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Post by Old-Cat on Apr 9, 2021 11:30:16 GMT -5
Well I went w the Railgun. I played a game on my phone this morning, can’t see much. Its kind of comical the way it deletes health. Now I don’t have a 5 star bot that can run anything other than a 4 power weapon w it, thats the next order of business, but that joker is nasty even pared light.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 9, 2021 11:56:08 GMT -5
Well I went w the Railgun. I played a game on my phone this morning, can’t see much. Its kind of comical the way it deletes health. Now I don’t have a 5 star bot that can run anything other than a 4 power weapon w it, thats the next order of business, but that joker is nasty even pared light. Good choice... It's definitely next on my list, if I can ever get to play enough to unlock it.
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Post by Old-Cat on Apr 9, 2021 13:09:24 GMT -5
Well I went w the Railgun. I played a game on my phone this morning, can’t see much. Its kind of comical the way it deletes health. Now I don’t have a 5 star bot that can run anything other than a 4 power weapon w it, thats the next order of business, but that joker is nasty even pared light. Good choice... It's definitely next on my list, if I can ever get to play enough to unlock it. It’s a “ if ya can’t beat ‘em” deal. I got smoked up pretty bad one tourney game last night, railguns were everywhere one or two shoting my team and me.
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Post by punishingcossack on Apr 9, 2021 13:29:23 GMT -5
Good choice... It's definitely next on my list, if I can ever get to play enough to unlock it. It a “ if ya can’t beat ‘em” deal. I got smoked up pretty bad one tourney game last night, railguns were everywhere one or two shoting my team and me. having an RG against a lower ranked player is a cheat code. having an RG against a higher rank player puts you on a more level playing field (assuming they have an RG). having two RG puts you up right up there w/ the big guns.
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Post by Danny Linguini on Apr 9, 2021 23:57:07 GMT -5
Thanks a lot for throwing even more uncertainty into my plans. I’d been thinking of splurging on a Carb12 next gaming budget cycle if/when that offer comes up again. But I already have a SB12 (still only R4), so doubling up on that instead of carbs would be a lot cheaper, especially since I don’t have any carb12’s yet. Thing is, I need more heavy-damage weapons if I’m gonna get anywhere in tourney games (I was sucking wind BAD last night), which is why I was thinking more about carbs. Damm this game. LOL! Sorry bro... I really had put this on the backburner until a clannie started echoing Koala's sentiments... then I looked at what it would take to get it there and since I was at R5 L3, I said, why not?
TBH, I think as long as you put either weapon set on a Panther, and play to the weapons' strengths, it will be an improvement no matter which you choose. Both are solid choices. I do prefer Guardian for my CB 12s when running both, though (See below for range discussion), but there is no doubt that CB 12 x 2 Panther is a top build.
Now... Something inside screams at me when I even think about suggesting SB 12 over CB 12... however, this damn build is just good. TBF, though, I have been playing with SB 16 on my Panther since I unlocked it and am very attuned to using the SB weapon type on it... so it was an easy slide from one to the other. I can't say it would be as great for anyone else just b/c I don't want to make false assumptions... but I still bet it won't suck!
CB 12, even at R6, won't just magically kill everything... but if you can use it in the right circumstances, it definitely increases your chances. 1 thing...The range aspect is huge with Carbines and I think that can color their perceived effectiveness. They are optimal when under 30m... however, I find in many games, I use them at 50m or more. I see the same from other players... which drops down their damage per hit, even if the accuracy is still spot on. With the SBs, I can hit from pretty far out and not care... because even if I can't kill them, I sure as hell am gonna slow them up for someone else to get a chance even if they get out of my line of fire in 3 seconds. That is where the SB 12 x2 shines, IMO. Like Koala said and I have affirmed to myself, almost insta-freeze effect.
