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Post by Blurred Vision on Jan 24, 2017 12:08:27 GMT -5
I love the advice here, very helpful! My tidbits:
Stalkers stay cloaked for 8 seconds. If you're facing a Stalker, hopefully you have plenty of HP and can withstand any attacks until they uncloak. Lately I've been running 2 Gala's, and when I can, I'll chase a cloaked Stalker around like Tom after Jerry or Elmer after Bugs (for the old-school cartoon-watchers) until they uncloak, then I wallop them.
Stick close to walls! Especially with the proliferation of Aphids, Spirals, and Hydras, sticking to the wall closest to the attacking red may shield you from damage. Disclaimer: as mentioned before, the walls around the center beacon in Yama are thin, and you can take splash damage through the wall.
Even if solo, work with your team. You see a red hiding behind a building in Shenzhen, with a blue on the right. Go left. You'll either trap the red and get him in crossfire, or drive the red into the sights of your allied blue. I like "herding" reds like this and have started to find it very effective.
Before the MM changes, I also found ways to "bait" the reds which works especially well on Canyon or Shenzhen. If you have a group of reds clustered around the center beacon and bridge in Canyon, grab the fastest bot you have and take a longer way around the map to their home beacons. If they're aware, at least one or two reds will break from the pack to try and counter your beacon run. Hopefully you'll have some equally aware teammates who will then pick off the pursuing reds. You may also find that your charge allows your team to close in on other previously heavily-guarded beacons and help turn the tide.
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Post by [AurN]Zenotaph on Jan 24, 2017 13:19:57 GMT -5
Well, I don't know, if it is pro advice, but it is good advice:
Tell your squad members, what bot you use, before the match starts.
Beacons win the game, damage couldn't hurt either. But when you try to accomplish it all alone, you will just be the looser with the highest score. When you see a team member capping or recapping a beacon, don't abandom him. Go after him, take a good fire position. He is the anvil, you the hammer. You might not be the top scorer, but your team will win more easily that way.
Look around! When you have completed a small task, like capping a beacon, or killing a foe, take a few seconds to see, how the tides have changed. No need to stick to a strategy, that is outdated already. Be aware, adapt to new situations.
Don't be afraid to sacrifice a bot, if your team is pushing. You don't have to be a martyr, but a sacrifice could give your team some extra time. A last man standing, taking 30 seconds could be really a life saver for your mates. Depends on the situation, though.
Ditch!!! If you have too. What good is a full plasma griffin with half hp, when all the action is on the other side of the map? Don't be afraid of ejecting. It is a bit unorthodox, but is great to cover long distances.
Last, but not least, here is something personal: Magnum Stalkers are easy prey for plasma Gareths. If you can manage to stay a bit lower, you will hit them, even cloaked. I did that, more than once. And it worked almost every time.
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Post by Blurred Vision on Jan 24, 2017 14:12:05 GMT -5
Ditch!!! If you have too. What good is a full plasma griffin with half hp, when all the action is on the other side of the map? Don't be afraid of ejecting. It is a bit unorthodox, but is great to cover long distances. This is good advice, given certain circumstances. I'll eject on Yama or SF if I find myself on the opposite side of the map from my spawn point in a slower medium or heavy, and notice reds capping our home beacon. In this case - especially if I'm on my second or third bot - I'll ditch and spawn in another bot to rectify that situation.
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Post by zman on Jan 24, 2017 17:06:21 GMT -5
When you have that crippled enemy bot with only a weapon left limping towards that beacon, let them flip it before finishing them off and you'll snag another beacon cap as you run over their smoldering hulk.
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Deleted
Deleted Member
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Post by Deleted on Jan 24, 2017 17:38:53 GMT -5
Question for the pros - does anyone ever leave a crippled red to limp around rather than finish him off (assuming he doesn't eject)? I always wonder if its better to leave a slow ineffective bot in play for the bad guys... then I always just hit fire because it feels so good.
