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Post by Alanbit on May 21, 2017 7:27:02 GMT -5
Not sure we are on same page here. 1) sealclubbing then. Buy lvl1 Gepards, put magnums on, PROFIT! 2) sealclubbing now. Leave, tank, sabotage, sabotage, leave, tank. You need to loose at least 60 games to get down. Then you win some - you move up, and need to leave/tank/sabotage games more. A lot of time needed now. On LQ - I've said that many times - I think people who like it there due to lack of rules are ok. And should not be punished in any way. But the ones who sealclub there - they should be. Well, in my experience, I've dealt with a few gepard seal clubbers, but had to suffer tons of maxed hangar seal clubbers, so it doesn't have to be so difficult now if you look at the numbers. You must agree that if you wanted to seal club with gepards you had to spend 5k gold to buy at least four of them. Now its free, you just had to click on the "go to battle" button and do nothing, and do it again every X minutes, it's not that hard. Of course I'm speaking about the time before LQ was released. Now in NQ is pretty difficult to meet a maxed guy in silver, at least for me. And as T34 says with gepards you had to "earn" your gold, but with a 12/12 in bronze/silver... you just had to walk while firing and everything is over in a sudden. In fact, I think we all agree in punishing seal clubbers. The slight problem is how the system determines that one player or another is one of them. As an example. I've been in LQ and I found level 2 players. It's virtually impossible that those players were seal clubbing. But the system put them there and punished the same way that proper seal clubbers. Even Pixonic, after the comments of the players at the round table, slightly corrected it excluding players of level 15 or lower of the equation (in my opinion 15 is too low. Before you realize anything about the game you reach level 25, just trying robots and weapons out).
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Post by ♧SGT FURY 24/7♧ on May 21, 2017 7:52:43 GMT -5
I still believe that buying Gepard is a lot faster than taking your stuff to 12/12 and then tanking. And more than that, Magnum Gep is not as destructive as, say 12/12 Orkan Rog At the risk of hijacking the discussion, I'd like to say that comparing old MM Gep utilization with the new MM tanking/clubbing abuse is apples/oranges. Geps were available to everyone under the same terms. (Admittedly, they may have been a smidge OP, but that could easily have been dealt with.) Utilizing Geps was an effective way to help your team win, and that's the goal in any game I'm aware of. The reason I bought my 1st (and eventually 5th) Gep was that I saw what a little butt kicker they were. Yes, it was demoralizing to be cleared from the battlefield by a Gep squad. I've been on both ends of that stick. Point is, we Geppers always played to win, whether in squad or solo, and our team won with us, and collected a lot of gold and silver for the effort. Successful gaming. Tankers/Leavers etc deliberately sabotage their own team to artificially lower their league rating. How many games this takes, I don't know, but their team suffers for their actions on their way down, and ill-equipped reds suffer for it on their way up. It's the difference in earning a million and stealing a million. You both have a million, but you got it different ways. Granted, tanking may not be against "the rules", but IMO, it is against the Golden Rule of doing to others what you would want others to do to you. If they're inclined to address tanking, Pixonic has a challenge ahead of them - finding a way to get the wrong people to do the right thing.
