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Post by blastronaut on Feb 6, 2017 1:17:36 GMT -5
You'd find a unicorn before you found a maxed gepard. That was the point, the Gep clubber setup was 4/12. Some people got em to 12, but thar be the unicorn matey. My poor choice of wording. Was referring to weapon level. The level of the gepard itself was largely irrelevant, no? No. The level of the Gepard is what determined your tier. Weapon lvl was irrelevant, but 12 was max (obviously).
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Post by Strayed on Feb 6, 2017 1:19:34 GMT -5
For now, I would say the old one as it was a lot more stable than the current one.
However, the new mm has been giving me more balanced matches.
In general, I would say that the ideal of the new mm is better than the old one, but in their current forms, the old one edges out the new mm.
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Post by noobcake on Feb 6, 2017 1:22:08 GMT -5
I enjoy the matches much more in the new system but I feel terribly salty about losing out on gold due to maxed bots doing more damage. Thus, for me, it is the old system of compensation that clashes with the new mm. I would be perfectly happy if I could play games in the new mm but with some metric that would evaluate and reward me based on bots my level.
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Post by Strayed on Feb 6, 2017 1:24:39 GMT -5
I think Pixonic is planning on doing that with the new league system.
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Deleted
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Post by Deleted on Feb 6, 2017 1:49:57 GMT -5
I think Pixonic is planning on doing that with the new league system. Imo, the league system rollout should have happened with the new MM. The change wouldn't have been so rocky, as pix's statements on leagues point to rewards (replacing current pilot of missions) based on placement, whereas right now, a great deal of players feel hopeless in the matter of earning Au in any way other than buying it and dailies. Other f2p games that I've played distribute league based rewards to all players in the league at set intervals (usually bi-weekly or monthly), giving that grind/losing streak a purpose in the long run. With "transparency" being their "first" priority in every one of their "visions of the future" this roll-out was drawkcab ssa.
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IRON Mechhuntr. Amazon.
Destrier
Posts: 114
Karma: 92
Platform: Multiple
Clan: IRON (Amazon)
League: Champion
Server Region: Europe
Favorite robot: Heichi
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Post by IRON Mechhuntr. Amazon. on Feb 6, 2017 2:27:48 GMT -5
Old because I'm fed up of having to use the Same bots over and over.
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Deleted
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Post by Deleted on Feb 6, 2017 3:11:02 GMT -5
Wohoo, a poll for butthurt Gep clubbers. Here, have a tube of lube for free... Honestly- MM is not perfect now and will need a lot of tweaking. But its lightyears ahead of what we had before... I am not a clubber and I specifically asked clubber to not vote because we all know they want to go back to blasting poor vityazs and destriers. No offense intended, dude Only there is nothing you can do to stop them from voting - nicely asking wont help (results speaks for itself). How bout a third option? "New MM, but please fix it and bring leagues asap"
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Feb 6, 2017 3:28:14 GMT -5
I can't see the difference between the matchmaking?
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karljackson
Destrier
Posts: 120
Karma: 28
Platform: Android
League: Champion
Server Region: North America
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Post by karljackson on Feb 6, 2017 6:07:10 GMT -5
I could care less about MM at this point. Bigger problem is all the nerfs to premium bots. Sure glad I spent all the time and gold on bots that are quickly becoming inferior to Ag bots.
