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Post by Adazahi on Apr 5, 2022 16:48:23 GMT -5
I create hangars in a very peculiar way, and I always have. Everything needs a theme, all tanks, all dash bots, all flying bots, all healers - all stuff I've done.
But... the healer hangar. I'd love to run this all the time! I love healing bots. But I get a bit worked up about things that DONT go along with the theme, and unfortunately, the drones are what stop me from being an all time healer. Persephone and reviver are the only "healing drones" in the game, even if you counted other "technically healing drones" like nebula, my problem is money. Can't afford a whole deck of healing drones to run with my healing bots and titan.
And when they release a healing mothership (Mantis is a tank, take a look at bulwark, they look the same) I will certainly not be able to afford that ;-;
Best bet - wait another 3-5 years, when persephone, reviver, and unnanmed_healer_mothership can be found in offers for $2.99, lol
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Post by Deleted on Apr 6, 2022 4:54:52 GMT -5
shawngonakillyou - Dude, you missed the glory days of Trident and its 20m splash radius. Two of those on a Carnage, after you figured out exactly how to do the little stuttering walk forward, seemed to bend around cover. Way too much fun. And you don't need the Magnetar to be super strong. It's a status effect weapon, so I recommend doubling up on status chips and ignoring the raw damage output. Or get more. Either way works. Adazahi - Yeah, dude, I've got the one Reviver, some Nebulae, a Glider, and an Ironhearth. If I could swing five Persephone, I would. I mean, I could, but I wanna eat something other than ramen and eggs for the rest of the month.
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Post by Deleted on Apr 12, 2022 10:26:42 GMT -5
NOTES FROM THE FIELD - NEIN!For the moment, I believe the meta has reached homeostasis. Pre-nerf Fafnir has been forgotten and post-nerf Fafnir is a much more canny, insidious foe. Of course you should be leashing them with your Khepri. This isn't a suggestion. If you can put a Fafnir into position with Khepri, do it. Also, Fafnir is more worthy of being kept alive. I have noticed an influx of Tyr in my matchmaker-decided peer group. This is both a delight and something that makes me want to vomit. For every mindful, critically-thinking, big-picture-seeing Tyr user, there's at least one that I'd like to strike about the head and shoulders. If Tyr is going to make a resurgence, don't insult him, please. War god, dude. Close your eyes. Imagine Mender with three Maxed Nitro modules and Jump. ...Now imagine it with paint.I just A Time To Kill'd you. How'd that feel? I'm gonna max a Nightingale with a set of brawling armament. For funsies. I never understood Nightingale as a close combat option but, after maximizing the paratrooper-like qualities of the offensive Demeter, I'd like to explore the avenue with Nightingale. I'm unsure of weapons at the moment and am actively developing options. I have both Nightingale Lady🕊 and Ginger Lady👩🦰 already set for the task. At one time, I recall extensive use of Nightingale as a lockdown platform. Perhaps some of that skill is still present. Oh, 079 , I have notes specifically regarding Halo Khepri. You weren't all wrong about the small magazine, nor about the unbelievably rapid expenditure. But I've got a set of four in various shades of advanced upgrade and couple them with status chips. Delightful way to drop a backhand while your leashed Fenrir throws the anchor punch. But, with Mean Girl🖤 anyway, it's way too fast. Playing that setup slow is a dumb idea... so I put a couple of Nitro units on it and maxed out a gold Road Hog. How irresponsible of me. This will require its own writing at some point. Too fast for its own good, dude. gus169 RuLeZ Oliver Kloesov is tolerable
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Post by Oliver Kloesov on Apr 12, 2022 10:39:34 GMT -5
@fester Ooooo I got promoted to tolerable! Thanks. Honored.
My Nightingale experience is old but, good maps are Canyon, Carrier, and maybe Moon and Valley.
Nightingale: 1: Is TANKY 2: Used to work well with Cryo but now maybe sonic or flame/goo. 3: One Nitro would bring it back to its former speed, iirc. 4: Ability pilot > pewpew pilot. IMHO.
