|
Post by reconnecting on Nov 16, 2023 17:19:59 GMT -5
. I run my full strength hanger when there is a challenge with a prize worth going after but coming up against all maxed hangers bring little fun. them. I’ve considered maybe taking the plunge into a Nomad, but that’s a T8 mech that would most likely unleash total hell from the other end of the map, so I’ve quickly talked myself out of that. Other than that or a Killy, I haven’t seen anything I’d want to replace the Lancer with. Whatever I do, I’m not going beyond two slots - this setup gets me way too many angry faces to change it up too much! Nomad is a great mech for cqc up to 45 m range. I get almost as many kills with his double dash as with weapons. My hangar sp with 5 mechs. Is 2555 right now.
|
|
|
Post by reconnecting on Nov 16, 2023 17:37:41 GMT -5
Your dedication to the project is commendable,what are your next plans for the hanger ?. I still say i have more fun playing with a reduced SP hanger and make a point of not increasing the strength of certain bots or weapons so i can keep the same hanger at a steady SP. I run my full strength hanger when there is a challenge with a prize worth going after but coming up against all maxed hangers bring little fun. I'm also running a low sp hangar and find it more fun than constantly upgrading. Everything is four stars or less. On Nomad I run with either HR6 and 10 or Voltaic 8s. Works very well.
|
|
|
Post by Danny Linguini on Nov 16, 2023 18:57:04 GMT -5
Nomad is a great mech for cqc up to 45 m range. I get almost as many kills with his double dash as with weapons. My hangar sp with 5 mechs. Is 2555 right now. Don’t tempt me!!! My hangar with 2 mechs right now is 1813, going on 1819 if I can scrape up 1000 more a-coins to rank up the Jav8’s. Had a wallet warrior noob earlier today take out my Lancer with a Nomad loaded with AT’s who I just could not get away from. Every time I’d jump away, he had another dash and was on me like flies on poop. I got him back with my Tengu, and a couple of his other mechs before I mech’d out. But I still won the match AND got more kills than him, so there, you putz. I’m getting a bunch of kills with Tengu’s sky strike, too. Between that and the wide spread of the shotties, it’s a blast (literally) jumping into a gathering of reds and punching them all in the face at once before they know what hit them.
|
|
|
Post by Danny Linguini on Nov 17, 2023 14:59:27 GMT -5
Kind of amazing how once my Lancer hit R6, all signs of bp’s just vanish in a puff of smoke and a deluge of pop up ads for higher end gear. I won’t budge, not ever!! But Stefania also just came of age today - she’s now R6 as well. Now comes the long, slow slog to max. Or will I cave and replace Lancer with a Killshot first? Or worse, a Nomad??!!?? Only my hairdresser knows for sure!
|
|
|
Post by reconnecting on Nov 17, 2023 16:18:56 GMT -5
Nomad is a great mech for cqc up to 45 m range. I get almost as many kills with his double dash as with weapons. My hangar sp with 5 mechs. Is 2555 right now. Don’t tempt me!!! My hangar with 2 mechs right now is 1813, going on 1819 if I can scrape up 1000 more a-coins to rank up the Jav8’s. Had a wallet warrior noob earlier today take out my Lancer with a Nomad loaded with AT’s who I just could not get away from. Every time I’d jump away, he had another dash and was on me like flies on poop. I got him back with my Tengu, and a couple of his other mechs before I mech’d out. But I still won the match AND got more kills than him, so there, you putz. I’m getting a bunch of kills with Tengu’s sky strike, too. Between that and the wide spread of the shotties, it’s a blast (literally) jumping into a gathering of reds and punching them all in the face at once before they know what hit them. You're doing good with Lancer/Tengu so why change? Love the part about beating the "putz". Lol.
|
|
|
Post by Danny Linguini on Nov 18, 2023 10:33:27 GMT -5
Well, the game has now officially reached the gates of poop. Magic mechs everywhere, squads with nearly double my SP, spamming Aegiseseses and Surges, somebody flipped the Ridiculous switch. Combined with ZERO Lancer BP’s since reaching R6, I’m guessing it won’t be long before I hang it up again. This experiment seems to have run its course, and the conclusion is, you can’t beat it. You can drag it out for a bit, but it will always catch up with you and take all the fun out of it.
|
|
|
Post by Danny Linguini on Nov 22, 2023 11:54:06 GMT -5
Experiment ended. Started over from scratch. I won’t call it a total failure, but I unfortunately didn’t stick rigidly to the original plan, which was to keep the mech and weapon levels no higher than R4.7 and max the pilots and implants. I got carried away and flew too close to the sun on wings of pastrami.
