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Post by Redfiend on Sept 22, 2023 19:01:45 GMT -5
The only things I’m spending $$$ on are battle pass (500k credit stash plus all the other extra goodies for $9.99) and cheapo a-coin offers - $0.99 - $2.99 and gotta be at least 50% off. And maybe the rare pilot mark offer, but that’s gotta be a hefty discount over the standard shop rip-off price, too. With only two mechs and two families of weapons to upgrade, this is pretty much keeping the wait times down to just accumulating the BP’s. And I’m not getting steamrolled every other game, so I’m actually enjoying playing … for now. We’ll see how that holds out on the rest of the long, long road to maxing Lancer and Tengu. The two slot max definitely suppresses the AI you're seeing. With the hangar above, I'm seeing AI with R5 Paragons/Lancers, R4 Juggies/Slingshots, and base rank Rare/blue mechs. Every AI hangar has either 2 Frag gun, or 2 Javelin mechs 🙄. AI is still running only 4 mech hangars though. This account has R4 killshot,juggy, paragon, and MD from before the grade update(and juggernaut's nerf). I only intend on buying the season pass if I complete it. Other than that, staying F2p to see how miserable this actually gets. Jav 8 and Voltaic RPGs are up next. I intend on ranking up Shadow, Panther, and Guardian(just because Eclipse won't be available until next year, if the game survives). I intend on seeing how long it'll take to get minigun 6 to get out of T4. I'm not using any pilots, and have no intention of using them at all. They're the worst of the microtransactions and the boosts they give aren't worth their salt when every teir forces a new loadout with gear aquisition. For a full hangar, without decent implants, they just tack on extra power that makes AI unbearable. KS will stay R4 and eventually get replaced with Surge. Ares will get replaced with Aegis instead of getting a rank up. As a former "Destiny" player, the Dome shield is something I'm familiar with. It's invincible except for Guardian, and Aegis actually has better base stats than Sentinel. It runs as fast as Panther. Other than that, it's the long grind for weapons to move unlocks along. Idc if I'm just using the garbage base stat versions of weapons like EMs and Miniguns. It just means more "honest" losses instead of AI tilt because "winrate too high". Getting top 6 in tournament is fairly easy, so theres a few free coins. The amount of new players/payers has heavily diluted the "grind to 5 digit" psychopaths.
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Post by Danny Linguini on Sept 22, 2023 20:55:19 GMT -5
There’s definitely something to be said for going pilot-less. Nothing tying you down to any particular class of mech or weapon - you’re free to switch up, with the only ‘penalty’ being the cost of upgrading everything to a competitive play level. But for me, pilots and implants were always part of the plan for this little experiment. Tengu wasn’t - that was just a whim that turned out well. So far.
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Post by Redfiend on Sept 22, 2023 22:29:57 GMT -5
There’s definitely something to be said for going pilot-less. Nothing tying you down to any particular class of mech or weapon - you’re free to switch up, with the only ‘penalty’ being the cost of upgrading everything to a competitive play level. But for me, pilots and implants were always part of the plan for this little experiment. Tengu wasn’t - that was just a whim that turned out well. So far. It doesn't make sense for me considering most of the t3 and 4 Epic(R4) weapons are Rockets. I may just long haul with 5 rare mechs at R3: Stalker, Shadow, Arachnos, Guardian, Ares, then move up to Killshot/Panther if I actually reach T6. Killshot at R4 definitely puts me at a disadvantage. What I'm most likely to do, since I have the mechs, is to try grinding out the Legendaries with Shadow: Nade 8 Stalker: MR6 Arachnos: VRPG8 Guardian: MR8 Ares: AT6 The only thing I'm missing is the Nade8 for Shadow. It's more viable than javs because low EN. Costs less than a Legendary pilot, doesn't get screwed by all of the new maps that have tons of trash just to block javs/mortars. I also want to avoid pilots because of how many of them are unavailable. The two teir4 legendary weapons up for coins are EM and MG6. EM6 would get slapped onto Stalker MG6 would get put on Ares, using it as arc torrents that I don't need a pilot range implant for. If that's possible and the MM isn't a nightmare, playing the grind game won't be so bad. With the way everything is set up, the EMs and MGs would theoretically just make it easier to grind out T5 weapons, because getting more 16EN mechs without guns for them is self defeating.
