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Post by DarkVagabond on May 31, 2017 18:04:40 GMT -5
Thanks for the response On iOS we have a very sharp turn in Expert League, which sounds like the equivalent of android Diamond. Pix says this is because there are not so many players in this league, so that's why I seem to get matched up against Champion League players who are sometimes 4000 points above me. But the real reason why Expert is a ghost town is not because there aren't enough players that level, it's because all those players have tanked to Diamond (and lower) to club seals and take their lunch money. Consequently many others have faded back also to avoid the gross mismatching that occurs as a result. I am part of the latter group. I am good enough to compete in Expert, but not good enough to compete against Champion League maxed out hangars with my lvl 9/9 setups... 9/9 is gold on android... The problem is that before they made this change stuff like this would happen: imgur.com/a/YxiowBut right now the occasional gold I shark who should be diamond is easy to deal with. Being a guppy thrown in the shark tank is a less than positive experience. 9/9 is Diamond on iOS. Despite this, i made it as high as 3400 in Expert before the anniversary event. I am happy to be in Diamond 1 now. As you say, the occasional gold shark, but tolerable and still viable to use tactical play
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Post by llama4president on May 31, 2017 18:11:59 GMT -5
Also i want to point out, probably the previous MM was horrible too because it was too terribly unbalanced, favoring wallet warriors, and was prone to be abused. I have never experienced the past MM, and i can only trust your opinions on how horrible it was.
But as i'm experiencing the current one myself, i can speak by experience on this, and i do feel that it needs to be changed, or we will have tanking players forever.
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Post by vin5240 on May 31, 2017 18:22:28 GMT -5
The so called "problem" with the old MM was people found it easier to whine and complain about Geps than to beat them. Some may know already, but I used to be a 5 Gep hangar kind of guy, and have been on both ends of the "club". I may have even been one of the originators of the term "clubbing", as I described one clan squad victory as like "clubbing baby seals, baby!" Not long after that I started seeing others use the term. But now I'm wandering... Anyway, with the Gep being the "problem", Pixonic should have just nerfed the Gep, and they did (lvl 4 Gep went from 61k HP to 53k)- about a week before the new MM plunged us all to the 7th Circle of Hell. We all know how it's been since and most have adjusted more or less. Point is, they used a chainsaw to fix a "problem" that a scalpel would have solved. It was nice to pick your opponent class by outfitting different hangars. Kept things fresh. At this point War Robots has become boring and I've started a new account just for a change of scenery. I've emailed Pixonic several times appealing for a return to gear based MM. One more won't hurt. Does gear factor in slot count? I'm using a four bot hangar right now and most of my opponents are five slot players. Taking a while to save au for 5th slot, but I'm getting good practice fighting those players while properly preserving my bots.
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Post by vin5240 on May 31, 2017 18:24:34 GMT -5
In my opinion, I think a 50% win rate is fair for those who are average. But for the better players, they don't deserve the same win rates as an 'average Joe'. They deserve much higher. But if you are not good at the game, I believe a win rate in the high 30s or 40s would be fair. 50% is literally as fair as you could possibly get. If your a better player, then you will face other better players, and therefore the odds will be 50%. There seems to be a sense of entitlement here where players think they're "too good" to be breaking even. Well it's not like the stats are permanent since it's last 50 battles so I couldn't care less about it. Only thing that matters is damage for au and clan activity points and beacons for winning and getting the au.
