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Post by Koalabear on Aug 10, 2021 11:39:18 GMT -5
Well, I just cloned my SB16 today...but still haven't maxed either my Guardian or Panther, so the second one will sit spare for now. My upgrade plans are basically level anything that I have BPs and credits and A-coins for...
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 10, 2021 11:54:17 GMT -5
Well, I just cloned my SB16 today...but still haven't maxed either my Guardian or Panther, so the second one will sit spare for now. My upgrade plans are basically level anything that I have BPs and credits and A-coins for... Yeah I cloned mine too right after the change, in preparation for this...
If you want to try a few builds out until you get one maxed... I had a little fun with SB16 + Carb 12 and SB16 + LA 10 while testing some of the higher EN builds. They definitely take a bit to get used to... selective fire being super important and all... but in the right context, they were pretty good. Not OP, but versatile and capable of decent area denial in squad TDM scenarios. Solo... with Blues going from Potato to Skynet to the occasional real player, they weren't consistent... but I never had a lower K/D ratio than 4:1 with them... so not bad, either way.
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Post by Koalabear on Aug 16, 2021 7:50:38 GMT -5
Well, I'm trying to ween myself off my cloned Panther. Shouldn't be too hard since I don't use it that often, but playing it was SB12/16 has been fun. With Global launch here, I'm now focused on what my 5th mech will be in my hangar. Leveling up my Jugg seems to be the best no-brainer move since its my next highest level mech. But, I really dislike tank-play. Leveling up my Ares is also not a bad idea since high level Ares are now a major PITA for my JR6 Shadow. A Thanos build on either tank would be freaking awesome. Heck, any 24EN combo build would work wonders on either mech. Plus, if I do my Ares, I can finally do those specialization events that feature the Ares instead of always sitting those out.
Or, I can level up my Zephyr. I haven't run this mech in a long time and I'm seeing literal hordes of them out there right now. One Zephyr isn't much of a threat but two or three together? You ain't moving an inch until your mech dies. At maxed 24EN, I'm thinking that MR8/RG16 will be able to take on just about anything that it catches with its EMP.
My last option is my MD. It can be fun to always get that Gold medal for repairs but I've never really taken this mech seriously. It can be fun and it works well with JR6 and if I max it to 16EN, I would probably run dual MR8. But, I've already got one light mech in my hangar, and I don't really think I need two.
IDK, last week I was all gungho about leveling my Zep, but now, after writing this and reading it over, I'm kinda leaning towards Ares because it's shield now works like Jugg's old shield, and it's faster with a bit less HP. And, I'm thinking that once maxed, I'm most likely gonna run it with dual CB12 and it'll finally be the tank it was always meant to be.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 12:44:00 GMT -5
Well, I'm trying to ween myself off my cloned Panther. Shouldn't be too hard since I don't use it that often, but playing it was SB12/16 has been fun. With Global launch here, I'm now focused on what my 5th mech will be in my hangar. Leveling up my Jugg seems to be the best no-brainer move since its my next highest level mech. But, I really dislike tank-play. Leveling up my Ares is also not a bad idea since high level Ares are now a major PITA for my JR6 Shadow. A Thanos build on either tank would be freaking awesome. Heck, any 24EN combo build would work wonders on either mech. Plus, if I do my Ares, I can finally do those specialization events that feature the Ares instead of always sitting those out. Or, I can level up my Zephyr. I haven't run this mech in a long time and I'm seeing literal hordes of them out there right now. One Zephyr isn't much of a threat but two or three together? You ain't moving an inch until your mech dies. At maxed 24EN, I'm thinking that MR8/RG16 will be able to take on just about anything that it catches with its EMP. My last option is my MD. It can be fun to always get that Gold medal for repairs but I've never really taken this mech seriously. It can be fun and it works well with JR6 and if I max it to 16EN, I would probably run dual MR8. But, I've already got one light mech in my hangar, and I don't really think I need two. IDK, last week I was all gungho about leveling my Zep, but now, after writing this and reading it over, I'm kinda leaning towards Ares because it's shield now works like Jugg's old shield, and it's faster with a bit less HP. And, I'm thinking that once maxed, I'm most likely gonna run it with dual CB12 and it'll finally be the tank it was always meant to be. That's tough... I have all of those except the Jugs at 6.1 but I sure don't know what I would choose to max... I mean... all have their uses and are worth having in rotation.
