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Post by Danny Linguini on Apr 16, 2023 14:57:26 GMT -5
I dropped into the forum a few days ago to see what’s up with this digital mess and saw many of the same faces from over a year ago. So because I haven’t had enough misery in my life, I figured I’d give it another shot. I have no idea what my last login was, so I’m starting over from scratch (again), which is really where the game was the most fun anyway. No expectations, no big expenditures other than a buck or two here and there, I’ll play while it’s fun and shut it off when it isn’t. See what kind of garbage I can collect on the way, and of course come in here to commiserate with all you sickos. Now I gotta go recharge my iPad.
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Post by Eradicator1 on Apr 16, 2023 15:03:06 GMT -5
Welcome back. Long time no see. Game is the same as always. Buy meta, destroy competition, think you are awesome. That meta gets nerfed, then you suck. Rinse and repeat.
Oh shoot. Didn’t see the MA thing. Thought the way the OP was griping, it had to be War Robots. Lol. My bad.
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Post by BigBear on Apr 17, 2023 10:01:48 GMT -5
That's spooky as I downloaded the game on Saturday as well,I probably can remember my login for my main account but as I left the day pilots dropped I looked at the funding needed to get decent pilots,implants,new weapons and bots to bring my hanger up to scratch and have decided to go the F2P route and just try and play for fun.
I normally feel guilty about playing for free with games but as I invested a couple of hundred on my main account in the past I have no issues going free this time around.
No doubt I will hit a serious grind wall soon enough but I'm not looking to play to make big advancement,just to have a bit of fun.
P.S you may want to tag your post title with MA as it will look like a standard War Robots post.
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Post by Danny Linguini on Apr 17, 2023 12:04:38 GMT -5
You guys who have kept playing right along, you must have some monster hangars working. What’s good and juicy that I’m probably years away from acquiring?
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Post by Koalabear on Apr 17, 2023 12:41:25 GMT -5
You guys who have kept playing right along, you must have some monster hangars working. What’s good and juicy that I’m probably years away from acquiring? Three letters... E M R Or, as the game calls it, EM Rifles. EM likely stands for Electric Magnetic which is basically a Rail Gun but I guess they ran out of name ideas. These things may not look like they do a lot of damage and only fires 1 shot every few seconds, but when maxed, they have 75% of double damage. These days, it's all about the one shot kill meta. Also, post update, this game has gone full blown Pay to Win. They now do HP by rarity rather than class or weight, so all Legendary mechs are well over 200k HP when maxed. Common mechs like Lancer and Paragon are untouched so they got majorly nerfed.
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Post by OU812? on Apr 17, 2023 16:59:03 GMT -5
You guys who have kept playing right along, you must have some monster hangars working. What’s good and juicy that I’m probably years away from acquiring? Like KB says, EMRs are where it’s at. V-rpgs, Graviton Beams, and mini guns are also top notch. The newer tanks are beasts when upgraded and the AIs hangers are often intended to open up a can of whoop-@$$ on the player base. Welcome back!
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Post by S1E1 on Apr 17, 2023 17:11:45 GMT -5
You guys who have kept playing right along, you must have some monster hangars working. What’s good and juicy that I’m probably years away from acquiring? Weapon-wise, right now the endgame meta must haves are EM Rifles 12 & 16, Disc Launcher 12 & 16, Arc Torrent 12 and to a bit of a lesser extent Rocket Mortar 12s and Railgun 16. Rocket Mortars got hit by a soft nerf that shrunk their impact radius, so they really only work now on Stalker and Brickhouse, but in PvP matches (especially teams) they are still quite useful. Railguns aren't as effective as EMRs, but still handy, particularly for FFA mode. The top mechs are Surge, Bastion, Panther, Redeemer, and I'd say Stalker. Guardian and Gatecrasher are also in the mix, not entirely sure which between them is more meta. GC is stronger and faster but Guardian's ability is way more useful, particularly against Bastion and Surge. Killshot and possibly Orion are maybe-meta for endgame, but Killy is still overall one of the most handy mechs in the game and totally worth getting. Definitely don't bother with Paragon, Lancer, Juggy, Tengu, and Zephyr. Ares took a real hit in the rebalance too so get a Bastion instead. The rebalance basically made legendary items the strongest, epic next, etc. A couple items like Stalker and Guardian managed to still hold on, but others like Shotgun 8s, got nerfed. However they also doubled hanger SP values, so they've spread the player base out in terms of power ratings a lot more. Down in lower leagues, it seems Shotgun 8 does fine, until doesn't, so manage your investments accordingly. Also, they moved Panther and Killshot up the ladder to eoic and now you only have access in the beginning to weaker clones of each called Puma and Slingshot respectively. Slingshot seems popular enough with newer players, not sure what the verdict is on Puma. Excitingly, a new Progress system is going to drop by early summer. All the mechs and weapons will be on it for in-game currency. A lot of the good items right now aren't, but don't sweat it, just wait a couple months. Also, as I'm sure you noticed AI has been cranked up on weapon and health stats. That keeps going all the way to the top. Overall, I don't have a good sense of what it is like being a new player and I'll be interested to hear your assessment. They are still working on matchmaking which now is more based on hangar power (we had a tanking epidemic for a couple months but it seems to have calmed down). It seems like a work in progress and I imagine you'll face a bunch of p2w trying to rocket up the ranks too fast. But the flip side is that AI can be easier to face early on and lower ranked players can do well on tournament points per match. So staying f2p has incentives as well (hopefully).
