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Post by reconnecting on Jul 13, 2021 12:32:27 GMT -5
Loosing 2 bots with no 16 energy weapons in my inventory is going to kill me. I play up most games and my 3 and 4 star bots are going to have no effect on 32 energy bots. But you can level up your 3 and 4 star bots to 5 or 6 with the compensation. That should help. Also level up the weapons. And I predict at least one new 16 EN weapon.
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Post by S1E1 on Jul 13, 2021 12:37:39 GMT -5
I support this. I'll admit I have very little skin in the game; I have only doubled my Panther so far. But I've never really liked the 2nd bot copy deal. One of the things I like about this game is how much it emphasizes variety in your hangar. Doubling bots has always been the exception and while it isn't as bad as War Robots where people race to make a 5 copy META hangar, endgame hangars in MA are still way too monotonous. Even for me, I've found I am playing my double Panthers exclusively since I got the 2nd copy. Mainly for the speed, but still I'd much rather have more powerful light bots than just a Killshot/Panther/Guardian hangar.
The EN32 and 24 change is a little worrisome, but my guess is we'll soon see them release more powerful versions of existing weapons like Javelin 12s and Thermal Lance 16s. Honestly this makes sense since in some ways it feels like the devs have boxed themselves in on weapons. The existing options are so good, they only way to get people to pursue new ones are to go the War Robots route with either gimmicky game-laming abilities or incessant nerf/buff cycles. Tweaking the EN and then re-releasing some of the weaker weapons for endgame seems like a good compromise. But that is where I suspect people will feel shorted - not in the 6.1 bots but on 5.6 weapons like Jav 6s.
Also, standardizing the ENs to all be multiples of 4 seems generally a good move. Having to grind for Carb 10s for instance was pretty annoying. Folks who invested heavily in EN10 weapons might feel cheated, unless they start releasing more weird level weapons like 14s. I hope this doesn't stop players from trying out mixed weapon builds, but it seems like folks still do that even on EN16/24 bots.
Overall it seems like a good change. Just wish they'd nerf RM12s and restrict RM AI-bots from dropping in CPC where they are all pre5 much useless. I mean if they are "listening to player feedback" then deal with Rocket Mortars already!
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Post by reconnecting on Jul 13, 2021 12:45:29 GMT -5
I only copied Panther because of dat shield. I often use Juggs instead because tanks are fun. So I won't miss Panther2 that much. Getting compensation will hopefully allow me to level my other bots, like Juggs, to 6. And maybe I will get a second SB16. Its all kind of exciting, except for the flood of RG16s. Its not my style of weapon and I've faced full clan squads where they all had one. Not fun atoll. Now imagine them with 2 RG each.. But we will see. Maybe I will max Shadow with MR8s and go Guardian/Panther hunting. ;-)
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AnimalsCS
Destrier
Posts: 33
Karma: 55
Pilot name: AnimalsCS
Platform: iOS
Server Region: North America
Favorite robot: Lancer
MA Division: 1
MA Pilot ID: 4350588
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Post by AnimalsCS on Jul 13, 2021 12:47:31 GMT -5
The good news (from my perspective) is eliminating second copies. I think that will help increase variety in higher-level setups. The copy limitation in MA has always been a positive feature and I like that they are doubling down on this. However, this is only a patch over the underlying balance issues between mechs. Regardless of the number of copies, I bet most people will still be dropping Killshot first and then Panther or Guardian afterwards; these mechs are just slightly more powerful overall in their roles than others. Variety is at its best when there are many options with different roles that all have similar power level. MA has been pretty close to this ideal but at the top level it seems to need a couple of tweaks still.