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Deleted
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Post by Deleted on Feb 6, 2017 9:47:05 GMT -5
I think this poll is very premature. The (new) base system we are playing is the frame work for a much better structure. The pain and ADHD of many of the haters is simply short term in the long scheme of things. In 6 months from now it will all be much different. A lot of people want to cling to the past... Many simply refuse to be pushed along the level up path. I have been enjoying the harder matches...I have not been enjoying the tantrum quitters/tankers that are making the new MM seem way more volatile then it actually is. Haters? ADHD? I have a 7/8 hangar of mediums and heavies, have not clubbed one day in my life, had a 60% win rate before the MM change, and despite trying my best every single game, and that is north of 300 of them by now, I am constantly put in matches with 2-3 maxed hangars. I cannot win a single game and have my winrate climb over the now-normal 42% without being served multiple consecutive games of people FOUR levels above mine, and be beaten back down into submission. Do you think any of think is fun or should be fun? Do you think I'm lying? I'm dreaming things? I'm a hater or have ADHD? I want to cling to the past? What gives you or other gentlemen here the right to disparage the frustration of people who all see and report the same thing, just because it is not happening to you? I'm truly happy it does not happen to you, by the way. It gives me hope that eventually it will begin to work better for me too. All I want to do is to be able to play decently and help my team. In these matches I cannot go out of cover without having a life expectancy of 20 seconds. I have to hide all time between others, and hope to catch an opportunistic kill. I still end up often dealing an amount of damage which is at least semi-reasonable for my weapon level (300k-400k), and end up 5th or 6th after people who deal 2-3 times more damage. Again, do you think this is fun? All will be over in six months? Really? If your experience was like mine, and keeping like this without signs of change in a month, would you still be playing in six months? I don't know if I will. I suspect this will pop a "good riddance, less whiners" in some heads. If this makes them feel better and happier with themselves, good. One has to take what occasion to feel good one can find, after all. I have played War Robots for 3 months now, more heavily that any other game I remember. I like(d) it a lot, because it was challenging, because it required tactical thinking, it rewarded subtlety over mindlessly crashing on. It does not anymore for me. I love challenges: climbing a mountain is a challenge for instance. Here, when I'm midway to the summit, the matchmaker moves the mountain 50 km away from me. This is not a challenge, this is stupid, and since it keeps happening, I will eventually become more pissed than I'm stubborn, and you all will be rid of my presence. I don't know why this happens to me and others. I suspect there is a set of conditions that stop the MM from converging to a correct rating and leaves it stuck in a local minimum: it happens with many iterative algorithms. The players that "fall" in that minimum cannot get out of it and move towards their correct rating, or take much longer than others to do so. I'm not sure of the details, of course, especially because, while we see the matchmaker from our individual perspective, what it is doing in reality is not to balance "my" games, but to balance each game so that the two squads are even (this was what the old MM failed at with the clubbing, for instance). As a side effect, it should strive to provide each player with overall balanced matches. It appears that while the first part is mostly working, the second is failing spectacularly for a subset of players (among which yours truly), that apparently are over and again used to balance down the overall power of a squad, thus ending up often in matches that, while balanced per se, are unbalanced for these players. I see very, very rarely anybody below L6. I see continuously MULTIPLE players at level 10 and above. Again, I'm happy you are not in my special club, I (still) hope to leave it myself eventually. Meanwhile, I would greatly appreciate if people showed a little more respect for those who ARE having a problem. As for many things in life, the fact that it is not happening to you does not mean it is not happening at all.
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Deleted
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Post by Deleted on Feb 6, 2017 9:55:33 GMT -5
I am not a clubber and I specifically asked clubber to not vote because we all know they want to go back to blasting poor vityazs and destriers. No offense intended, dude Only there is nothing you can do to stop them from voting - nicely asking wont help (results speaks for itself). How bout a third option? "New MM, but please fix it and bring leagues asap" Or perhaps what the result is saying is that... you know... the majority liked the old one better? Or it must be the clubbers because you have a different opinion which cannot be contradicted by facts? I understand we are now in the "alternative facts" era but still... I would have voted for that third option perhaps, only I don't know if they think there is anything that needs fixing. Mind you: THIS MM is supposed to BE the fix. So now we need to fix the fix? Sounds promising. Fills me of faith in the fixing prowess and good will of Pixonic, really.
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Post by mechtout on Feb 6, 2017 10:10:46 GMT -5
Pissonic ruined the game imo. should of just addressed the Gepard on its own.