Right now just near-useless Lancer with a Jav4 and an even more useless Paragon with autocannons. I had three or four good games to start, but since then I can’t do anything. I’m lucky to get one kill before they moth get creamed. I don’t remember it being this bad the last time I restarted. I’m not putting any thing into the Paragon - I’ll deal with the pummeling until I know what I’m going to do with that second slot. Not sure if I want to go with the Tengu again, or switch it up and try a Shadow for the first time ever. I really liked the Tengu with shotguns, right up until it got overwhelmed by magic mech onslaught. I’ll be sure not to push any gear to that point again.
|
|
|
Post by Redfiend on Nov 22, 2023 17:14:36 GMT -5
Experiment ended. Started over from scratch. I won’t call it a total failure, but I unfortunately didn’t stick rigidly to the original plan, which was to keep the mech and weapon levels no higher than R4.7 and max the pilots and implants. I got carried away and flew too close to the sun on wings of pastrami. Right now just near-useless Lancer with a Jav4 and an even more useless Paragon with autocannons. I had three or four good games to start, but since then I can’t do anything. I’m lucky to get one kill before they moth get creamed. I don’t remember it being this bad the last time I restarted. I’m not putting any thing into the Paragon - I’ll deal with the pummeling until I know what I’m going to do with that second slot. Not sure if I want to go with the Tengu again, or switch it up and try a Shadow for the first time ever. I really liked the Tengu with shotguns, right up until it got overwhelmed by magic mech onslaught. I’ll be sure not to push any gear to that point again. You have to make a choice: Never level or rank anything up, playing each hangar with base out of box stats until T5 Or Playing as unseriously as possible while leapfrogging rank ups/item aquisitions. There is no path to end game for free to play, as current resource accrual is 500 coins every 10 days at base. The 10 per day for spending 2000 credits, and the 200 every 5 days for weekly missions. The Matchmaker D E M A N D S that players have a 50% win rate. So the harder you pummel the garbage early game, the wider the disparity between wins and chains of getting shrek'd come T3-4. Keeping everything at base level means having every bit of coins you scrape together for the next step up. The game doesn't really care about the minuscule numerical power difference between X.7 and X.1 in the next rank. That means having a bunch of X.7 gear increases the chance of enemy AI having mechs/weapons the next rank up BEFORE factoring in the forced 50/50. This is the most direct way of rushing to epic grade gear, but, without cash, it's still at least 2-3 YEARS for a full Epic grade hangar (T5/6 mechs/weapons). Leapfrogging gear is even slower, and what I'm assuming Paylarium intends for F2P players to quagmire in because of how gearhub works. Buy the next teir /rank up, then rank up the mechs from the previous teir(while acquiring the weapons for their EN cap) in the background. Replace the entire hangar with everything that was ranked/leveled in the background, using it to grind out, rank up the current teir and obtain the next teir of mechs/weapons. Ranking up mechs/weapons in the active hangar is a big no-no. It doesn't matter if only one of your mechs is say, R4, the AI will have 2-3 R4 setups. Pilot ranks, even the BLUE pilot ranks, are factored in to total rank the MM is going to use against you. Ranking them higher than mechs/weapons has the same effect as ranking a mech/weapon, even if their actual power score and Hp/damage bonus is dog water. The MM now allows AI to use EVERY Epic and Legendary mech/weapon starting at RANK 3. They are no longer bound to the base ranks of the items in the gear hub. Instead, their hangars resemble players that bought every R3 item in the cash shop. I don't have a single R4 mech in my hangar, but enemy AI will regularly spawn R4 Aegis with VRPG8, R4 Stalkers with R3 miniguns and Legendary pilots, R3 Cheetahs, Zephyrs and Orions with R3/R4 fusion cannons/ems/missile racks/Nades. Unless your wins are 50% of your total games, every match WILL be stacked against you. I haven't really been playing. Just collecting the daily free crap, then only playing when I get to 16 or more out of the 30 daily missions required for the weekly. Only having to play 2 days to complete all of the weekly missions, and not caring about win/lose as much as just making the progress on those missions. Getting squad wiped by running into players/AI with R3+ epic and legendary items is less frustrating that way. Eventually I don't think I'll find it worth the time to even open the app.
