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Post by Koalabear on Dec 10, 2020 9:58:41 GMT -5
Ok, this is my current hangar. These are my mech levels. And these are my weapon levels. Thoughts? I'd rather not spend any more money on this game for a while. Christmas shopping did a number on my wallet and my family is adopting a rescue dog in a few days. I've been playing this hangar for a while now and I like the make up. on CPC games, each mech has a role. The KS is my first mech and it's sole purpose is to cap those initial control points while killing as many red cappers as possible. I usually do alright, depending on how many reds I end up facing at the control points. The Shadow comes next and often, I can last the rest of the match with it. It's role is that of the Sucker Puncher and I use it to clear out defended control points and take out targets of opportunity. The Jugg is my tank and I use it to defend or to push into red territory. The Panther is my support mech and I use it while behind a blue meat shield and it stops red advances really good. It's not a SSK mech by any means as it takes a long time to kill most mechs, but between the Stasis Field and the SB12, it does well for it's role. The Zephyr is my ambush mech and it also does really well to halt red advances. I like this hangar make up and it's only on Tournament matches that I will shake things up. I'll swap out the Jugg for Ares or Guardian depending on map/tasks/heat. I primarily start off with the KS as my initial mech to scout out the reds and try to determine how many AI vs human players there are and to gauge the difficulty level. If it gets toasted fast, I know I'm in for a tough match. The Shadow is used as a Sucker Puncher as well, but it's punch varies. On open maps, I'll go Jav6 and on closed maps, I'll go MR6 or SG4 (really wish there was a SG6 in the game). The Panther's load out I'll switch around depending on my tasks. For example, today I had a RM task so I loaded up my RM8/12 and though it took 7 games, I finally got MVP 5 times. The Zephyr stays with MR8. I've tried PC8 and it just doesn't cut it. So, some my thoughts and experiments. I've seen a lot of KS's out there with PC8. But for me, I just can't make this build work. I much prefer Jav6 or RPG6 on the KS, and since the Shadow is a better Jav6 platform, I run RPG6 on the KS. I've done MR6 and 8 as well, and while the MR8 works it's perma mounted on the Zephyr and the MR6 is really hard to use on the KS. I've paired the SB12 with the TL6 and the PC8 on the Panther and I just can't decide which I like better. The PC8 gives me better damage up close, but the TL6 gives me better accuracy and makes me a better team player. The PC8 reloads faster and it's large ammo capacity makes it a good companion to the SB12. For the future, I'm still playing around with thoughts. It would take me forever and a day to save up for Carbine 8 if I don't spend any more money. If I got the CB8, I'd probably run it on the Jugg or the Zephyr and move around my weapons amongst my other mechs as appropriate. But, if I give up on the CB8, I can keep leveling my Jugg and Panther and rank them up. Once the Panther gets to R5, I get an energy boost to 24. This means, I can pick up the SB16 for it and run it with either TL6 or PC8. I'd probably go PC8 at this point. When I rank up the Jugg, I can run SB12/TL6 and this I think would be a pretty good build for both Tournament and CPC. With the game difficulty getting harder, I don't see myself getting too many resources via Tournament anymore. The most A-coins I get in a shot these days are from the Loot Chest. I'd saved over 90 tokens and whenever the Loot Chest resets, I'll splurge and get the guaranteed 250 A-coins and cross my fingers on getting more (hasn't happened yet though). Anyway, thoughts?
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Post by Redfiend on Dec 10, 2020 12:51:50 GMT -5
If you're sticking with this hangar long term, invest in either Carb8s for Killshot or Zephyr, or SB12(cheaper), swapping the Pulse for Stasis+TL on Jugs, Pulses on Zephyr and MR on Killshot. Running Stasis 12+TL4 on Jugs means you may as well bring up the TL4 a bit, and run Stasis 16+TL4 on Panther so there's no rush to the next rank.
If you're close to unlocking Railgun, as in it should be unlocked by the time you get the 8250 coins,that can be an alternative to Carb 8 for any 16en+ mech. I main pulse cannons on Killshot. They're trickier than other bursty weapon options because they aren't as aggressive as most folks tend to be with Killshot. Using them properly on KS means kiting enemies at the 40-60 range as suppressive fire, using the dash as a finisher if they try to push, or a disengagement mobility tool if you can't kill. Same goes for the Zephyr with Pulse cannons. You're engaging outside of ability range more often than not. The ability is more of a counter towards enemies that rush you, so you can stay out of the Carbine/missile rack/other Zephyr/Guardian/Killshot kill-boxes.