I think most folk, at least that have been through Beta, would say Zep. It is VERY useful in many circumstances. However, I only really like it on smaller maps. I prefer Ares or MD over Zep on med to large maps, but I don't think they are better... it's just a preference.
I will say that MD continually surprises me in how long I can keep it alive. Even not focusing on my own health and just trying to keep tanks alive, I can easily stay in the whole match, for better or worse. It has a nice chunk of HP to begin with, and being able to heal it up, over and over, has a definite advantage. That said... only 14 EN at 6.1 limits your options, and even 16 at 6.7 doesn't really scream "MUST HAVE" to me. IDK...
I know what I am doing... right now, is sticking with 6.1 except for KS and Guardian, each of which I am getting (or have) to 6.4. Then I will decide whatever else needs some HP and/or ability stat increase, and go from there. I can't set in stone my final 5, yet, because I just don't know. I like variety too much, I guess.
Let me flip it on ya, which mech would you least miss if you never played it again? Don't choose that one Narrows it down a little, at least!
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Post by Koalabear on Aug 16, 2021 15:02:43 GMT -5
That helps a little. But...
I would not miss any of the mechs I mentioned because I haven't played any of them in a while. I too only like Zephyr on smaller maps. It's just too squishy on large maps and is hard to get into position, so it's really only good to pop into a friendly beacon.
This morning I was leaning towards Ares, and this afternoon I'm leaning towards Zephyr again...
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2021 15:35:29 GMT -5
That helps a little. But... I would not miss any of the mechs I mentioned because I haven't played any of them in a while. I too only like Zephyr on smaller maps. It's just too squishy on large maps and is hard to get into position, so it's really only good to pop into a friendly beacon. This morning I was leaning towards Ares, and this afternoon I'm leaning towards Zephyr again... I hear ya... I think that is why I am sticking with 6.1, for now, as it is a good spot for any of those unsure mechs... and lets you focus on maxing, even incrementally like I am doing, the mechs you are sure about.
I think the only thing that would push me to do Zep is if I committed it to RG + MR8. I would run that build on any map with the Zep. Otherwise... yeah, I'm sorta in the same boat.
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Post by A.c.r.u.x. on Aug 16, 2021 17:21:06 GMT -5
Be different go cheetah
I keep leaning towards getting a redox now.. but I'm acoin poor again atm.. went through 15k pretty fast.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 17, 2021 7:45:58 GMT -5
Be different go cheetah I keep leaning towards getting a redox now.. but I'm acoin poor again atm.. went through 15k pretty fast. I actually broke and got one (Redox*) a week or two ago. It's enjoyable on the right map or with the right build (which is the biggest problem for me, I tend to outfit Guardian and Panther with the best I have.)
Definitely has its strengths... a bit slow and weak as we knew... but in the right context it can cause a lot of hate and discontent.
That said, I have MD in my hangar in its place, atm. I will still use Redox... but it's not like KS or Panther or Guardian for me. I have seen some folks that absolutely rock with it, though, and use it almost every match.
*Poke-mech syndrome is in full effect!
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Post by Danny Linguini on Aug 23, 2021 16:08:27 GMT -5
So I’m messing around with stuff, trying to get the most out of each mech with whatever I’ve got hanging around, I decided to try one of the ultimate troll builds: RM8+12 on the Killshot. I’m kinda terrible with any kind of regular guns on it, so I figured what the hell. In my one and only game for today, I got 5 kills and #1 MVP with it. And then I said screw the single mechs, I’ve got two panthers now, so dammit I’m gonna use them. Got SB16+12 on one, RG+LA10 on the other. Also Guardian with 2x CB12k’s, and Lancer with javs rounding it out. Had just medium luck with the RG build, but the SB build was a good bit of fun. For one game, anyway.
