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Post by sochilli (Saltesers) on Dec 19, 2016 18:06:07 GMT -5
good, good i have an audience:
1. Speed Cossacks outpace Gepards, and with speed comes 1v1 control. Cossacks command where the pursuant Gepard must chase to, thus holds control of corners and the entire airspace. Cossacks can even force 2v1s, but those aren't necessary due to the sheer ability of Taran Cossacks
2. Corner firepower Taran Cossacks significantly outperform Gepards at corners. Give the Gep magnums, and at corner v corner the Taran Cossack has double the firepower. Bring the Gep out into the open, and, well you've already won.
3. Jump Cossacks have a third dimension to control, that Gepards cannot influence at all. Corner peeking also applies to roof edges; due to the high position of the weapon on the cossack for its hitbox, it can "corner" on rooves, giving it the ability to dish out unreturnable damage in a way that forces Gepards into the open
When Cossacks own corners, it puts Gepards into check. Geps must either run out into the open to fight back or retreat, both of which are wins in this game of area control. Out in the open, Geps are countered by 1v2's, 1v3's, 2v3's and 2v4's. Cossacks always win.
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Post by kchan4487 on Dec 19, 2016 19:19:22 GMT -5
good, good i have an audience: 1. Speed Cossacks outpace Gepards, and with speed comes 1v1 control. Cossacks command where the pursuant Gepard must chase to, thus holds control of corners and the entire airspace. Cossacks can even force 2v1s, but those aren't necessary due to the sheer ability of Taran Cossacks Gepard is faster. The Cossack is only faster in a straight line via jumping and just barely. If they catch you in an open space while capping, like one of the canyon beacons, you're dead. 2. Corner firepower Taran Cossacks significantly outperform Gepards at corners. Give the Gep magnums, and at corner v corner the Taran Cossack has double the firepower. Bring the Gep out into the open, and, well you've already won. For one thing, the Taran isn't Mag 2x. More like Mag1.5x. And a cossack has like half the life of a Mag. At best it's an even match, if you're dealing with an incompetent Mag pilot. And this relies too much on the map. That doesn't make the Cossack a MagGep counter. If you put them in Canyon, the Taran Cossack is useless against a MagGep then. Even in a 1on1. 3. Jump Cossacks have a third dimension to control, that Gepards cannot influence at all. Corner peeking also applies to roof edges; due to the high position of the weapon on the cossack for its hitbox, it can "corner" on rooves, giving it the ability to dish out unreturnable damage in a way that forces Gepards into the open When Cossacks own corners, it puts Gepards into check. Geps must either run out into the open to fight back or retreat, both of which are wins in this game of area control. Out in the open, Geps are countered by 1v2's, 1v3's, 2v3's and 2v4's. Cossacks always win. Jump and you're dead. You're basing this on paper 1v1. The game isn't fought 1v1. If a sniper sees you that moment, you're getting a shot of a KwM or Trident, and exposing yourself to spirals or aphids. For a Cossack that shot hurts a lot. You lose life because you think you're 1v1, hence you lose. You're also hoping that the Gep can't target you which he still can. All your comments regarding a Taran Cossack is summed up as 1) keep away, 2) use the map 3) keep away. That pretty much sums it up for any bot against a MagGep, except another MagGep, an AphidGep/Patton, or a TT/TO Boa. Since those guy can kill MagGeps no problems. Basically all your arguments nullify the Cossack as a MagGep counter. It isn't. You're just saying use the Cossack properly and run away. That's not a counter. A counter is something that can take down a MagGep when you put them on equal terms on ANY location. A full health Taran Cossack isn't going to do jack 「dookie」 against a MagGep if they meet in center beacon of lost city. Put a TTBoa in there with a MagGep and the TTBoa can still come out with over half his health left.