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Post by Conflict's Student on Feb 6, 2017 10:20:08 GMT -5
I have a 7/8 hangar of mediums and heavies, have not clubbed one day in my life, had a 60% win rate before the MM change, and despite trying my best every single game, and that is north of 300 of them by now, I am constantly put in matches with 2-3 maxed hangars. I cannot win a single game and have my winrate climb over the now-normal 42% without being served multiple consecutive games of people FOUR levels above mine, and be beaten back down into submission. Do you think any of think is fun or should be fun? Do you think I'm lying? I'm dreaming things? I'm a hater or have ADHD? I want to cling to the past? What gives you or other gentlemen here the right to disparage the frustration of people who all see and report the same thing, just because it is not happening to you? I'm truly happy it does not happen to you, by the way. It gives me hope that eventually it will begin to work better for me too. All I want to do is to be able to play decently and help my team. In these matches I cannot go out of cover without having a life expectancy of 20 seconds. I have to hide all time between others, and hope to catch an opportunistic kill. I still end up often dealing an amount of damage which is at least semi-reasonable for my weapon level (300k-400k), and end up 5th or 6th after people who deal 2-3 times more damage. ... I don't know why this happens to me and others. I suspect there is a set of conditions that stop the MM from converging to a correct rating and leaves it stuck in a local minimum: it happens with many iterative algorithms. The players that "fall" in that minimum cannot get out of it and move towards their correct rating, or take much longer than others to do so. I'm not sure of the details, of course, especially because, while we see the matchmaker from our individual perspective, what it is doing in reality is not to balance "my" games, but to balance each game so that the two squads are even (this was what the old MM failed at with the clubbing, for instance). As a side effect, it should strive to provide each player with overall balanced matches. It appears that while the first part is mostly working, the second is failing spectacularly for a subset of players (among which yours truly), that apparently are over and again used to balance down the overall power of a squad, thus ending up often in matches that, while balanced per se, are unbalanced for these players. I see very, very rarely anybody below L6. I see continuously MULTIPLE players at level 10 and above. Again, I'm happy you are not in my special club, I (still) hope to leave it myself eventually. Meanwhile, I would greatly appreciate if people showed a little more respect for those who ARE having a problem. As for many things in life, the fact that it is not happening to you does not mean it is not happening at all. Based on a few ideas being thrown around (especially something identified by @tinthefiend in another thread), your playstyle might be contributing to a visit at that local minimum. If you are desperately attempting to punch above your weight, you will continue to rank relatively highly in the damage done by your (losing) side. By ranking in the top 1 or 2 damage dealers, apparently you are still strengthening your rating despite not winning. This is what seemed to be broken in my own experience. Maybe you are finishing 1-2 in enough losing matches to outweigh the ones where you finish 5-6 in wins? I recently had a terrible run that dropped my win percentage below 30% despite playing my nuts off trying to take out the enemy. When I gave up on dealing maximum damage and started playing a mix of support roles with 1 or 2 bots, my damage dropped but my win percentage moved up - and the opposition started getting easier so now I'm back over 60%. Based both on what tinthefiend has shared and on my own observations, I suspect the current MM treats nominal (i.e. where you ranked, not the raw number) damage output as its primary measure of player capability (encompassing both skill and hangar strength). My advice today for anyone sick of losing is to shift some of their bots toward support roles. Your damage will probably go down but your wins may go up. Of course YMMV. edit to add: I'll be testing that theory further by shifting away from support and more to damage now that I'm above .500 - of course blowing stuff up is more fun than hanging back, so the challenge is to find a sweet spot where I'm punching somewhat near my hangar weight instead of too far above it. Because, yeah, 12/12 trident furies will generally overwhelm a 6/8 hangar and it takes weeks to move a 5-bot hangar beyond level 7 or so. edit again: Just saw where BooBooKitty spilled the beans. I'm guessing there is some client-side metadata that folks have reverse-engineered so as to better understand the new MM we are dealing with. I recommend reading the stickied thread on the new MM because it lays out pretty much everything on page 21. Kudos for sharing!