|
|
|
Post by reconnecting on Nov 22, 2023 18:36:21 GMT -5
Experiment ended. Started over from scratch. I won’t call it a total failure, but I unfortunately didn’t stick rigidly to the original plan, which was to keep the mech and weapon levels no higher than R4.7 and max the pilots and implants. I got carried away and flew too close to the sun on wings of pastrami. Right now just near-useless Lancer with a Jav4 and an even more useless Paragon with autocannons. I had three or four good games to start, but since then I can’t do anything. I’m lucky to get one kill before they moth get creamed. I don’t remember it being this bad the last time I restarted. I’m not putting any thing into the Paragon - I’ll deal with the pummeling until I know what I’m going to do with that second slot. Not sure if I want to go with the Tengu again, or switch it up and try a Shadow for the first time ever. I really liked the Tengu with shotguns, right up until it got overwhelmed by magic mech onslaught. I’ll be sure not to push any gear to that point again. You have to make a choice: Never level or rank anything up, playing each hangar with base out of box stats until T5 Or Playing as unseriously as possible while leapfrogging rank ups/item aquisitions. There is no path to end game for free to play, as current resource accrual is 500 coins every 10 days at base. The 10 per day for spending 2000 credits, and the 200 every 5 days for weekly missions. The Matchmaker D E M A N D S that players have a 50% win rate. So the harder you pummel the garbage early game, the wider the disparity between wins and chains of getting shrek'd come T3-4. Keeping everything at base level means having every bit of coins you scrape together for the next step up. The game doesn't really care about the minuscule numerical power difference between X.7 and X.1 in the next rank. That means having a bunch of X.7 gear increases the chance of enemy AI having mechs/weapons the next rank up BEFORE factoring in the forced 50/50. This is the most direct way of rushing to epic grade gear, but, without cash, it's still at least 2-3 YEARS for a full Epic grade hangar (T5/6 mechs/weapons). Leapfrogging gear is even slower, and what I'm assuming Paylarium intends for F2P players to quagmire in because of how gearhub works. Buy the next teir /rank up, then rank up the mechs from the previous teir(while acquiring the weapons for their EN cap) in the background. Replace the entire hangar with everything that was ranked/leveled in the background, using it to grind out, rank up the current teir and obtain the next teir of mechs/weapons. Ranking up mechs/weapons in the active hangar is a big no-no. It doesn't matter if only one of your mechs is say, R4, the AI will have 2-3 R4 setups. Pilot ranks, even the BLUE pilot ranks, are factored in to total rank the MM is going to use against you. Ranking them higher than mechs/weapons has the same effect as ranking a mech/weapon, even if their actual power score and Hp/damage bonus is dog water. The MM now allows AI to use EVERY Epic and Legendary mech/weapon starting at RANK 3. They are no longer bound to the base ranks of the items in the gear hub. Instead, their hangars resemble players that bought every R3 item in the cash shop. I don't have a single R4 mech in my hangar, but enemy AI will regularly spawn R4 Aegis with VRPG8, R4 Stalkers with R3 miniguns and Legendary pilots, R3 Cheetahs, Zephyrs and Orions with R3/R4 fusion cannons/ems/missile racks/Nades. Unless your wins are 50% of your total games, every match WILL be stacked against you. I haven't really been playing. Just collecting the daily free crap, then only playing when I get to 16 or more out of the 30 daily missions required for the weekly. Only having to play 2 days to complete all of the weekly missions, and not caring about win/lose as much as just making the progress on those missions. Getting squad wiped by running into players/AI with R3+ epic and legendary items is less frustrating that way. Eventually I don't think I'll find it worth the time to even open the app. Thanks for all your detailed study and research on MA Redfiend. It helps all of us who visit here. I always learn Something from your posts. 👍
|
|
|
Post by Danny Linguini on Nov 22, 2023 18:39:43 GMT -5
Way too much for my simple brain to digest here. I just want to turn the f’n thing on and play a few games and have fun. My last hangar allowed me to do that for awhile, until they did something very recently, like within the last few days to put a stop to that. I thought it was something I did, but I can see from this latest restart that it’s them, not me. Something happens where I go from playing reasonably well to not only not killing anything, but barely scratching their health, and that’s where I’ve been all day today lots of cursing (again), not a lot of fun. I might give it another day, but I think I’m done. Again.
