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Post by Danny Linguini on Aug 21, 2020 10:55:22 GMT -5
What were you guys paying for in War Robots? I remember when I used to play a couple years ago it didn't feel required to buy stuff. But the pricing can hike up with games as they get older. at one point Pixonic was out of their minds with $300 bots, the prices came down to $99, and are now down to $30 - $50. Weapons were $99 at some points, and now also $30 - $50, but that is for each one, many bots need 3 or 4 weapons. Also, the only access to the new weapons is cash or loot boxes, that exclusiveness last for about a quarter to half of the year. That reminds me of something else I really like about this game - every bot has only two hardpoints. Makes jumping from one pilot seat to another quite easy, not to mention keeping things more balanced.
Question: What's the deal with skins? How come they'll offer a great bot and weapons for $3, but skins are still $29 (or a lot of credits/a-coins)? Do they offer added protection or power or anything other than a splash of color? Maybe I haven't looked hard enough, but I haven't seen anything explaining why they and paint cost so much. Or is it just for people to have something to spend currencies on when they've upgraded their stuff to the max?
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Post by frunobulax on Aug 21, 2020 10:56:42 GMT -5
What were you guys paying for in War Robots? I remember when I used to play a couple years ago it didn't feel required to buy stuff. But the pricing can hike up with games as they get older. at one point Pixonic was out of their minds with $300 bots, the prices came down to $99, and are now down to $30 - $50. Weapons were $99 at some points, and now also $30 - $50, but that is for each one, many bots need 3 or 4 weapons. Bots were devalued as titans and pilots entered the game, the prices dropped accordingly.
Bots could be won, usually if you spent like $100 you would pretty much secure a new bot in an event. Now you have to spend $40-$60, but additional money to get gold for pilots, and this won't help your titan. Today there are just more ways to spend money, more ways to confuse players about the true cost of a meta bot.
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Post by frunobulax on Aug 21, 2020 11:00:41 GMT -5
Ah ok. I was under the impression that people where spending more on new bots or whatever in War Robots. $20-30 isnt horrible, but if it becomes the regular that you need to keep up with then thats an issue for sure. That’s the problem - the rare $20-$30 bot offers plus premium plus gold purchases added up to a few hundred $$$ over the course of 6 months, and all it did was rush me higher up the leagues into whale territory and the added frustrations that come with it. It all made my game experience worse, not better. It was clear then that what I had already spent wasn’t nearly enough to make much of a positive difference, and that’s when I caught on to the psych games they’re running on their players. Contrast that to Mech Arena, where for $3 I bought a bot and weapons that I’ll be able to take deep into the game. I don't mind spending a reasonable amount of money on a game that I enjoy. But the key is "reasonable".
With War Robots, the issue is simply that I no longer enjoy the games. Money spent determines your chances to win the game, while skills counts almost nothing today. With the odd $10-$20 a month that I'm willing to spend, I'm just whale fodder. So why even play, instead of just compare bank accounts?
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Post by mechtout on Aug 21, 2020 11:08:48 GMT -5
at one point Pixonic was out of their minds with $300 bots, the prices came down to $99, and are now down to $30 - $50. Weapons were $99 at some points, and now also $30 - $50, but that is for each one, many bots need 3 or 4 weapons. Also, the only access to the new weapons is cash or loot boxes, that exclusiveness last for about a quarter to half of the year. That reminds me of something else I really like about this game - every bot has only two hardpoints. Makes jumping from one pilot seat to another quite easy, not to mention keeping things more balanced.
Question: What's the deal with skins? How come they'll offer a great bot and weapons for $3, but skins are still $29 (or a lot of credits/a-coins)? Do they offer added protection or power or anything other than a splash of color? Maybe I haven't looked hard enough, but I haven't seen anything explaining why they and paint cost so much. Or is it just for people to have something to spend currencies on when they've upgraded their stuff to the max?
i was wondering about that too, think its a culture from other games where once you are at end game you customize your stuff. I guess those players that would spend to quickly get to the top would also spend to be unique. Also high pricing markets those skins as valuable...oh he's got the $100 skin, damn.