Now increasing the energy cap on all Mechs? That really changes things. Currently as people have pointed out, there are a limited number of high-energy weapons to use. So to maximize energy you would use double stasis 16, double railgun 16, double carbine 12, double stasis 12, and double rocket mortar 12. However, doubling up stasis beam builds seems a bit silly. Those could be swapped out for missile rack 8, arc torrent 10, or carbine 8/10. What does this mean for end game hangars? Guardian and Panther take the two 32-energy setups, then killshot takes the carbines, and ares/zephyr/brickhouse takes the mortars (will be pretty necessary to target the railgun builds). The final slot is a bit more flexible, but I would bet that shadow with the missile racks or zephyr double arc torrent would be pretty good choices. So in reality, this change won't meaningfully increase overall diversity, since the same weapons will be used either way, it will just reduce the interesting choices about how to pair a 16-energy weapon with a 2-energy or 8-energy weapon, combining 10-energy and 8-energy weapons on the 18-energy mechs, etc.
So either the developers are reducing the meaningful number of endgame setups quite a bit, or they plan to release a lot more 12- and 16-energy weapons.
This leads me to the conclusion that this update is really the MA equivalent of War Robots Mk2. The progression to the top level of the game now requires not only ranking up 5 bots instead of 3, but also purchasing and ranking up extremely costly 12 and 16 energy weapons, of which I will bet they are making more as we speak. As others have said, this devalues the lower energy weapons dramatically and creates a much larger power differential between players with rank-6 equipment and those with rank-4 or rank-5. This is extremely frustrating to see as someone who had high hopes for the game.
I've been following the discord recently, and Akhhhh seems to have confirmed that the developers are actively working on a "pilots" feature, despite the negative feedback. Of course, we don't know what these would look like, and I would like to be optimistic, but the combination of pilots and this virtual Mk2 feels eerily reminiscent of the things that made me leave War Robots.
I would have loved to see them announce that rank 6, instead of being a second copy, instead came with an ability enhancement of some sort. Lancer with double jump, Shadow getting extra speed during stealth, Ares losing the ability timer, MD getting extended heal range, etc could all be very interesting and meaningful upgrades for rank 6 without breaking the core energy balance in the game. And this would be in line with the ability improvements that weapons get when ranking up. To me, the developers are skipping over this and other low-hanging-fruit balance tweaks that could really make this game shine and instead dramatically changing the game to enable better monetization of whales. I had hoped that MA was going on the "microtransactions and cosmetics" monetization route instead of the true "pay to win" route of War Robots; if they introduce these changes I think I will lose interest in this game very quickly.
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Post by dukeofadvil on Jul 13, 2021 13:33:00 GMT -5
Loosing 2 bots with no 16 energy weapons in my inventory is going to kill me. I play up most games and my 3 and 4 star bots are going to have no effect on 32 energy bots. But you can level up your 3 and 4 star bots to 5 or 6 with the compensation. That should help. Also level up the weapons. And I predict at least one new 16 EN weapon. Hopefully they compensate me enough to bring my lighter bots up enough to make them tough enough to withstand people with 3000+ hangers
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Post by Deadeye on Jul 13, 2021 13:52:02 GMT -5
I realized something that I'm NOT super happy about. The AI...they're going to R6 bots with all this new EN and I DO NOT want to see AI with KS with dual Carb12s or with Panthers that have 2 Railguns or even Shadows with PC8s. Let's all take a moment to pray this doesn't happen.
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Post by A.c.r.u.x. on Jul 13, 2021 13:55:31 GMT -5
I realized something that I'm NOT super happy about. The AI...they're going to R6 bots with all this new EN and I DO NOT want to see AI with KS with dual Carb12s or with Panthers that have 2 Railguns or even Shadows with PC8s. Let's all take a moment to pray this doesn't happen. I was going to post this earlier but had gotten busy.. Murder Mode AI is bad enough... I have a nightmare of a shadow with MR8 destroying me now.. AI hardly ever misses... and they move just good enough (AI shadows) they are a pain to kill.. higher EN weapons AI... think my win rate will fall by 50%....
