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Post by OU812? on Aug 22, 2022 17:04:01 GMT -5
Ok, quick update... Been running my Paragon a bit with DL16/12 and it's enough to convince me that this is not a mech that I'm going to max. The biggest weakness is that the Paragon has got no gimmick. In a pinch, it can't EMP it's opponent, it can't go into stealth, can't ambush, can't crash it's opponent's weapons, can't form a shield. Heck, it can't even jump. So, as much as I don't like the Redox, looks like I'm going to be getting that some time in the future. Gonna work on the GB16 first, bring it to R6 to clone it, and then start working towards the Redox. Hopefully by now, I have enough blueprints to take it max or close to. And after that, gonna work towards Stephania, who hopefully will be available in the Inventory by then. Dang, just when I thought I was done spending money for A-coins! Thanks for sharing. Too bad about the paragon. They should increase the duration of its ability and give it more speed, IMHO.
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Post by Koalabear on Aug 23, 2022 8:21:45 GMT -5
On the upside, I have 76 bps for the Redox, so if/when I save up the 8k Acoins, I can max the Redox.
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Post by Koalabear on Sept 6, 2022 8:20:41 GMT -5
Ok, I've changed my mind. I'm going with the Paragon just because I don't want to spend any more money on the game. I've got 5k A-coins now and the plan is to save that for Stefania. I just don't know if I'll put Stefania on my Shadow and start leveling her up or put her on the Paragon for DL16 build. I suppose I could put her on my Panther, but I really like Panther with beams. I can literally kill like 3-4 mechs with GB16 on the Panther during the Stasis Field duration.
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Post by salvia on Sept 6, 2022 10:51:09 GMT -5
Let us know how that Paragon 32 build works with the dual DL16, especially on indoor maps.
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Post by lrob on Sept 6, 2022 16:32:03 GMT -5
Have you considered Guardian with DL16 and Paragon as a sniper? For me those are better combinations, considering their abilities, but that's a little bit personal.
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Post by Koalabear on Sept 6, 2022 20:19:10 GMT -5
Have you considered Guardian with DL16 and Paragon as a sniper? For me those are better combinations, considering their abilities, but that's a little bit personal. Definitely gonna try this too. I have 3 32EN weapon systems, GB, RG and DL. So, gonna mix and match to see what makes the most sense. Still feel Panther is best as a beam platform but we'll see!
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Post by lrob on Sept 7, 2022 7:58:53 GMT -5
I agree!! But TBH, among those 3, Panther is the best for beams, DL and as a sniper... but considering the exposure needed for GB, I would definitely keep Panther with them.
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Post by Koalabear on Sept 7, 2022 8:28:53 GMT -5
My plan is to play the Paragon with either RG or DL and play it back. With the Guardian, I like to rush in and do a bit of brawling with the RG, but with the Paragon, due to it's lack of defenses, I'll have to play back. That's why either RG or DL would work cause I'd have to play cautious and really place my shots well.
Also, the Guardian is slow, so the RG makes sense with it as it allows me to play at almost all ranges. The Paragon is more maneuverable so it should work better with the DL's limited effective range.
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Post by Koalabear on Sept 9, 2022 8:37:24 GMT -5
So... I did it...
Maxed my Paragon and shelved my Shadow for now. I'm actually doing better this time with the DL and the difference is Rosa. I was using Crow before and Rosa makes a pretty big difference.
I'm even getting the hang of the DL. It's not a brawling weapon by any means but it can do in a pinch in the right situation. So far, the best way to use it is at the limit of the lock on ability so that you use it like a RPG. Right around 61 or so meters is the sweet spot. Any further and it becomes hard to time the shots.
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Post by Koalabear on Sept 9, 2022 13:14:22 GMT -5
Another thing about the DL...
dual firing seems to hit cover if you're close to cover or trying to shoot between stuff. Alternating fire seems to mitigate this at the cost of lower DPS. And, if it comes down to a CQ brawl, double whammy and hope for the best!
I will say that the Paragon's ability has already helped me out of more than one sticky situation, and it also lets me back out of lock on range so that I can manually aim.
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Post by A.c.r.u.x. on Sept 9, 2022 17:35:40 GMT -5
So... I did it... Maxed my Paragon and shelved my Shadow for now. I'm actually doing better this time with the DL and the difference is Rosa. I was using Crow before and Rosa makes a pretty big difference. I'm even getting the hang of the DL. It's not a brawling weapon by any means but it can do in a pinch in the right situation. So far, the best way to use it is at the limit of the lock on ability so that you use it like a RPG. Right around 61 or so meters is the sweet spot. Any further and it becomes hard to time the shots. what "aiming" style are you using.. just curious.