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Post by scape211 on Aug 21, 2020 11:18:39 GMT -5
When you see the tournament scores go nuts, just let the game demote you. If you rank in the tournament, and think you can secure the top spot to win 500+ premium by buying a handful of extra tickets, do it. Spend 60 to grind out extra games and win a bigger chunk of rewards daily. Skip out on days you cant win so you get another crack at the prize you know you already can win. Curious. Why let the game demote me? Why not simply stay in the same bracket? With luck, the grinders are in the higher bracket next day.
Difficult to hit the right points to stay, but shouldn't be too difficult.
Staying the same bracket is an option too. It really depends if you feel like you are getting creamed or if you just aren't quite good enough to keep up with heavy grinders.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 21, 2020 11:23:57 GMT -5
That reminds me of something else I really like about this game - every bot has only two hardpoints. Makes jumping from one pilot seat to another quite easy, not to mention keeping things more balanced.
Question: What's the deal with skins? How come they'll offer a great bot and weapons for $3, but skins are still $29 (or a lot of credits/a-coins)? Do they offer added protection or power or anything other than a splash of color? Maybe I haven't looked hard enough, but I haven't seen anything explaining why they and paint cost so much. Or is it just for people to have something to spend currencies on when they've upgraded their stuff to the max?
i was wondering about that too, think its a culture from other games where once you are at end game you customize your stuff. I guess those players that would spend to quickly get to the top would also spend to be unique. Also high pricing markets those skins as valuable...oh he's got the $100 skin, damn. I am fine with it... put the higher values on the items that don't affect the gameplay... beautiful. AFAIK they don't have properties that affect gameplay... but it's possible the camo ones may diminish targeting to some degree... I just don't know yet.
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Post by scape211 on Aug 21, 2020 11:25:52 GMT -5
That reminds me of something else I really like about this game - every bot has only two hardpoints. Makes jumping from one pilot seat to another quite easy, not to mention keeping things more balanced.
Question: What's the deal with skins? How come they'll offer a great bot and weapons for $3, but skins are still $29 (or a lot of credits/a-coins)? Do they offer added protection or power or anything other than a splash of color? Maybe I haven't looked hard enough, but I haven't seen anything explaining why they and paint cost so much. Or is it just for people to have something to spend currencies on when they've upgraded their stuff to the max?
i was wondering about that too, think its a culture from other games where once you are at end game you customize your stuff. I guess those players that would spend to quickly get to the top would also spend to be unique. Also high pricing markets those skins as valuable...oh he's got the $100 skin, damn. Yea the skins are only status driven. No extra benefit except looking cool. High end skins are there for pride or luck of the draw. Frankly Ill take the a-coins over any skin atm. In early beta, mechs also had an open core slot. This could be filled with a small bonus like 10-5% bump in speed, damage, etc. I wondered if skins would mimic this, but it hasnt and honestly I am happy. However, cores and the like would be cool in the future. They have had a few thing they mentioned along the way but havent come about like new mech designs and weapons teased. Most of those teases you can find on their facebook. They also had a mech in early beta that they took out. It used to do what MD does now; heal bot. However, I see no reason not to bring it back later as an alternate role. New mechs and weapons are always welcome, but I assume they have a release schedule they are trying to coordinate.
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Post by A.c.r.u.x. on Aug 21, 2020 12:43:44 GMT -5
In my Pro bracket the top guy went up to like 9800 points.. I sat at 2200 and was happy with 6th.. However now I'm in Master and those fools are already running points up. I may aim for 6th again just to get pink stuff. I dont know what anything is called in this game I just reference colors.. feel like a woman picking a sports team.
Still trying to figure out how MM is done, my power? is at 440 yet I drop with 1-800k people all the time. I am in Div 5 @ 93/112 battles.
