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Post by Koalabear on Mar 17, 2023 7:38:22 GMT -5
EMR12 is definitely an option as I do have it at R3. But, only if I get Baron at some point. I have Maverick and Arch Angel and they're already on Panther and Guardian respectively. The problem with EM12 on either Surge or Bastion is that at the range I'll typically engage with either mech, the EMR12 is less effective. At those ranges, with EMR16, I already sometimes get wiped cause what I thought was a surefire one-shot kill turned around and bit me. Sure, two volleys with EMR12 is still more powerful than CB12 so it's still definitely on the radar.
In thinking again overnight, I'm thinking that the JR12 on Bastion is not a bad idea. The minimum range of the JR12 is 16m, and the Bastion's EMP range seems to go out to at least 30m. So, it's feasible. Of course, it'll be a horrible indoor weapon so NL12 is also promising - assuming I invest in all the add-ons that make it viable. The problem with the Nade is that the projectiles are so slow. When I was fooling around in Custom with it, I decided that the best way to use it would be in brawling range or if I'm hitting a further target, it has to be a target that is unaware of what I have. So, as a brawling weapon, it should fit well with Bastion: shield up, step out, EMP, blast and then back into cover. Heck, if the Bastion were a 32EN mech, it'd be a no brainer and I can finally use my GB16 again!
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Post by Koalabear on Mar 20, 2023 8:00:30 GMT -5
Ok, so I have a bit of a dilemma going through my head. Which legendary should I invest my time and resources into?
In my hangar, Panther and Guardian are permanent. They both can counter all the OP legendary stuff so they're not going anywhere. Surge is a beast and it's also not going anywhere.
I have Gatecrasher and Bastion both at R4 now. I have Redox at R3 but I also have like 95 blueprints for Redox. I admit, I picked up the Bastion in a fit of rage and I don't really have a good 12EN weapon doubled to go on it. I have CB12 at R6, and I have Major at R5 and Neymar at R4 but I have no purple or gold damage implant for the CB, so I can't bring it up to the insane damage that the AI has despite the CB getting majorly buffed. The best way to use Bastion is to make sure you can kill your target in the few seconds of EMP you get when they take down your shield.
I know I want to prioritize Gatecrasher because I'm going to fit it with my DL16. It's a fast mech for 32EN and it's ability can be useful for chasing campers out of deep cover and into shallow cover where I can wall-hit them. My dilemma now is do I do Bastion first or Redox? I'd thought Bastion originally because of all the AI Bastions kicking my butt these days but I just don't have decent weapons for it right now. I didn't like Redox at first due to it's speed, but it got a major HP buff and my clan mates were saying that it's a pretty decent mech now and it's ability can do serious damage. I took a quick look at it's stats again and it does 16 km/h which is the same as the Guardian and I've been running the Guardian for a very long time. In fact, the Guardian's slowness is what made me put RG16 on it in the first place as that very slowness makes it a more stable RG platform than Panther for me.
So...I think I'm actually talking myself into working on the Redox... because while EM16 on Panther is OP, I actually miss sometimes because...well just because. And missing with EMs is pretty hard I know thanks to the target assist. I really really want to run GB16 again cause they seemed to have gotten buffed too and I do have the legendary beam pilot (forget her name).
So...what do you all think?
Oh, edit...
I don't intend to permanently shelve my KS and Shadow either. I will organically collect and upgrade the JR12 (yes Helix just came out and I may end up getting that one day). KS and Shadow are basically my fun mechs for CPC. And, the funny thing is, when I was just about to abandon SG8 Shadow completely, I've found that it actually does better against humans than AI. With AI, if you successfully sneak up behind them, they will spin around and erase you immediately. With humans, whether it's due to lag or reflexes, takes them a while to react, and I can usually kill or almost kill them. I say almost cause man, people have super high HP these days and SG8 just doesn't seem to hit as hard. (did they even get bufffed?)
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Post by S1E1 on Mar 20, 2023 12:54:33 GMT -5
My plan is to split the difference and slow walk Bastion and Gatecrasher up to R6, probably hang there a bit and then decide. I have been making a point to build a range of 8 & 12 weapon choices so I can have good options for EN20 mechs. I see where Redox is tempting though. I would like a third EN32 mech myself - was getting close to making it Paragon and then this update :-P. I am skeptical on Redox though - I am not running into folks using them. If you're going to go with one I would say Gatecrasher. You just got Bastion right? So less bps for it. And being a heavy mech, GC's upgrades are cheaper. But it is still early post-update. Definitely consider taking it slow in both and focusing on weapons instead. It sounds like that might be the bigger issue for you overall. Also, you only need to get weapons to R6, not max them.
