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Post by Deleted on May 10, 2020 6:54:56 GMT -5
You forgot catfish bots Ie: raijin with 2 glories and death mark or 4x behemoths etc. Those are possible counter meta, but the meta players don’t do counter meta. They will come out in hordes of these things. It’s going to be the same style as the last couple of metas. Scorpion will segway for Ravana, take the beacon quickly and then overwhelm the area with Ravanas. Which, of course is just for charging the Titan du jour...........Now I wonder if a teleport Titan is in someone’s brain, waiting to enhance our gaming experience........
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Post by RightOn on May 10, 2020 7:04:48 GMT -5
To me this sounds like an evolution of facing Ao Jun, with some important differences : cover will not help, they have less firepower, they will blink away much farther from me. So harder to avoid but less of a blow, harder to kill post ability. (also less likely to land defenseless in front of you when ability ends) But why does it have more firepower than a Phantom At least you see Phantom come your way, and they have only 33% DR if I remember correctly. My Fenrir will repair, my Bulwarks will phase shift and walk away, my Tyr will watch Titan's back. Just don't know how I will kill these yet. One of my Bulwarks walks around with Vipers. I also have 3 lv 1.1 Vipers collecting dust... and 3 Wasps on my AG (but AG will be vulnerable to a teleport attack and a quick kill after it lands). Sting-Pulsar Phantom to run these guys down ? Or maybe Sting-Wasp Raven (and save that 2nd jump if they teleport your way) ? I will get a Ravana at some point. Phantom is significantly faster isn't it?
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Post by RightOn on May 10, 2020 7:10:26 GMT -5
Well the problem with this thing is 1, you don't exactly know what you are going into when you teleport behind people and 2, it has no reason to stop you from shooting it so everyone can simply blast it as they want. With leech you couldn't do this because otherwise the person it was sucking would go down with the ship. With that pressure of not hitting it being gone it is far easier to deal with than before. Now with that out of the way the question is how do you KILL IT. First off, its ability lasts a long time, but that isn't such a bad thing. Seeing as the best corrosion weapons is viper and that is a constant firing weapon it will make full use of the time. As I have described earlier the damage a viper can do against something with 90% DR is MASSIVELY higher than avenger or any other normal weapon. Using one will deal over 100k damage to the bot itself with no boosts. 2 with boosts, but mot being maxed would bring this thing down. So to do this you need a tanky bot or something with protection, for instance there is bulwark, 2 heavies for the vipers and good defence. Ao jun could do this better if you have the ability. A fenrir or falcon could also do this, but to a lesser degree. Another way to kill it is by simply getting away from it. The firepower is low without the built in, and since the built in has 100m range you can just step a little ways away from it to get out of the range. From there it is straight forward. The bot (due to its ability) will likely have short range weapons so getting away like this will also make its weapons have more trouble. All that mixed together makes it become like a tfalc, hard to kill but wont do much damage. So to do all that you need to get away from it which can be done several ways, locking it down, freezing it, just being in a faster bot (phantom, strider) or having a form of cover it can't get around easily. Now I have 2 more ways to beat it which are very simple. Stay with your teammates and get near its teleportation bacon. The former is the way we kill something like a t falc. Since the are no repercussions for hitting it the entire team can melt it together, thats all there is too it. The latter requires you to watch where it teleports from and for it not to teleport to you. Both are easy, with 5 other people on the team and an obvious location display those factors are easy to setup. But the scorp needs to have it in a place where you can get too, with enemies being a factor and distance as well this is a rarer but very effective way to remove it. That was a long post but I think it will be helpful for those feeling defeated by this robot. Oh and for those who want a TLDR, read it through or ignore it. I am too lazy to write one. The part you're missing is the Scorp will teleport away as soon as it's on the receiving end, so a Viper is really just a protective measure, it doesn't actually kill it straightaway. On the otherhand some stings or wasps could nail it from afar and creep up on it. 4 maxed wasps pack 60k corrosion and the scorpion won't "feel" it until it sinks in. The DoT ramps up significantly faster than a Viper. Wasp hits in 5 rounds over the course of 5s, and Sting is a single round.
