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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 14, 2017 10:52:44 GMT -5
This is more of an arbitrary tip.... not a specific skill, but more a mindset.
Never underestimate your enemy. No matter what bot they are in, nor the weapons used, know they can kill you, if you let them. Keep that in mind at all times. Overconfidence can kill as much as not being confident enough and not committing enough damage to make a difference. If you see a Nori Stalker running right up to you... you had better figure out how to kill it quick, or get away from all cover... as the nori-kwon-do that is employed by a few players, can kill. Just an example, but a good illustration. Even a Mag Destrier can kill you if you can't kill it becvause you are focused on that shielded rhino that is shooting you with his Mags. Watch your flanks and check your 6... there is no safe spot on the map. Think like that, and you will not be surprised by the mosquitoes while you fend off the wasps.
I am not saying be afraid of every bot, either. For every bot you see, try and come up with a way to capitalize on its inherent weakness. For instance, if you see a Rhino about 600m away, coming at your beacon... the one you are standing at... your mind needs to shift to "how can I hit it in the flanks" as long as it has its shield up. Now you can look at the cover around you and see what structures, if any, will aid you in getting into a flanking position. For every enemy you see, consciously plan its death. You may not make the right decisions, but just the act of thinking about it and employing whatever you come up with will build habits and patterns that will allow you to act quicker in a meaningful way against any opponent.
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Post by gr3ygh05t on Feb 14, 2017 10:58:13 GMT -5
5 slots are your goal with gold. I can't believe how many lvl 30 pilots with lvl 10/12 bots and weps only have 3 or 4 slots. It is a recipe for low damage and low win rates vs 5 slot players of even lower power. With 5 slots, you will accrue gold and silver faster as you will have a greater ability to inflict damage and more staying power in matches. Ditto...Ditto...Ditto
Five Ag bots is better than 3 Au bots. Remember you are also generating WSP points which can also buy WSP bots which are also quite effective.
e.g.
You have 5000 gold and you want a fury (you have 3 tridents) but only have 4 slots. You are better off getting a Natasha and equipping it with 2 Tridents and Pins than getting a Fury. The Natasha may not be as effective but it's effective is additive as it adds another bot while getting a Fury you have to remove one of your current bots in your slot.
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Post by Muhlakai on Feb 14, 2017 11:48:01 GMT -5
You have 5000 gold and you want a fury (you have 3 tridents) but only have 4 slots. You are better off getting a Natasha and equipping it with 2 Tridents and Pins than getting a Fury. There is never a time that a Natasha is preferred to any other bot. Instead of a "fake Fury" in this circumstance you should use a RDB Griffin to fill the 5th slot. Alternately, a Trident Carnage.
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Post by gr3ygh05t on Feb 14, 2017 13:30:43 GMT -5
You have 5000 gold and you want a fury (you have 3 tridents) but only have 4 slots. You are better off getting a Natasha and equipping it with 2 Tridents and Pins than getting a Fury. There is never a time that a Natasha is preferred to any other bot. Instead of a "fake Fury" in this circumstance you should use a RDB Griffin to fill the 5th slot. Alternately, a Trident Carnage. What I am saying is it is better to have a fake fury in a FIFTH slot than a true TT fury replacing an existing FOURTH slot
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 14, 2017 14:15:09 GMT -5
You have 5000 gold and you want a fury (you have 3 tridents) but only have 4 slots. You are better off getting a Natasha and equipping it with 2 Tridents and Pins than getting a Fury. There is never a time that a Natasha is preferred to any other bot. Instead of a "fake Fury" in this circumstance you should use a RDB Griffin to fill the 5th slot. Alternately, a Trident Carnage. IDK, since the MM hit, I have had a bit more desire to fool around with the setups I use when soloing... After the last update, I have specifically been trying to use the buffed bots more... especially the Rog. Anyway, the Natty now has the exact same HP and Speed of a Fury. So, I have been trying her out in different clothes... then taking her out on the town to see if I can turn any heads. 2x Zeus (9) 2x Gekko (9-8) was pretty dang good. And, I actually had very good success with a 2x Zeus(9) 2x Aphid(9) Natty(7). Especially on Shenzen. The Aphids made a big difference in actually being able to withstand a Red Rush for spawn. Granted, I had team mates, but still... I'd pop out from cover... already locked on to my target... then 2 Aphids and 2 Zeus shots would light them up. Effective? Yes. Situational? Also, yes.. But I would take that Nat over a Fury in any map where I would worry about people rushing my position. In fact, I am finding that I would rather have the 2 lights than one more Trident, mainly because I hate the one dimesional play of the TT Fury. SOOO BORING. Gonna try it with 2x Tridents and 2x Aphids later... Maybe take a Stroll around DC with her.
