|
Post by S1E1 on May 11, 2023 13:44:24 GMT -5
Koalabear - Remember, implant swaps are free now. Switch your Maverick if just for a day and see if it's worth it.
|
|
|
Post by reconnecting on May 11, 2023 14:20:39 GMT -5
My take on pilots and implants is to start at Epic and slowly replace with Legendary pilots as I get them. I only went after the Legendaries that I wanted/needed for my prefered play. For example, I got Rosa for JR and actually came close to maxing her before I got Stefania. I maxed Fei but won't bother getting Boar cause I don't really like RM play and only use it for farming in TTDM or if I get pissed off that someone is using RMs against me. Besides, RMs are already crazy powerful so the extra damage boost won't do much. My only debate right now is whether or not I should keep my maxed Maverick with RG or switch him over to EMs. I don't have Baron but I do have Arch Angel. Right now, Arch Angel is on Redox with EM16 and Maverick is on Guardian with RM16. I was tempted to swap because as the EM16 gets closer to max and to that 75% chance of critical, the Legendary pilot damage boost is not as necessary, whereas the RG16 can use a bit more boost due to it's much lower critical chance. But is all that worth changing things around? I needed a Legendary pilot on Redox for the 4 implant slots: 2 for EM and 2 for Redox ability. Sure, I can move RG over to Redox since movement is similar to Guardian, but Guardian's ability works better with RG cause RG's damage doesn't drop in CQC. But...at the same time, as the EM16 gets closer to max, that damage drop in CQC won't be as big a deal. Just a quick aside....I got EM16 to 6 stars so got the second one on my Panther. Now Panther does over 194k damage with those weapons. So maybe I will kill those reds now who used to get away with a sliver of HP left! Muahaha! 😋
|
|
|
Post by Koalabear on May 11, 2023 14:55:04 GMT -5
My take on pilots and implants is to start at Epic and slowly replace with Legendary pilots as I get them. I only went after the Legendaries that I wanted/needed for my prefered play. For example, I got Rosa for JR and actually came close to maxing her before I got Stefania. I maxed Fei but won't bother getting Boar cause I don't really like RM play and only use it for farming in TTDM or if I get pissed off that someone is using RMs against me. Besides, RMs are already crazy powerful so the extra damage boost won't do much. My only debate right now is whether or not I should keep my maxed Maverick with RG or switch him over to EMs. I don't have Baron but I do have Arch Angel. Right now, Arch Angel is on Redox with EM16 and Maverick is on Guardian with RM16. I was tempted to swap because as the EM16 gets closer to max and to that 75% chance of critical, the Legendary pilot damage boost is not as necessary, whereas the RG16 can use a bit more boost due to it's much lower critical chance. But is all that worth changing things around? I needed a Legendary pilot on Redox for the 4 implant slots: 2 for EM and 2 for Redox ability. Sure, I can move RG over to Redox since movement is similar to Guardian, but Guardian's ability works better with RG cause RG's damage doesn't drop in CQC. But...at the same time, as the EM16 gets closer to max, that damage drop in CQC won't be as big a deal. Just a quick aside....I got EM16 to 6 stars so got the second one on my Panther. Now Panther does over 194k damage with those weapons. So maybe I will kill those reds now who used to get away with a sliver of HP left! Muahaha! 😋 194k with both or each?
|
|
|
Post by Danny Linguini on May 11, 2023 20:09:51 GMT -5
Yeah, so not a damn thing has changed with this abortion of a game since I left. If anything itâs worse. My SP is 2805. How do they get away with calling whatever garbage algorithm they use a matchmaker when you get matchups like this. And itâs not even like Iâve been winning - Iâve been getting my 「bum-bum」 handed to me all day.
|
|
|
Post by Koalabear on May 12, 2023 7:27:31 GMT -5
yeah, MM seems screwed up lately. I was matched against a guy with like 8k SP while I'm sitting at 10k. Was not a fair match at all. And then later I get matched against people with 12k SP. Ugh.