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Post by S1E1 on Sept 22, 2023 22:45:19 GMT -5
I'm not looking at the T4 options right now, but if you're not going to equip pilots I wouldn't recommend MGs. The 17 second reload without implants is just too much.
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Post by Redfiend on Sept 22, 2023 22:57:22 GMT -5
I'm not looking at the T4 options right now, but if you're not going to equip pilots I wouldn't recommend MGs. The 17 second reload without implants is just too much. If current matches are any indicator, Ares will be lucky if it gets a chance to dump it's entire magazine before dying. I'm the kind if person that will pop a mech when it stops being useful. What counts is,as I said, it gets at least a 2 for 1 while being used as Arc Torrents at Arc Torrent ranges. Half of my human opponents, as with Danny's competition, are brainlet wallet warriors with low rank,high end gear. Peekaboo stalker and nade shadow a will be mechs I can kind of waffle in terms of how long they're in play. A short lived Ares wouldn't be much of a loss of value. 5 minutes, 5 mechs. 🤷🏽♂️
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Post by Redfiend on Sept 23, 2023 20:58:09 GMT -5
$8.99 And yes, the Guardian that killed me had Myna and Epic/legendary implants Fair and balanced.
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Post by BigBear on Sept 29, 2023 11:22:18 GMT -5
The grind is likely to get longer after Paylariums announcement today,in a feature we have all been asking for the free A coin reward for watching a second ad will be changed to credits, because hey who wants to earn useless A coins when you can get the valuable credits.
Their stupidity and greed know no bounds,I run a second account F2P like many here and the grind is real on that account to the point I may now bin it,no fun playing it and lord knows how the main F2P community will take this change.
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Post by Redfiend on Sept 29, 2023 11:38:13 GMT -5
The grind is likely to get longer after Paylariums announcement today,in a feature we have all been asking for the free A coin reward for watching a second ad will be changed to credits, because hey who wants to earn useless A coins when you can get the valuable credits. Their stupidity and greed know no bounds,I run a second account F2P like many here and the grind is real on that account to the point I may now bin it,no fun playing it and lord knows how the main F2P community will take this change. Newer accounts were getting 3k credits. I made a new throwaway (just starting after logging out) and ads were completely disabled. Their new revenue stream of selling R2-R3 legendary gear to War Robots defectors has given them the greenlight to keep choking out F2P/Freemium. Gearhub is as I said before, just making every level of the game p2w. Grinding doesn't matter when the highest grade items someone has access to are T4-T5 and every other human player has R3 Surge, Bastion, Gatecrasher, Eclipse etc. The scrub that bought them doesn't know they've got at least $50 of paywall ahead of them, per item. The players trying to grind have inferior stat items all round with what's available to them because of the great nerf. As grimey as War Robots is, Pix never took away Au rewards per match, and has only now truly deprecated Au with their new pilot currency. Plarium is just straight up taking away all of the ways the average player accumulates points, while never having them as consistent match rewards. Their target audience are idiot casuals that will spend $20-60 every 2-3 days while only playing daily missions. Every other demographic is getting shafted.
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Post by Danny Linguini on Oct 4, 2023 14:20:14 GMT -5
Funny thing I’m noticing - after a major upgrade, like a rank up of mech, weapon or pilot, MM seems to lose its mind and empty the parts bin on me. Between cranked up AI and noob wallet warriors, I can expect to lose a bunch of games. Then after a day or so back to my ‘normal’ 3 or 4 games a day, it’s back to winning again. Though the higher my SP goes, the more magic mechs I see. All human players are anywhere from 300-900 SP higher than me, though that’s mostly because they’re all running full hangars, some with a smattering of magic mechs, some who have clearly been convinced that money buys wins. It pleases me to no end to be able to prove most of them wrong with my meager two rare and common mechs.
It’s also funny seeing some players gaming the system. Right after I get clobbered by a monster SP hangar, their SP mysteriously drops, with all the magic mechs gone and the lightest, weakest setups imaginable in their place.