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Post by sochilli (Saltesers) on Dec 19, 2016 19:54:13 GMT -5
good, good i have an audience: 1. Speed Cossacks outpace Gepards, and with speed comes 1v1 control. Cossacks command where the pursuant Gepard must chase to, thus holds control of corners and the entire airspace. Cossacks can even force 2v1s, but those aren't necessary due to the sheer ability of Taran Cossacks Gepard is faster. The Cossack is only faster in a straight line via jumping and just barely. If they catch you in an open space while capping, like one of the canyon beacons, you're dead. 2. Corner firepower Taran Cossacks significantly outperform Gepards at corners. Give the Gep magnums, and at corner v corner the Taran Cossack has double the firepower. Bring the Gep out into the open, and, well you've already won. For one thing, the Taran isn't Mag 2x. More like Mag1.5x. And a cossack has like half the life of a Mag. At best it's an even match, if you're dealing with an incompetent Mag pilot. And this relies too much on the map. That doesn't make the Cossack a MagGep counter. If you put them in Canyon, the Taran Cossack is useless against a MagGep then. Even in a 1on1. 3. Jump Cossacks have a third dimension to control, that Gepards cannot influence at all. Corner peeking also applies to roof edges; due to the high position of the weapon on the cossack for its hitbox, it can "corner" on rooves, giving it the ability to dish out unreturnable damage in a way that forces Gepards into the open When Cossacks own corners, it puts Gepards into check. Geps must either run out into the open to fight back or retreat, both of which are wins in this game of area control. Out in the open, Geps are countered by 1v2's, 1v3's, 2v3's and 2v4's. Cossacks always win. Jump and you're dead. You're basing this on paper 1v1. The game isn't fought 1v1. If a sniper sees you that moment, you're getting a shot of a KwM or Trident, and exposing yourself to spirals or aphids. For a Cossack that shot hurts a lot. You lose life because you think you're 1v1, hence you lose. You're also hoping that the Gep can't target you which he still can. All your comments regarding a Taran Cossack is summed up as 1) keep away, 2) use the map 3) keep away. That pretty much sums it up for any bot against a MagGep, except another MagGep, an AphidGep/Patton, or a TT/TO Boa. Since those guy can kill MagGeps no problems. Basically all your arguments nullify the Cossack as a MagGep counter. It isn't. You're just saying use the Cossack properly and run away. That's not a counter. A counter is something that can take down a MagGep when you put them on equal terms on ANY location. A full health Taran Cossack isn't going to do jack ?poo-poo? against a MagGep if they meet in center beacon of lost city. Put a TTBoa in there with a MagGep and the TTBoa can still come out with over half his health left. You deserve an opinion, but only an informed opinion. With sound application of geometry that one can assume everyone on this forum has, cossacks piloted by people on this forum would not jump into fire. Like really, what do you take us for... it's kind of rude. Let Taran = Mag 1.5x Let Mag = a Taran = 1.5a at a corner, one weapon from each bot fires. 1.5a > a. Basic maths, boy. Ignorance is not involved in an informed opinion, notice that the header was CORNER firepower. One can also assume that pilots on this forum have a sound application of cornering. Again, why you gotta belittle non-clobbers like that dude. also: jump and you're dead -x- exposing yourself to [snipers]... that's no link. That's assuming a) the sniper has his gun trained on you the whole time and b) the sniper will do enough damage to kill you. LOL. and who said running away isn't a counter? Like seriously what kind of point is that? Does Kokoda ring a bell? Does WWII Japan ring a bell? When on earth did running away disqualify a strategy from being a counter? ill finish the old quote: You are not entitled to an opinion. You are entitled to an informed opinion. No one is entitled to ignorance.
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Post by kchan4487 on Dec 19, 2016 21:09:59 GMT -5
Gepard is faster. The Cossack is only faster in a straight line via jumping and just barely. If they catch you in an open space while capping, like one of the canyon beacons, you're dead. For one thing, the Taran isn't Mag 2x. More like Mag1.5x. And a cossack has like half the life of a Mag. At best it's an even match, if you're dealing with an incompetent Mag pilot. And this relies too much on the map. That doesn't make the Cossack a MagGep counter. If you put them in Canyon, the Taran Cossack is useless against a MagGep then. Even in a 1on1. Jump and you're dead. You're basing this on paper 1v1. The game isn't fought 1v1. If a sniper sees you that moment, you're getting a shot of a KwM or Trident, and exposing yourself to spirals or aphids. For a Cossack that shot hurts a lot. You lose life because you think you're 1v1, hence you lose. You're also hoping that the Gep can't target you which he still can. All your comments regarding a Taran Cossack is summed up as 1) keep away, 2) use the map 3) keep away. That pretty much sums it up for any bot against a MagGep, except another MagGep, an AphidGep/Patton, or a TT/TO Boa. Since those guy can kill MagGeps no problems. Basically all your arguments nullify the Cossack as a MagGep counter. It isn't. You're just saying use the Cossack properly and run away. That's not a counter. A counter is something that can take down a MagGep when you put them on equal terms on ANY location. A full health Taran Cossack isn't going to do jack ?poo-poo? against a MagGep if they meet in center beacon of lost city. Put a TTBoa in there with a MagGep and the TTBoa can still come out with over half his health left. You deserve an opinion, but only an informed opinion. With sound application of geometry that one can assume everyone on this forum has, cossacks piloted by people on this forum would not jump into fire. Like really, what do you take us for... it's kind of rude. Let Taran = Mag 1.5x Let Mag = a Taran = 1.5a at a corner, one weapon from each bot fires. 