|
|
|
Post by reconnecting on May 12, 2023 13:06:51 GMT -5
Koalabear I do 194k with both EMR16s combined.
|
|
|
Post by reconnecting on May 15, 2023 13:49:33 GMT -5
My take on pilots and implants is to start at Epic and slowly replace with Legendary pilots as I get them. I only went after the Legendaries that I wanted/needed for my prefered play. For example, I got Rosa for JR and actually came close to maxing her before I got Stefania. I maxed Fei but won't bother getting Boar cause I don't really like RM play and only use it for farming in TTDM or if I get pissed off that someone is using RMs against me. Besides, RMs are already crazy powerful so the extra damage boost won't do much. My only debate right now is whether or not I should keep my maxed Maverick with RG or switch him over to EMs. I don't have Baron but I do have Arch Angel. Right now, Arch Angel is on Redox with EM16 and Maverick is on Guardian with RM16. I was tempted to swap because as the EM16 gets closer to max and to that 75% chance of critical, the Legendary pilot damage boost is not as necessary, whereas the RG16 can use a bit more boost due to it's much lower critical chance. But is all that worth changing things around? I needed a Legendary pilot on Redox for the 4 implant slots: 2 for EM and 2 for Redox ability. Sure, I can move RG over to Redox since movement is similar to Guardian, but Guardian's ability works better with RG cause RG's damage doesn't drop in CQC. But...at the same time, as the EM16 gets closer to max, that damage drop in CQC won't be as big a deal. Just a quick aside....I got EM16 to 6 stars so got the second one on my Panther. Now Panther does over 194k damage with those weapons. So maybe I will kill those reds now who used to get away with a sliver of HP left! Muahaha! 😋 Following up on my previous post...the EM16s now get one shot kills most of the time. Mechs with shields can take more than one. This really made it easier to complete the EM spree event.
|
|
|
Post by Danny Linguini on May 15, 2023 21:20:43 GMT -5
I currently have an offer for EMR8’s for $18, but so far I’ve resisted. I’m going to have to figure out which mech to put them on, which means shelving something I’ve invested a lot of resources in already (most likely MR8’s), and then starting over with a sniper pilot that I don’t have yet, which means blowing even more resources just to acquire one. Still not sure if I’d put them on Panther or Bastion - probably Panther, then move the DL’s to the Bastion. If I do anything at all. I’ve already spent more than I want to on a-coin offers, and I have four pilots ready to upgrade for around 20k of those pilot mark thingies. Just not feeling like going down this rabbit hole again.
|
|
|
Post by reconnecting on May 16, 2023 10:12:24 GMT -5
I currently have an offer for EMR8’s for $18, but so far I’ve resisted. I’m going to have to figure out which mech to put them on, which means shelving something I’ve invested a lot of resources in already (most likely MR8’s), and then starting over with a sniper pilot that I don’t have yet, which means blowing even more resources just to acquire one. Still not sure if I’d put them on Panther or Bastion - probably Panther, then move the DL’s to the Bastion. If I do anything at all. I’ve already spent more than I want to on a-coin offers, and I have four pilots ready to upgrade for around 20k of those pilot mark thingies. Just not feeling like going down this rabbit hole again. I think its best to wait for EMR 16s or 12s. Save your resources and get weapons that last through highest levels.
|
|
|
Post by Koalabear on May 16, 2023 15:16:02 GMT -5
Pre update, the EM8 actually had some usage and fun on my Shadow. But, post update, especially with my SP over 10k, I can't use them at all.
|
|
|
Post by OU812? on May 16, 2023 17:00:45 GMT -5
Pre update, the EM8 actually had some usage and fun on my Shadow. But, post update, especially with my SP over 10k, I can't use them at all. That’s not good to hear. I just got EMR8s yesterday for $.99. Was hoping to use them on my Shadow.