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Post by dukeofadvil on Apr 17, 2023 22:17:32 GMT -5
Good to have you back
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Post by Koalabear on Apr 18, 2023 6:45:20 GMT -5
And for sanity's sake, stay out of the Free for All Mode! It's freaking crazy with fully maxed AI hangars. Remember how the red AI will prioritize you as a target over your blue team mates? In FFA, EVERYONE is red and they ALL prioritize you. Seriously, I've seen red AI engage each other and then turn and both shoot at me!
Last week, the FFA wasn't as bad as when it first came out, so either they've toned down the "kill all humans" imperative or I've finally gotten the hang of FFA. I highly doubt the latter though as I mostly just hid in a corner.
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Post by dukeofadvil on Apr 18, 2023 10:51:15 GMT -5
You are back just in time for 5v5 on 2v2 maps...sounds like a bloodbath
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Post by Danny Linguini on Apr 18, 2023 10:54:37 GMT -5
Well one thing is abundantly clear - I still suck as bad against humans as ever.
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Post by Koalabear on Apr 18, 2023 12:11:03 GMT -5
You are back just in time for 5v5 on 2v2 maps...sounds like a bloodbath It truly was. I don't know what set up works. RM didn't work even on today's map which is pretty open and outdoors. The reds just swarmed into CQC so fast that I didn't have time to kill them. JR12 did ok but the AI was good at getting to cover. EM16 didn't work for me cause mine don't one shot kill under optimum range. RG16 worked for like 3 - 4 shots and then the red tide just washed over me.
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Post by Koalabear on Apr 18, 2023 12:13:02 GMT -5
Well one thing is abundantly clear - I still suck as bad against humans as ever. Before the update and before I gave up on my Scout hangar, I was having a lot of fun with SG8 Shadow. Unlike AI, humans can still be surprised by Shadow in stealth. AI will actively target you even in stealth and at best I would only get one or two shots off. Humans on the other hand, I was able to successfully ambush from behind or cover as they don't react to the first couple of shots as fast as an AI does.
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Post by Danny Linguini on Apr 18, 2023 13:15:22 GMT -5
Well one thing is abundantly clear - I still suck as bad against humans as ever. Before the update and before I gave up on my Scout hangar, I was having a lot of fun with SG8 Shadow. Unlike AI, humans can still be surprised by Shadow in stealth. AI will actively target you even in stealth and at best I would only get one or two shots off. Humans on the other hand, I was able to successfully ambush from behind or cover as they don't react to the first couple of shots as fast as an AI does. Ya know, I never played the Shadow in any of my past lives. Maybe it’s time to change things up a bit. Ever the observant one that I am, it only took a couple of days to realize the Slingshot and Puma are junior versions of Killy and Panther. Whatever did they do to the latter two? I see them in the inventory, but I don’t see where they get unlocked in the progress path. In fact there’s a bunch of new mechs I don’t see in the progress path. And what’s with that Helix Rack? It looks just like javelins.
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Post by Koalabear on Apr 18, 2023 13:28:43 GMT -5
Ok, so they finally realized that both KS and Panther were punching above their weight class and they made them Epic in rarity. They are available still but further on down the progress path. Slingshot and Puma are weaker versions. They basically screwed over newbies and took away two of the best free to play mechs that would have allowed noobs to play against higher level player. If they had taken Guardian away too, noobs would have been completely screwed.