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chedro
Destrier
Posts: 118
Karma: 163
Pilot name: Chedro
Platform: iOS
Clan: AW
League: Champion
Server Region: North America
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Post by chedro on Jul 13, 2021 14:21:44 GMT -5
I had hoped that MA was going on the "microtransactions and cosmetics" monetization route instead of the true "pay to win" route of War Robots; if they introduce deny these changes I think I will lose interest in this game very quickly. Except for the fact that you can’t deny that the mechanics of the game are far superior at the beta stage then War Robots ever was. Just think of the aiming and movement alone. Yes, the pay to win aspect sucks, but even with these changes it still doesn’t diminish the skill of a player. Even with dual RG16, one can out play their opponent with counters, such as dual rm12, or now with a shadow RM12 - JR 6 on certain maps. More mechs in the meta is always better for the game. I understand the doom and gloom as we are accustom to it from pixonic. But everything I’m seeing from MA, looks to be a move with balance in mind. Look no further than the last two Mech releases. How many of you run redux and surge?? How long it lasts will be the question. But for now I’m enjoying the ride. Even if I lose half my hanger and need to rethink my strategy across all modes of the game.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 13, 2021 14:37:33 GMT -5
SNIP...I would have loved to see them announce that rank 6, instead of being a second copy, instead came with an ability enhancement of some sort. Lancer with double jump, Shadow getting extra speed during stealth, Ares losing the ability timer, MD getting extended heal range, etc could all be very interesting and meaningful upgrades for rank 6 without breaking the core energy balance in the game. And this would be in line with the ability improvements that weapons get when ranking up. To me, the developers are skipping over this and other low-hanging-fruit balance tweaks that could really make this game shine and instead dramatically changing the game to enable better monetization of whales. I had hoped that MA was going on the "microtransactions and cosmetics" monetization route instead of the true "pay to win" route of War Robots; if they introduce these changes I think I will lose interest in this game very quickly. This isn't that far fetched... remember the BH buff? Added an ability. Wasn't game breaking but made for some good teamplay options in TDM. I could see higher EN on that mech being fun, btw.
Either way, I just want to re-emphasize that there is just so little communication that we really don't know much at all... and if they keep the same approach to new content and balancing as they have so far, it has the potential to not be bad. But again, compensation has to be generous for the rest of the changes to be accepted, and adapted to, by the folk who have been BETA testing for them for 1 - 2 years, now.
I do dig the idea of MD having more EN options... I love that little floating tank. It's a support mech that's fun.
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Post by punishingcossack on Jul 13, 2021 14:40:11 GMT -5
this is the most premature ejaculation in the history of premature ejaculations. There's only 2 16EN weapons, yet you have 4 or 5 bots that can equip 32 EN? I can understand why this change happened, but there needs to be more time to let ppl prepare, as well as more weapon options. Also yea, ppl have mentioned this, but low EN weapons are being nerfed like crazy. byebye Jav6. I do think the variety of setups is gonna get thrown wide open, that's for sure. But there's some tension here. Bots can equip a lot more weapon EN, but there just aren't that many high level weapons to go around. There's gonna be a lot of wasted EN capacity. Are you going to compensate me (anywhere near remotely fairly) for my fully maxed KS Guardian Panther? This is an interesting point that I hadn't considered. Investment in leveling R6 bots was thought to be a great deal since you got twice the impact/value. This value is reduced. I agree in that I hope they compensate based on how far ranked your R6 bots are. That would be fair because they're not just taking R6 mechs away. For some people, they're taking R6.7 mechs away. yea the credits to go from 6 star level 1 to full maxed is 1735000. If you do the math for the a-coin to credit conversion, it's 16435 a-coins per bot. Now consider I've done that three times. This is excluding the a-coins I spent to accelerate blueprint progression. If I get even 10k a-coins back, I'd be somewhat satisfied (and shocked at plarium's largesse). Then I'd just use those coins to level up other stuff instead. But if they're gonna just give everyone 2k or 3k for each 6 star bot, then 「fluffernutter」 them, I'm likely to find some other game to play instead. This is their chance to show some goodwill and not shaft people who've invested time and resources into the game.
