acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Dec 8, 2016 12:10:16 GMT -5
I'm looking forward to learning the finer details of this matching system, and I'm wondering if they've already stealth implemented it...
The last couple of days playing have been absolutely terrible for me due to horrible mismatching in favour of the enemy. My hangar averages at about level 9, weapons and bots, and all I'm seeing now are almost fully maxed out opponents running pretty much mixtures of Trident/Trebuchet Fury + Trident/Treb Carnage + DB Griffin + Lancers + Aphid Gepard and occasional Galahad setups while my teammates are varying dramatically from level 12 to !3!, and in Natashas, Golems etc etc many of them only having 3 slots unlocked also.
Unless I'm the unluckiest player in the world for two days straight, my experiences correlate to what has been mentioned of this Elo system. So in effect I'm being punished for being a decent player by being placed in matches with unwinnable odds.
What Curry Pot says about the balance in this game is true. The weapons are not balanced around the idea that the Elo system represents. The players I've faced recently just brute force through everything without thought and no matter how tricky or tactical I am, they win due to sheer damage numbers and health. And that's just a mere 2-3 level difference.
I've been trying to record more footage for future videos but I don't think me standing still pinned down by multiple max level Trident and Tulumbas/Pins before I'm eventually charged and destroyed makes for good viewing or commentary!
If this is the way games are going to be for the foreseeable future until I lose so much that I'm only then placed against fairer odds, then my playtime will be going down dramatically. If the only way for me to counter this is to load my hanger with Trident Furies and DB Griffins and be forced to play in the boring, mindless, vacuous way that is required of those setups, then my playtime will stop completely.
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Post by miatahead on Dec 8, 2016 12:12:31 GMT -5
I agree with Curry Pot, I suspect a true ELO could be even worse to all but maxed players. Which seems to be nothing new.
Now if they do an ELO plus a system where you can join leagues to match up, like tournament and casual/fun, that might be a little more workable. The game needs a way to filter out the little kiddies or fun players vs. the serious players. Although this may not be feasible if the player base isn't big enough. Or maybe have leagues based on hanger slots. That might give some people a clue on the importance of hanger slots and make it an even playing field.
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Post by boomsplat on Dec 8, 2016 12:31:47 GMT -5
.....I'm wondering if they've already stealth implemented it... A couple of us were saying the same thing based on matches we've run the last couple of days....matches going much longer and tougher competition for the most part in silver. Oh well, just required more teamwork and coordination to win but damage scores were higher as well. Cheers!
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Deleted
Deleted Member
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Post by Deleted on Dec 8, 2016 13:41:30 GMT -5
I predict, i will have to build a brand new hanger after the new mm is introduced. I am prepared to do that. Thus, i suggest, community, save the belly aching and celebrating until we can actually give it a spin around the block. What we get will not please everyone and may surprise you. This prediction / possibility does concern me to some extent. I can easily see how Pix could change things in a way that makes good investments of WSP and Au based on the old system pretty much worthless in the new one. If the rules of the game are fundamentally altered, then I hope they also intend to allow some sort of flexibility so that players can redeploy their assets to align with the new system.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 8, 2016 13:46:19 GMT -5
I experienced similar changes for a bit... a few weeks ago now... when I mentioned it in the love for mags thread I was told there were no changes... well after a couple of days it evened out...
Whereas the few matches we ran with squads today were the exact opposite... too fast wins, even on SF, and super low damage scores... I don't think they have stealth implemented the "new" system... but I do think they may have been tweaking the existing one in some way.
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Post by Dredd77 on Dec 8, 2016 13:52:44 GMT -5
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 8, 2016 14:07:48 GMT -5
A lot of the current MM's anomalies are due to 'filler' slots. As the MM puts pilots into a 'waiting room' it establishes an average Hanger Score for that group. It then tries to find other *available* pilots to match that average HS. If it doesn't find any, it will start adding pilots that are noticeably and even significantly higher or lower than what we humans would expect. I also suspect that MM occasionally merges waiting rooms to create a full 12 pilots match. Therein lies Chaos and a huge loss of predictability.
