Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 31, 2017 15:19:22 GMT -5
By far not a skill based matchmaking. More like a teammate based matchmaking.
|
|
|
Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 15:20:21 GMT -5
In my opinion, I think a 50% win rate is fair for those who are average. But for the better players, they don't deserve the same win rates as an 'average Joe'. They deserve much higher. But if you are not good at the game, I believe a win rate in the high 30s or 40s would be fair. 50% is literally as fair as you could possibly get. If your a better player, then you will face other better players, and therefore the odds will be 50%. There seems to be a sense of entitlement here where players think they're "too good" to be breaking even.
|
|
|
Post by llama4president on May 31, 2017 15:27:48 GMT -5
if it will be a mode without rewards it will be just a catastrophic fail. having no rewards means it would be just something to do once in a long while, with friends, and with 0 gain out of it but just for testing or fun. if they do a parallel "non-ranked" matchmaker instead it would have larger use, as people interested more in balanced hangar play and more interested in skills than weapon level would play it. i would imagine a lot of people would like to play in a MM that would reward skill. The current MM is a skill-based MM. If you can persevere against overwhelming odds, you are a skilled player. If you are not moving up in the leagues, it means you are placed exactly where you should be when you average your skill level and equipment level. If custom matches have rewards, one could set up a dummy account and beat the crap out of themselves while reaping rewards all day long. If the argument is that you want to play alternative hangars for fun, then play custom matches and enjoy the fun. If you want rewards, step back into league play and earn your rewards. You can't have your cake and eat it too. Custom matches are just a loss of time coding-wise. there are greater priorities than such a futile thing. An alternative MM which rewards skill , instead would be a nice added value to the game. Current MM doesn't reward Skill, as i already demonstrated in another past thread. Current MM punishes skill till you reach a 12/12 hangar, after that, when you will be playing against fair leveled hangars, that's the only place where it will reward skill. RIght now if you are skilled you are punished to play against much higher leveled hangar. Some people like the punishment, but hard to call it fair. if you like it, i'm happy for you, everyone tastes in those matters are different. i'm not so much into BDSM ;P
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 31, 2017 15:29:25 GMT -5
In my opinion, I think a 50% win rate is fair for those who are average. But for the better players, they don't deserve the same win rates as an 'average Joe'. They deserve much higher. But if you are not good at the game, I believe a win rate in the high 30s or 40s would be fair. 50% is literally as fair as you could possibly get. If your a better player, then you will face other better players, and therefore the odds will be 50%. There seems to be a sense of entitlement here where players think they're "too good" to be breaking even. It's not fair for a skilled player to have the same win rate as an unskilled player.
|
|
|
Post by llama4president on May 31, 2017 15:40:32 GMT -5
50% is literally as fair as you could possibly get. If your a better player, then you will face other better players, and therefore the odds will be 50%. There seems to be a sense of entitlement here where players think they're "too good" to be breaking even. It's not fair for a skilled player to have the same win rate as an unskilled player. let me correct you: "It's not fair for a skilled player to be in the same bracket with an unskilled player which has just a better leveled hangar"
|
|
|
Post by bronzeknee on May 31, 2017 15:41:16 GMT -5
The matchmaking system is fair as it is right now, as it seems to be based purely on a MMR, which is how most other competitive games do it. If you are a good pilot, you'll be seeing lots of higher level bots with higher level weapons piloted by lesser pilots. Despite the difference between bots and weapons, you both win and lose equally at that level because you are a superior pilot.
Is it frustrating? It can be. But take it as compliment. I saw my first Fujin decked out with 3 Tarans before I even had access to the Workshop! It chewed through both my Leo and Boa in no time. But it was a compliment to me, because that player needed that advantage to defeat me.
So this is the best way to make the game fair.
And when you finally do begin leveling up bots and weapons to a high level (or just spend real money on gold to level up fast), you'll begin to climb but always with a 50% winrate until you reach the top, when you'll finally move beyond 50%.
I don't want to be matched with terrible pilots in the same Bots as me which I just roll over. And they wouldn't play the game very long if they lost every match. I want to matched with players who have the same chance of winning as I do.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 31, 2017 15:42:13 GMT -5
let me correct you: "It's not fair for a skilled player to be in the same bracket with an unskilled player which has just a better leveled hangar" That isn't what I said.
|
|
|
Post by Sebenza 21 on May 31, 2017 15:44:20 GMT -5
Clubbers is the most skillfullest because their win rate is highesterer.
|
|
|
Post by bronzeknee on May 31, 2017 15:45:09 GMT -5
But why does winrate matter?