Then, they added a bunch of mechs since last you played. I don't know where they are on the progress path. I believe they're not and are only available for money deals at like R3 or lower. Lets see:
Gatecrasher - 32EN, shoots an energy lance that fires a beam through walls and forces mechs out of cover. The lance explodes after several seconds. You can also shoot at a red mech and it'll explode faster or shoot onto a blue and have them deliver the payload.
Bastion - 24EN tank. Circular shield that explodes when depleted, doing damage and EMP.
Aegis - 24EN tank. Stupidest ability, it makes a dome shield that blocks both incoming and outgoing fire. What's the purpose? Area denial.
Sentinel - 24EN tank. Just like Ares except it's shield can block JRs.
Onyx - best looking mech (IMO). 24EN tank, has quad rocket launcher that does splash damage
Redeemer - 24EN scout mech. Ability backtracks it's steps to 10s ago. You can hit the ability even when EMP'd.
Cheetah - yeah yeah, old mech but now is a medium with 24EN.
Helix - faster, stronger quicker lock on version of the JR.
Graviton Beam - I think you were still around for this. Post update, this weapon is feasible again. Heats up target in 3s and does and explosion. If you use two, the explosion happens in 1.5s.
EM Rifle - already covered. Single shot sniper gun that has 75% chance of critical when maxed. Has longer range than RG, and when maxed, the RG's close range advantage disappears.
Nade Launcher - barrage class, basicaly a grenade launcher. Does lots of splash damage with slow projectiles that can go over cover. In practice, good luck hitting anything that is not directly in front of you and is over 60m away.
Mini Gun - heavy class, which is an oxymoron when considering its name. Basically autocannons with huge amounts of ammo that takes forever to reload. Does a TON of damage over time and even when only exposed for a couple of seconds.
Am I forgetting anything?
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Post by S1E1 on Apr 18, 2023 14:07:51 GMT -5
You are back just in time for 5v5 on 2v2 maps...sounds like a bloodbath It truly was. I don't know what set up works. RM didn't work even on today's map which is pretty open and outdoors. The reds just swarmed into CQC so fast that I didn't have time to kill them. JR12 did ok but the AI was good at getting to cover. EM16 didn't work for me cause mine don't one shot kill under optimum range. RG16 worked for like 3 - 4 shots and then the red tide just washed over me. I remembered about implants being free to swap and played around with it a bit. Ended up going with the following: Stalker RM12 (put gold Stalker DMG implant on Fei) Zephyr DL12 (but I have the gold Pulse Range implant) Surge AT12 (switched from Dash Distance to gold Dash Radius implant) Guardian DL16 Panther EMR16 The AI was definitely in terminator mode and nothing lasts all match. But the Stalker RM12 was necessary vs humans and even if it died it still upped my score by getting multi-kills. Guardian with DL16 was solid. Zephyr with the Pulse Range implant if you have it was good too. Panther worked with the fence, but again I expected to cycle thru at least 3 mechs per match. Still, got it to where I was scoring consistently in the 300s.