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Post by Koalabear on Sept 12, 2022 6:56:35 GMT -5
I mostly try for the just beyond 60m manual aim or if I'm within 60m, I'll break lock and then fire. Sometimes, the DL will still arc around the corner and still hit even though my target has gone into deep cover. So inconsistent this weapon is! Sorry, channeling my inner Yoda there!
Can't really complain anymore though, now that I'm exploiting it's faults. I'll only use the lock on for targets out in the open and shoot while strafing.
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Post by S1E1 on Sept 12, 2022 14:14:46 GMT -5
I have been focusing on breaking lock and going for the double damage of landing shots behind. In particular I have prioritized shooting above opponents. It takes a while to get in the habit of automatically doing that but it is worth it. It's also kind of like Rocket Mortars where over time you learn what shots work and which don't for each map. Helps with kills and figuring out where not stand yourself. Mesa Verde Annex is a great map to practice. Tons of great places to bounce shots off of with the cliffs and all. Standing under the walkway and hitting opponents above by targeting the rim of the circle or the cliff face above is particularly fun.
That said, your radius implants need to be at L4 for it to really work. Recently started building up some legendary pilots and when it's below that level, using the lock-on is usually the better shot.
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Post by Koalabear on Sept 27, 2022 8:24:45 GMT -5
So...
I was looking through my inventory the other day and realized that I have 3 out of 5 Scout mechs maxed. I have KS, Surge and Shadow maxed. That just leaves Lancer and Tengu. I've always had a fantasy of running a hangar of nothing but Scouts and both Lancer and Tengu are pretty tanky so I'm wondering if my fantasy is feasible. Since I have a solid line up now of mechs that I would run as my meta hangar, I think I can now devote my resources to leveling the last two Scouts.
I'm thinking:
Shadow with JR8 - with Legendary Guided (Stefania?) Surge with AT12 - with G-Lock KS with RM12 - with Mei
and the last two: Tengu with SG8 - Blue pilot for now and hopefully Legendary CQ one day Lancer with DL8 - Rosa
I already have Rosa maxed and have two decently high DL implants. She also has a decently leveled JR implant that I would have to remove or maybe just get another JR implant for Stefania later. G-lock is almost maxed and I won't bother switching him out for the Legendary CQ pilot because the Surge with AT12 is already plenty powerful and the Tengu would likely need all the advantages it can get. KS with RM12 and Mei is solid and I can always switch it to CB12 with Major pretty easily for 2v2 battles.
It would suck that I won't be playing my heavy hitters, Guardian RG16 and Panther GB16 and Paragon DL16, but hey that's the point of a themed hangar right? And besides, I can always switch back to it easily with the novelty wears off.
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Post by salvia on Sept 27, 2022 10:23:18 GMT -5
I once met a Lancer + Jav8, he was a PITA to deal with π
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Post by S1E1 on Sept 27, 2022 11:37:03 GMT -5
I'd play around with using some single EN16 weapons as well instead of always running double 8s. Sounds like a fun plan though.
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Post by Koalabear on Sept 28, 2022 8:51:27 GMT -5
I'd play around with using some single EN16 weapons as well instead of always running double 8s. Sounds like a fun plan though. I thought about it. I did a single RG16 on Zephyr a long time ago and it worked alright against AI. I don't think I'll do it with scout mechs cause that requires a level of precision and skill that I don't have. I suppose I can do single DL16 while my DL8s upgrade so we'll see how that goes. This is gonna take me a while for sure. I'm a bit flush with credits and A-coins now but I'm also reluctant to splurge any time soon. My Lancer is gonna take a bunch of credits to upgrade and my Tengu will as well, so this is a long term project that I might even abandon before it's done. I definitely want to do the SG8 and then Tengu in that order because the SG8 once decently leveled and with proper pilot and implants can work on just about any of my Scouts but I'll likely run on Shadow first just because.
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Post by S1E1 on Sept 28, 2022 10:18:52 GMT -5
I'd play around with using some single EN16 weapons as well instead of always running double 8s. Sounds like a fun plan though. I thought about it. I did a single RG16 on Zephyr a long time ago and it worked alright against AI. I don't think I'll do it with scout mechs cause that requires a level of precision and skill that I don't have.Β I suppose I can do single DL16 while my DL8s upgrade so we'll see how that goes.Β This is gonna take me a while for sure. I'm a bit flush with credits and A-coins now but I'm also reluctant to splurge any time soon. My Lancer is gonna take a bunch of credits to upgrade and my Tengu will as well, so this is a long term project that I might even abandon before it's done. I definitely want to do the SG8 and then Tengu in that order because the SG8 once decently leveled and with proper pilot and implants can work on just about any of my Scouts but I'll likely run on Shadow first just because. Meyer did a video a while back on 2xDL8s vs DL16 for light mechs and said a single DL16 was better because you don't have to expose yourself fully to shoot. He's also been on a real EM Rifle 16 for Shadow kick lately. I get what you mean on the RG16. It can be tough given the lower health and how fast those mechs move. I've been testing it out on my 16EN Orion and it's decent but the Orion is only a hair faster than Panther. I probably should play around more with it on my Shadow. Shooting on the move will be challenging but the Shadow can slow down when in stealth to snipe. RG16s don't pack quite the same punch as an EMR16 though.