I have a 100% winrate in Tennis, I've played one real match but I'm not very good.
Roger Federer doesn't have a 100% win rate.
So it really doesn't matter, it isn't a reflection of skill in anyway. It matters much more what league you are in.
|
|
|
Post by zer00eyz on May 31, 2017 15:48:20 GMT -5
. Pray tell how does that add anything useful to this discussion? I voiced an opinion, along with why I hold that opinion; you merely made a remark savaging my opinion. So now, defend your opinion. Tell us why you think this matchmaker is a good one, if that is your opinion. I always enjoy a good discussion. And if you choose not to, I suggest you not post in this thread again. I started this thread to have a discussion. If you'd rather spout off than discuss politely, kindly find another place to do it. Lets clear some things up.... - Nothing is fair: But everyone seems to think that they deserve better than a 50% win rate... No one is a special snowflake here, 50% win rate means that your not getting taken advantage of, or taking advantage of anyone else... It isn't "artificial" it is a sign the system is "working"
- Every system is going to be 'abusable', you act like if they brought back the old system and made one small change it would be perfect.... it would not.
- But you can have a higher one, invest the TIME or the MONEY to get a top tier hanger. Your call how you get there. At that point there is no more "balance" it is now all skill. If you have a low win rate or a high one, it is on you
- We have all seen this lament 1000 times already. Hanger based MM isn't coming back... it was a bad system and badly implemented.... There are more reasons not to bring it back, if you care to look and read some of them use the search function. At least you could come up with a NEW argument rather than rehashing the ones that have been done to death, and dispelled as terrible by threads past.
- There can be only one end game in a FTP app --- the old MM had more than one, and that doesn't work at all, for pix as a company and therefore the health of the game.
You are here, crying about a game that is FREE, that you don't like it.... why do I care? If you don't like it and you want to make a statement stop playing, stop paying, ask for a refund from your app store, but for gods sake don't tell me how you terrible the current system is because you can't find a place to park yourself and leach off the system. The only thing that you have done by posting this is rally those who are always going to believe that the grass is greener on the side of the hill they aren't on.
|
|
|
Post by zer00eyz on May 31, 2017 16:00:26 GMT -5
Oddly, I can keep a 60% win rate, by running an all capping hanger. Your win rate being at 50% is a byproduct of MM doing its job well, not MM screwing you or giving you a leg up. There are also lots of terrible players with 40% (consistent) win rates (who are literal ?poo-poo? clogging up the system) But were about to have a new points distribution. You can have a high win rate, or a low one --- your win rate will be variable and it will MEAN something again, rather than being an artifact of MM. About your 60% winrate - i have had a similar experience. But I noticed that the MM is also dependent on average damage. I was sustaining a 60% winrate also, but when my damage got above 450k per match, the MM seemed to bump me up a tier and I was consistently facing almost maxed out hangars. This was further reflected in the one time I tanked. My league wasn't THAT low when I started playing competitively again, but I had a couple of matches where I was paired up with lvl3 destriers and the like before my average damage then seemed to put me in a higher bracket. It seems to be twofold in my experience. Anyone have any thoughts on this? A few things: the real biggest factor is your league score --- 4 wins in a row as top damage is a big bump, and if your pushing your damage up your likely pushing your score up. I suspect that due to a real "computer science" issue that pix operates with a cached version of your score, so there could be a fair bit of lag between your score changing and how your placed with MM. This could be compounded by how it "groups" peoples scores (lets say they keep everyone with a 100 point range in one bucket). If you at 99 in one bucket you could win 5 or 6 in a row before the cache resets and moves you to the next one (or up 2 even). In total this would explain the "streak" behavior of the system. There are some sharp turns in MM. Diamond and better fights all the way up to champions. Silver matches with silver and gold matches with gold. Since this change I have had great matches in gold. The diamond folks seem to have a lot of complaints, and are getting some fairly bad beatdowns. It is the same thing when I was a silver player getting thrown in with daimond and expert players... the issue just got moved. 60% win rate: running a capping hanger in android gold. I suspect that with the new league points distribution that I would have that hanger relegated to silver fairly quickly where I would settle into an even HIGHER win rate. There is also a massive time of day difference in level of play in the leagues. Early am my time (PST) the games are harder than evening or late at night.... I can run up losses in the am and trade them for victories in the evening.