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Post by Koalabear on Dec 10, 2020 13:18:42 GMT -5
Thanks. Is it worth R6'ing the SB12? If I get a second one, that means I can run it on 2 mechs and possibly forego the SB16. Then, when I R5 my Panther, I can run dual SB12. Is that a good build? Almost seems a waste to put such high end guns on a glass cannon, but Panther played right is very tough.
If/when I get to 8k A-coins, is it better to get CB8 or Railgun first? Is the Railgun like the LA series where the optimal range is pretty far out and it loses damage the closer you get?
I'm not sure I want to spend resources upgrading/ranking up my TL4 when I'm so close to ranking up either Panther or Jugg. If/when I rank either of those mechs up, I can do a SB12/TL6 on the Jugg and then acquire the SB16 on special and slap that on the Panther. Should be available again after Christmas so I should be able to spend a little.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 10, 2020 13:50:38 GMT -5
Thanks. Is it worth R6'ing the SB12? If I get a second one, that means I can run it on 2 mechs and possibly forego the SB16. Then, when I R5 my Panther, I can run dual SB12. Is that a good build? Almost seems a waste to put such high end guns on a glass cannon, but Panther played right is very tough. If/when I get to 8k A-coins, is it better to get CB8 or Railgun first? Is the Railgun like the LA series where the optimal range is pretty far out and it loses damage the closer you get? I'm not sure I want to spend resources upgrading/ranking up my TL4 when I'm so close to ranking up either Panther or Jugg. If/when I rank either of those mechs up, I can do a SB12/TL6 on the Jugg and then acquire the SB16 on special and slap that on the Panther. Should be available again after Christmas so I should be able to spend a little. I'm not going to speak for Mr Fiend, but I can add a little to this:
First, no, RG does not depend on you being far out for optimal damage. I've seen both gameplay and discussions of how to brawl, effectively, with it. It aims like the LA, but that is about it.
So, on the SB topic...
I have had an R5 12 for a bit and it was pretty damned useful once it hit that level. I can definitely say that I would get a second copy, but it would be to run 2 of them on the same bot. I don't think it will be near as effective, end-game, with another weapon, as the 16 is. Why? Well, I just R5ed my 16 today and ran a couple games. Holy crap. It is truly a stand alone weapon. I run mine on my Panther with a Carb 8 and it's 「fluffernutter」ing brutal. Both the damage and the Freeze rate is more than good. I wish I would have done it earlier. Don't know if that helps you prioritize, as I am def going to max the stats out of it AND get 2 12s... but if it were me to do over again, I would prioritize the 16 to R5, first.
Man, the question about should people get C8s comes up a lot and I just don't know what's best if you are trying to save resources. That said, I have them and a 10 and use all 3 as much as possible. They are just too good. Even a Shadow with a single 10 or 12 is effective. I have seen more folk praise the KS 2x C8 build, lately, but I haven't tried it yet. As you prolly know by now, MR KS is my jam. But I plan on doing that this weekend to get a good baseline as to what I think about it. If it's as good as people say, then I would suggest keeping that idea in mind for getting the 8s. I run a C8 + C10 Guardian atm, and it is brutal. I believe punishingcossack runs a 10+12 on his and is a mad proponent for that build. 2 C8s is pretty damned good, too... but I think they do better on a Tank than the Guardian since they just don't do the damage that a 10 or 12 added into the mix would do, so you need to be able to take some hits while reloading. Guardian can help to some degree, with its ability, but if the Red has quick cycling weapons, not as much as a hefty shield and HP pool would do.
Anyway, like I said, not speaking for Mr Fiend nor am I answering all your questions... but maybe giving some added details to the equation? Either way, I'm jealous of your Zep. I need to play more.