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Post by Deleted on May 31, 2017 18:25:01 GMT -5
What the hell are you talking about? Were you even there for the old MM? That's NOTHING like it was. Bronze was the club fest. Level 1 lights were bronze teir regardless of their weapon level. The ONLY exceptions were the Gareth and Stalker, as the MM penalty pushed them directly to silver. A Leo at any level would place you in high silver. That was part of the problem. ANY Ag heavy bot starts at level 6, so any weapons above level 5 pushed you up to gold tier. The meta was barely any different than it is now. The entire system was biased towards those who actually took the time to learn how the matchmaker works. The majority of players never bothered to look it up, which was why the competition was significantly easier for those who did. A 3 slot hangar with a Natasha and 2 Destriers had the exact same MM rating as player with 5 Griffins. Do you seriously consider that a fair matchup? There was nothing fair about it. Sorry to poop on your idealized/romanticized memories of the "good old days", but let's get real here. You don't want a fair fight; you want an advantage. Yes I was. I played the old system and I know which one I like better. I also played the lower tiers until I got my 5th slot and a few Orkans (what the wikia said), so unless you were a former clubber, please stop trying to educate me on what I know, or at least remember. Bronze was not a clubber fest. I don't know if there is a difference between the OSs, since we are on separate ones, but there was only one clubber clan in Bronze: [â¬#] and a few other solo clubber that I vaguely remember. You could see a clubber every 3-4 games or so while player 4/6 Thunder Sclutze. A Leo would place you in Low Silver which was where the 4/12 and 4/9 Geps thrived, but you had to have a weapons score below 20 to stay. Meaning if you loaded up on stock Thunder Pinata Punisher Leos, you got clubbed. Clubbing was significantly higher in Low Silver, and there was guaranteed at least a clubber every 2-3 games. But, you're talking about the lower tiers here. When players leveled up, they saw how other people were building their bots and the copied it. No 'looking up the system' here. You saw what the best builds are, and you stopped running swiss army hangars. But speaking realistically, a guy with 5 Griffins probably played around long enough to know the game, in which there would be around Low-Mid Gold. You could have a maxed Natasha and 2 Destriers in your hangar and be pitted against competitive clanned players, but again, when did that happen. If you were a Top Tier player before, you'd know that never happened. I prefer a fair fight. I like fighting players with bots at least close to my level and skill close to my skill. That is a fair matchup. But me getting matched against maxed guys with obviously more skill than me, no that is not fair. Same as a Thunder Natasha on my team. There's no fun duck-hunting Cossacks or pounding Punisher Leos. And of the preference of systems, I'd like to point out that both of us have a slight bias. As I remember you talking on that Rogatka thread, I believe you are a Master player on Android. And to do that, you must have some near-maxed bots. You already have the advantage over most players, while the small portions of maxed players you fight, are a fair fight. Meanwhile, I'm struggling to level everything to 10 right now, and that means getting my 「bum-bum」 handed over to the maxed reds in some games. I want a fair fight, as you do, and I can assume that you don't like to fight players with underleveled equipment.
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Post by vin5240 on May 31, 2017 18:34:04 GMT -5
What the hell are you talking about? Were you even there for the old MM? That's NOTHING like it was. Bronze was the club fest. Level 1 lights were bronze teir regardless of their weapon level. The ONLY exceptions were the Gareth and Stalker, as the MM penalty pushed them directly to silver. A Leo at any level would place you in high silver. That was part of the problem. ANY Ag heavy bot starts at level 6, so any weapons above level 5 pushed you up to gold tier. The meta was barely any different than it is now. The entire system was biased towards those who actually took the time to learn how the matchmaker works. The majority of players never bothered to look it up, which was why the competition was significantly easier for those who did. A 3 slot hangar with a Natasha and 2 Destriers had the exact same MM rating as player with 5 Griffins. Do you seriously consider that a fair matchup? There was nothing fair about it. Sorry to poop on your idealized/romanticized memories of the "good old days", but let's get real here. You don't want a fair fight; you want an advantage. Yes I was. I played the old system and I know which one I like better. I also played the lower tiers until I got my 5th slot and a few Orkans (what the wikia said), so unless you were a former