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Post by ⓣⓡⓘⓒⓚⓨ48 on May 16, 2017 14:46:32 GMT -5
I see where they want to go, but disagree with their conclusion. IMO, they buff missiles because they know britbots are at advantage and missiles could help against them. Problem, the balance between weapons is at threat now. How can you justify Piñata becoming better than Aphid when Piñata cost silver and Aphid cost gold ? Something is wrong here. You can backpedal away from pinatas Pinatas has a lower DPM than aphids Pinatas are LoS,aphids doesn't Although pinatas splash dmg can get through shields,aphids can still damage shield bots by hitting the top of their heads. Slowly firing you're rockets are basically suicide unless your opponent is in critical health. While you're ranting pinatas are getting better than aphids,the gekko is still there collecting dust in the shop. Funny you should say that... #that20%gekkobuffisconfirmedtho!
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Post by War Child on May 16, 2017 19:33:43 GMT -5
You can backpedal away from pinatas Pinatas has a lower DPM than aphids Pinatas are LoS,aphids doesn't Although pinatas splash dmg can get through shields,aphids can still damage shield bots by hitting the top of their heads. Slowly firing you're rockets are basically suicide unless your opponent is in critical health. While you're ranting pinatas are getting better than aphids,the gekko is still there collecting dust in the shop. Funny you should say that... #that20%gekkobuffisconfirmedtho! Yeah,but I think I posted that before they announced the buff XD
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Post by The VVatcher on May 17, 2017 7:06:30 GMT -5
Another thing about the britbots, specifically Galahad, is the improvement of its DB set up. Full-plasma is far and away the best right now. The new piñata reload mechanic should make it more than a tempting alternative with this update.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 17, 2017 9:15:58 GMT -5
Another thing about the britbots, specifically Galahad, is the improvement of its DB set up. Full-plasma is far and away the best right now. The new piñata reload mechanic should make it more than a tempting alternative with this update. We'll see... IDK... it's not that powerful of a sustained fire tbh... I will be a believer if I can take a Lance down as quick as I can with a Plasmahad.
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Post by frunobulax on May 17, 2017 9:17:24 GMT -5
I dunno. After reading on FB that Gekkos will be buffed too, I'm about to drop this game. I just play enough to do my daily tasks at the moment, but Pixo has taken away what was fun (variety of hangars) and continues to buff the boring camping/sniping play style. I held out hope for a while that they would do something about the matchmaking, tanking and game balance, but let's face it: Ever since last December the game has gone downhill, quickly, and instead of stopping the bleeding Pixo continues to introduce changes that will speed the process up.
I already spend 90% of my game time now with other games. I return to the forum here maybe once a week to see if something has changed, and I play the occasional game just so I can get the daily tasks, but I wonder why I keep hoping that something will change. I must be pretty stupid.
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Post by Tatamat on May 17, 2017 10:17:08 GMT -5
Sigh. All complain and say that things (especially costing gold) should never be nerfed. So Pix doesn't and just improves counters. And yet we still complain. Smh Well, IMO Pix doesn't really aim at balancing the game. That is why they will be pretty immune to our complaints (that indeed will be here whatever they do). If I were Pix, I would not try to find a final balanced mix. Rather, I'd make the game a pendulum swinging a moderate yet definitely noticeable imbalance there and back again. Why? All the players who get to higher leagues know pros and cons of all setups and find their optimal hangar, i.e. the minimum number of bots and weapons they finally take to lvl 12. If you finetune the balance, no need for them to change their hangar. In case they find out their setup is not optimal under current conditions, they have to upgrade another, more suitable one. This can either be done through introducing new equipment (every new equipment has caused a storm, I guess Wild bunch is disappointment for Pix in this point), or by making some part of equipment shine more than others. Though I've never done so, other more pro players admitted that they've bought Premium in order to faster accumulate silver for upgrades, i.e. a predictable and controllable stream of revenue. Moreover, some top players might have enough silver, but they don't want to wait so long and they buy gold instead. If you look at time you need to take lvl 10 on-shelf bot with 3-4 weapons it to lvl 12, we're talking about weeks. Thus, even better stream of revenue. No, I don't really believe that neither our discussions nor Pix nerfs/buffs will take us to a balanced world. I believe that playable imbalance is the only certainty.