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Post by Danny Linguini on Apr 19, 2023 11:28:46 GMT -5
You guys who have kept playing right along, you must have some monster hangars working. What’s good and juicy that I’m probably years away from acquiring? Weapon-wise, right now the endgame meta must haves are EM Rifles 12 & 16, Disc Launcher 12 & 16, Arc Torrent 12 and to a bit of a lesser extent Rocket Mortar 12s and Railgun 16. Rocket Mortars got hit by a soft nerf that shrunk their impact radius, so they really only work now on Stalker and Brickhouse, but in PvP matches (especially teams) they are still quite useful. Railguns aren't as effective as EMRs, but still handy, particularly for FFA mode. The top mechs are Surge, Bastion, Panther, Redeemer, and I'd say Stalker. Guardian and Gatecrasher are also in the mix, not entirely sure which between them is more meta. GC is stronger and faster but Guardian's ability is way more useful, particularly against Bastion and Surge. Killshot and possibly Orion are maybe-meta for endgame, but Killy is still overall one of the most handy mechs in the game and totally worth getting. Definitely don't bother with Paragon, Lancer, Juggy, Tengu, and Zephyr. Ares took a real hit in the rebalance too so get a Bastion instead. The rebalance basically made legendary items the strongest, epic next, etc. A couple items like Stalker and Guardian managed to still hold on, but others like Shotgun 8s, got nerfed. However they also doubled hanger SP values, so they've spread the player base out in terms of power ratings a lot more. Down in lower leagues, it seems Shotgun 8 does fine, until doesn't, so manage your investments accordingly. Also, they moved Panther and Killshot up the ladder to eoic and now you only have access in the beginning to weaker clones of each called Puma and Slingshot respectively. Slingshot seems popular enough with newer players, not sure what the verdict is on Puma. Excitingly, a new Progress system is going to drop by early summer. All the mechs and weapons will be on it for in-game currency. A lot of the good items right now aren't, but don't sweat it, just wait a couple months. Also, as I'm sure you noticed AI has been cranked up on weapon and health stats. That keeps going all the way to the top. Overall, I don't have a good sense of what it is like being a new player and I'll be interested to hear your assessment. They are still working on matchmaking which now is more based on hangar power (we had a tanking epidemic for a couple months but it seems to have calmed down). It seems like a work in progress and I imagine you'll face a bunch of p2w trying to rocket up the ranks too fast. But the flip side is that AI can be easier to face early on and lower ranked players can do well on tournament points per match. So staying f2p has incentives as well (hopefully). So I already did a bad - bought a Panther for $10. I figure may as well put the resources into that for later on instead of a Puma, and it’ll carry some big guns for right now. Next temptation - got a Surge offer for $2.99, though it’s just a 2*. Worth it?
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Post by Koalabear on Apr 19, 2023 12:48:29 GMT -5
TBH, no. Surge is a melee mech and as such, needs as much HP as possible to survive. If you can save up the 9k Acoins, then get it at R5.
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Post by BigBear on Apr 19, 2023 13:00:10 GMT -5
Is it currently better just to buy A coins instead of snagging these cheap bot deals ?,I saw the Surge deal too and was tempted.
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Post by BigBear on Apr 19, 2023 13:02:51 GMT -5
I have just reactivated my old account,last used the day pilots dropped,so will be reaching out for advise here.I don't own any pilots so that will be my first task. What are decent setups in the current meta.
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Post by Danny Linguini on Apr 19, 2023 13:53:09 GMT -5
TBH, no. Surge is a melee mech and as such, needs as much HP as possible to survive. If you can save up the 9k Acoins, then get it at R5. The thing is, I’m still at a pretty low level. Only 6512 XP, and 997 HP. Even at 2*, the Surge has more than double the HP as the Slingshot. I’m not grinding to complete every challenge - just playing when I feel like it and grabbing whatever rewards I can, and picking up cheap deals if/when I see ‘em. So I grabbed the 2* Surge. And a $5 pair of Gauss Rifle 4’s, because why not. I can put them on the Lancer when he grows up to 3* (yes, I’m back on the Lancer kick - I just love the little guy), and then put something more melee-suited on the Surge when the time comes. I’ll be watching this thread closely to see what that should be. Though I’m sure 3* for the Surge is a good long way off.
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Post by Koalabear on Apr 19, 2023 13:55:05 GMT -5
I'll take a stab:
RMs - if you don't already have RM12 cloned and decently leveled, then don't bother. They got nerfed hard and only the RM12 is viable and only with at least Fei leveled decently with the legendary radius implant and a decent damage implant and then on Stalker, BH or maybe Orion. Basically have to give it as many advantages as possible. I still break mine out on KS but I don't do nearly as well as I used to and have to take way more risks to get those close range kills (46m).
CB12 - again only the 12EN version of the Carbines is remotely viable. Throw as many damage buffs at it as possible because even though it's got like 180k full mag damage now, you want to up the DPS as much as possible.
ATs - yes still viable but go for AT12 if possible. Range and damage buffs are necessary.
JRs - I just cloned my JR12 and it's heaps of fun. Range implant is super useful and get as many damage buffs as possible. JRs are still viable due to their critical chance as well as the ability to hit from side or back. Helix does outclass it but not by that much.
DLs - still viable but aside from the usual buffs, must use the vertical aiming control so that you can manually aim. Splash radius implant is super important.
RG - I don't have RG12 but I still use my RG16 A LOT. In fact, my Guardian with RG16 is my current best mech.
EM Rifle - I have EM16 but I've been one shot killed by AI with maxed EM10 and EM12.