I definitely need to build my friends list back up again, cos these solo games SUUUUUCCCCKKKKKK.
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Post by Koalabear on Aug 26, 2021 15:19:59 GMT -5
For KS, RM12 with MR8 works really well.
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Post by Koalabear on Aug 30, 2021 8:32:05 GMT -5
So, this is my hangar now. I gave up on the Zep when I ran out of blueprints and can't get it past 20EN. So, I decided to run my second Panther right up to the moment they take it away. I've decided I really like these weapon builds. RG16/RM12 on the Panther works really well in both TDM and CPC games on most maps. RM12/MR8 KS also works well in both these modes. SB16/CB12 is a killer combo on just about any mech that can carry it. RG16/LA10 is a mainstay but I may switch to RG16/CB12 for more versatility. And of course, Shadow with JR6 is still perma welded to my hangar. I think my plans have changed to simply which mechs can carry the weapon builds that I want to run. I could get the Redox but that would wipe out my A-coin stash in a flash and I've been nursing that for a while now. No, I'm thinking of either upgrading the Paragon or the Arachnos at this point. I would basically upgrade one of them up to 28EN capacity and run them as a RM12 build of some sort - either pure RM12 or in combo with the SB16. I have all these high end weapons but not enough EN capacity to run them all. I almost went the AT10 route, but with all these new human players, I've decided that I really don't want to get into 30m range unless I absolutely have to.
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Post by S1E1 on Aug 31, 2021 17:42:00 GMT -5
I don't think I've ever posted my hangar in this thread before, usually because I switch it up so much. But I have been playing this one so much I realized I had to save a snapshot before I lose the second Panther. I got my second copy only 1-2 weeks before they banned clones and it's been in my hangar ever since. Just love the speed. Mainly I have been playing them split between MR8 and LA10 as shown. Mech stats are: Panther (6.3), Killshot (6.3), Guardian (6.2), Zephyr (5.1). Ran out of bps for everything but the Zeph which I'll take to 5.7 soon. Also have a 5.1 Lancer and 4.7 Ares. I sub in the Lancer sometimes for CPC, but the main issue is I really only can run Javs on it, so I prefer the Zeph because it can halt an enemy advance and then charge. Weapons are: RG16 (6.3), CB12 (6.3), LA10 (6.2), MR8s (5.7), CB8s (5.7), SB16 (4.7)
Also have Jav6s (5.2), LA8s (4.7) and a single RM12 (5.2) that I am now starting to level up more to double. Overall I loathe Rocket Mortars so I barely run it, although the Jav6/RM12 combo on a Killshot is alright. I didn't have a good close quarter setup for my Killshot for a longtime so I am enjoying being able to run CB12/8 on it now. Also because I usually drop the Panthers first in tourney, I like having KS in a brawl configuration for dropping last minute or when I need to go all wrecking ball on a particularly problematic opponent.
The plan has been take RM12 to 6.1, then upgrade the Zeph and Jav6s to 5.7 and figure out my next move. But I am getting tempted to just focus and grind out the A-Coins for CB10s and then Arc 10s after that. I know I'll probably be running Zephyr and eventually Ares in the 5s or low 6s for some time. So that means I need more EN10 weapons and I am thinking better to get them now. I don't like the thought of a big A-Coin acquisition hanging over me forever which is why I am tempted to get the CB10s before I grind for the Arcs, even though Arcs are really supposed to be good (and would be something new). But that Carb10 thing has just been on my list so long it's really beginning to itch my brain, you know? Anyway, I'll see how productive this tourney and the next Vault Blitz are in terms of A-Coins and then decide.