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Post by Deadeye on Jul 13, 2021 14:53:37 GMT -5
This is an interesting point that I hadn't considered. Investment in leveling R6 bots was thought to be a great deal since you got twice the impact/value. This value is reduced. I agree in that I hope they compensate based on how far ranked your R6 bots are. That would be fair because they're not just taking R6 mechs away. For some people, they're taking R6.7 mechs away. yea the credits to go from 6 star level 1 to full maxed is 1735000. If you do the math for the a-coin to credit conversion, it's 16435 a-coins per bot. Now consider I've done that three times. This is excluding the a-coins I spent to accelerate blueprint progression. If I get even 10k a-coins back, I'd be somewhat satisfied (and shocked at plarium's largesse). Then I'd just use those coins to level up other stuff instead. But if they're gonna just give everyone 2k or 3k for each 6 star bot, then 「fluffernutter」 them, I'm likely to find some other game to play instead. This is their chance to show some goodwill and not shaft people who've invested time and resources into the game. Numbers matter and the math don't lie. It's going to look like a big chunk of change if that gets handed out to higher level players, but it's definately warrented by the math. I've paid money on occasion for some stuff, but the bigger hit is all the time put in in tournaments grinding. It's no small thing. It's also a frustrating experience many times. If it was always fun, I wouldn't be currently taking time off from the tournaments. And on top of that, throw in that it's no longer possible to generate credits like we once could. Many of us have settled into the new normal that is tournament rewards, but they used to pay out WAY better than they do now. The chance to re-up a-coins for free like we used to is gone.
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Whoopecushn
Destrier
Posts: 114
Karma: 99
Pilot name: DMF-Woop-X
Platform: iOS
League: Champion
Server Region: North America
Favorite robot: Kill Shot
MA Division: 1
MA Pilot ID: 4546208
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Post by Whoopecushn on Jul 13, 2021 15:00:02 GMT -5
So here’s my two cents. The Bad: I’ll loose 3 Mechs, KS, Guardian and Panther, all at 6.2. I only run one dual copy now and that’s my Panther so I’m not impacted too much by this. Do hate loosing my other KS though as I had big plans for him and was thinking about dual copying my Zeph. Hopefully the compensation will be fair to the players. My other staples would be Zephyr and Juggy at 5.5 and 5.3 respectfully so at those levels I hopefully will be able to level them with the compensation I’ll get from loosing 3 Mechs. As things stand with what we know today I would probably run Guardian, Panther, Jugg, KS and Zeph. As for weapons I have dual copies of SB 12 and 16 along with dual Carb 12s. So that would leave me with one 32 energy mech and two 24s. My big takeaway right now is I’m not going to invest in anything until they drop the update. I’ll hoard my resources until it drops and then I’ll re-evaluate. Who knows, I may get enough resources to pick up any new Mechs or weapons that the developers come up with to take advantage of the energy change. Time will tell and I’m just going to take a wait and see attitude.
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Post by Koalabear on Jul 13, 2021 15:03:07 GMT -5
I think in the long run, increasing the EN cap to 32 will provide more areas of growth. Right now, there's only 2 weapons with 16EN, but all this means is that they now have to make more 16EN weapons.
As for fair compensation, I think "fair" would be everything I invested into the mechs in terms of credits and A-coins and the add a bit more for taking something away from me.
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Post by reconnecting on Jul 13, 2021 15:41:22 GMT -5
But you can level up your 3 and 4 star bots to 5 or 6 with the compensation. That should help. Also level up the weapons. And I predict at least one new 16 EN weapon. Hopefully they compensate me enough to bring my lighter bots up enough to make them tough enough to withstand people with 3000+ hangers Well light bots depend on speed and in Shadows case stealth. The idea being not getting hit and staying in game that way, Plus they will hit harder in 1.24. Some Gun n` Run pics from the 1980s. Same tactics.