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Post by Koalabear on Sept 7, 2023 8:36:42 GMT -5
Well, it's been a while since I updated this thread.... This is now my hangar after maxing Eclipse: So, as I mentioned in my other thread, I went with MR12 because I had the gold damage implant and I wanted to use Neymar Jr for his missile damage buff and sprint cool down reduction versus Major for assault weapons and slightly higher HP bump. Even with Neymar, my Eclipse has just over 200k HP. With MR12, it's like running my little itty bitty SG8 Shadow again - which was a hoot, especially against humans (against AI not as much). I've already used my Eclipse to hunt a camping human in TTDM yesterday. It was hilarious to sneak up behind him and nail his HR12 Orion. I even did it twice more as the game went to 3 rounds (I think he's in my friend list so I have to remember to remove him as I don't like playing with campers). As for other weapon choices, I noticed that I have a gold damage implant for NL12 lying around and NL12 and MR12 have similar if not the same magazine damage with NL12 having lower per shot damage. I think if they ever release a legendary Barrage pilot and I get my grubby little hands on it, then I might explore this build. But, when I was mucking around with NL12, I was constantly frustrated by the inconsistent firing arc. There's just no way to really predict how high the rockets will fire. Plus, with how slow they fly, it's impractical to use them for anything but either harassing fire (which doesn't work against AI) or point blank in their face fire. The only real pro the NL12 has over MR12 is the faster reload - which is partially taken away by the slightly longer firing time and the increased change of not killing a healthy target. The only other builds I would seriously consider for my Eclipse are CB12 and EMR12. I will likely explore CB12 first since I have Major decently leveled. I just don't have any gold CB implants unfortunately. Some have suggested CB12 on Surge and I've seen that in action, but I just couldn't love it due to the slightly longer kill time. Plus, I feel due to the Eclipse's longer cloak time and other cloak benefits, it is better served with the CB's longer range so that it can harass and deal decent damage before closing for the kill. It can even pick off low HP mechs. As for EMR12, I'm at R5.6, so just one more level to clone it. I don't have any gold implants for EMR either but I do have the purple one and really, the EMRs do not need a gold damage implant cause two EMR12s (heck two EMR10s too) can single shot kill most mechs. I'll wait to see if I can get Baron though as my ArcAngel is host to RG16 on my Guardian and while Maverick is maxed, I'm not going to invest implant parts on him for now since I'm in no rush to try this build. I just can't get the hang of the EMR delayed firing cause it's not great for firing while moving. Anyway, that's my update and my hangar thoughts for now. I don't intend on getting any new gear that I don't already have. I'm done spending money on this game and will try to coast for as long as possible.
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Post by S1E1 on Sept 7, 2023 11:56:04 GMT -5
Congrats on the maxed Eclipse!
FYI, my EMR12s are at 6.5 and I have a maxed gold damage implant. I use a non-sniper gold pilot though, as I don't yet have Baron. Even with that setup, EMR12 don't take down most of the AI bots I face with a single salvo (Bastion, Brickhouse, Scorpius, Onyx) unless you get them from the rear or possibly the side. Yeah they take out most mechs, just not the ones you end up facing :-( Perhaps when they finally release Baron, a century from now, that will put them over the top on everything but Bastion.
Still effective, especially with alternating fire, just not one-salvo killers. And EMR12 Eclipses are great for hunting human players.
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Post by Koalabear on Sept 7, 2023 15:49:43 GMT -5
Thanks. Hmmm, I do have maxed Maverick. Would that put me over and into the one shot kill category? I do have some implant parts left.
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Post by S1E1 on Sept 7, 2023 19:31:31 GMT -5
Thanks. Hmmm, I do have maxed Maverick. Would that put me over and into the one shot kill category? I do have some implant parts left. No, a gold non-sniper pilot still does more damage than Maverick.
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Post by Redfiend on Sept 7, 2023 22:26:35 GMT -5
Thanks. Hmmm, I do have maxed Maverick. Would that put me over and into the one shot kill category? I do have some implant parts left. No, a gold non-sniper pilot still does more damage than Maverick. How so? legendary is 40% all weapon damage, max maverick would be 48%(25% all, 23% sniper) Using a non-sniper legendary at max would be more for the HP and extra implant slot, but with removal costs, really wouldn't be worth the contradictory kit for 15%hp.