clubber, please stop trying to educate me on what I know, or at least remember. Bronze was not a clubber fest. I don't know if there is a difference between the OSs, since we are on separate ones, but there was only one clubber clan in Bronze: [€#] and a few other solo clubber that I vaguely remember. You could see a clubber every 3-4 games or so while player 4/6 Thunder Sclutze. A Leo would place you in Low Silver which was where the 4/12 and 4/9 Geps thrived, but you had to have a weapons score below 20 to stay. Meaning if you loaded up on stock Thunder Pinata Punisher Leos, you got clubbed. Clubbing was significantly higher in Low Silver, and there was guaranteed at least a clubber every 2-3 games. But, you're talking about the lower tiers here. When players leveled up, they saw how other people were building their bots and the copied it. No 'looking up the system' here. You saw what the best builds are, and you stopped running swiss army hangars. But speaking realistically, a guy with 5 Griffins probably played around long enough to know the game, in which there would be around Low-Mid Gold. You could have a maxed Natasha and 2 Destriers in your hangar and be pitted against competitive clanned players, but again, when did that happen. If you were a Top Tier player before, you'd know that never happened. I prefer a fair fight. I like fighting players with bots at least close to my level and skill close to my skill. That is a fair matchup. But me getting matched against maxed guys with obviously more skill than me, no that is not fair. Same as a Thunder Natasha on my team. There's no fun duck-hunting Cossacks or pounding Punisher Leos. And of the preference of systems, I'd like to point out that both of us have a slight bias. As I remember you talking on that Rogatka thread, I believe you are a Master player on Android. And to do that, you must have some near-maxed bots. You already have the advantage over most players, while the small portions of maxed players you fight, are a fair fight. Meanwhile, I'm struggling to level everything to 10 right now, and that means getting my ?bum-bum? handed over to the maxed reds in some games. I want a fair fight, as you do, and I can assume that you don't like to fight players with underleveled equipment. Just to add, the difference in damage from a lvl.9 weapon to a lvl.12 weapon is night and day. lvl.9 is only 2/3 of the max power so against a team of all maxed out players, they have a HUGE advantage. When it's similiar geared bots, it comes down more to skill, beacon control, and how well you work with your teammates to take down the opponent
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Post by vin5240 on May 31, 2017 18:53:15 GMT -5
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Post by Ron Gaul on May 31, 2017 18:53:42 GMT -5
To further emphasize what Vin said, the difference between an L9 Thunder and an L12 Thunder is 12,288 vs 16,304 per shot. That's 4,000 PER SHOT. Now put two of those in a Carnage. You now have an 8,000 point difference in damage...per shot fired! Over five shots from each weapon, the maxed Thunders will be dealing 40,000 more damage than the L9 setup. Which is almost half of the Carnage's maxed health. Now suppose the L9 guns are on an L9 bot, and the L12 guns on an L12 mech. You now have not only a gigantic firepower difference, the maxed bot also has 20k more HP than his opponent.
Something to think about when matching a less skilled player with high-level bots agaibst a skilled player with gear several levels lower. It's not even a fight.
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Post by adrenachrome on May 31, 2017 19:02:45 GMT -5
I see a lot about win rate, and I see a lot about skill. I'm still fairly new, and my bots are not extraordinary. I have a level 9 bot hanger with level 10 weapons. Mostly, I run 3 lance, two Orc/thunder and one lancile, 1 plasma Gal, and a mid-range tri-fury or Russian death button. My skill is probably average or better. I don't particularly care if I win or lose; however, I prefer the win. With that said and because of the forward pressure of the game, I've been pushed into champions league, and I'm faced with nearly impossible matches. As for clubbing, I'm the one getting clubbed. My squishy 9s don't last long against 12s. I fight tooth and nail for a win, exploiting every tactic I can think of trying to maintain points for my clan, silver for upgrades, and maybe,but not likely, a little gold. I'm trapped and it sucks. The game has lost most of the fun for me. I play less and less as time progresses. I desperately want to tank; however, there is little benefit. I don't know what league I belong, but I don't belong where I'm am. Please fix the stupid MM. It may work for some, but it's killing the game for me. You have no choice but to tank my friend. I was in the same boat as you. Just quit taking beacons and play death match a couple days. Don't try to lose. But don't try to win either. I dropped out of diamond back to gold and am very happy.
