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Post by gravediggers on May 17, 2017 23:52:44 GMT -5
I don't like the new league system that's my opinion I rather have a proper tiered level system
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Post by jazzykat on May 18, 2017 0:09:19 GMT -5
Keep the league but incentivize people to be in higher leagues (i.e. slightly better Ag/Au payout, unlocked skins, unlocked bots, etc.). As it is now, the Leagues are pointless and to maximize "Profit" you are incentivized to artificially lower your league rating to engage in seal clubbing.
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Post by joshfishyu on May 18, 2017 0:21:28 GMT -5
Keep the league but incentivize people to be in higher leagues (i.e. slightly better Ag/Au payout, unlocked skins, unlocked bots, etc.). As it is now, the Leagues are pointless and to maximize "Profit" you are incentivized to artificially lower your league rating to engage in seal clubbing. Second to this. I don't like current league system, but it is the only possible way that force people to advance. In the old system, many people will upgrade their robots and weapons until threshold, like 4/6 or 6/8, then stop advancing, just keep farming gold and silver. For Pixonic, this is bad for business. For devoted players, this is also a bad thing, because your beloved game will eventually die down. The problem of the new system is that Pixonic made the same mistake as the previous system: There's absolutely no incentives to advance your league placement. It's much easier to farm gold and silver in lower leagues. That's why players feel like advancing is a punishment, instead of a reward. If they fix this, I wouldn't say it will be perfect, but at least the best option we can get.
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Old Boy
Destrier
Posts: 13
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Pilot name: Pilot Atheos
Platform: iOS
Clan: Clanless
League: Expert
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Post by Old Boy on May 18, 2017 0:41:21 GMT -5
Keep the league but incentivize people to be in higher leagues (i.e. slightly better Ag/Au payout, unlocked skins, unlocked bots, etc.). As it is now, the Leagues are pointless and to maximize "Profit" you are incentivized to artificially lower your league rating to engage in seal clubbing. Second to this. I don't like current league system, but it is the only possible way that force people to advance. In the old system, many people will upgrade their robots and weapons until threshold, like 4/6 or 6/8, then stop advancing, just keep farming gold and silver. For Pixonic, this is bad for business. For devoted players, this is also a bad thing, because your beloved game will eventually die down. The problem of the new system is that Pixonic made the same mistake as the previous system: There's absolutely no incentives to advance your league placement. It's much easier to farm gold and silver in lower leagues. That's why players feel like advancing is a punishment, instead of a reward. If they fix this, I wouldn't say it will be perfect, but at least the best option we can get. I totally agree, however, I feel that Pixonic should also remove the forced 50% win rate. Just let players have a fair match and those that are skilled will naturally have a higher win percentage than the unskilled.
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Post by Deleted on May 18, 2017 0:47:00 GMT -5
Hang it till its dead
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Post by drake1588 on May 18, 2017 0:57:35 GMT -5
Squadding is a nightmare with the league system. Encourages guilds to be uniform in player league and gear. Would think they could come up with a decent algorithm by now to valuethe various weapons and bots for matchmaking purposes.
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Post by joshfishyu on May 18, 2017 1:01:57 GMT -5
I totally agree, however, I feel that Pixonic should also remove the forced 50% win rate. Just let players have a fair match and those that are skilled will naturally have a higher win percentage than the unskilled. Agree that's one of the crappiest things I've seen, trying to keep everyone at 50% makes no sense.
Also no matter what system, should be a fail safe that you don't move down more than a certain amount as in one level / league, etc. This helps prevent the tanking impact.
People tanks because it profitable. If the rewards in higher tiers are better than tanking, no one will tank. I don't know if Pixonic force a 50% win rate on everyone or not, but it's a natural thing to happen if players fit into their suitable leagues and compete against players with same skills, right?
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Post by joshfishyu on May 18, 2017 1:11:24 GMT -5
Squadding is a nightmare with the league system. Encourages guilds to be uniform in player league and gear. Would think they could come up with a decent algorithm by now to valuethe various weapons and bots for matchmaking purposes. I think they should add a new system outside the current league for guild battles. So the MM for league is completely random with no squad. As for guild battle, maybe a ranking system for guilds? Guilds fight other guilds to gain ranking points, and at the end the season, the guild members can get some rewards based on their guild rank.