|
|
|
Post by Ron Gaul on May 31, 2017 16:13:14 GMT -5
. Pray tell how does that add anything useful to this discussion? I voiced an opinion, along with why I hold that opinion; you merely made a remark savaging my opinion. So now, defend your opinion. Tell us why you think this matchmaker is a good one, if that is your opinion. I always enjoy a good discussion. And if you choose not to, I suggest you not post in this thread again. I started this thread to have a discussion. If you'd rather spout off than discuss politely, kindly find another place to do it. Lets clear some things up.... - Nothing is fair: But everyone seems to think that they deserve better than a 50% win rate... No one is a special snowflake here, 50% win rate means that your not getting taken advantage of, or taking advantage of anyone else... It isn't "artificial" it is a sign the system is "working"
- Every system is going to be 'abusable', you act like if they brought back the old system and made one small change it would be perfect.... it would not.
- But you can have a higher one, invest the TIME or the MONEY to get a top tier hanger. Your call how you get there. At that point there is no more "balance" it is now all skill. If you have a low win rate or a high one, it is on you
- We have all seen this lament 1000 times already. Hanger based MM isn't coming back... it was a bad system and badly implemented.... There are more reasons not to bring it back, if you care to look and read some of them use the search function. At least you could come up with a NEW argument rather than rehashing the ones that have been done to death, and dispelled as terrible by threads past.
- There can be only one end game in a FTP app --- the old MM had more than one, and that doesn't work at all, for pix as a company and therefore the health of the game.
You are here, crying about a game that is FREE, that you don't like it.... why do I care? If you don't like it and you want to make a statement stop playing, stop paying, ask for a refund from your app store, but for gods sake don't tell me how you terrible the current system is because you can't find a place to park yourself and leach off the system. The only thing that you have done by posting this is rally those who are always going to believe that the grass is greener on the side of the hill they aren't on.
I commend your explaining yourself while deploring your inability to be polite while so doing. In every sport, teams are given the same equipment. They don't have the same players, but the equipment they use is equal or nearly so. Now, when they play, they're on a level playing field. The deciding factor is which team is more skilled. Not which team is better equipped. And thus, when I lose, I would like to know that I was beaten fairly by a player who was simply better than me. I simply dislike getting stomped by somebody who has such a gear advantage that there's no way I can compete. I don't mind losing to skill.
|
|
|
Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 16:18:59 GMT -5
50% is literally as fair as you could possibly get. If your a better player, then you will face other better players, and therefore the odds will be 50%. There seems to be a sense of entitlement here where players think they're "too good" to be breaking even. It's not fair for a skilled player to have the same win rate as an unskilled player. It's entirely fair if they're playing in different leagues. Win percentage has nothing to do with skill. It simply means that you are placed where you belong in the league system. 50% winrate in Bronze is not the same thing as a 50% winrate in Champion. Apples and oranges, my friend.
|
|
|
Post by zer00eyz on May 31, 2017 16:22:59 GMT -5
Lets clear some things up.... - Nothing is fair: But everyone seems to think that they deserve better than a 50% win rate... No one is a special snowflake here, 50% win rate means that your not getting taken advantage of, or taking advantage of anyone else... It isn't "artificial" it is a sign the system is "working"
- Every system is going to be 'abusable', you act like if they brought back the old system and made one small change it would be perfect.... it would not.
- But you can have a higher one, invest the TIME or the MONEY to get a top tier hanger. Your call how you get there. At that point there is no more "balance" it is now all skill. If you have a low win rate or a high one, it is on you
- We have all seen this lament 1000 times already. Hanger based MM isn't coming back... it was a bad system and badly implemented.... There are more reasons not to bring it back, if you care to look and read some of them use the search function. At least you could come up with a NEW argument rather than rehashing the ones that have been done to death, and dispelled as terrible by threads past.
- There can be only one end game in a FTP app --- the old MM had more than one, and that doesn't work at all, for pix as a company and therefore the health of the game.
You are here, crying about a game that is FREE, that you don't like it.... why do I care? If you don't like it and you want to make a statement stop playing, stop paying, ask for a refund from your app store, but for gods sake don't tell me how you terrible the current system is because you can't find a place to park yourself and leach off the system. The only thing that you have done by posting this is rally those who are always going to believe that the grass is greener on the side of the hill they aren't on.