If it were me to do over again... knowing what I know and how I like to play, I might have done this first, now. IDK. I do like my CB 12s though, and I don't want to give the wrong impression. I will definitely continue to recommend them as a high priority end-game weapon... but... I think I just cemented the dual SB 12 right along side of it in my mind. I hesitate to say it is a finished thought, however, until I get to squad with and against more 3000 SP players. When I have gone against squads or solo players in TDM while using the dual SBs, so far, it's been pretty damned good. Even the damage done isn't bad. I will try to get some gameplay, including pre-battle SP numbers, and post it, this week. Particularly hard fought matches are what I will be aiming for... if you can wait that long lol. Maybe it will help you feel better about your decision! (either way it will give me a reason to work with the video editor app I am trying to learn lol, so win/win ) Well I caved. The offer came up again for a Carb12 and I bit. And it paid immediate dividends. Swapped out the SB16 for the SB12 on the Panther and paired it with the CB12, and it’s already killing stuff I was barely scratching before. I am definitely maxing this and doubling it. Not sure what I’m gonna do with the SB16 yet cos I don’t really have another mech that can use it at the moment. I’m really hot and cold with the Guardian, so I’m not sure I want to dump resources into upgrading it, but it’s the only other mech I have that can carry a 16+8 weapon next rank-up. And that’s a lot of gun to be sitting idle on the shelf. No matter, resources are going into the SB12 now til I get a second copy; I’ll figure out the rest after that.
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Post by punishingcossack on Apr 10, 2021 3:13:09 GMT -5
LOL! Sorry bro... I really had put this on the backburner until a clannie started echoing Koala's sentiments... then I looked at what it would take to get it there and since I was at R5 L3, I said, why not?
TBH, I think as long as you put either weapon set on a Panther, and play to the weapons' strengths, it will be an improvement no matter which you choose. Both are solid choices. I do prefer Guardian for my CB 12s when running both, though (See below for range discussion), but there is no doubt that CB 12 x 2 Panther is a top build.
Now... Something inside screams at me when I even think about suggesting SB 12 over CB 12... however, this damn build is just good. TBF, though, I have been playing with SB 16 on my Panther since I unlocked it and am very attuned to using the SB weapon type on it... so it was an easy slide from one to the other. I can't say it would be as great for anyone else just b/c I don't want to make false assumptions... but I still bet it won't suck!
CB 12, even at R6, won't just magically kill everything... but if you can use it in the right circumstances, it definitely increases your chances. 1 thing...The range aspect is huge with Carbines and I think that can color their perceived effectiveness. They are optimal when under 30m... however, I find in many games, I use them at 50m or more. I see the same from other players... which drops down their damage per hit, even if the accuracy is still spot on. With the SBs, I can hit from pretty far out and not care... because even if I can't kill them, I sure as hell am gonna slow them up for someone else to get a chance even if they get out of my line of fire in 3 seconds. That is where the SB 12 x2 shines, IMO. Like Koala said and I have affirmed to myself, almost insta-freeze effect.
If it were me to do over again... knowing what I know and how I like to play, I might have done this first, now. IDK. I do like my CB 12s though, and I don't want to give the wrong impression. I will definitely continue to recommend them as a high priority end-game weapon... but... I think I just cemented the dual SB 12 right along side of it in my mind. I hesitate to say it is a finished thought, however, until I get to squad with and against more 3000 SP players. When I have gone against squads or solo players in TDM while using the dual SBs, so far, it's been pretty damned good. Even the damage done isn't bad. I will try to get some gameplay, including pre-battle SP numbers, and post it, this week. Particularly hard fought matches are what I will be aiming for... if you can wait that long lol. Maybe it will help you feel better about your decision! (either way it will give me a reason to work with the video editor app I am trying to learn lol, so win/win ) Well I caved. The offer came up again for a Carb12 and I bit. And it paid immediate dividends. Swapped out the SB16 for the SB12 on the Panther and paired it with the CB12, and it’s already killing stuff I was barely scratching before. I am definitely maxing this and doubling it. Not sure what I’m gonna do with the SB16 yet cos I don’t really have another mech that can use it at the moment. I’m really hot and cold with the Guardian, so I’m not sure I want to dump resources into upgrading it, but it’s the only other mech I have that can carry a 16+8 weapon next rank-up. And that’s a lot of gun to be sitting idle on the shelf. No matter, resources are going into the SB12 now til I get a second copy; I’ll figure out the rest after that. the G really shines when it hits 24EN. the jump from 4 to 5 star is the most significant for its progression b/c 5 star is when it becomes a pseudo tank with massive firepower.