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Post by TheDecepticonIdeal on May 10, 2020 7:15:19 GMT -5
As a Carnage player, this thing will totally 「fluffernutter」 me up :/
Will probably have to carry around high burst weapons like Exodus and Glaciers or Glory to repel these bugs.
Note how I said repel, not fight back or kill.
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Post by RightOn on May 10, 2020 7:22:25 GMT -5
As a Carnage player, this thing will totally ?fluffernutter? me up :/ Will probably have to carry around high burst weapons like Exodus and Glaciers or Glory to repel these bugs. Note how I said repel, not fight back or kill. He probably wouldn't shy from attacking you in vipers either, because with burst weapons he ain't exactly gonna be there long. Carnage is basically a mobile weapons platform. It's a catapult, or a big piledriver, but it ain't a Tank. Best bet might be reserving the sprint and just trying to "ankle bite" him back, but knowing he has 90% DR, you couldn't do anything really. Also if you think about it, Cornyo is going to do better just zapping in, dumping cryo/SG, and zapping out, than sticking around tooling with DPS. Why? He insitigates more trouble overall by restarting his BS cooldown as soon as possible. The extra time just gives him even more precedence when it comes to a dire beacon.
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Post by TheDecepticonIdeal on May 10, 2020 7:35:23 GMT -5
As a Carnage player, this thing will totally ?fluffernutter? me up :/ Will probably have to carry around high burst weapons like Exodus and Glaciers or Glory to repel these bugs. Note how I said repel, not fight back or kill. He probably wouldn't shy from attacking you in vipers either, because with burst weapons he ain't exactly gonna be there long. Carnage is basically a mobile weapons platform. It's a catapult, or a big piledriver, but it ain't a Tank. Best bet might be reserving the sprint and just trying to "ankle bite" him back, but knowing he has 90% DR, you couldn't do anything really. Also if you think about it, Cornyo is going to do better just zapping in, dumping cryo/SG, and zapping out, than sticking around tooling with DPS. Why? He insitigates more trouble overall by restarting his BS cooldown as soon as possible. The extra time just gives him even more precedence when it comes to a dire beacon. Not sure if you agreed with me or not there ? But my logic was that since they're only there to dump their load and retreat, I'll have to pack high DPS to return the favour.
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Post by RightOn on May 10, 2020 7:37:49 GMT -5
He probably wouldn't shy from attacking you in vipers either, because with burst weapons he ain't exactly gonna be there long. Carnage is basically a mobile weapons platform. It's a catapult, or a big piledriver, but it ain't a Tank. Best bet might be reserving the sprint and just trying to "ankle bite" him back, but knowing he has 90% DR, you couldn't do anything really. Also if you think about it, Cornyo is going to do better just zapping in, dumping cryo/SG, and zapping out, than sticking around tooling with DPS. Why? He insitigates more trouble overall by restarting his BS cooldown as soon as possible. The extra time just gives him even more precedence when it comes to a dire beacon. Not sure if you agreed with me or not there ? But my logic was that since they're only there to dump their load and retreat, I'll have to pack high DPS to return the favour. It's not goin to do anything in the face of 900 defense points. Even with Vipers he's just going to try to kill you instantly and vanish.
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Post by TheDecepticonIdeal on May 10, 2020 7:42:04 GMT -5
Not sure if you agreed with me or not there ? But my logic was that since they're only there to dump their load and retreat, I'll have to pack high DPS to return the favour. It's not goin to do anything in the face of 900 defense points. Even with Vipers he's just going to try to kill you instantly and vanish. Oh yeah true. Well, 「fluffernutter」 it. I'll just move down to another league where all the OG bots hang.
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Post by kingjames4 on May 10, 2020 7:43:23 GMT -5
I've been playing this game for 4 years now. I've seen OP bots come and go, and while some always complain about the next generation of OP bots, I've tried to keep an open mind and make the best out of the situation. And for the first time ever, I'm having trouble doing so with the scorpion.
The scorpion, as it is now, is different then all the other OP bots before it. It can guarantee a surprise sneak attack from behind, be almost invincible for 15 seconds, then have a guaranteed safe retreat.