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Post by Koalabear on Dec 10, 2020 14:28:30 GMT -5
Thanks ⓣⓡⓘⓒⓚⓨ48. That does help a lot. It's great to see that despite the fewer gear items we have in MA, that different people still prefer different styles of play.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 10, 2020 16:56:19 GMT -5
Thanks ⓣⓡⓘⓒⓚⓨ48 . That does help a lot. It's great to see that despite the fewer gear items we have in MA, that different people still prefer different styles of play. Yeah I have noticed that pretty strongly over the past month or so. There are definitely things that just "work the best" and someone can build and upgrade a hangar around those and be OK... but there are enough alternative builds and mix/match opportunities that can compete against them that make it fun for folk who like variety and experimentation.
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Post by punishingcossack on Dec 10, 2020 18:04:46 GMT -5
Thanks. Is it worth R6'ing the SB12? If I get a second one, that means I can run it on 2 mechs and possibly forego the SB16. Then, when I R5 my Panther, I can run dual SB12. Is that a good build? Almost seems a waste to put such high end guns on a glass cannon, but Panther played right is very tough. If/when I get to 8k A-coins, is it better to get CB8 or Railgun first? Is the Railgun like the LA series where the optimal range is pretty far out and it loses damage the closer you get? I'm not sure I want to spend resources upgrading/ranking up my TL4 when I'm so close to ranking up either Panther or Jugg. If/when I rank either of those mechs up, I can do a SB12/TL6 on the Jugg and then acquire the SB16 on special and slap that on the Panther. Should be available again after Christmas so I should be able to spend a little. I'm not going to speak for Mr Fiend, but I can add a little to this:
First, no, RG does not depend on you being far out for optimal damage. I've seen both gameplay and discussions of how to brawl, effectively, with it. It aims like the LA, but that is about it.
So, on the SB topic...
I have had an R5 12 for a bit and it was pretty damned useful once it hit that level. I can definitely say that I would get a second copy, but it would be to run 2 of them on the same bot. I don't think it will be near as effective, end-game, with another weapon, as the 16 is. Why? Well, I just R5ed my 16 today and ran a couple games. Holy crap. It is truly a stand alone weapon. I run mine on my Panther with a Carb 8 and it's 「fluffernutter」ing brutal. Both the damage and the Freeze rate is more than good. I wish I would have done it earlier. Don't know if that helps you prioritize, as I am def going to max the stats out of it AND get 2 12s... but if it were me to do over again, I would prioritize the 16 to R5, first.
Man, the question about should people get C8s comes up a lot and I just don't know what's best if you are trying to save resources. That said, I have them and a 10 and use all 3 as much as possible. They are just too good. Even a Shadow with a single 10 or 12 is effective. I have seen more folk praise the KS 2x C8 build, lately, but I haven't tried it yet. As you prolly know by now, MR KS is my jam. But I plan on doing that this weekend to get a good baseline as to what I think about it. If it's as good as people say, then I would suggest keeping that idea in mind for getting the 8s. I run a C8 + C10 Guardian atm, and it is brutal. I believe punishingcossack runs a 10+12 on his and is a mad proponent for that build. 2 C8s is pretty damned good, too... but I think they do better on a Tank than the Guardian since they just don't do the damage that a 10 or 12 added into the mix would do, so you need to be able to take some hits while reloading. Guardian can help to some degree, with its ability, but if the Red has quick cycling weapons, not as much as a hefty shield and HP pool would do.
Anyway, like I said, not speaking for Mr Fiend nor am I answering all your questions... but maybe giving some added details to the equation? Either way, I'm jealous of your Zep. I need to play more.
yes, the reason I stack carbine 12 10 on Guardian is b/c I need to get in close and kill my target before they can engage me again. Though Guardian at R5 has 57k health, so sometimes I do manage to survive return fire long enough to kill my opponent in the second clip. Another good Panther build I've tried out is SB12 Carb12, but it's more a support build. I prefer running Railgun + LA8 on Panther.
