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Post by sochilli (Saltesers) on Oct 3, 2016 2:08:44 GMT -5
The club CAN even handle me right now.
Running in bronze, how do you guys deal with MagGeps? I'll just be hopping around capping beacons in my Cossack until a MagGep hunts me down. Sure, I say, I'll just whip out my DB Pat and mow the lawn. Until the Gep kills my Patton. Q_Q
WHAT DO I DO?
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tttt
Destrier
Posts: 59
Karma: 15
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Post by tttt on Oct 3, 2016 7:02:57 GMT -5
The thing about maggeps is that too often when I kill one there are four more in the hanger ready to go. Even if they're on your side, chances are they'll grab most of the gold. I figured out that they're playing a different game than I am. And that's fine - they're free to do so. So my strategy is to just leave the battle. Especially now that the IOS update shows they nerfed all the bits except the Gep, there's no reason to participate in any battle with them.
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Post by - Exteel 2.0 on Oct 3, 2016 10:40:03 GMT -5
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Post by nodalwars on Oct 3, 2016 11:06:55 GMT -5
A Golem or Patton loaded with missiles can fix that pretty quickly. I love it when they turn a corner, see me, and then try to run away.
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MeanMachine
Destrier
Posts: 21
Karma: 8
Pilot name: <MeanMachine> and <MaungaTOA>
Platform: Both
Clan: IslandTOA
League: Silver
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Post by MeanMachine on Oct 3, 2016 15:36:07 GMT -5
If I see a maggep I primary them to the exclusion of all others n hunt em down. Missiles work a treat! If I dont primary the battle goes south very quickly.
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Post by Strayed on Oct 3, 2016 15:37:38 GMT -5
I typically use a thunder orkan pinata golem on Android. I just wait for them to come around the corner and blast them. If necessary I can bust out the taran boa or vityaz magnum and try to take them out from 200m.
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Post by Duodec on Oct 3, 2016 15:43:04 GMT -5
Sadly for the matchmaker score and relative strength of the gepard nothing can go toe to toe with them in bronze including medium bots. A thunder schutz at <150 meters can do a decent number. A spiral Patton can take one down eventually through attrition. A pinata Patton usually needs two solid salvos, so cover is your friend. Your best bet is to get to mid silver where they become less common.
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Post by sochilli (Saltesers) on Oct 3, 2016 16:50:02 GMT -5
so what I'm hearing is git gud or get better bots.
thanks guys.
sure, my Patton can take down a few, but what do I do in my Cossack, they can out run me...
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Post by Duodec on Oct 3, 2016 18:47:32 GMT -5
Jump over a building if you can then see if you can out wait them by circling opposite them. Most gep pilots will give up after a bit. I might have been a bit negative about medium bots against geps in bronze. Anything with a thunder can win if they get close enough, but the gep just moves too fast to get close unless you can lure them in.
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Post by Strayed on Oct 3, 2016 21:08:41 GMT -5
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Post by sochilli (Saltesers) on Oct 3, 2016 23:12:01 GMT -5
well yeah I do that, then the MagGep comes around the corner and forces a taran vs 3x mags melee.
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Post by Strayed on Oct 3, 2016 23:20:17 GMT -5
That's why you run as soon as he gets within 100m. If there's another corner nearby, use it. I used to juggle mag geps around corners. Basically, take a rectangular piece of cover. You cornershoot until the mag gep is within 100m then you move directly to the corner directly behind you.
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Post by sochilli (Saltesers) on Oct 4, 2016 3:25:02 GMT -5
That's why you run as soon as he gets within 100m. If there's another corner nearby, use it. I used to juggle mag geps around corners. Basically, take a rectangular piece of cover. You cornershoot until the mag gep is within 100m then you move directly to the corner directly behind you. Issue: I'm still slower than geps. This means when i pull back from a corner, the gepard's already on me. By the time i get to a corner behind me, they're 50m away from me. Next corner: melee. I can't run forever, so where do I go?
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Post by Strayed on Oct 4, 2016 8:42:53 GMT -5
You have your junp ability for a reason you know.
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Post by sochilli (Saltesers) on Oct 4, 2016 18:17:49 GMT -5
You have your junp ability for a reason you know. when i'm in the air, everyone starts shooting me, and by the time I land, the MagGep already has an angle on me
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Post by Strayed on Oct 4, 2016 19:43:58 GMT -5
I think I know your issue now. You're moving about too much in the open/being too aggressive with your cossack. You aren't playing conservatively enough with it. Getting beacons is great, but you need to defend them. If possible I'll try to record a video of me with a taran cossack later.