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Post by Danny Linguini on Apr 16, 2021 14:10:02 GMT -5
Alright, I’m really perplexed now. The only weapon my Killshot is any good with is javelins. Tried MR8s and CB8+10, and I’m pretty much useless with them. As soon as I come out of cover to shoot something, it gets melted. One salvo by pretty much anything and it’s gone. Poof. Problem is, Lancer is only good with javs, too. I get the occasional MVP with that lancer setup, can’t do crap with Killshot. The only other remotely viable setup for it is RPG’s, and there’s no comparison there. Tried shadowing a teammate with the Killshot and not attacking a red alone, but somehow I always get hung out to dry. I can maybe get one or two kills with it, but frequently none. The damn dash bug bites it at least half the time I use it; and if I do happen to kill anything with it, there’s almost always another red around the corner (usually a @#$&ing zephyr) to take me out. One or two beacon caps, and then it’s a wasted hangar slot. It’s at R5.5, and it’s the very definition of a glass cannon. If I stay in cover, everybody else gets the kills; if I come out of cover, I get killed. Next problem is, those are my two highest ranked mechs, and I don’t really have anything else to replace either of them with without seriously diminishing my hangar. That sucking sound you hear lately is my game. I just can’t get it together, and I have no idea why. I am constantly getting outscored by AI and teammates with weaker hangars, no matter what I try, and it’s really starting to piss me off. It’s like I’ve forgotten how to play the goddamm game, or my gear is all nerfed, or both. I just don’t know what to do any more. But I’m sure as hell not having a very good time here. Heres the crap I’m running right now. 5th slot is empty because Guardian is next in line and it aggravates me the most. So I’d rather run nothing. Goal is to double up the CB12 on Panther next, but it’s only at 5.6, so you can see how long that’s gonna take with the resources I currently have. But that should help .... eventually.
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Post by punishingcossack on Apr 16, 2021 14:18:47 GMT -5
Alright, I’m really perplexed now. The only weapon my Killshot is any good with is javelins. Tried MR8s and CB8+10, and I’m pretty much useless with them. As soon as I come out of cover to shoot something, it gets melted. One salvo by pretty much anything and it’s gone. Poof. Problem is, Lancer is only good with javs, too. I get the occasional MVP with that lancer setup, can’t do crap with Killshot. The only other remotely viable setup for it is RPG’s, and there’s no comparison there. Tried shadowing a teammate with the Killshot and not attacking a red alone, but somehow I always get hung out to dry. I can maybe get one or two kills with it, but frequently none. The damn dash bug bites it at least half the time I use it; and if I do happen to kill anything with it, there’s almost always another red around the corner (usually a @#$&ing zephyr) to take me out. One or two beacon caps, and then it’s a wasted hangar slot. It’s at R5.5, and it’s the very definition of a glass cannon. If I stay in cover, everybody else gets the kills; if I come out of cover, I get killed. Next problem is, those are my two highest ranked mechs, and I don’t really have anything else to replace either of them with without seriously diminishing my hangar. That sucking sound you hear lately is my game. I just can’t get it together, and I have no idea why. I am constantly getting outscored by AI and teammates with weaker hangars, no matter what I try, and it’s really starting to piss me off. It’s like I’ve forgotten how to play the goddamm game, or my gear is all nerfed, or both. I just don’t know what to do any more. But I’m sure as hell not having a very good time here. Heres the crap I’m running right now. 5th slot is empty because Guardian is next in line and it aggravates me the most. So I’d rather run nothing. Goal is to double up the CB12 on Panther next, but it’s only at 5.6, so you can see how long that’s gonna take with the resources I currently have. But that should help .... eventually. what level is your KS? if you're running carbs, it'll benefit from a higher level. the MR8 is also good b/c it fires quite quickly too, but they have 10s reload so you have to be judicious about picking your targets, and knowing when to fire one at a time. I feel like MR8 is still very good on a lower level KS. for carbs, yea you might wanna level that KS up. you can also consider carb10/MR8.