What the hell is leapfrogging gear?
|
|
|
Post by Redfiend on Nov 22, 2023 20:53:47 GMT -5
Way too much for my simple brain to digest here. I just want to turn the f’n thing on and play a few games and have fun. My last hangar allowed me to do that for awhile, until they did something very recently, like within the last few days to put a stop to that. I thought it was something I did, but I can see from this latest restart that it’s them, not me. Something happens where I go from playing reasonably well to not only not killing anything, but barely scratching their health, and that’s where I’ve been all day today lots of cursing (again), not a lot of fun. I might give it another day, but I think I’m done. Again. What the hell is leapfrogging gear? Lancer and Paragon R1 with R1 weapons. Use them to get the resources to buy 3 T2mechs and T2/3 weapons. Do not replace Lancer or Paragon until the full set is obtained. Use that hangar to get Shadow, Ares, Guardian, and weapons for them. Again, not replacing anything from the previous hangar until you have everything. -----I am here, I already had 5 slots and all of the epic pilots, so I am still replacing uncommon mechs(Need Shadow first for the Gear hub missions then on to getting Stalker)----- Widen out with Stalker, and Arachnos/Tengu, or keep 3 slots. Rank up Common/uncommon mechs to R4 and buy all of the epic pilots except Heavy duty/Barrage. Alternatively, get the barrage pilot and buy nade8 instead of MR8, since VRPG8 is credits. Swap to that hangar when it's done. Use the R4 Common/Uncommon mechs to rank up your Rare mechs in the background. Slingshot and Puma are cheeks, which is the only thing keeping Paragon and Lancer a consideration here. Use the R4 Rare(blue) mechs and Rare/epic weapons to grind out T5 mechs/weapons(Aegis and Arc 10 being priority). They can be slotted in immediately because everything being used would already be R4. Don't R4 ANY pilots until the mechs and weapons using them are R4. Panther, Killshot, Reedeemer, Orion and Aegis are the ideal T5-6 team. Then Legendary pilots. Then it's sitting on that until the end of time or spending $80-$100 per Legendary mech/weapon. R4 "sales" for legendary gear are $40. R3 for $8 still requires $20-30 of coins to R4 I'm shifting to achievements if I actually get in line with this course. Every Step after getting Shadow/Ares/Guardian+weapons will be sitting on the same hangar for months-years. Is this ridiculous? Yes. Does that change that this is how the A coin cost "curve" ramps up through the gear hub? Nope. Alternatively, spend the $15 per item to buy full end game meta at R3, and still have a 50/50 winrate while grinding the resources to upgrade it. Like I said, not accounting for the RNG of chests, tournaments, or the stupid playoff event, 500 coins every 10 days. 2-3 months for a single item in the 3-4k acoin range (All of the epic mechs except Zephyr/Sentinel, all of the legendary pilots, all of the 8-16en Epic weapons except VRPG8,Stasis8 and nade10) Also remember that tournament is only every other week unless all 5 slots are open for FFA.
|
|
|
Post by Danny Linguini on Nov 22, 2023 21:22:49 GMT -5
Too complicated. Anyway, my last thrashing after about 20 consecutive thrashings before it pushed me over the edge. I’m done. For good.
|
|
|
Post by Danny Linguini on Nov 23, 2023 13:31:19 GMT -5
Ok … I trashed my newest restart, because it was about the most frustrating run I’ve ever had. In the process if cycling though old signons to find my previous setup, I stumbled on my old full account (Surge, Gatecrasher, Bastion, Slingshot, and I forget what else, but mediocre pilots), and was quickly reminded why I ditched it - the one match I survived to the end I still lost, and quite handily. So no problem moving on from that one again.
