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Post by Deleted on Feb 5, 2017 13:39:05 GMT -5
Title says it all. Former clubbers, please refrain yourself from voting.
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Post by Deleted on Feb 5, 2017 13:54:00 GMT -5
Old one. For me, it just seems to have swapped 4/12 gep-tards for fury/12 trebs. The former were easier than the latter. More like a game of whack-a-mole where I'm the mole.
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Post by Deleted on Feb 5, 2017 14:25:27 GMT -5
Not sure yet.
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Post by ShutUpAndSmokeMyWeed on Feb 5, 2017 14:39:24 GMT -5
It's not like the new one is the final product. They're still tweaking the system and have to implement leagues, ranking, and rewards. As mentioned in their blog post the initial release is just a more flexible platform for them to add stuff and make changes.
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mr7q
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Post by mr7q on Feb 5, 2017 15:23:40 GMT -5
As a middle level player, definitely the old one. The basis of competition should be seeing what players with equal equipment can do compared to each other, with the skilled rising to the top. The old MM made for a good game probably ~80-90% of the time in the old "High Silver" tier once out of the sea of Magnum Gepards, and those bad games were when you get paired with 5 Noricum/Zenit Natashas. In that my win rate was nowhere near 80%, that means even the losses were good games and an enjoyable experience.
Under the new Matchmaker, while I'm definitely being challenged to become a better player, it's "balanced" by deliberately eschewing any concept of fairness instead of finding similarly equipped but more skillful players. My enjoyment level has gone way down, and by and large, is in danger of becoming more frustrating than fun. In that I refuse to tank my rating, I am regularly put up against 10/10+, and often 12/12, players that my 6/8 hangar built around taking and holding beacons just gets creamed by. Glossing over the fuzzy math combining bot/weapon disparity, my weapons do half as much damage to me as they do to me. I am slowly adapting as best I can through surprise, cornershooting, and by bringing up some mid to long range weapons in the hopes of surviving an encounter via distance, but with upgrading a single weapon to L8-L10 taking almost a week, it's a slow ship to change course.
That said, the game, when it gets it right, is still fantastic, so I persist. It's a reasonably well balanced game that looks great and plays great on a mobile device with an excellent community behind it. I'm still hopeful that Pixonic can tune the MM a bit more weighting parity higher in the equation, and the aforementioned league system will again give folks an opportunity to compete on more even ground.
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Post by blastronaut on Feb 5, 2017 15:29:44 GMT -5
I prefer the Old MM, the new one is giving me matches like this: I scored only 97k less damage than all other 11 bots combined.
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bearre
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Post by bearre on Feb 5, 2017 15:43:05 GMT -5
As the game stands at this moment I prefer the old system. The matches placed you against opponents of varying skill but with roughly equal gear. In my view that is a fair competition.
The new system seems to create your elo score based on whether you finish at the top or bottom of the board, win or lose. It seems to be based mainly on your damage which is very easily manipulated by tanking or other means. It also has some issues with very new players and their initial experience (there's another thread on that)
I hope the new league system addresses this. That league's will have limitations on what gear can be used in them. Then matching the players by elo rating against equal opponents within that field.
Comparing the two systems I think can only fairly be done when we see what the league system entails and it's overall effect.
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Post by Conflict's Student on Feb 5, 2017 16:07:26 GMT -5
I prefer the Old MM, the new one is giving me matches like this: How the ? does that happen? I've seen some ridiculous match charts, but that is easily one of the worst. The part I don't understand is that 6 of the bottom 8 got coins - indicating that they finished the match. It only looks like 2 blues and 4 reds even took part in fighting (although a third blue at least capped beacons). Is that some new kind of "tanking" where people start matches but don't try to win? Four players clearly never even landed a single salvo on target. And I don't even know how you score 55 points of damage... a single bullet from a level 1 punisher scores 71. Everything else does more.