|
|
|
Post by S1E1 on May 16, 2023 18:19:00 GMT -5
Pre update, the EM8 actually had some usage and fun on my Shadow. But, post update, especially with my SP over 10k, I can't use them at all. That’s not good to hear. I just got EMR8s yesterday for $.99. Was hoping to use them on my Shadow. I run them on my Shadow. Against maxed Brickhouses and Bastions they struggle but you can still have fun overall. And 1v1 against a human you can score some surprise kills as long as they're not in something too beefy. It's not great but it can be a useful counter sniper at times. The other nice thing is that if you have EMR16, you can eventually run multiple EN24 mech snipers, assuming you have pilots for it. My guess is the big problem is actually going to be Shadow against human players. I never have luck running it against multiple humans - too many eyes watching. Now with everyone on the lookout for Eclipses, I think Shadow's goose might be cooked.
|
|
|
Post by Koalabear on May 17, 2023 6:09:51 GMT -5
Pre update, I actually had more fun and luck in my Shadow against humans than AI. AI reacts too fast to hits from behind whereas I can sneak up on a human and it won't be until the 3rd or 4th hit from my SG8 that they turn to shoot at me. Most of the time, it would be too late. I always got a great feeling of accomplishment from those ambushes!
I've seen players single EM16s and do well with them. It's usually on Orion though (could be a single EM12 so not too sure). So, I think dual EM8 can work as long as they are leveled high enough. With my SP being over 10k, and the MM algorithm being what it is, I'm not going to devote any resources to lower EN or tier weapons until I have finished building my meta hangar first. I just need to max either Gatecrasher to hold DL16s or Bastion to hold CB12 or AT12. Side note, I think I'm giving up on NL12 for now even though I'm close to cloning because Plarium seems to have forgotten about the NL12. I'm hoping they eventually merge Barrage with Artillery.
SSK with a single EM16 is possible. I've done it a few times but with the mechs I face, it's pure luck. Basically, I have to be at long range and get the double damage bonus (50% rate for me), and likely have to hit my target from the side or back. At that range, I can't tell. I just know that whenever I do do it, it surprises the heck out of me. So, theoretically, SSK with dual EM8 should be possible too but it would be hard to do. I guess it all depends on the MM in the long run and how Plarium resolves the MM issues.
|
|
|
Post by Danny Linguini on May 17, 2023 15:31:11 GMT -5
I’m looking again at a Guardian, because I’m constantly getting system crashed by them.I see the ability range is 60m now, which is quite a bit more than I remember it. But, #1, it means I’d have to open the 5th slot; #2, I gotta figure out what weapon to load it with; #3, depending on weapon, it’s another outlay of a lot of a-coins that I won’t have after buying a Guardian. The only weps I have right now that would make sense are Minigun 8’s, but I’d have to use a generic pilot, cos none of the heavy-duty pilots are available at the moment. I have PC8’s as well, but they’ll barely scratch the paint before the system crash wears off.
Another option would be replacing the Surge with Guardian, as those AT’s with extended range should work nicely with the ability, but then I’m losing all that speed, and a good bit of health. The only thing I’m gaining is more firepower (I do have an AT10 on standby for when the Surge grows into it) - at a price.
I’m leaning heavily toward leaving it for now, as I’m just not seeing any advantages to adding or swapping it into the mix, unless somebody can tell me I’m missing something.
Or then there’s Orion … that happens to have an offer right now …
|
|
|
Post by Koalabear on May 17, 2023 16:19:57 GMT -5
Maybe save up for the RG16 for the Guardian? TBH, I've tried almost all weapon combinations and like the RGs best.
|
|
|
Post by S1E1 on May 17, 2023 16:38:27 GMT -5
The ability is still 30m from front. You were looking at System Crash Width which is 30m from each side, right and left. It's confusing the way they list it.