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Post by Koalabear on Sept 1, 2021 7:50:44 GMT -5
Today, I'm actually tempted to get the Redox... just because it already comes upgraded. But...Paragon is still cheaper over all in terms of A-coins to upgrade, has higher HP and more speed. Hmm.... still bouncing around thoughts in my head. Ultimately, the compensation we get for losing our clones will likely be the deciding factor.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 1, 2021 10:54:54 GMT -5
Today, I'm actually tempted to get the Redox... just because it already comes upgraded. But...Paragon is still cheaper over all in terms of A-coins to upgrade, has higher HP and more speed. Hmm.... still bouncing around thoughts in my head. Ultimately, the compensation we get for losing our clones will likely be the deciding factor. I ended up getting the Redox. I don't regret it because I had low expectations to begin with, but I really don't find it worth the A Coins it costs. So far, the best build (other than RM 12s) that I had success with was CB 12 x 2. Using the ability does make a difference in a lot of cases... but I just don't think it's worth 9k ACoins at this time. It is definitely squishy.
I am rolling with both Panthers right now, too. Man I love the Ice Kitty! I just put it back in and damn it surprises me, even with the low engagement times that have become the norm. Extending those engagement times is exactly what that build does and KSs and Shadows that get in my LoS tend to die, either from me or from someone that takes advantage of the Stasis effect.
The MD gets traded out with the Zep, depending on the map. Today's is just too open for Z.
Panther 1 = 6.1 | SB 16 + SB 12, (both at 6.1)
Guardian = 6.2 | RG 16 (6.2) + RM 12 (6.1)
MD = 6.1 | Jav 6 x 2 (6.1)
Killy = 6.4 | MR 8 (6.2) + CB 12 (6.1)
Panther 2 = 6.1 | RG 16 (6.2) + LA 10 (6.1)
The Zep that gets rotated out with the MD is 6.1 with Arc 10 (6.1) + MR 8 (6.2)
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Post by Koalabear on Sept 6, 2021 10:38:58 GMT -5
So, we got compensated today and lost our clones. I immediately brought my Paragon to R6 but stopped there as all I really needed right now was a replacement for my Panther. Yeah, I could have just gotten the Redox and had plenty left over, but I decided I liked the Paragon's handling characteristics over the Redox's ability Besides, the Milspec skin for the Paragon is pretty sweet. Another update...I did R5 my MR8 finally too as others have suggested and wow what a difference! The numbers for the splash radius increase didn't seem much but in practice, it makes a huge difference. I'm landing more hits with the missiles and hitting multiple mechs is way easier too. So, I'm no longer a doubter of ranking up the MR8.
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Post by Koalabear on Sept 7, 2021 7:19:25 GMT -5
So, just realized that I couldn't have maxed my Paragon even if I'd wanted to. I'm down to 1k blueprints and the next level up is over 500 bps. Sheesh...
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Post by Danny Linguini on Sept 7, 2021 7:46:10 GMT -5
So, just realized that I couldn't have maxed my Paragon even if I'd wanted to. I'm down to 1k blueprints and the next level up is over 500 bps. Sheesh... I just pushed mine up to 6.1, and the one game I pulled it out I might be kinda liking the build. On certain maps, anyway.
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Post by Koalabear on Sept 7, 2021 8:23:18 GMT -5
IDK, I kinda like the Paragon now. It's just a basic straight forward mech. No magic powers, and you can use it's ability in conjunction with the regular sprint for a super sprint, or basically give yourself two regular sprints. At max HP, it basically becomes a pseudo tank.
I'm gonna try to coast again with the resources I've got. At least until they release more new content. Not really looking forward to new mechs now that I've got my line up of mechs all set. I'm more interested in different weapons now.