No other bot comes close to having all those abilities and it will be almost impossible to counter. While other bots have been invincible or near invincible with DR and stealth (for a max of 10 seconds not 15) or had the ability to sneak attack with jumping/flying, you had to put yourself at risk to be aggressive and would be very vulnerable once your ability ran out. The scorpion gets around that in the most frustrating way; it just disappears back to cover and out of the battle before it can take real damage.
This type of gameplay is both not fun to play for anyone, and will lead to major problems with people getting frustrated and leaving.
Now I don't think that this bot is a lost cause. The idea is interesting and has potential, it just needs some tweaking to make it more counterable and fun to play. I have 3 separate realistic options that could really benefit this bot and the game moving forward:
1) No DR! The bot would be a pure sneak attack artist that could leave by the time the red turns around, but would always be vulnerable to damage.
2) No return trip! The bot would become a suicide bomber like mercury with 15 seconds of 90% DR instead of stealth, but you better be careful who you pick a fight with or where the other reds are as there is no easy retreat once ability runs out.
3) My personal favorite: Teleport behind blues not reds! That way you can keep all the bells and whistles, but the bot becomes a front line support bot, not an ambush bot, that can quickly help a pushing teammate in the middle of battle but can also retreat if it gets to hairy.
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Post by RightOn on May 10, 2020 7:49:21 GMT -5
I've been playing this game for 4 years now. I've seen OP bots come and go, and while some always complain about the next generation of OP bots, I've tried to keep an open mind and make the best out of the situation. And for the first time ever, I'm having trouble doing so with the scorpion. The scorpion, as it is now, is different then all the other OP bots before it. It can guarantee a surprise sneak attack from behind, be almost invincible for 15 seconds, then have a guaranteed safe retreat. No other bot comes close to having all those abilities and it will be almost impossible to counter. While other bots have been invincible or near invincible with DR and stealth (for a max of 10 seconds not 15) or had the ability to sneak attack with jumping/flying, you had to put yourself at risk to be aggressive and would be very vulnerable once your ability ran out. The scorpion gets around that in the most frustrating way; it just disappears back to cover and out of the battle before it can take real damage. This type of gameplay is both not fun to play for anyone, and will lead to major problems with people getting frustrated and leaving. Now I don't think that this bot is a lost cause. The idea is interesting and has potential, it just needs some tweaking to make it more counterable and fun to play. I have 3 separate realistic options that could really benefit this bot and the game moving forward: 1) No DR! The bot would be a pure sneak attack artist that could leave by the time the red turns around, but would always be vulnerable to damage. 2) No return trip! The bot would become a suicide bomber like mercury with 15 seconds of 90% DR instead of stealth, but you better be careful who you pick a fight with or where the other reds are as there is no easy retreat once ability runs out. 3) My personal favorite: Teleport behind blues not reds! That way you can keep all the bells and whistles, but the bot becomes a front line support bot, not an ambush bot, that can quickly help a pushing teammate in the middle of battle but can also retreat if it gets to hairy. #3 is great, but I want to add on to it If it can teleport to a blue, after 15s, it needs to get kicked back to where it came from. Time compression or some ã??dookieã?Â. Also, the Blue should be within a certain (shorter) distance to get to, say 300M. As it stands I'm not even sure what the range of teleportation is. But I reckon it shouldn't be able to leave. If it's going to be this way, it shouldn't tele back. At least make it think about the reprecussions of using the teleport, instead of just jizz shifting, dumping green'd out freezers, going anywhere it wants and leaving anytime it wants with ?fluffernutter?ing impunity. Talk about ?special? bot. You could be dumber than a box of rocks and still have more patience and aptitude than the people who will use this 「dookie」.
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Post by dukeofadvil on May 10, 2020 7:53:59 GMT -5
Jumping in late...has Scorpion been released into the wild or just test servers or Skirmish games?
