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Post by Danny Linguini on Jul 22, 2021 9:22:24 GMT -5
And there is me debating with myself over spending 48 notes to get the Rail Gun sheeesssshhhhh And me still kicking myself for spending a couple on a credits offer to complete that stupid arachnos challenge.
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Post by Redfiend on Jul 22, 2021 9:34:58 GMT -5
I wonder if Pixonic are going to feel a financial impact from this game in the coming months.In some ways I am glad they are attracting seasoned players but I do fear for the direction this game may take. As long as they don't shift into complete powercreep, where they completely invalidate all of the first generation gear, it should be fine. The beginning of the end for War Robots is arguably the Dash Era. It was the first major step in completely invalidating the ENTIRE playerbase outside of the people willing to spend (or fraud) thousands of dollars to be the leader of the pack. I still hold that MA's upgrade (racket) has done a decent job of future proofing the amount of revenue that can be generated from any single new item. The ONLY players that have easy access to significant enough resources to circumvent that giant pay-gap are the people that were around for 2+ years before items started getting added to the game at all. Even then, their access to high end resources are strictly from the fortune vaults remaining clear. Unless they get greedy enough to merc the entire Beta customer base, whales chunking $500+ every item release should keep them going fine. Even Arachnos, completely free to obtain, is $500 to instant max between the credits, blueprints and A-coins to get it from base to 6.7
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 22, 2021 9:55:30 GMT -5
I wonder if Pixonic are going to feel a financial impact from this game in the coming months.In some ways I am glad they are attracting seasoned players but I do fear for the direction this game may take. I think they are already feeling impacts of spending habit changes... but I couldn't venture a guess to what extent, nor any concrete determinations as to the cause.
Side note... I'm pessimistic about all games... I figure it's just a matter of time before any mobile game falls into the money grab phase. Time will tell... but I expect it. Better to be emotionally detached enough to not care and keep playing as long as there is still fun to be had, like I did with War Robots, than to hold on to how the game should be, also like I did in War Robots in the beginning phases of its downward dive into their current Evil Practices.
Maybe they'll prove better than that and will find a good balance of revenue vs playability... one can hope! But, I won't count on it... and am ready for the game to drop our enjoyment from its priorities at any time.
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Post by punishingcossack on Jul 22, 2021 15:33:52 GMT -5
I wonder if Pixonic are going to feel a financial impact from this game in the coming months.In some ways I am glad they are attracting seasoned players but I do fear for the direction this game may take. As long as they don't shift into complete powercreep, where they completely invalidate all of the first generation gear, it should be fine. The beginning of the end for War Robots is arguably the Dash Era. It was the first major step in completely invalidating the ENTIRE playerbase outside of the people willing to spend (or fraud) thousands of dollars to be the leader of the pack. I still hold that MA's upgrade (racket) has done a decent job of future proofing the amount of revenue that can be generated from any single new item. The ONLY players that have easy access to significant enough resources to circumvent that giant pay-gap are the people that were around for 2+ years before items started getting added to the game at all. Even then, their access to high end resources are strictly from the fortune vaults remaining clear. Unless they get greedy enough to merc the entire Beta customer base, whales chunking $500+ every item release should keep them going fine. Even Arachnos, completely free to obtain, is $500 to instant max between the credits, blueprints and A-coins to get it from base to 6.7 Mayer wasted 40k+ a-coins and 1 mil credits to max out the Arachnos on his main account....
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Post by Danny Linguini on Jul 22, 2021 17:06:03 GMT -5
As long as they don't shift into complete powercreep, where they completely invalidate all of the first generation gear, it should be fine. The beginning of the end for War Robots is arguably the Dash Era. It was the first major step in completely invalidating the ENTIRE playerbase outside of the people willing to spend (or fraud) thousands of dollars to be the leader of the pack. I still hold that MA's upgrade (racket) has done a decent job of future proofing the amount of revenue that can be generated from any single new item. The ONLY players that have easy access to significant enough resources to circumvent that giant pay-gap are the people that were around for 2+ years before items started getting added to the game at all. Even then, their access to high end resources are strictly from the fortune vaults remaining clear. Unless they get greedy enough to merc the entire Beta customer base, whales chunking $500+ every item release should keep them going fine. Even Arachnos, completely free to obtain, is $500 to instant max between the credits, blueprints and A-coins to get it from base to 6.7 Mayer wasted 40k+ a-coins and 1 mil credits to max out the Arachnos on his main account.... Yeah, but what else does he have to spend it on?
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Post by punishingcossack on Jul 22, 2021 20:58:58 GMT -5
Mayer wasted 40k+ a-coins and 1 mil credits to max out the Arachnos on his main account.... Yeah, but what else does he have to spend it on? the next bot/weapon they release. I dunno, I personally don't spend resources on things that don't have an immediate payoff. Also, Mayer is a content creator, and he has access to a test server where he could've maxed it out there.
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Post by Redfiend on Jul 22, 2021 21:15:11 GMT -5
Yeah, but what else does he have to spend it on? the next bot/weapon they release. I dunno, I personally don't spend resources on things that don't have an immediate payoff. Also, Mayer is a content creator, and he has access to a test server where he could've maxed it out there. The test server came after. Mayer has been playing since alpha, the part where even he has to sink a great deal more than his amassed resources to complete something out of the gate is a *good* thing. Remember, the first baby steps pix took into heavy monetization was depricating older currencies because veteran players cut into their projected revenue.
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