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Post by shawngonakillyou on Apr 12, 2022 10:41:57 GMT -5
NOTES FROM THE FIELD - NEIN!For the moment, I believe the meta has reached homeostasis. Pre-nerf Fafnir has been forgotten and post-nerf Fafnir is a much more canny, insidious foe. Of course you should be leashing them with your Khepri. This isn't a suggestion. If you can put a Fafnir into position with Khepri, do it. Also, Fafnir is more worthy of being kept alive. I have noticed an influx of Tyr in my matchmaker-decided peer group. This is both a delight and something that makes me want to vomit. For every mindful, critically-thinking, big-picture-seeing Tyr user, there's at least one that I'd like to strike about the head and shoulders. If Tyr is going to make a resurgence, don't insult him, please. War god, dude. Close your eyes. Imagine Mender with three Maxed Nitro modules and Jump. ...Now imagine it with paint.I just A Time To Kill'd you. How'd that feel? I'm gonna max a Nightingale with a set of brawling armament. For funsies. I never understood Nightingale as a close combat option but, after maximizing the paratrooper-like qualities of the offensive Demeter, I'd like to explore the avenue with Nightingale. I'm unsure of weapons at the moment and am actively developing options. I have both Nightingale Lady🕊 and Ginger Lady👩🦰 already set for the task. At one time, I recall extensive use of Nightingale as a lockdown platform. Perhaps some of that skill is still present. Oh, 079 , I have notes specifically regarding Halo Khepri. You weren't all wrong about the small magazine, nor about the unbelievably rapid expenditure. But I've got a set of four in various shades of advanced upgrade and couple them with status chips. Delightful way to drop a backhand while your leashed Fenrir throws the anchor punch. But, with Mean Girl🖤 anyway, it's way too fast. Playing that setup slow is a dumb idea... so I put a couple of Nitro units on it and maxed out a gold Road Hog. How irresponsible of me. This will require its own writing at some point. Too fast for its own good, dude. gus169 RuLeZ Oliver Kloesov is tolerable Your love of status and a desire to build a brawler Nightingale, maybe you should consider Tasers with Paralysis drone or status chips. If you have some already leveled up, throw them on for a test run or ten. The ability to escape a mid-range battle where those weapons do not shine may play really well with Nightingale. Up close, those are absolutely nasty, and at distance their ability to apply status because of a solid target lock are very good. The taser major weakness is that midrange game where they don't have full power (can still apply status) where you will lose out to a stronger mid-range weapon. If you put the rapid fire pilot on, that status application could lock them down for you to pwew, pwew them with your ability while you stealthily fly closer to finish the kill in the taser death range of within 50-100 M or fly away to safety. Just a thought. I fear I may be on of the Tyr players who deserve a head and shoulders application. I haven't played it a lot, and am still learning it's nuances. I have a mixed build of status magnetars and corrosion wasps. Given the reload on the wasps, I am a duck and cover Tyr pilot - lock, smash, hide... Khepri/Fafnir partnership is interesting. I don't see many out there, but a great thought!
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Post by Deleted on Apr 12, 2022 11:08:34 GMT -5
You're a Mod, Ollie. That makes you exactly tolerable. Definitely not more, and probably not less. Boom. #Roasted But yeah, I recall running one once or twice with Cryo on it. Really enjoyed the good parts, but the bad parts were stunningly bad. And you figure it's still tanky? I mean tanky enough to hold the pocket until Blue gets there, considering the current meta. I hope you're right, as I'd love to drop a JDAM in the middle of Red after the flight ran out. And PewPew Lady🔫. That's fantastic. Also, shawngonakillyou, regarding both my love of status and desire for brawling setups, I don't believe the tasers would work great. Tasers are killer for dropping status at a distance, or backing Red off, but I've personally found very little use for them as a brawling weapon. Granted the lock-on maker-better pilot skill can make things a lot quicker, I'd still rather have the option of dumb firing in a close, fast knife fight with multiple Reds. But if you're clotheslining Red with tasers at punching range, that's awesome. Learn the Tyr. Look past the trees. See the forest. Be the ball, dude. Be the ball.
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Post by 079 on Apr 12, 2022 12:34:20 GMT -5
What’s my ranking? Also, it would be cool if you could give some advice about Demeter. With my Giftbringer Fenrir and Erebus done, my Sheriff Demeter is next in line to hit the battlefield. I don’t see much talk about the bot anymore these days, it would be cool to hear from an experienced user! Glad to see the Halos are working out, I was a bit worried that you would be disappointed. Your resourcefulness knows no bounds!
