phoenix232
GI. Patton
Posts: 132
Karma: 74
Pilot name: Phoenix-232
League: Diamond
Server Region: North America
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Post by phoenix232 on Jan 20, 2017 10:05:12 GMT -5
Super tired of 4v6 matches with people quitting seconds into the match. This problem is particularly exacerbated in the current ELO system, where 'tanking' your ranking seems to now be a thing.
What are your thoughts? Sure, it's a mobile game, and life interrupts, but should there be penalties for leaving multiple matches in a row?
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Post by wildboar on Jan 20, 2017 10:08:51 GMT -5
yes if it can tell the difference between a leave by choice and lost connection during the Christmas event I lost connection countless times
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hulkz1
GI. Patton
Posts: 136
Karma: 46
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Post by hulkz1 on Jan 20, 2017 11:09:58 GMT -5
No. If my hangar is gimped for the map at hand I am leaving. You didnt want me there anyways as I am most likely in "practice" mode trying out odd things. I do quit as soon as I see the map as a courtesy to the MM.
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mr7q
Destrier
Posts: 71
Karma: 48
Pilot name: mr7q
Platform: Android
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Post by mr7q on Jan 20, 2017 11:30:02 GMT -5
I think the first step would be to automatically aggressively kick folks that haven't dropped in and provided some sort of control input within the first minute, replacing them with new bots from the matchmaker.
As for rage quitters and the like, the carrot will likely work better than the stick. Make it such that rewards are only given if you stay to the end of the match, combined with (slightly less) reward for the top performers of the losing team.
If I had my druthers, the winning team would get Au rewards for 5/4/3 damage and 5 capture bonus combined with the +50% Ag, while the losing team would get Au 3/2/1 damage and 3 capture bonus.
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Post by critter667 on Jan 20, 2017 11:48:25 GMT -5
The problem With staying to the end is what happens when there is 1 minute left and someone loses connection? All that work for no reward. That seems like a poor design idea especially on a mobile game when travel could easily take you out of range without realizing it. It seems like this would hurt one group more than the ones you want to penalize.
As for those dropping to try to derank, easier solution... Count the drop as a win. They will go up in rank instead of dropping.
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Post by Deadalready on Jan 20, 2017 12:02:09 GMT -5
In League of Legends they put in a timer for dropping games at champion selection, 6 minutes for first offence, 15 mins then 20 minutes for repeated drops. While we can all understand connection issues, there's a degree of responsibility we should take for ourselves knowing our connection is bad (it's why I don't play in evenings).
I'm annoyed that the system doesn't try to fill slots after a certain time limit though, I think 30 seconds of idleness should be an auto drop and another player slotted in.
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Post by sonofsam on Jan 20, 2017 12:16:56 GMT -5
Nope, but there should be an option so that I can click a button and not be matched with anyone who leaves over xx% of matches (stat quits counting after 6 minutes)
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phoenix232
GI. Patton
Posts: 132
Karma: 74
Pilot name: Phoenix-232
League: Diamond
Server Region: North America
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Post by phoenix232 on Jan 20, 2017 12:34:46 GMT -5
The problem With staying to the end is what happens when there is 1 minute left and someone loses connection? All that work for no reward. That seems like a poor design idea especially on a mobile game when travel could easily take you out of range without realizing it. It seems like this would hurt one group more than the ones you want to penalize. As for those dropping to try to derank, easier solution... Count the drop as a win. They will go up in rank instead of dropping. This was more geared towards initial drop leavers, or people who leave within say, the first minute. If you've put in the match and you mech out, there shouldn't be a penalty for that, no.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 20, 2017 12:37:46 GMT -5
To encourage people to stay: * Change the damage reward so it doesn't matter which side of the W/L you are on [rationale: destroying enemy assets is always a positive] * Implement the same reward scheme for beacons, but only for the winning side [rationale: beacons only matter if you win in an area control situation] * To preserve the current reward total, make the Au rewards 4/2/1 for damage and 4/2/1 for beacons
That gets people more focused on beacons and keeps them in the game. Both desirable situations.
I'm sure the system can tell the difference between a quit and a lost connection to some extent. The dreaded "return to hangar" is something the game provides, so those scenarios are fine. Quitting through the menu is also easy to detect, so that really leaves closing the app as the main grey area. I haven't experienced an actual crash out of the game where the app closes, but if that actually happens then it becomes more difficult to deal with the situation.
If you can detect drops, then a penalty is almost necessary in an Elo situation to avoid ranking manipulation. Providing a disincentive to pissy/picky/lazy/cowardly player behavior is a bonus. A simple one would be if you have multiple drops in a row, then you don't get rewards from the next match(es). A metric for player reliability would be even better, to allow the game some evidence to tell if this was just a random connection / power-off issue vs an ongoing trend. If your reliability falls below a certain level, you don't get rewards until you raise it up again.
