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Post by SATmaster728 on Jan 31, 2017 13:01:04 GMT -5
Face licking? I've always known it as "wall hugging". I mean you have it right there at the end too 'Face lick a wall' has more memonic potential. 'Hug' a wall is too kind and sweet. You should be nicer to the walls! Do you know how many battles and weapons those walls have endured without breaking or showing weakness? We should strike for better wall treatment!
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Post by stygianumbra on Feb 1, 2017 17:01:51 GMT -5
Mostly pertains to Rhino piloting.
When piloting a rhino look around before you charge, plan what you want to do and where you are going to end up. Don't run out passed unknown corners or otherwise open yourself up to being flanked by charging blindly, sure death. Don't be afraid to turn and run in any direction to avoid enemy fire, you can mitigate a lot of db griffin damage by running in almost any direction. Even if you run forwards turn left or right, pinata/orkan have to be a direct hit and have a high rate of fire so even a short time out of the line of fire saves you health(works for pins/tulus at range too) some pilots are crack shots and they will still land a lot of hits so you just have to land more. Wait for the moment before a griffin lands with missiles, do not waste firing at them in air unless you hit them at the top of their jump and are very good at leading, even then they are only vulnerable at the top of the arc.
Make sure you keep track of your legs position in relation to turret so you can pop out, fire while rotating your legs back the other way and then turn your turret and charge back to cover. Remember you can outrun even pins and tulus if you are a few hundred m away and can run in the opposite direction.
When facing bots like stalkers using dbs, please practice leading stalkers and gareths. You have to lead a good 2 boxes worth in front if running across your field of view. I see too many people miss and too many people waste missiles, burst fire and large lead.. it's worth it.
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Post by sonofsam on Feb 3, 2017 22:57:01 GMT -5
1) I agree with meat...er..buddy shielding. If they are dumb enough to run past you then use them as temporary cover until you can get to actual cover. This is my favorite way to cross the bridges that link the city and port in Springfield. It also works to get to the center beacon. 2) Learn your weapon range and keep your enemy near the outer edge unless using a punisher, malot, or thunder. Suppose you are in a plasma Griff and you see a thunder carnage or thunder/pinta Leo. Your range is 350 both are pretty harmless beyond 300. You should try to engage them between 325 and 340 meters. If you rush in at 290 the Pintas will eat you. Inside 200 thunders hurt. Try to keep a buffer zone.
3) Patients is a virtue. If you are somewhere relatively safe and the enemy is around you. Hit some cover, press yourself against the wall and wait. This gives you a chance to see which reds just happened to be passing through and are ignoring you and which reds are hunting you. See who is hunting you and plan your move. Do you try for the next piece of cover don't where you have a better chance against them? Do you just try to escape? If so what is your route? Do you try leading the into a group of blues?
Don't be a marter. There is no need to run at a beacon that is heavy guarded
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Darkraiplays_Is_Back
Recruit
Posts: 8
Karma: 2
Pilot name: Darkraiplays
Clan: PAKELLI COMUNITY
League: Gold
Favorite robot: Carnage/Gareth
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Post by Darkraiplays_Is_Back on Feb 5, 2017 4:42:14 GMT -5
Don't get pissed off by snipers and try to reach them for retaliation. Capping beacons and defending them will win the battle. Then, you will be laughing at the end of the game. the snipers pissed me off while i'm in my orkan gareth,BAD MOVE. i just ran in range and kill the hell outta them!
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brudeldischarge
Destrier
Club or be clubbed welcome to the new mm
Posts: 55
Karma: 16
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Post by brudeldischarge on Feb 5, 2017 11:50:44 GMT -5
Awesome thread ....when fighting stalkers learn to count in your head starting when they stealth to 8 when they reappear count to 12 till they stealth again. Makes it easier to take them out. Counting in your head is also useful for weapons missles pinatas for example. When fighting with a ally don't simply use him as a meatshield move closers to target once in a while to enemy to pop his lock off him then hide or move back to pop it off you. This will disrupt enemy targeting and make your meatshield last longer.