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Post by schrotter on May 10, 2020 8:28:18 GMT -5
I've been playing this game for 4 years now. I've seen OP bots come and go, and while some always complain about the next generation of OP bots, I've tried to keep an open mind and make the best out of the situation. And for the first time ever, I'm having trouble doing so with the scorpion. The scorpion, as it is now, is different then all the other OP bots before it. It can guarantee a surprise sneak attack from behind, be almost invincible for 15 seconds, then have a guaranteed safe retreat. No other bot comes close to having all those abilities and it will be almost impossible to counter. While other bots have been invincible or near invincible with DR and stealth (for a max of 10 seconds not 15) or had the ability to sneak attack with jumping/flying, you had to put yourself at risk to be aggressive and would be very vulnerable once your ability ran out. The scorpion gets around that in the most frustrating way; it just disappears back to cover and out of the battle before it can take real damage. This type of gameplay is both not fun to play for anyone, and will lead to major problems with people getting frustrated and leaving. Now I don't think that this bot is a lost cause. The idea is interesting and has potential, it just needs some tweaking to make it more counterable and fun to play. I have 3 separate realistic options that could really benefit this bot and the game moving forward: 1) No DR! The bot would be a pure sneak attack artist that could leave by the time the red turns around, but would always be vulnerable to damage. 2) No return trip! The bot would become a suicide bomber like mercury with 15 seconds of 90% DR instead of stealth, but you better be careful who you pick a fight with or where the other reds are as there is no easy retreat once ability runs out. 3) My personal favorite: Teleport behind blues not reds! That way you can keep all the bells and whistles, but the bot becomes a front line support bot, not an ambush bot, that can quickly help a pushing teammate in the middle of battle but can also retreat if it gets to hairy. Awesome suggestions. All three would make the Scorpion far more interesting IMO. Have you posted them on Reddit, FB, etc already?
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Post by TheDecepticonIdeal on May 10, 2020 8:43:28 GMT -5
I've been playing this game for 4 years now. I've seen OP bots come and go, and while some always complain about the next generation of OP bots, I've tried to keep an open mind and make the best out of the situation. And for the first time ever, I'm having trouble doing so with the scorpion. The scorpion, as it is now, is different then all the other OP bots before it. It can guarantee a surprise sneak attack from behind, be almost invincible for 15 seconds, then have a guaranteed safe retreat. No other bot comes close to having all those abilities and it will be almost impossible to counter. While other bots have been invincible or near invincible with DR and stealth (for a max of 10 seconds not 15) or had the ability to sneak attack with jumping/flying, you had to put yourself at risk to be aggressive and would be very vulnerable once your ability ran out. The scorpion gets around that in the most frustrating way; it just disappears back to cover and out of the battle before it can take real damage. This type of gameplay is both not fun to play for anyone, and will lead to major problems with people getting frustrated and leaving. Now I don't think that this bot is a lost cause. The idea is interesting and has potential, it just needs some tweaking to make it more counterable and fun to play. I have 3 separate realistic options that could really benefit this bot and the game moving forward: 1) No DR! The bot would be a pure sneak attack artist that could leave by the time the red turns around, but would always be vulnerable to damage. 2) No return trip! The bot would become a suicide bomber like mercury with 15 seconds of 90% DR instead of stealth, but you better be careful who you pick a fight with or where the other reds are as there is no easy retreat once ability runs out. 3) My personal favorite: Teleport behind blues not reds! That way you can keep all the bells and whistles, but the bot becomes a front line support bot, not an ambush bot, that can quickly help a pushing teammate in the middle of battle but can also retreat if it gets to hairy. I like number one best. Except I'd tweak it even more so that it's sort of like the Falcon. Let's say it has 50% DR when it's ability isn't in use. As soon as it activates its special magic powers, it should become a very fragile bot that needs to take some serious risk to hurt someone. Number two: not sure about that. 15sec of 90% DR should be enough to flatten anyone except the beefiest of Tanks or Ravana. Even current meta bots like Ao Jun and Phantom can avoid it fairly well and have enough speed to chase it down afterwards. Number three can be really broken. That's basically an instant double team at anytime. Blues would be very hesitant to attack anyone since that lone blue they're about to 1v1 could become a very horrible 2v1. And with the return teleport plus low cooldown, taking advantage of the mismatch to attack another Red isn't highly feasible because the Scorpion would be ready to 2v1 someone else very soon. My suggestion would be to have zero DR, and maybe even increase the cooldown to 20sec and decrease range to 350m.