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Post by Redfiend on Dec 10, 2020 19:29:11 GMT -5
Thanks. Is it worth R6'ing the SB12? If I get a second one, that means I can run it on 2 mechs and possibly forego the SB16. Then, when I R5 my Panther, I can run dual SB12. Is that a good build? Almost seems a waste to put such high end guns on a glass cannon, but Panther played right is very tough. If/when I get to 8k A-coins, is it better to get CB8 or Railgun first? Is the Railgun like the LA series where the optimal range is pretty far out and it loses damage the closer you get? I'm not sure I want to spend resources upgrading/ranking up my TL4 when I'm so close to ranking up either Panther or Jugg. If/when I rank either of those mechs up, I can do a SB12/TL6 on the Jugg and then acquire the SB16 on special and slap that on the Panther. Should be available again after Christmas so I should be able to spend a little. Dual Stasis Panther is on my wish list. Just completely shuts down everything that requires mobility to do well. That being said, it's definitely a more defensive playstyle, you're better off applying the status effect to multiple targets than trying to burn down anything Guardian health+. Imo, looks like the mech that is perfect for those that want to inflict cruelty onto strangers in this game lol With the Railgun vs Carbine 8, I would have to say Railgun. The single shot damage potential combined with Killshot, or putting it on a heavy with Rockets/longarm is just too much free damage and tournament kills to pass up. Especially for the price point. With the new MM as it is, thinning out red Tanks and Zephyrs is a top priority, and being able to drop 30-50K damage in a couple of seconds seems like the best way to go about it. If you're just going to wait until max EN capacity instead of going for TL4, Pulse 8 is the better choice for SB16 on a 24 en mech. Even at the highest levels, the Pulse 8 damage output is better than the overheat and cycle damage that the TL6 puts out. And, since pulse 8 has such a short reload(to full), you wont run into feeling like a wet sock when the laser is empty. Getting caught with low ammo in both lasers is almost always a death sentence, but kiting at 40-60M with the Pulse and SB, while using the fence to back away from anything trying to push too hard, is probably the best bet for such a passive weapon. If you have your controls set for it, you can single fire the pulse to finish off weak enemies while letting the SB charge.
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Post by Koalabear on Dec 11, 2020 9:01:25 GMT -5
I think that if the CA8 is on "sale" again for $80 on December 26, I'll pick it up cause it'll be a "divine" sign that I should buy it! Hahah, last time I spent that much in one shot on a virtual item was for Shocktrains and it was also on December 26. Update... Ok, thanks for all the feedback. I think this is what I'm going to aim for: Zephyr CB8 - only because Deadeye has shown me how brutal it really can be. Panther dual SB12 - heck, I'm at R5 now and getting a SB16 might make me shelf the SB12 and that would be a waste. Shadow will stay with Jav6 Killshot will be either RPG6 or PC8 (yes, two different playstyles so I'll just have to learn, and learning is half the fun) And, last but not least, I'll bring back Guardian with MR8 and swap it around with Jug with PC8. This will give me variety in that I'll either run a tank or run a tank killer. So, first thing is to get the CB8 for the Zephyr. Once I do that, I'm able to swap in the Guardian with MR8, and do SB12/PC8 on the Panther. Then, the next thing will be to rank up the Panther and then the SB12. I know this means I likely won't be getting the Brickhouse, but I'm not that fussed. I'd rather eventually aim for the Railgun I think and throw it on the Zephyr one day.
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Post by Deadeye on Dec 11, 2020 12:17:39 GMT -5
I think that if the CA8 is on "sale" again for $80 on December 26, I'll pick it up cause it'll be a "divine" sign that I should buy it! Hahah, last time I spent that much in one shot on a virtual item was for Shocktrains and it was also on December 26. Update... Ok, thanks for all the feedback. I think this is what I'm going to aim for: Zephyr CB8 - only because Deadeye has shown me how brutal it really can be. Panther dual SB12 - heck, I'm at R5 now and getting a SB16 might make me shelf the SB12 and that would be a waste. Shadow will stay with Jav6 Killshot will be either RPG6 or PC8 (yes, two different playstyles so I'll just have to learn, and learning is half the fun) And, last but not least, I'll bring back Guardian with MR8 and swap it around with Jug with PC8. This will give me variety in that I'll either run a tank or run a tank killer. So, first thing is to get the CB8 for the Zephyr. Once I do that, I'm able to swap in the Guardian with MR8, and do SB12/PC8 on the Panther. Then, the next thing will be to rank up the Panther and then the SB12. I know this means I likely won't be getting the Brickhouse, but I'm not that fussed. I'd rather eventually aim for the Railgun I think and throw it on the Zephyr one day.