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Post by Redfiend on Oct 4, 2023 15:21:16 GMT -5
Funny thing Iâm noticing - after a major upgrade, like a rank up of mech, weapon or pilot, MM seems to lose its mind and empty the parts bin on me. Between cranked up AI and noob wallet warriors, I can expect to lose a bunch of games. Then after a day or so back to my ânormalâ 3 or 4 games a day, itâs back to winning again. Though the higher my SP goes, the more magic mechs I see. All human players are anywhere from 300-900 SP higher than me, though thatâs mostly because theyâre all running full hangars, some with a smattering of magic mechs, some who have clearly been convinced that money buys wins. It pleases me to no end to be able to prove most of them wrong with my meager two rare and common mechs. Itâs also funny seeing some players gaming the system. Right after I get clobbered by a monster SP hangar, their SP mysteriously drops, with all the magic mechs gone and the lightest, weakest setups imaginable in their place. To paylarium's credit, they are getting better at making sure the MM stays with the "current" hangar instead of letting players take advantage of low SP by bait switching. Just like it offers a specific "sale" for the exact A-coin amount when leveling an item to X.7, two "sales" one that is the BPs and credits to go from X.1 to X.4, the other the BPs and credits to go from X.1 to X.7 A L W A Y S pop up after obtaining or ranking up an item. The MM hate- 「fluffernutter」s until the flash sale is over. Other predatory MM tech: You're almost guaranteed to run into at least 1 player that bought into the magic mech of the week (5 in 1 sale) while it's active. If the current 5 in 1 sale is for an epic pilot, expect every AI with that pilot category, epic and legendary, to prioritize you. IE: G-lock is currently the 5 in 1, shotgun, Frag gun, Arc torrent and Ember gun mechs with G-lock or Myna will miraculously make it passed all of your AI, at full health, camping around the closest corner you're likely to spawn at, undetected even though it's 10m behind an AI on the minimap when you choose a spawn. If you run into someone with setups that seem illiterate with R3 legendary gear, they're likely Mid-game (T4-6) item average) players, taking advantage of playruim selling T7-8 gear at R2-3 to drop their SP. Like I posted in the other thread about Acoins. T2, 325 coins will get R2 Juggernaught, which has about 25k HP at 2.7. With the flash sales, $3 can get R2 Bastion, a final teir mech, which has 45,000 HP at 2.1. Gearhub really has been just a way to make every level of the game above T1, p2w.
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Post by Danny Linguini on Oct 6, 2023 16:54:23 GMT -5
Well, somehow I’ve made my way into the rocket mortar circle of hell. AI is spamming that trash all over the place now, and I swear theirs are guided.
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Post by Redfiend on Oct 6, 2023 18:36:23 GMT -5
Well, somehow I’ve made my way into the rocket mortar circle of hell. AI is spamming that trash all over the place now, and I swear theirs are guided. Ah yes, after frag gun hell with the occasional Mortar Paragon/Puma, comes everything with 16+ EN rolling the dice for mortars. The AI knows when you're out of sprint, and what mech you're in. Don't spawn near any blue dots. Yes, idiot friendly AI will stay close to a spawn point just for Mortars to be en route as soon as you materialize. It gets worse when every AI hangar has a Mortar mech AND a helix/Jav mech. You've reached the place where AI can swing the match before capping a single beacon. I can recall at least one occasion on skyship where my entire team, including me, were taken out by Mortars while rounding the crates after the first control point. Thems how 10/0 AI scores happen. The worst I've experienced is having all of my sniper shots body blocked by blues running circles while the red Mortars are just sitting in spawn.
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Post by Danny Linguini on Oct 8, 2023 23:29:45 GMT -5
Finally, FINALLY go the epic Jav rack range implant. Been waiting months for any JR range implant. Of course now I’ve totally run dry of implant parts upgrading it. But at least now I have a chance at keeping up with unenhanced Helix racks. Now it’s the long, slow slog of ranking up the Lancer from 5.3 to max.