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Post by S1E1 on Sept 8, 2023 9:36:52 GMT -5
No, a gold non-sniper pilot still does more damage than Maverick. How so? legendary is 40% all weapon damage, max maverick would be 48%(25% all, 23% sniper) Using a non-sniper legendary at max would be more for the HP and extra implant slot, but with removal costs, really wouldn't be worth the contradictory kit for 15%hp. You're right. I keep thinking they actually do higher damage, but it's just more HP. My bad.
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Post by Koalabear on Sept 27, 2023 12:52:11 GMT -5
So, I finally did it! This is my scout hangar. It's just over 9k SP and I do notice a difference in the MM from the AI. I'm seeing Killshots and Cheetahs now. This hangar is incredibly fun to play against AI. Against humans, it can be challenging but fun too.
The Tengu is the only mech that I don't have much experience with since I didn't really play it pre Update. I'm tempted to throw SG8 on it and I might if I get my hands on the new legendary CQ pilot and maybe some gold damage implants. But, for now, a single RG16 is pretty effective. No more SSKs but it's hilarious to jump on a red and then blast away. Really wish the jump did EMP instead of just stasis but it is what it is.
As for the DL16 on the Shadow, I think I will work on my DL8 next and get them as close to max as possible and the switch to DL8. Main reason is that shooting while running means I miss often, so the extra shots - albeit weaker shots - will work better on the Shadow.
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Post by Koalabear on Sept 28, 2023 9:16:14 GMT -5
So day 2 of running an all scout hangar. Only change I made was swapping Tengu and Shadow's weapons. Shadow with a single RG16 is a hoot and Tengu with DL16 plays a bit like Redox. TBH, these are the only two big changes from my regular hangar. I'm thinking of keeping KS with HR12 and putting my gold dash damage implant back on. I think I like KS more than Stalker. I maxed Stalker just to try RMs and HR and JRs on it with its ability but TBH, RMs didn't make much difference while JRs take too long to reload and HRs was decent but not really worth the trade off in mobility. I get more side and back hits with KS over Stalker due to it's ability to flank reds.
I'm still planning on working on my DL8 but am in no rush to do it so I won't be buying the Acoins necessary to rank it up to 6. So, I don't know what else to spend my credits on. For now, I'm just buying all the blue implants I can every day to try to rebuild my implant number back to what it was. I suppose I can throw a level at my Bastion and Gatecrasher but TBH, I don't really feel like playing those mechs any time soon. I'm kinda happy with what I have.
I have thought about permanently swapping my Eclipse and Surge weapons. Surge was not bad with MR12 - not great but not bad. Eclipse was a little TOO good with AT12 cause I ended up running out of juice too often. The only thing that interests me is RG12 though but that's 7500 Acoins. Shouldn't take too long with some buying of small Acoin deals but I also don't have enough to rank it to 6 right away to clone it. I see a lot of Eclipses with GB12 though and that's a possibility too I guess. The auto targeting of the GB12 paired with it being a beam weapon that has zero spread would work really well with the Eclipse. Plus, my legendary beam pilot is maxed... hmm...decisions decisions...
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Post by Koalabear on Jan 2, 2024 9:25:13 GMT -5
Ok so I've been playing more and more with NLs and figured I'd give an update to anyone who is still curious about this weapon. So, I don't hate the weapon anymore. But, it's no longer filling the niche I wanted for it either. Basically, here are some of my thought processes... I've been focusing my resources on mechs rather than weapons for a while now, and for mechs, I've been kinda/sorta collecting the older mechs that I never really played with. My appetite for new stuff isn't that great considering I have to level my stuff pretty high for it to be usable, and heavy weapons need to be minimum R6.1 so that I have second copy. So, for my mechs, I have a pretty limited range of weapons I have ready to use. For Aegis, I'd originally thought of CB12, EM12 or DL8/16, but CBs are dead, I can't hit the broadside of a barn with EMs, and DL8/16 while great in CPC isn't that great in TDMs and FFAs. So, I really wanted NL12 to work and I worked at it. I'm actually getting pretty good with it too. It's kinda like a short range RM system that is great at point blank range. My problems now with it though are that it just doesn't work fast enough vs the frenetic pace of most games. For example, if I start off with it, then I fall behind on Control Points. In TDMs, I get out DPS'd by virtually every weapon out there being used actively by AI and humans. The strength of this weapon lies in terrain and you can't always find the right elevated or hilly terrain to make the most of the weapon (unless you camp of course which I hate doing). In CQC encounters, as stated, most other weapons will have much higher DPS, even MRs. This is somewhat mitigated with the Aegis shield and the relatively fast reload of the NL. But, lately, the Aegis shield isn't holding up as much due to MGs and SRs. I've even tried the NLs on Surge again since I had some success with it and put the ATs on Aegis. Tried for a few games but just can't shake my reflexes so this set up doesn't work for me. I've even splurged on Baron and got him decently leveled. I don't have gold EM implants so I have to make do with the purple ones, but really at the end of the day, implants don't help if I can't it anything... Still, for some CPC games, I can hit well enough to squeak a win - if my AI teammates don't suddenly get lobotomies that is. DL8/16 just lacks punch for a tank. I have my DL16 maxed and my DL8 almost maxed but while this combo works great for mid range combat, for a tank in CQC it doesn't quite have the oomph... I think my plan is to use EM12s on the Aegis for CPC games and then switch to MR12 for TDM games. NLs will come out occasionally for some games when I get frustrated with EMs. I've got enough Acoins now to pick up Orion. I've always wanted to try this mech out. I don't have enough bps to max it though. I only have about 146 bps and it comes at a R4, which means I have to rank it up twice. So, if/when I pick it up, it's another long road to maxing it. I think it's ability will synch nicely with EMs so I'm looking forward to that. I'm still a horrible sniper though so we'll see how long that lasts. But, I'm thinking the Orion will do well with either DL or NL.
