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Post by Koalabear on Feb 10, 2021 15:28:56 GMT -5
The combo of the stasis beam and stasis shield can be imposing on the reds, the biggest threat being the killshot, but even those can be controlled as long as you are paying attention. I run the SB16 with TL6, favorite set up at the moment. That's what my Panther has atm, too. Looking like the only real downsides to it is fighting in cramped conditions. At least for me... I prefer distance to keep 'em at bay. It works well though, especially with a competent team to take advantage of the Oeverheat and Freeze effects.
The dual SB 12s are still intriguing to me... I feel like the freeze rate should be faster, and the 2x damage may compare pretty closely to the 16 with a TL 6 boost.
The freeze rate is EXTREMELY fast. It may not be instantaneous, but it's pretty darned close. Damage is also better than I thought it would be. Only high level Jugs and Ares give me trouble. Haven't run into many Brickhouses so can't compare.
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Post by mechtout on Feb 10, 2021 15:31:50 GMT -5
The combo of the stasis beam and stasis shield can be imposing on the reds, the biggest threat being the killshot, but even those can be controlled as long as you are paying attention. I run the SB16 with TL6, favorite set up at the moment. That's what my Panther has atm, too. Looking like the only real downsides to it is fighting in cramped conditions. At least for me... I prefer distance to keep 'em at bay. It works well though, especially with a competent team to take advantage of the Oeverheat and Freeze effects.
The dual SB 12s are still intriguing to me... I feel like the freeze rate should be faster, and the 2x damage may compare pretty closely to the 16 with a TL 6 boost.
Would love to try dual SB12s too. The SB16s are great at corner shooting, which i do a lot of. Pisses the reds off even more 😁
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Post by Koalabear on Feb 15, 2021 12:34:15 GMT -5
Thanks to Dev Derby, my hangar is updated. From the left: DB Zephyr Thanos Guardian Elsa Panther Sucker Punch Shadow Kiter Killshot
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Post by Koalabear on Feb 20, 2021 23:28:51 GMT -5
Ok, I think I'm outgrowing my Killshot. Still love the mech, but for the second week in a row, I'm not lasting very long with it, even while kiting. It's too much of a glass cannon with no defensive ability, unlike the Panther and Shadow. It's still the best CP runner in the game, but really only for those first couple of CPs.
I'm really digging the looks of the Redox and I would love another 24EN mech. So, here's my plan. I will R5 my Zephyr to get 18EN. Then, I will get the CB12 and run CB12/TL6 on it. Then, I will keep saving A-coins along with buying the deals as much as I feel I should. And when I'm ready to duplicate the CB12, I will get the Redox. This will take a while, but I think it's the way I want to go. Of course, R6'ing my Panther is probably quicker and cheaper but I don't really want duplicates.
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Post by Danny Linguini on Feb 21, 2021 1:04:49 GMT -5
Ok, I think I'm outgrowing my Killshot. Still love the mech, but for the second week in a row, I'm not lasting very long with it, even while kiting. It's too much of a glass cannon with no defensive ability, unlike the Panther and Shadow. It's still the best CP runner in the game, but really only for those first couple of CPs. I'm really digging the looks of the Redox and I would love another 24EN mech. So, here's my plan. I will R5 my Zephyr to get 18EN. Then, I will get the CB12 and run CB12/TL6 on it. Then, I will keep saving A-coins along with buying the deals as much as I feel I should. And when I'm ready to duplicate the CB12, I will get the Redox. This will take a while, but I think it's the way I want to go. Of course, R6'ing my Panther is probably quicker and cheaper but I don't really want duplicates. I’ve been finding this for quite awhile now with Killshot - 99% of the time it’s my first mech for grabbing those first 1 or 2 CP’s, then try to get at least one kill before its inevitable fall. Very, very seldom does it last more than half the game. I probably need to get those MR8s up past R4 to help the little guy out at some point. But here’s where we diverge, because on most maps my second mech is the lancer with javs, where I spend as much of the rest of the game as I can softening up (and annoying) reds for my teammates to finish off (javs just don’t kill anything any more with one salvo ... unless they’re shooting at ME).
