|
Post by boomsplat on Dec 11, 2016 10:46:31 GMT -5
That's all for now! Watch this announcement for more info, as we will be updating it regularly Edit 12/9/2016: I figured people could use a break from MM speculation, so here's another exciting tidbit: also coming in the first quarter of 2017 is custom squad vs. squad matches! No more messing around with VPN and counting down to press battle. There will also be an in-game announcements section to promote community resources (that's us!). Any indication of when you can officially release more info (ie, that file that was released prematurely)? Was it just robot images? Thanks again for your efforts and for getting Pix info out to the masses so I don't have to dig through their FB site looking for nuggets in their responses to questions...a lot of excitement/concerns on MM fixes and new features like custom matches. Cheers!
|
|
|
Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 11, 2016 12:32:21 GMT -5
I want overhead renders of the maps so we can do better cartography stuff... And skin-less bot frames, so we can at least pretend to jazz up our personal bots using forum avatars. .psd files were mentioned, literally "Photo Shop Document", betting it's something resembling a press-kit. Teases
|
|
|
Post by sochilli (Saltesers) on Dec 11, 2016 21:10:57 GMT -5
Teases *Cossack flies in* That's my name?
|
|
|
Post by SGT D00M! on Dec 11, 2016 22:49:24 GMT -5
The name thing salt.......STAHP.
|
|
|
Post by ShutUpAndSmokeMyWeed on Dec 12, 2016 15:10:29 GMT -5
That's all for now! Watch this announcement for more info, as we will be updating it regularly Edit 12/9/2016: I figured people could use a break from MM speculation, so here's another exciting tidbit: also coming in the first quarter of 2017 is custom squad vs. squad matches! No more messing around with VPN and counting down to press battle. There will also be an in-game announcements section to promote community resources (that's us!). Any indication of when you can officially release more info (ie, that file that was released prematurely)? Was it just robot images? Thanks again for your efforts and for getting Pix info out to the masses so I don't have to dig through their FB site looking for nuggets in their responses to questions...a lot of excitement/concerns on MM fixes and new features like custom matches. Cheers! Yep, here you go drive.google.com/file/d/0B4j1xRRim-aDTk9jb3FxVURkMTQ/view
|
|
|
Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 12, 2016 22:16:51 GMT -5
Thank You!!
|
|
SwitcherLP
Destrier
Just a little bot trying to make it in a big bot's world...
Posts: 121
Karma: 80
Pilot name: Switcher Legendary Pilot
Platform: Android
Clan: [IRΩN] Formerly
League: Master
Server Region: North America
Favorite robot: Storm Nemesis
|
Post by SwitcherLP on Dec 13, 2016 0:31:48 GMT -5
I am really hoping for a nerf on the top players rewards, and I mean nerf in terms of login time, for the account sharers. I get so discouraged when I go to bed ranked, then wake up and I didn't even come close on any rewards or I am bumped down so far I can't recover. That would be great, IMHO.
|
|
|
Post by Strayed on Dec 13, 2016 0:41:09 GMT -5
Ummm, no. The rewards are already low enough.
|
|
|
Post by Team Alpha Strike on Dec 13, 2016 0:57:48 GMT -5
I am really hoping for a nerf on the top players rewards, and I mean nerf in terms of login time, for the account sharers. I get so discouraged when I go to bed ranked, then wake up and I didn't even come close on any rewards or I am bumped down so far I can't recover. That would be great, IMHO. There aren't that many account sharers really, but unfortunately the ones that use this tactic to win the Pilot of the Day/Week/Month competitions are just being greedy. Honestly, most moderate account sharers are probably pulling in at least 300Au a day and that's plenty. To push that to 700-100Au a day (which is what a POTD top 5 players will make) is just gaming the system too much. Dinging everyone by nerfing Au awards just hurts the normal single account players and they should not be penalized as a whole for what just a handful of pilots do.
|
|
SwitcherLP
Destrier
Just a little bot trying to make it in a big bot's world...
