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Post by BastionOW on Jun 1, 2017 8:09:29 GMT -5
Whoops, I didn't mean to write 36, I meant to write 32. Regardless, 154,116 isn't the total number. Sorry, think again! The max clip size IS 32. However, the weapon reloads while firing! The page indicates reload speed is 0.8 seconds per rocket. Guess what the page says the unload time is? 3.2 seconds. 0.8 fits in there 4 times, meaning there's 4 extra rockets for free in every full salvo. Sit down, I've done the math before tossing 3 Orkans on a robot as relatively flimsy as the Fujin. 1.) The reload time on Orkans is 0.7 seconds. 2.) I'm almost certain that Orkans cannot reload while firing if there still ammo left. 3.) They've nerfed the Orkan firing speed from 10rps to 8.3rps.
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Post by The Doctor Is Out on Jun 1, 2017 16:39:59 GMT -5
Sorry, think again! The max clip size IS 32. However, the weapon reloads while firing! The page indicates reload speed is 0.8 seconds per rocket. Guess what the page says the unload time is? 3.2 seconds. 0.8 fits in there 4 times, meaning there's 4 extra rockets for free in every full salvo. Sit down, I've done the math before tossing 3 Orkans on a robot as relatively flimsy as the Fujin. 1.) The reload time on Orkans is 0.7 seconds. 2.) I'm almost certain that Orkans cannot reload while firing if there still ammo left. 3.) They've nerfed the Orkan firing speed from 10rps to 8.3rps. The page was updated to reflect the new stats. I'll put it up again for your reading leisure. faq.Walking War Robots.mobi/hc/en-us/articles/203715542 Dividing the reload time (23 seconds) by the max clip size (32 rockets) yields an reload/sec of 0.71875, which I'll round up to 0.72 seconds per rocket. That yields 4.444444- (repeating) rockets reloaded in 3.2 seconds. The page still says the RPS is 10/sec, so the time to export 32(clip)+4(reloaded) is 3.6 seconds, with the .4 part of the decimal causing the 37th rocket to exit the barrel at about 3.78 seconds. Now that we have the updated max damage at LVL 12 (1640 damage per rocket), the true max damage total is 177,120 per 36 rocket volley, with 183,040 after the 37th rocket. Finally, it's apparent that you don't own an Orkan. As long as the clip size is less than max, it begins auto reloading. Y'know, like the Thunder, Tulumbas, Pinatas, Pins... This mechanic is now found and testable on almost all missile based weapons except Tridents.
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Post by BastionOW on Jun 2, 2017 5:37:04 GMT -5
1.) The reload time on Orkans is 0.7 seconds. 2.) I'm almost certain that Orkans cannot reload while firing if there still ammo left. 3.) They've nerfed the Orkan firing speed from 10rps to 8.3rps. The page was updated to reflect the new stats. I'll put it up again for your reading leisure. faq.Walking War Robots.mobi/hc/en-us/articles/203715542 Dividing the reload time (23 seconds) by the max clip size (32 rockets) yields an reload/sec of 0.71875, which I'll round up to 0.72 seconds per rocket. That yields 4.444444- (repeating) rockets reloaded in 3.2 seconds. The page still says the RPS is 10/sec, so the time to export 32(clip)+4(reloaded) is 3.6 seconds, with the .4 part of the decimal causing the 37th rocket to exit the barrel at about 3.78 seconds. Now that we have the updated max damage at LVL 12 (1640 damage per rocket), the true max damage total is 177,120 per 36 rocket volley, with 183,040 after the 37th rocket. Finally, it's apparent that you don't own an Orkan. As long as the clip size is less than max, it begins auto reloading. Y'know, like the Thunder, Tulumbas, Pinatas, Pins... This mechanic is now found and testable on almost all missile based weapons except Tridents. Regardless of what the page says, Orkans now fire at 8.3 rps, making a full clip finish in about 4.0 seconds. Also, as I said before very clearly, and this is a quote, "I'm almost certain that Orkans cannot reload while firing if there still ammo left." You know, they say reading is fundamental.
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Post by The Doctor Is Out on Jun 2, 2017 13:17:15 GMT -5
The page was updated to reflect the new stats. I'll put it up again for your reading leisure. faq.Walking War Robots.mobi/hc/en-us/articles/203715542 Dividing the reload time (23 seconds) by the max clip size (32 rockets) yields an reload/sec of 0.71875, which I'll round up to 0.72 seconds per rocket. That yields 4.444444- (repeating) rockets reloaded in 3.2 seconds. The page still says the RPS is 10/sec, so the time to export 32(clip)+4(reloaded) is 3.6 seconds, with the .4 part of the decimal causing the 37th rocket to exit the barrel at about 3.78 seconds. Now that we have the updated max damage at LVL 12 (1640 damage per rocket), the true max damage total is 177,120 per 36 rocket volley, with 183,040 after the 37th rocket. Finally, it's apparent that you don't own an Orkan. As long as the clip size is less than max, it begins auto reloading. Y'know, like the Thunder, Tulumbas, Pinatas, Pins... This mechanic is now found and testable on almost all missile based weapons except Tridents. Regardless of what the page says, Orkans now fire at 8.3 rps, making a full clip finish in about 4.0 seconds. Also, as I said before very clearly, and this is a quote, "I'm almost certain that Orkans cannot reload while firing if there still ammo left." You know, they say reading is fundamental. Oh no, I read it through. And the page is the official stats page of evey weapon in the game, so I'll roll with that. It ALWAYS reloads while firing IF the clip isn't full. Otherwise, weapons like the ECC Thunder with the same mechanics would only have 5 shots instead of nine.
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Post by SGT D00M! on Jun 3, 2017 16:06:49 GMT -5
For the most part I like the update, BUT, with the new mechanics, the proximity effects of the pin and tulumbus needs to be removed.
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