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brudeldischarge
Destrier
Club or be clubbed welcome to the new mm
Posts: 55
Karma: 16
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Post by brudeldischarge on Feb 5, 2017 12:15:37 GMT -5
Learn to kite enemy into your friendly fire that way it become 2 or 3 on 1. Um kiting means aggravating enemy into following you just in case you don't know the term. When using missles on energy shields like on carnage don't fire all at once if shield is low fire 1 after another to take out shield then to do damage.
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Post by [AurN]Zenotaph on Feb 5, 2017 12:45:07 GMT -5
Corner shooting. Gareth and Galahad are the Kings of corner shooting. When you remember some basics. You have to stay in more than partial cover. You don't have to see your target. As long, as your shots don't hit the corner, they normally hit, when your crosshairs are inside the red box. Normally, when you can see your enemy, he can see you, too. Just let your weapons stick out a little and shoot. It needs a bit practice, but is really, really useful.
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kjester
Destrier
Posts: 31
Karma: 16
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Post by kjester on Feb 5, 2017 14:35:13 GMT -5
Beacons: 1) You dont have to be the first one to a beacon to get credit for it. When the Beacon turns blue, everyone who is within range at that time will get credit for a beacon capture. Which means, dont bother blocking your teammates from getting there first, and dont give up just because someone gets a step on you. 2) Mentioned a little earlier... You dont have to run through the beacon to get it. As soon as the beacon starts changing, just turn around and wait to take off the other way, or run past it staying just in range. It will save you a little time and distance on heading to the next location.
Shields: IF you have a Fuijin or Carnage/Trident and you see a Rhino, Raijin or another bot with hard shields. Stick to their backs when you can to give them protection from rockets.
Team Up: If you see a teammate fighting a battle one on one, dont leave him to it if you are in range to help. This isnt a pride game here. The objective is not to be macho and beat pilots one on one. Two bots hitting one red from opposite sides will destroy it much quicker, which means you and your teammate will take less damage overall and move on to keep fighting. Likewise, if you see two of your teammates fighting one red, join them. The quicker you finish a red, the quicker you move on to the next.
Hangar: Dont necessarily set up your entire hangar the same. A lot of pilots will set themselves up with all knife fighters or all snipers. If you are going to drop out of half the maps as soon as you see them, this will work. If you want to learn to adapt to any map and enjoy the game completely, vary your hangar to some degree. I like to have two bots for brawling and two bots for mid range support. My 5th bot will vary depending on what I want to do more. Some maps I start out with the Leo with Trident/Pins, and if the reds start to overrun us, I get into the Leo with Thunder/pinatas. On other maps, I will start out with the brawlers and adjust as the game goes.
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Post by SATmaster728 on Feb 6, 2017 7:37:16 GMT -5
Don't get pissed off by snipers and try to reach them for retaliation. Capping beacons and defending them will win the battle. Then, you will be laughing at the end of the game. the snipers pissed me off while i'm in my orkan gareth,BAD MOVE. i just ran in range and kill the hell outta them! well then the snipers had terrible close range support if you could just run up and kill them.
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Post by K A Z on Feb 6, 2017 8:18:07 GMT -5
Beacons: 1) [...] When the Beacon turns blue, everyone who is within range at that time will get credit for a beacon capture. [...] Interesting, I've never checked it exactly; can anyone confirm?
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Post by SATmaster728 on Feb 6, 2017 13:39:14 GMT -5
Beacons: 1) [...] When the Beacon turns blue, everyone who is within range at that time will get credit for a beacon capture. [...] Interesting, I've never checked it exactly; can anyone confirm? do a squad battle and try for yourself
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Post by Muhlakai on Feb 7, 2017 19:55:49 GMT -5
Beacons: 1) [...] When the Beacon turns blue, everyone who is within range at that time will get credit for a beacon capture. [...] Interesting, I've never checked it exactly; can anyone confirm? Pix has confirmed this in a number of cases and in its official documentation.
