Crimson Blade
Destrier
ECU shield is getting a serious buff... hopefully now it might be a little bit useful
Posts: 18
Karma: 9
Pilot name: Crimson Blade
Platform: Android
Clan: Aussie Larrikins
League: Gold
Server Region: Asia
Favorite robot: Griffin
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Post by Crimson Blade on Feb 22, 2017 3:38:24 GMT -5
I know that I might upset a few people here, but from my current experience with War Robots, I've found that tridents are completely overpowered. They do 7459 damage per shot when fully upgraded, have the highest splash damage of any weapon, and cost workshop points instead of gold. Currently, I think that they're changing the game meta, as all people have to do is just stay in one place as they press a red button every 10 seconds. More and more people are getting them, and - especially on maps like Yamantau and Springfield, but also on Shenzhen and Canyon - they can dominate the entire game. I'm interested to hear your thoughts, though, and I'm not trying to stir a hornet's nest by doing this; only trying to create conversation.
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Post by bahogilok on Feb 22, 2017 3:52:35 GMT -5
Are they strong? Definitely. But not to the point of being OP though; they do cost a lot (the most expensive WSP weapon), and they go on a heavy hardpoint - which means that only furies and butch can equip more than two at a time, and they are both cost-prohibitive setups. They are also limited in the sense that they require a direct line of sight and do not have any aim assist (like the treb or kwk) , so taking cover renders them useless and at 600m the projectiles take almost half a second to travel making it possible to dodge 1/3 of the shots with a bit of environmental awareness and around 40 km/h of movespeed.
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Deleted
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Post by Deleted on Feb 22, 2017 3:59:42 GMT -5
Crimson Blade I don't use them. Leave them alone. Get better at your tactics to avoid. Buy your own strike back. This has already been discussed in numerous threads. Just one for example: war-robots-forum.freeforums.net/thread/2627/trident-nerfBeing a new member to forum there is a search function in the upper right hand corner. Put what you are looking for there and join in on discussions that are already taking place about a wide range of topics. It's a good way to get involved quickly and pickup many useful tips, thoughts and opinions on everything War Robots, and some silly stuff too.
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Post by gr3ygh05t on Feb 22, 2017 13:53:20 GMT -5
Aladeen!!! Aladeen!!! I just had to troll the Aladeen
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 22, 2017 14:03:51 GMT -5
#NOMORENERFS
See: Ancile Buff.
See: Longer ranged weapons.
See: Zeus
etc. etc.
I hate Furies with Triple Tridents, with a deep, dark, hatefully nurtured passion. But n o, I do not think any more nerfs are good for the game unless there is an obvious imbalance. I used to think that Tridents were nerf-worthy. Not now. Sure, if you are in a 8/8 level bot and go up against 12/12 TT Furies, that will suck. But if you are on an even playing field with them, they can be countered.
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Post by RightOn on Feb 22, 2017 14:06:08 GMT -5
If you nerf Trident, you inadvertently nerf a lot of bots that don't need be nerfed. I don't use Fury or even have a problem killing them, in fact I'd be more than happy to kill them for you.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 22, 2017 14:06:24 GMT -5
I'd vote, but I don't want to assume which Aladeen is "y e s" and which is "n o". LOL
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Post by loren on Feb 22, 2017 14:39:21 GMT -5
I'd vote, but I don't want to assume which Aladeen is "y e s" and which is "n o". LOL I vote Aladeen.
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Post by Fishin_Chip on Feb 22, 2017 14:46:26 GMT -5
For crying out loud!
Every time somebody doesn't like the weapon that red kills them with, the nerf cry goes up. I hate tridents, I hate trebs. But past experience has shown that any nerf that Pixonic chooses to implement upsets the ecosystem, usually with negative results.
If they are that good, use them. If you don't like using them, don't use them.
Pretty easy.
I am not a fan of the current mid-range meta, but I am less of a fan of this ridiculous cycle of rebalances, nerfs and buffs.
For now, almost every game adjustment favours mid range. It is clear that the game is moving/has moved in this direction.
As a final thought, I ask you this: Is the problem Tridents, or is it level 12 Tridents that one-shot your level 7 bots?
Because that is a whole different question.
Cheers!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 22, 2017 14:57:32 GMT -5
SNIP... As a final thought, I ask you this: Is the problem Tridents, or is it level 12 Tridents that one-shot your level 7 bots? Because that is a whole different question. Cheers! That is what I said above, and what I think causes the majority of the Butt-hurt. Hell, I still miss my high arcing aphids.
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Deleted
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Post by Deleted on Feb 22, 2017 15:11:37 GMT -5
The people that whine about nerfs, contribute to PIX trashing the game
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ipwng0dz
Destrier
Posts: 81
Karma: 47
Pilot name: Ipwng0ds
Platform: Android
Clan: Yippee Kay Yay
League: Diamond
Server Region: North America
Favorite robot: Gareth
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Post by ipwng0dz on Feb 22, 2017 15:15:39 GMT -5
Lol that's a pretty open Question that I belive needs context.
Ask yourself why you're asking this question and please post the response.
Your response might address some issues that other people on here might be able to answer/help/guide.