SG8 - they did get a buff in the update but an overall nerf due to all the suped up HP on the Legendary mechs. They are fun and super challenging to use but if you're like me and near endgame, don't bother. If you intend on staying in the lower levels then maybe this is still good. I was chatting with someone in the lower levels. She only has a 1000 SP hangar and she says the MM is brutal even down there, so maybe pass this by for now.
Graviton Beam - This is the only beam weapon worth getting and using. I only have GB16 but have been killed a lot by AI with smaller GBs.
Mini guns - don't have these but they seem to dish out a lot of pain in a very short time - think burst damage level on a sustained damage gun.
Helix - don't have these but they look comically huge and they hit hard. I know I won't survive if I get targeted and can't get to cover fast enough
Long Arms - maybe still decent in lower levels but at my level, don't bother. If you trade shots with someone who has RG or EM, you're dead before your second shot goes off.
Nade Launcher - jury is still out for me on this one. So far, based on my experience and posts from others here, it's more of a point blank weapon than an artillery weapon. It's got long range ability, but good luck trying to hit anything outside of point blank range. I intend on using mine like a hammer when I finally get my NL12 cloned.
Missile Racks - good for one kill with an eternity to reload.
VRPG - AI seems to use these to great effect in FFA but I rarely see them in other modes.
Ok, that's it for weapons. Anything I didn't mention probably means I either don't use them or haven't used them or haven't considered using them.
Mechs
Every mech that is not a Legendary got nerfed when compared to a Legendary. Sure they all got HP buffed, but when you consider the single shot meta we're in, that extra HP just means more points for someone else. For me, the only non-legendary mechs worth throwing resources at now are:
Guardian - still trumps almost all mech abilities. The only one I can't confirm yet is Redeemer. Like if you use System Cras on Redeemer before it uses Backtrack, does the Backtrack become disabled? Or, if you hit a Redeemer in the middle of Backtrack, will you interrupt it? Nevertheless, Guardia is a must have, mainly due to Bastions and their stupidly OP ability.
Panther - Wakanda Forever! Yes, this glass cannon is still very much up there. There's a reason they made it an Epic.
Killshot - this one is arguable. I'd say only put non line of sight weapons on it like JR or Helix or dual RM12 or maybe DL12.
Redeemer - this is one annoying mech, especially when piloted by keyboard/mouse players and maxed with dual EM12. It's also a good counter against Surge and Zephyrs as you can still hit it's ability when under EMP.
Orion - I still see humans use this effectively even though you have to be VERY careful about being seen.
Stalker - RM12 Stalker is my new nemesis.
That's it for non-legendary. Now for legendary.
Brickhouse - only field this if you already have it. Otherwise, pass and get a different legendary
Surge - still the best overall legendary in my book cause you can still get it for 9k Acoins at R5.
Redox - I maxed mine but only in self defense...I desperately needed another 32EN mech. I basically play it like my Guardian cause they have same speed and I slapped EM16 on it.
Gatecrasher - one of the more interesting mechs to come out. The plasma lance is hard to use but I feel that once I master it, it'll bring tons of hilarity in the future. You can shoot it at cover to force reds out of cover, or you can shoot directly onto a red for immediate boom, or you can shoot at a friendly and let them bring the pain. It's also got 32EN max and decent speed for an attacker mech.
Onyx - one of the best looking mechs. Looks like Warhammer from Mechwarrior. The quad rocket does do decent damage and the AI LOVES to run it with dual RG16. Super deadly if a bit squishy when I go up against one with my Guardian. But, it's super deadly against just about every other mech in my hangar.
Bastion - ugh, super annoying OP ability with it's circular shield that explodes and does damage over 30m away and the applies EMP. AI loves to use CB12. I'm planning on CB12 initially until I clone my NL12.
Aegis - pass on this one (I don't think it's legendary either but it's new)
Sentinel - upgraded Ares that protects itself from JR but doesn't protect team mates (also not legendary but is new)
I think thats it...did I miss anything?
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Post by BigBear on Apr 19, 2023 16:17:04 GMT -5
Thanks Koala that's a great breakdown,now to go through the list and see if I can get a hanger together with what I already have.