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Post by Muhlakai on Feb 14, 2017 18:25:11 GMT -5
There is never a time that a Natasha is preferred to any other bot. Instead of a "fake Fury" in this circumstance you should use a RDB Griffin to fill the 5th slot. Alternately, a Trident Carnage. What I am saying is it is better to have a fake fury in a FIFTH slot than a true TT fury replacing an existing FOURTH slot It's better to have almost anything OTHER than a fake Fury in your fifth slot. ...like the RDB Griffin that I mentioned. ...or the Carnage that also has those Tridents. IDK, the Natty now has the exact same HP and Speed of a Fury. So, I have been trying her out in different clothes... then taking her out on the town to see if I can turn any heads. Effective? Yes. Situational? Also, yes.. But I would take that Nat over a Fury in any map where I would worry about people rushing my position. The question isn't whether a Fury is always better than a Natasha, but whether a Natasha is ever the best bot. Your argument is a little specious from the start because you're arguing about whether the Natty is effective because you didn't *like* the Fury. So the entire premise behind your argument is actually whether the Natty is more fun, not whether she's better. Can you have fun with a Natasha? Sure! ...and if optimizing your hangar for victory isn't the point then go ahead. If you're looking for victory, however, then we need to remember that the argument I made that you're trying to refute is that a Natasha is never the best bot for any given slot in your hangar. Worried about being rushed or spawn raided? Carnage will outperform Natty while letting you mount the same heavy weapons. Want mid-range support? RDB Griffins are one of the most common support bots to see at least one of in each hangar for a reason (or three). Want to go all aggro? A Lance, Rhino, and Boa are all better choices. Is a Natasha potentially ok on the field? Sure! ...but there's NEVER a time when another bot isn't better.
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Post by [AurN]Zenotaph on Feb 14, 2017 18:33:56 GMT -5
Muhlakai: I agree most times with you, but here is a point, I just can't. I'm leveling some weapons for a Natasha. Two Nashorns and two Gekkos. We want to see, how a sniper with map knowledge can perform in squad battles. I am looking forward to it. I just have to level up my main hangar first. But that Natasha will come.
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Post by Muhlakai on Feb 14, 2017 18:40:07 GMT -5
Muhlakai: I agree most times with you, but here is a point, I just can't. I'm leveling some weapons for a Natasha. Two Nashorns and two Gekkos. We want to see, how a sniper with map knowledge can perform in squad battles. I am looking forward to it. I just have to level up my main hangar first. But that Natasha will come. A triple Nashorn Fury would be far preferable and is a fantastic TT Fury counter. V0X even uses them in squad play. The reason the third Nashorn is better in this case is that Gekkos require too much time on target. The longer exposure times and lower damage make the extra damage and ability to hide far more preferable. If the point is the sniping and not the laser pointering then the damage would be much better. (...and there are plenty of better laser pointers.)
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Post by [AurN]Zenotaph on Feb 14, 2017 18:54:26 GMT -5
I can't really say, if you are right, or not. I build this bot with clan interests in mind. The Nashorns give enemies a good reason to take cover. The Gekkos are here for two reasons: Almost every enemy, getting hit by a gekko, takes cover. Almost automatically. Second is to point out weak spots for my squad mates. It don't have to be Morse code, but one short beam could tell my team mates a lot.
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Post by Muhlakai on Feb 14, 2017 21:03:05 GMT -5
I can't really say, if you are right, or not. I build this bot with clan interests in mind. The Nashorns give enemies a good reason to take cover. The Gekkos are here for two reasons: Almost every enemy, getting hit by a gekko, takes cover. Almost automatically. Second is to point out weak spots for my squad mates. It don't have to be Morse code, but one short beam could tell my team mates a lot. Building with clan interests? All I can say is what top clans use, which would be the extra Nashorn and not the Gekkos. Teammates can still see the bullet trail from the Nashorn, too. And teammates who don't see one aren't looking for the other. In a clan situation where they're expecting you to be valuable and covering them every single shot should be telling them something important. Folks will also scurry fast when they take a big hit to the gut, even if they don't start glowing. In a clan battle where your opposition is more organized this is likely to be even more true.