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Post by adrenachrome on May 31, 2017 19:07:42 GMT -5
To further emphasize what Vin said, the difference between an L9 Thunder and an L12 Thunder is 12,288 vs 16,304 per shot. That's 4,000 PER SHOT. Now put two of those in a Carnage. You now have an 8,000 point difference in damage...per shot fired! Over five shots from each weapon, the maxed Thunders will be dealing 40,000 more damage than the L9 setup. Which is almost half of the Carnage's maxed health. Now suppose the L9 guns are on an L9 bot, and the L12 guns on an L12 mech. You now have not only a gigantic firepower difference, the maxed bot also has 20k more HP than his opponent. Something to think about when matching a less skilled player with high-level bots agaibst a skilled player with gear several levels lower. It's not even a fight. In gold league lol
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Post by llama4president on May 31, 2017 19:22:40 GMT -5
To further emphasize what Vin said, the difference between an L9 Thunder and an L12 Thunder is 12,288 vs 16,304 per shot. That's 4,000 PER SHOT. Now put two of those in a Carnage. You now have an 8,000 point difference in damage...per shot fired! Over five shots from each weapon, the maxed Thunders will be dealing 40,000 more damage than the L9 setup. Which is almost half of the Carnage's maxed health. Now suppose the L9 guns are on an L9 bot, and the L12 guns on an L12 mech. You now have not only a gigantic firepower difference, the maxed bot also has 20k more HP than his opponent. Something to think about when matching a less skilled player with high-level bots agaibst a skilled player with gear several levels lower. It's not even a fight. [Snip- 12/12 hangar in gold league] In gold league lol That's the exact point. The current system on point of that, doesn't give any insurance that what you will meet will be a "unskilled" player with an high hangar. The practice of tanking, even down one or two leagues, is so common and abusable that on top of the frustration of hangar difference you will face, you will meet players who's place where they are standing isn't where they are supposed to be. The problem with this system is that the Carrot is on Tanking, and the Stick is on being skilled.
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Post by bronzeknee on May 31, 2017 19:27:20 GMT -5
llama4president you're right about the picture... mostly. But what the picture doesn't depict that the guy with the gun has never fired a gun before and doesn't know how to turn off the safety, while the guy with the sword is a decent swordsman. So it is an even match. And sometimes, the decent swordsman faces off against someone who is totally unarmed, but is an expert in hand to hand fighting. That is also a fair match. And once that guy with the sword can afford a gun, he won't be playing that clueless guy with the gun anymore, unless he sucks with guns too.
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Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 19:35:56 GMT -5
To further emphasize what Vin said, the difference between an L9 Thunder and an L12 Thunder is 12,288 vs 16,304 per shot. That's 4,000 PER SHOT. Now put two of those in a Carnage. You now have an 8,000 point difference in damage...per shot fired! Over five shots from each weapon, the maxed Thunders will be dealing 40,000 more damage than the L9 setup. Which is almost half of the Carnage's maxed health. Now suppose the L9 guns are on an L9 bot, and the L12 guns on an L12 mech. You now have not only a gigantic firepower difference, the maxed bot also has 20k more HP than his opponent. Something to think about when matching a less skilled player with high-level bots agaibst a skilled player with gear several levels lower. It's not even a fight. That's why the point of the game is, and always was, to upgrade your equipment if you want to stay relevant. Going back to my banter with @darkangel12s (which is way too long to quote again), I am currently playing in Master league. You might assume that my gear must be maxed or almost maxed. Well, sorry to disappoint you, but my equipment is all level 10 except for 3 weapons which have gone to 11. When I made it to Master, I was still in the process of getting everything to level 10. I'm not saying this to brag. I'm saying this to back up my point that, if you truly are a skilled player, you will still be able to compete with players whose equipment is 2 levels higher than yours. When the leagues first dropped I was placed in Silver, and I climbed my way up from there. In every league and sub-league, the disparities in equipment levels were only 1-2 levels from the bottom of the league to the top. While I wouldn't expect a 7/7 player to be able to compete against 12/12, they should ve able to hold their own against 8/8. If they are highly skilled, then they should be able to square off against 9/9 and still be successful. If somebody is stuck in their league points, and winning half the time and losing the other half, it means that they are exactly where they should be within the league system. And since the equipment levels are within 1-2 levels within each respective tier, it really does come down to skill.