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Post by reconnecting on Sept 7, 2021 14:17:38 GMT -5
With my new cache of resources from compensation and Vault blitz I can get the Railgun sooner rather than later. I tried sniper weapons ie Longarms the last couple days and did okay ish. I'm still not one hundred percent sure it is worth that pile of resources. So I shall research YouTube etc to see. Another choice is to clone SB 16 though I have SB 12 too. Or buff the hp on my bots. MR 8s and Jav 6s need some love too. Lately I've always gone for the buffing. But Railguns kick my bootay every time.
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Post by Koalabear on Sept 7, 2021 14:44:52 GMT -5
Unlike LAs, the RG is not a pure distance weapon. It actually does better in mid to short range, depending on the mech. The projectile is a wee bit slower than the LA's, so you will tend to miss more long range shots than you do with the LA. If/when you get the RG, I'd suggest playing it on the Zep first so that you have a nice stationary target at 30m or less. Then, as you get more comfortable, move it to Panther or Guardian.
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Post by Koalabear on Nov 23, 2021 15:02:40 GMT -5
Ok, just maxed my Panther and used all the credits and A-coins I'd been hoarding. I did try a couple of games with DRG16 Panther and tried with DSB16 Panther. The first is too twitchy for me and I missed a ton of shots. The second freezes almost instantly but sustained damage is not great for 2 16EN weapons. It worked excellent as a clutch mech though, kinda like when I used to run dual SB12 on my Panther but stronger. So, I went back to tried and true. I ran SB12/RG16 Panther for a while and liked it well enough. But, SB16/RG16 makes a huge difference. The SB16 freezes pretty fast on its own, and I can stick my left arm out from cover to use it and then step out fully to zap with the RG16. The LG10/RG16 Guardian is still powerful enough for most situations and the RG16/RM12 Paragon is a hoot in CPC games. RM12/MR8 KS still rocks and of course, there's my mainstay JR6 Shadow. My next priorities will be to max my JR6 and level up my LA10 a bit. Notice I took off my DL8. I'm just not happy with it overall. Yeah, spent a ton of credits on it, but heck, it's just virtual currency right? I'm sure I'll play with it again later, like maybe when I max my Shadow or when I assemble a fast mech hangar.
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Post by Munki on Nov 24, 2021 10:55:01 GMT -5
Dual Railguns on Panther can be amazing in Tournament. I do agree that it can be difficult sometimes to hit like ANYTHING somedays. But other days, I can regularly get Godlike in a tournament round. They are important as a Godlike is 16 points on its own. I never purposely run Railguns in CPC as there is no achievement for them on Panther. However, do run the Stasis Beams on Panther as there is an achievement for putting enemy mechs into stasis.
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Post by Koalabear on Nov 24, 2021 11:23:40 GMT -5
Actually I really really like DSB16 Panther, even on TDM maps. It's a mid range beast and combined with the Stasis Field, you can shoot and root reds with almost total impunity. Still not a fan of the DRG. Maybe when I max my Guardian I'll like it better as the Guardian was a better Thanos platform for me due to it being slower and less twitchy.
I'm gonna try RG16/RM12 on Paragon for a bit and see how that works. I've seen other people run it and they seem to do well with it. Went back to dual DL8 on KS and actually did alright with it on a CPC game. Maybe I'm getting the hang of the weapon? It is weird, kinda like a cross between JRs and RPGs. While its possible to hit enemies beyond 60m, it's strength lies in the 60m and under range and around shallow corners where LOS weapons can't hit you but you can hit them back. Definitely gonna save for the DL12 when it becomes available.
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Post by Koalabear on Mar 8, 2022 9:16:36 GMT -5
So, I thought I would revive this thread cause it's fun to see how my hangar has changed or not changed over time. I just maxed my Guardian and am now back down to almost zero resources. Oh well, it was worth it I think. Next to max is likely my Shadow and then my Killshot. Both have similar damage profiles right now so it doesn't really matter which one gets maxed first. The Paragon I'm gonna leave alone as it can carry pretty much anything I want to throw at it. After the Shadow and Killshot, I'll likely start thinking about weapons. Ideally, I think I want to get and clone the MR12 but the DL12 is probably a more realistic goal. I might even go the AT10 route...IDK, haven't decided yet.