I'm not trying to blow off your experience as not valid... where there's smoke there may be fire. That said, Pixonic has been pretty good so far in testing major changes with their beta server program, so I expect to see a preview in beta before they just throw it at us. The last month or so of the beta server tests has been all about the new gunslinger bots, new skins, and weapon balance tweaks (missile tracking).
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Post by Muhlakai on Dec 8, 2016 15:10:18 GMT -5
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Post by Curry Pot on Dec 8, 2016 17:45:48 GMT -5
Still, there could be a silver lining if a true Elo system were implemented. Since everyone outside of top would be forced to around a 50% win rate, running strong and effective setups would be meaningless, since better performance would only translate to punishment unless the tier reward differences are really significant.
Since traditionally effective bot setups would be penalized for being traditionally effective, unorthodox and guilty pleasure setups could be usable and running one would not be the death sentence to your team that it was before, because if you do poorly in it your rating will go down until you stop doing so poorly- against weaker opponents. You could theoretically run traditionally bad but lulzy setups like spiral pattons and hydra griffins and still win as often as you would if you ran more competitive setups like DBs and Lancelots as long you aren't already in top tier.
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Post by SGT D00M! on Dec 8, 2016 18:19:27 GMT -5
Thus, i suggest, community, save the belly aching and celebrating until we can actually give it a spin around the block. What we get will not please everyone and may surprise you. This times a million. The sky is probably not falling, chicken little.
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Post by KaneoheGrown on Dec 8, 2016 18:21:09 GMT -5
... That said, Pixonic has been pretty good so far in testing major changes with their beta server program, so I expect to see a preview in beta before they just throw it at us. The last month or so of the beta server tests has been all about the new gunslinger bots, new skins, and weapon balance tweaks (missile tracking). I doubt we'll see much meaningful run-out on Test for a new MM system. As everyone has access to maxed bots and weapons (with short test server openings) it's near impossible to generate enough aggregate data to plug into the system to test for proof of concept. Depending how many matches are needed to boost (or degrade) a player's ranking (I'd guess anywhere from a player's last 20 to 50 matches), it would be difficult to capture enough match results to be effective on Test. Personally, I think they're messing with MM during off-peak hours. I've noticed my matches being sent to EU servers late at night (HST), or sudden dramatic shifts in red & blue hangars during certain play times (silver blended into gold tier). I'd venture a guess that test work of a new matchmaker is being done for short periods of time on live servers (where the applicable data is residing for the new mm algorithm to analyze).
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Deleted
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Post by Deleted on Dec 8, 2016 19:11:44 GMT -5
Congratulations to all who made it possible. Hope to see some positive and sensible changes.
Cheers, GoatReaper
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Post by ŞĆĦŇIŦŽ€Ł on Dec 9, 2016 1:02:02 GMT -5
There's so much text I can barely keep up here..
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Post by CΛΜΡΞΓ™ on Dec 9, 2016 1:10:34 GMT -5
There's so much text I can barely keep up here.. i gave up lol
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typewriter
Destrier
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Posts: 61
Karma: 42
Pilot name: Typewriter
Platform: Android
Clan: [Шικ²] ШικΣd
League: Silver
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Post by typewriter on Dec 9, 2016 2:05:28 GMT -5
I think members here are using different definitions of seal clubbing.
Now let's consider the archetypical player that most would call clubbers: the players with 5x 4/12 geps, a combination of mag gep and aphid gep.
Now, are they called clubbers because:
1. they intentionally field lower level bots so that they can be matched with players with lower SKILL LEVEL, or,
2. they field low level geps, which are grossly underrated by the MM, and to certain extents mags and aphids, so that they can be matched with players with weaker EQUIPMENT?
Usually their intentions include both of these, but the main question is, which of these reasons make them clubbers?