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Post by Danny Linguini on Apr 16, 2021 15:05:14 GMT -5
Alright, I’m really perplexed now. The only weapon my Killshot is any good with is javelins. Tried MR8s and CB8+10, and I’m pretty much useless with them. As soon as I come out of cover to shoot something, it gets melted. One salvo by pretty much anything and it’s gone. Poof. Problem is, Lancer is only good with javs, too. I get the occasional MVP with that lancer setup, can’t do crap with Killshot. The only other remotely viable setup for it is RPG’s, and there’s no comparison there. Tried shadowing a teammate with the Killshot and not attacking a red alone, but somehow I always get hung out to dry. I can maybe get one or two kills with it, but frequently none. The damn dash bug bites it at least half the time I use it; and if I do happen to kill anything with it, there’s almost always another red around the corner (usually a @#$&ing zephyr) to take me out. One or two beacon caps, and then it’s a wasted hangar slot. It’s at R5.5, and it’s the very definition of a glass cannon. If I stay in cover, everybody else gets the kills; if I come out of cover, I get killed. Next problem is, those are my two highest ranked mechs, and I don’t really have anything else to replace either of them with without seriously diminishing my hangar. That sucking sound you hear lately is my game. I just can’t get it together, and I have no idea why. I am constantly getting outscored by AI and teammates with weaker hangars, no matter what I try, and it’s really starting to piss me off. It’s like I’ve forgotten how to play the goddamm game, or my gear is all nerfed, or both. I just don’t know what to do any more. But I’m sure as hell not having a very good time here. Heres the crap I’m running right now. 5th slot is empty because Guardian is next in line and it aggravates me the most. So I’d rather run nothing. Goal is to double up the CB12 on Panther next, but it’s only at 5.6, so you can see how long that’s gonna take with the resources I currently have. But that should help .... eventually. what level is your KS? if you're running carbs, it'll benefit from a higher level. the MR8 is also good b/c it fires quite quickly too, but they have 10s reload so you have to be judicious about picking your targets, and knowing when to fire one at a time. I feel like MR8 is still very good on a lower level KS. for carbs, yea you might wanna level that KS up. you can also consider carb10/MR8. Killshot is R5.5. Not planning on upgrading it any further for now until I double my Carb12. I guess maybe I gotta just deal with its fragility until it’s next on the list for upgrading?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 16, 2021 15:19:12 GMT -5
what level is your KS? if you're running carbs, it'll benefit from a higher level. the MR8 is also good b/c it fires quite quickly too, but they have 10s reload so you have to be judicious about picking your targets, and knowing when to fire one at a time. I feel like MR8 is still very good on a lower level KS. for carbs, yea you might wanna level that KS up. you can also consider carb10/MR8. Killshot is R5.5. Not planning on upgrading it any further for now until I double my Carb12. I guess maybe I gotta just deal with its fragility until itâs next on the list for upgrading? MRs definitely have a learning curve to feel proficient with them. Even now I have games where the KS is just not "on". However, when it comes together and I've played a few games and gotten into the groove, you have SO many options. Corner shooting, long range shots (in particular places, not out in the open like a sniper), splash shots (shooting a wall next to them to get the damage applied to their side or back), etc., all help to minimize exposure while ensuring I get some kills in. All I can say is that when it clicks, it clicks. I def still 「fluffernutter」 up with it... but I believe I have put the most time into that build. It took a lot of that time just to feel comfortable with it.
That said, when running with a squad of folk who are all using KS and are known killers (ahem, punishingcossack, ahem) I tend to not run it right off the bat so that I don't feel like I have to compete for kills. The Panther SB builds will suffice there and then I head for center to try and lock it down long enough to get it and withstand the first wave, then get the 「fluffernutter」 outta dodge before the mortars start raining down. I then drop my KS later on to either hunt the range folk or steal some beacons back.
All that to say, don't give up on that build.
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Post by punishingcossack on Apr 16, 2021 18:26:18 GMT -5
what level is your KS? if you're running carbs, it'll benefit from a higher level. the MR8 is also good b/c it fires quite quickly too, but they have 10s reload so you have to be judicious about picking your targets, and knowing when to fire one at a time. I feel like MR8 is still very good on a lower level KS. for carbs, yea you might wanna level that KS up. you can also consider carb10/MR8. Killshot is R5.5. Not planning on upgrading it any further for now until I double my Carb12. I guess maybe I gotta just deal with its fragility until it’s next on the list for upgrading? 5.5 is good enough for brawler KS builds (MR8's, Carbs, mix of the two). imo it's worth devoting time to practicing w/ it. play cpc/tourney games and try to last as long as you possibly can, to get a feel for situations where you need to attack/pull back
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Post by Redfiend on Apr 16, 2021 19:58:26 GMT -5
Danny Linguini there is the possible blasphemy of Jav 6+ Mortar 12 on KS and Jav 4+ mortar 8 on Lancer.