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Post by mechtout on Aug 21, 2020 12:48:39 GMT -5
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Post by Redfiend on Aug 21, 2020 12:56:19 GMT -5
Update on tournament mechanics:
Tournament groupings are first come first serve on the ranking cards.
Every ranking card only has 20 spots, when a card is full the game creates a new card to populate.
So, when you start tournament, you're grouped in with the 19 players that started tournament approximately at the same time as you.
The matchmaker does not matchmaker by card sortie, but by general sortie for the rank bracket. You can fight players on other ranking cards, but you're only competing with the 20 players on your card in terms of score. All this means is that tournament rankings are more fair than not, and your chances of running into SEA/India players(first access) on tournament cards are fairly low unless you're starting as soon as the Tournament starts.
-----
Just like in quickplay, there are AI bots in tournament that populate the empty slots in the match when the 30 second MM timer is reached.
The AI is tuned towards session playtime, division/Tournament Bracket, and Win/Loss ratio.
75% win Rates, grinding ungodly points in tournament(6k+) or playing quickplay for hours when not recieving rewards(Victory/activity tokens/EXP) can cause the AI to have hate boners for you until you give it a break.
If you get sniped by a bot that looks like a spec, through a pinhole of missing cover: AI.
If your entire tournament team spawns Lancers: AI
If everything on the enemy team hits you with 100% accuracy while ignoring allied bots: AI
So, saying it again. Don't grind Quickplay when you're not getting anything out of it. Grind tournament.
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Post by mechtout on Aug 21, 2020 13:00:00 GMT -5
Update on tournament mechanics: Tournament groupings are first come first serve on the ranking cards. Every ranking card only has 20 spots, when a card is full the game creates a new card to populate. So, when you start tournament, you're grouped in with the 19 players that started tournament approximately at the same time as you. The matchmaker does not matchmaker by card sortie, but by general sortie for the rank bracket. You can fight players on other ranking cards, but you're only competing with the 20 players on your card in terms of score. All this means is that tournament rankings are more fair than not, and your chances of running into SEA/India players(first access) on tournament cards are fairly low unless you're starting as soon as the Tournament starts. ----- Just like in quickplay, there are AI bots in tournament that populate the empty slots in the match when the 30 second MM timer is reached. The AI is tuned towards session playtime, division/Tournament Bracket, and Win/Loss ratio. 75% win Rates, grinding ungodly points in tournament(6k+) or playing quickplay for hours when not recieving rewards(Victory/activity tokens/EXP) can cause the AI to have hate boners for you until you give it a break. If you get sniped by a bot that looks like a spec, through a pinhole of missing cover: AI. If your entire tournament team spawns Lancers: AI If everything on the enemy team hits you with 100% accuracy while ignoring allied bots: AI So, saying it again. Don't grind Quickplay when you're not getting anything out of it. Grind tournament. i wondered about that longarm that one shot me through the separation of two crates from 100 out......damn impressive! lol
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Post by Danny Linguini on Aug 21, 2020 13:46:30 GMT -5
Just played a bunch of tournament games in Pro level for the first time, and did fairly well. Top of the team in every game but one, more wins than losses, not a bad showing.
Just for giggles, and because there's a shotgun challenge, I thew a couple of shotties on the Lancer, thinking maybe I jump into an enemy's face and punch his lights out. No such luck - those guns suck, even at point blank range. So that bot lasted one tournament round, and Ares went right back in. Which by the way, seems to not be a very good bot for Tournament. Gotta be able to move fast to evade incoming reds, which Ares doesn't do. Or maybe I just need more time with it. I don't know, but it seldom comes out unless all my other bots are gone, which isn't very often in tournament games - I usually run a whole game with just one or two bots, unless we're getting smoked by reds.