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88generalblue
GI. Patton
Posts: 137
Karma: 76
Platform: Android
Clan: Wik2
League: Silver
Favorite robot: Gareth w/ Taran, Aphids
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Post by 88generalblue on Feb 7, 2017 23:53:29 GMT -5
#1- start with a beacon capper. beacons at the start of the game are neutral, which means if you can take on of your side beacons plus the center, you'll be on the fast-track to getting the medal of capture, as well as 5 Gold. its also helpful because 1- as soon as you grab a beacon, it starts ticking away on the red's dominance bar, and 2- remember it takes 5 seconds to neutralize, and another 5 seconds to cap a beacon, meaning grabbing center beacon is important. I know some might argue this doesn't matter, but if you manage to be the first one to cap it, even if dying in the process, the enemy will have to stay exposed twice as long in order to convert it, while your heavy-bot blues destroy them in the process,
#2- use lock-on Targeting. its not as important early-on with bullet weapons or with plasma type, but when using rockets or missiles or long-range, it is essential that you start using the lock-on-target button. you cannot rely on the auto-targeting feature, because its going to take the closest bot / the one more directly in front of you, so if players move close to each other it may glitch and your DB just explodes into the open air between two Reds,
#3- when the opponent has only a sliver of health left, finish that sorry SOB off ASAP. this is hard to grasp because, IRL, somebody who has been shot in the leg isn't moving very far, but in a video game, a damaged opponent can still deal full damage to you. if he hasn't switched to another bot, its because he is waiting for back up so he can use them as a shield to get another salvo into you or a team mate,
#4- Follow good YouTube channels to get a good feel of how the game is played. written words are one thing, but a picture is worth a thousand, and a video much more than that, right? I suggest Adriannn, Stew Pendous, Lloyd Le-Mar / AKA Ace Thunder, and The Center Beacon. all of them have a great way of analyzing gameplay and offering a lot of fun and interesting content,
Cheers,
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ronin
Destrier
Posts: 82
Karma: 35
Platform: Facebook
League: Champion
Server Region: Europe
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Post by ronin on Feb 8, 2017 5:14:47 GMT -5
I guess this might be more of an rant but:
Few things to consider: 1) If your fellow mates shoot at you and run around you yes, reason might be that you are awesome. But it MIGHT be becouse you have not made a singe movement during the game.
2) If you have let's say Griffin with medium range weapons yes. It is really good bot and setting. But if you NEVER jump, never move, only get around 100k damage done and we lose.. ..there might be something more you might have done during the game. Think about it. Game might become more fun for you allso. (Not only for Griffin users here, every bot. I have capped using my Natasha multiple times)
3) IF you have more bots then 1 please try to make some variety between them. Give them some roles. Have atleast one fast bot for capping (light bots, Galahad) and one with good speed for later game (rhino, boa or even griffin) that still leave enough room for slower bots like Leo or Natasha. It really IS important to cap. Not only when match start but during it. You have no idea how frustrating it is to see everyone go for nearest enemy while few enemies go and take 4 of 5 beacons. Specially if you personally have capped 2 to 3 of them and are onlyone trying and dying out there.
4) Consider what are good and what bad sides of the bot. You really are giving free points for enemy if your hangar is let's say Natasha with 2x Thunder & 2x punishers, Rajin with 2x Thunders and let's say Leo with similar weapons. IF your bot is fast you are more suited for capping and close range fighting. If your bot is really slow (Natasha, Rajin, Fury) they are great for medium to long range (and you should still move them and cap if need to, allso you need ONLY 1 of them in your hangar per battle!)