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Post by Paps on May 18, 2017 1:31:51 GMT -5
I foresee this thread turning sideways. Fast. Just wanted to get in on the ground floor and mention that.
Anyhoo... I think whether or not the current League system needs to be replaced or changed is moot as Pixonic is (from what I understand) already working on it/still working on it.
Just gotta stick around to find out what happens. Or... conversely... leave because the game is in flux and you're unhappy. Or OR... take a break an try back later to see what's goin on. Or OR ORRR... continue playing all the while making wishful thinking poll posts and griping about the game/wistfully bringing up Battle Titans.
Sky's the limit! Follow your dreams, folks.
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Post by Sybill on May 18, 2017 2:15:03 GMT -5
As it is with management I believe that Mr. Decisionmaker at Pixinic would loose to much reputation if someone would admit that new mm is a complete failure. And maybe the paid some egghead for helping developing the 50% win-rate rule, so that money would go down the drain.
Imo they feel they can only make minor changes to the system and just pretend that all will settle down. And as long as the game produces revenue, who really cares nowadays when customers complain?
This Thread gives a lot of answers how to fix this game and give players a great gaming experience, so I hope the lurkers of Pixo will read it eventually.
HEY PIX, LOOK HERE!
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Old Boy
Destrier
Posts: 13
Karma: 11
Pilot name: Pilot Atheos
Platform: iOS
Clan: Clanless
League: Expert
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Post by Old Boy on May 18, 2017 2:53:45 GMT -5
I doubt Pixonic is in a hurry to improve/fix the MM or the league system. The next update most probably will be about the TDM and from what I know, punishment for the players in the LQ. Which is no rewards and a silver penalty.
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Post by FlashAhAhh on May 18, 2017 2:59:24 GMT -5
Keep it. Make gold/silver rewards signifcantly better in higher leagues and make it so that you ONLY earn gold and silver in the league 2 leagues below the highest league you've been in.
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Post by cheap on May 18, 2017 3:04:48 GMT -5
if they keep it make it voluntary and make it a real league system by bot lvls and weapon lvls. ie lvl 7&8 bots can use weapons of max lvl10, then lvl 9&10 bots can use max lvl weapons. or something along these lines.
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Post by Deleted on May 18, 2017 4:03:28 GMT -5
Make it like most sports,0 for a loss, +3 for a win. X amount of points puts you in Y league. At the start of a new season, all points are reduced to 0 again. Should be plenty of competition in all leagues then.
At the start it'd be a big mix of hangars but the big hangars would win more often, so rise faster eventually levelling out in the leagues. Can't be worse that what's already going on.
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Post by The VVatcher on May 18, 2017 5:41:49 GMT -5
They need to do something about the high leagues. Because people are leaving it by tanking, it is mixing the leagues to fill in spots because there is not enough people. Expert to Champions is basically one league (iOS). So for people trying to be competitive without max levels, they are not making enough silver to upgrade quick enough to be competitive. The experience is frustrating and terrible.
In short, to quote someone in the Round Table discussion: "people trying to get there, can't get there; people already there, doesn't want to be there (tankers)." So the situation in these leagues are not going to improve the way things are right now. It's going to be at a standstill, or continue to lose players.
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Post by Alanbit on May 18, 2017 6:38:37 GMT -5
I don't care about league, keep it or kill it. I just want to play with and against people with my same level weapons/robots.
Tanking was invented by Pixonic when they started to match people according to their league points
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Post by ♧SGT FURY 24/7♧ on May 18, 2017 6:40:29 GMT -5
No matter what MM system is used, Pixonic has to find a way to make the wrong people do the right thing.
I was by definition an old school clubber, (though I never considered myself one - just played to win), using Geps and Rogs to full effect. If the Gep was OP, they should have just fixed it and left the teir system alone. In fact, the Gep GOT a big nerf about a week before the League system dropped us all to the 7th circle of Hell, with a lvl 4 losing 8000 hp.