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Post by Koalabear on Feb 21, 2021 10:47:00 GMT -5
Ok, I think I'm outgrowing my Killshot. Still love the mech, but for the second week in a row, I'm not lasting very long with it, even while kiting. It's too much of a glass cannon with no defensive ability, unlike the Panther and Shadow. It's still the best CP runner in the game, but really only for those first couple of CPs. I'm really digging the looks of the Redox and I would love another 24EN mech. So, here's my plan. I will R5 my Zephyr to get 18EN. Then, I will get the CB12 and run CB12/TL6 on it. Then, I will keep saving A-coins along with buying the deals as much as I feel I should. And when I'm ready to duplicate the CB12, I will get the Redox. This will take a while, but I think it's the way I want to go. Of course, R6'ing my Panther is probably quicker and cheaper but I don't really want duplicates. I’ve been finding this for quite awhile now with Killshot - 99% of the time it’s my first mech for grabbing those first 1 or 2 CP’s, then try to get at least one kill before its inevitable fall. Very, very seldom does it last more than half the game. I probably need to get those MR8s up past R4 to help the little guy out at some point. But here’s where we diverge, because on most maps my second mech is the lancer with javs, where I spend as much of the rest of the game as I can softening up (and annoying) reds for my teammates to finish off (javs just don’t kill anything any more with one salvo ... unless they’re shooting at ME). I think there was a silent nerf to the Javs. They don't hit as consistently anymore around corners. I actually think it's more balanced this way cause now I have a chance to escape them too and have to get out into the open more to get more hits. That's why I prefer running them on my Shadow. As for my decision to get the Redox... Well after watching scape211's video on it, I think I've changed my mind. The bobbing way it moves actually made me a bit dizzy. I think I still will go the CB12 route with TL6, but don't really know which mech I'll put it on. It will be either the Jugg, Zep, or KS. Right now I'm leaning on Zep.
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Post by mechtout on Feb 21, 2021 10:57:57 GMT -5
Lately Ive been starting off in the Thanos Guardian build and using that most of the match, CPC or Tourney. There are CPC maps where you have view of two home beacons, just cover those and you'll get a bunch of kills.
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Post by reconnecting on Feb 25, 2021 14:04:17 GMT -5
What is the Thanos build? 🤔
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Post by dukeofadvil on Feb 25, 2021 15:17:58 GMT -5
Ok, I think I'm outgrowing my Killshot. Still love the mech, but for the second week in a row, I'm not lasting very long with it, even while kiting. It's too much of a glass cannon with no defensive ability, unlike the Panther and Shadow. It's still the best CP runner in the game, but really only for those first couple of CPs. I'm really digging the looks of the Redox and I would love another 24EN mech. So, here's my plan. I will R5 my Zephyr to get 18EN. Then, I will get the CB12 and run CB12/TL6 on it. Then, I will keep saving A-coins along with buying the deals as much as I feel I should. And when I'm ready to duplicate the CB12, I will get the Redox. This will take a while, but I think it's the way I want to go. Of course, R6'ing my Panther is probably quicker and cheaper but I don't really want duplicates. Still find my KS to be a solid bot....Im not as high as some of you...and i still do not have a deep arsenal of high power weapons to put on bots over 16 power. My Guardian and Panther are both at 20 i believe, but I am still running 2 8 power weapons on each.
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Post by punishingcossack on Feb 25, 2021 15:29:56 GMT -5
What is the Thanos build? 🤔 longarm 8 + RG
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 26, 2021 9:23:35 GMT -5
Ok, I think I'm outgrowing my Killshot. Still love the mech, but for the second week in a row, I'm not lasting very long with it, even while kiting. It's too much of a glass cannon with no defensive ability, unlike the Panther and Shadow. It's still the best CP runner in the game, but really only for those first couple of CPs. I'm really digging the looks of the Redox and I would love another 24EN mech. So, here's my plan. I will R5 my Zephyr to get 18EN. Then, I will get the CB12 and run CB12/TL6 on it. Then, I will keep saving A-coins along with buying the deals as much as I feel I should. And when I'm ready to duplicate the CB12, I will get the Redox. This will take a while, but I think it's the way I want to go. Of course, R6'ing my Panther is probably quicker and cheaper but I don't really want duplicates. Still find my KS to be a solid bot....Im not as high as some of you...and i still do not have a deep arsenal of high power weapons to put on bots over 16 power. My Guardian and Panther are both at 20 i believe, but I am still running 2 8 power weapons on each. Yeah I still run both my Killies... and don't plan on stopping. The speed/mobility alone is worth everything, including the occasional dash bug, for my style of play.