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Post by OU812? on Jan 2, 2024 12:33:35 GMT -5
Ok so I've been playing more and more with NLs and figured I'd give an update to anyone who is still curious about this weapon. So, I don't hate the weapon anymore. But, it's no longer filling the niche I wanted for it either. Basically, here are some of my thought processes... I've been focusing my resources on mechs rather than weapons for a while now, and for mechs, I've been kinda/sorta collecting the older mechs that I never really played with. My appetite for new stuff isn't that great considering I have to level my stuff pretty high for it to be usable, and heavy weapons need to be minimum R6.1 so that I have second copy. So, for my mechs, I have a pretty limited range of weapons I have ready to use. For Aegis, I'd originally thought of CB12, EM12 or DL8/16, but CBs are dead, I can't hit the broadside of a barn with EMs, and DL8/16 while great in CPC isn't that great in TDMs and FFAs. So, I really wanted NL12 to work and I worked at it. I'm actually getting pretty good with it too. It's kinda like a short range RM system that is great at point blank range. My problems now with it though are that it just doesn't work fast enough vs the frenetic pace of most games. For example, if I start off with it, then I fall behind on Control Points. In TDMs, I get out DPS'd by virtually every weapon out there being used actively by AI and humans. The strength of this weapon lies in terrain and you can't always find the right elevated or hilly terrain to make the most of the weapon (unless you camp of course which I hate doing). In CQC encounters, as stated, most other weapons will have much higher DPS, even MRs. This is somewhat mitigated with the Aegis shield and the relatively fast reload of the NL. But, lately, the Aegis shield isn't holding up as much due to MGs and SRs. I've even tried the NLs on Surge again since I had some success with it and put the ATs on Aegis. Tried for a few games but just can't shake my reflexes so this set up doesn't work for me. I've even splurged on Baron and got him decently leveled. I don't have gold EM implants so I have to make do with the purple ones, but really at the end of the day, implants don't help if I can't it anything... Still, for some CPC games, I can hit well enough to squeak a win - if my AI teammates don't suddenly get lobotomies that is. DL8/16 just lacks punch for a tank. I have my DL16 maxed and my DL8 almost maxed but while this combo works great for mid range combat, for a tank in CQC it doesn't quite have the oomph... I think my plan is to use EM12s on the Aegis for CPC games and then switch to MR12 for TDM games. NLs will come out occasionally for some games when I get frustrated with EMs. I've got enough Acoins now to pick up Orion. I've always wanted to try this mech out. I don't have enough bps to max it though. I only have about 146 bps and it comes at a R4, which means I have to rank it up twice. So, if/when I pick it up, it's another long road to maxing it. I think its ability will synch nicely with EMs so I'm looking forward to that. I'm still a horrible sniper though so we'll see how long that lasts. But, I'm thinking the Orion will do well with either DL or NL. Thx for sharing. Did the success with NLs depend of the speed of the mech? How were they with speedy mechs? I’ve never tried NLs, but I’ve been curious lately. You’ll love the Orion when you get it. It’s a fun and effective bot. I pilot mine with the Brazilian for the extra foot speed. It’s currently armed with MR12s, but I’m looking forward to using RG12s sometime this year. I’m with you, BTW. Horrible with EMRs. Recently tried practicing with ‘em MM just wasn’t having it.