1.5a > a. Basic maths, boy. Ignorance is not involved in an informed opinion, notice that the header was CORNER firepower. One can also assume that pilots on this forum have a sound application of cornering. Again, why you gotta belittle non-clobbers like that dude. also: jump and you're dead -x- exposing yourself to [snipers]... that's no link. That's assuming a) the sniper has his gun trained on you the whole time and b) the sniper will do enough damage to kill you. LOL. and who said running away isn't a counter? Like seriously what kind of point is that? Does Kokoda ring a bell? Does WWII Japan ring a bell? When on earth did running away disqualify a strategy from being a counter? ill finish the old quote: You are not entitled to an opinion. You are entitled to an informed opinion. No one is entitled to ignorance. If you'd notice, the first post I was replying to was claiming 'Cossack is the best MagGep counter'. I'm pointing out that everything you just said doesnt prove that. You're arguing that with a specific strategy, a Cossack CAN counter a MagGep. I'm not denying that. I'm saying, that does not make the Cossack the BEST counter. Herein lies the difference of the definition of 'counter'. A strategy could indeed work as a counter, but only under specific circumstances. I mentioned one wherein it won't work (getting caught on one of the wide open side beacons in Canyon) When you first mentioned the Cossack as the best counter, to me it implied that it can be used in any situation, that a Cossack with a Taran will definitely win against a MagGep. And your own reply shot the first statement down by saying, you do it with proper strategy and luck of the map providing you adequate cover. I'm saying, well doesn't that just make your claim of saying the Cossack as the BEST counter wrong? Because not only can a specific strategy be applied to help other bots against a MagGep, if you use strategy with a different bot, say a Taran Boa, it will give even better results than a Taran Cossack. It makes the Cossack a viable counter, not the best one. I'm saying ok, so that's a nice strategy for a Cossack to possibly take down a MagGep. So how does that fit into your claim that it is the best choice? A corner firing Thunder Taran Boa would just be as effective in the second argument for corner shots, even more so because if the MagGep managed to catch up, it can take the MagGep head on. The question being, how does your strategy make it any better than others thereby making it the best as you claim? And I'm not sure about 'What do you take us for'. Where did that come from? I'm not saying any of you are ignorant or what. In fact you seem to be the one belittling others. You're strategy seems to me to imply that the MagGep won't use any strategy of his own, that he'll just follow you around where you lead him. Granted many MagGep players seem to have no concept of strategy, but some do. So the question isn't what do I take you guys here for (I actually think a lot of people here are very well informed), but what do you take other players for? The whole strategy seems to me to rest on the fact that you'll be dealing with a less competent MagGep. And I wasn't implying the sniper will kill you. I was implying a sniper will decrease your already handicapped HP against the Gep. Plus if you'd try to play sniper before, you'd notice that for some reason, the targeting mechanism actually shifts to the jumper since he becomes visible, if he was close enough to the cross hair. I've had a lot of situations with my Golem where I was going to take a shot at the opposing sniper, when some Cossack jumped near him and my cannon shifted the red box to him. And the air time of a jump is long enough to get one shot in even if I have to aim. The cannons like KwM doesnt need exact aim. I was offering opinions on your strategy since I was the one who first raised the question on it, and of course the answer you gave asks for follow up questions. Just because others try to look fot the faults in your answer doesn't mean their ignorant or belittling you. It means they're curious, and would like to know more. Try to keep it a civilized discussion without insulting people and calling them ignorant, because we're all here to learn. Everybody starts ignorant. Your previous answer and calling me ignorant speaks more about you than me.
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Post by BLYTHE on Dec 19, 2016 21:42:03 GMT -5
good, good i have an audience: 1. Speed Cossacks outpace Gepards, and with speed comes 1v1 control. Cossacks command where the pursuant Gepard must chase to, thus holds control of corners and the entire airspace. Cossacks can even force 2v1s, but those aren't necessary due to the sheer ability of Taran Cossacks 2. Corner firepower Taran Cossacks significantly outperform Gepards at corners. Give the Gep magnums, and at corner v corner the Taran Cossack has double the firepower. Bring the Gep out into the open, and, well you've already won. 3. Jump Cossacks have a third dimension to control, that Gepards cannot influence at all. Corner peeking also applies to roof edges; due to the high position of the weapon on the cossack for its hitbox, it can "corner" on rooves, giving it the ability to dish out unreturnable damage in a way that forces Gepards into the open When Cossacks own corners, it puts Gepards into check. Geps must either run out into the open to fight back or retreat, both of which are wins in this game of area control. Out in the open, Geps are countered by 1v2's, 1v3's, 2v3's and 2v4's. Cossacks always win. Salt, time permitting, I'd love to see you do a vid/tutorial on this; many would benefit from this I think. Myself I can (usually) take down an Aphid/Gep with a Cossack (2/10) when I farm, but mag geps are tough. That's why I usually keep a Gep in reserve and deploy when I see another.
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Post by CΛΜΡΞΓ™ on Dec 19, 2016 22:24:26 GMT -5
kchan4487 makes some valid points sochilli (Saltesers), so I wouldn't be discounting his opinion. The point that a Cossack is only faster than a gepard while jumping is fairly significant, as when trying to maintain cornershooting position, the Cossack will need to jump into positions, which will more often than not lead to exposure above cover and slight delay when trying to use the next corner as cover. Against a rookie mag gep a taran cossack can work extremely well. I have killed multiple mag geps with a taran Cossack when messing around with ł⸰§ĦȺĐ◎ŴƧŦḀɌ on their new IOS account, it's not particularly hard. However when dealing with someone that has experience fighting against seasoned players that cornershoot, it is quite difficult to stay in an ideal cornershooting position when piloting a taran Cossack. Edit: I don't agree that this thread is something to get worked up about, some of you need to calm the heck down and learn how to have a discussion instead of an argument.