5) So many players keep telling how THEY are great but rest of the team is reason why they lost. In some time that might be true. But (considering you all have around same lvl bots and weapons) if YOU did not make it for top 3 damage dealing and capping.. ..try to think again. Maybe even small amount of reason why your team lost was in you? So in next game and game after.. ..try to make better.
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Feb 9, 2017 0:58:05 GMT -5
Don't use the zenit or Natasha!
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Post by K A Z on Feb 9, 2017 2:30:24 GMT -5
Well, don't use artillery at all. Applies to 4 Nori Patton the same way. Natasha is not to blame, Zenith/Nori are.
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Post by wildboar on Feb 9, 2017 6:33:56 GMT -5
If you have a friendly fujin under fire ...cuddle up close , benefit from his shield and shoot back...
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✦SmokeJα✦
Destrier
Posts: 50
Karma: 28
Pilot name: SmokeJα
Platform: iOS
Clan: Core
League: Master
Server Region: North America
Favorite robot: Lance
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Post by ✦SmokeJα✦ on Feb 9, 2017 13:22:34 GMT -5
Always be unpredictable. I know it should go without saying. But your foes will try to predict your movement. Ex. (Knife-fighter)You are staking a ? on the ofher side of wall or object.. you have to be aware that Pilot is hunting you too.. or maybe you know it's sizing you up. Don't be predictable to emerge in the opening by countinueing to walk.. juke em, head-fake em and let them discharge weapons). 8x out of 10 they will..
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Darkraiplays_Is_Back
Recruit
Posts: 8
Karma: 2
Pilot name: Darkraiplays
Clan: PAKELLI COMUNITY
League: Gold
Favorite robot: Carnage/Gareth
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Post by Darkraiplays_Is_Back on Feb 10, 2017 7:25:32 GMT -5
the snipers pissed me off while i'm in my orkan gareth,BAD MOVE. i just ran in range and kill the hell outta them! well then the snipers had terrible close range support if you could just run up and kill them. they always shoot me with those nasty nashorns! by the way,got my new galahad.
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Post by SATmaster728 on Feb 10, 2017 7:41:10 GMT -5
well then the snipers had terrible close range support if you could just run up and kill them. they always shoot me with those nasty nashorns! by the way,got my new galahad. the point is on larger maps snipers can be effective with good close range support. and if you use cover right it is hard for nashorns to hit you.
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Post by zeus on Feb 10, 2017 7:57:55 GMT -5
Patience.
I find that sometimes players are unwilling to lose their precious bots on you and thus hang back, giving you valuable time if you're standing on their side beacon. So don't rush out like a madman, wait for them to come to you and retreat if necessary. The longer you hold them there, the better.
It's like chess, you're giving blues valuable time to move into position and take other beacons. If you see red team occupied by your team mate standing on their side beacon, flip other beacons or assist. Odds are they will be occupied by the guy on their beacon. Any missiles flying his way won't hit you and any rockets flying your way won't hit him. Sharing damage means your damage output remains doubled for the period of time both remains alive.
Harass side beacon if possible. A 3 beacon advantage puts the ball in your court. A good time to harass their side beacon and pull their efforts into defending it. Its also a good time to harass side if you're down one beacon, just understand it won't be held long, it's more of an opportunity to distract and allow team to retake mid.
I have never counted how long it takes for a stagnant 3 to 2 beacon advantage to end the game, I guess it's approximately 7-9 minutes. Patience, don't rush and play more defensively while remaining in a position to maintain damage and pressure.