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 6, 2017 10:26:48 GMT -5
Haters? ADHD? I have a 7/8 hangar of mediums and heavies, have not clubbed one day in my life, had a 60% win rate before the MM change, and despite trying my best every single game, and that is north of 300 of them by now, I am constantly put in matches with 2-3 maxed hangars. I cannot win a single game and have my winrate climb over the now-normal 42% without being served multiple consecutive games of people FOUR levels above mine, and be beaten back down into submission. Do you think any of think is fun or should be fun? Do you think I'm lying? I'm dreaming things? I'm a hater or have ADHD? I want to cling to the past? What gives you or other gentlemen here the right to disparage the frustration of people who all see and report the same thing, just because it is not happening to you? I'm truly happy it does not happen to you, by the way. It gives me hope that eventually it will begin to work better for me too. All I want to do is to be able to play decently and help my team. In these matches I cannot go out of cover without having a life expectancy of 20 seconds. I have to hide all time between others, and hope to catch an opportunistic kill. I still end up often dealing an amount of damage which is at least semi-reasonable for my weapon level (300k-400k), and end up 5th or 6th after people who deal 2-3 times more damage. Again, do you think this is fun? All will be over in six months? Really? If your experience was like mine, and keeping like this without signs of change in a month, would you still be playing in six months? I don't know if I will. I suspect this will pop a "good riddance, less whiners" in some heads. If this makes them feel better and happier with themselves, good. One has to take what occasion to feel good one can find, after all. I have played War Robots for 3 months now, more heavily that any other game I remember. I like(d) it a lot, because it was challenging, because it required tactical thinking, it rewarded subtlety over mindlessly crashing on. It does not anymore for me. I love challenges: climbing a mountain is a challenge for instance. Here, when I'm midway to the summit, the matchmaker moves the mountain 50 km away from me. This is not a challenge, this is stupid, and since it keeps happening, I will eventually become more pissed than I'm stubborn, and you all will be rid of my presence. I don't know why this happens to me and others. I suspect there is a set of conditions that stop the MM from converging to a correct rating and leaves it stuck in a local minimum: it happens with many iterative algorithms. The players that "fall" in that minimum cannot get out of it and move towards their correct rating, or take much longer than others to do so. I'm not sure of the details, of course, especially because, while we see the matchmaker from our individual perspective, what it is doing in reality is not to balance "my" games, but to balance each game so that the two squads are even (this was what the old MM failed at with the clubbing, for instance). As a side effect, it should strive to provide each player with overall balanced matches. It appears that while the first part is mostly working, the second is failing spectacularly for a subset of players (among which yours truly), that apparently are over and again used to balance down the overall power of a squad, thus ending up often in matches that, while balanced per se, are unbalanced for these players. I see very, very rarely anybody below L6. I see continuously MULTIPLE players at level 10 and above. Again, I'm happy you are not in my special club, I (still) hope to leave it myself eventually. Meanwhile, I would greatly appreciate if people showed a little more respect for those who ARE having a problem. As for many things in life, the fact that it is not happening to you does not mean it is not happening at all. If you were being beat down everyday would you wait for someone else to take care of it? No... I have seen a lot of what you are saying too...Guess what? I am leveling up and refining my fight style. Now I find the battles are pretty good. Look at my Sig. I am a 8/9 hanger right now and I get 12/12's too...I don't whine; I fight. Level up... or wait until the league system is in place. EXPECT TO SPEND SOME MONEY. like any activity that you find enjoyable...
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Post by Conflict's Student on Feb 6, 2017 10:42:02 GMT -5
EXPECT TO SPEND SOME MONEY. like any activity that you find enjoyable... The best things in life are free...
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bearre
Destrier
Posts: 122
Karma: 78
Pilot name: Bearre
Platform: Android
Clan: None
League: Silver
Favorite robot: RDB Griffin
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Post by bearre on Feb 6, 2017 11:08:51 GMT -5
Hmmm....last time I tried to spend some money to do something enjoyable the Vice Squad disagreed.?