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Post by Deleted on May 10, 2020 8:59:10 GMT -5
#3....#1.....Lol, you guys really just hate the idea of pix making $$$$$$$$
All that matters is unstoppable power to get all those top clans to re do their hangars every few months, which those dummies are more than happy to comply with!
Gotta stay on top, no matter what!
Things in my feeble mind now are things like Will a Titan be a teleport type? We see Phantom, leech, Goldie, next Scorpion....what in the name of unholy dev madness could possibly change the meta after Scorpion? How much more can we take?
The player base buys and plays...it is up to us to stop this....yet, the sad truth is, we won’t..........
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Post by kingjames4 on May 10, 2020 9:05:44 GMT -5
I've been playing this game for 4 years now. I've seen OP bots come and go, and while some always complain about the next generation of OP bots, I've tried to keep an open mind and make the best out of the situation. And for the first time ever, I'm having trouble doing so with the scorpion. The scorpion, as it is now, is different then all the other OP bots before it. It can guarantee a surprise sneak attack from behind, be almost invincible for 15 seconds, then have a guaranteed safe retreat. No other bot comes close to having all those abilities and it will be almost impossible to counter. While other bots have been invincible or near invincible with DR and stealth (for a max of 10 seconds not 15) or had the ability to sneak attack with jumping/flying, you had to put yourself at risk to be aggressive and would be very vulnerable once your ability ran out. The scorpion gets around that in the most frustrating way; it just disappears back to cover and out of the battle before it can take real damage. This type of gameplay is both not fun to play for anyone, and will lead to major problems with people getting frustrated and leaving. Now I don't think that this bot is a lost cause. The idea is interesting and has potential, it just needs some tweaking to make it more counterable and fun to play. I have 3 separate realistic options that could really benefit this bot and the game moving forward: 1) No DR! The bot would be a pure sneak attack artist that could leave by the time the red turns around, but would always be vulnerable to damage. 2) No return trip! The bot would become a suicide bomber like mercury with 15 seconds of 90% DR instead of stealth, but you better be careful who you pick a fight with or where the other reds are as there is no easy retreat once ability runs out. 3) My personal favorite: Teleport behind blues not reds! That way you can keep all the bells and whistles, but the bot becomes a front line support bot, not an ambush bot, that can quickly help a pushing teammate in the middle of battle but can also retreat if it gets to hairy. Awesome suggestions. All three would make the Scorpion far more interesting IMO. Have you posted them on Reddit, FB, etc already? No, this is the only place I go to to talk about War Robots. Feel free to post the suggestions elsewhere, especially if it could have some sort of impact on how the scorpion could be implemented by getting back to pix.
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Post by Deleted on May 10, 2020 9:08:09 GMT -5
Leech was ridiculously game breakingly OP when it was released and the only change that was made to it was making it even more OP - in the form of Thomas Mindread.
In regards to Scorpion, the videos I've looked at state that it only has 100 Defence Points (50% DR) - NOT 900 Defence Points (90% DR) like the Leech and the Blitz Legendary Pilot have.
Adrian Chong's video on it shows the first person he backstabs whacks him back pretty hard. That can't be 90% DR.
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Post by hi5 on May 10, 2020 9:13:11 GMT -5
Hey all, flight might be a type of defense deterrent from Scorpion which means (of course) AMs have some advantage vs it. From reddit and I assume the test serve:
https://www.reddit.com/r/walkingwarrobots/comments/gh0oz7/scorpion_teleported_to_me_when_flying_thats_1/
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Post by linearblade on May 10, 2020 9:33:48 GMT -5
Hey all, flight might be a type of defense deterrent from Scorpion which means (of course) AMs have some advantage vs it. From reddit and I assume the test serve: https://www.reddit.com/r/walkingwarrobots/comments/gh0oz7/scorpion_teleported_to_me_when_flying_thats_1/ Yea, Ao Ming will be very resistant to the scorpion. It’s possible kids will be as well. Since they get a lot of anti infantry weaponry.