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Post by munkeeee on Apr 12, 2022 12:40:37 GMT -5
What’s my ranking? Also, it would be cool if you could give some advice about Demeter. With my Giftbringer Fenrir and Erebus done, my Sheriff Demeter is next in line to hit the battlefield. I don’t see much talk about the bot anymore these days, it would be cool to hear from an experienced user! Glad to see the Halos are working out, I was a bit worried that you would be disappointed. Your resourcefulness knows no bounds! I,ve seen demeters out and about quite a bit. Still pack a punch and they move quick, so they can heal on the fly, which makes me jealous.
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Post by shawngonakillyou on Apr 12, 2022 13:55:48 GMT -5
What’s my ranking? Also, it would be cool if you could give some advice about Demeter. With my Giftbringer Fenrir and Erebus done, my Sheriff Demeter is next in line to hit the battlefield. I don’t see much talk about the bot anymore these days, it would be cool to hear from an experienced user! Glad to see the Halos are working out, I was a bit worried that you would be disappointed. Your resourcefulness knows no bounds! I,ve seen demeters out and about quite a bit. Still pack a punch and they move quick, so they can heal on the fly, which makes me jealous. Once Fafnir disappeared from the skies, Demeter began to rise....
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Post by Deleted on Apr 12, 2022 14:03:52 GMT -5
What’s my ranking? Also, it would be cool if you could give some advice about Demeter. With my Giftbringer Fenrir and Erebus done, my Sheriff Demeter is next in line to hit the battlefield. I don’t see much talk about the bot anymore these days, it would be cool to hear from an experienced user! Glad to see the Halos are working out, I was a bit worried that you would be disappointed. Your resourcefulness knows no bounds! Of all the forum denizens, 079, you're one of them. And yes, I'm happy to toss something together regarding general Demeter play at short and medium range. I have a few things to produce and a long weekend coming up, so maybe I'll sit down a talk a bunch. The Halo Khepri is obscenely fast and agile and vicious around a close corner, but really needs a friend to carry it beyond that initial contact. I'm definitely not disappointed, but moreso in awe of the speed at which it seems best played.
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Post by Deleted on Apr 15, 2022 7:58:58 GMT -5
Tell me what aspect of Doctorism I'm discussing next.
Whatever you want. I need a challenge.
Finders keepers, losers suck.
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Post by gus169 on Apr 15, 2022 8:51:39 GMT -5
I could send you a pic of the weird thing growing out from under my toenail, but I suspect you'd prescribe a flamethrower.
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Post by Deleted on Apr 15, 2022 9:48:38 GMT -5
I could send you a pic of the weird thing growing out from under my toenail, but I suspect you'd prescribe a flamethrower. This isn't WebMD, dude. And I would, yes. Edit - And I will. gus169 wins.
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Post by 079 on Apr 15, 2022 11:29:32 GMT -5
Tell me what aspect of Doctorism I'm discussing next. Whatever you want. I need a challenge. Finders keepers, losers suck. Still waiting in the Demeter breakdown!
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Post by Deleted on Apr 15, 2022 13:32:45 GMT -5
Two birds get stoned at once, 079. It's not rocket appliances.
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Post by 079 on Apr 15, 2022 21:42:18 GMT -5
Two birds get stoned at once, 079. It's not rocket appliances. Sorry for asking about a healer other than Mender…
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Post by >^\}VULTURE{/^< on Apr 16, 2022 6:56:28 GMT -5
I found my new love! Swapped out the Scorchers and Defensive drone for Pulsars and Offensive drone. Removed Defensive mods / Added Offensive mods. I currently have Freeze chips and Freeze Offensive weapons on the drone. I do BOTH lock-down / freeze simultaneously and the drone increases my damage output. So many kills with this setup! *bangs head on wall* Why didn't I think of this sooner? Yes, I'm in love! *Hmm...Jekyll might be mad after changing that one. OR, he might run it himself...* Edit: I did add an Offensive skill & luckily rolled a gold after several spins (600Au spent).