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Post by Koalabear on Jan 25, 2023 8:28:06 GMT -5
Ok, so I need some opinions on where to go next. I've been trying to curb my spending so upgrades are harder and take longer and I need to be more sure of what I want to do. Here are my prospects:
I've abandoned my scout mech hangar for a bit and will focus a bit on meta.
Should I...
Focus on Stalker. It's at R6.4 now with 20EN. I tried it with AT12/AT6 and was disappointed but I know it's because of the AT6. I've had good success with Ares and KS, both maxed so they can run dual AT12 and the only benefit of running Stalker is a change in game play. Ares is a tank, KS is a beacon capper and Stalker would be a 1x1 ambush mech.
Focus on SG8. It's at 6.3 and though it works great and I'm having a blast it doesn't always finish off my target(s).
Focus on EM16. It's at 4.1 and there's no way I would consider using it until it's at least at 6.1. My RG16 is maxed and on my Guardian, the each do 91k damage (with Maverick they do 94k), so while I would love to start using the EM, I don't really feel a need.
Thoughts?
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Post by S1E1 on Jan 25, 2023 13:42:21 GMT -5
Ok, so I need some opinions on where to go next. I've been trying to curb my spending so upgrades are harder and take longer and I need to be more sure of what I want to do. Here are my prospects: I've abandoned my scout mech hangar for a bit and will focus a bit on meta. Should I... Focus on Stalker. It's at R6.4 now with 20EN. I tried it with AT12/AT6 and was disappointed but I know it's because of the AT6. I've had good success with Ares and KS, both maxed so they can run dual AT12 and the only benefit of running Stalker is a change in game play. Ares is a tank, KS is a beacon capper and Stalker would be a 1x1 ambush mech. Focus on SG8. It's at 6.3 and though it works great and I'm having a blast it doesn't always finish off my target(s). Focus on EM16. It's at 4.1 and there's no way I would consider using it until it's at least at 6.1. My RG16 is maxed and on my Guardian, the each do 91k damage (with Maverick they do 94k), so while I would love to start using the EM, I don't really feel a need. Thoughts? Combining this post and the one from the Panther EMR16 thread, my advice would be: Don't worry about the SG8. Looking at the stats for it at R6 and maxed, it seems like you would only get about 3k more damage per mag from where you are now. That's not really worth it. The main benefit of running a maxed Stalker is in tournament. Second best mech overall (with DL12s - do you have those?) for 5v5. Solid secondary mech with ATs for FFA. But Panther with EMR16s is a better mech for FFA and is the best mech for 5v5 (I am excluding Redeemer EMR12 which is still pretty new and I'm not sure where it falls tbh). Also, assuming you don't really have many bps for either EMR16s or Stalker, the EMRs are cheaper. My RG16s are maxed (as of last night yay!) and the EMRs still significantly outperform them. Between the damage, the easier targeting and the faster fire rate it is just no contest. So my vote would be, do the EMR16s first and then max the Stalker. But FYI, implants are necessary for EMRs. You'll want the faster reload speed and range is an issue, although you don't need to bother maxing the range implant. Also damage is an issue too. Under 75m they don't hit half as hard, similar to a Longarm, especially if the double damage doesn't kick in. Even doubled at 6.1 you'll notice the limitations, which is why the power crowd maxes them for the near certain double damage effect. Also, I'd recommend pairing them with your Panther. Between Panther's speed and fence and the wider arms for corner shooting, I think that is the best match. Especially the speed part, b/c you knock targets out so quick you need to always be setting up on the next one fast. Anyway just my 2Β’, hope it helps.
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Post by reconnecting on Jan 25, 2023 14:39:56 GMT -5
Someone said that RG16 is better for ffa because it does full damage at close range. Also I find myself defending RG16 for ffa as it has a 3 shot mag rather than EMRs single shot. Plus it reloads continuously while looking for the next shot. I use it in ffa instead of EMR.
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Post by Koalabear on Jan 26, 2023 9:08:19 GMT -5
Thanks! I missed out on buying the legendary implants yesterday for the EM so I guess I'll have to make do with the epic implants. I'll start shifting my mental focus away from the SG8 for now. Not sure if I'll spend all my Acoins buying EM16 bps yet though...finally saved up to 4700 again after my last use of them and spent over 500k credits yesterday to fulfil that task to level up mechs/weapons. Oh well. .