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Post by sochilli (Saltesers) on Dec 20, 2016 6:05:06 GMT -5
Okay I'll take a pill of chill
And just say that the mongol empire is still the greatest (or best, if you like) ever empire, but even though it only occurred once in our independent variable (in history's case, time).
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 20, 2016 10:18:25 GMT -5
Mr Salt... I don't think many folks know how to take you...
Don't ever change! You crack me the **** up!
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Post by rags on Dec 24, 2016 1:37:34 GMT -5
Been playing for a few weeks. Awesome game. My hanger is 3/6 lights and mediums right now. Just made an account here to say, if you run even one mag gep you're a F. A. I have the piñata gep and half the time I stay alive the whole match in it if I want. Mag gep is the most OP thing in any game I've ever played. every person in a clan runs a hangar full of 1/9 mag geps. that's not even fun, why are you playing. Tbh this is a problem and it almost single-handedly ruins the game right now. Any new player who does not spend $5 on the piñata gep deal could say the same about you. And I've seen plenty of clan players running one or zero mag Gepards. I completely agree the Gepard is OP and running high level mags on them is insane. They need to make it start much slower at level 1 so you have to level it to get the high speed. They need to weight the mags properly in the mm. In the meantime I'll run one, and you can let the butthurt flow! nah man, a new player is probably using all light ag bots, I got leveled up mediums as soon as I could, most of the time my piñata gep is going against mediums and heavies, and missiles with a 15 sec reload time, that ain't OP. Mag geps on the other hand just overpower everything. I will apologize for my post tho. Lost my temper when I read this thread and see the solution to counter mag geps is... use a mag gep. That's whack. The solution is they are OP so you need to gang up on them immediately or stay out of range or behind cover in range, hit them when they can't hit you. a good knife fighter could charge it but would definitely need to land a solid blow with the opening volley. Get caught out in the open in a 1v1 duel you will die if you're a light or medium or maybe even a heavy. It's an uphill fight, so when people have nothing but them in their hangers its a cheap play. And this makes the clubber ultra aggressive in a dangerous game because he knows he has four more. But hey if someone can't top the damage chart without using a hanger of mag geps, then I guess they're not that good of a pilot.
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Post by ddulleokc on Dec 24, 2016 3:02:05 GMT -5
I love my MagGeps. I really suggest everyone get at least 4 or 5. They make the game a lot more fun. In order to deal with one I suggest running one or something that has great weps.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 27, 2016 15:55:56 GMT -5
I love my MagGeps. I really suggest everyone get at least 4 or 5. They make the game a lot more fun. In order to deal with one I suggest running one or something that has great weps. How about... No. 1 Gep? ...fine. It's a light bot with a lot of HP and Speed and 3 light hardpoints... not a bad bot, all the way up into... say... low gold (Only if sporting aphids though, as the current game meta stands... or if you are just REALLY good with them... but if so a Gareth will last longer up there using the same techniques.) But after that they will not be very useful. That said... I mean that only as a single light bot in order to fill the role of capper/distracter/flanker. Not as a hanger staple that you fill with 4 or 5 of them. Only certified clubbers do that. You are better off, on the whole, saving the Au and getting good with the Boa and other setups that not only counter the MagGep, but teach valuable skills and allow you to upgrade weapons that can transition from silver to top tier. As discussed, for example, the Boa with a Taran and a Thunder LOVES Mag Gep snacks. Tasty morsels that have a satisfying crunch...
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The Violator
Destrier
Posts: 63
Karma: 28
Pilot name: The Violator
Platform: Android
Clan: [(RT)]
League: Silver
Favorite robot: Gepard
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Post by The Violator on Dec 27, 2016 17:01:09 GMT -5
I love my MagGeps. I really suggest everyone get at least 4 or 5. They make the game a lot more fun. In order to deal with one I suggest running one or something that has great weps. How about... No. 1 Gep? ...fine. It's a light bot with a lot of HP and Speed and 3 light hardpoints... not a bad bot, all the way up into... say... low gold (Only if sporting aphids though, as the current game meta stands... or if you are just REALLY good with them... but if so a Gareth will last longer up there using the same techniques.) But after that they will not be very useful. That said... I mean that only as a single light bot in order to fill the role of capper/distracter/flanker. Not as a hanger staple that you fill with 4 or 5 of them. Only certified clubbers do that. You are better off, on the whole, saving the Au and getting good with the Boa and other setups that not only counter the MagGep, but teach valuable skills and allow you to upgrade weapons that can transition from silver to top tier. As discussed, for example, the Boa with a Taran and a Thunder LOVES Mag Gep snacks. Tasty morsels that have a satisfying crunch... If you have a thunder/taran boa then you're not facing clubbers. You can dispose of them by using you're head. Clubbers are ONLY in low bronze. High bronze or higher is just people complaining bc they don't want to adjust their game/grind/buy gold.