I also had a Paragon challenge, so I swapped that in in place of the Panther, and did surprisingly well with it armed with pulse cannon 6's - many, many kills, and that speed boost came in very handy escaping reds when the ammo ran out. Made me think a bit about keeping it in there, but the Panther won out at the end of that challenge. If nothing else, it made me see how much I like those pulse cannons. But the Paragon was still a lot of fun to play.
Getting much better with the Killshot's melee. What the javelins don't kill, the melee often will finish off. Marriage made in heaven there, I say.
And lastly ... I thought the Jugg would last me a good long time in the game, until the MD suddenly came up unlocked. Checking the stats, same energy, more HP, more speed, and a LOT more power, seemed like a no-brainer. Repair Field instead of a shield is an acceptable trade-off, so I jumped on it, slapped on Plasma Cannon 2/4. And it immediately paid dividends - fared very well in a couple of tournament games. Teammates who are smart enough to recognize what it is reap the benefits, and it kills stuff pretty well, too.
It's so nice 'working' from home these days.
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Post by scape211 on Aug 21, 2020 14:00:07 GMT -5
Update on tournament mechanics: Tournament groupings are first come first serve on the ranking cards. Every ranking card only has 20 spots, when a card is full the game creates a new card to populate. So, when you start tournament, you're grouped in with the 19 players that started tournament approximately at the same time as you. The matchmaker does not matchmaker by card sortie, but by general sortie for the rank bracket. You can fight players on other ranking cards, but you're only competing with the 20 players on your card in terms of score. All this means is that tournament rankings are more fair than not, and your chances of running into SEA/India players(first access) on tournament cards are fairly low unless you're starting as soon as the Tournament starts. ----- Just like in quickplay, there are AI bots in tournament that populate the empty slots in the match when the 30 second MM timer is reached. The AI is tuned towards session playtime, division/Tournament Bracket, and Win/Loss ratio. 75% win Rates, grinding ungodly points in tournament(6k+) or playing quickplay for hours when not recieving rewards(Victory/activity tokens/EXP) can cause the AI to have hate boners for you until you give it a break. If you get sniped by a bot that looks like a spec, through a pinhole of missing cover: AI. If your entire tournament team spawns Lancers: AI If everything on the enemy team hits you with 100% accuracy while ignoring allied bots: AI So, saying it again. Don't grind Quickplay when you're not getting anything out of it. Grind tournament. Yea thats kind of what I was getting at in the rant thread. AI with longarms are nuts. Namely because they dont need to manually aim. And if you ever watch the AI, they snap to the next target when they change targets. So its not like they move at a natural human pace to cycle targets either. That said, you can work the AI well: 1 - if they have missile racks at a decent distance (75m-ish) poke your head out and move back. One missile might clip you, but they just used their entire clip and left themselves open to destroy. 2 - After you get to a high enough power level, then AI are human bounty hunters. Even if they are being shot at by a few enemy AI players, they will try to cap you first. This means again, poke your head out, get them to focus you, then duck as they take gunfire from AI comrades. It doesnt get you points, but you will survive. 3 - AIs will shoot you no mattee the obstacle. Panther barriers, thin obstacles, even AI teammates can work as cover that they will waste ammo on. The Panther barriers are best. Even if you dont have a weapon reloaded, you can force them to unload their weapon and take damage from you (you will likely get your weapon reloaded faster) or comrades. Plenty of other stuff too, but there are a few minor tricks. Also - Dont try to melee dash an AI killshot unless they just used their dash. I am not sure why, but they are immune during the dash and you are not and since its the AI, they will know the perfect timing to dash and kill you mid dash while they walk away with no damage. Its annoying, but it is what it is. I hope most of this goes away as the player base grows.
