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Post by Uhnonimis on May 4, 2017 12:30:46 GMT -5
The main reason people are tanking is to get a bunch of easy gold, yes?
Why not prohibit award of gold to any player from the point they enter the tanker queue to the point at which their rank next equals or exceeds the rank the player had upon entrance to the tanker queue?
Am I missing something here?
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Post by Uhnonimis on Apr 16, 2017 12:28:13 GMT -5
-Level 6 Leo thunder/magnums. -Level 12 Gareth taran/magnum. -Level 9 Fujin tarans. -Level 7 Carnage thunders. And did lancelot or galahad works for silver league? What the HELL are you still doing in Silver League with a hangar like that?
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Post by Uhnonimis on Apr 8, 2017 21:21:58 GMT -5
I am here. I try to spend a little time on the forum each day anyway. Always good tips to be picked up.
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Post by Uhnonimis on Apr 8, 2017 8:55:43 GMT -5
Hello masternab. I will echo apotheosis. I just joined. Good guys in nitro squad.
If it makes a difference...
Ich spreche ein bisschen Deutsch.
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Post by Uhnonimis on Apr 8, 2017 2:24:57 GMT -5
Nice contest. I can't draw for crap so I won't have a submission, but I do have some ideas for "weapons". Specifically, "weapons" which do not directly cause damage.
1. Jammer: This would interfere with the target bot's fire control, preventing fire (medium, range 375) or reducing rate of fire by 50% (light, range 750) of all the target bot's weapons for 4 seconds, increasing 1 second per level, recharge time 20 seconds.
2. Oil Slick: This would either freeze movement in the target bot (medium, range 375) or cause the target bot to move in a straight line in its last direction of movement (light, range 750). 4 second effect, going up 1 second per level, with a 20 second recharge.
3. Fogger: (Light, range 750) Prevents the target bot from either locking on a target or having any effect on a beacon. 4 second duration, going up 1 second per level, with a 20 second recharge.
4. Piercer: (Heavy, range 1,000) Renders all physical and energy shields (whether built-in or not) of the target bot ineffective and prevents energy shields from recharging for a period of 4 seconds, going up 1 second per level. 20 second recharge.
5. Turncoat: (Heavy, range 400) Causes the target bot to fire all weapons at its nearest allied robot effectively (that is, a bot struck by Turncoat will be able to damage a friendly bot) for a period of 4 seconds, going up 1 second per level, with a recharge time of 20 seconds.
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Post by Uhnonimis on Mar 26, 2017 11:15:46 GMT -5
Golden Sabre, I will PM you, and if necessary, go over to the clan subforum, which is, I guess, where this should have been posted in the first place.
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Post by Uhnonimis on Mar 26, 2017 9:48:38 GMT -5
I need some advice on a Clan to join. As you can see I am an English speaker. I am an active, no-money player, level 30. I am halfway to my fifth slot (should be another month or so) with level 7 bots carrying level 7/8 weapons. Please give me some suggestions, or if you like, send me an invitation.
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Post by Uhnonimis on Mar 4, 2017 10:16:23 GMT -5
I have not and do not intend to pay any money on this game. I recently made level 30 and still win over half my battles, running all (4) Leos, sixth level at the moment, with level 6 and 7 weapons.
I may never make it to the top, but I am still climbing and I think I am doing pretty well. Pix is free to tilt the game in favor of payers and I am free to quit if Pix tilts it too much. I think they have a fair balance.
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