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Post by S1E1 on Jan 2, 2024 12:58:38 GMT -5
Nice breakdown. I've put my NL12 on hold til the gold barrage pilot comes out for A-Coins. I imagine by then, there will be a legendary barrage weapon but we'll see. Have you tried them in Eclipse? An old clan mate of mine like that combo back in the day. I could see RG12s being a nice weapon for Aegis. Could be worth swapping them and trying it out.
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Post by Koalabear on Jan 2, 2024 13:20:59 GMT -5
I have tried NL12 on Eclipse and didn't like it. Firing while moving fast with NLs is a guaranteed miss for most of the barrage. For NLs, you kinda have to be still and try to lead your target as much as possible.
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Post by reconnecting on Jan 3, 2024 15:53:37 GMT -5
I have tried NL12 on Eclipse and didn't like it. Firing while moving fast with NLs is a guaranteed miss for most of the barrage. For NLs, you kinda have to be still and try to lead your target as much as possible. I'm working on the barrage weapon achievement for Eclipse using a single NL10. It gets a good amount of kills at close to mid range (50m?). And it's a fun combo imo. Longer range attacks aren't very effective or accurate. But they are good for harassing mechs hiding behind objects. So try closer enemies and your results will improve. ;-)
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Post by Koalabear on Jan 3, 2024 20:53:41 GMT -5
I have tried NL12 on Eclipse and didn't like it. Firing while moving fast with NLs is a guaranteed miss for most of the barrage. For NLs, you kinda have to be still and try to lead your target as much as possible. I'm working on the barrage weapon achievement for Eclipse using a single NL10. It gets a good amount of kills at close to mid range (50m?). And it's a fun combo imo. Longer range attacks aren't very effective or accurate. But they are good for harassing mechs hiding behind objects. So try closer enemies and your results will improve. ;-) I don't really pay a lot of heed to the achievements. I should but I like the way I play too much. RGs are my fave weapon on the Eclipse because it maximizes the Eclipse's potential: strike hard and fade away into the night...ok that's from TMNT but you get the idea! With the RGs, I can engage at almost all ranges with no damage decrease and I've taught myself to shoot while running so I don't stop and aim like I do with EMs.
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Post by Koalabear on Feb 1, 2024 10:08:09 GMT -5
So, I ended up getting a second hangar cause I was getting tired of swapping out weapons and mechs for various things. But...I've got it down to a science as the only thing I really change is the weapons on my Panther. I put on EM16 when I want to practice and when I want to get those 10 pilot marks that I usually miss out on.
Without a pic, my main hangar is now:
KS or Redeemer with HR12 - Stefania is maxed and HR12 is at 6.3. Aegis with DL8/16 - all maxed Eclipse with RG12 - RG12 at 6.3 (or 4?) Arch Angel is maxed. Surge with AT12 - all maxed Panther with GB16 or EM16 - all beam related gear is maxed and Baron and EM16 still have a ways to go. Sometimes I'll throw RG16 on for TDM or FFA matches with a maxed Maverick.
I've been playing around and trying to come up with a purpose for my second hangar. I did the light mech hangar for a while but light mechs, even maxed, do not do well in matches when your overall SP goes higher than a certain number. I'm still experimenting to see what that number is. I do see AI mechs with non-maxed gear, but heck even with maxed light mechs, non-maxed gear is enough to one shot kill you. I even tried a couple of games with just Tengu with SG8 and Shadow with DL8 to see how that would go. SP was under 3k with just these two and I meched out about halfway through the match.
So, I don't really know what I'm gonna do with my second hangar. I'm tempted to rebuild my RG16 Guardian back to it's former glory. I have the system crash range gold implant and the purple width implant before and it made the Guardian amazing in brawls. But, I need the RG damage and reload implants too, so that means I'll either have to wait for another legendary pilot, strip down Baron and make him a RG pilot, or just run with Maverick and use only 3 implants and have to figure out with implants I'm sacrificing.
Another thought... I now have all 3 spider mechs and if they come out with 2 more, I can build a spider mech hangar. That would be pretty cool except I'd been focusing too much on heavy EN weapons that I don't really have good 8EN weapons. I have DL8 maxed, SG8 decently leveled, JR8 decently leveled and that's about it. I do have CG8 but don't know if I really want to commit to that since leveling anything legendary will sharply increase my overall SP. Up to now, my tactic was to just single heavy guns.
Anyway...enough rambling...sorry...just trying to organize my thoughts...