I wouldn't replace Surge with Guardian (or anything tbh). And I'd wait until the new tier Progress System officially launches. Right now they are saying they are A/B testing it with select (new) accounts, so it's possible something could change with the tiers. I doubt it but I'm pretty sure the whole thing will roll out next week anyway.
|
|
|
Post by Koalabear on May 18, 2023 7:04:44 GMT -5
My Guardian's System Crash range is currently at 42.6m. I somehow snagged the gold implant for System Crash range. At max, the range is boosted to 45m. Danny Linguini, I forget what you're running and what weapons you have. But as S1E1 said, don't replace the Surge as it's one of the best mechs out there. Instead, if you're running Ares or something, replace that. Of course, if we have proof that having legendary gear skews the MM, then we'll all have to rethink our hangars!
|
|
|
Post by Danny Linguini on May 18, 2023 8:53:45 GMT -5
My Guardian's System Crash range is currently at 42.6m. I somehow snagged the gold implant for System Crash range. At max, the range is boosted to 45m. Danny Linguini , I forget what you're running and what weapons you have. But as S1E1 said, don't replace the Surge as it's one of the best mechs out there. Instead, if you're running Ares or something, replace that. Of course, if we have proof that having legendary gear skews the MM, then we'll all have to rethink our hangars! Yeah, I’m not replacing or adding anything now for awhile. One of the major drawbacks of this pilot and implant system is that you’re doubly and triple-y invested in your mech builds with specialized versions of both, making it very costly to switch things up. Even taking away the cost of removing implants, you’re starting over from scratch if you end up adding a new or unleveled pilot. If there’s one thing I hate more wasting resources on stuff I end up not using, it’s being forced to redo progress that’s already been made because I replaced one component. So all the flexibility this game used to encourage is now down the drain. Thank you, Plarium, you’ve pretty much made up my mind on what I’m going to do with my hangar by making it too costly to do anything else. As far as the mismatchmaker, I think it’s already skewed by virtue of the added power that legendary gear adds to your SP over the ‘regular’ stuff.
|
|
|
Post by Danny Linguini on May 18, 2023 14:27:55 GMT -5
{ edited out gratuitous whining }
|
|
|
Post by Danny Linguini on May 20, 2023 15:27:26 GMT -5
So … I made the grave mistake of upgrading my hangar. A couple of mechs ranked up, a couple of weapons upgraded, haven’t touched pilots or implants lately because zero resources for those. SP jumped up to 3273, and now I can’t win a game. They’ve ratcheted up red AI so bad now, and give me a steady flow of circle walkers and wall shooters, or red humans at least 1000 SP higher than me, or both, I’m lucky to win one out of 10 matches now. I’ve had a couple of games with human teammates in the 800’s. One game I had 12 kills and 3 beacons, highest player on reds (human) was 9 and 2, but I lost, because I had AR bots (artificial retards). Had another game on carrier - saw one red going below deck, so I went down after him. Just as I killed him, THREE reds, all bots, came down the same ramp after me. That left 1 red to guard center and four blues to take it - except the blues were all running around the home beacon chasing butterflies or something equally pointless. I play my arse off, killing reds left and right, grabbing a few beacons, then look up to see I’m all alone against 4 or 5 reds, 4 red beacons soon to be 5. Or I get everything 1sk’d. It’s been like this for the last three days. Sorta takes ALL the fun out of it. Again.
|
|
|
Post by BigBear on May 21, 2023 5:00:34 GMT -5
I had a similar day yesterday, looking at my battle history out of twenty games I lost sixteen,this was a mix of maps and opponents.For me the biggest issue is EM's,a player can one shot pop all your AI team from the back of the map, so before long i find myself a lone player stuck in the spawn area trying to fight four AI,add to that you step into the line of sight of that EM player at the back of the map and you are one shot popped too.