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Post by Deleted on Apr 16, 2022 9:07:01 GMT -5
GENERAL MEMEORANDA REGARDING DEMETER - WITH THE FLAMER, WE WILL PURIFY THE UNHOLY I am Dr. H. Jekyll and my credentials are the views of this thread versus the rest of the threads in this sub-forum. Demeter is the reason my favorite robot went from 'Mender' to 'Healers.' I personally believe I've reached near-mastery with Fireball Demeter and Corona Demeter. Plasma Sherriff is in my secondary and I'm also actively experimenting with close combat Demeter builds for sustained face-punching after an assault jump. Demeter is is very agile, turns and strafes quickly, and can push almost anything. Three mediums and a purple shield that further bolsters it's healing continues to cant Demeter in the offensive direction. Demeter Droid🤖 can offer Demeter and Blue gray healing on a macro scale. Clumsy Guy🩹 can supercharge Blue in the radius of its ability effect for the duration of it's ability. Demeter can jump 500m to Blue, activating it's purple shield and healing. Demeter is extremely offensive and to deny this is to truly deny the nature of Demeter. But of course, this is just, like, my opinion. I encourage vigorous discussion. OFFENSIVE MOVEMENTThere's myriad circumstances that Demeter wil deploy into. These will range from lost causes to one-sided wins. Knowing how to approach your 500m effective jump range is paramount to maximizing your contribution to Blue, victory or otherwise. For the most chances to do your trick, you'll likely want to stay between 300m and 500m from the Blue main effort and considering the following before jumping offensively - Assault Jump - You are jumping into an active fight to attack Red and aid Blue at close range. You can pop Last Stands, break shields, push Red, restore nearby Blues, and possibly get a kill or two. 'Active Fight' constitutes an encounter in which Red and Blue both have a fighting chance at winning that encounter. You're there to swing the encounter in Blue's favor. You're going to do lots of these. Anything that can bang in a knife-fight can be used effectively during an Assault Jump. Haymaker - You are jumping into an encounter specifically to kill certain Red/s. Red's dumb and clumsy ways have finally caught up with them and Demeter will act as the avenging scythe of the Blue phantasm. Healing Blue, while always a delight, is secondary to ensuring the swift and uncompromising demise of the targeted Red/s. Bring strong bursty weapons and pile the status upon your drones. You aren't going into a knife-fight. You're the knife. Suicide Run - You're down a weapon, almost gonna die, and can see an attack path you can take after jumping to Blue? Plunge what's left of your Demeter into Red's jaws. Your purple shield will generally carry you through the firestorm for a chance for you to ideally tie up Red brawlers, flush out Red support, and/or give Blue a chance to gain ground elsewhere. The object is not to survive this action, but rather to make Red check your profile after the round. DEFENSIVE MOVEMENTA defensive jump is somewhat different than an offensive jump as you're doing less face-punching and more Blue-saving. Use your maneuverability to soak up Red fire with your shield. Push locked Blues to cover. Utilize your weapons in an effort to aid in Blue's defense and survival. Rescue Jump - You are jumping to rescue Blue from a likely death. It takes a little practice, but you'll figure out what to and what not to jump to. If possible, keep your shield over Blue for the entire duration to maximize healing potential. Something that I've noticed many other users of Demeter do is keep their purple shield fully behind cover. That's all well and good, but consider playing with the angles of cover so the shield to collect damage for your burst. Get good at these, they're important. Check Hook - You are jumping to Blue to ensure Blue positioning on the field. Blue may die, in spite of your best efforts. It's more important to keep the area denied to Red. Hold the beacon, block the bridge, screen the Blue support machine from Red interlopers. Think aggressive reinforcement. You're there to keep the fight going so Blue can hopefully recover momentum. PANIC! - You are going to die and that's not very chill at all. Ditch the beacon, leave Blue to their inevitable death, pop your ninja smoke, and vanish. This may be seen as cowardly or dishonorable, and it kinda is, but why allow Red the satisfaction of another dead Blue when you can jump away and come back later? With more friends. And a bat. TACTICAL CONSIDERATIONS
You have the ability to take an immediate offensive posture, following Revenant in teleportation or a flying Blue making an airborne assault jump possible. Airborne Assault jumps, in addition to looking sick, can sling you over obstacles and onto a soft target like an uncontested beacon or an intersection to hold for Blue movement, while potentially avoiding Red resistance. If you jump to Revenant, you have the ability to aid in smashing its resistance very quickly while ensuring Revenant's integrity. This is most likely occuring at the very beginning of a round. As the round progresses, Demeter can change postures several times. Every jump will be different and you'll have to figure out as much as you can, as fast as you can. To assist in this, ensure your settings allow you to see Blue health. Mine is on all the time, but yours should be active whenever you're in a healing machine. This can fill in several blanks before you jump in and waste your Demeter. As far as drones go, Glider, Nebula, and Ironhearth are all decent drone options in various levels of chips. I'd tell you more, but my drones are rather limited. I'd like a Persephone at some point. Maybe grab that Whiteout thing. That'd probably be pretty cool. I'm developing flamers as the next weapon set for Demeter. I've stripped the mediums from my other machines to try it out and it was definitely useful. Strips Aegis shields, breaks physical shields while ignoring them, encourages Red movement, has a radius, and can splash status. Also, flamers are sick and plentiful.