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Post by Russel on May 21, 2017 7:58:54 GMT -5
Well, in my experience, I've dealt with a few gepard seal clubbers, but had to suffer tons of maxed hangar seal clubbers, so it doesn't have to be so difficult now if you look at the numbers. You must agree that if you wanted to seal club with gepards you had to spend 5k gold to buy at least four of them. Now its free, you just had to click on the "go to battle" button and do nothing, and do it again every X minutes, it's not that hard Of course I'm speaking about the time before LQ was released. Now in NQ is pretty difficult to meet a maxed guy in silver, at least for me. And as T34 says with gepards you had to "earn" your gold, but with a 12/12 in bronze/silver... you just had to walk while firing and everything is over in a sudden. In fact, I think we all agree in punishing seal clubbers. The slight problem is how the system determines that one player or another is one of them. As an example. I've been in LQ and I found level 2 players. It's virtually impossible that those players were seal clubbing. But the system put them there and punished the same way that proper seal clubbers. Even Pixonic, after the comments of the players at the round table, slightly corrected it excluding players of level 15 or lower of the equation (in my opinion 15 is too low. Before you realize anything about the game you reach level 25, just trying robots and weapons out). Yeah, you are mostly right. It is just a little details that might differ between different players. For me "buying Gepards" is easy, but "taking your 12/12 hangar" is several months of work. Thought it would might as well be another way around for another player. And I'm with you on lvl 25, even would say lvl29 would be good. A friend of mine whom we started playing together with is still lvl 29 and 4 slots. :)
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Post by MCYL on May 21, 2017 8:09:17 GMT -5
Leaving battles where I'm outnumbered two or more to one. Leaving Silver League battles where Experts and Masters invade with a full hanger of 12/12 bots? And there's no way I left more than a thousand times in a couple of weeks. As others have pointed out, some of us have just been permed in the place for no real reason while others are free to tank, return to normal play and sealclub with impunity. Yeah, everyone in tanker hell is a real rotter. Still it beats playing with knee jerk idiots. Try not to break your arm with that self righteous jerk off you're pounding out. Well, if you're facing such tight odds you don't need to leave, just play and you'd be dead quickly enough. 1000 leaves in 2 weeks = 71 games a day, that's up to 357 person/games affected. As to when you'll get out...my kid played perhaps 2 dozen games where she left after the Rog and Gareth died. It took a week or around 150-200 games to get out so if you played ...9000 more games without leaving you should be ok. :-)
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sethile
GI. Patton
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Post by sethile on May 21, 2017 8:39:51 GMT -5
Wrong game. Reference doesn't work for the issues. It's almost as if you have blinkers on. Good luck with that. Removing the incentive for tankers will fix the tanking problem. Trying to bring out the stick and all the posts whining about bans will not fix it.
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Post by Russel on May 21, 2017 9:16:31 GMT -5
Wrong game. Reference doesn't work for the issues. It's almost as if you have blinkers on. Good luck with that. Removing the incentive for tankers will fix the tanking problem. Trying to bring out the stick and all the posts whining about bans will not fix it. It is bad that you are not trying to get what I am trying to say. Your exact words were: Fix 1: give all players the full gold each month as if they tanked and climbed back up (or make it 80% so it's not worth the effort). Fix 2: give greater rewards for winning at a higher league. Scale rewards such that Champions rewards are 2x (double) those in bronze. Note: do not nerf bronze. So, it would basically increase Gold giveaway, thus inflating Gold currency. This would result it: 1) Gold stuff would be less valuable, because everybody could afford it (currently only Champions are running around in 12\12 gold hangar) 2) Less income for Pix, because you will have less need to buy gold 3) The next step from Pixx would be what? Correct, to increase the price for stuff, maybe only new one. A huge chunk of excitement is to save up and then get valuable item. So, by giving away stuff for less price (same as giving more gold) you will actually lower game satisfaction. As an example you can see difference between Orkan and Thunder. Thunder used to be a gold weapon, and now it is pretty awesome weapon. However there are tons of discussion "what should I buy firs? Orkans of 5th slot?" not because Orkan is a sure win or can brew you a cup of coffee; It is due to the fact that Orkan is desired, being expensive. And nobody is discussing "Thunder buying strategy". Same situation happened with RealRacing; I hope it won't happen here. 1) gold used to be high-premium-vip stuff; you could earn 100 coins a month. 2) you could give you car some edge by investing 1~10 coins in it 3) people start cheating\complaining about too little gold being earned 4) Now you can easily earn 1000-2000 gold a month, but guess what? Single upgrade could cost 140 coins easily, and almost every new car is ~400-800 gold. That would happen to War Robots too, if you would be giving away Gold easily. It is PREMIUM currency and should remain such.