Since then, clubbing has been compounded with tanking, a far worse problem. People used to bail on a map they didn't like or to avoid the 6 Geps screaming across the field at them. Now people bail for profit.
With teirs you could adjust your competition with your hangar strength. Solo MM now is decent mostly, but squad MM is jacked lately.
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Post by FRΞΞDØM☆F1GHTΞR on May 18, 2017 7:08:37 GMT -5
There's nothing wrong with the league system. The problem is the players that abuse it.
We do not need equipment-based matchmaking. That is some serious weaksauce right there. Upgrade your gear and learn how to use it. That's called "advancing" and it has been the primary objective in every game ever made. There is an equipment cap in place: level 12. Once your equipment is above level 9, the difference is almost negligible, provided you have some skills at using it.
And where did this bunk theory about a forced 50% win rate come from? It's not true people. If it was, there would be no way to advance or fall back in league standings. The whole 50% win rate myth is people making a lame excuse for why they're not advancing.
What's the incentive in advancing? Easy: bragging rights. It's the same reason that every other game has a leaderboard. This goes all the way back to the beginning of video games. Galaga, Asteroids, even Pacman had high score screens. If you got the high score, you had the privilege of entering your initials (or a 3 letter variation of your favorite cuss word) for all to see. It would remain there until enough people beat your score, or the machine was unplugged.
My point: suck it up buttercups. If you're not advancing, it's not because the league system is broken or rigged. It's because you've stopped advancing and the other players are outperforming you.
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Post by Firebeard on May 18, 2017 7:24:32 GMT -5
Pixonic stated that they will be incorporating a "...Silver multiplier..." into the League system. Higher League = Higher return.
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Post by Deleted on May 18, 2017 8:30:22 GMT -5
Get rid of it all together. It has been already obvious that a MM that is based on all-skill implemented in a game in which your hangar setup plays the majority of the role in a game is a bad idea.
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Post by Vectivus on May 18, 2017 8:36:52 GMT -5
Keep it, and harshly punish the tankers, leavers and faders with no rewards / longer queues / bans.
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Post by Alanbit on May 18, 2017 8:46:30 GMT -5
There's nothing wrong with the league system. The problem is the players that abuse it. I was going to answer your post, but this sentence just made me realize that there's no point in doing that....
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Post by every1jockzjay on May 18, 2017 8:56:31 GMT -5
The only way to keep league system is to somehow implement restrictions based on hangar/overall strength of your bots... A 8/8 hangar shouldnt be fighting 12/12s end if story, but if im the best 8/8 out there i want to fight competitve 8/8 hangars. Players level would have worked great if they had raised it to 100 years ago, at this point it would have to be strengh of your 5 best bots and 15 best weapons to sort out the tiers... i enjoy the league system but the cieling is too high for low/mid level players and they will always be 50% win rate for most... if an 8/8 hit his cieling he can potentially win 75%+ going against same level bots, and when his bots are too high he will start at the bottom of the next teir of the league against similar opponents
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Post by gravediggers on May 18, 2017 11:03:18 GMT -5
Basically if they're going to keep the league. I want to see properly tiered levels. I don't want to see five fully loaded Carnage in the bronze level. That are from the gold level or higher bronze is bronze gold is gold .THAT'S where you play
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Post by FRΞΞDØM☆F1GHTΞR on May 18, 2017 11:15:14 GMT -5
There's not enough tissues in the world to wipe up this trail of tears...
Somebody please answer this question for me: if the only factor the matchmaker takes into consideration is equipment level, then what motivation is there to upgrade your equipment?
There is none. Period. That's why they did away with it.
If you don't like getting beat by players who have upgraded their gear further than you have, then upgrade your damn gear and narrow the gap.
You wanna hear the cold, hard truth? The disparities in equipment levels are not that big within each respective league. If you're not advancing in the leagues, it means that you're not as good as the other players. An equipment based matchmaker isn't going to help you. It will just remove one of the excuses for why you lose more often than you win.