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RΛИDØM
Destrier
iOS - clan BMF
Posts: 91
Karma: 77
Pilot name: RANDOM
Platform: iOS
Clan: BMF
League: Top
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Post by RΛИDØM on Jan 25, 2017 0:43:40 GMT -5
Question for the pros - does anyone ever leave a crippled red to limp around rather than finish him off (assuming he doesn't eject)? I always wonder if its better to leave a slow ineffective bot in play for the bad guys... then I always just hit fire because it feels so good. In lower tier play it sometimes makes sense to leave a disabled red bot on the field since the player sometimes doesn't know how to eject (you fiend!). Against competitive opponents it is usually better to finish them off because: 1. You get silver for the damage done 2. Even a disabled bot can grab a beacon in a close match 3. Finishing off the red will prevent other teammates who don't know the robot is disabled from wasting time chasing it down. As for pro tips: try joining a clan and using a voice comm app - and watch videos from Adrian Chong, Center Beacon and Chainfire on YouTube. Many top strategies and game tactics remain closely guarded clan secrets.
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Post by whatttupG on Jan 25, 2017 2:07:08 GMT -5
Question for the pros - does anyone ever leave a crippled red to limp around rather than finish him off (assuming he doesn't eject)? I always wonder if its better to leave a slow ineffective bot in play for the bad guys... then I always just hit fire because it feels so good. In lower tier play it sometimes makes sense to leave a disabled red bot on the field since the player sometimes doesn't know how to eject (you fiend!). Against competitive opponents it is usually better to finish them off because: 1. You get silver for the damage done 2. Even a disabled bot can grab a beacon in a close match 3. Finishing off the red will prevent other teammates who don't know the robot is disabled from wasting time chasing it down. As for pro tips: try joining a clan and using a voice comm app - and watch videos from Adrian Chong, Center Beacon and Chainfire on YouTube. Many top strategies and game tactics remain closely guarded clan secrets. very astute observation, if you watch the vets carefully, you'll note they pound full bars then rarely fire at a sliver.. of course.. usually someone else takes em out but as far as a team tactic, I think you're on it myself, I also try to do what was said above exactly... let a damaged bot live long enough to flip the beacon, then waste it... this lets you double dip and get a beacon and a liberate at the cost of stalling maybe a few seconds... easily worth it IMO
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chiya1
Destrier
Posts: 63
Karma: 11
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Post by chiya1 on Jan 25, 2017 4:07:12 GMT -5
When running taran and area is clear, fire all and refill stock
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Post by Pilot Moby_dic on Jan 25, 2017 10:21:36 GMT -5
1. Activate "Lock on target" on menu and use it ! 2. If engaging (or forced to) two enemies at the same time, try to keep one enemy behind one - it can't shoot through team mate 3. Strafe left and right when avoiding enemy fire. Auto aim works only vertically Awesome tip #1 - was clueless this existed (have 950 wins)
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Post by SATmaster728 on Jan 25, 2017 12:03:57 GMT -5
Hug a wall as much as you hug your loved ones. Because in this game, walls will be your best friend for life. especially against your enemies with aphids.
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Post by petevb on Jan 25, 2017 16:15:20 GMT -5
I could write a book, but much of it would come down to a simple rule: be aggressive early, but don't mech out before your teammates.
Early aggression is rewarded in two ways: 1. Damage done early is worth more than damage done late in the game. Consider a player that does 1M damage in the first minute. That's enough damage to take out 2 full players, meaning the team is playing 6 on 4 for the rest of the game. The team gets double teams, covers the map better and is virtually guaranteed the win. There's a much smaller impact scoring the same damage in the last minute. 2. If you're aggressively attacking the enemy you'll establish a line of battle on their side of the map. That generally means that even if you don't cap the center beacon your team will get it, and that territory control is critical.
So drop a brawler instead of range for your first bot and get after them... However:
Moderate your aggression level as the match goes on to insure you don't mech out before your teammates. When you get to a half dead last bot don't be afraid to run away if you need to. Your very existence, even if you're doing absolutely nothing, is a big help to your teammates: you're someone else the opposition needs to worry about, and ideally you can move to threaten a beacon, forcing them to divide their forces, etc. The time for aggression has passed, now's the time to take pot-shots, back your teammates up and most of all stay alive. If you mech out early you screwed up.