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Post by Danny Linguini on Apr 16, 2021 20:05:21 GMT -5
Danny Linguini there is the possible blasphemy of Jav 6+ Mortar 12 on KS and Jav 4+ mortar 8 on Lancer. I’m even worse with mortars. I’m coming to the sad conclusion that I just suck at this 「dookie」, and it’s just crap luck if I have a good game.
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Post by Redfiend on Apr 16, 2021 20:14:22 GMT -5
Danny Linguini there is the possible blasphemy of Jav 6+ Mortar 12 on KS and Jav 4+ mortar 8 on Lancer. I’m even worse with mortars. I’m coming to the sad conclusion that I just suck at this 「dookie」, and it’s just crap luck if I have a good game. Mortars have travel time, so the further out the target, the less likely they are to hit. Constantly skirting the 45-75M range with them because you're using a Javelin makes them far more consistent, and RM12 slaps.
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Post by Danny Linguini on Apr 16, 2021 22:32:04 GMT -5
Killshot is R5.5. Not planning on upgrading it any further for now until I double my Carb12. I guess maybe I gotta just deal with its fragility until it’s next on the list for upgrading? 5.5 is good enough for brawler KS builds (MR8's, Carbs, mix of the two). imo it's worth devoting time to practicing w/ it. play cpc/tourney games and try to last as long as you possibly can, to get a feel for situations where you need to attack/pull back Teammates are everything. Just had a couple of really good games with MR8 Killy with A.c.r.u.x., Old-Cat and a couple of other guys. Good, smart players make all the difference. One or two decent teammates used to make a difference, but not any more the way they’ve got AI manipulating battle results when they’re on both sides. Ya need a full squad, and we had a bunch of full squad games where things just clicked. So thanks for the great games, guys!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 17, 2021 9:58:42 GMT -5
Danny Linguini there is the possible blasphemy of Jav 6+ Mortar 12 on KS and Jav 4+ mortar 8 on Lancer. I've been running that on 1 of my KS as my only concession to fighting back when squads use that 「dookie」, like Reds that run 2 RM 12 Panthers in the back field, covering each other. It's not ideal for counter artillery, but it's as close to a full mortar build as I will get. It is a good build... I just hate mortars.
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Post by Danny Linguini on Apr 17, 2021 10:21:26 GMT -5
Danny Linguini there is the possible blasphemy of Jav 6+ Mortar 12 on KS and Jav 4+ mortar 8 on Lancer. I've been running that on 1 of my KS as my only concession to fighting back when squads use that 「dookie」, like Reds that run 2 RM 12 Panthers in the back field, covering each other. It's not ideal for counter artillery, but it's as close to a full mortar build as I will get. It is a good build... I just hate mortars. You bring up an interesting point here - 2 RM panthers. What I’ve noticed is two of anything seems to be significantly more effective than just running with another teammate. Two Panthers, two Killshots running tandem, even with different weapons, is almost insurmountable. Some of my best games have been when I’ve landed with a teammate running the same mech. Opposing mechs may be able to counter one, but not two - whatever one Killy doesn’t finish off, the other does; when one Panther’s stasis runs out, the other kicks in, they are very, very difficult to defeat, and they are fun as hell to be part of.