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Post by punishingcossack on Dec 11, 2020 16:03:32 GMT -5
I think that if the CA8 is on "sale" again for $80 on December 26, I'll pick it up cause it'll be a "divine" sign that I should buy it! Hahah, last time I spent that much in one shot on a virtual item was for Shocktrains and it was also on December 26. Update... Ok, thanks for all the feedback. I think this is what I'm going to aim for: Zephyr CB8 - only because Deadeye has shown me how brutal it really can be. Panther dual SB12 - heck, I'm at R5 now and getting a SB16 might make me shelf the SB12 and that would be a waste. Shadow will stay with Jav6 Killshot will be either RPG6 or PC8 (yes, two different playstyles so I'll just have to learn, and learning is half the fun) And, last but not least, I'll bring back Guardian with MR8 and swap it around with Jug with PC8. This will give me variety in that I'll either run a tank or run a tank killer. So, first thing is to get the CB8 for the Zephyr. Once I do that, I'm able to swap in the Guardian with MR8, and do SB12/PC8 on the Panther. Then, the next thing will be to rank up the Panther and then the SB12. I know this means I likely won't be getting the Brickhouse, but I'm not that fussed. I'd rather eventually aim for the Railgun I think and throw it on the Zephyr one day. don't do railgun on zephyr, it has a very long reload time of 30s, and the zephyr ability cooldown is only 6s. Get a bursty weapon that reloads fairly quickly, like carb, MR, or pulse cannon if you have to
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Post by Redfiend on Dec 11, 2020 17:57:12 GMT -5
I think that if the CA8 is on "sale" again for $80 on December 26, I'll pick it up cause it'll be a "divine" sign that I should buy it! Hahah, last time I spent that much in one shot on a virtual item was for Shocktrains and it was also on December 26. Update... Ok, thanks for all the feedback. I think this is what I'm going to aim for: Zephyr CB8 - only because Deadeye has shown me how brutal it really can be. Panther dual SB12 - heck, I'm at R5 now and getting a SB16 might make me shelf the SB12 and that would be a waste. Shadow will stay with Jav6 Killshot will be either RPG6 or PC8 (yes, two different playstyles so I'll just have to learn, and learning is half the fun) And, last but not least, I'll bring back Guardian with MR8 and swap it around with Jug with PC8. This will give me variety in that I'll either run a tank or run a tank killer. So, first thing is to get the CB8 for the Zephyr. Once I do that, I'm able to swap in the Guardian with MR8, and do SB12/PC8 on the Panther. Then, the next thing will be to rank up the Panther and then the SB12. I know this means I likely won't be getting the Brickhouse, but I'm not that fussed. I'd rather eventually aim for the Railgun I think and throw it on the Zephyr one day. don't do railgun on zephyr, it has a very long reload time of 30s, and the zephyr ability cooldown is only 6s. Get a bursty weapon that reloads fairly quickly, like carb, MR, or pulse cannon if you have to It reloads over time like the lasers. Each shell takes about 10 seconds to regen. It deals 40-60k damage in 3 shots(3.6 seconds) at base level. It guarantees a kill on the mechs Zephyr is meant to kill.
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Post by Koalabear on Dec 14, 2020 7:56:10 GMT -5
don't do railgun on zephyr, it has a very long reload time of 30s, and the zephyr ability cooldown is only 6s. Get a bursty weapon that reloads fairly quickly, like carb, MR, or pulse cannon if you have to It reloads over time like the lasers. Each shell takes about 10 seconds to regen. It deals 40-60k damage in 3 shots(3.6 seconds) at base level. It guarantees a kill on the mechs Zephyr is meant to kill. Thanks for that. That's one thing I didn't know but had hoped would be true of the Railgun. Basically, if you fail to kill your target in one clip, the Zephyr is pretty much dead, just like with almost any other weapon it can use.
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Post by Koalabear on Dec 14, 2020 10:27:47 GMT -5
Looks like the CA8's are on sale again for $70. Grr...it's tempting me! But, I'll stick to my guns. I'll only buy them if they're available on Dec 26!
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Post by Deadeye on Dec 14, 2020 11:52:01 GMT -5
Looks like the CA8's are on sale again for $70. Grr...it's tempting me! But, I'll stick to my guns. I'll only buy them if they're available on Dec 26!