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Deleted
Deleted Member
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Post by Deleted on Dec 27, 2016 17:44:45 GMT -5
How about... No. 1 Gep? ...fine. It's a light bot with a lot of HP and Speed and 3 light hardpoints... not a bad bot, all the way up into... say... low gold (Only if sporting aphids though, as the current game meta stands... or if you are just REALLY good with them... but if so a Gareth will last longer up there using the same techniques.) But after that they will not be very useful. That said... I mean that only as a single light bot in order to fill the role of capper/distracter/flanker. Not as a hanger staple that you fill with 4 or 5 of them. Only certified clubbers do that. You are better off, on the whole, saving the Au and getting good with the Boa and other setups that not only counter the MagGep, but teach valuable skills and allow you to upgrade weapons that can transition from silver to top tier. As discussed, for example, the Boa with a Taran and a Thunder LOVES Mag Gep snacks. Tasty morsels that have a satisfying crunch... If you have a thunder/taran boa then you're not facing clubbers. You can dispose of them by using you're head. Clubbers are ONLY in low bronze. High bronze or higher is just people complaining bc they don't want to adjust their game/grind/buy gold. 5 mag gep hangar (not including cost of slots) is 6k Au, 54,750 wsp, and lord knows how much Ag/time to get those weapons to 9-12. People are complaining because they don't want to spend that kind of resources on a hangar that becomes Moot at the highest level of play, just to compete at intermidiate levels. People complain about Mag-Geps specifically because it's a TEAM game, and even if they focus on whacking all five enemy geps from a single player, the game is likely still a loss because Geps take half the time as everything else to get into the fray(and to get to beacons, and to disengage battle if needed). Gep hangars that you define as "non clubbing" are usually 2/10 in high bronze, 4/12 in low silver. For anyone grinding, thats immediately switching to heavy bots at lv 7 weapons, or at least 2-3 weeks of upgrade time (without spending $100 on speed ups). If folks are going to buy gold, they're better off getting slots/Orkans/Britbots, not spending $100 on 5geps and 5th slot alone. Most people building up through the game aren't bitter because they're not trying to progress, they're bitter because there are entire clans that have decided not to progress, just for easy wins against players with inferior equipment. By the time a free player grinds enough to make a Mag-gep hangar, they could have already been in low gold with 2 plasma Galahads, a DB Rhino, Trident/Thunder Carnage and Taran Fujin/PDB Griffin. One of those investments is made in confidence of progression, the other is not. Even if many of us here can Hammmer on gep hangars (I use DB golems and Arty Golems), it's still not fair to the majority of players that don't know just how much the majority of the items in this game suck. Getting whipped by all Au/WSP hangars when one just gets their training wheels if is bad, which is why ALL WSP bots were penalized. They didn't used to be, and ran wild in all levels of play. It was unfair, so the devs changed it, now only the gepard remains.
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The Violator
Destrier
Posts: 63
Karma: 28
Pilot name: The Violator
Platform: Android
Clan: [(RT)]
League: Silver
Favorite robot: Gepard
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Post by The Violator on Dec 27, 2016 18:16:23 GMT -5
If you have a thunder/taran boa then you're not facing clubbers. You can dispose of them by using you're head. Clubbers are ONLY in low bronze. High bronze or higher is just people complaining bc they don't want to adjust their game/grind/buy gold. 5 mag gep hangar (not including cost of slots) is 6k Au, 54,750 wsp, and lord knows how much Ag/time to get those weapons to 9-12. People are complaining because they don't want to spend that kind of resources on a hangar that becomes Moot at the highest level of play, just to compete at intermidiate levels. People complain about Mag-Geps specifically because it's a TEAM game, and even if they focus on whacking all five enemy geps from a single player, the game is likely still a loss because Geps take half the time as everything else to get into the fray(and to get to beacons, and to disengage battle if needed). Gep hangars that you define as "non clubbing" are usually 2/10 in high bronze, 4/12 in low silver. For anyone grinding, thats immediately switching to heavy bots at lv 7 weapons, or at least 2-3 weeks of upgrade time (without spending $100 on speed ups). If folks are going to buy gold, they're better off getting slots/Orkans/Britbots, not spending $100 on 5geps and 5th slot alone. Most people building up through the game aren't bitter because they're not trying to progress, they're bitter because there are entire clans that have decided not to progress, just for easy wins against players with inferior equipment. By the time a free player grinds enough to make a Mag-gep hangar, they could have already been