If the answer is 1, and we want to get rid of clubbers completely, then we should want sth like an Elo system, or at least one where player winrate plays a large role in MM.
If the answewr is 2, then we should use a largely equipment based MM, but fix the unbalances between bots rated as the same class (e.g. put a L2 Gep in the same tier as an L4 Patton... or just give the Gep a fxxxxxx normal upgrade curve and critical hit chance). In this case we'd prolly still see clubbers achieving 75%+ winrate with cossacks and schutzes.
I imagine, if my answer is 1, then I am supposed be pissed if I keep getting beaten by a player even when he is running 4/4 punisher destrier, 4/4 tulu cossack [edit: 4/5 tulu cossack. As Strayed pointed out, tulus start at lvl5] and 2/2 molot pattons. But am I? And should I?
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Post by Strayed on Dec 9, 2016 3:06:50 GMT -5
First of all, tulu starts out at level 5.
Next of all, that setup would place a person in low-mid bronze, so he would mainly be fighting noobies. I'm pretty sure most noobs would be annoyed if a level 30 player got into their matches and started hogging all the damage and beacons.
The term sealclubber was originally adopted by the community to describe experienced players playing in the lower tiers. Back then, there was no such thing as mag geps or bots primarily used in bronze. Back then, people used all sorts of bots in bronze, such as the punisher cossack, thunder Schutze, punisher gepard, punisher rog, punisher patton, pinata patton, pinata destrier, etc. The term sealclubbing was adapted from WOT as a blanket term for all of this, and it means the same thing in WOT as well, an experienced player playing in the lower tiers.
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typewriter
Destrier
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Posts: 61
Karma: 42
Pilot name: Typewriter
Platform: Android
Clan: [Шικ²] ШικΣd
League: Silver
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Post by typewriter on Dec 9, 2016 3:45:23 GMT -5
First of all, tulu starts out at level 5. Next of all, that setup would place a person in low-mid bronze, so he would mainly be fighting noobies. I'm pretty sure most noobs would be annoyed if a level 30 player got into their matches and started hogging all the damage and beacons. The term sealclubber was originally adopted by the community to describe experienced players playing in the lower tiers. Back then, there was no such thing as mag geps or bots primarily used in bronze. Back then, people used all sorts of bots in bronze, such as the punisher cossack, thunder Schutze, punisher gepard, punisher rog, punisher patton, pinata patton, pinata destrier, etc. The term sealclubbing was adapted from WOT as a blanket term for all of this, and it means the same thing in WOT as well, an experienced player playing in the lower tiers. Oops thanks for pointing that out, my bad. What I was trying to say is, when we see the clubber clans and get annoyed and say we want to get rid of that, do we actually want to get rid of skilled / experience players playing with noobs, or do we want to get rid of the mag gep / aphid gep steamrolling? (Or both?) I myself am more annoyed by the gep thing than the skill thing. If when I started the game I keep getting my rear end handed to me by opponents with the same equipment, I'd be partly frustrated, but also I would also want to figure out how they did it, and learn. But if I get owned all the time because the opponent had Geps, regardless of tactics I use except for getting my own Gep or Gareth, then I may well conclude: 1. this game is PtW, and/or, 2. this game is not fun because there is one dominating strategy (at least in that tier), and the only reason that not everybody is doing it is because it costs gold. To put it in another way, suppose there are two worlds: In the first, there are still clubber clans, but they all run hangars like everybody else's, Punisher Destriers, Molot Pattons, etc. These guys are all lvl30 and are at the same skill level as the clubbers we have now; In the second, everyone with good skill / experience will never be matched with noobs. But Geps are purchasable only with money, and some players field 5x 4/12 maggeps. And the proportion of these players is roughly equal to the clubbers we have now. Which world would produce more super high winrate players, and which world would be more frustrating for noobs?