To answer your question though, from my experience, no. I use a hangar of the most vulnerable bot to this menace and my opinion is laissez faire.
I still get mad when I get wrecked from a mid range camper but every time I do just watch them for a minute from the kill-cam to think for a minute and see what they're doing, what their pattern is, and if there's a clear lane of advancement to them. Then I go kill them to the best of my ability lol To be honest there are a limited number of places a mid range camper can use effectively. Learn those spots and routes to them and you'll slowly learn to identify who's skilled and who isnt. From there you know who to watch and from what distance and eventually they're just another dB. From there it's a matter of luring them into what is advantageous to you instead of playing it their way.
I better idea would be to make a thread asking for advice on how to approach tridents on a particular map. You will get tons of advice I'm sure.
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Post by lilryry on Feb 22, 2017 15:26:33 GMT -5
Guessing they will be nerfed about the time I get one :/
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Post by gr3ygh05t on Feb 22, 2017 15:38:20 GMT -5
Seriously it needs a nerf. Specifically the splash damage radius.
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Post by ΜØØSE on Feb 22, 2017 15:46:19 GMT -5
Instead of nerfing a weapon, try an awareness and tactic buff.
It works.
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Post by boomsplat on Feb 22, 2017 16:27:33 GMT -5
I don't think tridents have been buffed or nerfed anytime soon....nor the Fury. So now all of a sudden you find Trident Furys OP on 4 maps? How are they changing the meta if they haven't changed? And your complaint isn't making me upset....just disappointed that the Cry of The Nerf continues from the weak and spineless.
Trident Fury has always been powerful but slow...a big target for the red team. Sure, seems like there are more of them, but there are more buffed ancelots, Molot Griffins and laser Leos out there, too.
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Post by gr3ygh05t on Feb 22, 2017 16:38:21 GMT -5
I don't think tridents have been buffed or nerfed anytime soon....nor the Fury. So now all of a sudden you find Trident Furys OP on 4 maps? How are they changing the meta if they haven't changed? And your complaint isn't making me upset....just disappointed that the Cry of The Nerf continues from the weak and spineless. Trident Fury has always been powerful but slow...a big target for the red team. Sure, seems like there are more of them, but there are more buffed ancelots, Molot Griffins and laser Leos out there, too. Because their is no comparison between the Trident and the Tulumbas, as well as the Pins( the lv 9 pin is a bug). The Tulumbas has such abysmal reload rate with both the Tulu and Pins having both shorter range and smaller splash radius. In comparison the Orkan is just 2 piñatas with a continuous fire ability.
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Post by boomsplat on Feb 22, 2017 16:47:16 GMT -5
I don't think tridents have been buffed or nerfed anytime soon....nor the Fury. So now all of a sudden you find Trident Furys OP on 4 maps? How are they changing the meta if they haven't changed? And your complaint isn't making me upset....just disappointed that the Cry of The Nerf continues from the weak and spineless. Trident Fury has always been powerful but slow...a big target for the red team. Sure, seems like there are more of them, but there are more buffed ancelots, Molot Griffins and laser Leos out there, too. Because their is no comparison between the Trident and the Tulumbas, as well as the Pins( the lv 9 pin is a bug). The Tulumbas has such abysmal reload rate with both the Tulu and Pins having both shorter range and smaller splash radius. In comparison the Orkan is just 2 piñatas with a continuous fire ability. But the tulumbas/pins haven't changed either relative to the trident.....so there is nothing new in these three weps over the past 6 months. Trying to understand why the cry to nerf the wep now....what has changed? mid range has been strong for awhile as a response to the growth of shield bots, but that is why the ancille was buffed to provide some balance. still not seeing your point nor the original poster's point.
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Deleted
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Post by Deleted on Feb 22, 2017 16:59:19 GMT -5
Yes, if you add pins and tulumbas to the list. Midrange splash should be explode on target, not explode near target.
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Post by gr3ygh05t on Feb 22, 2017 17:04:51 GMT -5
The point is that the Tridents are too vastly superior as compared to other weapons in it's class namely the Tulu and the Pin. Granted it is a WSP and should be slightly superior but not in it's current iteration. Either it's range or blast radius needs to be reduced. Personally I think the blast radius might be the culprit of the current imbalance situation.
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Post by blastronaut on Feb 22, 2017 17:08:42 GMT -5
Yes, if you add pins and tulumbas to the list. Midrange splash should be explode on target, not explode near target. This exactly. I realize there are smart missles nowadays that explode at a set range. But is is disheartening to dodge a missile only to have it explode next to you and damage your bot and shield with splash. It stinks that we can only "dodge" missile splash by running backwards.
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Post by ΜØØSE on Feb 22, 2017 17:17:11 GMT -5
I think the speed on some light robots should be nerfed. It's just rediculous that you can jump backwards out of the way of my missile explosion. It's putting the game out of balance. I'm seeing more light robots than heavy, and they are getting as much damage. That should be fixed.
When is Pixonic going to do something about these light robots? I spent good WSP on these weapons, they should be an improvement.