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maracas
Destrier
Posts: 71
Karma: 10
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Post by maracas on Jan 20, 2017 12:42:21 GMT -5
i am a farmer so quitting is part of the job, but i do agree with no penalty it makes farming so effective...
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 20, 2017 12:54:49 GMT -5
I agree that there should be a penalty, but also agree that a reward for not leaving will have the same incentives as a penalty for leaving. I think you need to maintain a big reward for wins, though.
That a penalty (or reward) dissuades farming is a feature, not a bug. Gold should be a reward for doing well, and it should be difficult to get. It shouldn't be like a paycheck you get for just showing up and doing something you find routine.
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Post by wannabetoughguy on Jan 20, 2017 12:58:59 GMT -5
No. Every time I'm in a match that is 5 vs 6 I leave too. Not gonna waste my time playing a game that is unfair. I reccomend everyone to leave a battle where you are outnumbered a minute in...
If I see its 5 vs 6 or 4 vs 6 with 9 minutes left why waste my time??? Dropping games is necessary. Not only that, its inevitable with WiFi crashing. I've been forced out of games a handful of time.
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Asturias
Destrier
Posts: 65
Karma: 78
Pilot name: ᴀsτυяιαs ẕωєι ⚙
Platform: iOS
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Post by Asturias on Jan 20, 2017 13:31:41 GMT -5
I'm annoyed that the system doesn't try to fill slots after a certain time limit though, I think 30 seconds of idleness should be an auto drop and another player slotted in. As someone who tries to gun for the MoC every game, I HATE it when this happens. If I load into a game and I'm obviously the player who has been slotted in for an early eject, with both home beacons claimed and some of my teammates halfway to centre beacon already, I'm going to punch out too and find a new proper game.
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Post by SATmaster728 on Jan 20, 2017 14:09:08 GMT -5
yes if it can tell the difference between a leave by choice and lost connection during the Christmas event I lost connection countless times This happens to me due to 2-3 bars most of the time in my room.
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situmas
Destrier
Really do not enjoy the game... maybe in a month
Posts: 24
Karma: 17
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Post by situmas on Jan 20, 2017 14:24:40 GMT -5
Left a decent Clan because of the promoted strategy to assess your opponents then stay/leave. Can't stand that ethic. We're fighters, take the hits like the noobs do when we're slaying them and stay on your team( remote as it may be)
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 20, 2017 14:27:34 GMT -5
HELL NO .
What there should be is a pixonic rep asking why would this player leave this game and how do we fix the system so less players would want to leave a match
and then if I'm pixonic I would ask myself how come we suck so bad at match making..
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 20, 2017 14:29:14 GMT -5
No. Every time I'm in a match that is 5 vs 6 I leave too. Not gonna waste my time playing a game that is unfair. I reccomend everyone to leave a battle where you are outnumbered a minute in... If I see its 5 vs 6 or 4 vs 6 with 9 minutes left why waste my time??? Dropping games is necessary. Not only that, its inevitable with WiFi crashing. I've been forced out of games a handful of time. Some of my most fun and rewarding games were when I was on a disadvantaged team... Win or lose.
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Post by SATmaster728 on Jan 20, 2017 14:32:25 GMT -5
No. Every time I'm in a match that is 5 vs 6 I leave too. Not gonna waste my time playing a game that is unfair. I reccomend everyone to leave a battle where you are outnumbered a minute in... If I see its 5 vs 6 or 4 vs 6 with 9 minutes left why waste my time??? Dropping games is necessary. Not only that, its inevitable with WiFi crashing. I've been forced out of games a handful of time. Some of my most fun and rewarding games were when I was on a disadvantaged team... Win or lose. Simply because you losin doesnt mean you gonna lose. we were winning but we got screwed and lost.
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Deleted
Deleted Member
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Karma:
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Post by Deleted on Jan 20, 2017 16:43:44 GMT -5
I have always hoped for a 1 vs 6 match. Me the 1 them the 6. At least I know for sure I would be the top player on my team. I never quit a game, unless dropped wifi, and thankfully that hasn't happened in a long time.
Didn't mean to lol at your post tricky48. Meant to like. Fat thumbs. Sorry.
just a few hours later and I got close to wish, except it was 2 vs 6. Close enough. My gold tier with a guy who had all lvl 4 gephards. It didn't take long but I got a couple of beacons, a couple kills and almost 200k in damage. They were coming from all sides and dropping from the air. Rockets red glare and all that jazz.
Thanks to those 4 clan team members who quit and never fired a shot.
moral of story: Be careful what you wish for, it might just shoot a whole lot of rockets up your butt.