When I did finally find my previous account, I remembered that I was only half way through the current battle pass, so I kept it, and played a few games, and things seem to be back to the latest ‘normal’, whatever that is, but at least it’s playable where I’m not getting steamrolled every game. So that ‘experiment’ is still on, with the intent to max Lancer, Tengu, and their weapon sets as they are now (javs and shotguns, as heavy as their maxed selves can carry). I don’t know what happened there a few days ago where I was getting shredded in almost every match, but that appears to have passed, at least for now, along with all the cussing that came with it.
I also don’t know what went on with my last restart - MM just went totally bonkers on me right from the start, where I just could not catch a break. The only matches I won were only because I was on the team that AI collectively decided was going to win - I had next to zero contributions to any of them. It wasn’t pretty and got a well deserved flush down the toilet.
|
|
|
Post by BigBear on Nov 24, 2023 9:05:13 GMT -5
Regarding MM I have a question,I thought I had read somewhere that in an attempt to stop SP dropping if you unlock hanger slots MM would expect you to fill them and if you didn't then MM would take your total hanger strength and estimate an SP for the empty slots. On my secondary account today which is roughly 2300 strength this guy ended up on my side, obviously he has empty hanger slots and is SP dropping so why didn't MM fill those slots with an estimate and bump him up the SP ranking,or is this story about MM estimating hanger strength false and it's still this easy to tank ?.
|
|
|
Post by Danny Linguini on Nov 24, 2023 11:59:52 GMT -5
Regarding MM I have a question,I thought I had read somewhere that in an attempt to stop SP dropping if you unlock hanger slots MM would expect you to fill them and if you didn't then MM would take your total hanger strength and estimate an SP for the empty slots. On my secondary account today which is roughly 2300 strength this guy ended up on my side, obviously he has empty hanger slots and is SP dropping so why didn't MM fill those slots with an estimate and bump him up the SP ranking,or is this story about MM estimating hanger strength false and it's still this easy to tank ?. There’s more to the MM’s algorithm than just hangar/inventory strength. Wins and losses play into it, too, in its insistence on keeping you at 50/50. And the idiot support bots will also tell you that it factors in player experience, however the hell they measure that. So it could be that this guy tanked a bunch of games and is on his way back up, and you just happened to get stuck with him. I’m still trying to figure out what it’s doing with me. Only two slots open, three mechs total, IP of 2.66k, and current SP of 1889. I’m regularly seeing humans with IP’s of anywhere from 3k up to 6k, with one at 16k; and 4- and 5-mech SP’s from 1800 to 2500, occasionally higher. I’m usually at a pretty big advantage with my two mechs at 877 and 1012 until I run into somebody who knows what they’re doing with at least one equally powered mech in their hangar, that’s usually a magic mech. With this account, maybe one out of five games they crank up the AI against me. Sometimes when I’m playing a marathon to knock off the battle pass games, after about 20 matches the AI is just nonstop relentless; but by that point I don’t care, as I only need to complete 30.
|
|
|
Post by Danny Linguini on Dec 20, 2023 6:28:04 GMT -5
Took a plunge/gamble and grabbed a pair of HR6’s for Lancer. I had enough BP’s to bring them up to R5.5 (very pleasant surprise), where they actually deal more damage than Jav 6+8 at R5.4. I initially paired the build with a weaker pilot; but when I saw how good they were, I took the hit and swapped in all the good HR implants onto Stefania, and the little guy is even more of a terror now. Implants still need some leveling, but that’ll come in time. I also have a pair of HR8’s, but they’re only at R3 with no BP’s on hand, so they’re a good bit weaker than the 6’s (12.7k damage per mag vs 16.5). I like that they have multiple founds per mag, unlike the single Jav8, which works better against shielded mechs (at least I think). So I’ll run these HR6’s until I can get the 8’s up to snuff, which with any luck will be around the same time I max the Lancer. We’re kicking it up a notch. Edit: Oh yeah, and the reason I did all that - I scored a gold HR damage implant in the last battle pass, and had a purple HR reload implant from somewhere. So I had to do it.
|
|
|
Post by Danny Linguini on Jan 26, 2024 0:36:19 GMT -5
Just blew my whole stash of a-coins ranking up the Tengu and EG 8’s. Shot my SP up from 2253 to 2513 just like that. But Tengu at R6 is a real troublemaker now. Lord knows how long it’s going to take to max it - BP’s for it are increasingly rare. MM hasn’t quite caught up with me yet, but I’ll lay odds that tomorrow will be pretty brutal.