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Post by Deleted on Feb 22, 2017 17:18:06 GMT -5
I think the speed on some light robots should be nerfed. It's just rediculous that you can jump backwards out of the way of my missile explosion. It's putting the game out of balance. I'm seeing more light robots than heavy, and they are getting as much damage. That should be fixed. When is Pixonic going to do something about these light robots? I spent good WSP on these weapons, they should be an improvement. So you are the kind of guy who runs a whole hangar of heavies? If anything, HEAVIES should be nerfed. Not lights.
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Post by GuitarGuy on Feb 22, 2017 17:18:07 GMT -5
My guess is the people who want the trident nerfed were the same people in high silver a few months ago, Got there 「multiple dookie delivery chute」 kicked by Mag Geps, cried about them and got them nerfed, and now have moved to gold tier and see the Trident as there next "obstacle" in why the game isnt "fair" for them. The mag gep can be defeated same as the Trident Fury can be. The game doesnt need another nerf. You just need to learn better tactics. Same problem you faced in silver tier.
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Deleted
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Post by Deleted on Feb 22, 2017 17:20:53 GMT -5
</div>Mag gepards are quite easy to take out. Quite easy: make them cocky or use beacons as bait to force them in point blank combat with your thunder. At least with Gepards, they were killable. Trident Furies, well not so much. You will have to load up KWKs or Trebs on a Natasha which will most likely cause your team to lose. Just for taking out midrange. Better tactics isn't exactly fighting fire with fire.
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Post by ΜØØSE on Feb 22, 2017 17:25:25 GMT -5
I think the speed on some light robots should be nerfed. It's just rediculous that you can jump backwards out of the way of my missile explosion. It's putting the game out of balance. I'm seeing more light robots than heavy, and they are getting as much damage. That should be fixed. When is Pixonic going to do something about these light robots? I spent good WSP on these weapons, they should be an improvement. So you are the kind of guy who runs a whole hangar of heavies? If anything, HEAVIES should be nerfed. Not lights. I run a Gareth for time-sensitive missions. Ever heard of "bringing out the big guns?" That's a thing. There are real-world advantages to size. That's why heavy robots are more expensive in this game. They are SUPPOSED to be more effective. Just upgrade already.
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Post by ΜØØSE on Feb 22, 2017 17:28:39 GMT -5
</div>Mag gepards are quite easy to take out. Quite easy: make them cocky or use beacons as bait to force them in point blank combat with your thunder. At least with Gepards, they were killable. Trident Furies, well not so much. You will have to load up KWKs or Trebs on a Natasha which will most likely cause your team to lose. Just for taking out midrange. Better tactics isn't exactly fighting fire with fire. Players who take out my TF don't do it that way.
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Post by boomsplat on Feb 22, 2017 17:30:30 GMT -5
Yes, if you add pins and tulumbas to the list. Midrange splash should be explode on target, not explode near target. This exactly. I realize there are smart missles nowadays that explode at a set range. But is is disheartening to dodge a missile only to have it explode next to you and damage your bot and shield with splash. It stinks that we can only "dodge" missile splash by running backwards. But you have a shield and speed vs the trident fury and pins/tulumbas....you just pointed out your advantage not even including being less expensive to buy and upgrade. My TT Fury gets killed by stalkers sometimes....do I go out and cry for a Nerf on the stalker? Nope...you suck it up and figure out something else to do to counter it. I run knifers, too. They get killed by midrange as well.
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Post by boomsplat on Feb 22, 2017 17:35:48 GMT -5
I think the speed on some light robots should be nerfed. It's just rediculous that you can jump backwards out of the way of my missile explosion. It's putting the game out of balance. I'm seeing more light robots than heavy, and they are getting as much damage. That should be fixed. When is Pixonic going to do something about these light robots? I spent good WSP on these weapons, they should be an improvement. So you are the kind of guy who runs a whole hangar of heavies? If anything, HEAVIES should be nerfed. Not lights. Surely you are joking....if you are in gold levels running a bunch of light bots, I'd like to see that. Oh, hold on a second....are you a tanker? there is almost nothing but heavies and carnages in the upper levels. Why nerf a whole class of bots that are the most expensive and time consuming to upgrade? Because you don't want to run them? I like my light bots, too....but if I want to compete where I am, I need to run my heavies.
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Post by Deleted on Feb 22, 2017 17:41:19 GMT -5
So you are the kind of guy who runs a whole hangar of heavies? If anything, HEAVIES should be nerfed. Not lights. Surely you are joking....if you are in gold levels running a bunch of light bots, I'd like to see that. Oh, hold on a second....are you a tanker? there is almost nothing but heavies and carnages in the upper levels. Why nerf a whole class of bots that are the most expensive and time consuming to upgrade? Because you don't want to run them? I like my light bots, too....but if I want to compete where I am, I need to run my heavies. Nope. Don't care for tankers, I just dislike ditchers. Sitting 360K+ damage as of now. There should be a equal type of balance between all classes of bots in this type of game. And why nerf a whole class of bots that are the most expensive? Simply, they are too common, thus making most bots of other classes of bots obsolete. Notching down the speed by a few KMPHs might actually make mediums viable for once.
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