Posts: 121
Karma: 80
Pilot name: Switcher Legendary Pilot
Platform: Android
Clan: [IRΩN] Formerly
League: Master
Server Region: North America
Favorite robot: Storm Nemesis
|
Post by SwitcherLP on Dec 13, 2016 1:01:14 GMT -5
Ummm, no. The rewards are already low enough. Not rewards, I mean the amount of medals accrued by people who are account sharing. For instance, for each hour or so an account is logged on, the medals earned towards the prize (not pilot total) are reduced by fixed amounts, like 10% per hour, or something like that. That way, it takes out the grinding for the prize a bit more, and makes it more competitive for us real players.
|
|
|
Post by CΛΜΡΞΓ™ on Dec 13, 2016 1:21:55 GMT -5
Ummm, no. The rewards are already low enough. Not rewards, I mean the amount of medals accrued by people who are account sharing. For instance, for each hour or so an account is logged on, the medals earned towards the prize (not pilot total) are reduced by fixed amounts, like 10% per hour, or something like that. That way, it takes out the grinding for the prize a bit more, and makes it more competitive for us real players. but that's what it is essentially.. who can grind out the most medals in the hour/day/week/month. If they choose to play the full 24h with a good medal farming strategy, I think they deserve to win pilot of the day...
|
|
|
Post by ShutUpAndSmokeMyWeed on Dec 13, 2016 1:57:36 GMT -5
The leaderboard rewards are a joke anyway. Apart from pilot of the hour it's simply not worth the time. And I wouldn't even consider sharing my account with someone else for a couple hundred gold a day; I'd much rather have my own account and be able to play whenever I want and buy whichever robots I want. After I stopped worrying about earning au quickly I started enjoying the game a lot more. Patience is a virtue
|
|
|
Post by ShutUpAndSmokeMyWeed on Dec 14, 2016 9:03:57 GMT -5
Another update: We're going to be featured on Pixonic's FB sometime next week as a way to drive traffic to our forum! Also check out the war robots subreddit, which I've taken over as well. www.reddit.com/r/walkingwarrobots/
|
|
|
Post by EatStinkyTofu on Dec 14, 2016 12:40:51 GMT -5
Another update: We're going to be featured on Pixonic's FB sometime next week as a way to drive traffic to our forum! Also check out the war robots subreddit, which I've taken over as well. www.reddit.com/r/walkingwarrobots/[ Wow. War Robots social media hegemony.
|
|
Neg0Pander
Site Designer!
Grab 'em by the Griffin
Posts: 329
Karma: 221
Pilot name: Neg0Pander
Platform: Android
Clan: WIKITTENS [WiKi]
League: Silver
|
Post by Neg0Pander on Dec 14, 2016 12:48:56 GMT -5
Yesterday I downloaded Hearthstone on my phone and played it for a little while. I noticed their game design has a lot of similarities to War Robots's. You do daily quests, collect and craft cards (robots), customize your deck (hangar) and face others in PvP just like you do in this game. Out of curiosity I looked up their MM system and found that they use a pure ELO (skill) based MMR. Their game is fantastic, which is why I don't see why so many people are complaining about how it's not going to work in War Robots. At this point I have a feeling the only people against the change are those who bought 5 gepards and won't be able to have 100% win rates any more. LOL The Hearthstone MM only take effect in "friendly" matches and it works pretty well. The "Ranked" mode has no MM (AFAIK), since you are just competing to climb the ladder, so you might be sorely outmatched or you you will run into tougher players as you climb the ladder. This makes the game pretty much balance itself as the month progresses, but certain decks always dominate the meta. I've thought about the comparisons between these 2 and I'm afraid what works on Hearthstone, gameplay-wise, mostly inapplicable to War Robots as 1) it's turn based. 2) you can't account for the the random draws 3) 6v6 vs 1v1 & 4) the sheer number of cards & combinations. I'm not say Elo won't work, I'm just saying Hearthstone isn't a great comparison, IMO. Some of the cues that Pix should take from Hearthstone, however: 1) Buying card packs is similar to the new reward events introduced in the Halloween event. Hearthstone makes it impossible to open 40 packs without getting a Legendary card. Pix should do this with chests to quell the whining. And make it always available. 2) Tons and tons of cards. I'd love to see us have 30+ bots and 100+ weapons. Sometimes they could have rare attributes. Like a Legendary Molot that shoots flaming bullets. IDK. It could be cool. 3) Ladder system. You know where you are in the rankings and you have a target and goals to improve for each month. 4) Monthly rewards. Depending on how well you did for the month, you get cool stuff. The Pilot of the hour/day/week/month thing is broken. 5) You can change decks to do whatever you want. We need auto-hangars, so we don't have to strip & rebuild our bots all the time. 6) Adventure mode. Teaches you the game and gives you unique rewards.