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Post by petevb on Feb 6, 2017 12:28:26 GMT -5
It's not totally clear to me who's making more Au- I don't think I am. Under both the old and new matchmaker I usually top my team and win five gold when I solo. However I was probably at the top of my previous "Gold Tier" bracket.
Guys at the bottom of what was previously "gold" might be the biggest beneficiaries of the new system, while the top of previous "silver" might be the biggest losers. Previously a strong player who was high silver (and often gaming the matchmaker by playing with weapons/ bots to be there) was very likely going to win 5 Au, while those who tripped into low gold would get nothing. Now that situation is reversed- the gold player is likely to get 1 to 3 Au while the silver tier gets nothing. As a consequence the step that existed (and caused players to avoid leveling up) seems to have disappeared- seems a good thing overall.
I haven't played down enough to know if there is still a good place for low level light and medium bots or if the new system has essentially made them useless. If not that seems a serious flaw. The other concern would be if the system insures that only the rich get richer.
However I think that the warped expectations of many silver players might be the biggest issue with the new system. I have played down enough to know I can with 5 gold with L6 bots. However it's not easy, which seems entirely fair to me.
A quick sum of the top 100 clan's activity suggests playing is off slightly, but I'd guess it's more like 10% vs the previous matchmaker. Given how many clubbing clans are on that list I'm surprised it wasn't more.
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WorstAimEver
GI. Patton
Posts: 134
Karma: 74
Platform: iOS
Clan: Ancient Warriors
League: Champion
Favorite robot: Bulgasari
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Post by WorstAimEver on Feb 6, 2017 12:38:49 GMT -5
Wohoo, a poll for butthurt Gep clubbers. Here, have a tube of lube for free... Honestly- MM is not perfect now and will need a lot of tweaking. But its lightyears ahead of what we had before... I suspect a lot of the "New" voters are those Gep clubbers. Whereas before they needed a full hangar full of Mag Geps, now all they have to bring is a single Ancilot to wipe the entire red team. Now that the MM formula has been cracked, it's easier than ever to run high level heavies in Rookie tier. Or even tri-Mag Geps if you want.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 6, 2017 12:41:40 GMT -5
One of the biggest things people are overlooking is the massive effect that tanking is having on everyone's experience. Many people are throwing games to eventually beat up lower skilled players and take their lunches like school hall bullies. I believe that this is having a large whipsaw effect on many players who are getting railed by "stronger" opponents. Of course the clubber/tanker mentality is the same...find a way to manipulate your way into lower levels so you can beat up lesser skilled/ armed players and take their chance at any gold. Tankers and clubbers are really the same guys...I really don't see the difference other than the means to their end.
Like walking into an elementary school dodge ball game and pounding them into fits of crying. Pat yourself on the back there champ.