Be aggressive early. Don't mech out.
$.02
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Post by SATmaster728 on Jan 26, 2017 9:15:20 GMT -5
I could write a book, but much of it would come down to a simple rule: be aggressive early, but don't mech out before your teammates. Early aggression is rewarded in two ways: 1. Damage done early is worth more than damage done late in the game. Consider a player that does 1M damage in the first minute. That's enough damage to take out 2 full players, meaning the team is playing 6 on 4 for the rest of the game. The team gets double teams, covers the map better and is virtually guaranteed the win. There's a much smaller impact scoring the same damage in the last minute. 2. If you're aggressively attacking the enemy you'll establish a line of battle on their side of the map. That generally means that even if you don't cap the center beacon your team will get it, and that territory control is critical. So drop a brawler instead of range for your first bot and get after them... However: Moderate your aggression level as the match goes on to insure you don't mech out before your teammates. When you get to a half dead last bot don't be afraid to run away if you need to. Your very existence, even if you're doing absolutely nothing, is a big help to your teammates: you're someone else the opposition needs to worry about, and ideally you can move to threaten a beacon, forcing them to divide their forces, etc. The time for aggression has passed, now's the time to take pot-shots, back your teammates up and most of all stay alive. If you mech out early you screwed up. Be aggressive early. Don't mech out. $.02 And to help with that, get five hanger slots.
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Post by miscanthus on Jan 27, 2017 13:08:27 GMT -5
I have two bits of advice that have helped me win multiple matches.
1) I like to save a fast bot for the end of matches. With fewer red bots on the battle ground, I can flip a few beacons for a come back win.
2) Keep an eye on the timer. I've been the last blue bot standing many times. If we are up on the dominance bar and I am outnumbered, I'll play cat and mouse with the reds instead of engaging them. You have to carefully judge the timer, beacons and dominance to make this work, but done right it's a memorable win.
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☆ CORVUSNEX ☆
Destrier
Posts: 106
Karma: 76
Pilot name: ☆ CORVUSNEX ☆
Platform: Android
Clan: iΔC
League: Champion
Server Region: North America
Favorite robot: Galahad
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Post by ☆ CORVUSNEX ☆ on Jan 27, 2017 13:26:20 GMT -5
Random bits of advice:
- When faced with a triple Trebuchet Fury, pay attention to the brightness of the glow coming off the Trebs. If they are dark, you are free to move without risking major damage from that bot. You can also tell whether or not they are pointed directly towards you, even all the way across the map. Do not feel guilty about letting a teammate eat that charged Treb shot before you move forward. This tip is irrelevant for the shield bots.
- Always try to keep your Tarans fresh and fully loaded. Shoot the nearest wall until reload is initiated.
- If you find yourself in the unfortunate situation of being in a close range 2-on-1, position yourself so that the closer red bot blocks the shots from the more distant red bot. Maintaining that linear arrangement can allow you to defeat at least one of the reds even if you started that engagement in a damaged bot.
- When at the same elevation as your target, Tridents work at 615-620 m away. This works great on Shenzhen.
- Fight for and hold the beach side of the Power Plant map (the side with the scuttled cargo ship).
- If you find yourself alone near the enemy spawn, for whatever reason, play hide and seek. In that position it is far more important to keep as many reds as possible distracted by your presence than it is to try and kill bots. 30 seconds to a minute of keeping 2-3 reds (sometimes even more) occupied near their own spawn will allow your team to regroup/move up/secure firing lanes. It might not get you the most damage or beacons, but it is a great strategy for winning with your team.
- Aphids: if your bot packs 3-4 Aphids, "test the waters" by firing just one. If it hits the target and does damage, launch the rest. For example, a Griffin pilot seeing Aphids coming in might not notice whether it's 1 or 4 coming after them, and will likely jump in response. A Griffin can be hit by Aphids at the apex of their jump and when they land (landing pause).
- Several maps have buildings and other locations that are low enough for bots like the Fury and Carnage to fire their weapons over them while being immune to non-artillery counterfire. Learn where they are and use them.