I don't have DL12 unfortunately and my plan for the Stalker is to run AT12
I do like the RG16 a lot due to it's full damage up close, but in FFA, the action is so damn fast that I don't have the ability and time to line up my shots.
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Post by S1E1 on Jan 26, 2023 12:01:05 GMT -5
Thanks! I missed out on buying the legendary implants yesterday for the EM so I guess I'll have to make do with the epic implants. I'll start shifting my mental focus away from the SG8 for now. Not sure if I'll spend all my Acoins buying EM16 bps yet though...finally saved up to 4700 again after my last use of them and spent over 500k credits yesterday to fulfil that task to level up mechs/weapons. Oh well. . I don't have DL12 unfortunately and my plan for the Stalker is to run AT12 I do like the RG16 a lot due to it's full damage up close, but in FFA, the action is so damn fast that I don't have the ability and time to line up my shots. You don't need legendary implants for the EMR. Reload tops out at epic anyway. Range is only offered in legendary and rare but rare should do ok. At max it'll boost the range to 185m. I did win a legendary in a research event and it's nice to be at 200ish, but I'm not planning on maxing mine. Yeah Railguns are decent in FFA but the reload speed is killer. Also that beam thickening didn't do a dang thing. I was hoping that it'd be a buff on aiming but it's just a visual effect. Nuts.
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Post by Koalabear on Jan 26, 2023 13:17:04 GMT -5
Ok, so I'm lazy and impatient and when I make my mind about something...I do it.
My EM16 is now at 6.1...yeah yeah, spent way more than I should have!
I guess I should have played with my EM6 more. I didn't realize that once you "tag" a target, the EMR will do some basic target assist and follow your target to some degree. This make it way easier to use.
As for total time to kill, when compared to my GB16, the first target dies faster with the EM16, but subsequent targets die a bit faster with the GB16 for as long as the targets are in the open and my ammo holds out - gotta love the infinite ammo bug!
So far, just getting used to the EM16. Have only leveled up the epic damage implant to just one shy of max. I have the epic reload implant and I guess that's what I'll upgrade next when I have enough implant parts again.
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Post by Koalabear on Mar 12, 2023 17:41:07 GMT -5
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Post by salvia on Mar 12, 2023 18:34:09 GMT -5
Someone didn't get the memo about the upcoming, hangar-wrecking, "Mechs and weapons grade update" π
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Post by OU812? on Mar 12, 2023 19:12:44 GMT -5
Someone didn't get the memo about the upcoming, hangar-wrecking, "Mechs and weapons grade update" π
Itβll make a great FU hanger though. Milt and the gang would be proud. KB will be more legendary than he already isβ¦β¦
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Post by Koalabear on Mar 12, 2023 21:07:30 GMT -5
Someone didn't get the memo about the upcoming, hangar-wrecking, "Mechs and weapons grade update" π
Yeah, I've been hearing echos of it here and there but don't really know what they mean. At the end of the day, I'm working to maxing as many mechs as possible so that I can switch them out depending on my mood, so hopefully, in the long run, this so called rebalance won't affect me to much.
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Post by Koalabear on Mar 16, 2023 17:53:52 GMT -5
Ok, so post update, I've decided that I'm going to follow the meta to a degree. This is because every match now is flooded with Bastions and EMRs. I've decided not to rush the last level for my Tengu and instead focus on a couple of underleveled legendaries: Gatecrasher and Bastion.
Gatecrasher is at R4 and Bastion, just picked it up, is R3. So, this project will likely take a while. I can't even field them until I get them to at least R5. R6 would be preferable.
So, my future hangar now looks like this:
Guardian RG16 Panther EM16 Gatecrasher DL16 Surge AT12 Bastion CB12 (my only other cloned 12EN weapon)
Shame that I don't have a use for my GB16 now. I did have a lot of fun using it, but it just can't match the EM16 or the RG16 for DPS and it can't match the DL16's massive splash.
As things evolve though, I might end up cloning my JR12 at some point and slap that on the Bastion. Wouldn't that be hilarious! I did think about NL12 if I ever clone that and get the pilot and the required implants...ugh, what a tedious thought though.
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Post by S1E1 on Mar 16, 2023 21:39:44 GMT -5
It sounds like a good plan. I'm planning on doing similar after I'm done with my EMRs and Redeemer.
You might want to think about adding DL12 and EMR12 to the list though. Having more 12EN weapon options helps. I've got all the ATs and DLs over R6, and soon will say the same for three types of EMRs. Having that many options among the top weapons has helped make the latest changes a lot more bearable.
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