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Post by SlowReflexes on Feb 6, 2017 12:42:39 GMT -5
I have a 7/8 hangar of mediums and heavies, have not clubbed one day in my life, had a 60% win rate before the MM change, and despite trying my best every single game, and that is north of 300 of them by now, I am constantly put in matches with 2-3 maxed hangars. I cannot win a single game and have my winrate climb over the now-normal 42% without being served multiple consecutive games of people FOUR levels above mine, and be beaten back down into submission. Do you think any of think is fun or should be fun? Do you think I'm lying? I'm dreaming things? I'm a hater or have ADHD? I want to cling to the past? What gives you or other gentlemen here the right to disparage the frustration of people who all see and report the same thing, just because it is not happening to you? I'm truly happy it does not happen to you, by the way. It gives me hope that eventually it will begin to work better for me too. All I want to do is to be able to play decently and help my team. In these matches I cannot go out of cover without having a life expectancy of 20 seconds. I have to hide all time between others, and hope to catch an opportunistic kill. I still end up often dealing an amount of damage which is at least semi-reasonable for my weapon level (300k-400k), and end up 5th or 6th after people who deal 2-3 times more damage. ... I don't know why this happens to me and others. I suspect there is a set of conditions that stop the MM from converging to a correct rating and leaves it stuck in a local minimum: it happens with many iterative algorithms. The players that "fall" in that minimum cannot get out of it and move towards their correct rating, or take much longer than others to do so. I'm not sure of the details, of course, especially because, while we see the matchmaker from our individual perspective, what it is doing in reality is not to balance "my" games, but to balance each game so that the two squads are even (this was what the old MM failed at with the clubbing, for instance). As a side effect, it should strive to provide each player with overall balanced matches. It appears that while the first part is mostly working, the second is failing spectacularly for a subset of players (among which yours truly), that apparently are over and again used to balance down the overall power of a squad, thus ending up often in matches that, while balanced per se, are unbalanced for these players. I see very, very rarely anybody below L6. I see continuously MULTIPLE players at level 10 and above. Again, I'm happy you are not in my special club, I (still) hope to leave it myself eventually. Meanwhile, I would greatly appreciate if people showed a little more respect for those who ARE having a problem. As for many things in life, the fact that it is not happening to you does not mean it is not happening at all. Based on a few ideas being thrown around (especially something identified by @tinthefiend in another thread), your playstyle might be contributing to a visit at that local minimum. If you are desperately attempting to punch above your weight, you will continue to rank relatively highly in the damage done by your (losing) side. By ranking in the top 1 or 2 damage dealers, apparently you are still strengthening your rating despite not winning. This is what seemed to be broken in my own experience. Maybe you are finishing 1-2 in enough losing matches to outweigh the ones where you finish 5-6 in wins? I recently had a terrible run that dropped my win percentage below 30% despite playing my nuts off trying to take out the enemy. When I gave up on dealing maximum damage and started playing a mix of support roles with 1 or 2 bots, my damage dropped but my win percentage moved up - and the opposition started getting easier so now I'm back over 60%. Based both on what tinthefiend has shared and on my own observations, I suspect the current MM treats nominal (i.e. where you ranked, not the raw number) damage output as its primary measure of player capability (encompassing both skill and hangar strength). My advice today for anyone sick of losing is to shift some of their bots toward support roles. Your damage will probably go down but your wins may go up. Of course YMMV. edit to add: I'll be testing that theory further by shifting away from support and more to damage now that I'm above .500 - of course blowing stuff up is more fun than hanging back, so the challenge is to find a sweet spot where I'm punching somewhat near my hangar weight instead of too far above it. Because, yeah, 12/12 trident furies will generally overwhelm a 6/8 hangar and it takes weeks to move a 5-bot hangar beyond level 7 or so. From what I've seen, between my own primary and secondary accounts, and the opposition my clan mates (who often play while sitting next to me on the same couch) see ... there may be something to this. Doing most damage on the losing team doesn't seem to make your matches any easier. I may need to level up the Stalker I won in the last event. More beacons + less damage seems to be the ticket to averaging more gold while getting easier opposition (easing down your player rank without the shame of tanking).
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Post by Conflict's Student on Feb 6, 2017 12:46:56 GMT -5
Whereas before they needed a full hangar full of Mag Geps, now all they have to bring is a single Ancilot to wipe the entire red team. Now that the MM formula has been cracked, it's easier than ever to run high level heavies in Rookie tier. Or even tri-Mag Geps if you want. You couldn't really run trimag geps in rookie tier for long (well, not if actually shooting those mags). But while I'm opposed to tanking as well as to clubbing, I can't help but smile at the idea of high-level Ecu Ancilots waddling around 1/1 destriers and cossacks, shielding their n00b buddies while grabbing beacons and dealing zero damage... so ridiculous it makes me laugh. +1 for creativity.