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Post by Koalabear on Feb 1, 2021 8:35:49 GMT -5
Update
I got my M.D to R5 over the weekend. It's a different kind of mindset to play it that's for sure. I'm not sure what load out I like best for it yet. I tried MR6 and had some good games, I tried RPG6 and had some good games, I tried Jav6 and had some good games. But, the Jav6 I prefer on my Shadow just because. So far, I think I might like the MR6 better than RPG6 for the MD, even though I've previously said the RPG6 is a better overall weapon than the MR6. The reason has to do with the mech itself and the different mind set. For example, the RPG6 is better at hitting fast mechs and mechs at a distance, so on the MD, I tend to be more aggressive and try for those shots. But, the MD isn't a tank nor is it an attack bot like the KS, so RPG6 might not be that good for me on the mech. The MR6, on the other hand, I KNOW it can't hit things at a distance, and I KNOW I can't hit fast mechs, so when I played it, I picked a nearby Ares or Jugg and followed them around and provided repair and fire support and did really really well this way. I also got like 4 gold medals and a bunch of achievements in one game thanks to this tactic.
Anyway, I do still swap out the MD depending on what my daily task specialty is. For example, today is Guardian, so for 3 games, I just have to spawn Guardian and then I can swap back.
As for my plans, they're pretty much unchanged. I've almost got enough A-coins to R5 my Panther and I need 26 more blueprints for my SB12 so that I can give it the R6 treatment and finally run dual SB12 on the Panther.
My Zephyr is still rocking the RG16 and if/when I rank up the Zephyr, I'm planning on slapping the SG2 on the other arm. Most of my ambushes are below 30m, so the SG2 should give me a bit more bite and maybe finish off my target without using a precious RG16 bullet on a sliver of health. I was thinking maybe TL2, and might give that a shot too. If I can heat up my target before I fire the RG16, that would give my RG16 more power. Problem is, I have no idea how long it takes to heat up my target with the TL2. I know the TL6 heats things up really fast but obviously, I can't run that!
My Shadow still rocks the Jav6 and my KS rocks the MR8 (except when I'm spawning the Guardian of course). I'm thinking of trying out PC8 on the KS again after I R6 my SB12. A lot of good human players I see (or at least the KS's that keep killing me) all seem to sport the PC8 on their KS.
I would love to try the Carbine series but they're just too darned expensive. Maybe one day, after I've doubled my SB12, I can start saving A-coins for it again. But, then again, the new Disc Launcher weapon should be coming out soon, and I bet they make it a Prototype weapon, so that's something else to look forward to. There's also talk of a new mech, so I'm a little excited for that too.
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Post by Koalabear on Feb 8, 2021 13:15:56 GMT -5
Winter is coming! And you've just got to "let it go" and go "into the unknown" Presenting my Elsa Mech: First game out, killed 10 mechs back to back and got a rare (for me) Godlike.
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Post by Koalabear on Feb 8, 2021 13:17:44 GMT -5
Next project is to rank up my Jav6.
But, I'm wondering if I should throw some levels at my Guardian too. At R5, I get 24EN, same as Panther and then I can do the RG16/LA8 combo on either mech. If only the Guardian was a bit faster...or...I can R6 the Panther and do the same...hmm...
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Post by punishingcossack on Feb 8, 2021 13:28:20 GMT -5
Next project is to rank up my Jav6. But, I'm wondering if I should throw some levels at my Guardian too. At R5, I get 24EN, same as Panther and then I can do the RG16/LA8 combo on either mech. If only the Guardian was a bit faster...or...I can R6 the Panther and do the same...hmm... ppl like to trash on the guardian because they see the AI run zephyrs and they're like, oh yea I want that. I say to those ppl, level up your guardian, slap some carb 12's on it, and tell me what you think now
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Post by Koalabear on Feb 8, 2021 13:30:28 GMT -5
Next project is to rank up my Jav6. But, I'm wondering if I should throw some levels at my Guardian too. At R5, I get 24EN, same as Panther and then I can do the RG16/LA8 combo on either mech. If only the Guardian was a bit faster...or...I can R6 the Panther and do the same...hmm... ppl like to trash on the guardian because they see the AI run zephyrs and they're like, oh yea I want that. I say to those ppl, level up your guardian, slap some carb 12's on it, and tell me what you think now I would totally do that except that I'm not dropping $70+ at once on the game. I'm ok with up to 20 at the most when I'm speeding up something. But, I think I might rank up my Guardian during the next Development Derby and go RG16/LA8 on it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 8, 2021 13:39:47 GMT -5
ppl like to trash on the guardian because they see the AI run zephyrs and they're like, oh yea I want that. I say to those ppl, level up your guardian, slap some carb 12's on it, and tell me what you think now I would totally do that except that I'm not dropping $70+ at once on the game. I'm ok with up to 20 at the most when I'm speeding up something. But, I think I might rank up my Guardian during the next Development Derby and go RG16/LA8 on it. Whichever way you go with it, that is one solid mech. Almost a tank once R5-ed. I rotate my Zep in and out of my hangar... the Guardian stays.