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Post by Koalabear on Mar 1, 2021 11:13:19 GMT -5
I guess I haven't outgrown my KS...it's really only on TDM games that I don't use it. I'm running PC8 and on CPC, it still comes in handy. But, I can't wait until I can move my MR8 back to it. I think that is my ideal build for the KS. Unfortunately, my Zep is using my MR8.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 1, 2021 11:48:50 GMT -5
I guess I haven't outgrown my KS...it's really only on TDM games that I don't use it. I'm running PC8 and on CPC, it still comes in handy. But, I can't wait until I can move my MR8 back to it. I think that is my ideal build for the KS. Unfortunately, my Zep is using my MR8. I hear ya... Since this is a Hangar thread... my thoughts on this:
I have actually shelved my Zep in favor of the Guardian. I don't think that it's better than the Zep... just that I like it better, and with two KSs, I can keep my favorite build, MR 8 KS, and still have either the Jav 6 KS or Carb 8/10 KS in the lineup, depending on the Tourney map that day. It's been good so far. When I put Zep back in, it's in the "rotation" spot that I use for things like Shadow, MD, or one of the Tanks.
I think it's because I have sort of decided on a hangar that I don't have to change much, if at all, between Quick Match or Tourney. I have speed for Beacons/Fast Attacks/Flanking and Tanky/Defensive support with the 4 "mainstays" of the Panther, Guardian, and 2 x KSs. The 5th slot is for my mood. If I am running Tourney in a squad, and don't have anything to use for an event task, then the Zep is the most likely to be used as it can be a huge help to the squad, in addition to the Guardian.
BTW.... MR8 Killy FTW! I have been trying a lot of different builds and every time that I find I am not performing well enough with a build, mid-match, dropping the Killy MR 8 turns the tide. Even if it's too late to pull off the win, it still tends to get me the clutch kills or beacons to get a better showing on the board. It's still my favorite and is my "time to get serious" build. I am no pro and still make mistakes or get screwed by the Dash bug, but overall it still reigns.
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Post by Koalabear on Mar 1, 2021 13:38:21 GMT -5
I like how even with the "limited" number of gear in this game, we can play totally different!
In CPC games, my KS is my first mech out and it's for capping CPs and killing other scouts. After that, depending on the situation, I'll put in my Shadow, Guardian or Zep. For example, if I see a red dot trying to take a blue CP, my Zep goes in, EMPs and hopefully kills whatever is trying to cap the CP. My Panther with the dual SB12 is for tail end of the game, to either turn the tide or mop up reds.
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Post by Koalabear on Mar 19, 2021 8:07:37 GMT -5
Ok, I'm starting to come to the realization that I'm outgrowing my Zephyr. I had earlier thought I had outgrown my Killshot, but I still use my KS a lot in CPC games. Getting those first couple of CPs fast can make the difference in close games, as well as taking out the other team's cappers.
But, the Zephyr...what had seemed such an OP mech early on is now not only common but easily countered and can't really live up to being an ambush mech anymore. It's still good against light mechs, but It's next to useless against healthy tanks. It's really only dangerous when running in packs or with another mech. I even ranked it up to 18EN, and while the CB12/RPG6 combo was good, now that I've cloned my CB12, it's semi-permanently welded to my Guardian. I'll only unweld it for specialization events/tasks that use the Juggernaut.
So, as soon as I clone my Panther, that Zep is going on the shelf. I now feel stupid for ranking it up and spending the unnecessary A-coins on it. Played well, the Panther is still the superior mech. I can imitate the effects of the EMP by aiming and rooting my target with the Stasis Field. The SF lasts longer, has a longer range, and can shield me. On a side note, does anyone know the actual distance/range of the SF? Today, I shot it out and rooted a mech at around 60m, but I was also shooting my SBs so I'm not sure which once caused the root.
Anyway, I still had a lot of fun with the Zephyr, but it gets really hard to use later on. It's main weaknesses are it's lower speed, low HP, and inability to carry really hard hitting loads. Dual MR8 is probably the hardest hitting build with CB8/CB10 likely the best all round build (just my opinion based on what I've seen).