- Entice a Stalker pilot to come forward to kill you by backpedaling while they attack you from the safety of Stealth mode. A Novice Stalker pilot will take the bait, have their Stealth run out while they are very close to you, and face death as a result. If the Stalker doesn't budge from their spot, they are keeping their escape route open so use a different tactic.
That's all I can think of right now.
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Pbartender
Destrier
Posts: 83
Karma: 70
Pilot name: Pbartender
Platform: Android
Clan: RUSŦҰ ㊉LE ₣@CҞERS
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Post by Pbartender on Jan 27, 2017 13:34:28 GMT -5
Things I've learned... - Think of those blue and red bars next to the battle timer as "territory health"... and holding beacons deals damage over time to the enemy's territory health. Zero territory health means your ENTIRE TEAM DIES.
- When you respawn, take the time to assess the situation and choose the proper bot.
- The situation at the beginning of a battle is such that an artillery or sniper is almost never the proper bot.
- Dodge, dip, duck, dive and dodge.
- Learn to lead your aim.
- Sometimes, it's okay to let your target get away without destroying them.
- Sometimes, it's okay to run away.
- Sometimes, it's okay to let your enemy come to you.
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Post by SATmaster728 on Jan 27, 2017 13:42:15 GMT -5
Never try to go up against multiple bots, even when you are piloting a very powerful bot. teamwork in this game wins matches, and a good team will surround you until you die.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 27, 2017 14:06:46 GMT -5
Hah! So many good pro-tips it's hard to contribute something new. So I'm going with one of the oldest pro-strats since the advent of TDM. Concentrate your fire.While this is ultimately a CTF game of a particular flavor, at it's core it's still a 6v6 team-based festival of lethal violence. Here's the scenario to explain what I mean. Imagine both teams are stuck in a flat-land, facing each other, within range of all weapons. For the sake of simplicity, let's assume each robot does an arbitrary 1K dmg per second, and each robot has 100K health. (please don't nit-pick the math, I'm using arbitrary values to simplify the explanation)Members of Team A choose to fire their guns at the nearest enemy. Members of Team B choose to concentrate their fire on a single chosen enemy designated by the team leader. In 1 minute, Team A will have done 60K damage to each individual robot on Team B, for a spread total of 360K damage. In 1 minute, Team B will have done 360K damage to a single robot, killing it more than 3 and a half times over. Better yet, when the first bot dies, everybody switches the the next target, rinse and repeat... So the results are that Team A is down 3 robots with a 4th significantly wounded, and Team B, while pretty wounded, lost no robots at all. Now, back to the real field of battle, that kind of optimized scenario is impossible. Still, if you see a teammate gunning for an enemy, join in. It's not kill-stealing, it's "Full of Win!!1!"
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Post by SATmaster728 on Jan 27, 2017 14:08:24 GMT -5
Hah! So many good pro-tips it's hard to contribute something new. So I'm going with one of the oldest pro-strats since the advent of TDM. Concentrate your fire.While this is ultimately a CTF game of a particular flavor, at it's core it's still a 6v6 team-based festival of lethal violence. Here's the scenario to explain what I mean. Imagine both teams are stuck in a flat-land, facing each other, within range of all weapons. For the sake of simplicity, let's assume each robot does an arbitrary 1K dmg per second, and each robot has 100K health. (please don't nit-pick the math, I'm using arbitrary values to simplify the explanation)Members of Team A choose to fire their guns at the nearest enemy. Members of Team B choose to concentrate their fire on a single chosen enemy designated by the team leader. In 1 minute, Team A will have done 60K damage to each individual robot on Team B, for a spread total of 360K damage. In 1 minute, Team B will have done 360K damage to a single robot, killing it more than 3 and a half times over. Better yet, when the first bot dies, everybody switches the the next target, rinse and repeat... So the results are that Team A is down 3 robots with a 4th significantly wounded, and Team B, while pretty wounded, lost no robots at all. Now, back to the real field of battle, that kind of optimized scenario is impossible. Still, if you see a teammate gunning for an enemy, join in. It's not kill-stealing, it's "Full of Win!!1!" What else is good teamwork for?