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Post by >^\}VULTURE{/^< on Apr 16, 2022 9:20:30 GMT -5
That red paint with the Freedom Igniter... Just makes you look like you will purge all the evil (and blood/life) out of something.
Edit: Just looking at that thing scared me enough to "purge" my bowels... I'll be AFK awhile cleaning my pants...
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Post by Deleted on Apr 16, 2022 9:24:27 GMT -5
That red paint with the Freedom Igniter... Just makes you look like you will purge all the evil (and blood/life) out of something. I've been reading a lot of Warhammer 40k lore lately, so that's oddly appropriate. The red paint looks amazing with Chaos Havocs, but they aren't ready yet.
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Post by munkeeee on Apr 16, 2022 10:42:35 GMT -5
GENERAL MEMEORANDA REGARDING DEMETER - WITH THE FLAMER, WE WILL PURIFY THE UNHOLY Evil AND sexy, in one nice little red package. This things looks and sounds like pain.
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Post by shawngonakillyou on Apr 16, 2022 12:27:51 GMT -5
I am middle of the road with my Demeter play. Not terrible like I am with Tyr and Nodens, not upper level like I am with Mender. I have a 2 sonic / 1 venom blend Demeter with droid pilot and full flamethrower Demeter with Jerry. I’ve never been great with sonics, partly due to constant lag and lots of missed shots, and partly because once they run out, I’m not great at the patience required to allow it to reload for more sustained burst damage. Good descriptions of the situational use of Demeter. I think I play most of those styles reasonably well, but I just never survive as long in Demeter as I’d expect, or as long as I’ve seen some of the top Demeter pilots last (it can be like a Revenant in the right hands - very hard to kill). I’ve looked at the builds on those players and they are not meaningfully different from my builds, so it is clearly pilot capability (and I don’t mean Jerry or confused droid ). Pretty sure you’ve answered this before, but you should consider video instruction guides. I think you’d be great at voice over through the play styles to demo your approach for those of us who could be classified as possessing anatomically stout brain coverings .
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Post by Deleted on Apr 17, 2022 3:02:50 GMT -5
>^\}VULTURE{/^< - I like your Demeter. It looks awesome, is accurate, and can apply multiple status effects at once. Go forth and conduct field surgery. How does it do in close? Does it have damage potential at point-blank range or does it like to skip around the edges with beacon runners? shawngonakillyou - Just do it. Build the support hangar. Do it for a week. Do it for a month. Just do it. You'll understand everything I say after you do it. Play by feel and movement. Disregard analytical play. Disregard numbers. Disregard individual glory. Embrace the win. Embrace pack-hunting. Embrace healing. 079 - Talk to me, Goose. I know you read this thread and I know you wanted the discussion. So whats up? I have loads more to add, the tactical movement was the tip of the iceberg. What do you wanna know about the offensive Demeter? Also, don't apologize for asking about Demeter. Demeter rules. Apologize for not knowing Trailer Park Boys.munkeeee - Right, dude? I love some of the out-there paint and weapon combinations. The visuals are a great aspect of the game that doesn't get enough credit. Okay, so whats next? Easter Sunday drop. What's it about?
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Post by >^\}VULTURE{/^< on Apr 17, 2022 3:55:16 GMT -5
I teleport in when in rescue situations. I tend to kite brawlers and provide cover by being very "anti-air" support. The feel of the thing made me change some of my other healers, so I can still get the "gritty" combat medic feel from some place. It's a totally different feel than my Havok setup that's for sure. I feel it offers more "support" coverage for more teammates than my closer builds did. I liked the Mid/Close uses of the Scorcher build but it wasn't viable for back-to-back teleporting without charging weapons first. With the Pulsar build, you are ready to fire on the next target after 5 seconds of cover. Or teleporting to heal with still fairly enough range to still engage your last zone or the next zone.