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Post by Replicant on Feb 5, 2017 16:24:40 GMT -5
Old one. For me, it just seems to have swapped 4/12 gep-tards for fury/12 trebs. The former were easier than the latter. More like a game of whack-a-mole where I'm the mole. This no doubt. I'm seeing maxed and near-maxed hangers far more often than I ever saw maxed gepards.
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bearre
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Post by bearre on Feb 5, 2017 16:27:51 GMT -5
I prefer the Old MM, the new one is giving me matches like this: How the ? does that happen? I've seen some ridiculous match charts, but that is easily one of the worst. The part I don't understand is that 6 of the bottom 8 got coins - indicating that they finished the match. It only looks like 2 blues and 4 reds even took part in fighting (although a third blue at least capped beacons). Is that some new kind of "tanking" where people start matches but don't try to win? Four players clearly never even landed a single salvo on target. And I don't even know how you score 55 points of damage... a single bullet from a level 1 punisher scores 71. Everything else does more. Yup it is a new kind of "tanking". I heard about it in another thread. You take 5 fast light bots with no weapons and try to get gold for beacon caps while lowering your elo score by scoring no damage. There are variations but basically insuring you are at the bottom of the damage board gets your elo lowered. Dropping out or sitting idel will accomplish this but you arent earning any gold. So now folks are running unarmed geps snd stalkers to get gold while doing no damage. It's amazing how inventive some folks are. As I said there are variants but people are actively looking to do minimum damage.
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Post by blastronaut on Feb 5, 2017 17:02:32 GMT -5
you only have to stay in the match for 3 minutes to get coins. But yes this is textbook tanking by 4 to 6 players in this match.
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Post by petevb on Feb 5, 2017 17:03:48 GMT -5
I think I'm at the point that the new matchmaker is giving me better (closer) matches on average than the old one. There is reason to take issue with both systems, especially when squadding, but I think I'm enjoying solo play with the new system more now.
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Post by Deleted on Feb 5, 2017 17:13:24 GMT -5
Its a public forum,and you shouldn't be trying to discourage people from voting. There should also be a third choice, neither - which is also my answer
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Post by BooBooKitty on Feb 5, 2017 17:30:06 GMT -5
Lol how did he get 55 damage? Maybe he only landed a single pellet from a thunder blast?
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 5, 2017 18:11:31 GMT -5
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 5, 2017 18:55:35 GMT -5
I think this poll is very premature. The (new) base system we are playing is the frame work for a much better structure. The pain and ADHD of many of the haters is simply short term in the long scheme of things. In 6 months from now it will all be much different. A lot of people want to cling to the past... Many simply refuse to be pushed along the level up path. I have been enjoying the harder matches...I have not been enjoying the tantrum quitters/tankers that are making the new MM seem way more volatile then it actually is.
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Post by Muhlakai on Feb 5, 2017 19:02:24 GMT -5
It's not like the new one is the final product. They're still tweaking the system and have to implement leagues, ranking, and rewards. As mentioned in their blog post the initial release is just a more flexible platform for them to add stuff and make changes. Yeah, for solo play I'm enjoying the new MM more, but squadding is often middling to poor. It doesn't feel "done" to me yet, though, as Weed mentioned, so I wouldn't feel comfortable voting yet either way.
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Post by Deleted on Feb 5, 2017 19:06:04 GMT -5
Wohoo, a poll for butthurt Gep clubbers. Here, have a tube of lube for free...
Honestly- MM is not perfect now and will need a lot of tweaking. But its lightyears ahead of what we had before...
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Post by Deleted on Feb 5, 2017 19:39:23 GMT -5
Wohoo, a poll for butthurt Gep clubbers. Here, have a tube of lube for free... Honestly- MM is not perfect now and will need a lot of tweaking. But its lightyears ahead of what we had before... I am not a clubber and I specifically asked clubber to not vote because we all know they want to go back to blasting poor vityazs and destriers.
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Post by Deleted on Feb 5, 2017 20:09:53 GMT -5
I'm definitely enjoying the harder competition, my only exceptions against it are squads and (recently discovered) that the top two players on the losing side GAIN points. I feel as though if the latter weren't true, MM would have stabilized by now.