in low gold with 2 plasma Galahads, a Death Button Rhino, Trident/Thunder Carnage and Taran Fujin/Plasma Death Button Griffin. One of those investments is made in confidence of progression, the other is not. Even if many of us here can Hammmer on gep hangars (I use Death Button golems and Arty Golems), it's still not fair to the majority of players that don't know just how much the majority of the items in this game suck. Getting whipped by all Au/WSP hangars when one just gets their training wheels if is bad, which is why ALL WSP bots were penalized. They didn't used to be, and ran wild in all levels of play. It was unfair, so the devs changed it, now only the gepard remains. If they don't want to spend that then they dont have too. Nobody is forcing them too. Gepards are strong bots but they're not unbeatable. It's also not a bad thing if people don't want to progress. Not everyone actually likes playing with the bots required in gold. There's nothing wrong with it and it's perfectly ok to stay there if they want. If they don't know how to counter then they can look it up. It not a secret and it's not hard to Google "war robots forumn." If you're on here right now then there isn't really an excuse not to search or ask for advice. Basically, it's just people that don't want to use big resources for a bronze/silver hanger complain bc they're being outclassed by those who do. I'm not gonna go into gold with Ag bots and then complain bc I don't want to spend wsp or gold on the top bots for gold.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 27, 2016 18:53:37 GMT -5
How about... No. 1 Gep? ...fine. It's a light bot with a lot of HP and Speed and 3 light hardpoints... not a bad bot, all the way up into... say... low gold (Only if sporting aphids though, as the current game meta stands... or if you are just REALLY good with them... but if so a Gareth will last longer up there using the same techniques.) But after that they will not be very useful. That said... I mean that only as a single light bot in order to fill the role of capper/distracter/flanker. Not as a hanger staple that you fill with 4 or 5 of them. Only certified clubbers do that. You are better off, on the whole, saving the Au and getting good with the Boa and other setups that not only counter the MagGep, but teach valuable skills and allow you to upgrade weapons that can transition from silver to top tier. As discussed, for example, the Boa with a Taran and a Thunder LOVES Mag Gep snacks. Tasty morsels that have a satisfying crunch... If you have a thunder/taran boa then you're not facing clubbers. You can dispose of them by using you're head. Clubbers are ONLY in low bronze. High bronze or higher is just people complaining bc they don't want to adjust their game/grind/buy gold. Interesting viewpoint... if that's how you see it then OK... but myself, and several others here at the forums, define clubbing as gaming the system in a way that puts a vastly superior build up against bots that have no chance against it. IMHO, a 4/12 Gep is not something that should be in Silver... NO lvl 12 weapon should... period. But really, that is an issue that has been beat to death. The apologizers have made their points, and the anti-clubbers have made theirs. And yeah... I get it... MM is the issue, but frankly, it is not that much of a stretch to state that a bot that has Medium bot specs in HP, and Light bot specs in speed (maxed from the get-go, which far outclasses anything in those tiers, I might add) and Light bot MM weight, is OP. Heck... if they would just put a hard level cap on weapons in the tiers... that would clear up most of the legitimate issues. As I see it, anyway. So yeah... I don't see how you got that I was complaining..? I made one statement that a hangerful of TriMaggies was evidence of a clubber while I was more thoroughly stating my opinion that buying 5 Geps is not the best way to deal with Geps. How you define clubbing is up to you. Cheers! Have a good holiday!
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DRTYDAV
Destrier
Posts: 69
Karma: 43
Pilot name: DRTYDAV
Platform: Android
Clan: Wolf
League: Expert
Favorite robot: Timber Wolf
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Post by DRTYDAV on Dec 27, 2016 19:08:55 GMT -5
Yay, now I have the what to do, but what I need is the how to do. What I've been hearing so far: -Hit them corners like booty -Movement = Staying alive -Speed + Jump > Speed -Keep moving AWAY -Strike when they're clearly not looking -Keep capping -Kite -Eject for a Death Button In bronze, run if possible, find other enemies with your patton. I silver, piss them off royally. Get an Aphid Boat patton, find cover. Wait until you see a Gep (they have a distinct movement) wait until they stand still, unleash hell (most clubber geps are level 1-4, very low health). You have succeeded in pissing off said gep posthumously. He will now hunt for the aphids that ruined his day. RELOCATE! Move to a different cover area (doesn't work in Yamauntu). Lather, rinse, repeat. The geps are in it for gold, not just kills. They will head for beacons and spawns. Most Gep clubbers are actually terrible against good opponents, they are trash pilots for the