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Post by punishingcossack on Apr 17, 2021 10:55:59 GMT -5
I've been running that on 1 of my KS as my only concession to fighting back when squads use that ãdookieã, like Reds that run 2 RM 12 Panthers in the back field, covering each other. It's not ideal for counter artillery, but it's as close to a full mortar build as I will get. It is a good build... I just hate mortars. You bring up an interesting point here - 2 RM panthers. What Iâve noticed is two of anything seems to be significantly more effective than just running with another teammate. Two Panthers, two Killshots running tandem, even with different weapons, is almost insurmountable. Some of my best games have been when Iâve landed with a teammate running the same mech. Opposing mechs may be able to counter one, but not two - whatever one Killy doesnât finish off, the other does; when one Pantherâs stasis runs out, the other kicks in, they are very, very difficult to defeat, and they are fun as hell to be part of. at full heatlh, two of any bot (even if significantly underlevelled) has a good chance of taking down one high level bot (assuming all are humans and are running decent builds). part of it is that not all abilities in this game improve w/ level; in fact, 3 of the 4 best abilities are amazing out of the box. that's just how this game was designed. no last stand or resistance bull「dookie」 to save you.
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Post by Danny Linguini on Apr 18, 2021 19:57:14 GMT -5
So I finally got my first clone - Carb12. I didn’t realize that it automatically drops it in your lap as soon as you R6 your first one - I thought I’d have to dump more a-coins for it. Pleasant surprise there. Anyway ... Slapped both on Panther and did pretty well first time out. We’ll see if it does as well as I’m hoping soon enough.
Next I was thinking of jacking up the Guardian to R5 for a second 24EN mech, but I think I’ve got a shorter road cloning the Panther first. It’s currently at 5.4, while Guardian is only at 4.2. That would would instantly give me a second R6 mech that I’m all ready to load up with SB16 and PC8 or Carb8. My occasionally reckless play style kinda needs that stasis barrier more than system crash, so I’m thinking it would benefit me more in addition to being more quickly attainable.
So, unless somebody can convince me otherwise, my next priorities are looking like: 1 - Upgrade, rank up and clone the Panther, load the copy up with SB16 + Carb8 for now. 2 - Upgrade Guardian to R5, with the intent of eventually giving it the two Carb12’s 3 - Clone SB12 and put them on Panther #1 4 - Save up the ridiculous amount of a-coins needed for a rail gun. Where it’s going to go I have no clue yet, probably one of the Panthers with a LA8. But that’s a long, long way off.
Just curious - anybody running a RG on Juggy with a TL2? Wondering if that’s something remotely worth considering.
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Post by punishingcossack on Apr 18, 2021 20:50:17 GMT -5
So I finally got my first clone - Carb12. I didn’t realize that it automatically drops it in your lap as soon as you R6 your first one - I thought I’d have to dump more a-coins for it. Pleasant surprise there. Anyway ... Slapped both on Panther and did pretty well first time out. We’ll see if it does as well as I’m hoping soon enough. Next I was thinking of jacking up the Guardian to R5 for a second 24EN mech, but I think I’ve got a shorter road cloning the Panther first. It’s currently at 5.4, while Guardian is only at 4.2. That would would instantly give me a second R6 mech that I’m all ready to load up with SB16 and PC8 or Carb8. My occasionally reckless play style kinda needs that stasis barrier more than system crash, so I’m thinking it would benefit me more in addition to being more quickly attainable. So, unless somebody can convince me otherwise, my next priorities are looking like: 1 - Upgrade, rank up and clone the Panther, load the copy up with SB16 + Carb8 for now. 2 - Upgrade Guardian to R5, with the intent of eventually giving it the two Carb12’s 3 - Clone SB12 and put them on Panther #1 4 - Save up the ridiculous amount of a-coins needed for a rail gun. Where it’s going to go I have no clue yet, probably one of the Panthers with a LA8. But that’s a long, long way off. Just curious - anybody running a RG on Juggy with a TL2? Wondering if that’s something remotely worth considering. if you have limited resources, don't waste it on the SB12. unless you plan on playing w/ both copies all the time don't recommend the juggy RG build, seems like a waste. RG TL2 would be better on a KS or BH. save up for the RG, it's like a cheat code against lower rank players and levels the field against higher ranked folks
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Post by Koalabear on Apr 21, 2021 14:00:44 GMT -5
So, my hangar is pretty much at its peak right now. I don't feel an urgent need to acquire any more gear, and whatever gear I do have, I haven't really upgraded and don't have plans to max out. The only weapon I would consider maxing would be my JR6 just so I can hit as hard as possible in my Shadow.
I am thinking long term now though. I have over 300k credits now, and about 2700 A-coins saved up. I could rank up my KS, but I don't see an immediate benefit from that. I'm tempted to get the other two Carbines, just so that I can do CB8/10 on my 18EN mechs, and maybe try out CB8/RG16.