|
|
|
Post by ShutUpAndSmokeMyWeed on Dec 14, 2016 13:31:52 GMT -5
Yesterday I downloaded Hearthstone on my phone and played it for a little while. I noticed their game design has a lot of similarities to War Robots's. You do daily quests, collect and craft cards (robots), customize your deck (hangar) and face others in PvP just like you do in this game. Out of curiosity I looked up their MM system and found that they use a pure ELO (skill) based MMR. Their game is fantastic, which is why I don't see why so many people are complaining about how it's not going to work in War Robots. At this point I have a feeling the only people against the change are those who bought 5 gepards and won't be able to have 100% win rates any more. LOL The Hearthstone MM only take effect in "friendly" matches and it works pretty well. The "Ranked" mode has no MM (AFAIK), since you are just competing to climb the ladder, so you might be sorely outmatched or you you will run into tougher players as you climb the ladder. This makes the game pretty much balance itself as the month progresses, but certain decks always dominate the meta. I've thought about the comparisons between these 2 and I'm afraid what works on Hearthstone, gameplay-wise, mostly inapplicable to War Robots as 1) it's turn based. 2) you can't account for the the random draws 3) 6v6 vs 1v1 & 4) the sheer number of cards & combinations. I'm not say Elo won't work, I'm just saying Hearthstone isn't a great comparison, IMO. Some of the cues that Pix should take from Hearthstone, however: 1) Buying card packs is similar to the new reward events introduced in the Halloween event. Hearthstone makes it impossible to open 40 packs without getting a Legendary card. Pix should do this with chests to quell the whining. And make it always available. 2) Tons and tons of cards. I'd love to see us have 30+ bots and 100+ weapons. Sometimes they could have rare attributes. Like a Legendary Molot that shoots flaming bullets. IDK. It could be cool. 3) Ladder system. You know where you are in the rankings and you have a target and goals to improve for each month. 4) Monthly rewards. Depending on how well you did for the month, you get cool stuff. The Pilot of the hour/day/week/month thing is broken. 5) You can change decks to do whatever you want. We need auto-hangars, so we don't have to strip & rebuild our bots all the time. 6) Adventure mode. Teaches you the game and gives you unique rewards. Quick correction: if you visit the link in my post I believe it says ranked mode does have it's own hidden ELO. I hardly played though, so who knows. Hearthstone might not be a perfect comparison but we can definitely draw some useful connections to War Robots, as well as from games like LOL, WoT, etc. They all have something to offer. Wow, I really like some of these suggestions! I'm sure Pixo has considered all of them and is even working on some at the moment (ladder system, monthly rewards) but I'll pass these on to them anyway. I don't know how practical it is to have 100+ weapons, though, since the development cost is high compared to making a card in hearthstone. I'm also not sure about having legendary weapons either since some people would just pay to have a hangar full of them and have a huge advantage over everyone else. I could be wrong though.
|
|
Neg0Pander
Site Designer!