That being said, I like this build best for my lightest HP Support bot without having to teleport into the mix just to reduce enemy numbers. My problems with the close-range setups wasn't damage, it was sustainability of fire and lacking support for blues not in close proximity.
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Post by 079 on Apr 17, 2022 10:15:15 GMT -5
079 - Talk to me, Goose. I know you read this thread and I know you wanted the discussion. So whats up? I have loads more to add, the tactical movement was the tip of the iceberg. What do you wanna know about the offensive Demeter? Also, don't apologize for asking about Demeter. Demeter rules. Apologize for not knowing Trailer Park Boys. My “apology” was just kinda meant to be a joke, you were messing with me so I played along. I don’t have much to say because I do not have a ton of experience with the bot, and I agree with your points. I am the listener in this case, taking notes and not saying a ton of my own because I do not have much to say. I will say though, I got a Sheriff loaded with Havocs and APPM-3TR for that aggressive support your describe in my small maps beacon modes hangar. I guess what I wonder now is what pilot skills you recommend. I got True Ace because that is a no-brainer, but what are the next 1 or 2 most important skills in your eyes?
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Post by Deleted on Apr 17, 2022 11:33:24 GMT -5
079 - Talk to me, Goose. I know you read this thread and I know you wanted the discussion. So whats up? I have loads more to add, the tactical movement was the tip of the iceberg. What do you wanna know about the offensive Demeter? Also, don't apologize for asking about Demeter. Demeter rules. Apologize for not knowing Trailer Park Boys. My “apology” was just kinda meant to be a joke, you were messing with me so I played along. I don’t have much to say because I do not have a ton of experience with the bot, and I agree with your points. I am the listener in this case, taking notes and not saying a ton of my own because I do not have much to say. I will say though, I got a Sheriff loaded with Havocs and APPM-3TR for that aggressive support your describe in my small maps beacon modes hangar. I guess what I wonder now is what pilot skills you recommend. I got True Ace because that is a no-brainer, but what are the next 1 or 2 most important skills in your eyes? Yeah, I know. I'm still breaking balls. Chill, dude. Stop yelling. Don't ban me. Pilot skills are very user friendly with Demeter. It's got Spy and Tough Guy and all those choices, so you can throw a little emphasis on it if you want. Wonderworker is kinda redundant, I think. True Ace is definitely the one that's totally necessary. I personally like the standard version of Road Hog, Master Gunsmith, and Armor Expert. The little boost is nice at all times, so there's less thought about capability as conditions change.
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Post by Deleted on Apr 20, 2022 12:49:34 GMT -5
STUFF ABOUT MENDER, DUDE - HOLIDAY EDITION
Hey, so I'm Dr. H. Jekyll and my fresh cop of 'credentials' is illegal in several states and countries, dude. Buncha fascists, you ask me. But whatever. So Mender rules. I'd go into a bunch of detail and say some cool words, but its a holiday and I'm... relaxed. Yeah, 'relaxed.' Anyway, Mender rules and is pretty much the funnest robot out there. I'mma tell you how much Mender rules and how you can make it rule for you, but we gotta be quick, dude. I don't want the Mods to come around. I'm dirty right now, dude. GUNZ
Two hundred meters to 500 meters. That's what you want, so do that. Sonicz, toxic goo, flamerz, plazma, EMGz, bendy gunz, all kindsa shotgunz, cold rockets, hot rockets, and fast rockets all do the trick. Don't do slow rockets. Too slow, bro. You wanna play Mender and shoot beyond 500 meters? Well... you can't get there from here, dude. I got nothin'. Try and make your gats do something other than just go BANG, dude. Lockdown, suppress, poison, freeze, blast. Whatever, they're all sick. Two is awesome. Three would rule. HEALZ
This is really why Mender rules, dude. So Mender pushes the button and has nine pretty strong healing pulses. That's killer. Mender Lady❤ makes Mender heal gray damage. Oh, dude. Thats just the bees knees, that healing gray damage thing. You wanna do that a lot, and often, so make your Mender Lady❤ learn Deft Survivor and True Ace. And make 'em gold, dude. The rest is all you, dude, but you need those two things. MODZ