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Post by Koalabear on Feb 2, 2024 9:30:19 GMT -5
Quick note... new spider mech just announced! This one can teleport...and I LOVE the idea of teleport! One more spider mech and I can build a spider mech hangar!
Nevermind... Seeker is a "floaty".... I saw the pic wrong!
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Post by reconnecting on Feb 4, 2024 18:05:37 GMT -5
Koalabear My first hangar I use for tournament or 5v5 mostly. My second hangar has mechs going for achievements or occasionally a cpc hangar to capture control points for the weekly 200 acoins. Nomad and Vortex do most of the captures these days. That hangar is very low sp, under 2000.
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Post by S1E1 on Feb 7, 2024 20:38:37 GMT -5
I have my 2nd hanger set up for squad matches. It's useful, because I can just click on it when I get an invite and I am immediately ready to face a 5-player human team. For instance, I rarely play my Bastion when solo, but I have Bastion DL-12 as my fifth squad bot, which can be a real 「illegitimate child」 to deal with in a full squad.
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Post by Koalabear on May 8, 2024 7:13:45 GMT -5
Just a couple of quick thoughts...
Nades work really well on Eclipse. RG12 are amazing on Surge. MR12/8 are actually decent on Seeker.
Can't wait to max Seeker now and try Nades and MR12 on it!
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Post by Koalabear on Jul 23, 2024 8:19:18 GMT -5
Ok, I think I'm a little torn. Here's my hangar right now: Aegis NL12 Eclipse DL8/16 Stalker HR12 Panther GB16 Surge EG12 So...I'm undecided right now if EG12 is really better than AT12. I did pick up the gold implant for AT damage but as OU812? pointed out, it's got an itsy bitsy magazine and it's effectiveness is very situational. For example, it really hard to use AT against a cloaked Eclipse, whereas with EGs, I just blast away in the general direction. I used to have EG12 on my Seeker but the mods have pretty much killed this mech when fighting against AI. It's still got some utility against humans but AI still vastly outnumber humans in this game. What would you guys do? I don't have many other useable EN12 weapons so I do know I have to bite the bullet and get something. I'm leaning towards Pod Guns due to their range and fire and reload speed. I feel that the type of weapons this new era is pushing is weapons that have the ability to wear down targets at range but still have enough punch for close encounter coup de grace. Anyway, the Stalker is replaceable. I'm pretty much just messing around with this hangar. Aegis, Eclipse and Panther have shown their strength and Surge as well once I figure out what weapon to use on it. My problem is that I don't have another mech that has the ability to close in order to maximize the AT or the EG. I don't have Nomad and now I'm thinking I probably should get it. So, what would you guys put on the Surge? AT12 or EG12? For my HR build, would you guys keep Stalker with HR12 or use Guardian, Redox or Paragon with HR16? What mech works great with Pod Guns? I'm thinking Bastion at this point as I'm gonna need to be able to survive some exposure. I'm also thinking of getting Disrupter 16 since it's older and achievable with in-game resources and it could revitalize my Guardian.
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Post by OU812? on Jul 23, 2024 9:47:38 GMT -5
Ok, I think I'm a little torn. Here's my hangar right now: Aegis NL12 Eclipse DL8/16 Stalker HR12 Panther GB16 Surge EG12 So...I'm undecided right now if EG12 is really better than AT12. I did pick up the gold implant for AT damage but as OU812? pointed out, it's got an itsy bitsy magazine and it's effectiveness is very situational. For example, it really hard to use AT against a cloaked Eclipse, whereas with EGs, I just blast away in the general direction. I used to have EG12 on my Seeker but the mods have pretty much killed this mech when fighting against AI. It's still got some utility against humans but AI still vastly outnumber humans in this game. What would you guys do? I don't have many other useable EN12 weapons so I do know I have to bite the bullet and get something. I'm leaning towards Pod Guns due to their range and fire and reload speed. I feel that the type of weapons this new era is pushing is weapons that have the ability to wear down targets at range but still have enough punch for close encounter coup de grace. Anyway, the Stalker is replaceable. I'm pretty much just messing around with this hangar. Aegis, Eclipse and Panther have shown their strength and Surge as well once I figure out what weapon to use on it. My problem is that I don't have another mech that has the ability to close in order to maximize the AT or the EG. I don't have Nomad and now I'm thinking I probably should get it. So, what would you guys put on the Surge? AT12 or EG12? For my HR build, would you guys keep Stalker with HR12 or use Guardian, Redox or Paragon with HR16? What mech works great with Pod Guns? I'm thinking Bastion at this point as I'm gonna need to be able to survive some exposure. I'm also thinking of getting Disrupter 16 since it's older and achievable with in-game resources and it could revitalize my Guardian. I’d suggest the EG Surge over the AT. You could always bring the ATs out for specialization sprees or to change things up, the challenge, etc. but the EGs would be far less situational and have less of the ammo problem ATs have. I’ve seen PG Bastions put to good use by AI and players. Not a bad call. Otherwise, you could place those on your eclipse and slide your DLs to your Stalker. But I’m still a DL Stalker hooligan. and the fact that mechs have layers now like onions do makes DLs seem buffed. I understand it’s a glass cannon and the lock-on feature for DLs can be maddening. Especially on tourney maps like today’s where you can’t quite get that angle. If the DL Stalker is long in the tooth the HRs are good. Possibly the best place for HRs in the MOD meta. (I think we’re gonna see more artillery stalkers at some point. ) I’ve seen some stellar Disruptor Guardian ( and Gatecrasher) play by players recently. Really made me wish I’d had a Guardian myself. At EN16 Disruptors are dangerous and peel layers off mechs well. Surprised we don’t see more people using them or YouTube influencers suggesting them to the budget minded. Happy hunting KB!