So, what's next for my hangar? Well, priority now is the cloning of the Panther. After that, I'd like to get maybe the CB8 or CB10, or I might just wait to see what they release next. I'm looking forward to running Thanos on the Panther, but my experiences with this build on the Guardian has left me a bit wary of the LA8 that is part of this build. On the one hand, when it's reloading, it forces me to wait in cover, and this also reloads the RG16. When I eventually run this on the Panther though, I think I'm going to try replacing the LA8 with a PC8. I've seen Panthers run the CB8 alongside the RG16, and it seems to do well and makes a lot of sense for close range.
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Post by punishingcossack on Mar 19, 2021 17:45:15 GMT -5
Ok, I'm starting to come to the realization that I'm outgrowing my Zephyr. I had earlier thought I had outgrown my Killshot, but I still use my KS a lot in CPC games. Getting those first couple of CPs fast can make the difference in close games, as well as taking out the other team's cappers. But, the Zephyr...what had seemed such an OP mech early on is now not only common but easily countered and can't really live up to being an ambush mech anymore. It's still good against light mechs, but It's next to useless against healthy tanks. It's really only dangerous when running in packs or with another mech. I even ranked it up to 18EN, and while the CB12/RPG6 combo was good, now that I've cloned my CB12, it's semi-permanently welded to my Guardian. I'll only unweld it for specialization events/tasks that use the Juggernaut. So, as soon as I clone my Panther, that Zep is going on the shelf. I now feel stupid for ranking it up and spending the unnecessary A-coins on it. Played well, the Panther is still the superior mech. I can imitate the effects of the EMP by aiming and rooting my target with the Stasis Field. The SF lasts longer, has a longer range, and can shield me. On a side note, does anyone know the actual distance/range of the SF? Today, I shot it out and rooted a mech at around 60m, but I was also shooting my SBs so I'm not sure which once caused the root. Anyway, I still had a lot of fun with the Zephyr, but it gets really hard to use later on. It's main weaknesses are it's lower speed, low HP, and inability to carry really hard hitting loads. Dual MR8 is probably the hardest hitting build with CB8/CB10 likely the best all round build (just my opinion based on what I've seen). So, what's next for my hangar? Well, priority now is the cloning of the Panther. After that, I'd like to get maybe the CB8 or CB10, or I might just wait to see what they release next. I'm looking forward to running Thanos on the Panther, but my experiences with this build on the Guardian has left me a bit wary of the LA8 that is part of this build. On the one hand, when it's reloading, it forces me to wait in cover, and this also reloads the RG16. When I eventually run this on the Panther though, I think I'm going to try replacing the LA8 with a PC8. I've seen Panthers run the CB8 alongside the RG16, and it seems to do well and makes a lot of sense for close range. also try MR8 RG on panther. this is a very common top end build, far more so than c8 RG
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Post by Koalabear on Mar 22, 2021 10:46:52 GMT -5
also try MR8 RG on panther. this is a very common top end build, far more so than c8 RG Yeah, I see those a lot too. I'll try it one day when I'm not running MR8 on my KS.
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Post by Koalabear on Mar 31, 2021 8:21:41 GMT -5
So, just wanted to put in a quick update in this thread. I just spent about 130 Acoins to bring my Panther to 5.6. So, I need 333 blueprints now to bring it to 5.7 and then a whack of Acoins to bring it to R6. Long story short, I'm still quite a ways away from cloning my Panther...sigh....
Anyway...
I've discovered that I like my Thanos build, ie RG16/LA8 on my Guardian more than on my Panther, and I like dual CB12s more on the Panther than the Guardian. Personal preference I guess. But, there's why...