I really like Phase Shift. Like, Phase Shift on almost everything. Up to and including Mender. Keeps you moving, keeps you healthy, keeps you not being shot at for a second. So Phase Shift is my groove, dude. You wanna do some other stuff, that's cool. Quantum Radar, lockdown bullets and Shieldbreaker are all probably pretty neat. I don't know about the rest of the them, though. Quality is suspect, bro. FRIENDZEverybody likes Mender, dude. 'Cept Red. But nobody likes Red, so that don't really count. You should probably get a big strong friend, though. Or two. Maybe three. Follow your buddy Fenrir or Shell or whomever around and make them big guns shoot, dude. Buddy system, dude. Watch his back. If you got time, maybe take a peek around and look at everybody else. Sometimes even Erebus catches an elbow, dude. TACTIX
Punch Red in the kidneys, dude. Hide behind your friend, pop out, beat down Red, and go do it again. And heal your friend. Don't go off by yourself, dude. Not a great idea. You'll get pinched and Red might run your pockets, dude. You can always make yourself not gonna die. Blue can't always do that, so you gotta make sure Blue isn't gonna die. Be really quick about it too, dude. You kinda gotta be everywhere at once kinda. Learn the maps, dude. And don't get shot, dude. Mender is really short, so you can stay behind of and close to stuff. Up to and including your friends. Arthur is pretty much a big wall with gunz, dude. Arthur and Mender are kinda besties, just so you know. Not rumor. Fact, dude. Loki is also really short and really harshes my mellow, dude. Mender can dumb fire and hit Loki every time, long as it's on level ground. So put that in your... nevermind, dude. Pass it. THA END...?
Mender rules, dude. I already said that, right? Probably. I'm pretty 'relaxed' right now. You got snacks, dude? Or a cream soda? Power cells give me mad cottonmouth, dude.
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Post by 079 on Apr 20, 2022 13:06:44 GMT -5
Doc’s going green!
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Post by shawngonakillyou on Apr 21, 2022 22:54:30 GMT -5
Preach it Doc! That hanger is glorious. I’m green with envy (can’t contain the dad humor ) I have hooked up with an Arthur or two in my day and they play together quite nicely. Arthur is indeed a wall with guns . I find a wonderful synergy with Murometz also - my current favorite Titan to play and to heal. His health pool is pretty low for a Titan, so you can nearly blast him back to full health in one or two ability activations and keep him doing his damage. I love the games that I am running back and forth like a field medic keeping 3-4 blues alive and shootin, spraying goo or sparks as I sprint from this cover to that cover. Sometimes a little friendly fire to let them know to stay still so I can apply my salve before they take off into battle again…the best ones start coming back to me and we get a nice healing huddle with some good timing and pace to it - that’s when Mender is at his best: when all those blues know what Mender is bringing to the fight and they come looking for their medicine between the pwew, pwew. …and thanks to your advice, I have been dabbling more in the status game and I must say that I am liking it. Keep the knowledge rolling brutha!
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Post by Deleted on Apr 26, 2022 13:51:11 GMT -5
HOW TO BETTER KILL ME - AND THOSE LIKE ME
I can see it in you, you know. Your insecurity. Your doubt. Your aloofness. The 'ironic' ennui that surrounds you is palpable to me, and to those like me. You ask why? But, do you really need to ask? It's because I RULE, you horrific plebe! Sure it takes a third of my paycheck... but I'm in the union so it equals out! Sure I can't afford to date chicks... but the servers are barren on Saturday nights anyway! Sure I come off like a terrible boor on the internet... but my win percentage is a steady 92 percent! You're just jealous of my cups and my... clan and... my... pixels...and...Skyr?...I was gonna make this a funny thing about how to effectively engage and destroy healers both in and out of groups after making myself look gross through exageration, but now I'm just sad. You suck, Gus. *KNOT*