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Post by MCYL on May 21, 2017 10:24:42 GMT -5
Wrong game. Reference doesn't work for the issues. It's almost as if you have blinkers on. Good luck with that. Removing the incentive for tankers will fix the tanking problem. Trying to bring out the stick and all the posts whining about bans will not fix it. It is bad that you are not trying to get what I am trying to say. Your exact words were: Fix 1: give all players the full gold each month as if they tanked and climbed back up (or make it 80% so it's not worth the effort). Fix 2: give greater rewards for winning at a higher league. Scale rewards such that Champions rewards are 2x (double) those in bronze. Note: do not nerf bronze. So, it would basically increase Gold giveaway, thus inflating Gold currency. This would result it: 1) Gold stuff would be less valuable, because everybody could afford it (currently only Champions are running around in 12\12 gold hangar) 2) Less income for Pix, because you will have less need to buy gold 3) The next step from Pixx would be what? Correct, to increase the price for stuff, maybe only new one. A huge chunk of excitement is to save up and then get valuable item. So, by giving away stuff for less price (same as giving more gold) you will actually lower game satisfaction. As an example you can see difference between Orkan and Thunder. Thunder used to be a gold weapon, and now it is pretty awesome weapon. However there are tons of discussion "what should I buy firs? Orkans of 5th slot?" not because Orkan is a sure win or can brew you a cup of coffee; It is due to the fact that Orkan is desired, being expensive. And nobody is discussing "Thunder buying strategy". Same situation happened with RealRacing; I hope it won't happen here. 1) gold used to be high-premium-vip stuff; you could earn 100 coins a month. 2) you could give you car some edge by investing 1~10 coins in it 3) people start cheating\complaining about too little gold being earned 4) Now you can easily earn 1000-2000 gold a month, but guess what? Single upgrade could cost 140 coins easily, and almost every new car is ~400-800 gold. That would happen to War Robots too, if you would be giving away Gold easily. It is PREMIUM currency and should remain such. Yup Pix Devs would have known firsthand what a disaster inflation does to an economy, they lived it. Fix 1. Is pretty much that an the fixed income...well their parents would have lived it. Both fails. Fix2: sound enticing, but that would mean the players that have accumulated more gold play at a higher level and hence continue to earn more gold. Guys at the bottom would have no chance at catching up ever (and now I sound like Bernie) So fix1 is completely contradictory to Fix2. What's Fix 3? Take gold weapons off the top players and distribute them broken and at 1/4 capacity Zimbabwe style? ;D
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Post by Russel on May 21, 2017 10:31:01 GMT -5
It is bad that you are not trying to get what I am trying to say. Your exact words were: So, it would basically increase Gold giveaway, thus inflating Gold currency. This would result it: 1) Gold stuff would be less valuable, because everybody could afford it (currently only Champions are running around in 12\12 gold hangar) 2) Less income for Pix, because you will have less need to buy gold 3) The next step from Pixx would be what? Correct, to increase the price for stuff, maybe only new one. A huge chunk of excitement is to save up and then get valuable item. So, by giving away stuff for less price (same as giving more gold) you will actually lower game satisfaction. As an example you can see difference between Orkan and Thunder. Thunder used to be a gold weapon, and now it is pretty awesome weapon. However there are tons of discussion "what should I buy firs? Orkans of 5th slot?" not because Orkan is a sure win or can brew you a cup of coffee; It is due to the fact that Orkan is desired, being expensive. And nobody is discussing "Thunder buying strategy". Same situation happened with RealRacing; I hope it won't happen here. 1) gold used to be high-premium-vip stuff; you could earn 100 coins a month. 2) you could give you car some edge by investing 1~10 coins in it 3) people start cheating\complaining about too little gold being earned 4) Now you can easily earn 1000-2000 gold a month, but guess what? Single upgrade could cost 140 coins easily, and almost every new car is ~400-800 gold. That would happen to War Robots too, if you would be giving away Gold easily. It is PREMIUM currency and should remain such. Yup Pix Devs would have known firsthand what a disaster inflation does to an economy, they lived it. Fix 1. Is pretty much that an the fixed income...well their parents would have lived it. Both fails. Fix2: sound enticing, but that would mean the players that have accumulated more gold play at a higher level and hence continue to earn more gold. Guys at the bottom would have no chance at catching up ever (and now I sound like Bernie) So fix1 is completely contradictory to Fix2. What's Fix 3? Take gold weapons off the top players and distribute them broken and at 1/4 capacity Zimbabwe style? ;D Well, I am not by any chance "top player", but I would gladly distribute my three Anciles, seven Gekkos and four Gepards, if that wold stop sealclubbing :-D With fix.1 player who is going to the "store" to buy a Lancelot would look like this in a couple of months:
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Post by MCYL on May 21, 2017 10:31:44 GMT -5
Lol better yet...we can model the current US. League of Legend players can invite family members and they start level 1 with 6 slots and 12x12 gear.
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Post by MCYL on May 21, 2017 10:32:59 GMT -5
Yup Pix Devs would have known firsthand what a disaster inflation does to an economy, they lived it. Fix 1. Is pretty much that an the fixed income...well their parents would have lived it. Both fails. Fix2: sound enticing, but that would mean the players that have accumulated more gold play at a higher level and hence continue to earn more gold. Guys at the bottom would have no chance at catching up ever (and now I sound like Bernie) So fix1 is completely contradictory to Fix2. What's Fix 3? Take gold weapons off the top players and distribute them broken and at 1/4 capacity Zimbabwe style? ;D Well, I am not by any chance "top player", but I would gladly distribute my three Anciles, seven Gekkos and four Gepards, if that wold stop sealclubbing :-D With fix.1 player who is going to the "store" to buy a Lancelot would look like this in a couple of months: Well, you can be the one that pledges to donate all your gold, bots and weapons when you quit War Robots. But until you do upgrades at a reduced rate of gold and incentives to buy gold items. Lol we think Pix screwed up the game...just look at the world outside.