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Post by mechtout on Feb 8, 2021 20:02:52 GMT -5
Next project is to rank up my Jav6. But, I'm wondering if I should throw some levels at my Guardian too. At R5, I get 24EN, same as Panther and then I can do the RG16/LA8 combo on either mech. If only the Guardian was a bit faster...or...I can R6 the Panther and do the same...hmm... Can never have enough 24 energy bots. If you have the blueprints for the 2nd panther def do that. I still need about 600 bps, so i R5'd the guardian
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Post by Koalabear on Feb 9, 2021 8:45:49 GMT -5
Next project is to rank up my Jav6. But, I'm wondering if I should throw some levels at my Guardian too. At R5, I get 24EN, same as Panther and then I can do the RG16/LA8 combo on either mech. If only the Guardian was a bit faster...or...I can R6 the Panther and do the same...hmm... Can never have enough 24 energy bots. If you have the blueprints for the 2nd panther def do that. I still need about 600 bps, so i R5'd the guardian I think I will go the Guardian route just because I'm closer to R5. I'm saving up my credits so that at the next Dev Derby, I'll upgrade my R4.1 Guardian as high as I can, and hopefully but then, I'll have enough credits and A-coins to boost it to R5. I tried the RG16/LA8 combo and it's nasty, and my hangar is missing a long range mech right now. I just don't know which mech will run the dual SB12 and which will run the super sniper rig. The SB12 on the Panther is cool cause it's annoying as heck. But, the Panther is also a really good sniper mech, and when you play it's ability right, it has the same or similar effect as the Zephyr's EMP. SB12 on the Guardian will make it a great support mech but the super sniper combo will make it a great tank killer again... I think I'm leaning on having the Guardian run the RG16/LA8 after I rank it up to R5.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 9, 2021 9:24:07 GMT -5
Can never have enough 24 energy bots. If you have the blueprints for the 2nd panther def do that. I still need about 600 bps, so i R5'd the guardian I think I will go the Guardian route just because I'm closer to R5. I'm saving up my credits so that at the next Dev Derby, I'll upgrade my R4.1 Guardian as high as I can, and hopefully but then, I'll have enough credits and A-coins to boost it to R5. I tried the RG16/LA8 combo and it's nasty, and my hangar is missing a long range mech right now. I just don't know which mech will run the dual SB12 and which will run the super sniper rig. The SB12 on the Panther is cool cause it's annoying as heck. But, the Panther is also a really good sniper mech, and when you play it's ability right, it has the same or similar effect as the Zephyr's EMP. SB12 on the Guardian will make it a great support mech but the super sniper combo will make it a great tank killer again... I think I'm leaning on having the Guardian run the RG16/LA8 after I rank it up to R5. Between the two... that's tough. I prefer the Gua as a brawler, personally... due to the ability... and like you say, the Panther has sniper tendencies like a mofo... BUT... the arguments can be made either way. Preference is definitely the deciding factor on this one... and I don't think you can go wrong as long as you feel comfortable.
Either way... I am still jealous. 2 SB 12 or RG... both are on my to-do list!
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Post by Koalabear on Feb 9, 2021 9:54:26 GMT -5
Between the two... that's tough. I prefer the Gua as a brawler, personally... due to the ability... and like you say, the Panther has sniper tendencies like a mofo... BUT... the arguments can be made either way. Preference is definitely the deciding factor on this one... and I don't think you can go wrong as long as you feel comfortable.