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acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Dec 9, 2016 4:25:57 GMT -5
First of all, tulu starts out at level 5. Next of all, that setup would place a person in low-mid bronze, so he would mainly be fighting noobies. I'm pretty sure most noobs would be annoyed if a level 30 player got into their matches and started hogging all the damage and beacons. The term sealclubber was originally adopted by the community to describe experienced players playing in the lower tiers. Back then, there was no such thing as mag geps or bots primarily used in bronze. Back then, people used all sorts of bots in bronze, such as the punisher cossack, thunder Schutze, punisher gepard, punisher rog, punisher patton, pinata patton, pinata destrier, etc. The term sealclubbing was adapted from WOT as a blanket term for all of this, and it means the same thing in WOT as well, an experienced player playing in the lower tiers. Oops thanks for pointing that out, my bad. What I was trying to say is, when we see the clubber clans and get annoyed and say we want to get rid of that, do we actually want to get rid of skilled / experience players playing with noobs, or do we want to get rid of the mag gep / aphid gep steamrolling? (Or both?) I myself am more annoyed by the gep thing than the skill thing. If when I started the game I keep getting my rear end handed to me by opponents with the same equipment, I'd be partly frustrated, but also I would also want to figure out how they did it, and learn. But if I get owned all the time because the opponent had Geps, regardless of tactics I use except for getting my own Gep or Gareth, then I may well conclude: 1. this game is PtW, and/or, 2. this game is not fun because there is one dominating strategy (at least in that tier), and the only reason that not everybody is doing it is because it costs gold. To put it in another way, suppose there are two worlds: In the first, there are still clubber clans, but they all run hangars like everybody else's, Punisher Destriers, Molot Pattons, etc. These guys are all lvl30 and are at the same skill level as the clubbers we have now; In the second, everyone with good skill / experience will never be matched with noobs. But Geps are purchasable only with money, and some players field 5x 4/12 maggeps. And the proportion of these players is roughly equal to the clubbers we have now. Which world would produce more super high winrate players, and which world would be more frustrating for noobs? Potential player skill can't really factor into this game very much due to the very slow methodical movement in general. There is a great limit on player potential at the moment. In the fighting world (I used to do boxing and martial arts in my home country) it's generally accepted that speed/reflexes beats strength, and from my experience this is true for well-balanced games too. However with War Robots, when you eventually progress to higher tiers and then the highest, there is absolutely no speed counter to the incredible strength of the weapons at max level. The Trident is a prime example of this, absolutely undodgeable projectile speed, huge damage and range for a weapon of its class. And Pixonic have made the Fury so you may stick three of these weapons together...Add in the fact that the game's only mission objective forces you into close range of these weapons...A player can only realistically choose to just ascend their levels to have any hope of surviving long enough to hit them back. There is no other 'skill' to be applied here. The highest tier clearly demonstrates that and in the end it comes down to stacking the most powerful burst weapons together and pressing the fire button before the enemy do. (based on equal level weapons) That's the only 'skill' needed there. The one upside to this is that it promotes you to clan/squad up and try to use teamwork. But when playing solo... So, matching players based upon their win ratios and/or damage in a game where your success is based mainly upon the strength of your weapon is a bad move for obvious reasons, unless Pixonic want to pigeonhole players into certain setups and be forced into squads.
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Post by B30RLL on Dec 9, 2016 4:35:07 GMT -5
Somehow this thread has become a 'MM speculation' discussion, but think the OP was intended on fact that this community is now a "War Robots insider", and I think that's worthy of praise and celebration. It's not common for mobile game developers to establish some sort of line of communication. Pixo is reaching out to the community, and that to me seems like they are indeed vested in user experience, and not hell-bent on making us fail miserably. Not to mention that they actually do respond to our 'report an error' tickets, and they've managed to keep this game completely ad free. So for me, I'm willing to give them benefit of the doubt; let's see how it goes.