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Post by A.c.r.u.x. on Jul 13, 2021 15:48:25 GMT -5
As for fair compensation, I think "fair" would be everything I invested into the mechs in terms of credits and A-coins and the add a bit more for taking something away from me. One would hope but I just dont see it being drastic compensation... hope I'm wrong. I expect like ~3k a-coins per copied mech..I think the investments in the levels are going to be viewed as you would do that if there wasnt a second copy anyways if you had the blueprints. I do worry the power rank drop with players losing the copies may make MM much more frustrating for lower people if they get put into matches with those who can run the higher EN mechs.. but that may balance itself a little. I still don't hate the update but I'll reserve judgement until it actually lands. I did go ahead and actually copy my KS in the hopes they just pay back the a-coins and the upgrade will be essentially "free" my plan though is so far all over the place it feels like its almost better to wait and see how this goes before I rush any other bot to a second copy to see what they payout back is. I now need to get a RG, I'm debating the Arc10 now and the shadow has moved up the list in getting to R6 which will be costly since its only a R4. This opens up a lot of builds that I've never had to plan for, a Jugg with LA10, RG and maxed will be a fun adventure to take out if it sits in the back. So yea I may have to invest in RM too... see... all over the place The 14k a-coins I thought would get me far will fade quickly.
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Post by dukeofadvil on Jul 13, 2021 16:00:38 GMT -5
I think in the long run, increasing the EN cap to 32 will provide more areas of growth. Right now, there's only 2 weapons with 16EN, but all this means is that they now have to make more 16EN weapons. As for fair compensation, I think "fair" would be everything I invested into the mechs in terms of credits and A-coins and the add a bit more for taking something away from me. I agree. I do doubt they factor all the daily deals spending credits and A-coins to buy Blueprints...because we all know the streams of prints dry up as you approach 4 or 5 stars. We are going to need to get the prints to get other bots up to snuff.
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Post by reconnecting on Jul 13, 2021 16:06:14 GMT -5
On first hearing about compensation for the second copies I thought of maybe 10k a coins being appropriate. So since that's my first thought I'm sure lots of players thought the same. I hope Plarium thought so too, or more.
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Post by Deadeye on Jul 13, 2021 16:26:11 GMT -5
On first hearing about compensation for the second copies I thought of maybe 10k a coins being appropriate. So since that's my first thought I'm sure lots of players thought the same. I hope Plarium thought so too, or more. I've heard this number thrown out multiple times at this point. I'm hoping Plarium is seeing this to...and they see it as a base level. I think 5K/ duplicated mech sounds somewhat reasonable, but level after duplicate should play into it too. 5K sounds good to me because I haven't leveled any of my duplicates beyond 6.3 I think.
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Post by Danny Linguini on Jul 13, 2021 17:16:10 GMT -5
As for fair compensation, I think "fair" would be everything I invested into the mechs in terms of credits and A-coins and the add a bit more for taking something away from me. One would hope but I just dont see it being drastic compensation... hope I'm wrong. I expect like ~3k a-coins per copied mech..I think the investments in the levels are going to be viewed as you would do that if there wasnt a second copy anyways if you had the blueprints. I do worry the power rank drop with players losing the copies may make MM much more frustrating for lower people if they get put into matches with those who can run the higher EN mechs.. but that may balance itself a little. I still don't hate the update but I'll reserve judgement until it actually lands. My take on this: matchmaker already sucks. The gap is going to be widening now between light, medium, and high-EN mechs, which means it’s going to suck even worse. They’ve said nothing about increasing the health of any mechs, which means everything is going to be easier to kill, incrementally so for lower level mechs. I think it’s pretty clear that the devs have no clue whatsoever on what they’re doing with matchmaking, all of which combined leads me to believe this will all be nothing short of a royal CF. Just trying to mentally prepare.