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Post by spawnreaper on Feb 6, 2017 12:48:25 GMT -5
It's not like the new one is the final product. They're still tweaking the system and have to implement leagues, ranking, and rewards. As mentioned in their blog post the initial release is just a more flexible platform for them to add stuff and make changes. Might be more flexible for pixonic, but its not flexible at all for multi lvl hanger players,its remains in a constant state of chaotic whirlpool of trying to adjust players as well making very inconsistant mm. Evertime they make a little change are we expected to face weeks of adjusment? Feels like im playing on a test realm now....lol
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Post by spawnreaper on Feb 6, 2017 12:56:41 GMT -5
Title says it all. Former clubbers, please refrain yourself from voting. What about TT now that they are the new clubbers should they refrain from voting? Clubbing is way worse than ive ever seen it b4.
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bearre
Destrier
Posts: 122
Karma: 78
Pilot name: Bearre
Platform: Android
Clan: None
League: Silver
Favorite robot: RDB Griffin
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Post by bearre on Feb 6, 2017 14:13:55 GMT -5
Reading this thread it is obvious that people with both opinions have valid points. Also not everyone who prefers the old system was a "clubber" and everyone who prefers the new system is not an elitist Pixonic fan boy. Like prefering Coke or Pepsi it is a matter of personal taste and silly to insult someone about.
Let's face it the old system is not coming back. Pixonic has spent far too much time and money on deloping the new system and the league system which will be built upon it.
If this thread has any value it is to identify what people do not like about the new system and trying to call Pixonic's attention toward addressing those issues.
So far it seems that these include: 1) The difficulty in squading with clan mates of varying levels. 2) Being placed into situations where hanger strength is vastly unequal (mostly an issue with people in bots in low and mid level) 3) That the above issue has led to people"tanking" games and leaving squads out numbered. There by lowering the tanking players elo rating. 4) The failure of the system to adjust for changes in your hanger if you want to play at a lower level for non clubbing reasons. The old silver and bronze tiers are faster paced with more light and medium machines. Some people enjoy that style.
For all who enjoy the new system and find it more challenging I am fairly certain it's not going anywhere. I think we mostly agree though that one month in the system still has some areas that should be improved.
I hope the new update and the league system will address the problems. If not then as the "officially recognized game forum" we should try to convey the concerns to the developers.
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Post by Trogon on Feb 6, 2017 14:26:33 GMT -5
One of the biggest things people are overlooking is the massive effect that tanking is having on everyone's experience. Many people are throwing games to eventually beat up lower skilled players and take their lunches like school hall bullies. I believe that this is having a large whipsaw effect on many players who are getting railed by "stronger" opponents. Of course the clubber/tanker mentality is the same...find a way to manipulate your way into lower levels so you can beat up lesser skilled/ armed players and take their chance at any gold. Tankers and clubbers are really the same guys...I really don't see the difference other than the means to their end. Like walking into an elementary school dodge ball game and pounding them into fits of crying. Pat yourself on the back there champ. Tanking may be part of it, but that doesn't explain why with my 7/8 hangar, 400k avg damage, 50% win rate I regularly (meaning not every game but it is a regular, repeated occurrence) see 12/12 hangars with 600k avg damage and 70% win rate. Anyone who was climbing back up after tanking should not have damage and win rates that high.
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mr7q
Destrier
Posts: 71
Karma: 48
Pilot name: mr7q
Platform: Android
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Post by mr7q on Feb 6, 2017 15:20:53 GMT -5
Tanking may be part of it, but that doesn't explain why with my 7/8 hangar, 400k avg damage, 50% win rate I regularly (meaning not every game but it is a regular, repeated occurrence) see 12/12 hangars with 600k avg damage and 70% win rate. Anyone who was climbing back up after tanking should not have damage and win rates that high. Win rate and average damage are only over the last 50 games. If the league point adjustments are correct from the other thread, if you're consistently in the bottom three of the losing side, you're going to lose ranking points a lot faster than you'd gain them. Roughly put, assuming you're finishing in the top three on games you win, and in the bottom three on games you tank, one can club three games for every two you've tanked.