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Post by llama4president on May 31, 2017 19:36:20 GMT -5
llama4president you're right about the picture... mostly. But what the picture doesn't depict that the guy with the gun has never fired a gun before and doesn't know how to turn off the safety, while the guy with the sword is a good swordsman. So it is an even match. And sometimes, the good swordsman faces off against someone who is totally unarmed, but is an expert in hand to hand fighting. And once that guy with the sword can afford a gun, he won't be playing the gun with the gun anymore, unless he sucks with guns too. I wouldn't put it exactly in those terms, the guy with the gun owns it, hence it's playing it . He could be very bad at capping, while being good at shooting his guns. He could be a good shooter and just a terrible team player. He could be a very good player who is tanking his score to sealclub. He could be a terrible player which just had more time to upgrade his stuff. the problem of this matchmaker is that it is incapable of "detecting" how good a player really is, it's only capable of matching you versus increasingly stronger hangars than yours until you hit a wall, and you either start tanking your score or eat the poo-poo.
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Post by Deleted on May 31, 2017 19:58:38 GMT -5
That's close enough FRΞΞDØM☆F1GHTΞR. Your level 10 weapons can perfectly handle a maxed player. And I absolutely agree with your point. There isn't a real difference between closely leveled weapons. But when Matchmaking gives a Diamond or Expert player a bunch of Champions, it's just not fair in both skill and equipment. And that's the one of the reasons why I prefer the old matchmaking. Aside from the lower tiers, you were guaranteed to have players with similarly leveled bots and weapons, so skill was the main deciding factor between a win and a lose. If the current Matchmaking actually put players against players in their respectable leagues and factored in a slight hangar score, perhaps there would not be as hate in this system. But as of now, I believe that the old matchmaker was better.
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Post by joshfishyu on May 31, 2017 20:19:32 GMT -5
That's close enough FRΞΞDØM☆F1GHTΞR . Your level 10 weapons can perfectly handle a maxed player. And I absolutely agree with your point. There isn't a real difference between closely leveled weapons. But when Matchmaking gives a Diamond or Expert player a bunch of Champions, it's just not fair in both skill and equipment. And that's the one of the reasons why I prefer the old matchmaking. Aside from the lower tiers, you were guaranteed to have players with similarly leveled bots and weapons, so skill was the main deciding factor between a win and a lose. If the current Matchmaking actually put players against players in their respectable leagues and factored in a slight hangar score, perhaps there would not be as hate in this system. But as of now, I believe that the old matchmaker was better. The problem is that we don't have enough player pool in higher tiers, both in old and new MM. Pixonic really should give more rewards in higher leagues in the first place, I honestly don't know why they are so reluctant to do so. If they give me 30% silver bonus and want my 9/9 hangar to fight against Champion players, I would agree without doubt.
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Post by Deleted on May 31, 2017 20:22:05 GMT -5
And that is exactly why this Matchmaking won't work, because Pix killed a lot of the players by switching to a matchmaking that needs a good sum of players to start with.
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Post by Deleted on May 31, 2017 20:58:48 GMT -5
The biggest problem with player population is that it takes approximately 330 days to max a five slot hangar, not including the grind to buy the weapons, bots, slots, and assuming one always had enough Ag to start another upgrade, and that the player has something upgrading at all times with no gaps.