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Post by SATmaster728 on Feb 10, 2017 10:09:06 GMT -5
Patience. I find that sometimes players are unwilling to lose their precious bots on you and thus hang back, giving you valuable time if you're standing on their side beacon. So don't rush out like a madman, wait for them to come to you and retreat if necessary. The longer you hold them there, the better. It's like chess, you're giving blues valuable time to move into position and take other beacons. If you see red team occupied by your team mate standing on their side beacon, flip other beacons or assist. Odds are they will be occupied by the guy on their beacon. Any missiles flying his way won't hit you and any rockets flying your way won't hit him. Sharing damage means your damage output remains doubled for the period of time both remains alive. Harass side beacon if possible. A 3 beacon advantage puts the ball in your court. A good time to harass their side beacon and pull their efforts into defending it. Its also a good time to harass side if you're down one beacon, just understand it won't be held long, it's more of an opportunity to distract and allow team to retake mid. I have never counted how long it takes for a stagnant 3 to 2 beacon advantage to end the game, I guess it's approximately 7-9 minutes. Patience, don't rush and play more defensively while remaining in a position to maintain damage and pressure. i personally hate it when a whole team is somewhere and my team goes one by one and gets slaughtered, leaving me to get-you guessed it-slaughtered
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Post by VivaLaResistance on Feb 10, 2017 10:47:48 GMT -5
Pro tip: Watch acethunder 's tactician videos on youtube. Look up Stew Pendous as well. Best youtubers in terms of providing well thought-out tactical content. Warning: Videos will make you want to buy a gareth tho LOL Funny I just saw this post yesterday and now today my YouTube popped up recommending this video. Haha I took the sign and of course I had to subscribe to his channel. I believe the best advice for a beginner is: #1 Be aware! Look around and take note of who's going where and what they are bringing there. The more complicated decisions on what to do will come from experience if you take in what unfolds around you. Pay attention to Friendlies and reds. #2 Be more aware! Also pay attention to the beacons. Did one get missed? That's a huge disadvantage from the gate when a close beacon gets left white. Pay attention to which ones can be snatched from the enemy, it'll throw them for a loop as they scramble from the center. #3 Don't stop being aware, ever! Don't get fixated on that one kill as he scrambles for cover or whatever may be going on. This is where you get caught off guard. Don't fixate on a beacon just to get it either, it'll probably be lost as soon as you're done getting lit up. I know that's all been gone over multiple times on here but figured I would contribute.
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Post by SATmaster728 on Feb 10, 2017 11:00:51 GMT -5
Pro tip: Watch acethunder 's tactician videos on youtube. Look up Stew Pendous as well. Best youtubers in terms of providing well thought-out tactical content. Warning: Videos will make you want to buy a gareth tho LOL Funny I just saw this post yesterday and now today my YouTube popped up recommending this video. Haha I took the sign and of course I had to subscribe to his channel. I believe the best advice for a beginner is: #1 Be aware! Look around and take note of who's going where and what they are bringing there. The more complicated decisions on what to do will come from experience if you take in what unfolds around you. Pay attention to Friendlies and reds. #2 Be more aware! Also pay attention to the beacons. Did one get missed? That's a huge disadvantage from the gate when a close beacon gets left white. Pay attention to which ones can be snatched from the enemy, it'll throw them for a loop as they scramble from the center. #3 Don't stop being aware, ever! Don't get fixated on that one kill as he scrambles for cover or whatever may be going on. This is where you get caught off guard. Don't fixate on a beacon just to get it either, it'll probably be lost as soon as you're done getting lit up. I know that's all been gone over multiple times on here but figured I would contribute. yeah, why da fudge not?