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Post by scape211 on Aug 21, 2020 14:06:49 GMT -5
And lastly ... I thought the Jugg would last me a good long time in the game, until the MD suddenly came up unlocked. Checking the stats, same energy, more HP, more speed, and a LOT more power, seemed like a no-brainer. Repair Field instead of a shield is an acceptable trade-off, so I jumped on it, slapped on Plasma Cannon 2/4. And it immediately paid dividends - fared very well in a couple of tournament games. Teammates who are smart enough to recognize what it is reap the benefits, and it kills stuff pretty well, too. This is one mech I really want to invest in after I take care of some other stuff. Hes like a sleeper brawler hit. Dude has really good hp and can get it back. Its like he was built for it. Currently, mine is 3 star with javelin 4s which is ok, but I know at higher ranks he will be a pain for others to deal with. I actually think he and shadow are the 2 who could dual weld plasma canon 6s maxed late game quite well. And if you look at the upgrade path of the plasma canons, its all about boosting your score. So brawler style MD with maxed plasma 6s could be a huge score maker in tourney late game. One side comment though - Juggernaught does end up with more energy than MD if both are maxed. So juggernaught technically balances the HP/damage ratio for a brawler well. MD sacrifices some damage output for hp gain and team support. Fair tradeoff imo. I also have a neon skin for MD that a love so even more reason to get him up there later
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 21, 2020 14:09:33 GMT -5
Just played a bunch of tournament games in Pro level for the first time, and did fairly well. Top of the team in every game but one, more wins than losses, not a bad showing. Just for giggles, and because there's a shotgun challenge, I thew a couple of shotties on the Lancer, thinking maybe I jump into an enemy's face and punch his lights out. No such luck - those guns suck, even at point blank range. So that bot lasted one tournament round, and Ares went right back in. Which by the way, seems to not be a very good bot for Tournament. Gotta be able to move fast to evade incoming reds, which Ares doesn't do. Or maybe I just need more time with it. I don't know, but it seldom comes out unless all my other bots are gone, which isn't very often in tournament games - I usually run a whole game with just one or two bots, unless we're getting smoked by reds. I also had a Paragon challenge, so I swapped that in in place of the Panther, and did surprisingly well with it armed with pulse cannon 6's - many, many kills, and that speed boost came in very handy escaping reds when the ammo ran out. Made me think a bit about keeping it in there, but the Panther won out at the end of that challenge. If nothing else, it made me see how much I like those pulse cannons. But the Paragon was still a lot of fun to play. Getting much better with the Killshot's melee. What the javelins don't kill, the melee often will finish off. Marriage made in heaven there, I say. And lastly ... I thought the Jugg would last me a good long time in the game, until the MD suddenly came up unlocked. Checking the stats, same energy, more HP, more speed, and a LOT more power, seemed like a no-brainer. Repair Field instead of a shield is an acceptable trade-off, so I jumped on it, slapped on Plasma Cannon 2/4. And it immediately paid dividends - fared very well in a couple of tournament games. Teammates who are smart enough to recognize what it is reap the benefits, and it kills stuff pretty well, too. It's so nice 'working' from home these days. Ares, for me, is good when in a group and you can provide cover for a few players while they lend their firepower to you... that, and as a flanker.
Chokepoints are the key if going it alone... I am not aggressive in that I don't just walk out Rambo style, I try to use terrain so that the only thing that is open to the enemy is my Shielded front. It definitely isn't like the War Robots Ares, you have to be pretty aware or what is around you and what is on its way to get you so you can plan your escape and/or your path to your reload location.
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Post by titando on Aug 21, 2020 15:39:19 GMT -5
I tried Mech Arena last night and got hooked. I will definitely be spending more time there and less in War Robots.
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Post by mechtout on Aug 21, 2020 15:58:10 GMT -5
Okay, not sure whats going on but im on a long losing streak of really bad teammates playing Quick match lol. Plus i have 614 team ranking which i have no clue what that number means, while most everyone else has over 1000. wondering if its because i bought that Ares deal? If I take it out of my hangar will mm improve?
Edit: Just took out my Ares and saw my team ranking number drop 100 pts, so im thinking that is some kind of hangar ranking. So now lets see if mm gets better.