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Post by Mig-Am on May 10, 2020 9:37:45 GMT -5
To me this sounds like an evolution of facing Ao Jun, with some important differences : cover will not help, they have less firepower, they will blink away much farther from me. So harder to avoid but less of a blow, harder to kill post ability. (also less likely to land defenseless in front of you when ability ends) But why does it have more firepower than a Phantom At least you see Phantom come your way, and they have only 33% DR if I remember correctly. My Fenrir will repair, my Bulwarks will phase shift and walk away, my Tyr will watch Titan's back. Just don't know how I will kill these yet. One of my Bulwarks walks around with Vipers. I also have 3 lv 1.1 Vipers collecting dust... and 3 Wasps on my AG (but AG will be vulnerable to a teleport attack and a quick kill after it lands). Sting-Pulsar Phantom to run these guys down ? Or maybe Sting-Wasp Raven (and save that 2nd jump if they teleport your way) ? I will get a Ravana at some point. Phantom is significantly faster isn't it? Outside of ability I don't know. Closing in for an attack : instant teleportation in and out is obviously faster. If they had to stay for a few second (for a beer or tequila shots) before teleporting back away, at least we could try landing some damages to them (unless PS, so that would need to be longer than cryo unload + PS). Otherwise it will be a case of hunting a bot while in cooldown again, but now 500m away.
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Post by RightOn on May 10, 2020 9:40:16 GMT -5
Phantom is significantly faster isn't it? Outside of ability I don't know. Closing in for an attack : instant teleportation in and out is obviously faster. If they had to stay for a few second (for a beer or tequila shots) before teleporting back away, at least we could try landing some damages to them (unless Phase Shift, so that would need to be longer than cryo unload + Phase Shift). Otherwise it will be a case of hunting a bot while in cooldown again, but now 500m away. That's what I'm curious about, what speed is it during downtime and does it get a speed boost during ability IIRC it's in that thread... I'll look
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Post by Mig-Am on May 10, 2020 9:41:16 GMT -5
Well the problem with this thing is 1, you don't exactly know what you are going into when you teleport behind people and 2, it has no reason to stop you from shooting it so everyone can simply blast it as they want. With leech you couldn't do this because otherwise the person it was sucking would go down with the ship. With that pressure of not hitting it being gone it is far easier to deal with than before. Now with that out of the way the question is how do you KILL IT. First off, its ability lasts a long time, but that isn't such a bad thing. Seeing as the best corrosion weapons is viper and that is a constant firing weapon it will make full use of the time. As I have described earlier the damage a viper can do against something with 90% DR is MASSIVELY higher than avenger or any other normal weapon. Using one will deal over 100k damage to the bot itself with no boosts. 2 with boosts, but mot being maxed would bring this thing down. So to do this you need a tanky bot or something with protection, for instance there is bulwark, 2 heavies for the vipers and good defence. Ao jun could do this better if you have the ability. A fenrir or falcon could also do this, but to a lesser degree. Another way to kill it is by simply getting away from it. The firepower is low without the built in, and since the built in has 100m range you can just step a little ways away from it to get out of the range. From there it is straight forward. The bot (due to its ability) will likely have short range weapons so getting away like this will also make its weapons have more trouble. All that mixed together makes it become like a tfalc, hard to kill but wont do much damage. So to do all that you need to get away from it which can be done several ways, locking it down, freezing it, just being in a faster bot (phantom, strider) or having a form of cover it can't get around easily. Now I have 2 more ways to beat it which are very simple. Stay with your teammates and get near its teleportation bacon. The former is the way we kill something like a t falc. Since the are no repercussions for hitting it the entire team can melt it together, thats all there is too it. The latter requires you to watch where it teleports from and for it not to teleport to you. Both are easy, with 5 other people on the team and an obvious location display those factors are easy to setup. But the scorp needs to have it in a place where you can get too, with enemies being a factor and distance as well this is a rarer but very effective way to remove it. That was a long post but I think it will be helpful for those feeling defeated by this robot. Oh and for those who want a TLDR, read it through or ignore it. I am too lazy to write one. The part you're missing is the Scorp will teleport away as soon as it's on the receiving end, so a Viper is really just a protective measure, it doesn't actually kill it straightaway. On the otherhand some stings or wasps could nail it from afar and creep up on it. 4 maxed wasps pack 60k corrosion and the scorpion won't "feel" it until it sinks in. The DoT ramps up significantly faster than a Viper. Wasp hits in 5 rounds over the course of 5s, and Sting is a single round. Maybe keep a Wasp-Sting Raven back with a group of teammates : unload when Scorpion appear, then try to hunt it down 500m away (try to keep 2nd jump to get away if a second Scorpion teleport your way after you land).