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Darkraiplays_Is_Back
Recruit
Posts: 8
Karma: 2
Pilot name: Darkraiplays
Clan: PAKELLI COMUNITY
League: Gold
Favorite robot: Carnage/Gareth
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Post by Darkraiplays_Is_Back on Feb 10, 2017 21:43:09 GMT -5
Pro tip: Watch acethunder 's tactician videos on youtube. Look up Stew Pendous as well. Best youtubers in terms of providing well thought-out tactical content. Warning: Videos will make you want to buy a gareth tho LOL Funny I just saw this post yesterday and now today my YouTube popped up recommending this video. Haha I took the sign and of course I had to subscribe to his channel. I believe the best advice for a beginner is: #1 Be aware! Look around and take note of who's going where and what they are bringing there. The more complicated decisions on what to do will come from experience if you take in what unfolds around you. Pay attention to Friendlies and reds. #2 Be more aware! Also pay attention to the beacons. Did one get missed? That's a huge disadvantage from the gate when a close beacon gets left white. Pay attention to which ones can be snatched from the enemy, it'll throw them for a loop as they scramble from the center. #3 Don't stop being aware, ever! Don't get fixated on that one kill as he scrambles for cover or whatever may be going on. This is where you get caught off guard. Don't fixate on a beacon just to get it either, it'll probably be lost as soon as you're done getting lit up. I know that's all been gone over multiple times on here but figured I would contribute. i just bought a galahad tho
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wrilley
Destrier
Posts: 33
Karma: 16
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Post by wrilley on Feb 13, 2017 6:53:53 GMT -5
Watch the beacon bar!
If you're ahead on the beacon bar (keep an eye on that!) you don't have to rush in to recap; particularly if it's far away. Especially don't send three bots after one (i.e. get kited away) and leave your team fighting 3v5.
Don't race an ally to cap an undefended beacon. If your teammate has it handled, make yourself useful elsewhere on the battlefield.
Likewise don’t leave a red or white beacon uncapped if you can get to it.
If things go south, pay very close attention to the beacon bar and clock. Sometimes all you need to do to win is not die.
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Teamwork wins matches. Work together. I can’t stress this enough. Be a good teammate.
Read the battle. Check out where your team and the red team are, check the beacons, figure out where you’re needed and get there ASAP.
Don't waste time on selfish play.
Always be positioning yourself appropriately, being in the right place at the right time is key. This is the difference between being patient and being passive.
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When a blue dies try to take note of the scroll on the upper right. It’ll tell you the red’s name and what weapon they used. Now you know their effective range.
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Try not to get in each others' way. *Blocking your teammate's retreat can get them killed. *Your bot will block friendly fire if you’re in the way. *Don’t stall a rushing Carnage or Lancelot. *Avoid bunching up when rockets are flying. The splash damage will hit all of you.
Sometimes you need to buy your team some time to get into position. Don't be reckless, but make the sacrifice play if you need to.
Don't attack one by one into a fortified position. Wait for other blues if you're outnumbered. 3v3 is a fight. 1v3 followed by 1v3 followed by 1v3 is a way to make it easy for reds to focus you each down before you can even do damage.
Thunders will tear apart energy shields even at 500m, if an ally is attacking go ahead and fire a few rounds from afar to burn that shield for them.
Sometimes people will shoot you then shoot in a direction when you look at them; they’re telling you where to go. Sometimes people are just annoying, clueless, or it’s an accident. You can usually tell.
Flanking, harassing, and kiting are great uses for fast bots. They can do more than cap beacons.
If you drop a sniper/support bot and there are others, be ready to eject immediately. Better to burn a bot than have three campers cause a loss. Even two is pushing things, unless the pilots are both highly skilled.
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Be careful when jumping. You’re a target in the air, and you have a momentary freeze on landing.
If you get hung up on terrain, particularly ledges, you may need to rotate your legs AND torso to break free.
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Practice aiming. Different weapons require different amounts of lead. Strafing, elevation differences, jumping, etc all require different techniques. Even homing missiles require some skill to use them effectively.
Remember you can selectively fire. Against energy shields you need to alternate your shots (plasma excluded).
The thumb lift. After hitting a fire button, you have a moment to lift your right thumb and place it where you have more room to maneuver it around.
Enable target lock and practice using it.
Set sensitivity to your liking. I prefer maxing it on my phone, but when I played on a tablet I had to dial it way back.
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Don't tank games (intentionally lose to game matchmaker). Ever.