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Post by ΜØØSE on Jan 20, 2017 17:05:06 GMT -5
I get the reasons why someone would leave a match. The problem is when a person decides to not seriously commit to a match and bail out, they are taking a slot out of their team. Period. Their team is penalized. They probably won't get gold for that match. That's bull「dookie」.
I'm all for people joining in if they aren't serious, so long as they are willing to pay the penalty.
The real key to implementing this, however, is differentiating between a disconnection and a voluntary quit. If coding can't tell the difference, that's really not fair either.
Pixonic should look into it, though. Players who take slots and don't play are 「fluffernutter」ing other people over.
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novena
Destrier
Posts: 56
Karma: 29
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Post by novena on Jan 20, 2017 18:01:07 GMT -5
Instead of penalty Walking War Robots should think about better reward for those who slect random maps and stay ! As users facing panelty will finally leave the game only . Give them slection of maps but give more rewards for the random map players.
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Post by ΜØØSE on Jan 20, 2017 19:18:49 GMT -5
Nope, but there should be an option so that I can click a button and not be matched with anyone who leaves over xx% of matches (stat quits counting after 6 minutes) This is a great idea.
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Asturias
Destrier
Posts: 65
Karma: 78
Pilot name: ᴀsτυяιαs ẕωєι ⚙
Platform: iOS
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Post by Asturias on Jan 20, 2017 21:43:04 GMT -5
The real key to implementing this, however, is differentiating between a disconnection and a voluntary quit. If coding can't tell the difference, that's really not fair either. I don't see any way of doing this reasonably. There's nothing to stop the user from turning off his home wifi or his device's receiver in lieu of quitting if disconnections don't carry a penalty.
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Post by jazzykat on Jan 20, 2017 22:12:42 GMT -5
Yes, a million times yes. I would make it simple, if you quit in the first 5 minutes or don't contribute (0 damage and 0 beacon caps) it doesn't count towards your daily tasks. You get no victory bonus, Ag, or Au. Rewards are for those who have a connection and a will such that they are willing to actually participate in the game.
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Post by boomsplat on Jan 20, 2017 22:43:03 GMT -5
yes if it can tell the difference between a leave by choice and lost connection during the Christmas event I lost connection countless times This happens to me due to 2-3 bars most of the time in my room. Wow - I have to leave my house to go to bars. To have 2-3 bars in your room - I can see why you get so sloshed that you lose connection with the game. Tip a few back for me!
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Post by ΜØØSE on Jan 21, 2017 0:24:28 GMT -5
Yes, a million times yes. I would make it simple, if you quit in the first 5 minutes or don't contribute (0 damage and 0 beacon caps) it doesn't count towards your daily tasks. You get no victory bonus, Ag, or Au. Rewards are for those who have a connection and a will such that they are willing to actually participate in the game. It's already like this, no? Except for the full 10 min.
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Post by Tyrannosaurus on Jan 21, 2017 0:33:12 GMT -5
The real key to implementing this, however, is differentiating between a disconnection and a voluntary quit. If coding can't tell the difference, that's really not fair either. I don't see any way of doing this reasonably. There's nothing to stop the user from turning off his home wifi or his device's receiver in lieu of quitting if disconnections don't carry a penalty. That's a lot of work just to quit a match...TBH I would just continue playing or suck the penalty up
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Post by Tyrannosaurus on Jan 21, 2017 0:34:43 GMT -5
Yes, a million times yes. I would make it simple, if you quit in the first 5 minutes or don't contribute (0 damage and 0 beacon caps) it doesn't count towards your daily tasks. You get no victory bonus, Ag, or Au. Rewards are for those who have a connection and a will such that they are willing to actually participate in the game. It's already like this, no? Except for the full 10 min. I think what he meant was if you don't do anything for 5 mins or quit then you dont get a prize, but if you dont do anything you dont get a prize either way so Im not really understanding his logic
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chiya1
Destrier
Posts: 63
Karma: 11
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Post by chiya1 on Jan 21, 2017 0:58:47 GMT -5
Depends, stupid lags shows me "return to hanger" screen when battle starts and my net is bad. I won't like penalty for lag.
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carvr
Destrier
Posts: 100
Karma: 52
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Post by carvr on Jan 21, 2017 2:12:46 GMT -5
I'm sincerely hoping that leavers(not connection loss) and 0 damage 0 beacon pilots (which are most of the times the same people) get penalized in the harshest way possible. Hell I wish there was something like 3 gold penalty.
Product of puppy attention spanned, impatient miserable people. Coming up with excuses like "if someone leaves, I leave too". Right under emotional characteristics of 5-7 year Olds, comes "Alert to feelings of others but unaware of how their own actions affect others"
Considering this is a 6vs6 game, leaving should have had consequences except for lousy profile stats. Having any number of people not present in the battle leads to frustration in small teams like this.
This leaving business got out of hand in the last 2-3 weeks or so. Having at least 1 leaver in almost every single battle.
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