Grab 'em by the Griffin
Posts: 329
Karma: 221
Pilot name: Neg0Pander
Platform: Android
Clan: WIKITTENS [WiKi]
League: Silver
|
Post by Neg0Pander on Dec 14, 2016 13:54:42 GMT -5
Quick correction: if you visit the link in my post I believe it says ranked mode does have it's own hidden ELO. I hardly played though, so who knows. Hearthstone might not be a perfect comparison but we can definitely draw some useful connections to War Robots, as well as from games like LOL, WoT, etc. They all have something to offer. Wow, I really like some of these suggestions! I'm sure Pixo has considered all of them and is even working on some at the moment (ladder system, monthly rewards) but I'll pass these on to them anyway. I don't know how practical it is to have 100+ weapons, though, since the development cost is high compared to making a card in hearthstone. I'm also not sure about having legendary weapons either since some people would just pay to have a hangar full of them and have a huge advantage over everyone else. I could be wrong though. Cool. Didn't know that was the case with the Ranked mode. Regarding having lots of guns: 1- Imagine there were 3-4 variations of every weapon, each with slight advantages/disadvantages, or purely Aesthetic upgrades. I know lots of people would like to pimp their bots, so what if there was an AT Spiral that red-striped missles called the CC Spiral? Or a modded Spiral that every 4th missile did 20% more damage but flew 20% slower to the target. 2- Legendary weapons would be only slightly improved versions of current weapons, impossible to buy with any currency and only attainable through random draws or special events. Imagine a "Snapdragon Spiral" with 50m less range, 5% more damage, but a cool launch sound, purple smoke & custom dragon paintjob. Or a Dirty Magnum with 5% more damage, 5% faster fire rate, but 50m less range & 8 sec cooldown. The beauty is that they wouldn't really have to be balanced if the gain was slight and they were very, very rare. I'm just spitballing. I'm not saying that any of these are great ideas, just examples of things you could do that would be cool but not take terribly long to develop, and shouldn't upset the game too badly. I know I'm ridiculous, and maybe I was spoiled by Borderlands.
|
|
|
Post by KaneoheGrown on Dec 14, 2016 14:13:23 GMT -5
I actually like the smaller pool of bots and weapons. It ensures that (generally) there are only so many combos that are the "best". This ensures all players have access to everything.
Special event items would essentially exclude new players from potential weapons or bots that give an advantage (as slight as it may be).
The biggest draw to War Robots (for me) is that top end competitive play is open to all players. All weapons and bots are (relatively) easy to obtain. Nothing in the game is unobtanium to us. Simply grind it out, and even the most expensive item can be purchased (without spending any RL money).
The biggest turn off to me for any mobile game is the pay-to-win aspect. Mainly, to advance or be competitive you need item "x, y, z" that can only be obtained by spending money. I'm glad Pix has never gone down this road, and hope they never do.
|
|
|
Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 14, 2016 15:21:30 GMT -5
Imagine there were 3-4 variations of every weapon, each with slight advantages/disadvantages, or purely Aesthetic upgrades. You're asking for too much. Every new bot, every new weapon, every new map especially, will make the game itself more bloated and less efficient. Also, what you are describing is something that comes from Role Playing Games, especially so-called "Rogue-likes", typically procedural-generated dungeon crawlers where equipment is frequently dropped as loot. Those minor 'flavorings' are needed to prevent the monotony of having a backpack full of "Dagger of Stabbing" and the like. IT really can't be applied to a game like War Robots, where there are no loot drops of any kind and all equipment is purchased by the users. (And I'm refusing to consider that waste-of-time of a Halloween slot machine thing to be a decent form of dropping loot.) [Edit] Reddit, eh? Yet another social media account to create 'cause this game... BTW, where it says "For more info check out the War Robots wiki and forum." the 'forum' link is good but the 'wiki' link is going nowhere. [/]
|
|
|
Post by ShutUpAndSmokeMyWeed on Dec 14, 2016 15:42:03 GMT -5
Imagine there were 3-4 variations of every weapon, each with slight advantages/disadvantages, or purely Aesthetic upgrades. [Edit] Reddit, eh? Yet another social media account to create 'cause this game... BTW, where it says "For more info check out the War Robots wiki and forum." the 'forum' link is good but the 'wiki' link is going nowhere. [/] Thanks, fixed.
|
|
|
Post by GuitarGuy on Dec 14, 2016 18:41:10 GMT -5
My concern with a MM system that forces players to play gold tier after they have been playing for so long is not everyone likes gold tier. The fast pace of silver tier is where its at for me. I do play gold from time to time with my clan, and its a good learning experience, but i dont enjoy it like I do silver, and I know many long time players that feel the same way. I hope Pixonics attempt at getting new players to stay doesnt run off old players in the process.