Either way... I am still jealous. 2 SB 12 or RG... both are on my to-do list! Well, I'm jealous of your Carbines!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 9, 2021 10:28:54 GMT -5
Between the two... that's tough. I prefer the Gua as a brawler, personally... due to the ability... and like you say, the Panther has sniper tendencies like a mofo... BUT... the arguments can be made either way. Preference is definitely the deciding factor on this one... and I don't think you can go wrong as long as you feel comfortable.
Either way... I am still jealous. 2 SB 12 or RG... both are on my to-do list! Well, I'm jealous of your Carbines! LOL.... grass is always greener, eh?
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Post by Deadeye on Feb 9, 2021 11:41:42 GMT -5
Just buy both lawns! Then you own everything and nothing is greener than yours! lol
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Post by Koalabear on Feb 10, 2021 13:21:57 GMT -5
Just a quick update after playing Elsa Panther for a few days... Holy moly it's a fun build to play! The stasis effect happens so damned fast, and in an another post, I'd alluded that playing the Panther's ability just right give a similar effect to the Zephyr's EMP. Well, I'm happy to report that it's not that hard to pull it off, and the range is much further. The only difference is that it's linear rather than in a circle.
So, get this. On the TDM map today, I zapped a guy from over 40m. I don't even know what it was but I think it had Carbines, so it might have been a Zephyr. Anyway, I got him slowed down away from cover, then I deployed my stasis field in front. So, not only could he not move (well, inches at a time), but he couldn't hit me either. It was a completely one sided engagement. I almost felt sorry for the guy - unless it was an AI in which case game on! He went from a healthy mech to a dead one and he couldn't do a damned thing. Wow!
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Post by mechtout on Feb 10, 2021 15:11:20 GMT -5
Just a quick update after playing Elsa Panther for a few days... Holy moly it's a fun build to play! The stasis effect happens so damned fast, and in an another post, I'd alluded that playing the Panther's ability just right give a similar effect to the Zephyr's EMP. Well, I'm happy to report that it's not that hard to pull it off, and the range is much further. The only difference is that it's linear rather than in a circle. So, get this. On the TDM map today, I zapped a guy from over 40m. I don't even know what it was but I think it had Carbines, so it might have been a Zephyr. Anyway, I got him slowed down away from cover, then I deployed my stasis field in front. So, not only could he not move (well, inches at a time), but he couldn't hit me either. It was a completely one sided engagement. I almost felt sorry for the guy - unless it was an AI in which case game on! He went from a healthy mech to a dead one and he couldn't do a damned thing. Wow! The combo of the stasis beam and stasis shield can be imposing on the reds, the biggest threat being the killshot, but even those can be controlled as long as you are paying attention. I run the R5 SB16 with R4 TL6, the increase rates are very noticeable, favorite set up at the moment.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 10, 2021 15:17:25 GMT -5
Just a quick update after playing Elsa Panther for a few days... Holy moly it's a fun build to play! The stasis effect happens so damned fast, and in an another post, I'd alluded that playing the Panther's ability just right give a similar effect to the Zephyr's EMP. Well, I'm happy to report that it's not that hard to pull it off, and the range is much further. The only difference is that it's linear rather than in a circle. So, get this. On the TDM map today, I zapped a guy from over 40m. I don't even know what it was but I think it had Carbines, so it might have been a Zephyr. Anyway, I got him slowed down away from cover, then I deployed my stasis field in front. So, not only could he not move (well, inches at a time), but he couldn't hit me either. It was a completely one sided engagement. I almost felt sorry for the guy - unless it was an AI in which case game on! He went from a healthy mech to a dead one and he couldn't do a damned thing. Wow! The combo of the stasis beam and stasis shield can be imposing on the reds, the biggest threat being the killshot, but even those can be controlled as long as you are paying attention. I run the SB16 with TL6, favorite set up at the moment. That's what my Panther has atm, too. Looking like the only real downsides to it is fighting in cramped conditions. At least for me... I prefer distance to keep 'em at bay. It works well though, especially with a competent team to take advantage of the Oeverheat and Freeze effects.
The dual SB 12s are still intriguing to me... I feel like the freeze rate should be faster, and the 2x damage may compare pretty closely to the 16 with a TL 6 boost.
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