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Post by Koalabear on Jul 23, 2024 10:05:53 GMT -5
Thanks OU812?! I just threw EG12 on my Eclipse and remember how darned fun this build is, especially on the smaller tight maps! Even on larger maps it can be useful as you can use the cloak to sneak behind enemy lines. I'll keep playing and see what I like. I still like the AT on Surge because with Surge, I have time to line up my shooting because of the Surge's EMP. On the Eclipse, engagements at CQC is very frenetic so the EG12 fits really well. Plus, I'm not sure, but I think alternating fire does strip more layers away. More experience and experimentation are necessary though. On another note, does anyone know if these shields regenerate?
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Post by ahmetkocyigit201 on Jul 23, 2024 12:20:04 GMT -5
Random im srry but is MA worth starting? I like robot games especially War Robots
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Post by OU812? on Jul 23, 2024 12:57:05 GMT -5
Random im srry but is MA worth starting? I like robot games especially War Robots Welcome to the forums. I’ve been playing since the development days and I’d still say ‘yes’ with some caveats. MA has traditionally been balanced( a plus) but it’s recently been getting away from that which is frustrating some players. They don’t hard nerf stuff like pixonic, but slightly better content comes out that essentially ‘soft’ nerfs previously released content. The game does evolve at a slower pace than Pix, which I appreciate. FTP players get pretty frustrated because it seems a lot of content is behind paywalls, which is true. And it seems to take ages for a lot of content to become accessible to FTP. On the other hand Plarium offers some good deals if you’re patient and ignore the ridiculous ones. For example, the Redeemer, which is a pretty solid bot, is on sale for $1.99 today. There’s a great database by the community posted above the MA forum topics that is extremely useful and there’s really knowledgeable players here that can answer your questions. A new feature that goes on mechs called MODs was literally released days ago so there’s some meta shifting going on that we’re all just tying to figure out. If you start up there’s a derby on that’ll score you some resources for free MODs. (You might have to be at a certain level for that though. 🤔 ) Scape211, Mayer, and RuFFles are great YouTubers to check out for info or if you’re just curious. One last thing. My understanding is that Matchmaker is designed to keep you around a 50% win rate with some swings in there. I imagine it’s to encourage sales of what Plarium is pushing at the moment. You’ll get matches that are made-to-lose or -made-to-win from time to time if not frequently some days.It’s always a good thing to remember. Plarium isn’t PIxo-manipulative but they aren’t innocent either. I deal with it by just finding my fun, strategy and teammate-wise. On the plus side MA matches are very brief compared to War Robots. Frustrations are usually brief. Hope this helps. All right everyone, what’d I leave out?
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Post by Koalabear on Jul 23, 2024 13:22:18 GMT -5
Random im srry but is MA worth starting? I like robot games especially War Robots I've literally tried all the mech games in the Play Store and because there's nothing better, I'm still here playing MA. I started playing 4 years ago when it was still in Beta and started a thread here to let my fellow forum members know. We had enough people frustrated with War Robots that they jumped on the MA bandwagon. Ironically, I first found out about MA from an ad while playing War Robots! TBH, I don't know if its worth starting. If you are a F2P player, you will get frustrated. But, if you're just a casual gamer, you can still have fun. For me, the introduction of the Mods has me questioning how much longer I'll be playing this game. The multi layer shield that they implemented is basically Mk2 and Mk3 of War Robots so Plarium is definitely heading in the same P2W direction of War Robots. Still, I do still enjoy the fast pace of this game as opposed to other mech games. I'd say it's somewhere between a FPS and War Robots in terms of game pace and it certainly adds to the skill element of the game.