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jan 27, 2017 14:16:10 GMT -5
I want to thank everyone for their participation thus far. I have learned a lot!!! Keep up the great info, the new players benefit greatly.
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Post by BlackGrouse on Jan 27, 2017 14:34:57 GMT -5
1. Battle awerness - practice it and that would be one of your strongest weapon.
2. Splash damage - it is devastating to you and enemy. From my observations Trident has largest splash damage radius (about 30m), then Tulumbas and Pin, Orkan and Pinata. Use Lock on Target -function to detonate missiles at the range where enemy is (when enemy is in range) - otherwise it will fly to maximum range and explodes there
3. Legs - know your legs direction and always keep them ready to that direction where you are going to move next. It is time consumptive manoeuvre when heading opposite direction than your legs are pointing
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Pbartender
Destrier
Posts: 83
Karma: 70
Pilot name: Pbartender
Platform: Android
Clan: RUSŦҰ ㊉LE ₣@CҞERS
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Post by Pbartender on Jan 27, 2017 14:39:46 GMT -5
Use Lock on Target -function to detonate missiles at the range where enemy is (when enemy is in range) Oh, interesting... I hadn't realized that one.
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Post by nightmarepatrol on Jan 28, 2017 17:08:25 GMT -5
If you have a Boa or a Carnage and they have thunders on them they are mostly ambush bots.
The Carnage is less durable and you have to use the speed to your advantage to run in and kill the red. Just make sure you can get to cover quickly after your attack. A Carnage walking around in the open usually doesn't last long.
The Boa is one of my favorite bots. It compact, durable and when equipped with a Thunder/Taran combo it's deadly. Here's on thing I learned by accident. If you have a reasonable about of health left and come around a corner and are staring at a Rhino at close range, open fire and charge it and keep moving forward. You will eventually climb up the Rhino and the Rhino will not be able to hit you very well. Keep firing and you can win a head to head with one. Your Boa will be mostly likely be on it's last legs but sometimes it will escape with 20-30k of damage. It's not guaranteed you'll win every time but I've had about a 60-70 percent success rate climbing the Rhino.
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salty af
Destrier
Saltesers' personal account
Posts: 76
Karma: 52
Pilot name: sierra alpha lima tango
Platform: iOS
League: Diamond
Favorite robot: Cossack
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Post by salty af on Jan 28, 2017 19:05:17 GMT -5
Be aggressive early, but NEVER deploy your strongest bot first. Rather, deploy your fastest bot first, as your opponents will most likely be playing their strongest bots first. You'll die quickly, but as the scrimmage progresses the strong enemies will die off quick too. Deploy a midranger (RDB/Rocket setups) second to finish off the strong enemies with low HP, then recognise when all the strong bots are gone. This is when you need to be eject-smart; play your best bot 3rd ~~ you'll tear apart the other team and preserve its life. When you play Fast-MRS-HKF in that order, you'll mech out much less and score higher damage.
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Post by SATmaster728 on Jan 29, 2017 12:45:01 GMT -5
Be aggressive early, but NEVER deploy your strongest bot first. Rather, deploy your fastest bot first, as your opponents will most likely be playing their strongest bots first. You'll die quickly, but as the scrimmage progresses the strong enemies will die off quick too. Deploy a midranger (RDB/Rocket setups) second to finish off the strong enemies with low HP, then recognise when all the strong bots are gone. This is when you need to be eject-smart; play your best bot 3rd ~~ you'll tear apart the other team and preserve its life. When you play Fast-MRS-HKF in that order, you'll mech out much less and score higher damage. And only use snipers on actual sniping maps, otherwise they are useless.
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Post by Muhlakai on Jan 29, 2017 17:53:38 GMT -5
Be aggressive early, but NEVER deploy your strongest bot first. Rather, deploy your fastest bot first, as your opponents will most likely be playing their strongest bots first. If you're brickfighting it's actually critically important to get the brickfighting bots out first to hold a deeper position. ...but it's also a very different style of play.