The Guardian is slower than the Panther and therefore is a more stable platform. When you're lining up shots with this build, you cannot afford to miss too often. Granted, I still do miss with the Guardian, but I was missing more on the Panther. The Panther in my hands is just too twitchy. With CB12s though, it's freaking awesome and a joy to play. I don't often deploy the fence horizontally - only when I want to cover team mates in a firefight. Instead, I normally deploy it straight ahead at my target in the hopes of rooting it. This means that when I don't root it, I'm not completely protected by the fence and have to zig zag to avoid fire. This also lets me walk into the fence to protect myself from JRs and RMs. God, I love the Panther! Nothing can support a push as well as the Panther. Launch that fence up into a narrow opening and the blues will have protection for their push into red territory. Add the CB12s, and the Panther is a force to be reckoned with, both on its own and part of a push. Panther with SB12s was also great, but I found it better a defense than offense. When on the offense, you want to kill reds as fast as possible and that's just not possible with SB12s because when you're on the offense, you're more likely to face fresh reds as they respawn. On the defense though, you're more likely to face weakened reds that had to push through the blues, so the Panther becomes a great clutch mech.
Alas...I had to shelve the SB12s for a bit while I play with the CB12s and wait for more Panther blueprints. What I have done though is rank up my LA10 to R4 to match my LA8 and I'm running a sniper Zephyr. I've seen other players (probably AI) run this and have always wanted to give it a good try. It's nowhere near as powerful as the Thanos Guardian, but it does alright when played right. As a sniper, it's ok. Nowhere near as good as a Jugg or Ares because it doesn't have protection from return fire. As an ambush bot, it's ok cause up close, the LAs lack punch. I can kill light mechs with a single magazine but not always. Getting melee dashed by a KS with a sliver of HP is downright embarrassing! Where this build works is in the cooldown of the ability and the reload of the LAs. They mesh pretty good together so I'm almost always ready to use the LAs again after my EMP recharges. Overall, it's not a bad build, especially when I hit targets beyond the 30m radius of the EMP. Those LAs sure do ramp up in damage as the range increases. Nevertheless, it's just a stop gap build for me and I can't wait to clone my Panther and put SB12s back on!
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Post by dukeofadvil on Mar 31, 2021 12:55:13 GMT -5
My current hanger. I have 3 paths i want to take from here. 1)Clone KS 2)Clone Panther 3)Carbine 12's What should I do first? I was dead set on another KS ASAP, but then i had a blue bot unload Carbine 12's from over my shoulder and i was in awe. I literally stopped and looked behind me to see this beast.
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Post by reconnecting on Mar 31, 2021 13:12:50 GMT -5
My current hanger. I have 3 paths i want to take from here. 1)Clone KS 2)Clone Panther 3)Carbine 12's What should I do first? I was dead set on another KS ASAP, but then i had a blue bot unload Carbine 12's from over my shoulder and i was in awe. I literally stopped and looked behind me to see this beast. My goal is to clone the CB12 because they will rock on Panther. Then maybe clone Panther or buff up my poor Juggs. I use Juggs a lot lately with MR6 or 8. The future is bright. 😎
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Post by punishingcossack on Mar 31, 2021 13:41:04 GMT -5
My current hanger. I have 3 paths i want to take from here. 1)Clone KS 2)Clone Panther 3)Carbine 12's What should I do first? I was dead set on another KS ASAP, but then i had a blue bot unload Carbine 12's from over my shoulder and i was in awe. I literally stopped and looked behind me to see this beast. so the question you always have to ask yourself when you clone a bot is, what do you intend to run on it? If you're gonna slap on crappy weapons, then you're better off upgrading something else second copy carbine12 is an endgame move, can't go wrong doing that. p.s. you have 115 unopened crates. I'd open those b/c you can get prototype bp's from those
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Post by dukeofadvil on Mar 31, 2021 14:23:54 GMT -5
My current hanger. I have 3 paths i want to take from here. 1)Clone KS 2)Clone Panther 3)Carbine 12's What should I do first? I was dead set on another KS ASAP, but then i had a blue bot unload Carbine 12's from over my shoulder and i was in awe. I literally stopped and looked behind me to see this beast. so the question you always have to ask yourself when you clone a bot is, what do you intend to run on it? If you're gonna slap on crappy weapons, then you're better off upgrading something else second copy carbine12 is an endgame move, can't go wrong doing that. p.s. you have 115 unopened crates. I'd open those b/c you can get prototype bp's from those Currently 93000xp, Carbine 12's unlock at 120000ish...so i have some time before i can grab the fist, let alone 2nd copy Carbine 12. With my limited resources im skipping Carbine 8's and 10's for now.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 31, 2021 14:57:07 GMT -5
so the question you always have to ask yourself when you clone a bot is, what do you intend to run on it? If you're gonna slap on crappy weapons, then you're better off upgrading something else second copy carbine12 is an endgame move, can't go wrong doing that. p.s. you have 115 unopened crates. I'd open those b/c you can get prototype bp's from those Currently 93000xp, Carbine 12's unlock at 120000ish...so i have some time before i can grab the fist, let alone 2nd copy Carbine 12. With my limited resources im skipping Carbine 8's and 10's for now. Not a bad plan if you are budget minded... PC 8 will do in place of the CB 8 and 10s for now, but you may want to at least get them to R5 if you haven't, if you have, then don't be afraid to level them to R5/7. Credits can be ground back pretty quickly... at least... quickly enough.
