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Post by den1z on Jan 7, 2017 4:07:32 GMT -5
Hi, you're looking for more robots?
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Post by sochilli (Saltesers) on Jan 8, 2017 7:32:13 GMT -5
Hi new I'm salty but you can call me salty
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Post by sochilli (Saltesers) on Jan 8, 2017 7:34:18 GMT -5
PLEASE WHERE I CAN FIND MORE WAR ROOTS 2017 Plants vs. Zombies is a pretty good and recent game for War Roots.
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Post by Muhlakai on Jan 8, 2017 22:21:57 GMT -5
PLEASE WHERE I CAN FIND MORE WAR ROOTS 2017 Oh my gosh, you'll never believe it. There's this STORE inside the game and you can BUY ALL OF THE ROBOTS.
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Post by sochilli (Saltesers) on Jan 9, 2017 0:44:21 GMT -5
PLEASE WHERE I CAN FIND MORE WAR ROOTS 2017 Oh my gosh, you'll never believe it. There's this STORE inside the game and you can BUY ALL OF THE ROBOTS. *throws tantrum* I thought you said it was our little secret... I'm not sure if I can trust you anymore
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 9, 2017 13:46:17 GMT -5
All I want is a new league system with some transparency and higher scaled rewards for moving upwards
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Post by ShutUpAndSmokeMyWeed on Jan 9, 2017 18:16:23 GMT -5
Pixo is back, and the new MM will go live in about a week. Get ready!
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xlr8in
Destrier
Posts: 22
Karma: 5
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Post by xlr8in on Jan 9, 2017 21:03:43 GMT -5
Pixo is back, and the new MM will go live in about a week. Get ready! I can't wait! Looking forward to the changes and buffs/nerfs.
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Post by Dredd77 on Jan 9, 2017 21:04:51 GMT -5
Pixo is back, and the new MM will go live in about a week. Get ready! HYPE!
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Deleted
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Post by Deleted on Jan 9, 2017 23:09:05 GMT -5
Oh good, here come new bugs
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Deleted
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Post by Deleted on Jan 10, 2017 0:27:08 GMT -5
Pixo is back, and the new MM will go live in about a week. Get ready! HYPE! For what is likely just a piece of crap.
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freerιde
GI. Patton
Posts: 143
Karma: 130
Pilot name: Freeride
Platform: iOS
League: Champion
Server Region: North America
Favorite robot: Griffin
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Post by freerιde on Jan 10, 2017 8:30:07 GMT -5
Where is the best place to find official news, release dates, etc?
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Post by KaneoheGrown on Jan 10, 2017 18:16:47 GMT -5
Where is the best place to find official news, release dates, etc? Follow the War Robots page on FB. Pix primarily announces from there.
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Post by Derek.Yang on Jan 10, 2017 22:57:42 GMT -5
Could you split "War Robots fan pack" into single files please? And the google drive is not working in China, so I hope there is another way to download it. Thanks The time has come. This is the day many of us have been waiting for our entire War Robots lives. Pixonic has finally noticed our valiant efforts to make the game more transparent and accessible to all and reached out to us this week to offer their support. It's almost surreal, isn't it? For that, I'd like to thank them first and foremost for sharing our values and goals. So what's going to happen? We've discussed several ways in which they could help us out, but we can all agree that the most important is the fact that we're now so-called "War Robots insiders". That means we'll finally have a reliable source of information for the wiki and forum, and be able to (at least partially) answer some of the most aggravating questions of all time (MM 「whiskey tango foxtrot」 ). We're super super excited about what this new partnership will bring, as we've hardly even scratched the surface in terms of what's possible with Pixonic's support. Here's a quick teaser about what Pixo's been up to recently: The high anticipated "league"-based matchmaker is almost finished and will be out in full force by January (Feb at the latest). It will apparently solve most sealclubbing and unbalanced team issues, as it's similar to the MMR system used in League of Legends (but will still factor in hangar rating, so it's not pure ELO). That's all for now! Watch this announcement for more info, as we will be updating it regularly Update 1/9/2017: Pixo is back! Get ready for the new MM, which goes live about a week from now. Update 12/30/2016: Another update came in today! Pixonic is going on Russian holidays for a week or two, but we got a glimpse of what they're planning for War Robots in the vaguely-near future. So, as it turns out: - They have been hearing our complaints about lag and damage not registering, and to address this are working on a complete overhaul of the netcode that should reduce lag and traffic consumption substantially.
- Also coming up is a rework of the graphics rendering process that uncouples it from the game mechanics. Apparently the game currently relies on the visuals to determine how all of the mechanics play out, and this is the cause of a number of bugs/glitches such as vanishing rockets after death and inconsistent weapon behavior. After this update these issues should be massively improved.