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Post by BLYTHE on Oct 4, 2016 20:38:53 GMT -5
LOL, When I'm in a cossack and I see a Gep I run the other way and keep capping and retaking beacons. Once we have a comfortable lead, I sacrifice the cossack and attack the Gep to at least try to deplete his HP (but I'm sure he's got 4 more in reserve). Then I break out plasma golems, boas, and sometimes Geps. Usually I can take them down. Honestly though, I can only count the number of times I'm been successful at dispatching a Gep with a cossack. Cossack corner shooting for me is hit or miss--sometime I get it right and others I'm exposed a little bit too much...
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Post by Orukal on Oct 4, 2016 21:30:35 GMT -5
Yea. Doesn't take the Gepard too long to close the distance between you if you wait for him to reach Taran or Orkan range. Personally, I try and avoid the corner shooting and just keep moving. Displace, displace!
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Post by sochilli (Saltesers) on Oct 4, 2016 21:37:31 GMT -5
Okey doke, I'll just try to avoid throwing myself into the chaos and seeing how that goes. It seems no matter where I go, though, I'm a MagGep magnet. I'll try to just stay out of the way and cap the unguarded beacons lol
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Post by BLYTHE on Oct 4, 2016 23:23:11 GMT -5
I used to engage (and die) all the time even when I'm in a cossack but have since learned to limit battles to ones I can win. I'm in a cossack my job is to cap beacons. Hopefully there's someone on the team that's better equipped to handle a gep--at least before I ditch my capper.
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Post by DogTrail on Oct 5, 2016 2:50:52 GMT -5
Generally when facing Mag Geps, it's a test of patience and sticking with what works. Damage it slowly but constantly, while taking as little damage. There's no point trying to exchange with it because most likely that pilot has 4 more in his hangar and you need to kill those, too. So, a good goal would be to try to take down two mag geps with one bot of your own.
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Post by sochilli (Saltesers) on Oct 5, 2016 3:20:46 GMT -5
Generally when facing Mag Geps, it's a test of patience and sticking with what works. Damage it slowly but constantly, while taking as little damage. There's no point trying to exchange with it because most likely that pilot has 4 more in his hangar and you need to kill those, too. So, a good goal would be to try to take down two mag geps with one bot of your own. Yay, now I have the what to do, but what I need is the how to do. What I've been hearing so far: -Hit them corners like booty -Movement = Staying alive -Speed + Jump > Speed -Keep moving AWAY -Strike when they're clearly not looking -Keep capping -Kite -Eject for a DB
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Post by DogTrail on Oct 5, 2016 3:29:28 GMT -5
Yup. Prioritize your corners and cover. Stay alive. Mag Gep pilots are normally impatient and brash, especially in bronze. So it's okay if you don't get all your shots in cleanly as long as you don't take any damage. If you stay alive, you'll get more shots in later.
As for the "How to do", there's not much more to add to what Strayed has suggested so far.
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Post by SGT D00M! on Oct 5, 2016 6:56:31 GMT -5
*disclaimer* I have 1.6 MagGeps in my hanger...
When I see a MagGep, I go the other way and switch from focusing on beacon capping (puts me in harms way and draws attention) and immediately focus on destroying as many of the other red bots as possible to remove the MagGeps support and hunt them down last. I will only engage the MagGeps early if I can catch them by suprise in a busy environment. If there are 3-4 MagGeps on the first wave of the red team, I leave the battle. Not worth the frustration.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 5, 2016 12:16:07 GMT -5
*disclaimer* I have 1.6 MagGeps in my hanger... When I see a MagGep, I go the other way and switch from focusing on beacon capping (puts me in harms way and draws attention) and immediately focus on destroying as many of the other red bots as possible to remove the MagGeps support and hunt them down last. I will only engage the MagGeps early if I can catch them by suprise in a busy environment. If there are 3-4 MagGeps on the first wave of the red team, I leave the battle. Not worth the frustration. This ^^ coming from an admitted farmer/miner/clubber or whatever you want to call it, says a lot. TriMaggies rely on Speed, constant firing, and powerful weapons. You have to negate those things. All the advice so far has been focused on doing just that... Corner shooting denies them a target negating the powerful weapons. Jumping away, smartly, hopefully landing in or near cover, denies both a target and the use of their speed. Attrition firing as you can without committing fully will lead to denying them the constant firing advantage as you will, hopefully, knock off a weapon or two. They still can constantly fire the remaining weapon(s) but at a much lower damage potential. But, like Sarge said above, when the whole dang squad is TriMaggies then the opposing team had better be the same, or really good at ganging up together with their medium thunder/splash rocket bots, and concentrate fire on 1 or 2 at a time. With randoms, that is almost impossible. Most clan squadders, unless they practice tactics geared towards TriMaggy hangers, won't be able to do that on the fly, either. So, I get just leaving the game. Even if I usually won't, I still don't begrudge a player for leaving a slaughter fest in order to actually play the game they enjoy, whereas normally I would disagree completely with leaving a match. Either way, they CAN be dealt with... but the best advice I've seen offered and did myself, was to level up past the tiers that they frequent. It's sad where the lower tiers are more dangerous than the mid levels, but it is what it is.