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Post by Russel on May 21, 2017 10:47:19 GMT -5
Well, I am not by any chance "top player", but I would gladly distribute my three Anciles, seven Gekkos and four Gepards, if that wold stop sealclubbing :-D With fix.1 player who is going to the "store" to buy a Lancelot would look like this in a couple of months: Well, you can be the one that pledges to donate all your gold, bots and weapons when you quit War Robots. But until you do upgrades at a reduced rate of gold and incentives to buy gold items. Lol we think Pix screwed up the game...just look at the world outside. =) I think current financial model in War Robots is pretty okay, honestly. And it is funny to hear that people who are given software and servers to play for free complaining that they are "forced to pay", honestly. Donation is not a good model for Pix. Because If I would like to donate my Ancile to you, you won't need to buy one. And now I got some, and you must buy one, too (if you like it, of course), that Pixx made two sales instead of one. P.s. it is "no politics" here, and you don't want to know what's happening outside the US :(
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Post by CharismaticReaper99 on May 21, 2017 10:53:33 GMT -5
Well, I am not by any chance "top player", but I would gladly distribute my three Anciles, seven Gekkos and four Gepards, if that wold stop sealclubbing :-D With fix.1 player who is going to the "store" to buy a Lancelot would look like this in a couple of months: Well, you can be the one that pledges to donate all your gold, bots and weapons when you quit War Robots. But until you do upgrades at a reduced rate of gold and incentives to buy gold items. Lol we think Pix screwed up the game...just look at the world outside. How do you donate gold/ weapons/ bots?
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Post by FRΞΞDØM☆F1GHTΞR on May 21, 2017 11:42:13 GMT -5
Skip 15-25 games and u r in the LQ. The league system has limited relevance due to the MM and the tanking. OK, I'll put it in other words. Did you have the same amount of tankers in the tier-based system? I hope veterans could help to answer this. More. Only, they were called "clubbers" back then. Actually, it was easier than it is now. All one had to do was simply swap out their hangar for one with low level equipment and they were INSTANTLY given easier competition. There was no need to go through the trouble of losing matches to tank your stats. You could decide that you wanted to beat up noobs for a while, and in under 30 seconds your wish was granted. The players who want to go back to the old system have idealized it and forgotten how bad it really was. Or, they just don't want to go through all the hassle of tanking every time they want to beat up noobs.
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Post by Dredd77 on May 21, 2017 11:51:35 GMT -5
OK, I'll put it in other words. Did you have the same amount of tankers in the tier-based system? I hope veterans could help to answer this. More. Only, they were called "clubbers" back then. Actually, it was easier than it is now. All one had to do was simply swap out their hangar for one with low level equipment and they were INSTANTLY given easier competition. There was no need to go through the trouble of losing matches to tank your stats. You could decide that you wanted to beat up noobs for a while, and in under 30 seconds your wish was granted. The players who want to go back to the old system have idealized it and forgotten how bad it really was. Or, they just don't want to go through all the hassle of tanking every time they want to beat up noobs. Or they were the ones who made the old system "bad" in the first place.
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Post by FRΞΞDØM☆F1GHTΞR on May 21, 2017 11:51:47 GMT -5
Another conversation that was discussed a lot back then is that Gepards were a bad choice, as you had to earn 1250 Au from clubbing before you started to turn a profit. If you were clubbing with 5 Gepards, you would need 6250 Au, and it would take a minimum of 625 games to break even. That's assuming that you'd win all 625 and you didn't encounter anyone doing the same thing on the red team.
The intelligent clubber's tools were Taran Cossacks and Thunder Schutzes.