I commend your explaining yourself while deploring your inability to be polite while so doing. In every sport, teams are given the same equipment. They don't have the same players, but the equipment they use is equal or nearly so. Now, when they play, they're on a level playing field. The deciding factor is which team is more skilled. Not which team is better equipped. And thus, when I lose, I would like to know that I was beaten fairly by a player who was simply better than me. I simply dislike getting stomped by somebody who has such a gear advantage that there's no way I can compete. I don't mind losing to skill. War robots has that, its called the champions league. Either spend the money or the time to get there, don't expect to be comfortable till then. The system is designed not to let you rest till you get there.... Either pay to keep the lights on and get yourself ahead, or be quite and enjoy your free game. If you want a place to rest, to measure skill then your asking for the wrong thing, or playing the wrong game. To borrow from dwarf fortress, "loosing is fun".
|
|
|
Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 16:26:12 GMT -5
It's not fair for a skilled player to have the same win rate as an unskilled player. let me correct you: "It's not fair for a skilled player to be in the same bracket with an unskilled player which has just a better leveled hangar" Actually, that is completely fair.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 31, 2017 16:26:39 GMT -5
It's entirely fair if they're playing in different leagues. Win percentage has nothing to do with skill. It simply means that you are placed where you belong in the league system. 50% winrate in Bronze is not the same thing as a 50% winrate in Champion. Apples and oranges, my friend. I'd agree with that if we fought players in our respectable league.
|
|
|
Post by zer00eyz on May 31, 2017 16:35:21 GMT -5
It's entirely fair if they're playing in different leagues. Win percentage has nothing to do with skill. It simply means that you are placed where you belong in the league system. 50% winrate in Bronze is not the same thing as a 50% winrate in Champion. Apples and oranges, my friend. I'd agree with that if we fought players in our respectable league. We do, as long as we don't go past diamond. You guys got to suffer for a while, because they kept throwing me (when i was in silver) in the pool with you guys.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 31, 2017 16:37:02 GMT -5
Then it must be worse for the iOS guys. I have seen some Android Silver hangars, and they look very iOS Diamondy to me.
|
|
|
Post by DarkVagabond on May 31, 2017 16:37:40 GMT -5
Ron Gaul, I hear you and I do sympathise.
My problems with the current MM is that it disadvantages honest, competitive play and incentivises tanking/camping.
As anyone who read my article knows, I got stuck in unpleasant circumstances with both matchmakers, quite inadvertently through wanting to give my best at all times, which eventually rendered the game almost unplayable. Why would people want to win when it just makes your player experience so terrible? And people wonder why there are so many tankers, campers and faders right now!
If you want people to cap more beacons and go for that win, you can't disadvantage them for doing so by matching them up with Champion League players and grossly mismatched hangars. Most good players don't mind punching a bit above their weight, but if you put them in a stream of matches that they know within 30 seconds there is nothing they can do, you can't expect them to maintain an interest in winning. Furthermore, since they are mismatched for playing competitively, it only encourages them further to tank down several leagues to club some seals and steal their lunch Au.
I agree with the guys on the round table discussion. Almost all of them requested that hangar strength be factored into the MM again (I think weapon strength in particular is important).
Please don't misunderstand me readers - I am not suggesting we go back completely to the old MM. I merely think a hybrid system might be better than what we have now. Like it or not, many players CARE about their winrate because they wanna know how they're stacking up against players with similar hangar strengths. If you make all the winrates more or less the same, you subsequently also take away the will to win.
EDIT: I am indeed on iOS btw
|
|
|
Post by adrenachrome on May 31, 2017 16:39:42 GMT -5
I never played the old system. Best thing you can do is lose with the current system.Use the system you have. Wishing for another is silly. If you don't like to lose then yes I am afraid you will need to quit this game. And this is not sports with equal equipment. Pix is in business to sell you equipment to defeat your enemy. So that's apples to oranges big time.