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Post by blastronaut on May 18, 2017 11:34:32 GMT -5
There's nothing wrong with the league system. The problem is the players that abuse it. We do not need equipment-based matchmaking. That is some serious weaksauce right there. Upgrade your gear and learn how to use it. That's called "advancing" and it has been the primary objective in every game ever made. There is an equipment cap in place: level 12. Once your equipment is above level 9, the difference is almost negligible, provided you have some skills at using it. And where did this bunk theory about a forced 50% win rate come from? It's not true people. If it was, there would be no way to advance or fall back in league standings. The whole 50% win rate myth is people making a lame excuse for why they're not advancing. What's the incentive in advancing? Easy: bragging rights. It's the same reason that every other game has a leaderboard. This goes all the way back to the beginning of video games. Galaga, Asteroids, even Pacman had high score screens. If you got the high score, you had the privilege of entering your initials (or a 3 letter variation of your favorite cuss word) for all to see. It would remain there until enough people beat your score, or the machine was unplugged. My point: suck it up buttercups. If you're not advancing, it's not because the league system is broken or rigged. It's because you've stopped advancing and the other players are outperforming you. If the league system is so easily abused by players, there IS something critically wrong with it.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on May 18, 2017 11:35:20 GMT -5
Word up to my hommie FF for layin it dawn like it is...
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Post by FRΞΞDØM☆F1GHTΞR on May 18, 2017 11:57:29 GMT -5
There's nothing wrong with the league system. The problem is the players that abuse it. We do not need equipment-based matchmaking. That is some serious weaksauce right there. Upgrade your gear and learn how to use it. That's called "advancing" and it has been the primary objective in every game ever made. There is an equipment cap in place: level 12. Once your equipment is above level 9, the difference is almost negligible, provided you have some skills at using it. And where did this bunk theory about a forced 50% win rate come from? It's not true people. If it was, there would be no way to advance or fall back in league standings. The whole 50% win rate myth is people making a lame excuse for why they're not advancing. What's the incentive in advancing? Easy: bragging rights. It's the same reason that every other game has a leaderboard. This goes all the way back to the beginning of video games. Galaga, Asteroids, even Pacman had high score screens. If you got the high score, you had the privilege of entering your initials (or a 3 letter variation of your favorite cuss word) for all to see. It would remain there until enough people beat your score, or the machine was unplugged. My point: suck it up buttercups. If you're not advancing, it's not because the league system is broken or rigged. It's because you've stopped advancing and the other players are outperforming you. If the league system is so easily abused by players, there IS something critically wrong with it. If you're not abusing the system then it works just fine. The people that are crying "unfair" are just sore losers who aren't as good as they think they are. Some of them have even admitted in this thread that they turned to tanking when they couldn't make it in the normal queue.
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Post by procrastinatorx3 on May 18, 2017 11:57:32 GMT -5
There's not enough tissues in the world to wipe up this trail of tears... Somebody please answer this question for me: if the only factor the matchmaker takes into consideration is equipment level, then what motivation is there to upgrade your equipment? There is none. Period. That's why they did away with it. If you don't like getting beat by players who have upgraded their gear further than you have, then upgrade your damn gear and narrow the gap. You wanna hear the cold, hard truth? The disparities in equipment levels are not that big within each respective league. If you're not advancing in the leagues, it means that you're not as good as the other players. An equipment based matchmaker isn't going to help you. It will just remove one of the excuses for why you lose more often than you win. Motivation to upgrade equipment = bragging rights. But seriously why would new players go to higher leagues?. There is no point in going higher leagues. In your previous post you said being in higher league is bragging right. This rights don't buy you equipment nor do they help you upgrade it.
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Post by gravediggers on May 18, 2017 11:59:26 GMT -5
Example would be silver / 1100 - 1299 .If you make it pass to Gold 1299 .Then you don't drop below 1299. You stay in gold . Buy more gold or grind or upgrade .But you DO not drop below gold. If you want to fight in bronze then you have other robots that are not upgraded for that level and you pick those ones to fight there .NoT matching fully loaded robots with your weaker ones IF you get my drift .They all have to be for that level
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