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Post by ShutUpAndSmokeMyWeed on Dec 9, 2016 4:41:32 GMT -5
typewriter, Presumably Pixonic wants everyone to play at the highest level at which they're competitive (with some exceptions to deal with problems like sandbagging). The rewards system will most likely be overhauled as well to encourage upper tier play and avoid "punishing" skilled pilots. That means using geps will only give you temporary boost before MM adjusts and moves you up a tier. Then if you want to progress further you'll have to upgrade some heavy bots to compete in gold tier. acethunder, There is still a huge variance in skill at every level of the game, and it does make a big difference. I've killed many bots 1 on 1 by using tactics such as backpedaling, corner shooting, reload timing and others. A good player will always be at least twice as valuable as an average one.
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acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Dec 9, 2016 4:42:39 GMT -5
Somehow this thread has become a 'MM speculation' discussion, but think the OP was intended on fact that this community is now a "War Robots insider", and I think that's worthy of praise and celebration. It's not common for mobile game developers to establish some sort of line of communication. Pixo is reaching out to the community, and that to me seems like they are indeed vested in user experience, and not hell-bent on making us fail miserably. Not to mention that they actually do respond to our 'report an error' tickets, and they've managed to keep this game completely ad free. So for me, I'm willing to give them benefit of the doubt; let's see how it goes. You're right, that's fair enough. I've personally stuck on this topic due to how adversely I've been affected by whatever changes they've made to the back-end recently, its affected my recording and enjoyment of the game a great deal. I'll stop ranting and get on with things for now. Thanks for the virtual slap in the face to get me back on track B30RLL
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Post by Noreceipts400 on Dec 9, 2016 4:45:26 GMT -5
If this doesn't work at all then pixonic will just try something different... hopefully. I'm super excited by the league leaderboards thing that was mentioned on the first page, I've always wanted to know how good I am compared to other people. Maybe it will be like the best player of the month competitions but you still have a shot if you haven't levelled your hangar to max.
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Post by Strayed on Dec 9, 2016 5:05:12 GMT -5
Oops thanks for pointing that out, my bad. What I was trying to say is, when we see the clubber clans and get annoyed and say we want to get rid of that, do we actually want to get rid of skilled / experience players playing with noobs, or do we want to get rid of the mag gep / aphid gep steamrolling? (Or both?) I myself am more annoyed by the gep thing than the skill thing. If when I started the game I keep getting my rear end handed to me by opponents with the same equipment, I'd be partly frustrated, but also I would also want to figure out how they did it, and learn. But if I get owned all the time because the opponent had Geps, regardless of tactics I use except for getting my own Gep or Gareth, then I may well conclude: 1. this game is PtW, and/or, 2. this game is not fun because there is one dominating strategy (at least in that tier), and the only reason that not everybody is doing it is because it costs gold. To put it in another way, suppose there are two worlds: In the first, there are still clubber clans, but they all run hangars like everybody else's, Punisher Destriers, Molot Pattons, etc. These guys are all lvl30 and are at the same skill level as the clubbers we have now; In the second, everyone with good skill / experience will never be matched with noobs. But Geps are purchasable only with money, and some players field 5x 4/12 maggeps. And the proportion of these players is roughly equal to the clubbers we have now. Which world would produce more super high winrate players, and which world would be more frustrating for noobs? Potential player skill can't really factor into this game very much due to the very slow methodical movement in general. There is a great limit on player potential at the moment. In the fighting world (I used to do boxing and martial arts in my home country) it's generally accepted that speed/reflexes beats strength, and from my experience this is true for well-balanced games too. However with War Robots, when you eventually progress to higher tiers and then the highest, there is absolutely no speed counter to the incredible strength of the weapons at max level. The Trident is a prime example of this, absolutely undodgeable projectile speed, huge damage and range for a weapon of its class. And Pixonic have made the Fury so you may stick three of these weapons together...Add in the fact that the game's only mission objective forces you into close range of these weapons...A player can only realistically choose to just ascend their levels to have any hope of surviving