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chimera
Destrier
Posts: 39
Karma: 24
Pilot name: Chimera VII
Platform: Android
Clan: BOOM
League: Diamond
Server Region: North America
Favorite robot: Zeus Carnage
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Post by chimera on May 17, 2017 13:31:24 GMT -5
As much as I hate the RDB griffin (I love light bots / galahad), I think the buff to Tulumbas / Pins is welcome. It is not a big buff to start with and will add more variety to the game.
DB setups are actually very weak at lower levels but become deadly at top levels. I think pinata buf would make it nice to squeeze some extra damage from a suicide mission DB griffin against a plasma bot, but shouldn't be a game changer. The 15% Orkan buf seems to be a bit too much though. If they want to keep it balanced I'd say a 5-7% boost to the damage would already be decent.
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on May 17, 2017 16:20:21 GMT -5
This is in no way confirmed. Pixonic would get so much hate mail...
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Post by imnobody on May 17, 2017 19:58:17 GMT -5
buffing these missile will be a game changer for players. I wonder if lancelot will be used less in higher tiers.
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
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Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on May 17, 2017 21:28:19 GMT -5
I'm sorry but can someone pls explain to me what means by "fires while reloading"? does it like the function of Orkan? Weapons that fore while reloading do not have to wait until they are empty to start reloading. For example: The Orkan has 32 Missiles and takes 23 seconds for a full reload. However, It continuously replenishes your supply. (And doing the math comes up with 1 missile per 0.72s) Once you run out completely, you do not have to wait for all the missiles to reload. You also do not have to wait until the weapon is full to fire. You will be able to continuously fire missiles as they reload individually.
The Tulumbus, however, can not fire while reloading. This means that you must use up all your missiles before you can start reloading. You also can not start firing until the weapon is fully reloaded.
I hope this helps. A better description of the mechanics is on the Wiki. Here is the link to the Orkan page: warrobots.wikia.com/wiki/Orkan
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on May 17, 2017 21:35:58 GMT -5
I felt the need to be that guy so here? it is... Since an Orkan reloads while firing you get 37 rockets per Orkan salvo and not 32. How I came to this conclusion; A fully loaded Orkan has 32 rockets that it unloads at a rate of 1 rocket every 0.10 seconds and reloads 1 rocket every 0.72 seconds, meaning for every 7.2 rockets you unload you get 1 additional rocket. 32.0 - 7.2 + 1 = 25.8 25.8 - 7.2 + 1 = 19.6 19.6 - 7.2 + 1 = 13.4 13.4 - 7.2 + 1 = 7.2 7.2 - 7.2 + 1 = 1.0 To simplify the math you could look at it like this 3.2rockets/sec ÷ 0.62sec = 5.16 rockets. That gives you 5 additional rockets to the 32 you started with meaning an Orkan unloads 37 rockets over 3.7 seconds. I wish Dixonic would fix this in their literature. Now that I'm done being that guy... In it's current form a level 12 Orkan does 52,799 damage in one Salvo, 64,215 damage over 9.6 seconds and 74,204 damage over 14.4 seconds. Why the 9.6 & 14.4 seconds times you may ask? That's how long it takes a level 12 Taran to unload and fully cycle (unload + reload), which it does 71,104 damage over that time. Why is that revelant to this topic? As a weapon that costs gold the Orkan should be more powerful than a Taran or at least match it's distance. A single level 12 Zues does 148,910 damage/minute compared to its WSP counterpart, the Trident, that does 82,200 damage/minute at level 12. Making it 1.81 times as powerful while matching its distance. When comparing damage/second the Orkan in its current form is 1.92 times as powerful as the Taran but gives up 50m, in its new form it'll be 2.22 times as powerful which I feel will make up for the lack in distance. In conclusion, this buff is long overdue. It's about time the Orkan was with it's weight in gold. So you are for or against the buff. The buff will make Orkan less powerful in comparison.