I should stress that this is still very much in-development stuff, so not even Pixonic is sure when it'll be ready. But at least it's something to look forward to going into the new year (not to mention all of the other juicy features like custom battles!) and looking back on how far War Robots has come in the past year, I think Pixonic deserves a round of applause. There may have been bumps along the way, but when all is said and done there's little doubt that they're some of the most committed developers out there. Happy New Year forumers! Update 12/26/2016: Just here to confirm that the wild west bots will be available after the event and will receive a buff to make them less of a disappointment. Update 12/14/2016: Check out the War Robots fan pack, which contains high-res images of every robot and weapon in the game, as well as editable photoshop documents of various robots and overhead shots of maps. We will be featured on the War Robots Facebook page sometime next week, so expect a spike in activity soon! I've also taken over the r/walkingwarrobots subreddit, so check it out if you're a redditor like me! (well, not quite, but I visited the front page once so I think that counts) Happy forum-ing and stay tuned for more! Update 12/9/2016: I figured people could use a break from MM speculation, so here's another exciting tidbit: also coming in the first quarter of 2017 is custom squad vs. squad matches! No more messing around with VPN and counting down to press battle. There will also be an in-game announcements section to promote community resources (that's us!).
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Post by ShutUpAndSmokeMyWeed on Jan 10, 2017 23:23:51 GMT -5
Could you split "War Robots fan pack" into single files please? And the google drive is not working in China, so I hope there is another way to download it. Thanks Unfortunately there are at least a hundred files in there. I could make a mirror though; which file hosting site are you able to access?
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Post by Muhlakai on Jan 11, 2017 0:10:50 GMT -5
They ... are working on a complete overhaul of the netcode. Also coming up is a rework of the graphics rendering process that uncouples it from the game mechanics. I should stress that this is still very much in-development stuff, so not even Pixonic is sure when it'll be ready. But at least it's something to look forward to going into the new year. It took a couple of days for something to really sink in, but this is REALLY strong evidence that at least someone in the decision department actually does care about the longevity of this game. And for that, I happily raise a toast to those hardworking Russians!
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Post by ShutUpAndSmokeMyWeed on Jan 11, 2017 16:48:00 GMT -5
Psst... planned release dates for 2.5 and the new MM are Jan. 17 for Android and 24 for iOS! That is, if all goes according to plan...
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Post by KaneoheGrown on Jan 11, 2017 19:30:57 GMT -5
Psst... planned release dates for 2.5 and the new MM are Jan. 17 for Android and 24 for iOS! That is, if all goes according to plan... Omg, getting excited...
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Post by ivx on Jan 11, 2017 22:27:39 GMT -5
Eh... Was hoping for it before... Oh well, more time to upgrade weapons before the new MM.
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Post by derekyang on Jan 12, 2017 4:29:40 GMT -5
Could you split "War Robots fan pack" into single files please? And the google drive is not working in China, so I hope there is another way to download it. Thanks Unfortunately there are at least a hundred files in there. I could make a mirror though; which file hosting site are you able to access? Thanks a lot !
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Post by ŞĆĦŇIŦŽ€Ł on Jan 12, 2017 10:15:33 GMT -5
Unfortunately there are at least a hundred files in there. I could make a mirror though; which file hosting site are you able to access? Thanks a lot ! Try MediaFire? Btw you can check which are blocked by the great firewall: viewdns.info/chinesefirewall/?domain=mediafire.com
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Deleted
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Post by Deleted on Jan 12, 2017 20:00:58 GMT -5
Pixo is back, and the new MM will go live in about a week. Get ready! So I can has 5 lv 12/12 destriers and still have even matches? YESSSSSS
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chiya1
Destrier
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Karma: 11
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Post by chiya1 on Jan 13, 2017 11:33:38 GMT -5
Pixo is back, and the new MM will go live in about a week. Get ready! So I can has 5 lv 12/12 destriers and still have even matches? YESSSSSS MM might still have hanger stuff, wait for info
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Post by ShutUpAndSmokeMyWeed on Jan 13, 2017 13:32:54 GMT -5
So I can has 5 lv 12/12 destriers and still have even matches? YESSSSSS MM might still have hanger stuff, wait for info We do know that it'll be predominantly ELO with only minor adjustments (to go easy on newer players, for example). In a sense, this implicitly factors in hangar strength since a better hangar helps you win more.