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odin63
Destrier
Posts: 95
Karma: 50
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Post by odin63 on Feb 6, 2017 15:43:37 GMT -5
As a former silver tier player I am not enjoying the new mm at all. I am consistently facing 10/12-12/12 TT players (almost every single game,) even when my win ratio is below 50%. I have been waiting for the system to work itself out for those fair matches that have been rumored to be on the horizon, but my matches seem to be getting even more imbalanced over the last several days. Though flawed, I prefer the old system.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 6, 2017 15:43:50 GMT -5
One of the biggest things people are overlooking is the massive effect that tanking is having on everyone's experience. Many people are throwing games to eventually beat up lower skilled players and take their lunches like school hall bullies. I believe that this is having a large whipsaw effect on many players who are getting railed by "stronger" opponents. Of course the clubber/tanker mentality is the same...find a way to manipulate your way into lower levels so you can beat up lesser skilled/ armed players and take their chance at any gold. Tankers and clubbers are really the same guys...I really don't see the difference other than the means to their end. Like walking into an elementary school dodge ball game and pounding them into fits of crying. Pat yourself on the back there champ. Tanking may be part of it, but that doesn't explain why with my 7/8 hangar, 400k avg damage, 50% win rate I regularly (meaning not every game but it is a regular, repeated occurrence) see 12/12 hangars with 600k avg damage and 70% win rate. Anyone who was climbing back up after tanking should not have damage and win rates that high. My point is this: the MM formula was compiled based solely on the premise that every player played his best and wanted to win. It would work optimum if the original premise was adhered to. The wacked out results you are seeing is because of the legions of players, promoted by a few half witted individuals, that loosing games in long strings would screw with the Match Maker giving you the ability to club again (that's how it was being sold)..Since they wont stop, the MM places wild outputs. No one knows the code...12/12 guys tank for easy gold just like any one down the line. Everyone is assuming that win rate and damage are the defining factors and that tracking is immediate. What if there is a trailing edge to this...Even when say a 12/12 climbed back up from the bottom of a tank to his old (real) stats, that the MM places the next 20 games beyond that with no change, then creeps him up to 12/12 land upon seeing a verifiable stabilization. We have an entire mess that can't set itself right until the morons throwing games stop. Start there first...
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bearre
Destrier
Posts: 122
Karma: 78
Pilot name: Bearre
Platform: Android
Clan: None
League: Silver
Favorite robot: RDB Griffin
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Post by bearre on Feb 6, 2017 16:20:02 GMT -5
The idea that the people tanking games are screwing up the entire elo system may or may not be true. We have no way of knowing for certain how much havoc this is causing or how wise spread the activity is.
What is a sure thing is that it will not stop voluntarily under the current system. The people doing it feel they are either forced into it and or rewarded for it.
The new system will have to either make it so that behavior is no longer advantageous or find a way to detect,track,and punish it.
People will always look for ways to get around a system or rule in a competitive sport or game. Whether it is finding away to take enhancing drugs without detection, letting the air out of a football, or hacking an online game. I'm not making excuses for these people but a game developer needs to know folks will try to find exploits and even ways to out right cheat. If the system is to work it needs to be changed to deal with this issue. The ones doing it are not going to stop just because some of us find it annoying or because the devs ask them to.
This is one aspect of the new system that has to be revised. Pixonic needs to be the ones to make tanking no longer viable.
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Thunder Carnage
GI. Patton
Out of the shadows, a horror emerged...
Posts: 140
Karma: 61
Pilot name: Pilot Hunter 203
Platform: iOS
Clan: Wut?
League: Gold
Server Region: Asia
Favorite robot: Thunder Carnage
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Post by Thunder Carnage on Feb 6, 2017 16:52:24 GMT -5
TBH I love the new matchmaking, for one reason. Less Natasha campers in my matches! Finally I shall never have to walk past 3 Arty Natashas, all camping at spawn, in my Thunder Taran Boa again!
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