A couple of thoughts on RG16 builds.
I have tried pairing the RG16 with both MR8 and PC8, but I don't like either as much as I do LA8. It's too weird to have two different weapons that have different mechanics. I know, I know, CB8 with RG16 would give me similar problems but I feel that the CB8, being both a burst and sustained fire weapon, would pair up well with the RG16 just because of its firing mechanics.
I'm also a bit tempted to keep saving credits for the Brickhouse. Sure, my Jugg has more HP, but man, that thing is freaking intimidating on the field! And, it's Overcharge ability would give me way more firepower than the Jugg alone. Plus, if I did go the Carbine route, I can do CB8/10 on the Brickhouse or even do SB12/TL6 until I save up for the Carbines. Dang, I wish the BH could have 24EN! Can you imagine dual SB12 on it??
I'm in no rush to make any decisions. I'm quite happy with my hangar. I swap out the KS for the Zep when I play TDM games and I swap out the Shadow for the MD for those spawn MD tasks.
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Post by Danny Linguini on Apr 21, 2021 15:44:24 GMT -5
After shuffling priorities a little bit (again) based on feedback from a bunch of yawlz, my immediate resource focus is going back to getting Guardian up to R5. It’s at R4.5 now and will take significantly less credits to get to R5 than getting Panther up to R6, so that’s where I think I’m gonna go. It will also give me a bit more diversity than two Panthers. I mean, I like my Panther, but it still has its weaknesses that I think make the Guardian a more worthwhile investment than a second Panther ... for now, anyway. At some point I may find it desirable to have three EN24 mechs, at which point I won’t have far to go to clone the Panther. But I’m not quite there yet weapons-wise. Next after R5-ing the Guardian, I think I’ll get back to just hoarding a-coins for a RG, since all you people with them can’t seem to stop talking about them.
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Post by Redfiend on Apr 21, 2021 23:27:22 GMT -5
After shuffling priorities a little bit (again) based on feedback from a bunch of yawlz, my immediate resource focus is going back to getting Guardian up to R5. It’s at R4.5 now and will take significantly less credits to get to R5 than getting Panther up to R6, so that’s where I think I’m gonna go. It will also give me a bit more diversity than two Panthers. I mean, I like my Panther, but it still has its weaknesses that I think make the Guardian a more worthwhile investment than a second Panther ... for now, anyway. At some point I may find it desirable to have three EN24 mechs, at which point I won’t have far to go to clone the Panther. But I’m not quite there yet weapons-wise. Next after R5-ing the Guardian, I think I’ll get back to just hoarding a-coins for a RG, since all you people with them can’t seem to stop talking about them. Yea, using 3 heavy mechs is only really viable when you have 2 railguns unless you're trolling. (Dual Carb 12, 2x Thanos)
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Post by Koalabear on Apr 22, 2021 7:14:20 GMT -5
Whelp....I hit 2800+ A-coins this morning and wasn't thinking straight and ranked up my KS. I'm back down to 19 A-coins...lol. Dang, I should have waited til next week's Dev Derby so that I at least have that rank up task. Oh well. It's not a bad thing in the long run and at least now my hangar is all R5 and up. The only mech that is not R5 is my Ares.
I would love to get the 8 and 10 versions of the Carbine now, but will just keep pushing through with what I have until I save it up (with some light buying of course).
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Post by punishingcossack on Apr 22, 2021 12:30:14 GMT -5
Whelp....I hit 2800+ A-coins this morning and wasn't thinking straight and ranked up my KS. I'm back down to 19 A-coins...lol. Dang, I should have waited til next week's Dev Derby so that I at least have that rank up task. Oh well. It's not a bad thing in the long run and at least now my hangar is all R5 and up. The only mech that is not R5 is my Ares. I would love to get the 8 and 10 versions of the Carbine now, but will just keep pushing through with what I have until I save it up (with some light buying of course). the dev derby event this week doesn't have a rank up task, but they've been tweaking it every week for the last month or so
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Post by Koalabear on Apr 22, 2021 12:43:47 GMT -5
Whelp....I hit 2800+ A-coins this morning and wasn't thinking straight and ranked up my KS. I'm back down to 19 A-coins...lol. Dang, I should have waited til next week's Dev Derby so that I at least have that rank up task. Oh well. It's not a bad thing in the long run and at least now my hangar is all R5 and up. The only mech that is not R5 is my Ares. I would love to get the 8 and 10 versions of the Carbine now, but will just keep pushing through with what I have until I save it up (with some light buying of course). the dev derby event this week doesn't have a rank up task, but they've been tweaking it every week for the last month or so True, I forgot about that. Hmm, I was gonna wait to spend my credits...gonna take my JR6 as far as I can go. But, maybe will way for next week and see what the Dev Derby is.