Oh man that's funny for, like... Hopefully not a lot of you. You're doing great, dude. You rule. Lemme know, for real. I feel bad now, but its gonna stay. This is a teaching moment. Comedy. gus169 rules, thank him profusely. Make him Green. It starts here, dude! Rise, acolytes of Doctorism! We will be heard!MENDERMender is a tough cookie to eat in these times, dude. If Mender has a bunch of friends, you're gonna wanna to scrap him quick and push his dudes back or totally avoid that party. It's a little tough to tell that if you're spawning, but it gets easier to notice as Mender gains friends. In this situation, if Mender has friends, you're best to avoid or organize a serious rush on him through commo. But, the more machines Mender is leading around smashing your stuff means the less Blues defending beacons and providing rearguard. I've lost games due to both Red capping beacons behind us and slicing us up from the six. If Mender is alone and in the open... that's on him. Shoot to kill. TYR Tyr is kinda good at everything, but not amazing at anything. If he's at range, be mindful of his subordinates but also don't be afraid to probe. My typical use of Tyr is either extremely defensive or providing point defense for a spearhead. As I usually run Tyr at range, if Red breaks my bubble I'm very likely to respond. Tyr in close is just like any other knife fighter. Bust the shield, weather the storm, kill and switch. Regardless, Tyr is no slouch in either role. Two medium and two light isn't a weak setup. You'll be a ghost if you jump in and you aren't prepared for a fight in all but the most promising situations. DEMETER
Are you far away and can shoot good? Shieldbreaker. Thats it, dude. Waste the power cells and make me maybe waste my ability. You think I wanna eat bendies for a Strider, dude? I mean sometimes, but probably not now. If you really wanna stymie Demeter, give him no good jumps. Defend your dumb and clumsy Red friends though, dude. I'll jump in and scratch you anyway... Even if that ends here - if you observe Demeter on the field, prepare to form a ratpack and kill it immediately. Anyone worth their salt at most levels of play should recognize this. If you don't... well, that's on you. Write it down, dude. Watch your despicable Red friends in the presence of glorious Demeter, dude. Try to rule, at least a little... dude. NIGHTINGALE Huzzah! You can neither see nor target me! Tally ho, Red!
I don't even feel that bad. I mean, observe your surroundings? As far as I recall, Nightingale is either skirting the edges of the fight and watching the quick Blues or suppressing Red on a Blue attack. Why aren't you looking at it? It's been there the whole time. Sure, other spirited and gallant Blues are in the air, but Nightingale may be the one that heals the Blue that scraps your sorry Red carcass. Also, where Nightingale goes, righteous Blue destruction follows. Get it out of the air or avoid the party. Cryos are in your face and your pocket is collapsing. Make a decision. WEYLANDAPPLY COPIOUS AMOUNT OF FIREPOWER. NO, THAT ISN'T ENOUGH. LEVEL THE SQUARE. REPEAT AGAIN, OVER. This is an unfortunate situation that is very likely to result in, if not defeat, then embarrassment. Where Weyland goes, bulky and heavily-armed Blue follows. Weyland is also the only healer to sling heavy weapons. The Puncher. The Prisma. The Smuta. Those ones. Weyland is able to move while healing and can also be outfitted with Nitro and/or Jump. Weyland is coming into its own on this, the bleeding edge of meta, and I look forward to further experimentation against dumb and clumsy Red. Make it stay still and kill it like that, or bait out its friends. Weyland is often the soft, sweet center of a bitter, jagged Blue shell. Don't break your teeth, dude. KHEPRI Do you like to dance, dumb and clumsy Red? Because where Khepri leads, a Blue wrecking ball follows. Khepri can swing a Fenrir or Shell or 'nother Khepri around pretty hard and they all look and act pretty similar at this point. They're so often swinging around like that, it's a problem to get a clear shot at one. Mayhap chance a look outward? Check for a Khepri lurking around the edges and disrupt its loop. Make it move, maybe pop a module or waste a shield. Make it stop moving, whether with your machine or your magic. But that often begets the beginning issue. The meta is still evolving, especially with the introduction of the Blast shotgun and a very forgiving ability cooldown. Also, at the beginning of the match, particularly a beacons match, Khepri will sometimes grab lightning in a bottle and uncork it. If you observe a singular Blue moving unreasonably fast at the beginning of the match, it's is very likely Khephi casting out a poisoned hook. Either clip the line and make off with the bait, or move counter to the effort. Unless force is properly leveraged, this may be a losing effort. I will make you commit. Do you dare... plebe? - This is how you engage and kill healers and their friends, at least as far as I run them. I mean, I'm an eccentric weirdo so keep that in your peripherals here. There's obviously going to be quite a but of variation during individual encounters, but these are things to be mindful of. As per always, I encourage vigorous discussion.
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