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Post by SATmaster728 on Feb 13, 2017 7:38:20 GMT -5
Funny I just saw this post yesterday and now today my YouTube popped up recommending this video. Haha I took the sign and of course I had to subscribe to his channel. I believe the best advice for a beginner is: #1 Be aware! Look around and take note of who's going where and what they are bringing there. The more complicated decisions on what to do will come from experience if you take in what unfolds around you. Pay attention to Friendlies and reds. #2 Be more aware! Also pay attention to the beacons. Did one get missed? That's a huge disadvantage from the gate when a close beacon gets left white. Pay attention to which ones can be snatched from the enemy, it'll throw them for a loop as they scramble from the center. #3 Don't stop being aware, ever! Don't get fixated on that one kill as he scrambles for cover or whatever may be going on. This is where you get caught off guard. Don't fixate on a beacon just to get it either, it'll probably be lost as soon as you're done getting lit up. I know that's all been gone over multiple times on here but figured I would contribute. i just bought a galahad tho the galahad is the best gold bang for buck tho
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Post by [apotheosis] on Feb 13, 2017 8:27:01 GMT -5
Lot of great info itt. I am relatively new but have a few points to offer.
Play for the team, not the gold. Assess the battle and fill the role thats needed at the time.
Dont bring a knife to a gun fight. If you go down vs lots of brit bots, dont make your next bot a plasma boat. Choose which bot you drop in based on battelfield conditions.
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Post by SATmaster728 on Feb 13, 2017 9:31:16 GMT -5
Lot of great info itt. I am relatively new but have a few points to offer. Play for the team, not the gold. Assess the battle and fill the role thats needed at the time. Dont bring a knife to a gun fight. If you go down vs lots of brit bots, dont make your next bot a plasma boat. Choose which bot you drop in based on battelfield conditions. and play bots the way they are meant to be played.
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Hobbes
Destrier
Posts: 20
Karma: 5
Platform: Android
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Post by Hobbes on Feb 14, 2017 9:04:33 GMT -5
Hard to add something to the very good posts Read and react. There is no strict scheme that you can follow, too much depends on the situation. Are you up or down on beacons? How much time is left? Which weapons have the reds? Many actions would be stupid in some game situations, but make a lot of sense in others. - Sacrifices have a time and place where they are useful. If you're down 2-3 on beacons but domination bar is within reach, push agressively to get another beacon. Sometimes you only have a chance to win the game if you cap that middle beacon on Shenzen or Yama, even if you die quickly after capping it. If nobody gets that beacon, you'll lose anyway.
- You won't earn a medal and certainly no gold, but if you're flanking, are on your last legs with health running low, and you see 3 reds going after you, often it's better to let them chase you, drawing them away from your allies and the beacons that your allies might cap.
If you open with a beacon capper and all beacons are taken and defended, try to get behind the enemy spawn point (but not too close), more often than not you'll draw 3-4 enemies away from the battle. - Don't risk health for a beacon that will be reclaimed by the reds within a few seconds. If you're in a losing matchup with the enemy closing in on the beacon, there are better ways to sacrifice a robot than to turn a beacon for 5 seconds. But be agressive if there is a good chance that reclaiming the beacon will be a costly matter for the reds, because some blue guys are protecting it.
Other tips: - Never put yourself in a situation where you are targeted by more than two enemies, except for rare sacrifices. That means red robots waiting for you, not reds occupied with your teammates. If you find yourself in that situation, try to use the closest red as cover - his teammates can't shoot through a robot, red or blue.
- If you're up against an enemy with an Ancile and you have close range weapons (Thunder, Orkan, Pinata and the like), try to sneak up on the enemy, get inside the shield and unload. That ancile won't protect him if you're close enough.
- If you hardly ever use that last hangar slot (4th or 5th), you're not agressive enough. Doing damage always means you have to put yourself in the line of fire, and it makes much sense to "trade" robots, say kill two enemies while losing one of yours. And you have to put yourself in the line of fire, it doesn't help to hang back with a Trebuchet and hope your teammates aren't doing the same if the domination bar is running against you.
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