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Post by Danny Linguini on Aug 21, 2020 17:09:54 GMT -5
Okay, not sure whats going on but im on a long losing streak of really bad teammates playing Quick match lol. Plus i have 614 team ranking which i have no clue what that number means, while most everyone else has over 1000. wondering if its because i bought that Ares deal? If I take it out of my hangar will mm improve? Edit: Just took out my Ares and saw my team ranking number drop 100 pts, so im thinking that is some kind of hangar ranking. So now lets see if mm gets better. MM definitely seems streaky. I played a few games early this afternoon and mostly kicked butt. Then played a few more a little later and got pretty soundly spanked. Then a little while ago I was back on a butt-kicking run. Strange how it works. When I can see my team is getting rekt, then I just look for the game within the game and try to at least come out on top on my team so I don’t lose XP. It will be interesting to see if/how changing your hangar strength affects your matchups.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 21, 2020 17:23:22 GMT -5
Okay, not sure whats going on but im on a long losing streak of really bad teammates playing Quick match lol. Plus i have 614 team ranking which i have no clue what that number means, while most everyone else has over 1000. wondering if its because i bought that Ares deal? If I take it out of my hangar will mm improve? Edit: Just took out my Ares and saw my team ranking number drop 100 pts, so im thinking that is some kind of hangar ranking. So now lets see if mm gets better. MM definitely seems streaky. I played a few games early this afternoon and mostly kicked butt. Then played a few more a little later and got pretty soundly spanked. Then a little while ago I was back on a butt-kicking run. Strange how it works. When I can see my team is getting rekt, then I just look for the game within the game and try to at least come out on top on my team so I don’t lose XP. It will be interesting to see if/how changing your hangar strength affects your matchups. It made my Quick Match more competitive for sure. I am 1200 or so... and see usually 700 - 1000 on the regular, sometimes up to 1200.
But note, just because my power is higher doesn't mean a 700 player with a 3 bot hangar of the best loadouts they can get and that are well leveled, can't beat me. Because they can... and do.
The power score is your whole hangar. A well leveled mid to high tier 3 bot hangar with a 700 power rating is still dangerous AF. I have a couple of bots that are sort of experimental build platforms for now, and they probably over inflate my score... which is what I believe scape211 was referring to when he said to watch out when getting things too early...
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Post by mechtout on Aug 21, 2020 18:57:13 GMT -5
Okay, not sure whats going on but im on a long losing streak of really bad teammates playing Quick match lol. Plus i have 614 team ranking which i have no clue what that number means, while most everyone else has over 1000. wondering if its because i bought that Ares deal? If I take it out of my hangar will mm improve? Edit: Just took out my Ares and saw my team ranking number drop 100 pts, so im thinking that is some kind of hangar ranking. So now lets see if mm gets better. MM definitely seems streaky. I played a few games early this afternoon and mostly kicked butt. Then played a few more a little later and got pretty soundly spanked. Then a little while ago I was back on a butt-kicking run. Strange how it works. When I can see my team is getting rekt, then I just look for the game within the game and try to at least come out on top on my team so I don’t lose XP. It will be interesting to see if/how changing your hangar strength affects your matchups. I'm just wondering if I'm playing against a bunch of really tough ai, and with really dumb ai lol this is basically who i face, i was reading on FB you can tell who's ai because they won't get recommended to you as a friend.
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Post by Danny Linguini on Aug 21, 2020 19:05:04 GMT -5
I thought I saw this in here somewhere, but I can’t find it ... what do you do when you’ve reached your XP limit? Any way to get more XP?