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Post by Redfiend on Oct 9, 2023 22:20:32 GMT -5
With the recent cut to resources(again), I've taken the hilariously slow grind to it's logical conclusion before quitting entirely: -AI equipment progression* -Acheivement hunting *The AI, aggravatingly enough, is still sticking to a 3 mech hangar where white/common gear is R4, uncommon and rare gear is R3, and they have no issue running 1-2 epic/legendary pilots with epic/legendary implants, so in that regard, I'm behind. Upping Lancer next. While I have all of the epic pilots other than Impulse and Fei (Nades/artillery), I'm running pilots in a very specific way because they seem like they're just going to keep releasing legendary pilots instead of remove/reduce implant replacement costs. Low rarity pilots will get the lowest rarity weapon I'll be using in that category, epics will get the t3-5 weapons and I'm not even going to think about legendary pilots right now. This way there's no reason to peel back implants unless I hit the lotto with a legendary implant. Assault: Pulse Range(epic) + Damage(rare) CQC: Shotgun Reload(epic)+ Range(rare) Sniper: LA Range(rare)+ Damage(rare)(fingers crossed for at least an epic reload) Rocket: RPG Radius(rare)+ Damage(rare) Beam: Thermal Lance reload(rare)+ Damage(rare) Guided: Javelin Reload(Rare)+Damage(Rare) Not even thinking about Mortars unless I land a radius mod. Calling it now though, this game will die before I 100% any achievements for any one mech. Some of the damage achievements are half a billion iirc 🤣😂
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Post by Danny Linguini on Oct 10, 2023 23:34:06 GMT -5
Ooh boy … a legendary Lander Jump Distance implant came up in the shop tonight. But I only have an epic pilot, and her slots are full of JR implants. So what could I do - I blew all the rest of my a-coins (plus a few more) on Stefania and the Lancer implant. Unfortunately that meant all my implants went back to square one, and little Lance isn’t quite the tough guy he was. But the max potential with this pilot is much higher, it’s just gonna take awhile to get back to where it was, since I had Rosa up to R6. Oh well. Can’t wait to see this little guy with a 50% jump increase.
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Post by Koalabear on Oct 11, 2023 7:38:30 GMT -5
Ooh boy … a legendary Lander Jump Distance implant came up in the shop tonight. But I only have an epic pilot, and her slots are full of JR implants. So what could I do - I blew all the rest of my a-coins (plus a few more) on Stefania and the Lancer implant. Unfortunately that meant all my implants went back to square one, and little Lance isn’t quite the tough guy he was. But the max potential with this pilot is much higher, it’s just gonna take awhile to get back to where it was, since I had Rosa up to R6. Oh well. Can’t wait to see this little guy with a 50% jump increase. Would it make a difference though? The Lancer's jump is mostly vertical and you can already jump onto most things that are jumpable. Are there any objects that you want to jump onto but can't? Plus, if you do the jump/fire tactic, wouldn't jumping higher make you more of a target? If anything, I would want a gold Tengu jump distance implant. The Tengu's jump distance is laughable as it's more of a hop than a jump. And the time to recover from the jump means I lose any of the distance I gained in the jump.
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Post by Danny Linguini on Oct 11, 2023 11:27:25 GMT -5
Ooh boy … a legendary Lander Jump Distance implant came up in the shop tonight. But I only have an epic pilot, and her slots are full of JR implants. So what could I do - I blew all the rest of my a-coins (plus a few more) on Stefania and the Lancer implant. Unfortunately that meant all my implants went back to square one, and little Lance isn’t quite the tough guy he was. But the max potential with this pilot is much higher, it’s just gonna take awhile to get back to where it was, since I had Rosa up to R6. Oh well. Can’t wait to see this little guy with a 50% jump increase. Would it make a difference though? The Lancer's jump is mostly vertical and you can already jump onto most things that are jumpable. Are there any objects that you want to jump onto but can't? Plus, if you do the jump/fire tactic, wouldn't jumping higher make you more of a target? If anything, I would want a gold Tengu jump distance implant. The Tengu's jump distance is laughable as it's more of a hop than a jump. And the time to recover from the jump means I lose any of the distance I gained in the jump. Actually yes, there’s a high rooftop on one of the smaller buildings in the Chinese map that I’d never been able to get to before. It’s kind of more of a cupola than a roof. The difference isn’t dramatic, but it definitely opens up a few more possibilities.
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Post by S1E1 on Oct 11, 2023 13:26:41 GMT -5
FYI, the Lancer implant doesn't make you jump higher. It makes you jump longer (farther horizontally).