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Post by reconnecting on Mar 8, 2022 14:40:42 GMT -5
With my new cache of resources from compensation and Vault blitz I can get the Railgun sooner rather than later. I tried sniper weapons ie Longarms the last couple days and did okay ish. I'm still not one hundred percent sure it is worth that pile of resources. So I shall research YouTube etc to see. Another choice is to clone SB 16 though I have SB 12 too. Or buff the hp on my bots. MR 8s and Jav 6s need some love too. Lately I've always gone for the buffing. But Railguns kick my bootay every time. Here's a pic of my current hangar. Panther is doing his sniping duties with longarm 10- rg16. Brickhouse working on achievements with rg16 and tl6. He is well upgraded so takes damage well. Decent tank. Stalker today is using Mortar 12 as he's good at it and I can bring him out if reds start spamming mortars. Killshot does well with Jav 8s, lots of instant kills, good in cpc of course. Ares is another tankish mech with his dl 12 and 8 kicking bootay.
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Post by S1E1 on Mar 8, 2022 18:26:31 GMT -5
So, I thought I would revive this thread cause it's fun to see how my hangar has changed or not changed over time. I just maxed my Guardian and am now back down to almost zero resources. Oh well, it was worth it I think. Next to max is likely my Shadow and then my Killshot. Both have similar damage profiles right now so it doesn't really matter which one gets maxed first. The Paragon I'm gonna leave alone as it can carry pretty much anything I want to throw at it. After the Shadow and Killshot, I'll likely start thinking about weapons. Ideally, I think I want to get and clone the MR12 but the DL12 is probably a more realistic goal. I might even go the AT10 route...IDK, haven't decided yet. Killshot with 2xRM12 is probably the most effective tournament setup these days. It definitely made a huge impact for me when I could start running it. Just my 2¢ but it's worth considering bumping it up to the head of the line. Congrats on maxing your Guardian!
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Post by Koalabear on Mar 9, 2022 8:43:39 GMT -5
Thanks! I did consider that actually. RM12 KS has been one of my goals and I suppose I could prioritize the KS over the Shadow just because the Shadow is fine the way it is right now and I could always drop one of the JR6 for a JR8 and it still wouldn't be that different. But, I missed out on picking up the purple artillery pilot yesterday... I'm sure she'll go on "sale" again though.
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Post by punishingcossack on Mar 9, 2022 12:05:22 GMT -5
Thanks! I did consider that actually. RM12 KS has been one of my goals and I suppose I could prioritize the KS over the Shadow just because the Shadow is fine the way it is right now and I could always drop one of the JR6 for a JR8 and it still wouldn't be that different. But, I missed out on picking up the purple artillery pilot yesterday... I'm sure she'll go on "sale" again though. KS and Panther should be the first bots to max imo
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Post by Koalabear on Mar 9, 2022 13:20:43 GMT -5
I went the Panther and Guardian route cause I had both SB16 and RG16 cloned and wanted to run both as dual weapon builds in my hangar. Gotta say, I do enjoy the DRG16 on the Guardian as much as I thought I would. The slower speed translates to more stability in my flaky hands.
I think you're right about KS over Shadow. KS needs as much HP as it can get and I want to try dual RM12 on it more than I want to try dual LA8 on the Shadow.
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Post by S1E1 on Mar 9, 2022 16:13:55 GMT -5
As long as we're sharing hangars, here's my random Accomplishments tasks hangar for CPC, lol. Only 820+ more Pulse Cannon assists to go with my Killy
Definitely losing more matches than normal but some surprises in there. The beam Zephyr is doing better than I imagined given Zeph is more of a burst platform and my SB16 and TL4 are at 4.7 and 3.7 respectively.
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