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Post by dukeofadvil on Mar 31, 2021 20:51:34 GMT -5
Currently 93000xp, Carbine 12's unlock at 120000ish...so i have some time before i can grab the fist, let alone 2nd copy Carbine 12. With my limited resources im skipping Carbine 8's and 10's for now. Not a bad plan if you are budget minded... PC 8 will do in place of the CB 8 and 10s for now, but you may want to at least get them to R5 if you haven't, if you have, then don't be afraid to level them to 5/7. Credits can be ground back pretty quickly... at least... quickly enough. Currently 4-6, and i have them split up and paired with MR8's on my Panther and Guardian for now. Great sustained fire while my MR's reload.
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Post by Danny Linguini on Mar 31, 2021 22:05:09 GMT -5
My current hanger. I have 3 paths i want to take from here. 1)Clone KS 2)Clone Panther 3)Carbine 12's What should I do first? I was dead set on another KS ASAP, but then i had a blue bot unload Carbine 12's from over my shoulder and i was in awe. I literally stopped and looked behind me to see this beast. Keeping in mind that, being a low to moderate spender, I am still months and MONTHS away from doubling up anything, not to mention having NO CB12s yet, my thinking right now is doubling up the Panther first. While Killshot can be an effective killer, for all the reasons Koalabear listed, Panther is an all-around more useful mech. And with a max of EN24 each, that’s a crapload more firepower and options at your disposal. My goal is to have one with 2 x CB12s, and one with 2 x SB12s, and then see where it goes from there. Right now I’m running a SB12+CB8 on mine, neither of which are very much upgraded from out of the crate, and it’s a damn good support mech when the rest of the team is on the same page. Two of ‘em oughtta be hella fun. But like I said, I’ve got a long way to go to get there.
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Post by Koalabear on Apr 1, 2021 8:01:20 GMT -5
I could level my Panther to 5.7 pretty soon. It only costs about a thousand A-coins. I'm tempted but I'll try to hold off temptation a bit. I'm having some fun with my LA equipped Zephyr right now. It's a very challenging mech to play, so therefore it's quite rewarding too.
But, yah, my plan is to run SB12 and CB12 Panthers. One for defense and one for offence.
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Post by dukeofadvil on Apr 1, 2021 8:56:10 GMT -5
I could level my Panther to 5.7 pretty soon. It only costs about a thousand A-coins. I'm tempted but I'll try to hold off temptation a bit. I'm having some fun with my LA equipped Zephyr right now. It's a very challenging mech to play, so therefore it's quite rewarding too. But, yah, my plan is to run SB12 and CB12 Panthers. One for defense and one for offence. You could mix and match them. SB12....You ain't goin' nowhere. CB12....See ya!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 1, 2021 9:52:29 GMT -5
I could level my Panther to 5.7 pretty soon. It only costs about a thousand A-coins. I'm tempted but I'll try to hold off temptation a bit. I'm having some fun with my LA equipped Zephyr right now. It's a very challenging mech to play, so therefore it's quite rewarding too. But, yah, my plan is to run SB12 and CB12 Panthers. One for defense and one for offence. You could mix and match them. SB12....You ain't goin' nowhere. CB12....See ya! That's a good build, but it falls under the "jack of all trades master of none" thinking column. It's good when you don't have copies of either, but once a dual CB12 is used, it's hard to go back. And from what Koala said about the dual SB12s, it would prolly do best as a dedicated build, too. That said, if you run support roles more than attack, it may fit perfectly to run it on two bots... idk... this game is pretty damned flexible and it's definitely possible to tailor your builds around your style once you have gotten copies and unlocks closer to end-game... one of the things I love about this game. The only other builds I use my CB 12s in, now that I have had plenty of runs with a CB 12 x 2 Guardian and have seen how good it is, is the TL6 + CB 12 and the CB 10 + CB 12. This is what I am running now, in fact. Killy gets the CB + TL and the Guardian is still dual Carbs, just back to 12 + 10.