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Post by SGT D00M! on May 19, 2017 2:06:01 GMT -5
Another thing about the britbots, specifically Galahad, is the improvement of its DB set up. Full-plasma is far and away the best right now. The new piñata reload mechanic should make it more than a tempting alternative with this update. We'll see... IDK... it's not that powerful of a sustained fire tbh... I will be a believer if I can take a Lance down as quick as I can with a Plasmahad. I have had good success with a "DB" Gary as an anti-Gary and Galahad bot. Less so with a DB Galahad.
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on May 20, 2017 16:32:55 GMT -5
Overall, this is my argument: no one has ever really complained about the missile weapons, and there has always been big issues with every weapon nerf there has been (Besides the accelerated mode for the guns). The missile nerf would make them too powerfull, and make the orkan obsolete. Why mess with the one thing that has never had issues instead of devoting time to fixing things like the MM system and adding new stuff like the dash bots and the weapon prototypes?
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sethile
GI. Patton
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Post by sethile on May 20, 2017 18:47:39 GMT -5
Not saying rockets don't need love...
But surely this will drive more hangers to get full ancilot...
Without an ancile you are going to get your mech turned into scrap fairly quickly...
I don't see Carnies coming out as a preferred counter. Speed is handy but not much health to save you in you get caught recharging ancile.
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Post by robomanalpha on May 25, 2017 7:49:05 GMT -5
Tulus getting damage buff of 9%
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Post by Shahmatt on May 25, 2017 8:45:11 GMT -5
Good change really. I rebuilt a rocket Golem and the reload times don't seem so bad anymore.
IMO this will create space for many lights and mediums to reenter the fray.
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Post by every1jockzjay on May 25, 2017 8:54:41 GMT -5
Will just change meta so u spend more $ ... treb butch will have more non shielded target , more griffons and rogs around with brits slightly dropping but not really... gary and galahad still outrun pinatas n orks, and trident fury is still better then rdb imo... orkancilot may be more common wich is a pita bot for me bc i run two thork lances
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Post by BastionOW on May 25, 2017 9:12:41 GMT -5
So! Let's do some math. Previously, my beloved Orkan Fujin could deal 154,116, assuming that every rockets hits. Of course, this is not ideal, especially with the proliferation of Lancelots and Rhinos charging center points quickly, and even so, they'd still have a good chance to retaliate as you landed the last 8-13 rockets at the slower rate to finish them off. Now, we have 1427 damage per rocket, times 36 rockets per salvo, times 3 R40M Orkans, multiplied by 115% to give a whopping total of 177,233.4 damage per volley, enough to instantly end a Lancelot or a Rhino, even at LVL 12. /maniacal laughter Sorry to 「dookie」 on your parade, but are you sure you know what you're talking about? 1 Orkan has 36 rockets per clip, and does 45,664 damage in a single salvo. So an Orkan Fujin would do 136,992 damage. Add 15% to that and it'll come out 157,540.8 damage. Check your calculations next time.
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Deleted
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Post by Deleted on May 25, 2017 9:28:20 GMT -5
I've been playing on test with these changes for a while and they have never seemed OP. I like them and have been looking forward to them.
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Post by every1jockzjay on May 25, 2017 9:47:20 GMT -5
Also feel they werent op on test server, but TS is kinda wacky so hard to really tell lol
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lorddoge
Recruit
Posts: 9
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Platform: iOS
League: Diamond
Server Region: Asia
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Post by lorddoge on May 25, 2017 9:57:46 GMT -5
I've been sounding like Spongebob since I got bot number 3 up to par... singing: "I'm Ready, I'm Ready, I'm Ready!" in my head So jelly of your hanger. That's like my dream team right there! Side bar, how are you only in gold 2 with a mostly 9/9 hanger?