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Post by mechtout on Aug 21, 2020 19:15:47 GMT -5
I thought I saw this in here somewhere, but I can’t find it ... what do you do when you’ve reached your XP limit? Any way to get more XP? so far i've noticed the only other way is to complete the daily challenges
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Post by Danny Linguini on Aug 21, 2020 19:43:50 GMT -5
I thought I saw this in here somewhere, but I can’t find it ... what do you do when you’ve reached your XP limit? Any way to get more XP? so far i've noticed the only other way is to complete the daily challenges I finished 5 already, and the other 2 I have no idea what they are or how to complete them (and yeah, that’s after swapping them once already). So maybe I should hold off on collecting the challenge booties until after I hit my XP max.
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Post by mechtout on Aug 21, 2020 20:04:58 GMT -5
so far i've noticed the only other way is to complete the daily challenges I finished 5 already, and the other 2 I have no idea what they are or how to complete them (and yeah, that’s after swapping them once already). So maybe I should hold off on collecting the challenge booties until after I hit my XP max. thats what i did, had nothing left to play for, so worked on the dailies. if it requires you to earn an achievement, you can click on the achievement for a description
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Post by mechtout on Aug 22, 2020 11:38:04 GMT -5
Are shotguns any good at all? Ridiculously low range. I just unlocked Shotgun 4, but I think I’m gonna pass on them - can’t think of any bot I have that they’d work on. so my jugg just went chest to chest with another jugg on a beacon and he had shotguns. was worried about getting to close, but my plasma cannon 4 did way more damage at point blank than his did. not sure what level they were but i had more than half life left after it was over, i think we both had full life to start, and reloaded about 3 or 4 times. Also i think plasma cannons bypass the jugg energy shield.
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Post by Danny Linguini on Aug 22, 2020 12:50:18 GMT -5
Are shotguns any good at all? Ridiculously low range. I just unlocked Shotgun 4, but I think I’m gonna pass on them - can’t think of any bot I have that they’d work on. so my jugg just went chest to chest with another jugg on a beacon and he had shotguns. was worried about getting to close, but my plasma cannon 4 did way more damage at point blank than his did. not sure what level they were but i had more than half life left after it was over, i think we both had full life to start, and reloaded about 3 or 4 times. Also i think plasma cannons bypass the jugg energy shield. Well, that fits right in with one of the two glaring issues in the game they really have to address. While they need to give shotguns more bite to make up for their nonexistent range, they need to do the exact opposite with artillery. Most games now since I got pushed up to Expert the top bot is some a-hole who sits way back just spamming rocket mortars. Those things are way too potent and/or accurate for their ridiculous range. The other thing they need to look at is matchmaking. Looking just at hangar strength going into a game, things are all out of whack. Then looking at player ranks after a game, things look even more out of whack. I’ve had way too many games today where I stand there and empty a couple of clips of pulse cannons into an unshielded red and do next to nothing to it. Conversely, I shouldn’t be able to 1-shot kill anything with a single javelin salvo, and I know the only reason that’s happening is because it’s a severely underleveled opponent. Luckily the bad matchups seem to go pretty equally both ways, but games would be a lot better if player ranks were more tightly grouped, or at least better balanced between the teams. While it’s not as bad as W R, it still needs some tweaking. Other than that, it’s still a ver fun game, and every match I learn a little bit more about better awareness in general, as well as tactics that best fit each specific bot. Now I just need about 3400 more XP for that Guardian.