I had a pretty decent hanger when I left the game,now it's pretty worthless,Pixonic have followed War Robots map of buffs and nerfs and the latest is certainly the greatest,until they decide it's not.
I'm not spending apart for good A coin deals,so for me the game is a spare time filler, I do the dailies,aim for any achievable tasks and try and squeeze a little bit of enjoyment from the game as is possible,then im done till the next day.
I do think a big issue of the game is still the player strength brackets,so often do I go up against seriously OP players that it's clear around the one minute mark if the game is a complete one sided waste of time,right now I'm happy to leave these games,my time is precious and I'm not wasting it on poor MM games that are not competitive and one sided.
When games are evenly matched and competitive this games is great fun,sadly those games are to far and between to get much satisfaction from a gaming point of view.
|
|
|
Post by Danny Linguini on May 21, 2023 11:31:48 GMT -5
I had a similar day yesterday, looking at my battle history out of twenty games I lost sixteen,this was a mix of maps and opponents.For me the biggest issue is EM's,a player can one shot pop all your AI team from the back of the map, so before long i find myself a lone player stuck in the spawn area trying to fight four AI,add to that you step into the line of sight of that EM player at the back of the map and you are one shot popped too. I had a pretty decent hanger when I left the game,now it's pretty worthless,Pixonic have followed War Robots map of buffs and nerfs and the latest is certainly the greatest,until they decide it's not. I'm not spending apart for good A coin deals,so for me the game is a spare time filler, I do the dailies,aim for any achievable tasks and try and squeeze a little bit of enjoyment from the game as is possible,then im done till the next day. I do think a big issue of the game is still the player strength brackets,so often do I go up against seriously OP players that it's clear around the one minute mark if the game is a complete one sided waste of time,right now I'm happy to leave these games,my time is precious and I'm not wasting it on poor MM games that are not competitive and one sided. When games are evenly matched and competitive this games is great fun,sadly those games are to far and between to get much satisfaction from a gaming point of view. Player strength matching can be a nuisance, because they obviously kick up opponents’ strength when you win and nerf it when you lose (theoretically - I haven’t seen much nerfing lately). I’ve beaten players with stronger hangars, and been beaten by weaker ones - that I can handle. I don’t like being outplayed, but it’s going to happen no matter how good I’d like to think I am. Though I do agree, there are times when the matchups are just absurd, and yes, you know after about the first minute where the game is headed. What’s really frosting my cookies is the blatant manipulation of wins and losses by AI. It’s worse now than I recall from the last time I played. Bots should not be outscoring every human player. They should not be taking MVP’s from human players. They should not be costing human players progress on awards for challenges and events. Nor should they be finishing games with zero kills or captures, unless they’re equally useless on BOTH sides - which is never the case. And my favorite one, they should not be targeting only human players. That’s another obvious tactic, when they’re gunning for me when the entire rest of the blue team is closer to them. A few games like that, and it’s why do I bother trying when the outcome has been determined before the game ever started. That probably frustrates me more than anything else. At least make a small effort to give somewhat of an appearance that you’re trying to keep the game fair. When it becomes glaringly obvious that you’re trying to frustrate me into spending money, that’s when I stop spending money, and eventually just stop playing.
|
|
|
Post by Danny Linguini on May 21, 2023 13:44:25 GMT -5
Case in point:
|
|
|
Post by S1E1 on May 21, 2023 17:12:10 GMT -5
Case in point: Oh that's a compliment right there. When the AI has to be so lobotomized that 2 of them only score hundreds of points, then you know you're playing fierce. Either that or the other guys sucks extra bad :'D
|
|
|
Post by Danny Linguini on May 26, 2023 15:22:07 GMT -5
Note to self: do not play this game in the afternoon. All the little snot-nosed underachiever brats are home from school looking to take their frustrations out on all the other little snot-nosed underachievers. I’ll exact more pleasure out of trimming my nose hairs with vise-grips.
|
|
|
Post by Danny Linguini on May 28, 2023 11:05:00 GMT -5
I don’t know what they did to Panther, but I hate it. Used to be my favorite, but it’s now the most useless mech in my hangar. The stasis barrier does nothing against guided weapons, and everybody and their sister has guardians now, who always happen to be out when I drop the Panther. I used to love it, but they wrecked it - yet still charge just as much for it. Maybe it’s the DL’s that I can’t get to work anywhere near as well as everybody says they should. Trouble is, I have no idea what to replace it with. Maybe I’ll just take it out and run three mechs. I couldn’t do much worse than I am now.