|
|
|
Post by lilryry on May 31, 2017 16:54:15 GMT -5
I really don't understand why some of you are so vocal against Skill to be rewarded. ive always assumed those most vocal in favor of the current mm had max or nearly maxed hangers so they were unaffected and couldn't relate to being put up against higher lvl opponents, I Could be wrong though
|
|
|
Post by lilryry on May 31, 2017 16:56:43 GMT -5
In my opinion, I think a 50% win rate is fair for those who are average. But for the better players, they don't deserve the same win rates as an 'average Joe'. They deserve much higher. But if you are not good at the game, I believe a win rate in the high 30s or 40s would be fair. 50% is literally as fair as you could possibly get. If your a better player, then you will face other better players, and therefore the odds will be 50%. There seems to be a sense of entitlement here where players think they're "too good" to be breaking even. uh...*scratches head*...bads being lifted to a 50% win rate by a broke mm would be the entitled ones IMO, amazing how people can be on such opposite sides of a subject
|
|
|
Post by DarkVagabond on May 31, 2017 16:59:54 GMT -5
About your 60% winrate - i have had a similar experience. But I noticed that the MM is also dependent on average damage. I was sustaining a 60% winrate also, but when my damage got above 450k per match, the MM seemed to bump me up a tier and I was consistently facing almost maxed out hangars. This was further reflected in the one time I tanked. My league wasn't THAT low when I started playing competitively again, but I had a couple of matches where I was paired up with lvl3 destriers and the like before my average damage then seemed to put me in a higher bracket. It seems to be twofold in my experience. Anyone have any thoughts on this? A few things: the real biggest factor is your league score --- 4 wins in a row as top damage is a big bump, and if your pushing your damage up your likely pushing your score up. I suspect that due to a real "computer science" issue that pix operates with a cached version of your score, so there could be a fair bit of lag between your score changing and how your placed with MM. This could be compounded by how it "groups" peoples scores (lets say they keep everyone with a 100 point range in one bucket). If you at 99 in one bucket you could win 5 or 6 in a row before the cache resets and moves you to the next one (or up 2 even). In total this would explain the "streak" behavior of the system. There are some sharp turns in MM. Diamond and better fights all the way up to champions. Silver matches with silver and gold matches with gold. Since this change I have had great matches in gold. The diamond folks seem to have a lot of complaints, and are getting some fairly bad beatdowns. It is the same thing when I was a silver player getting thrown in with daimond and expert players... the issue just got moved. 60% win rate: running a capping hanger in android gold. I suspect that with the new league points distribution that I would have that hanger relegated to silver fairly quickly where I would settle into an even HIGHER win rate. There is also a massive time of day difference in level of play in the leagues. Early am my time (PST) the games are harder than evening or late at night.... I can run up losses in the am and trade them for victories in the evening. Thanks for the response On iOS we have a very sharp turn in Expert League, which sounds like the equivalent of android Diamond. Pix says this is because there are not so many players in this league, so that's why I seem to get matched up against Champion League players who are sometimes 4000 points above me. But the real reason why Expert is a ghost town is not because there aren't enough players that level, it's because all those players have tanked to Diamond (and lower) to club seals and take their lunch money. Consequently many others have faded back also to avoid the gross mismatching that occurs as a result. I am part of the latter group. I am good enough to compete in Expert, but not good enough to compete against Champion League maxed out hangars with my lvl 9/9 setups...
|
|
|
Post by hyderier on May 31, 2017 17:01:48 GMT -5
Ironically, the old matchmaking rewarded skill and matches were mostly fair. If you had a level 8 bot, the enemy probably had a level 8 bot. Matches under old MM were "pay2win", or alternatively a lot of slow grinding, to get enough Au for Geps, Orkans etc. Nothing "fair" there, and really no way to catch up to a player of equal skill who spent more (time or money) on premium equipment. It was really fun facing Geps with Ag lights, and Orkan heavies with Ag weapons... (No it wasn't.) Old system didn't really reward skill (until maybe you got high enough in tiers), it rewarded having best equipment for a given tier, and running the boring "meta" setups. I don't mean current system works as is (it is effectively rewarding tanking...), but at least theoretically it doesn't pitch a year old account with optimized full premium hangar with a newbie who has just 3 slots and one Destrier upgraded one step too high.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 31, 2017 17:11:13 GMT -5
Pay to win? Old matchmaking? In the lower tiers, you didn't need Gepards to be the best. Just slap a Thunder on a Leo or a Boa and you'd compete with them just fine. Although, you may get slight complications if a squad of Gepards drop on you; then yes, you'd lose. I found it a challenge in fighting Gepards. They had the range while you had the firepower. It was all about forcing them to get cocky enough to charge straight into your Thunder. Again, you are missing it too. There were multiple metas for each specific tier. In the low tiers, the Gepards were meta. In the middle tiers, the Griffins and Leos were meta. And in top tier, the meta was the Plasma Galahad, the Trident Fury and the Death Button Griffin (this was before the Ancile buff). Now you have one boring meta throughout the Leagues. So basically, if you load up on Lancelots, Galahads and a Fury (maybe the Russian Griffin if it seriously impacts the meta), you're basically set from Private to Champion. To me, running 5x Lancelots is pretty damn boring, don't you think? Theoretically you could have a line of of 5x Mag Punisher Gepards clubbing in Low Bronze. Theoretically. But did it happen? No. Most clubbers were in Low Silver and you could have easily escaped that by running Thunder Pinata Leos and Russian Griffins.