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Post by SATmaster728 on Feb 15, 2017 7:37:36 GMT -5
Muhlakai : I agree most times with you, but here is a point, I just can't. I'm leveling some weapons for a Natasha. Two Nashorns and two Gekkos. We want to see, how a sniper with map knowledge can perform in squad battles. I am looking forward to it. I just have to level up my main hangar first. But that Natasha will come. A triple Nashorn Fury would be far preferable and is a fantastic TT Fury counter. V0X even uses them in squad play. The reason the third Nashorn is better in this case is that Gekkos require too much time on target. The longer exposure times and lower damage make the extra damage and ability to hide far more preferable. If the point is the sniping and not the laser pointering then the damage would be much better. (...and there are plenty of better laser pointers.) except for those with energy shields...
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on Feb 15, 2017 10:07:31 GMT -5
Seaker missles do no damage (besides aphids) if they directly hit a shield.
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on Feb 15, 2017 10:10:54 GMT -5
Having a support bot or two is fine. Snipers can finish off wounded bots as they try to escape, and artillery can bruise heavies before they can make it to the battle, as well as depleting ancile shields
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Post by petevb on Feb 15, 2017 12:02:07 GMT -5
Having a support bot or two is fine. Snipers can finish off wounded bots as they try to escape, and artillery can bruise heavies before they can make it to the battle, as well as depleting ancile shields Uh... A sniper should focus on enemy range, especially mid-range, almost exclusively. Aphids only do damage when they miss shields, not through them... Artillery has no place on the battlefield. It can do things, yes, but other options are essentially always better.
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on Feb 15, 2017 13:13:41 GMT -5
Having a support bot or two is fine. Snipers can finish off wounded bots as they try to escape, and artillery can bruise heavies before they can make it to the battle, as well as depleting ancile shields Uh... A sniper should focus on enemy range, especially mid-range, almost exclusively. Aphids only do damage when they miss shields, not through them... Artillery has no place on the battlefield. It can do things, yes, but other options are essentially always better. You give your opinion and i'll give mine
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Post by petevb on Feb 15, 2017 14:01:19 GMT -5
You give your opinion and i'll give mine Mind sharing your experience/ the level you're playing at so we can better weigh your opinion? BTW, the Aphid thing is fact not opinion- Aphids hitting shields are blocked.
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Post by Muhlakai on Feb 15, 2017 14:05:57 GMT -5
Uh... A sniper should focus on enemy range, especially mid-range, almost exclusively. Aphids only do damage when they miss shields, not through them... Artillery has no place on the battlefield. It can do things, yes, but other options are essentially always better. You give your opinion and i'll give mine Yeah, sure. Why listen to Pete? He's only one of the very top players in the game and in one of the very top clans. You're probably smarter.
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Post by Muhlakai on Feb 15, 2017 14:12:40 GMT -5
A triple Nashorn Fury would be far preferable and is a fantastic TT Fury counter. V0X even uses them in squad play. The reason the third Nashorn is better in this case is that Gekkos require too much time on target. The longer exposure times and lower damage make the extra damage and ability to hide far more preferable. If the point is the sniping and not the laser pointering then the damage would be much better. (...and there are plenty of better laser pointers.) except for those with energy shields... Which enemies are you killing with just a pair of Gekkos, again? Reds will take a chance with the Nashorns. You can also fire one, then the pair. ...but no long-range Reds need to stand around long enough for the Gekkos to do any significant damage. In a clan setting as described above it's better to have the third large gun to eliminate the shield entirely and leave the target open than to pee on the Red and then let him still have the shield.
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Post by VivaLaResistance on Feb 15, 2017 14:15:17 GMT -5
Don't panic about the beacon bars! They can shift quickly. Instead, primarily focus more on bot preservation. (Generally) Now, of course, that may not ALWAYS be the case. However, I've focused more on this the past 6 matches and haven't lost a single one although many looked like it was headed in the direction of loss by beacon bar. In the end most ended with red botting out or nearly getting botted out.