Can ya tell I’m in the middle of another bad stretch? I can’t buy a win to save my life this weekend.
Edit - swapped out Panther and put in Juggy. Dropped from 20 EC to 16, but it’s a whole lot more durable. That’s two tanks in the squad, but you need it in this 1-shot-meta. I’ll run that for a bit and see what happens.
|
|
|
Post by Danny Linguini on May 29, 2023 0:08:58 GMT -5
Well I took care of my Panther problem. I did a thing and grabbed a Gatecrasher. HP, speed, big energy, everything I said I was looking for for an attacker. Slipped right into the slot with Crow and DL’s, the same ones that were sucking wind on the Panther. All of a sudden it’s taking MVP’s from my Killshot. I’m still getting the hang of the ion pod against objects, particularly judging how close red mechs are to them to get the most out of it. But it definitely seems to have a suppressive affect; while I’m not going after beacons as much, any on-the-ball teammates are. I was a little leery about this mech after reading a few reviews saying the ability takes some getting used to, but I’m not finding that at all - it’s definitely a fun mech to play. What I think I gotta do now is hoard my a-coins for Stefania so I can kick up the pod ability with a couple more implants.
|
|
|
Post by reconnecting on May 29, 2023 12:35:37 GMT -5
Well I took care of my Panther problem. I did a thing and grabbed a Gatecrasher. HP, speed, big energy, everything I said I was looking for for an attacker. Slipped right into the slot with Crow and DL’s, the same ones that were sucking wind on the Panther. All of a sudden it’s taking MVP’s from my Killshot. I’m still getting the hang of the ion pod against objects, particularly judging how close red mechs are to them to get the most out of it. But it definitely seems to have a suppressive affect; while I’m not going after beacons as much, any on-the-ball teammates are. I was a little leery about this mech after reading a few reviews saying the ability takes some getting used to, but I’m not finding that at all - it’s definitely a fun mech to play. What I think I gotta do now is hoard my a-coins for Stefania so I can kick up the pod ability with a couple more implants. I like the long range of the Gatecrasher's ability. Also its cool to hit a red behind a corner or wall. Need to level mine up though.
|
|
|
Post by reconnecting on May 29, 2023 12:35:47 GMT -5
Well I took care of my Panther problem. I did a thing and grabbed a Gatecrasher. HP, speed, big energy, everything I said I was looking for for an attacker. Slipped right into the slot with Crow and DL’s, the same ones that were sucking wind on the Panther. All of a sudden it’s taking MVP’s from my Killshot. I’m still getting the hang of the ion pod against objects, particularly judging how close red mechs are to them to get the most out of it. But it definitely seems to have a suppressive affect; while I’m not going after beacons as much, any on-the-ball teammates are. I was a little leery about this mech after reading a few reviews saying the ability takes some getting used to, but I’m not finding that at all - it’s definitely a fun mech to play. What I think I gotta do now is hoard my a-coins for Stefania so I can kick up the pod ability with a couple more implants. I like the long range of the Gatecrasher's ability. Also its cool to hit a red behind a corner or wall. Need to level mine up though.
|
|
|
Post by Koalabear on May 29, 2023 13:52:54 GMT -5
Rule of thumb: if you hit a wall, you get the beam. If you hit a mech, either blue or red, you get a sticky bomb.
|
|