|
|
0wolfe
Recruit
Posts: 1
Karma: 0
|
Post by 0wolfe on May 31, 2017 17:32:14 GMT -5
I see a lot about win rate, and I see a lot about skill. I'm still fairly new, and my bots are not extraordinary. I have a level 9 bot hanger with level 10 weapons. Mostly, I run 3 lance, two Orc/thunder and one lancile, 1 plasma Gal, and a mid-range tri-fury or Russian death button. My skill is probably average or better. I don't particularly care if I win or lose; however, I prefer the win.
With that said and because of the forward pressure of the game, I've been pushed into champions league, and I'm faced with nearly impossible matches. As for clubbing, I'm the one getting clubbed. My squishy 9s don't last long against 12s. I fight tooth and nail for a win, exploiting every tactic I can think of trying to maintain points for my clan, silver for upgrades, and maybe,but not likely, a little gold. I'm trapped and it sucks. The game has lost most of the fun for me. I play less and less as time progresses.
I desperately want to tank; however, there is little benefit. I don't know what league I belong, but I don't belong where I'm am. Please fix the stupid MM. It may work for some, but it's killing the game for me.
|
|
|
Post by GreenFace on May 31, 2017 17:40:35 GMT -5
You didn't create balance. You created artificial equality. Imho, this is SPOT ON! Especially to anyone who understand the difference. In my opinion, I think a 50% win rate is fair for those who are average. But for the better players, they don't deserve the same win rates as an 'average Joe'. They deserve much higher. But if you are not good at the game, I believe a win rate in the high 30s or 40s would be fair. And this also SPOT ON! Again, especially to those who understand the logic. This is a classic debate about what fairness really means. It's about Equality vs Equity. Imho, Pixonic develops the MM as Equity. To the people with low win rate, the MM gives them some easier (weaker performance) opponents, and to the people with high win rate, the MM presents them some harder (stronger performance) opponents. So in the end, everyone gets more or less same rate. That concept is different than what some other people want, Equality. Where everyone should been given the SAME base/ground/playing field (in War Robots term: gear level), and let the skill separates them naturally (no intervention from the MM). In this concept, the more skilled players will likely have higher win rate than the less skilled ones OF THE SAME LEVEL. To me, it's all about perception. Pixonic and some players have one, and some other players have other. My suggestion to Ron Gaul is: Give it up, bro. Believe me, many many people send Pixonic their concerned email about recent MM before you, and look what they've got. This MM still stand strong, with no signs from them to change it, except some "band-aid" solution to the critical wound. Just play it (if you still wanna), with every means you find fun. This is your game. You installed it, you pay for it with your time, your purchases, and your internet bills. So, enjoy it however you wanted, and forget about all else. That's all .