most part. They will pause for just a second when flipping a beacon and when an opponent is at a sliver of health. That pause is your opening. If they find you, let them get very close by rounding a corner and the Aphids become superpowered Pinatas. Try to hide next to another patton, Natty, Vitz, Golem, etc. Use them as a human shield, shoot from around them when found. The Gep clubber is your primary target throughout the match. If you allow them to roam, your weaker random team mates will be utterly destroyed leaving you all alone. They will win the battle, and hence the gold. My hangar does well in silver and I consider Geps to be tasty. All bots level 4, all weapons level 8 Tyrannosaurus Rog (2 Taran, or Orkan depending on my mood) - CapperAphid Boat Patton (4 EE Aphid) - AssassinPlasma Golem (Thunder, Mag, Taran) x 2 - BrawlerMRS Vityaz (Trident/CRV) - Last ditch effort
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The Violator
Destrier
Posts: 63
Karma: 28
Pilot name: The Violator
Platform: Android
Clan: [(RT)]
League: Silver
Favorite robot: Gepard
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Post by The Violator on Dec 27, 2016 19:28:54 GMT -5
If you have a thunder/taran boa then you're not facing clubbers. You can dispose of them by using you're head. Clubbers are ONLY in low bronze. High bronze or higher is just people complaining bc they don't want to adjust their game/grind/buy gold. Interesting viewpoint... if that's how you see it then OK... but myself, and several others here at the forums, define clubbing as gaming the system in a way that puts a vastly superior build up against bots that have no chance against it. IMHO, a 4/12 Gep is not something that should be in Silver... NO lvl 12 weapon should... period. But really, that is an issue that has been beat to death. The apologizers have made their points, and the anti-clubbers have made theirs. And yeah... I get it... MM is the issue, but frankly, it is not that much of a stretch to state that a bot that has Medium bot specs in HP, and Light bot specs in speed (maxed from the get-go, which far outclasses anything in those tiers, I might add) and Light bot MM weight, is OP. Heck... if they would just put a hard level cap on weapons in the tiers... that would clear up most of the legitimate issues. As I see it, anyway. So yeah... I don't see how you got that I was complaining..? I made one statement that a hangerful of TriMaggies was evidence of a clubber while I was more thoroughly stating my opinion that buying 5 Geps is not the best way to deal with Geps. How you define clubbing is up to you. Cheers! Have a good holiday! In your previous post you explained how to counter them and how you've had pretty good success in doing so. Are they a little op? Yes, but you have had success against them. If you can beat them 1v1 then they are not vastly superior to your bots. They may limit what you can run in your hanger bc not all the other bots are suitable to counter them but you can successfully beat them. People can also buy them and do the same thing. They don't want to do it bc they don't want to spend a lot of resources on the silver teir. Well, others do. Some people don't like the gold teir bots. Some folks want to stay in silver teir. This is equivalent to someone moving to gold teir with all Ag bots and then getting mad bc they're getting owned by all the brit bots, furies, and rhinos bc they don't want to spend resources. But no worries. To each their own. Cheers BTW, i wasnt saying you were complaining. I just meant in general people are.
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Post by SlowReflexes on Dec 27, 2016 23:59:43 GMT -5
Taran Cossack only corner shoots on one side. Be aware that good enemies will avoid letting you use that side. And in terms of corner shooting, being ambidextrous is a win.
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Post by sochilli (Saltesers) on Dec 28, 2016 1:59:33 GMT -5
Taran Cossack only corner shoots on one side. Be aware that good enemies will avoid letting you use that side. And in terms of corner shooting, being ambidextrous is a win. Did you just assume Gep pilots were good? lol.
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Post by Loop_Stratos on Dec 28, 2016 5:39:12 GMT -5
Taran Cossack only corner shoots on one side. Be aware that good enemies will avoid letting you use that side. And in terms of corner shooting, being ambidextrous is a win. Did you just assume Gep pilots were good? lol. I hope that's sarcasm. It's hard to differeniate sarcasm/not sarcasm if NaCl's posting.
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Post by SlowReflexes on Dec 28, 2016 11:50:31 GMT -5
Taran Cossack only corner shoots on one side. Be aware that good enemies will avoid letting you use that side. And in terms of corner shooting, being ambidextrous is a win. Did you just assume Gep pilots were good? lol. Didn't you get banned a lot on the old forum? Nah I must be confusing you with someone else. Still, trying to start trouble.... Honestly, most Gepards pilots are spoiled and a bit lazy. Also a lot of newer ones are still inexperienced. But relying too much on stereotypes can get you in trouble.....