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Deleted
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Post by Deleted on Jan 13, 2017 18:58:40 GMT -5
MM might still have hanger stuff, wait for info We do know that it'll be predominantly ELO with only minor adjustments (to go easy on newer players, for example). In a sense, this implicitly factors in hangar strength since a better hangar helps you win more. If true, this means you can't switch hangars to run, say, a bunch of light mechs after playing with the heavies without taking a beating in the ratings. So it becomes primarily about fielding the best gear you possibly can... if they wanted to push players to max their hangars, then this is the system to do it. But don't expect players to be happy about this kind of cocksucking mother「fluffernutter」ing bull「dookie」 because it not only takes away from the diversity of experience that the game is capable of providing, it renders many investments players made in Au, Ag and WSP effectively worthless. I'm not just talking about minor tweaks. I'm talking about any bot or weapon you levelled that isn't effective in the 12/12 arena. You might as well play 1/1 bots endlessly while upgrading 5 big boys in the background.
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Deleted
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Post by Deleted on Jan 13, 2017 19:01:16 GMT -5
We do know that it'll be predominantly ELO with only minor adjustments (to go easy on newer players, for example). In a sense, this implicitly factors in hangar strength since a better hangar helps you win more. If true, this means you can't switch hangars to run, say, a bunch of light mechs after playing with the heavies without taking a beating in the ratings. So it becomes primarily about fielding the best gear you possibly can... if they wanted to push players to max their hangars, then this is the system to do it. But don't expect players to be happy about this kind of cocksucking mother?firetruck?ing bull?poo-poo? because it not only takes away from the diversity of experience that the game is capable of providing, it renders many investments players made in Au, Ag and WSP effectively worthless. I'm not just talking about minor tweaks. I'm talking about any bot or weapon you levelled that isn't effective in the 12/12 arena. You might as well play 1/1 bots endlessly while upgrading 5 big boys in the background - there's no incentive to moving up until you are ready to hit the top of the food chain. I don't believe Pix would truly be this stupid, so I'm assuming we'll see something of a hybrid system that attempts to account for gear and skill somewhat separately.
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Deleted
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Post by Deleted on Jan 14, 2017 0:02:51 GMT -5
We do know that it'll be predominantly ELO with only minor adjustments (to go easy on newer players, for example). In a sense, this implicitly factors in hangar strength since a better hangar helps you win more. If true, this means you can't switch hangars to run, say, a bunch of light mechs after playing with the heavies without taking a beating in the ratings. So it becomes primarily about fielding the best gear you possibly can... if they wanted to push players to max their hangars, then this is the system to do it. But don't expect players to be happy about this kind of cocksucking mother?firetruck?ing bull?poo-poo? because it not only takes away from the diversity of experience that the game is capable of providing, it renders many investments players made in Au, Ag and WSP effectively worthless. I'm not just talking about minor tweaks. I'm talking about any bot or weapon you levelled that isn't effective in the 12/12 arena. You might as well play 1/1 bots endlessly while upgrading 5 big boys in the background. You're neglecting that everyone will be held to the system. Even if you're not rated the #1 player, no matter what hangar you use, the MM will have a way to sort you into a place where you have a 50/50 chance of success. Bot level is almost certain to scale in a similar manner as it does now. Elo is a 4 digit rating (unless horrifically terrible at the game), while base hangar score maxes at 1015 for 12/12 heavies. Even something simple as adding these two intgers creates a great deal of microtiers in comparison to the percentage based modifier that win percentage currently has on hangar rating. The purpose of an elo system is to stick players on an even playing field(50% chance at victory). Chances that anything performing so well, consistently, on equal footing, at levels lower than the current outliers of HS/LG, to the poont of seeing 12/12 Heavy wsp bot hangars, are remarkably slim. No matter what your bot levels, no matter what weapons you use, or their levels, your elo rating will adjust until your games are as mathematically balanced as possible. It also makes the % modifiers on WSP/Brit bots obsolete, as their levels, and the players performance, will stick the hangar in a room where friends/foes perform similarly. Instead of what it is now, where the 20% penalty straight up locks them out of being played until HS+
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Deleted
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Post by Deleted on Jan 14, 2017 0:54:39 GMT -5