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Post by ahmetkocyigit201 on Jul 23, 2024 13:48:50 GMT -5
Random im srry but is MA worth starting? I like robot games especially War Robots Welcome to the forums. I’ve been playing since the development days and I’d still say ‘yes’ with some caveats. MA has traditionally been balanced( a plus) but it’s recently been getting away from that which is frustrating some players. They don’t hard nerf stuff like pixonic, but slightly better content comes out that essentially ‘soft’ nerfs previously released content. The game does evolve at a slower pace than Pix, which I appreciate. FTP players get pretty frustrated because it seems a lot of content is behind paywalls, which is true. And it seems to take ages for a lot of content to become accessible to FTP. On the other hand Plarium offers some good deals if you’re patient and ignore the ridiculous ones. For example, the Redeemer, which is a pretty solid bot, is on sale for $1.99 today. There’s a great database by the community posted above the MA forum topics that is extremely useful and there’s really knowledgeable players here that can answer your questions. A new feature that goes on mechs called MODs was literally released days ago so there’s some meta shifting going on that we’re all just tying to figure out. If you start up there’s a derby on that’ll score you some resources for free MODs. (You might have to be at a certain level for that though. 🤔 ) Scape211, Mayer, and RuFFles are great YouTubers to check out for info or if you’re just curious. One last thing. My understanding is that Matchmaker is designed to keep you around a 50% win rate with some swings in there. I imagine it’s to encourage sales of what Plarium is pushing at the moment. You’ll get matches that are made-to-lose or -made-to-win from time to time if not frequently some days.It’s always a good thing to remember. Plarium isn’t PIxo-manipulative but they aren’t innocent either. I deal with it by just finding my fun, strategy and teammate-wise. On the plus side MA matches are very brief compared to War Robots. Frustrations are usually brief. Hope this helps. All right everyone, what’d I leave out? Gotcha im downloading thanks even writing that much
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Post by Koalabear on Jul 30, 2024 9:35:58 GMT -5
So, this is my current hangar that I've landed on after playing around. I haven't used my accumulated mods yet as I'm still trying to decide how to use them. When I do use them, I think I will prioritize mechs that don't currently have a shield first. The only things I would change in this hangar as I play is to take out the Seeker and throw in a HR build of some sort for days when I'm playing strictly CPC. Other than that, I would throw EG12 on the Eclipse for FFA games. I really really hate that my RG builds are next to useless, especially since I'd acquired pretty good skill with them. On the Eclipse, I would regularly fire while running and still be able to score most of my shots. Oh well...with this hangar, I can be somewhat lazier with my aim, so there's that at least! I'm still debating which HR build to run on a regular basis. While I liked the HR16 and recently did throw a lot of resources at it, I don't really have a good well protected 32EN mech for it. I used to run it on Panther, but Panther is just so much better as a GB16 mech. I have run it on Paragon and Guardian and while both mechs have their pros and cons, the Guardian slightly edges out the Paragon and I'm seriously starting to consider stripping my modules from my sniper pilot and putting them on Stefania. If I beef the Guardian up somewhat with mods, then it would be a really good HR16 build. Thing is, Gatecrasher would also be a decent mech for HR16 and mine is close to maxing. I also have Redox, but it's slowly rusting away. In today's meta of mods, there really isn't that much difference between the HR16 and HR12 anymore - especially when you factor in the fact that I have more maxed 24EN mechs than I do 32EN mechs, so I have more options to explore. For example, Stalker with HR12 will approach if not surpass the HR16 in pure damage numbers and mechs like KS and Redeemer will give me unparalleled mobility and agility vs my 32EN mechs. With the advent of the Canopy Shield, trying to kill a red with guided missiles with either HR12 or HR16 has similar total time to kill and similar frustration levels. When looking at death from above options, the NL series actually does better than the HR thanks to the quicker reload, splash and not waiting for a lock on. As for next weapons, I'm a bit torn. I really want the Pod Gun, but it's still new so still priced out of sight for me. I'm thinking of the Minigun now and maybe finally maxing my Bastion but I'm tired of spending money on this game. I think I'm gonna do my best to coast for as long as possible with what I have and if I spend money, it would be for any mod deals as they become available. If I don't need to rank things up anymore, then I won't need to buy as many Acoin bundles anymore either.
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