long enough to hit them back. There is no other 'skill' to be applied here. The highest tier clearly demonstrates that and in the end it comes down to stacking the most powerful burst weapons together and pressing the fire button before the enemy do. (based on equal level weapons) That's the only 'skill' needed there. The one upside to this is that it promotes you to clan/squad up and try to use teamwork. But when playing solo... So, matching players based upon their win ratios and/or damage in a game where your success is based mainly upon the strength of your weapon is a bad move for obvious reasons, unless Pixonic want to pigeonhole players into certain setups and be forced into squads. The basis of skill in this game is not reaction times but rather positioning and situational/tactical awareness. You don't counter the trident by dodging it, you counter it by staying inside cover and slowly getting closer to the user while taking as little damage as possible and trying to stay unnoticed. In this game, you have to remember a plan of contingency to counter all of the most used weapons for each of your bots. You have to have a plan to defeat any powerful enemy that may pop up. If you think skill doesn't matter in this game, then try playing the rhino. Sure, fighting against it may make it look like it's easy to pilot, but it has a steep learning curve. warrobots.wikia.com/wiki/User_blog:I%27mWithTheGuyWithTheShirtThatSaysI%27mWithStupid/PDB_rhino_guideThis is a guide for just one bot setup, one. Just because you don't need to be a Korean addicted to adderall in order to succeed at a game does not mean that that game doesn't require skill.
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Post by ShutUpAndSmokeMyWeed on Dec 9, 2016 5:05:28 GMT -5
In case you're tired of speculating about MM, I've edited the OP with some more news: Also coming in the first quarter of 2017 is custom squad vs. squad matches! No more messing around with VPN and counting down to press battle. There will also be an in-game announcements section to promote community resources (that's us!).
Unlike MM, this is definitely something we can all get behind. A lot of us have been waiting for the custom match feature for months now, especially for playing clan vs. clan battles. There's no doubt that it'll make organizing tournaments infinitely easier. Kudos to Pixonic for noticing the player initiative and taking steps to support it!
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Post by B30RLL on Dec 9, 2016 5:28:00 GMT -5
I'll stop ranting and get on with things for now. Thanks for the virtual slap in the face to get me back on track B30RLL No slap intended! You're a cpt picard voiced guy with martial art skills, you won't get any beef from me! In the fighting world (I used to do boxing and martial arts in my home country) it's generally accepted that speed/reflexes beats strength... I too have been suffering losing streaks lately, so feel your pain. I'm trying to not care as much about win rate (seems it's general wiki wisdom that it's not very meaningful), and be more zen when playing solo. If you crave some gratification, can always squad with clanmates - the wiki clan guys know how to kick posterior. Perhaps MM noticed your new [ wiki ] tag and decided you could handle some more challenge
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Deleted
Deleted Member
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Post by Deleted on Dec 9, 2016 9:10:14 GMT -5
A little extreme I know..... No duplicate mechs allowed in a hanger for matches. This would create a well rounded player and a greater spread of mech diversity. Orrrrrrr Choices for a type of match you want...much longer MM wait times or match starts with min 3 plays per team.
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Post by SGT D00M! on Dec 9, 2016 9:24:18 GMT -5
SO....MANY.....WORDS......
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Post by lephturn on Dec 9, 2016 9:37:34 GMT -5
The current system has to be bad for their player retention numbers. It's a double edged sword - as a newbie with a clue I have been able to wreck a lot of face in my first week. 80% + win rate now. All solo. Now I know that can't continue, but when newer players are winning too much and then step up to a tier that gets them clubbed repeatedly... lots of new players will quit right there.
They need to do a better job - they need tutorials and helpful suggestions. They need to slow newbies down a bit. I bought a $5 US Gepard deal and screamed to level 20 in a few days. That's way too fast. Now of course at 20 I hit the steep part of the curve... also bad. They need to smooth the level curve out and guide players to upgrade weapons first, then bots. Then give them time to learn the lights before introducing the mediums. MM is of course a big part of this - and incorporating some player skill/experience modifiers makes sense to prevent excess clubbing. There seems like some simple weapon limits that would make sense here - allowing high level late game weapons on low level light and medium bots just encourages clubbing and puts new players on an uneven playing field.