If true, this means you can't switch hangars to run, say, a bunch of light mechs after playing with the heavies without taking a beating in the ratings. So it becomes primarily about fielding the best gear you possibly can... if they wanted to push players to max their hangars, then this is the system to do it. But don't expect players to be happy about this kind of cocksucking mother?firetruck?ing bull?poo-poo? because it not only takes away from the diversity of experience that the game is capable of providing, it renders many investments players made in Au, Ag and WSP effectively worthless. I'm not just talking about minor tweaks. I'm talking about any bot or weapon you levelled that isn't effective in the 12/12 arena. You might as well play 1/1 bots endlessly while upgrading 5 big boys in the background. You're neglecting that everyone will be held to the system. Even if you're not rated the #1 player, no matter what hangar you use, the MM will have a way to sort you into a place where you have a 50/50 chance of success. Bot level is almost certain to scale in a similar manner as it does now. Elo is a 4 digit rating (unless horrifically terrible at the game), while base hangar score maxes at 1015 for 12/12 heavies. Even something simple as adding these two intgers creates a great deal of microtiers in comparison to the percentage based modifier that win percentage currently has on hangar rating. The purpose of an elo system is to stick players on an even playing field(50% chance at victory). Chances that anything performing so well, consistently, on equal footing, at levels lower than the current outliers of HS/LG, to the poont of seeing 12/12 Heavy wsp bot hangars, are remarkably slim. No matter what your bot levels, no matter what weapons you use, or their levels, your elo rating will adjust until your games are as mathematically balanced as possible. It also makes the % modifiers on WSP/Brit bots obsolete, as their levels, and the players performance, will stick the hangar in a room where friends/foes perform similarly. Instead of what it is now, where the 20% penalty straight up locks them out of being played until HS+ If it doesn't take gear into account up front at least to some extent, the sorting will be very much an iterative process based entirely on outcomes, and changing your hangar in any substantial way will prolong or confuse that process. Tuning down your hangar would most certainly result in you being beaten down rather ruthlessly. This kind of system works best when there is stability or gradual improvement in performance rather than a situation where a few mouse clicks could double (or halve) my hangar's combat effectiveness. Its actually a disincentive to playing well or optimizing prior to the point of being able to compete in the max hangar environment. Might as well just stick with the low level stuff until you are ready to make your run up the ladder. It's these kinds of reasons that make me believe it will not be pure Elo. There will be brackets based on material assets and hopefully greater rewards at higher brackets to both give some incentive and map a path for hangar progression.
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Deleted
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Post by Deleted on Jan 14, 2017 1:13:51 GMT -5
You're neglecting that everyone will be held to the system. Even if you're not rated the #1 player, no matter what hangar you use, the MM will have a way to sort you into a place where you have a 50/50 chance of success. Bot level is almost certain to scale in a similar manner as it does now. Elo is a 4 digit rating (unless horrifically terrible at the game), while base hangar score maxes at 1015 for 12/12 heavies. Even something simple as adding these two intgers creates a great deal of microtiers in comparison to the percentage based modifier that win percentage currently has on hangar rating. The purpose of an elo system is to stick players on an even playing field(50% chance at victory). Chances that anything performing so well, consistently, on equal footing, at levels lower than the current outliers of HS/LG, to the poont of seeing 12/12 Heavy wsp bot hangars, are remarkably slim. No matter what your bot levels, no matter what weapons you use, or their levels, your elo rating will adjust until your games are as mathematically balanced as possible. It also makes the % modifiers on WSP/Brit bots obsolete, as their levels, and the players performance, will stick the hangar in a room where friends/foes perform similarly. Instead of what it is now, where the 20% penalty straight up locks them out of being played until HS+ If it doesn't take gear into account up front at least to some extent, the sorting will be very much an iterative process based entirely on outcomes, and changing your hangar in any substantial way will prolong or confuse that process. Tuning down your hangar would most certainly result in you being beaten down rather ruthlessly. This kind of system works best when there is stability or gradual improvement in performance rather than a situation where a few mouse clicks could double (or halve) my hangar's combat effectiveness. Its actually a disincentive to playing well or optimizing prior to the point of being able to compete in the max hangar environment. Might as well just stick with the low level stuff until you are ready to make your run up the ladder. It's these kinds of reasons that make me believe it will not be pure Elo. There will be brackets based on material assets and hopefully greater rewards at higher brackets to both give some incentive and map a path for hangar progression. Pix confirmed in discord chat that hangar ratinh will still play a part.
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Post by ivx on Jan 14, 2017 1:24:47 GMT -5
It's these kinds of reasons that make me believe it will not be pure Elo. There will be brackets based on material assets and hopefully greater rewards at higher brackets to both give some incentive and map a path for hangar progression. I really sincerely hope they'll put hard brackets into place that ELO won't be able to stretch. It doesn't make sense otherwise, it would basically mean that we all need 12/12 everything to actually compete and enjoy the game worry-free, and my reward for beating players at my level (low to mid Silver) will be getting blasted into oblivion by maxed Furies. CoC was mentioned here a few times... CoC has leagues which function as hard brackets. Go up a league and you need to have a lot more powerful stuff to compete. If you don't, well tough luck, take 50 losses to down your rating then rinse and repeat. I hope this won't devolve into an endless "win 50, lose 50; rinse and repeat until you're 12/12" cycle. Also, yes... The rewards on higher brackets should be substantially better than they are now. Also, coincidentally... I think ELO will "solve" the whole problem of farming, i.e. getting meaningful amounts of gold for free. Or at least make it a lot more difficult.
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