(Unless I am running a fun hangar with more light bots, then a single CB 12 on a Shadow or MD is pretty great... but that is more of a temporary build for taking a break from the norm, not my preferred, and not really relevant to the post. But did I mention that it's fun? It is.)
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Post by Koalabear on Apr 1, 2021 10:00:30 GMT -5
I could level my Panther to 5.7 pretty soon. It only costs about a thousand A-coins. I'm tempted but I'll try to hold off temptation a bit. I'm having some fun with my LA equipped Zephyr right now. It's a very challenging mech to play, so therefore it's quite rewarding too. But, yah, my plan is to run SB12 and CB12 Panthers. One for defense and one for offence. You could mix and match them. SB12....You ain't goin' nowhere. CB12....See ya! I could and I've tried.... Here are my thoughts... Some hybrid builds work well, but I've always in the end, stuck to homogenous or symmetric builds. The exception is the Thanos build, but that's because no mech can carry two EN16 weapons. On it's own, a CB12 does decent damage, but it doesn't do it fast enough. The CB12 is both a burst weapon and a sustained damage weapon, but it really only does this well when you have two of them firing at the same time. The SB12 is a sustained damage weapon, but it's true strength is it's ability to apply the stasis status debuff. One SB12 on its own though, doesn't apply this fast enough. It can be done, but often not before my target gets to cover. Two SB12s will apply the status debuff almost right away. I've never actually timed it, but it's like 1-2 seconds. Not only that, the SB12 has a ridiculously large ammo capacity, way more than the Thermal Lances, and it recharges fairly quickly too. So, while it may be a sustained damage weapon and has a pretty low DPS, once I put a target in stasis, I can keep applying damage for a long time. I've killed healthy mechs and even taken Juggs down to a sliver of HP. So, when using the SB12, you really want to put your target in stasis as fast as possible and keep applying damage for as long as it is safe for you do to so. Playing SB12 Panther on defense is like being a goal keeper. "I see you, nope you're not getting past me!" If I had a buddy BH beside me, look out! NOTHING is getting past us! Well, a well piloted JR mech will eventually wear us down, but the Panther is quick enough to chase down most JR builds.
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Post by Danny Linguini on Apr 1, 2021 10:35:04 GMT -5
You could mix and match them. SB12....You ain't goin' nowhere. CB12....See ya! That's a good build, but it falls under the "jack of all trades master of none" thinking column. It's good when you don't have copies of either, but once a dual CB12 is used, it's hard to go back. And from what Koala said about the dual SB12s, it would prolly do best as a dedicated build, too. That said, if you run support roles more than attack, it may fit perfectly to run it on two bots... idk... this game is pretty damned flexible and it's definitely possible to tailor your builds around your style once you have gotten copies and unlocks closer to end-game... one of the things I love about this game. The only other builds I use my CB 12s in, now that I have had plenty of runs with a CB 12 x 2 Guardian and have seen how good it is, is the TL6 + CB 12 and the CB 10 + CB 12. This is what I am running now, in fact. Killy gets the CB + TL and the Guardian is still dual Carbs, just back to 12 + 10.
(Unless I am running a fun hangar with more light bots, then a single CB 12 on a Shadow or MD is pretty great... but that is more of a temporary build for taking a break from the norm, not my preferred, and not really relevant to the post. But did I mention that it's fun? It is.) I might have to bite the bullet and buy a CB12 if/when the offer comes up again. 8k a-coins just takes impossibly long to acquire, especially considering my new-found loathing of tournament games. Then maybe pair that up with SB12 for the time being until I can double it. BTW, anybody else seeing a trend of uselessness with SB’s lately? I’ve had a few games now where I’m blasting a red (usually AI, of course) with SB16 and doing absolutely nothing for damage, and frequently not much of a stasis effect, either. Which is why I’m leaning heavily toward SB12s eventually on the Panther.
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