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Post by Danny Linguini on Oct 11, 2023 23:33:47 GMT -5
FYI, the Lancer implant doesn't make you jump higher. It makes you jump longer (farther horizontally). Yeah, that’s what I’m noticing. I can reach more rooftops from other rooftops because of the longer distance. It’s not as big a difference as you might expect from the percentages being listed, but it’s still noticeable. Meanwhile, I kinda forgot what MM does to you when you make a significant upgrade, like pairing a new legendary pilot. They turned the dogs loose on me tonight. Reds clearly prioritizing me over AI, and utterly brain-dead teammates. Took me 5 games to clear tonight’s dailies, where it usually only takes me 3. On the other hand, I mindlessly plowed through 30 games to complete this leg of battle pass, which doesn’t care if you win, lose, or vegetate. It also got me enough to get Stefania up to R3. From here it gets painfully slow … and costly.
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Post by Danny Linguini on Nov 8, 2023 15:29:48 GMT -5
Ranked up Tengu to R5, and swapped out the SG2 for a SG4, paired with SG8. Shot my SP up from 1490 to 1646 just like that. Red SP’s are almost all over 2000 now. I put two shades of green paint on the Tengu, because his little tantrum jump looks more like a Hulksmash.
Speaking of SP … what earthly purpose does IP serve? It is an absolutely useless metric. Somebody can have every mech and weapon in the lexicon and have a monstrous IP number, but only have two slots open. It tells me NOTHING. What are these devs thinking when they dream up this cr@p.
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Post by nocluevok on Nov 8, 2023 16:58:15 GMT -5
Redfiend better get those 900 autocannon kills with your Paragon while you can. 😉
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Post by reconnecting on Nov 8, 2023 18:20:58 GMT -5
Ranked up Tengu to R5, and swapped out the SG2 for a SG4, paired with SG8. Shot my SP up from 1490 to 1646 just like that. Red SP’s are almost all over 2000 now. I put two shades of green paint on the Tengu, because his little tantrum jump looks more like a Hulksmash. Speaking of SP … what earthly purpose does IP serve? It is an absolutely useless metric. Somebody can have every mech and weapon in the lexicon and have a monstrous IP number, but only have two slots open. It tells me NOTHING. What are these devs thinking when they dream up this cr@p. Maybe MM looks at the IP now? I played a couple matches with a preset hangar of low SP of 2400 in my main account which has an IP of 24k. (I want to experiment with some newer low sp mechs and unlevelled fast mechs) Well I faced five and six star mechs/weapons/pilots. So that did not go well. I may try integrating my new 2.5 Scorpius into my main preset that has about 7k sp, throw a few acoins at it. I bought it for 1.99 at two stars because I'm thinking of getting it for my smurf account. What do y'all think of Scorpius?
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Post by Danny Linguini on Nov 8, 2023 18:45:06 GMT -5
Ranked up Tengu to R5, and swapped out the SG2 for a SG4, paired with SG8. Shot my SP up from 1490 to 1646 just like that. Red SP’s are almost all over 2000 now. I put two shades of green paint on the Tengu, because his little tantrum jump looks more like a Hulksmash. Speaking of SP … what earthly purpose does IP serve? It is an absolutely useless metric. Somebody can have every mech and weapon in the lexicon and have a monstrous IP number, but only have two slots open. It tells me NOTHING. What are these devs thinking when they dream up this cr@p. Maybe MM looks at the IP now? I played a couple matches with a preset hangar of low SP of 2400 in my main account which has an IP of 24k. (I want to experiment with some newer low sp mechs and unlevelled fast mechs) Well I faced five and six star mechs/weapons/pilots. So that did not go well. I may try integrating my new 2.5 Scorpius into my main preset that has about 7k sp, throw a few acoins at it. I bought it for 1.99 at two stars because I'm thinking of getting it for my smurf account. What do y'all think of Scorpius? I have no idea what means what any more. I faced one guy earlier today with a IP of nearly 13k, and SP of around 6400 with all 6* magic mechs. How did that happen? Well, right now his SP is curiously only 1355 with all 3* noobie gear. I have a strong suspicion that it takes MM awhile to ‘catch up’ with your upgrades and downgrades. Seems like the day after I make a significant upgrade, like ranking up a mech or pilot, they feed the dogs a little extra gunpowder, then things level off to somewhat normal after that. I’m expecting tomorrow to be a total s**tshow after upgrading my Tengu to R5.