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Post by sochilli (Saltesers) on Dec 28, 2016 19:59:08 GMT -5
Did you just assume Gep pilots were good? lol. Didn't you get banned a lot on the old forum? Nah I must be confusing you with someone else. Still, trying to start trouble.... Honestly, most Gepards pilots are spoiled and a bit lazy. Also a lot of newer ones are still inexperienced. But relying too much on stereotypes can get you in trouble..... there's always gotta be that one guy who doesn't get sarcasm *throws mini tantrum* and no I didn't get banned, that guy went awol
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Post by SlowReflexes on Dec 28, 2016 23:47:36 GMT -5
Didn't you get banned a lot on the old forum? Nah I must be confusing you with someone else. Still, trying to start trouble.... Honestly, most Gepards pilots are spoiled and a bit lazy. Also a lot of newer ones are still inexperienced. But relying too much on stereotypes can get you in trouble..... there's always gotta be that one guy who doesn't get sarcasm *throws mini tantrum* and no I didn't get banned, that guy went awol I saw the sarcasm. I just hate fun. Hey, didn't see me giving you a hard time back? Well, then I gave you a bit of straight answer, because the subject of Gepard pilots being good really is debatable.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Dec 29, 2016 0:30:30 GMT -5
there's always gotta be that one guy who doesn't get sarcasm *throws mini tantrum* and no I didn't get banned, that guy went awol I saw the sarcasm. I just hate fun. Hey, didn't see me giving you a hard time back? Well, then I gave you a bit of straight answer, because the subject of Gepard pilots being good really is debatable. The biggest issue I see with Geps and gep pilots: They create homogeny in an otherwise diverse environment. Ive seen tons of gep pilots with all types of skill levels(and artificial skill from using MEMU). The bottom line is that a Mag-Gep lineup screams CREME OF THE CROP YA SCRUBS, and does so behind a pay wall (dont mention grinding unless your time is worth nothing). Skill or no skill, a 5 slot hangar of geps is pretty much guaranteed to rack up 1-200k more than any other hangar, unless: -they're unfortunate enough to run into the hand-full of people like those here on the forums (and even that is made moot by squadding up on their end). -They're 5 and can't play the game -They're utterly disinterested in the game. I don't consider MEMU as cheating, but fighting a Maggep pilot using it is like trying to damage race an aim-bot on Counter Strike.
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Post by Dredd77 on Dec 29, 2016 0:36:09 GMT -5
MEMU?
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Post by CΛΜΡΞΓ™ on Dec 29, 2016 0:39:40 GMT -5
an emulator that lets you play War Robots on PC.
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Post by sochilli (Saltesers) on Dec 29, 2016 2:36:17 GMT -5
I saw the sarcasm. I just hate fun. Hey, didn't see me giving you a hard time back? Well, then I gave you a bit of straight answer, because the subject of Gepard pilots being good really is debatable. The biggest issue I see with Geps and gep pilots: They create homogeny in an otherwise diverse environment. Ive seen tons of gep pilots with all types of skill levels(and artificial skill from using MEMU). The bottom line is that a Mag-Gep lineup screams CREME OF THE CROP YA SCRUBS, and does so behind a pay wall (dont mention grinding unless your time is worth nothing). Skill or no skill, a 5 slot hangar of geps is pretty much guaranteed to rack up 1-200k more than any other hangar, unless: -they're unfortunate enough to run into the hand-full of people like those here on the forums (and even that is made moot by squadding up on their end). -They're 5 and can't play the game -They're utterly disinterested in the game. I don't consider MEMU as cheating, but fighting a Maggep pilot using it is like trying to damage race an aim-bot on Counter Strike. Did you mean cream on the crap?
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Dec 29, 2016 2:47:42 GMT -5
The biggest issue I see with Geps and gep pilots: They create homogeny in an otherwise diverse environment. Ive seen tons of gep pilots with all types of skill levels(and artificial skill from using MEMU). The bottom line is that a Mag-Gep lineup screams CREME OF THE CROP YA SCRUBS, and does so behind a pay wall (dont mention grinding unless your time is worth nothing). Skill or no skill, a 5 slot hangar of geps is pretty much guaranteed to rack up 1-200k more than any other hangar, unless: -they're unfortunate enough to run into the hand-full of people like those here on the forums (and even that is made moot by squadding up on their end). -They're 5 and can't play the game -They're utterly disinterested in the game. I don't consider MEMU as cheating, but fighting a Maggep pilot using it is like trying to damage race an aim-bot on Counter Strike. Did you mean cream on the crap? Was just a nice way of saying they were a neon sign saying "SHUT UP AND GIVE US YOUR MONEY OR GET SHIVED WITH THE MOST ANNOYING SOUND EFFECT IN THIS GAME"
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Post by sochilli (Saltesers) on Dec 29, 2016 2:48:51 GMT -5
Did you mean cream on the crap? Was just a nice way of saying they were a neon sign saying "SHUT UP AND GIVE US YOUR MONEY OR GET SHIVED WITH THE MOST ANNOYING SOUND EFFECT IN THIS GAME" Fair enough.
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typewriter
Destrier
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Posts: 61
Karma: 42
Pilot name: Typewriter
Platform: Android
Clan: [Шικ²] ШικΣd
League: Silver
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Post by typewriter on Dec 29, 2016 15:49:01 GMT -5
Did you mean cream on the crap? Was just a nice way of saying they were a neon sign saying "SHUT UP AND GIVE US YOUR MONEY OR GET SHIVED WITH THE MOST ANNOYING SOUND EFFECT IN THIS GAME" The no-reload thing makes some pilots fire without a target and that annoying noise sounds like to me "Make way for the Big Shot coming thru, you plebs..." I sometimes stagger my shots just to make it less annoying, both to me and to fellow players.
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