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Post by nodalwars on Oct 5, 2016 15:07:56 GMT -5
This is what Pixonix should do.....
Ok, so I've been thinking about how to cure the Gep menace. The best thing is this.....reduce the Damage it can take but increase the curve of how many points it gets per level.
So this is the Normal Chart Level Cost Health Speed Time 1 1200 Au 54,000 58 NA 2 10k 56,000 58 5 minutes 3 20k 59,000 58 2 hours 4 70k 61,000 58 4 hours 5 140k 64,000 58 10 hours 6 160k 67,000 58 14 hours 7 320k 70,000 58 1 day 8 hours 8 680k 73,000 58 1 day 16 hours 9 1360k 76,000 58 2 days 6 hours 10 1640k 80,000 58 2 days 18 hours 11 3280k 83,000 58 4 days 14 hours 12 5720k 87,000 58 5 days 10 hours
Take this and change it to something like this to help prevent this mess.
Level Cost Health Speed Time 1 1200 Au 42,000 48 NA 2 10k 45,000 50 5 minutes 3 20k 49,000 52 2 hours 4 70k 54,000 54 4 hours 5 140k 60,000 56 10 hours 6 160k 66,000 58 14 hours 7 320k 70,000 58 1 day 8 hours 8 680k 73,000 58 1 day 16 hours 9 1360k 76,000 58 2 days 6 hours 10 1640k 80,000 58 2 days 18 hours 11 3280k 83,000 58 4 days 14 hours 12 5720k 87,000 58 5 days 10 hours
Forces them to level up for Damage and Speed and or reduce firepower
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Post by Strayed on Oct 5, 2016 15:57:13 GMT -5
Not really a good idea, the gep is practically useless in the higher tiers. I would say just keep level 30 players out of low silver and below in general. Noobs will be able to reap the benefits of the gepard but there won't be the mass sealclubbing we have now.
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Post by Muhlakai on Oct 5, 2016 16:26:18 GMT -5
I would say just keep level 30 players out of low silver and below in general. ...unless, say, they have a low win% AND can build a hangar low enough while facing a stiff MM penalty? Level certainly doesn't denote skill in every instance. I don't think I would mind seeing level always equate with at least a small MM penalty.
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Post by nodalwars on Oct 5, 2016 16:29:08 GMT -5
Not really a good idea, the gep is practically useless in the higher tiers. I would say just keep level 30 players out of low silver and below in general. Noobs will be able to reap the benefits of the gepard but there won't be the mass sealclubbing we have now. Respectfully disagree because you could also have an experienced player playing in the lower levels with a new account and still have the same thing. The problem is not the players but the system. Gepards are overpowered for their tier, even for an AU unit. Fixing the problem fixes the rest. By making them slightly slower and weaker you won't see many 1/7 Gepards out there. They will be easy kills. They would have to go to something like a 3/5 or 4/4 and that would help balance things out. I will say that I don't own a single Gep.....
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Post by Strayed on Oct 5, 2016 19:50:43 GMT -5
And why exactly would an experienced player use a new account? How exactly would they get the rewards over to their main account? Not mention that more time spent on the sub account will only decrease their trophy amount om the main account.
The players are the problem, that is true of any video game where acts like sealclubbing are allowed. Yes, the system does allow it, but it does not force you to buy 5 mag geps and go clubbing with five other mag gep users.
The problem with your idea is that noobs buy gepards as well. There's a deal when you're a noob where you can buy a gep, 1000+ gold and 3 million+ silver for 5 dollars. By making geps easy kills, you are damaging the noobs who buy pixo's deal.
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