And, barring league Au, and Match Au (which is in no way guaranteed once one plateus) it's about 493 days worth of daily tasks for 4 Orkans and 2 Au heavies(or 4 Au mediums, or 2 And 1, or more than 4 Au weapons etc)
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Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 21:03:32 GMT -5
That's close enough FRΞΞDØM☆F1GHTΞR. Your level 10 weapons can perfectly handle a maxed player. And I absolutely agree with your point. There isn't a real difference between closely leveled weapons. But when Matchmaking gives a Diamond or Expert player a bunch of Champions, it's just not fair in both skill and equipment. And that's the one of the reasons why I prefer the old matchmaking. Aside from the lower tiers, you were guaranteed to have players with similarly leveled bots and weapons, so skill was the main deciding factor between a win and a lose. If the current Matchmaking actually put players against players in their respectable leagues and factored in a slight hangar score, perhaps there would not be as hate in this system. But as of now, I believe that the old matchmaker was better. But aren't most Diamond+ players at level 10 or above? This is where the OS discrepancy comes into play. Not sure about iOS, but on Android the average equipment level of Diamond players is around 10-11, which should be close enough to compete with the maxed hangars if the players are truly above-average in skill level. I can remember many times in the old MM where there was a 3-4 level difference in gear between the players, so it really isn't that different at the end of the day. Remember that win % also played a big role in who you were matched with/against, so even back then a hot streak would place you against tougher competition. Another point that I have to make is that the "Champion" and "Legend" labels are a load of meaningless crap. I had the extreme misfortune of playing on a team full of "Legends" the other day, one of which was the "Top" player on Android. We had our butts handed to us in a way that I've never experienced before. The match was over in under 3 minutes, and it was so pathetic that I held off on starting another battle for a few minutes to make sure I didn't get teamed up with them again.
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Post by Deleted on May 31, 2017 21:12:15 GMT -5
Yes, lucky for you Android players, your Diamond players are equivalent to our Expert players who normally have 9-12 level equipment. Our Diamond players have around level 6 equipment in Diamond 3 and around level 9 equipment in Diamond 1. My clan is around that League and we all fight guys from Diamond to Champion. Level 8-9 versus 12/12s isn't even a fight, it's a clubbing fest for the maxed guys. Also, if you take a look at Adrian's Livestreams, you can see when he clicks on the profiles of his enemies, they can range quite drastically. I don't think that W/R had anything to do with the old system. I had around a ~70ish win rate and didn't see much difference between enemies.
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Post by adrenachrome on May 31, 2017 21:12:34 GMT -5
That's close enough FRΞΞDØM☆F1GHTΞR . Your level 10 weapons can perfectly handle a maxed player. And I absolutely agree with your point. There isn't a real difference between closely leveled weapons. But when Matchmaking gives a Diamond or Expert player a bunch of Champions, it's just not fair in both skill and equipment. And that's the one of the reasons why I prefer the old matchmaking. Aside from the lower tiers, you were guaranteed to have players with similarly leveled bots and weapons, so skill was the main deciding factor between a win and a lose. If the current Matchmaking actually put players against players in their respectable leagues and factored in a slight hangar score, perhaps there would not be as hate in this system. But as of now, I believe that the old matchmaker was better. But aren't most Diamond+ players at level 10 or above? This is where the OS discrepancy comes into play. Not sure about iOS, but on Android the average equipment level of Diamond players is around 10-11, which should be close enough to compete with the maxed hangars if the players are truly above-average in skill level. I can remember many times in the old MM where there was a 3-4 level difference in gear between the players, so it really isn't that different at the end of the day. Remember that win % also played a big role in who you were matched with/against, so even back then a hot streak would place you against tougher competition. Another point that I have to make is that the "Champion" and "Legend" labels are a load of meaningless crap. I had the extreme misfortune of playing on a team full of "Legends" the other day, one of which was the "Top" player on Android. We had our butts handed to us in a way that I've never experienced before. The match was over in under 3 minutes, and it was so pathetic that I held off on starting another battle for a few minutes to make sure I didn't get teamed up with them again. I was in diamond league with level 7 bots..... I got slaughtered. I tanked to gold. At level 9 now and very happy.