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Post by frunobulax on Aug 22, 2020 13:52:13 GMT -5
Well, that fits right in with one of the two glaring issues in the game they really have to address. While they need to give shotguns more bite to make up for their nonexistent range, they need to do the exact opposite with artillery. Most games now since I got pushed up to Expert the top bot is some a-hole who sits way back just spamming rocket mortars. Those things are way too potent and/or accurate for their ridiculous range. Couldn't agree more. The other thing they need to look at is matchmaking. Looking just at hangar strength going into a game, things are all out of whack. Then looking at player ranks after a game, things look even more out of whack. Iâve had way too many games today where I stand there and empty a couple of clips of pulse cannons into an unshielded red and do next to nothing to it. Conversely, I shouldnât be able to 1-shot kill anything with a single javelin salvo, and I know the only reason thatâs happening is because itâs a severely underleveled opponent. Seems to be fairly random. Just squaded with my daughter, I'm division 4 with 700 power, she's 300 power in division 9 (just starting out with stock Jug, Paragon and the little Cossack). First game, we get all opponents around 200 power, easy win. Next game, all opponents are beyond 1000 power. We both get one-shot within 15 seconds after spawning, from Javelins, artillery and Longshots on Ares and better mechs. 「whiskey tango foxtrot」? I remember another game when I was 500, kept with my team (also 500ish) for 2 consecutive matches, and then we had a game where the weakest opponent had 2200 power. Never hit the "keep in team" button ever since. I guess this might get a bit better as the game draws in more players (if they would just release it globally), but this is just ridiculous. Maybe they would be better served by putting in more AIs at this point, if the power differential between players is too high. Either matchmaking or the AI strength algorithm is plain dumb right now.
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Post by mechtout on Aug 22, 2020 14:38:24 GMT -5
Okay, I know for sure PEI Resident is an ai, dude is in all my matches and i never get a friend recommendation XD
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Post by scape211 on Aug 22, 2020 20:36:56 GMT -5
Okay, I know for sure PEI Resident is an ai, dude is in all my matches and i never get a friend recommendation XD I believe you are correct. In any match whether friend or foe, human players who are not your friends already will show up in recommended. You will also start to see common AI names in all matches that you will know going in. Some are like teamcoffin4you, turndown4what, bloooooood, etc. those are roughly a few names I can think of off the top of my head but there are a bunch more. I also tend to agree on people’s various comments for certain weapon power levels and match making. Both the shotguns and plasma cannons could use a boost. Shotguns need more power. They used to have decent power but for whatever reason they got nerfed with shadow in beta. Shadow was really the problem; not shotguns. So they should bring those back. Plasma canons should have a little less power than shotguns since they get a bit more range, but I would like a better ability for their upgrade path. Something like energy transfer that gets some of the damage done to a mech back in hp. Sorta like a vampiric ability. It will help take the edge off since it’s a close combat weapon. Rocket mortars should have a wider range blast to hit more area, but do like a third of the damage they do now. I think it’s ridiculous to just die out of no where from one shelling. Lastly AI should have their aim adjusted with long arms. Heck their aim gets tweak on shadow stealth so why do they have pinpoint accuracy with a longarm? Today I got one shot by a zephyr with a longarm 10/8 max combo while it was dropping down from the top level of the map to the bottom from about 150m away. Was crazy high aim and one we don’t normally have even with most weapons. It’s nuts.
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Post by frunobulax on Aug 23, 2020 1:00:01 GMT -5
I also tend to agree on people’s various comments for certain weapon power levels and match making. Both the shotguns and plasma cannons could use a boost. Shotguns need more power. They used to have decent power but for whatever reason they got nerfed with shadow in beta. Shadow was really the problem; not shotguns. So they should bring those back. Plasma canons should have a little less power than shotguns since they get a bit more range, but I would like a better ability for their upgrade path. Something like energy transfer that gets some of the damage done to a mech back in hp. Sorta like a vampiric ability. It will help take the edge off since it’s a close combat weapon. Rocket mortars should have a wider range blast to hit more area, but do like a third of the damage they do now. I think it’s ridiculous to just die out of no where from one shelling. Lastly AI should have their aim adjusted with long arms. Heck their aim gets tweak on shadow stealth so why do they have pinpoint accuracy with a longarm? Today I got one shot by a zephyr with a longarm 10/8 max combo while it was dropping down from the top level of the map to the bottom from about 150m away. Was crazy high aim and one we don’t normally have even with most weapons. It’s nuts. Well, make sure to let the devs know y'all . I send one support request per day, on average. Complaining about matchmaking, Mortars, and to officially release the app in my Play Store.
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