|
|
|
Post by zer00eyz on May 31, 2017 17:54:31 GMT -5
A few things: the real biggest factor is your league score --- 4 wins in a row as top damage is a big bump, and if your pushing your damage up your likely pushing your score up. I suspect that due to a real "computer science" issue that pix operates with a cached version of your score, so there could be a fair bit of lag between your score changing and how your placed with MM. This could be compounded by how it "groups" peoples scores (lets say they keep everyone with a 100 point range in one bucket). If you at 99 in one bucket you could win 5 or 6 in a row before the cache resets and moves you to the next one (or up 2 even). In total this would explain the "streak" behavior of the system. There are some sharp turns in MM. Diamond and better fights all the way up to champions. Silver matches with silver and gold matches with gold. Since this change I have had great matches in gold. The diamond folks seem to have a lot of complaints, and are getting some fairly bad beatdowns. It is the same thing when I was a silver player getting thrown in with daimond and expert players... the issue just got moved. 60% win rate: running a capping hanger in android gold. I suspect that with the new league points distribution that I would have that hanger relegated to silver fairly quickly where I would settle into an even HIGHER win rate. There is also a massive time of day difference in level of play in the leagues. Early am my time (PST) the games are harder than evening or late at night.... I can run up losses in the am and trade them for victories in the evening. Thanks for the response On iOS we have a very sharp turn in Expert League, which sounds like the equivalent of android Diamond. Pix says this is because there are not so many players in this league, so that's why I seem to get matched up against Champion League players who are sometimes 4000 points above me. But the real reason why Expert is a ghost town is not because there aren't enough players that level, it's because all those players have tanked to Diamond (and lower) to club seals and take their lunch money. Consequently many others have faded back also to avoid the gross mismatching that occurs as a result. I am part of the latter group. I am good enough to compete in Expert, but not good enough to compete against Champion League maxed out hangars with my lvl 9/9 setups... 9/9 is gold on android... The problem is that before they made this change stuff like this would happen: imgur.com/a/YxiowBut right now the occasional gold I shark who should be diamond is easy to deal with. Being a guppy thrown in the shark tank is a less than positive experience.
|
|
|
Post by FRΞΞDØM☆F1GHTΞR on May 31, 2017 17:55:36 GMT -5
Pay to win? Old matchmaking? In the lower tiers, you didn't need Gepards to be the best. Just slap a Thunder on a Leo or a Boa and you'd compete with them just fine. Although, you may get slight complications if a squad of Gepards drop on you; then yes, you'd lose. I found it a challenge in fighting Gepards. They had the range while you had the firepower. It was all about forcing them to get cocky enough to charge straight into your Thunder. Again, you are missing it too. There were multiple metas for each specific tier. In the low tiers, the Gepards were meta. In the middle tiers, the Griffins and Leos were meta. And in top tier, the meta was the Plasma Galahad, the Trident Fury and the Death Button Griffin (this was before the Ancile buff). Now you have one boring meta throughout the Leagues. So basically, if you load up on Lancelots, Galahads and a Fury (maybe the Russian Griffin if it seriously impacts the meta), you're basically set from Private to Champion. To me, running 5x Lancelots is pretty damn boring, don't you think? Theoretically you could have a line of of 5x Mag Punisher Gepards clubbing in Low Bronze. Theoretically. But did it happen? No. Most clubbers were in Low Silver and you could have easily escaped that by running Thunder Pinata Leos and Russian Griffins. What the hell are you talking about? Were you even there for the old MM? That's NOTHING like it was. Bronze was the club fest. Level 1 lights were bronze teir regardless of their weapon level. The ONLY exceptions were the Gareth and Stalker, as the MM penalty pushed them directly to silver. A Leo at any level would place you in high silver. That was part of the problem. ANY Ag heavy bot starts at level 6, so any weapons above level 5 pushed you up to gold tier. The meta was barely any different than it is now. The entire system was biased towards those who actually took the time to learn how the matchmaker works. The majority of players never bothered to look it up, which was why the competition was significantly easier for those who did. A 3 slot hangar with a Natasha and 2 Destriers had the exact same MM rating as player with 5 Griffins. Do you seriously consider that a fair matchup? There was nothing fair about it. Sorry to poop on your idealized/romanticized memories of the "good old days", but let's get real here. You don't want a fair fight; you want an advantage.
|
|
|
Post by llama4president on May 31, 2017 17:58:20 GMT -5
this is the current matchmaker. where skilled pilots are forced to play under-armed compared to their opponents, because this MM " so much rewards skill ™ ". I don't care about numbers, i don't care about e-peen. So my dissertations are not for ego or for just for the sake of winning. I like fair battles, i come from games where skill and dedication IS rewarded, and here it's simply not rewarded. what is the reward for being skilled? Deadlier opponents. Great. It's like saying that if you are good at your Job in real life, they will give you increasingly harder tasks to you, without any improved paycheck, while giving to your colleagues easier work, for the very same paycheck. Yeah. FAIR™ I would really be curious if all the paladins of un-fair battles would be on the low end of the stick how they would behave. Also, just for the sake of pointing it out, Tanking exists because this unfairness is the base of the system.
|
|