BUT - this means the "good players" will have to accept that they won't win as much anymore. You can't. I can't. Lots of people are going to have trouble getting their head around that, but a better MM system that backs off on the clubbing and keeps things more even means the top people are going to win a bit less. I come from WoTBlitz - where a 60% + win rate is awesome and 70%+ is extremely rare. There is still clubbing that happens with OP tanks in lower tiers, but it's more the skills and less the equipment.
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Post by Dredd77 on Dec 9, 2016 10:11:36 GMT -5
They need to do a better job - they need tutorials and helpful suggestions. They need to slow newbies down a bit. I bought a $5 US Gepard deal and screamed to level 20 in a few days. That's way too fast. Now of course at 20 I hit the steep part of the curve... also bad. They need to smooth the level curve out and guide players to upgrade weapons first, then bots. Then give them time to learn the lights before introducing the mediums. Couldn't agree more. Lephturn and I seem to have come to this game at about the same time, and are both independently experiencing the same things. I found leveling to be so odd that I completely tuned it out. I mean, I'm a week in, getting a few games here and there as I can...and I'm already above L20? And for all this, I'm only now starting to get a good feel for some of the maps, and a handle on what my hangar is capable of. Until I can recognize the Bronze bots on sight, which I can't yet, I'm not at all keen to advance. Definitely feels hasty.
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Post by lephturn on Dec 9, 2016 10:24:42 GMT -5
They need to do a better job - they need tutorials and helpful suggestions. They need to slow newbies down a bit. I bought a $5 US Gepard deal and screamed to level 20 in a few days. That's way too fast. Now of course at 20 I hit the steep part of the curve... also bad. They need to smooth the level curve out and guide players to upgrade weapons first, then bots. Then give them time to learn the lights before introducing the mediums. Couldn't agree more. Lephturn and I seem to have come to this game at about the same time, and are both independently experiencing the same things. I found leveling to be so odd that I completely tuned it out. I mean, I'm a week in, getting a few games here and there as I can...and I'm already above L20? And for all this, I'm only now starting to get a good feel for some of the maps, and a handle on what my hangar is capable of. Until I can recognize the Bronze bots on sight, which I can't yet, I'm not at all keen to advance. Definitely feels hasty. Completely agree. They need to look at how WoT lets people progress through a tech tree. They don't need to do exactly that - but the speed at which I'm unlocking new stuff is ridiculous. I can't even remember what it was, let alone process what the bots and weapons are or have a chance to try them out. A tutorial or even just a short-term bot tryout period would help once you slow players down. So, if I unlock a slot or a new bot, let me try it for 3 games to get a feel for it. Slow me down - guide me to upgrade my weapons. Heck force me to upgrade my weapons first and tell me WHY that's important. They should also put limits in place that prevent more than, say a 2 level difference between bot level and weapon level. Then when i try to upgrade my Destrier to level 3 with level one weapons have it simply tell me - no dummy, upgrade your weapons first, your weapons should be higher level - come back when you have your weapons to at least level 3 and then you can move your bot to level 2. Don't get me started on the weapons lab thing. All of a sudden I have this crazy weapon points lab thing that is just weird and I'm sure makes no sense at all for new players. It just seems unnecessary. Why have ANOTHER currency in the game, there is already two! I think they should kill that thing and instead use missions to unlock new higher level weapons. Like a tech tree. So make me learn with a first level missile system with lock-on. I have to do X damage and get X kills with the basic weapon in order to unlock the higher level weapon. Then you can make it so I still have to buy it - but just use credits and/or gold. Massive amount of credits or much smaller amount of gold works - that way I can still pay you $ to just get it faster, but NOT until I have proven I can use the basic version of a similar weapon. So much potential here is the good news.
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