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Post by Deleted on Feb 5, 2017 20:30:37 GMT -5
I do not enjoy my competition being 12/12 Trident Furies. I prefer my harder competition to be players up to 8/10, who are more skilled than me in piloting.
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Post by SlowReflexes on Feb 5, 2017 22:51:22 GMT -5
Old. The new MM is giving me very close to the same experience I had while using my Gold hangar under the old MM. Though I must admit, the win rate see saw under the new MM is better.
In both cases, when my win rate was too high I got brutally crushed in no hope matches, maxed opponents and weak clueless teammates. (I had Cossacks on my team more than once today, next to my 8/10 hangar. Never saw a *red* Cossack.) But with the new MM, when it lets me win I at least get to contribute rather than be carried.
But in any case the old MM had the great advantage that it allowed a much wider range of game play experience.
(I could use a Silver or Bronze hangar without having to tank....)
Each MM is subject to abuse.
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chiya1
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Post by chiya1 on Feb 5, 2017 22:54:32 GMT -5
I like rank with skill, BUT only thing i hate is Boa being treated equal to Leo.
Damn have some seperation of light-medium-heavy
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Post by Thunderkiss on Feb 5, 2017 23:03:23 GMT -5
Old one. For me, it just seems to have swapped 4/12 gep-tards for fury/12 trebs. The former were easier than the latter. More like a game of whack-a-mole where I'm the mole. This no doubt. I'm seeing maxed and near-maxed hangers far more often than I ever saw maxed gepards. You'd find a unicorn before you found a maxed gepard. That was the point, the Gep clubber setup was 4/12. Some people got em to 12, but thar be the unicorn matey.
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Post by 3castle on Feb 5, 2017 23:06:22 GMT -5
new one breaks game balance even more than old one
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Post by SlowReflexes on Feb 5, 2017 23:08:25 GMT -5
This no doubt. I'm seeing maxed and near-maxed hangers far more often than I ever saw maxed gepards. You'd find a unicorn before you found a maxed gepard. That was the point, the Gep clubber setup was 4/12. Some people got em to 12, but thar be the unicorn matey. 4/12 IS (well, was) a maxed Gepard. At least to anyone with more than 2 brain cells to rub together.
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Post by lilryry on Feb 5, 2017 23:21:48 GMT -5
Everyone keeps saying the current mm will get better but how? If elo is based solely on damage/win% then how it is now is how it will remain. Bot/weapon lvl absolutely has to be a factor in matchmaking or the game will fail, no one wants to fight maxed lvl bots with mid tier ones, I'm already playing less due to the fact I'm constantly out geared to the point I get 1-2 shotted if I leave cover...no I'm not a clubber, I just want to go against equally geared competition and I don't think that is asking too much
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bfhill
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Post by bfhill on Feb 6, 2017 0:10:19 GMT -5
I like the new mm. The only issue I have with new mm is when I get a new bot I have to leave him on the bench for two weeks of leveling up because if I put him in my 12/12 hanger he gets smashed. Old mm I could all ways put him with lower bots and run him immediately.
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Post by zeus on Feb 6, 2017 0:27:06 GMT -5
New MM. The player quality improved a lot. I can't stand inept team mates. This is the one qualifying reason why I prefer the new elo system. The old MM is filled with noobs who haphazardly level their bots beyond their skills.
The new MM has placed my 7/9 bots with 8/10 to 12/12 bots and it has taught me a lot about working as a team rather than a lone wolf. But I definitely understand why people prefer the old MM, close to top tier games is ridiculously hard for lower level knife fighters, it's dominated by squads and mid range.
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Post by Replicant on Feb 6, 2017 0:31:09 GMT -5
This no doubt. I'm seeing maxed and near-maxed hangers far more often than I ever saw maxed gepards. You'd find a unicorn before you found a maxed gepard. That was the point, the Gep clubber setup was 4/12. Some people got em to 12, but thar be the unicorn matey. My poor choice of wording. Was referring to weapon level. The level of the gepard itself was largely irrelevant, no?
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