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chedro
Destrier
Posts: 118
Karma: 163
Pilot name: Chedro
Platform: iOS
Clan: AW
League: Champion
Server Region: North America
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Post by chedro on Jul 13, 2021 18:57:32 GMT -5
The gap is going to be widening now between light, medium, and high-EN mechs, which means it’s going to suck even worse. They’ve said nothing about increasing the health of any mechs, which means everything is going to be easier to kill, incrementally so for lower level mechs. I think it’s pretty clear that the devs have no clue whatsoever on what they’re doing with matchmaking, all of which combined leads me to believe this will all be nothing short of a royal CF. Just trying to mentally prepare. But look at this way, global launch = more players of all kinds. Match making will always be an issue. There was that time when War Robots ranked hanger, but for the most part it’s usually always the case. But there’s hope that with a larger player pool better results. Plus with more real humans, you won’t get the annoying AI focus issue, as in they only have eyes for you.
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chedro
Destrier
Posts: 118
Karma: 163
Pilot name: Chedro
Platform: iOS
Clan: AW
League: Champion
Server Region: North America
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Post by chedro on Jul 13, 2021 19:21:12 GMT -5
My hanger with only 5 with my current weapons inventory;
Dual RG16 Redox Wall hugger and destroyer of all that is near. Best corner shooter in the game. Counter: Kill Shot, Zephyr sometimes, even match Guardian and anything with RM12 on a open map.
Dual CB 12 Guardian Utility belt. Good against all counters except JR6 + RM12
Dual SB16 Panther Long range beast on open maps. Not sure it would hold up in a brawl with multiple Mechs, but not many do. Counter: Kill Shot and Guardian
Dual CB10 Kill Shot Hunter. Camper destroyer. Counter: Zephyr, Guardian , Kill Shot JR6 + RM12
(The hard part) Zephyr AT10 + MR8 Hide and seek. Counter: Everything once ability is DONE.
So yeah they need more weapons. Would rather run dual CB12 on my KS and equip maybe a newer weapon on the Guardian. Don’t love dual SB16s on a Panther, but if played right it could do well.
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Jul 13, 2021 19:32:07 GMT -5
Overall the change looks bad. This could cause them releasing higher EN for low EN weapon types such as SG and Javs (Being Closer to War Robots). Now imagine a Jav 16 lol. In my POV this is just greedy. Before you can level only 3 bots to R6 and boom you have 5 mechs to fill your hangar and variety just comes with the weapon setups and that ok for the majority of player base taht are F2P players. However only silver lining on this is as long as they don't mess up the matchmaking power gap will never be a thing.
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Post by Koalabear on Jul 13, 2021 19:51:32 GMT -5
Well, if you think about it, they could only go so far with the amount of gear they have so far. If they want to continue bringing in new players and keep existing ones, they need room for growth. Raising the EN ceiling gives them room for growth and removing cloned mechs also gives them room to grow. For example, I haven't felt the need for the Redox cause I already have 4 24EN mechs, so from my POV, why would I spend resources on new stuff? Players like me would only get new gear when they've maxed their existing stuff or are close to maxing.
Here's a crazy thought:
What if, on global launch, the wiped everything clean, gave us back all the credits and A-coins we've spent, wiped our experience, and made us all start over from scratch? We can't jump ahead until we've re-earned all our experience so we would have to unlock the good stuff just like all the newbies. The only advantage we would have is foreknowledge and knowing what we want to aim for and hoarding our resources til we get there. I think I could live with that.