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Post by Alanbit on May 21, 2017 11:52:37 GMT -5
More. Only, they were called "clubbers" back then. Actually, it was easier than it is now. All one had to do was simply swap out their hangar for one with low level equipment and they were INSTANTLY given easier competition. There was no need to go through the trouble of losing matches to tank your stats. You could decide that you wanted to beat up noobs for a while, and in under 30 seconds your wish was granted. The players who want to go back to the old system have idealized it and forgotten how bad it really was. Or, they just don't want to go through all the hassle of tanking every time they want to beat up noobs. Maybe you're right about having idealized the old system. I guess that if so many players complained about it, even making Pixonic have to change it, then it was not working properly. And as discussed with Russel , in terms of time it got easier the old way to seal club, but I can't imagine myself spending 5k Au just to beat up noobs. Thanks for your answer becouse it gives a wider picture of the situation. Taking advantage of your experience, I'd like to ask one more thing. Did you have the same amount of people abandoning battles back then than now? I'd like to know it becouse it seems that "we have two main problems": seal clubbing and abandoning battles. The second might look linked to the first in the league system, but I don't know if the problem existed before. Thanks and kind regards!
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Post by FRΞΞDØM☆F1GHTΞR on May 21, 2017 12:26:06 GMT -5
More. Only, they were called "clubbers" back then. Actually, it was easier than it is now. All one had to do was simply swap out their hangar for one with low level equipment and they were INSTANTLY given easier competition. There was no need to go through the trouble of losing matches to tank your stats. You could decide that you wanted to beat up noobs for a while, and in under 30 seconds your wish was granted. The players who want to go back to the old system have idealized it and forgotten how bad it really was. Or, they just don't want to go through all the hassle of tanking every time they want to beat up noobs. Or they were the ones who made the old system "bad" in the first place. The old system had more problems than just the noobstompers. That seems to be the only problem people remember, but there were others. Let's take a trip down memory lane, shall we? In the old system, the strongest bot in your hangar determined the competition you would face in battle. The bots were divided into weight classes, so a level 1 heavy was the equivalent of a level 5 medium, and a level 1 medium was the equivalent of a level 5 light. Since the Ag heavies start out at level 6, that poor uninformed newbie that just grinded out his first million silver and spent it on a Griffin, was now thrown into the shark tank with a 3 slot hangar consisting of a Griffin, Cossack, and Destrier. If you wanted to run a shield bot or a wsp bot, you were penalized and pushed higher up the mm ladder. So, after all that time and silver spent on wsp to get your first Carnage, you were penalized when you took it for its maiden voyage. When the new MM dropped, I was running a 5 slot hangar of 6/8 mediums and was regularly topping the scoreboard. It wasn't that hard when facing 3 slot hangars where the best bots were 6/1 Natashas (and Natasha has actualy been buffed since then). The win basically came down to which team had more players who actually understood how the MM worked. Keep in mind, if a player followed the "recommended upgrades" they would end up in a bad spot real quick. Ever since the league system came out, my matches have been way more balanced and evenly matched than they ever were with the old MM. This is why I cringe at the thought of reverting back to the old MM; it wasn't nearly as great as most people remember it.
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Post by Alanbit on May 21, 2017 12:48:02 GMT -5
Well, this sounds awfull, not working at all.
My experience with robots 6/6 vs maxed hangers in league system was awful too. I just think that when Pixonic designs a system just have in mind that it fits to 12/12 players and ignore effects on lower hangars...
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Post by Vectivus on May 21, 2017 13:01:55 GMT -5
Hide and watch, little boy. :-) It'll happen. im sure it will and guess what...everyone will move onto the next thing for you to ?female dog? about Not if they're banned. They'll just move on, period. ;-)
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Post by lilryry on May 21, 2017 13:05:21 GMT -5
im sure it will and guess what...everyone will move onto the next thing for you to ?female dog? about Not if they're banned. They'll just move on, period. ;-) i guess pix will have to decide if banning a portion of the player population is good for them financially
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Post by Vectivus on May 21, 2017 13:07:24 GMT -5
Not if they're banned. They'll just move on, period. ;-) i guess pix will have to decide if banning a portion of the player population is good for them financially Most MMOs have. Pix likely won't be far behind. (Thank God.)
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Post by lilryry on May 21, 2017 13:28:30 GMT -5
i guess pix will have to decide if banning a portion of the player population is good for them financially Most MMOs have. Pix likely won't be far behind. (Thank God.) most MMO's ban players for playing within the rules? Sounds bad for business
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Post by Vectivus on May 21, 2017 13:36:25 GMT -5
Most MMOs have. Pix likely won't be far behind. (Thank God.) most MMO's ban players for playing within the rules? Sounds bad for business Pixonic condemns tanking. It's not "within the rules". If I used your logic, I could pick your pocket on the street and spend the cash in your wallet and it would be acceptable, because you don't have locking pockets.