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Post by S1E1 on Apr 19, 2023 19:42:34 GMT -5
Is it currently better just to buy A coins instead of snagging these cheap bot deals ?,I saw the Surge deal too and was tempted. Welcome back mate! And welcome back Danny Linguini too! Forgot to say it earlier. So the best value in the game for real money will be the battle pass. That is heavy on credits (1.1M) but it offers 1k in A-Coins, Pilot Marks, and Implant Scrap. I would say it is best to prioritize A-Coins. I consider a real deal to offer 200AC per $1 USD, but those are pretty far and few between. However you guys should be seeing better offers than the rest of us as new/returning players. Also because the rebalance upset so many folks I have been seeing some better offers recently (and there has been some more events for free resources too). But then buying mechs and weapons can be worth it, in three ways: 1) you can get stuff long before it would become available on the progress path, 2) you can start collecting blueprints once you get it and 3) you can participate in Specialization Spree events for a 300AC prize that offset the cost of upgrades. For me it wasn't worth it to get Surge except for A-Coins b/c I had unlocked it long ago on the Progress Path and already had almost all the blueprints to max it. But for both of you, getting a 2-Star version might be a good move.
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Post by S1E1 on Apr 19, 2023 20:07:13 GMT -5
Someone on Discord made this recently as a ranking of the different weapons. General consensus was that it's pretty accurate.
One thing to note in Miniguns though is that they take a second or two to spin up before they start firing, so most folks are avoiding them even though they have some punch.
GB12 is getting some buzz for use on Surge. I believe with its implosion ability actually can finish off an opponent slightly faster than an AT12, but I don't know how pilots and implants all factor into that. Also, there were these weird pilot events where you had to kill AI with the pilots equipped. That required me to tank in CPC b/c normally my AI didn't use those pilots (don't know what genius came up with those tasks, lol). Anyway I found that Shotgun 8s actually did well at the 5k hangar strength level, but once I got up a bit more, they were junk. So early on they are viable (although I had the gold distance implant that lets them shoot a lot farther).
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Post by Danny Linguini on Apr 19, 2023 21:23:02 GMT -5
Can somebody ‘splain to me how this can happen? How does somebody get over 16k XP in only 132 games? I get that you can buy squad power, but I don’t know how you buy XP. Here’s me after 124 games: And here’s some dude after 132: I’m also seeing a lot of players with big XP, big SP, and horrible win percentages, like one guy with about 1300 games and only 100 wins - and still in Division 10. I guess tanking is still going stronger than ever?
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Post by Koalabear on Apr 20, 2023 8:24:33 GMT -5
On the note of tanking, that's not really a thing in this game. Everyone starts at Div 10 and we all have to move towards Div 1 by grinding. Danny Linguini only thing I can think of is maybe XP boosters. S1E1 did you notice different MM algorithms when you lowered your SP? I've been thinking of doing that and potentially getting back to my Scout hangar because I think Legendary mechs/gear have higher SP points so I should theoretically lower my overall SP. I want to do this after I finish building my meta hangar and then move on to lower tier mechs for fun games.
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Post by reconnecting on Apr 20, 2023 13:37:03 GMT -5
Can somebody ‘splain to me how this can happen? How does somebody get over 16k XP in only 132 games? I get that you can buy squad power, but I don’t know how you buy XP. Here’s me after 124 games: And here’s some dude after 132: I’m also seeing a lot of players with big XP, big SP, and horrible win percentages, like one guy with about 1300 games and only 100 wins - and still in Division 10. I guess tanking is still going stronger than ever? I would try searching YouTube for "how to get so faster in Meched Arena"
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Post by Danny Linguini on Apr 20, 2023 16:47:12 GMT -5
I think I screwed myself getting a Slingshot on a cheap deal. I didn’t grab a Puma when I had the chance, and a short time later an offer came up for a Panther. I have not seen any such offer for a Killshot, so I’m thinking the game will give you offers for one or the other, but not both. I’m seeing Killshots out there in hangars with not much more XP than me, unless they’re just really slow players and got a Killy before they made this horrible switch. Otherwise, how else would a fairly new player get one?
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Post by Koalabear on Apr 21, 2023 7:40:09 GMT -5
I think if you don't pick up KS and Panther now, it'll become even harder to get them later on with the new Tiered Progress Path opens up. When it does, not only will you be forced to wait to be able to get those two, you'll be forced to collect and upgrade unwanted gear and spend valuable resources on stuff you don't want and won't use. In the past, newbies could literally just get KS, Panther and Guardian and be competitive for a long time. Then, they could save their Acoins and get Surge or Zep if they couldn't save. But, now Zep is horribly nerfed and Surge will likely raise your SP to the point that MM will beat you down with Bastions and other legendary gear.
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