|
|
|
Post by Danny Linguini on Jan 30, 2024 10:13:05 GMT -5
I just noticed these cheap SOB’s cut the credit stash in Battle Pass down from 500k to 200k. I wish I had seen that before paying for it, not to mention Vox would just be something else to drool over. Wallet is now closed.
|
|
|
Post by S1E1 on Jan 30, 2024 10:44:03 GMT -5
I hadn't seen that. They cut another 100k credits from the rewards too. They're just messing everything up.
|
|
|
Post by reconnecting on Jan 31, 2024 11:57:41 GMT -5
I hadn't seen that. They cut another 100k credits from the rewards too. They're just messing everything up. Yes, rewards generally are pitiful these days.
|
|
|
Post by Danny Linguini on Feb 15, 2024 11:52:06 GMT -5
Well this experiment is officially over. After I dump a crapload of resources and $$$ into a Stalker setup for DL’s and a fully upgraded guided pilot, they go and nerf DL’s big time. F these people now. The wallet is permanently closed, and they’re going to get a scathing feedback in support, and I’m not leaving out the profanities.
In protest, I’ve yanked my second mech and I’m running ONLY the Lancer with HR’s. And it will stay that way, with everything at their present levels, until I’m finally fed up enough to delete this steaming turd pile for the last time.
|
|
|
Post by BigBear on Feb 15, 2024 13:32:12 GMT -5
Yeah the latest nerf to two of the most popular weapons is a kick to the nut sack, so new weapons to purchase,upgrades to purchase, implants to be stripped from pilots at a cost and new implants to be increased at a cost.
A simple decision from MA HQ is costly for the players unless you pull out the well worn credit card.
Or you just say f*** it and just keep playing with what you have and just try and enjoy the game as much as you can.
|
|
|
Post by Danny Linguini on Feb 15, 2024 16:20:52 GMT -5
Yeah the latest nerf to two of the most popular weapons is a kick to the nut sack, so new weapons to purchase,upgrades to purchase, implants to be stripped from pilots at a cost and new implants to be increased at a cost. A simple decision from MA HQ is costly for the players unless you pull out the well worn credit card. Or you just say f*** it and just keep playing with what you have and just try and enjoy the game as much as you can. I choose the latter. It’s still fun blasting magic mechs with my weakest mech in the game. Especially eclipses. I hate eclipses.
|
|
|
Post by salvia on Feb 16, 2024 8:08:00 GMT -5
Wait, what did they do to DL ? And what's the other affected weapon ?
|
|
|
Post by BigBear on Feb 16, 2024 8:31:47 GMT -5
Wait, what did they do to DL ? And what's the other affected weapon ? DL splash damage and damage at maximum range are nerfed Arc Torrents max range is slightly increased but damage nerfed and total AT damage nerfed
|
|
|
Post by Koalabear on Feb 16, 2024 8:37:34 GMT -5
Wait, what did they do to DL ? And what's the other affected weapon ? DL's splash damage is dropping the further away from the blast the target is - which makes sense but doubt they will be able to pull it off properly. They're also removing the damage bonus for side and back hits - not sure if this include direct hits too. As for ATs, they are increasing the optimal range but adding damage drop off beyond optimal range. This was what made the AT such an amazing and versatile weapon when combined with range implants as it was good to short mid range. They also did a silent damage nerf not that long ago - I think. One of my clan members was complaining in the clan chat about a 20% damager nerf. I can't confirm cause I can't remember what the total damage was before, but it does feel like it takes a bit longer to kill targets. Hope someone here has screen shots and numbers.