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Post by RightOn on May 10, 2020 9:42:16 GMT -5
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Post by TheDecepticonIdeal on May 10, 2020 10:01:50 GMT -5
#3....#1.....Lol, you guys really just hate the idea of pix making $$$$$$$$ All that matters is unstoppable power to get all those top clans to re do their hangars every few months, which those dummies are more than happy to comply with! Gotta stay on top, no matter what! Things in my feeble mind now are things like Will a Titan be a teleport type? We see Phantom, leech, Goldie, next Scorpion....what in the name of unholy dev madness could possibly change the meta after Scorpion? How much more can we take? The player base buys and plays...it is up to us to stop this....yet, the sad truth is, we won’t.......... For the crime of commenting on Whales and Whale Clan's spending habits, you shall be hit with a warning in 3... 2.... 1....
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Post by Desc440 on May 10, 2020 10:13:07 GMT -5
Another worthy note: the cooldown appears to be 18 seconds on the test server, not 15.
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Post by foxypotato on May 10, 2020 10:15:13 GMT -5
Leech was ridiculously game breakingly OP when it was released and the only change that was made to it was making it even more OP - in the form of Thomas Mindread. In regards to Scorpion, the videos I've looked at state that it only has 100 Defence Points (50% DR) - NOT 900 Defence Points (90% DR) like the Leech and the Blitz Legendary Pilot have. Adrian Chong's video on it shows the first person he backstabs whacks him back pretty hard. That can't be 90% DR. I remember when that Skeletor pilot was released. We were all butthurt about the Leech demanding that it be nerfed and everyone was sure that this time pix had gone too far and they would nerf the bot very quickly to save the game. Some of the more jaded members said they would buff it instead. Then they did with that pilot. It would be funny if it wasn't so sad.
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Post by linearblade on May 10, 2020 10:27:12 GMT -5
#3....#1.....Lol, you guys really just hate the idea of pix making $$$$$$$$ All that matters is unstoppable power to get all those top clans to re do their hangars every few months, which those dummies are more than happy to comply with! Gotta stay on top, no matter what! Things in my feeble mind now are things like Will a Titan be a teleport type? We see Phantom, leech, Goldie, next Scorpion....what in the name of unholy dev madness could possibly change the meta after Scorpion? How much more can we take? The player base buys and plays...it is up to us to stop this....yet, the sad truth is, we won’t.......... For the crime of commenting on Whales and Whale Clan's spending habits, you shall be hit with a warning in 3... 2.... 1.... So true. So true
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Post by TheDecepticonIdeal on May 10, 2020 11:03:11 GMT -5
Gentlemen ... this is a citizen’s arrest. Please stop egging each other on and possibly derailing a very useful thread. - Genius I'm just bored man. Been fighting Leeches, AJs, Phantoms and some Mings all day with the Carny and I'm just so bored ? Push me down to Expert League already you guys, how hard can it be?
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Post by rags on May 10, 2020 18:26:45 GMT -5
The more I think abt it the less I care. This bot is mostly bad of Ao Jun and Leech. If you’re running anything else, Ao Jun and Leech are already so annoying to play against it can’t really be worse.
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Post by kamikazejohnson on May 10, 2020 18:30:21 GMT -5
Hmmm...I may need to switch to Wasps so my Hover can fight these things.
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Post by bahogilok on May 10, 2020 19:38:24 GMT -5
A possible counter might be strider with phase shift. It is never a good idea to teleport to a strider with 5 charges, and if the scorpion teleports out, a strider can cross 500m pretty quickly if it had enough charges left
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