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on Feb 15, 2017 14:28:48 GMT -5
You give your opinion and i'll give mine Yeah, sure. Why listen to Pete? He's only one of the very top players in the game and in one of the very top clans. You're probably smarter. Im at level 29. All my bots are knife fighters. All Im trying to say is that when im marching to the battle in my leo or trying to defend a beacon with my fugin, my leo ends up with half health by the time i even get the fight and my fugin shield cant ever regenerate. Im not saying that youre wrong, im just saying what I have found to be true for me.
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Post by SATmaster728 on Feb 15, 2017 14:28:53 GMT -5
except for those with energy shields... Which enemies are you killing with just a pair of Gekkos, again? Reds will take a chance with the Nashorns. You can also fire one, then the pair. ...but no long-range Reds need to stand around long enough for the Gekkos to do any significant damage. In a clan setting as described above it's better to have the third large gun to eliminate the shield entirely and leave the target open than to pee on the Red and then let him still have the shield. to each his own.
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Post by [AurN]Zenotaph on Feb 15, 2017 14:43:50 GMT -5
You give your opinion and i'll give mine Mind sharing your experience/ the level you're playing at so we can better weigh your opinion? BTW, the Aphid thing is fact not opinion- Aphids hitting shields are blocked. I can second this. My gary got hit by aphids so often... My Galahad, too. Fun fact is, mostly from my left side.
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Post by Muhlakai on Feb 15, 2017 20:23:36 GMT -5
Yeah, sure. Why listen to Pete? He's only one of the very top players in the game and in one of the very top clans. You're probably smarter. Im at level 29. When im marching to the battle in my leo or trying to defend a beacon with my fugin... My skeptic meter started spiking when you said you were driving Leos and stayed high when you said your hangar also included a Fujin. Also, the fact that you've been playing at most a few weeks (compared to Pete's time of well over a year) suggests that "what {you've} found to be true" probably doesn't have enough weight behind it to be vaulted about as a "Pro Tips & Tactics" expert opinion in this specific instance.
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Post by Muhlakai on Feb 15, 2017 20:25:06 GMT -5
Which enemies are you killing with just a pair of Gekkos, again? Reds will take a chance with the Nashorns. You can also fire one, then the pair. ...but no long-range Reds need to stand around long enough for the Gekkos to do any significant damage. In a clan setting as described above it's better to have the third large gun to eliminate the shield entirely and leave the target open than to pee on the Red and then let him still have the shield. to each his own. Oh, sorry. I thought this was the "Pro Tips & Tactics" thread, not the "Share crazy ideas like they're reliable or wise and don't expect anyone to call you out on it" thread.
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Post by SATmaster728 on Feb 16, 2017 8:31:13 GMT -5
Oh, sorry. I thought this was the "Pro Tips & Tactics" thread, not the "Share crazy ideas like they're reliable or wise and don't expect anyone to call you out on it" thread. in that case, another tip:when someone wants to end an argument on a forum, don't continue said argument.
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Post by frunobulax on Feb 16, 2017 8:49:03 GMT -5
Would you please stop this discussion? It's not a discussion thread about which weapon or tactic works.
A thread where you drop your best tactics and strategies for study by the newer players. Keep it concise and on point.
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Post by Prowler on Feb 16, 2017 9:19:43 GMT -5
Do not cross in front of your teammates.
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Post by SATmaster728 on Feb 16, 2017 9:24:47 GMT -5
Do not cross in front of your teammates. or block their path.
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Post by K A Z on Feb 16, 2017 9:30:53 GMT -5
If you're running a quad (Raijin especially) keep in mind that it's basically a roadblock. Once Raijin sniper deploys e.g. on dam in springfield there is often no passage left for other blues. That quad can climb - use this feature instead of blocking paths.
NEVER use jump if there are reds with aphids nearby.
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Post by [apotheosis] on Feb 16, 2017 9:31:22 GMT -5
Do not cross in front of your teammates. I cant tell you how many times I start dumping double orkans at a red to have a blue step in front. Typicly the blue dies and Im left facing a red with all weaps empty.
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