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Post by options1986 on May 25, 2017 10:01:56 GMT -5
Tulu got + 9%, Pins +13%. At level 12 means that the RDB Griffin can inflict up to 11k of damage every 2,25 sec (Due to they also paired the reload time), at 500 mt.
Time to bench my Plasmahead thought
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Post by SGT D00M! on May 25, 2017 10:45:08 GMT -5
The sky has fallen!!! The sky has fallen!!! The sky.....oh wait, not that big a deal. My gekkos seem to not be working against the Carnage shield though and since that is a primary use of my gekko/zeus vit, I hope they fix it soon.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 25, 2017 10:58:03 GMT -5
I've been sounding like Spongebob since I got bot number 3 up to par... singing: "I'm Ready, I'm Ready, I'm Ready!" in my head So jelly of your hanger. That's like my dream team right there! Side bar, how are you only in gold 2 with a mostly 9/9 hanger? Cheers! I change up a decent amount but that is essentially how it looks... Might throw a Lance in there for some Ag but otherwise I prefer Medium and Light bots. And as far as hangar vs league... well, because Android. I actually have what is slowly but surely becoming a common sight in Silver leagues on Android now... I am running a 6/6 acct in Silver now and Silver 2 and 1 has a lot of hangars that look like my Gold hangar... and I am seeing tons of 10-12 leveled hangars in Gold now. It suuuucks! I guess you could call it good practice and it definitely keeps me humble, though!
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 25, 2017 10:59:38 GMT -5
The sky has fallen!!! The sky has fallen!!! The sky.....oh wait, not that big a deal. My gekkos seem to not be working against the Carnage shield though and since that is a primary use of my gekko/zeus vit, I hope they fix it soon. I don't think that is widespread as I talked to someone who was saying that their Carny went down way faster than he was ready for when Geks were shot at it.
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Post by greyhawk on May 25, 2017 11:57:08 GMT -5
For every buff there should be a nerf. If they want to buff Tulumbas, Pins, Pinatas and Orkans, there should be a respectable nerf to the Griffin and Lancelot. Absolutelly wrong! For every buff there should be another buff! Buffing weakest things is the right way to balance a game, nerfing is the right way to the unbanlance and whining and lost of playerbase
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Deleted
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Post by Deleted on May 25, 2017 11:58:40 GMT -5
Absolutelly wrong! For every buff there should be another buff! Buffing weakest things is the right way to balance a game, nerfing is the right way to the unbanlance and whining and lost of playerbase You should go work for Pixonic then. You buff the weakest thing and NERF the strongest things to create a goldilocks zone.
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Post by SATmaster728 on May 25, 2017 12:06:31 GMT -5
Absolutelly wrong! For every buff there should be another buff! Buffing weakest things is the right way to balance a game, nerfing is the right way to the unbanlance and whining and lost of playerbase You should go work for Pixonic then. You buff the weakest thing and NERF the strongest things to create a goldilocks zone. there is still what each thing cost. a gold thing should do better than silver thing.
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Deleted
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Post by Deleted on May 25, 2017 12:26:14 GMT -5
You should go work for Pixonic then. You buff the weakest thing and NERF the strongest things to create a goldilocks zone. there is still what each thing cost. a gold thing should do better than silver thing. You are right. A gold item should be slightly better, but now overpowered better.
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Post by SATmaster728 on May 25, 2017 12:33:23 GMT -5
there is still what each thing cost. a gold thing should do better than silver thing. You are right. A gold item should be slightly better, but now overpowered better. how much better is the real issue. some say it should be overpowered, but i believe it should be better then the alternatives by a decent amount, so that a good person can use then to win, but they are better if both have equal skill.
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