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Post by punishingcossack on Apr 22, 2021 14:14:53 GMT -5
the dev derby event this week doesn't have a rank up task, but they've been tweaking it every week for the last month or so True, I forgot about that. Hmm, I was gonna wait to spend my credits...gonna take my JR6 as far as I can go. But, maybe will way for next week and see what the Dev Derby is. yea that's probably what I'd do in case they put it back. they might b/c this week's event is super easy and everyone's gonna finish it and they might not like that...
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Post by Danny Linguini on Apr 23, 2021 21:29:50 GMT -5
Ok ... finally got the Guardian up to R5, and promptly outfitted it with Carb12’s, which means SB16 and Carb8 go back on the Panther. First thought was ... did I make a mistake? I have not played the Guardian much, so I’m really still learning its strengths (I already know its weaknesses quite well). First couple of games were not exactly remarkable - one was downright embarrassing. But after a few more games, I’m finally - slowly - figuring it out. The carbs are definitely a nice fit for it; the trick is keeping it alive long enough to make good use of them.
Now the Panther ... I’d forgotten that I never upgraded the SB16 very much. I’d been running the SB12 with a Carb 12 for a while and the SB16 has been sitting unused. It desperately needs to be ranked up to at least R5 - it’s sitting on the doorstep at 4.7, but I blew most of my a-coins on the Guardian, so unfortunately the RG is gonna have to wait just a little longer while I give some attention to some other recently ignored gear.
Sometimes that rail gun offer looks good ... right up until I look at the price tag.
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Whoopecushn
Destrier
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Post by Whoopecushn on Apr 24, 2021 12:39:02 GMT -5
Ok ... finally got the Guardian up to R5, and promptly outfitted it with Carb12’s, which means SB16 and Carb8 go back on the Panther. First thought was ... did I make a mistake? I have not played the Guardian much, so I’m really still learning its strengths (I already know its weaknesses quite well). First couple of games were not exactly remarkable - one was downright embarrassing. But after a few more games, I’m finally - slowly - figuring it out. The carbs are definitely a nice fit for it; the trick is keeping it alive long enough to make good use of them. Now the Panther ... I’d forgotten that I never upgraded the SB16 very much. I’d been running the SB12 with a Carb 12 for a while and the SB16 has been sitting unused. It desperately needs to be ranked up to at least R5 - it’s sitting on the doorstep at 4.7, but I blew most of my a-coins on the Guardian, so unfortunately the RG is gonna have to wait just a little longer while I give some attention to some other recently ignored gear. Sometimes that rail gun offer looks good ... right up until I look at the price tag. I hear you in regard to Guardian. Moved my SB16 rank 5.7 and TL6 rank 5.4 to mine. It’s now a killer. Panther now runs dual SB12s at 6.1 and my Carb12 at 5.5 is paired with my other SB6 on my Juggy. All three are now much more effective with those load outs.
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Post by Danny Linguini on Apr 24, 2021 14:44:14 GMT -5
I hear you in regard to Guardian. Moved my SB16 rank 5.7 and TL6 rank 5.4 to mine. It’s now a killer. Panther now runs dual SB12s at 6.1 and my Carb12 at 5.5 is paired with my other SB6 on my Juggy. All three are now much more effective with those load outs. Do you mean your Carb12 is paired with your other TL6 on Juggy? Now that’s an interesting combination. Unfortunately my TL’s are only at 4.1, so it would take a good chunk of credits and a few a-coins to get them up to 5.1 to give them a fair assessment. I guess it can’t hurt to give them a try though ... thanks for the suggestion.
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