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Post by BigBear on Nov 9, 2023 9:14:38 GMT -5
I believe it takes MM around 5 matches to correctly detect your current SP for both dropping and raising your SP.
But yeah I don't understand this IP statistic, I just want to know the players hanger strength not every item they own, only use I can see is you know you got 「bum-bum」 whopped by a SP dropper.
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Post by Redfiend on Nov 10, 2023 16:27:08 GMT -5
Redfiend better get those 900 autocannon kills with your Paragon while you can. 😉 Autos and Sniper are done. The last couple of server updates have increased the jank I deal with when playing to the point where I don't think playing on my current device is tenable. I load into every match 10+ seconds late, sometimes forcing a spawn of a mech outside of my control. That, paired with the obvious match manipulation/ the AI having T5+ items at reduced ranks has just had me quit altogether. Didn't even finish the season pass.
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Post by Danny Linguini on Nov 10, 2023 17:02:34 GMT -5
Redfiend better get those 900 autocannon kills with your Paragon while you can. 😉 Autos and Sniper are done. The last couple of server updates have increased the jank I deal with when playing to the point where I don't think playing on my current device is tenable. I load into every match 10+ seconds late, sometimes forcing a spawn of a mech outside of my control. That, paired with the obvious match manipulation/ the AI having T5+ items at reduced ranks has just had me quit altogether. Didn't even finish the season pass. Yeah, the last update had a noticeable increase in the AI ‘jank’ factor. I’m seeing a lot more magic mechs today, and generally much more aggressive AI. I don’t care, I’m not caving in, I’m not deviating from my 2-slot hangar and the Lancer and Tengu build-outs presently filling it. I’m maxing these two, their weapons, pilots and implants. I expect I’ll either give up or croak before I get all the way there. If they d3cide to make the game more unwinnable, it’s just gonna take me that much longer.
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Post by Redfiend on Nov 10, 2023 18:37:20 GMT -5
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Post by Danny Linguini on Nov 14, 2023 13:25:58 GMT -5
Little guy’s growin’ up - just hit R6. Dropped all my a-coin stash ranking him and the Jav8’s up, and now I’m broke again. Still got a crapload of credits, but gonna need a-coins and a LOT of bp’s to get him the rest of the way home. And of course the opposition has cranked up accordingly. Sometimes I think I should have stuck to the original plan of upgrading pilots and implants first, but that’s even slower (and/or WAY more expensive) than mechs and weapons, and I just don’t have that kind of patience.
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Post by BigBear on Nov 14, 2023 16:52:26 GMT -5
Your dedication to the project is commendable,what are your next plans for the hanger ?.
I still say i have more fun playing with a reduced SP hanger and make a point of not increasing the strength of certain bots or weapons so i can keep the same hanger at a steady SP.
I run my full strength hanger when there is a challenge with a prize worth going after but coming up against all maxed hangers bring little fun.
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Post by Danny Linguini on Nov 14, 2023 20:13:53 GMT -5
Your dedication to the project is commendable,what are your next plans for the hanger ?. I still say i have more fun playing with a reduced SP hanger and make a point of not increasing the strength of certain bots or weapons so i can keep the same hanger at a steady SP. I run my full strength hanger when there is a challenge with a prize worth going after but coming up against all maxed hangers bring little fun. Thanks! I have no idea where I’m going after this. I’m planning on maxing the Lancer, his Jav8’s, pilot and implants, grabbing higher tier implants if/when they ever come up. Then doing the same with the Tengu and shotguns. I expect that to take longer than my interest in the game would last, but who knows. These two guys are continuing to mostly kick butt, though the opposition gets increasingly more challenging the more I upgrade them. I’ve considered maybe taking the plunge into a Nomad, but that’s a T8 mech that would most likely unleash total hell from the other end of the map, so I’ve quickly talked myself out of that. Other than that or a Killy, I haven’t seen anything I’d want to replace the Lancer with. Whatever I do, I’m not going beyond two slots - this setup gets me way too many angry faces to change it up too much!
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