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Post by lilryry on May 21, 2017 13:44:52 GMT -5
most MMO's ban players for playing within the rules? Sounds bad for business Pixonic condemns tanking. It's not "within the rules". If I used your logic, I could pick your pocket on the street and spend the cash in your wallet and it would be acceptable, because you don't have locking pockets. lol, they have an odd way of showing how much they condemn it by rewarding those that do it...look we can argue this all day but the bottom line is pix implemented a system that rewards those that leave/tank, I'm sorry you don't agree with it but that's how it is. I didn't ask to be paired against low level players and be able to farm gold easily, I just skipped a few maps i didn't feel like playing and next thing I knew gold was raining down from the heavens...better question is why in the world would pix think it would be a good Idea to ever pair high level hangers with noobs? Wasn't that the entire reason for the new mm? Again I'm just playing within the system they created...
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Post by llama4president on May 21, 2017 14:03:32 GMT -5
most MMO's ban players for playing within the rules? Sounds bad for business Pixonic condemns tanking. It's not "within the rules". If I used your logic, I could pick your pocket on the street and spend the cash in your wallet and it would be acceptable, because you don't have locking pockets. Which rules? i don't think i've ever found game rules of any kind. LQ isn't a punisment as far as i can understand, it's just hiding the ugly baby out of sight. right now Leavers reaching the LQ are for me the equivalent of the "flagged" PK (player killer) in an average MMO. You can PK, you get disadvantages, it's within the rules. You can Leave, you get disadvantages, it's within the rules. If you would leave, and get banned for it, it would be against the rules. also the LQ is barely related to tanking. Vast majority of tankers are in normal queue, and LQ isn't affecting them (and normal players which are victims to tanking) in almost any way, as Tankers have adapted their gameplay to never end up in the LQ.
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Post by War Child on May 21, 2017 16:03:23 GMT -5
To those people who say NQ has more tankers than LQ,where did you get those statistics?
I should also propose this. Fix 1,in the player statistics,place a "report button" to notify pix(or maybe an automatic machine)and they will be monitoring the activities of that player to determine whether he is tanking(fading/map skipping/etc) or not.
Simple as that
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Post by Russel on May 21, 2017 16:07:48 GMT -5
To those people who say NQ has more tankers than LQ,where did you get those statistics? I should also propose this. Fix 1,in the player statistics,place a "report button" to notify pix(or maybe an automatic machine)and they will be monitoring the activities of that player to determine whether he is tanking(fading/map skipping/etc) or not. Simple as that It is already there, but in "mail" icon. You can report a player there.
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Post by War Child on May 21, 2017 16:13:14 GMT -5
To those people who say NQ has more tankers than LQ,where did you get those statistics? I should also propose this. Fix 1,in the player statistics,place a "report button" to notify pix(or maybe an automatic machine)and they will be monitoring the activities of that player to determine whether he is tanking(fading/map skipping/etc) or not. Simple as that It is already there, but in "mail" icon. You can report a player there. Nah,I'm too lazy,and they will only notice your letter after a week or so.With that,results should be near instant
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sethile
GI. Patton
Posts: 126
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Post by sethile on May 21, 2017 16:43:57 GMT -5
It is already there, but in "mail" icon. You can report a player there. Nah,I'm too lazy,and they will only notice your letter after a week or so.With that,results should be near instant Once again the ignorance of the ban stick shows through. So you want a button that if you pressed that players gets instantly banned... So little thought went into this idea it is ridiculous. It would end up as the most abused button in game and everyone would end up banned... it would destroy the game within a week. Let's consider lodging a ticket everytime you saw a tanker. Without video replay how do you tell the difference between lost connection freeze, bad playing, etc etc. ban a guy for hanger choice? What is obvious to you, is in fact almost impossible to implement. How do you stop Faders? You can't. They will always do enough to not trigger anything banable. Regardless of the morale police views on rules, most of these players are just optimising the benefits to them using existing game mechanics. The ideal solution removes the incentive to want or need to tank.
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Post by Vectivus on May 21, 2017 17:28:35 GMT -5
Just because the ability is there to do something doesn't mean it's just or right to do it. Pix is instituting reward penalties now for those in the LQ. If folks don't shape up and play the game as the team sport it is, eventually they're gonna start being banned.
And -that- is "just how it is". The day can't come soon enough when leavers and faders are only a momentary blip on anyone's radar before their account is locked down and they're unceremoniously punted along their merry way, like an old, used football.
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