|
|
|
Post by boomsplat on Dec 14, 2016 18:50:24 GMT -5
My concern with a MM system that forces players to play gold tier after they have been playing for so long is not everyone likes gold tier. The fast pace of silver tier is where its at for me. I do play gold from time to time with my clan, and its a good learning experience, but i dont enjoy it like I do silver, and I know many long time players that feel the same way. I hope Pixonics attempt at getting new players to stay doesnt run off old players in the process. and I like using my silver and gold line ups because the two tiers are different styles of play and bot/weps for me, and I like having the option to run either one. It will be interesting to see how this works out. 'Cheers!
|
|
|
Post by Loop_Stratos on Dec 15, 2016 0:45:36 GMT -5
I hope for: The top 3 of losing team, or the top 1 at least, still get a few elo(probably equal to the last scorer for winning team), same with most beacon cappers. And for everyone, elo gained/lost should scale with damage dealt and beacons liberated and capped.
Plus, for max weapons on a bot to only be as high as the bot itself. Will suck early for me, but it can be recovered. Or they can tell about the tier system explicitly instead.
Looks like the oncoming update will make it 5.0.0, or am i wrong?
|
|
|
Post by Muhlakai on Dec 15, 2016 17:26:28 GMT -5
Plus, for max weapons on a bot to only be as high as the bot itself. Will suck early for me, but it can be recovered. Or they can tell about the tier system explicitly instead. Presumably you swapped those by accident. You mean max bot level only as high as the average weapon level, correct?
|
|
|
Post by SlowReflexes on Dec 15, 2016 19:49:09 GMT -5
Still, there could be a silver lining if a true Elo system were implemented. Since everyone outside of top would be forced to around a 50% win rate, running strong and effective setups would be meaningless, since better performance would only translate to punishment unless the tier reward differences are really significant. Since traditionally effective bot setups would be penalized for being traditionally effective, unorthodox and guilty pleasure setups could be usable and running one would not be the death sentence to your team that it was before, because if you do poorly in it your rating will go down until you stop doing so poorly- against weaker opponents. You could theoretically run traditionally bad but lulzy setups like spiral pattons and hydra griffins and still win as often as you would if you ran more competitive setups like DBs and Lancelots as long you aren't already in top tier. So everyone who plays gets a trophy (a 50% win rate, anyway) just for showing up. The only difference is your rating. Very different mindset.
|
|
|
Post by SGT D00M! on Dec 15, 2016 19:53:20 GMT -5
Plus, for max weapons on a bot to only be as high as the bot itself. Will suck early for me, but it can be recovered. Or they can tell about the tier system explicitly instead. Presumably you swapped those by accident. You mean max bot level only as high as the average weapon level, correct? That would make ZERO change to the current meta of 4/12 gep hangars. Fairly sure he meant what he wrote.
|
|
|
Post by malevolent on Dec 15, 2016 21:07:06 GMT -5
Anyone know when the Christmas update is coming out for iOS?
|
|
|
Post by Muhlakai on Dec 15, 2016 22:07:17 GMT -5
Presumably you swapped those by accident. You mean max bot level only as high as the average weapon level, correct? That would make ZERO change to the current meta of 4/12 gep hangars. Fairly sure he meant what he wrote. Given that there's lots of reason to run a lv 1 light with weapons a few levels higher and the common wisdom is to keep weapons at least two levels above the bot itself it seems unlikely that capping weapons at the bot level is prudent.
|
|
|
Post by SGT D00M! on Dec 15, 2016 22:10:50 GMT -5
Try stepping back from the box, and look at it from the outside......
|
|
|
Post by Loop_Stratos on Dec 15, 2016 23:48:00 GMT -5
That would make ZERO change to the current meta of 4/12 gep hangars. Fairly sure he meant what he wrote. Given that there's lots of reason to run a lv 1 light with weapons a few levels higher and the common wisdom is to keep weapons at least two levels above the bot itself it seems unlikely that capping weapons at the bot level is prudent. I meant that in the next known MM update(into Elo system) would also have the max levels of the weapons be equal to the level of bot. Like a level 3 destrier only can have level 1-3 weapons. Which is why i said it would hurt me for some time as i have weapons higher than bots. Will probably be much less confusing for the newbs.
|
|