|
|
|
Post by salvia on Feb 16, 2024 8:54:06 GMT -5
DL splash damage and damage at maximum range are nerfed Arc Torrents max range is slightly increased but damage nerfed and total AT damage nerfed DL's splash damage is dropping the further away from the blast the target is - which makes sense but doubt they will be able to pull it off properly. They're also removing the damage bonus for side and back hits - not sure if this include direct hits too. As for ATs, they are increasing the optimal range but adding damage drop off beyond optimal range. This was what made the AT such an amazing and versatile weapon when combined with range implants as it was good to short mid range. They also did a silent damage nerf not that long ago - I think. One of my clan members was complaining in the clan chat about a 20% damager nerf. I can't confirm cause I can't remember what the total damage was before, but it does feel like it takes a bit longer to kill targets. Hope someone here has screen shots and numbers. Oh 「fluffernutter」. The game had gone to sheeiit for a long time, but this is still an infuriating news to hear ð¤¦ââï¸ I definitly have no incentive to resume playing. This game and the company behind it quite simply need a complete reboot ð¤¦ââï¸
|
|
|
Post by S1E1 on Feb 16, 2024 12:04:20 GMT -5
|
|
|
Post by S1E1 on Feb 16, 2024 12:26:33 GMT -5
Well this experiment is officially over. After I dump a crapload of resources and $$$ into a Stalker setup for DL’s and a fully upgraded guided pilot, they go and nerf DL’s big time. F these people now. The wallet is permanently closed, and they’re going to get a scathing feedback in support, and I’m not leaving out the profanities. In protest, I’ve yanked my second mech and I’m running ONLY the Lancer with HR’s. And it will stay that way, with everything at their present levels, until I’m finally fed up enough to delete this steaming turd pile for the last time. I'm totally pissed about the nerf. But I think Stalker could still be good with some other setups. The Pod Gun definitely seems like one. Disruptors for smaller maps. Helix Rack and Rocket Mortars too. They finally offered me a 2nd gold Predator Drive Damage implant in the store yesterday. I was hesitant because of the nerf but Icve kept A-Coin reserves for so long that I never use, so I went ahead and got it. Put it on my Boar pilot for my Rocket Mortars. It should be a total beast, especially as my fourth implant is the purple Ability Cooldown. I imagine I'll switch my other implant off DLs at some point post-nerf. My guess is it'll go to Pod Guns, but it'll be a while before I make that call. Anyway, totally agree with closing the wallet, but Stalker is still one of the highest damage mech and the only one that heals, so I think there should be options for you that will salvage your investment in it and the ability implant.
|
|
|
Post by Danny Linguini on Feb 16, 2024 21:33:53 GMT -5
Well this experiment is officially over. After I dump a crapload of resources and $$$ into a Stalker setup for DL’s and a fully upgraded guided pilot, they go and nerf DL’s big time. F these people now. The wallet is permanently closed, and they’re going to get a scathing feedback in support, and I’m not leaving out the profanities. In protest, I’ve yanked my second mech and I’m running ONLY the Lancer with HR’s. And it will stay that way, with everything at their present levels, until I’m finally fed up enough to delete this steaming turd pile for the last time. I'm totally pissed about the nerf. But I think Stalker could still be good with some other setups. The Pod Gun definitely seems like one. Disruptors for smaller maps. Helix Rack and Rocket Mortars too. They finally offered me a 2nd gold Predator Drive Damage implant in the store yesterday. I was hesitant because of the nerf but Icve kept A-Coin reserves for so long that I never use, so I went ahead and got it. Put it on my Boar pilot for my Rocket Mortars. It should be a total beast, especially as my fourth implant is the purple Ability Cooldown. I imagine I'll switch my other implant off DLs at some point post-nerf. My guess is it'll go to Pod Guns, but it'll be a while before I make that call. Anyway, totally agree with closing the wallet, but Stalker is still one of the highest damage mech and the only one that heals, so I think there should be options for you that will salvage your investment in it and the ability implant. Problem is, I’d have to start all over with a pilot, too. I plunked down a … a lot for a maxed Vox. I already had Stefania maxed on the Lancer - not much left for guided weapons. The only other good pilot I have standing by is Major for assault weapons, but there’s nothing in that category that interests me. I’m absolutely not dropping any more cash on anything, and I’m low on a-coins because I dumped them all ranking up those @$#&*% DL’s. Which leaves me with whatever I can scrounge up for credits. Or scrap the build I just blew all my resources on and go back to the Tengu with Embers. Or stick with one mech. Or quit this crapshow entirely, because every game is no-fun magic mech city again, which is what I was hoping to avoid with my previously cheapskate hangar.
|
|