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Post by A.c.r.u.x. on Jul 13, 2021 20:16:11 GMT -5
Well, if you think about it, they could only go so far with the amount of gear they have so far. If they want to continue bringing in new players and keep existing ones, they need room for growth. Raising the EN ceiling gives them room for growth and removing cloned mechs also gives them room to grow. For example, I haven't felt the need for the Redox cause I already have 4 24EN mechs, so from my POV, why would I spend resources on new stuff? Players like me would only get new gear when they've maxed their existing stuff or are close to maxing. Here's a crazy thought: What if, on global launch, the wiped everything clean, gave us back all the credits and A-coins we've spent, wiped our experience, and made us all start over from scratch? We can't jump ahead until we've re-earned all our experience so we would have to unlock the good stuff just like all the newbies. The only advantage we would have is foreknowledge and knowing what we want to aim for and hoarding our resources til we get there. I think I could live with that. you better not take away my feats! I worked hard for finishing that panther for the skin
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Post by Redfiend on Jul 13, 2021 20:40:04 GMT -5
Well, if you think about it, they could only go so far with the amount of gear they have so far. If they want to continue bringing in new players and keep existing ones, they need room for growth. Raising the EN ceiling gives them room for growth and removing cloned mechs also gives them room to grow. For example, I haven't felt the need for the Redox cause I already have 4 24EN mechs, so from my POV, why would I spend resources on new stuff? Players like me would only get new gear when they've maxed their existing stuff or are close to maxing. Here's a crazy thought: What if, on global launch, the wiped everything clean, gave us back all the credits and A-coins we've spent, wiped our experience, and made us all start over from scratch? We can't jump ahead until we've re-earned all our experience so we would have to unlock the good stuff just like all the newbies. The only advantage we would have is foreknowledge and knowing what we want to aim for and hoarding our resources til we get there. I think I could live with that. If they do reset everything, they'd better give everyone all of the resources they've spent. Anything less would completely kill the playerbase on launch. The biggest issue with the changes currently queued up is what Scape said in his live stream: while this is still a "beta", we, the people that spent a bunch of money in this game, are the ones footing the bill for these changes.
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Post by BigBear on Jul 13, 2021 21:06:37 GMT -5
So the big question now is is this a good time to clone a bot ?,I was about to clone my Killy,when I read this announcement my first reaction was wait it out and see what the update is like,but with compensation being mentioned is it better to clone now and possibly get some A coins returned ?.Or are Plarium only going to view the compensation as any resources spend after upgrading R6 hmmmmmm.
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Post by Redfiend on Jul 13, 2021 21:15:47 GMT -5
So the big question now is is this a good time to clone a bot ?,I was about to clone my Killy,when I read this announcement my first reaction was wait it out and see what the update is like,but with compensation being mentioned is it better to clone now and possibly get some A coins returned ?.Or are Plarium only going to view the compensation as any resources spend after upgrading R6 hmmmmmm. No way to tell. Part of the problem is how vague they're being about it.
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Post by BigBear on Jul 13, 2021 21:27:42 GMT -5
So the big question now is is this a good time to clone a bot ?,I was about to clone my Killy,when I read this announcement my first reaction was wait it out and see what the update is like,but with compensation being mentioned is it better to clone now and possibly get some A coins returned ?.Or are Plarium only going to view the compensation as any resources spend after upgrading R6 hmmmmmm. No way to tell. Part of the problem is how vague they're being about it. Agree,in the original announcement they brush over the compensation subject,it seems like they don't really know how to tackle that issue.
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Post by punishingcossack on Jul 13, 2021 23:43:59 GMT -5
No way to tell. Part of the problem is how vague they're being about it. Agree,in the original announcement they brush over the compensation subject,it seems like they don't really know how to tackle that issue. I think there's a greater chance that the compensation will not live up to the costs of second copying it. if you're gonna do it tho, take it to 6 star lvl 1 and leave it there for now
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Post by BigBear on Jul 14, 2021 0:52:04 GMT -5
Agree,in the original announcement they brush over the compensation subject,it seems like they don't really know how to tackle that issue. I think there's a greater chance that the compensation will not live up to the costs of second copying it. if you're gonna do it tho, take it to 6 star lvl 1 and leave it there for now That's what I did,took Killshot to level 6 as that bot will stay in my hanger after the changes,I'm not holding much hope of any decent compensation and certainly not the figures I have seen mentioned,but one can live in hope. We may get enough to purchase our first pilot (shudders).
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