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Post by Deleted on May 31, 2017 21:17:09 GMT -5
I would hardly consider adrenachrome against a 5 slot 10/10 Masters/Expert Player a fair fight. Yet I assume he has to fight them because of the matchmaking.
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Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 21:17:13 GMT -5
adrenachrome, is that on iOS? It would probably be silver or low gold on Android. Definitely not Diamond, no offense.
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Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 21:19:45 GMT -5
I would hardly consider adrenachrome against a 5 slot 10/10 Masters/Expert Player a fair fight. Yet I assume he has to fight them because of the matchmaking. But in the old MM, he would be placed right alongside those players. It never took into consideration how many slots you had, or even an average gear level. Only the strongest bot in the active hangar.
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Post by lilryry on May 31, 2017 21:27:03 GMT -5
Yes, lucky for you Android players, your Diamond players are equivalent to our Expert players who normally have 9-12 level equipment. Our Diamond players have around level 6 equipment in Diamond 3 and around level 9 equipment in Diamond 1. My clan is around that League and we all fight guys from Diamond to Champion. Level 8-9 versus 12/12s isn't even a fight, it's a clubbing fest for the maxed guys. Also, if you take a look at Adrian's Livestreams, you can see when he clicks on the profiles of his enemies, they can range quite drastically. I don't think that W/R had anything to do with the old system. I had around a ~70ish win rate and didn't see much difference between enemies. this has been my experience from the get go, was a 6/8 hanger and now 7/9 and was regularly pair led against 12/12 when I was in diamond 2
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Post by infraviolet on May 31, 2017 21:28:52 GMT -5
I'm about to sound like an ignorant n00b when I say this, since I've only been playing since Feb this year...
...but how did the old MM system work again? Was it based on hangar levels?
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Post by adrenachrome on May 31, 2017 21:36:25 GMT -5
adrenachrome , is that on iOS? It would probably be silver or low gold on Android. Definitely not Diamond, no offense. iOS and no offense taken. I say level 7 because that was my average. I had leveled my bots higher than my weapons. I was still pretty green. I have a much better grasp on weapons and the game now.
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Post by Meep on May 31, 2017 21:40:03 GMT -5
I think you guys have hit around the meat of the issue. On iOS 8-9/8-9 is or can be Expert 3. With the recent change so that Expert/Master/Champ play together that 9/9 hanger lives in the land of suck against near maxed hangers and tanking becomes attractive.
As an additional data point my secondary iOS account is level 24 with a 4 slot 6/5 hanger in Gold 3 where I might get 1au. In silver 1 I'd commonly get 5+au with same hanger.
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Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 21:41:25 GMT -5
I'm about to sound like an ignorant n00b when I say this, since I've only been playing since Feb this year... ...but how did the old MM system work again? Was it based on hangar levels? It only took into consideration the strongest bot in your hangar. And bot levels mattered way more than weapon levels. So, a 2 slot hangar with a 6/6 Griffin and a 6/6 Destrier would be considered the same rank as a 5 slot hangar full of 6/6 Griffins, or 1/12 Gepards.
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Post by lilryry on May 31, 2017 21:49:50 GMT -5
I'm about to sound like an ignorant n00b when I say this, since I've only been playing since Feb this year... ...but how did the old MM system work again? Was it based on hangar levels? It only took into consideration the strongest bot in your hangar. And bot levels mattered way more than weapon levels. So, a 2 slot hangar with a 6/6 Griffin and a 6/6 Destrier would be considered the same rank as a 5 slot hangar full of 6/6 Griffins, or 1/12 Gepards. and now a 12/12 hanger with 30% win gets paired against 7/7 hangers with 65% wins...and this is better how exactly?
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