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Post by K A Z on Jan 30, 2017 5:18:05 GMT -5
If you have a Boa or a Carnage and they have thunders on them they are mostly ambush bots. The Carnage is less durable and you have to use the speed to your advantage to run in and kill the red. Just make sure you can get to cover quickly after your attack. A Carnage walking around in the open usually doesn't last long. The Boa is one of my favorite bots. It compact, durable and when equipped with a Thunder/Taran combo it's deadly. Here's on thing I learned by accident. If you have a reasonable about of health left and come around a corner and are staring at a Rhino at close range, open fire and charge it and keep moving forward. You will eventually climb up the Rhino and the Rhino will not be able to hit you very well. Keep firing and you can win a head to head with one. Your Boa will be mostly likely be on it's last legs but sometimes it will escape with 20-30k of damage. It's not guaranteed you'll win every time but I've had about a 60-70 percent success rate climbing the Rhino. I've heard of "cow tipping", but "rhino climbing" sounds fresh indeed As for technical notes - try firing homing missiles in sequence; works with aphids especially. Discharge full load on tasha only or things that just jump-landed, anything else treat 1>2>3(>4). Kinda finesse touch I guess, but when using a complete mag loadout it's sometimes beneficial to de-sync them: fire 1, 2 in very short intervals and then go for red button. It may let you have that last finishing shot 0.5s earlier, but also decreases missed shot count, makes easier tracking and has a psychological effect on target pilot being hit at higher fire rate (tho the total dpm remains unchanged).
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Post by SATmaster728 on Jan 30, 2017 7:34:52 GMT -5
If you have a Boa or a Carnage and they have thunders on them they are mostly ambush bots. The Carnage is less durable and you have to use the speed to your advantage to run in and kill the red. Just make sure you can get to cover quickly after your attack. A Carnage walking around in the open usually doesn't last long. The Boa is one of my favorite bots. It compact, durable and when equipped with a Thunder/Taran combo it's deadly. Here's on thing I learned by accident. If you have a reasonable about of health left and come around a corner and are staring at a Rhino at close range, open fire and charge it and keep moving forward. You will eventually climb up the Rhino and the Rhino will not be able to hit you very well. Keep firing and you can win a head to head with one. Your Boa will be mostly likely be on it's last legs but sometimes it will escape with 20-30k of damage. It's not guaranteed you'll win every time but I've had about a 60-70 percent success rate climbing the Rhino. I've heard of "cow tipping", but "rhino climbing" sounds fresh indeed As for technical notes - try firing homing missiles in sequence; works with aphids especially. Discharge full load on tasha only or things that just jump-landed, anything else treat 1>2>3(>4). Kinda finesse touch I guess, but when using a complete mag loadout it's sometimes beneficial to de-sync them: fire 1, 2 in very short intervals and then go for red button. It may let you have that last finishing shot 0.5s earlier, but also decreases missed shot count, makes easier tracking and has a psychological effect on target pilot being hit at higher fire rate (tho the total dpm remains unchanged). Yeah, cause a smart bot will move out of cover when they think your homing missiles are reloading, then you surprise them with more death from above!
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WorstAimEver
GI. Patton
Posts: 134
Karma: 74
Platform: iOS
Clan: Ancient Warriors
League: Champion
Favorite robot: Bulgasari
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Post by WorstAimEver on Jan 31, 2017 11:38:21 GMT -5
5. Face licking a building or wall - Helps to reduce missile strikes hitting you. Hug a wall. Face licking? I've always known it as "wall hugging". I mean you have it right there at the end too
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WorstAimEver
GI. Patton
Posts: 134
Karma: 74
Platform: iOS
Clan: Ancient Warriors
League: Champion
Favorite robot: Bulgasari
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Post by WorstAimEver on Jan 31, 2017 11:40:50 GMT -5
My $.02: Don't fall in love with one target. It's ok to break off and engage a different target and put some damage on it. You don't have to commit 100% on a particular red until it's down, if there's a better opportunity to cap a beacon nearby.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jan 31, 2017 12:46:42 GMT -5
Face licking? I've always known it as "wall hugging". I mean you have it right there at the end too 'Face lick a wall' has more memonic potential. 'Hug' a wall is too kind and sweet.
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