|
Post by Strayed on Dec 17, 2016 23:20:57 GMT -5
You do realize that this is a game privately owned by a Russian company and thus is not protected by freedom of speech?
|
|
|
Post by Strayed on Dec 17, 2016 13:05:14 GMT -5
Was talking to warfighter lol.
|
|
|
Post by Strayed on Dec 17, 2016 13:03:54 GMT -5
The old toaster design is just too endearing.
|
|
|
Post by Strayed on Dec 17, 2016 12:49:25 GMT -5
What platform? Clan id?
|
|
|
Post by Strayed on Dec 17, 2016 12:20:17 GMT -5
Sun Tzu wrote the Art of War. Now I shall write the Art of War Robots : The following guide presumes you have overriding control over your entire team's strategy : Team configurations should be balanced, with different bots doing different tasks, ultimately contributing towards victory. In a standard 6-bot team, the following battle configs and plans are reccommended : 1-2 Long Range Support(sniper or artillery) Eg. Natasha, Fury The support crew will chip away at enemy bots' health from afar and/or deliver the killing blow with high-damage rounds. When played correctly, support can at least sap the enemy's morale and at worst cripple them. 1-2 Beacon Cappers/Liberators Eg. Stalker, Cossack Useful not only at the start of the match, for light bots can quickly overrun undefended enemy beacons. They can then retreat and repeat this process. 2-4 Combat Specialists Eg. Griffin, Leo Arguably the backbone of any War Robots team, their sole aim is to destroy as many enemy bots as they can. Dying to achieve this purpose is acceptable. 1-2 Defense Specialists Eg. Raijin, Fujin They will hold and defend beacons that teammates have captured/liberated. With their vast quantities of health and entrenchment abilities, they can successfully repel waves of attackers. Dude, liking your own posts is not cool. Anyways, I would go more for: 2 power runners Powerful knife fighters who also possess a large amount of speed.(Rhino, Galahad, etc.) 2 heavy knifefighters Slower knife fighters who do more damage than power runners(Lancelot) 2 rocket midrangers Midrangers who do splash damage(Trident Fury, RDB Griff)
|
|
|
Lottery
Dec 16, 2016 20:54:57 GMT -5
Post by Strayed on Dec 16, 2016 20:54:57 GMT -5
Lol, I'll still be the one giving out the gold.
I guess this time I'll increase it to the last 5 digits of your drawn number.
|
|
|
Post by Strayed on Dec 16, 2016 16:42:24 GMT -5
Well...
|
|
|
Post by Strayed on Dec 16, 2016 13:19:09 GMT -5
Actually, I think all you'd get is several tons of gasoline and a dirty rag.
|
|
|
Post by Strayed on Dec 16, 2016 13:15:15 GMT -5
Eh, don't really feel like putting you on ice for 3 days. How about...forever?
If you play stupid games, you win stupid prizes.
|
|
|
Post by Strayed on Dec 16, 2016 13:14:24 GMT -5
Welcome back!
|
|
|
Post by Strayed on Dec 16, 2016 13:12:11 GMT -5
Play stupid games, win stupid prizes...
|
|
|
Lottery
Dec 16, 2016 12:35:31 GMT -5
Post by Strayed on Dec 16, 2016 12:35:31 GMT -5
Your random number is: 1894360. ? ??
|
|
|
Post by Strayed on Dec 16, 2016 11:44:24 GMT -5
Well, I used to use a natasha. Bite me.
|
|
|
Post by Strayed on Dec 16, 2016 11:01:30 GMT -5
|
|
|
Post by Strayed on Dec 16, 2016 10:57:49 GMT -5
I hope this balance tweak doesn't come in the vein of the 0.9.0 update. That was the update that unbalanced the entire game.
|
|
|
Post by Strayed on Dec 16, 2016 9:56:46 GMT -5
Oh whoops, forgive me then, lol.
|
|
|
Post by Strayed on Dec 16, 2016 1:08:49 GMT -5
Actually, I'd say that doing it the other way(bots cannot be higher than weaps) and keeping level 30 players out of low silver and below in general would help noobies a lot more. An experienced player will almost always win against a noob. A level 4 gep with level 4 magnums is still going to win over a level 4 destrier with level 4 punishers. In addition, this would cause noobs to rush their bot upgrades which only encourages the bot over weaps playstyle and boost them to hgiher tiers. Couldn't disagree more. Thanks to a taste of Premium, I'm like level 24 right now. Which means jack to me- I've been playing less than two weeks. I'm happy in Bronze right now, and should be able to continue to be happy in Bronze for as long as I want, regardless of level. To be clear, that does NOT mean I should be able to club new players as long as I want. But I see no reason why I shouldn't be able to field Bronze-level gear against players of similar experience who also prefer to field Bronze-level gear. Level should NOT determine tier eligibility- but if the system were structured so that I was pooled with players of comparable ability, I'd have no complaints at all. I just happen to really enjoy Bronze right now, and why should players be forced into higher tiers? Hm, what about a special tier to pair clubbers with other clubbers? This would solve the issue of clubbing pushing noobies away from the game(believe me, this is happening, one wik2 officer who created an alt account reported much less players in the lower tiers, around 7 players per match max, compared to when he started out) and would allow those who enjoy the gameplay of the lower tiers to continue enjoying that gameplay. What do you say?
|
|
|
Post by Strayed on Dec 16, 2016 1:04:34 GMT -5
How would making the limit be the weapons level change anything when the meta is already 4/12? The limit being the bot level is to discourage the blatant min/maxing we get now in HB and Last Stand. I have been playing around with Tin's concept of whatever the highest lvl slot on the bot is, be it weapon or the bot itself, would be the bots lvl for scoring purpose. I.E. a 4/12 Gepard has the same hangar score as a 12/4 Gepard or a 12/12 Gepard. Throw in Hangar average instead of highest bot, and now you have a system that doesn't punish you nearly as hard for not knowing the exact science of upgrades with plenty o' spreadsheets handy. Very little impact on most hangars that have weapons 2-3 lvls higher then the bot. The main changes would be to hangars that clearly don't understand MM ( a little more forgiving) or that have min/maxed the MM system (everyone's favorite, the 4/12 gep hangar would be thrown into a much higher tier.) So that we don't get bots stupidly higher than weap levels? How many level 9 griffs with level 6 weaps have you seen in gold tier? This would help noobies a lot by making sure that they don't upgrade themselves into gold tier way before they're ready. The problem with limiting weap levels to bot levels is that this forces noobies up to the higher tiers much sooner than they should be. A 6/6 destrier is ranked higher than a 4/12 destrier for instance, and the 6/6 destrier is much less effective. This is why I also suggested keeping level 30 players out of the lower tiers(you can make the player level even lower if you wish so). What encourages camping is dying too quickly. You know how sometimes after you've meched out of a bot extremely quickly you feel like reaching for that midrange bot you keep in your hangar? This is basically that but at an extreme. Dying far too quickly from mag geps, thunder schutzes, and the like causes noobs to stay further and further away from the battlefield in an attempt to increase their survivability. In addition, this also causes them to have far too little experience with knife fighting and also less skill in general as they have less time per match to practice their skills. Your idea still would not help at all with the noobies, an overly leveled bot is going to be thrown into the higher tiers anyways and people are just going to run 4/4 gep mags instead to club in bronze since clubbing in silver is now practically impossible. In fact, you've removed most of their competition, such as the thunder schutze, the orkan cossack, the aphid gep, the pinata gep, the pinata destrier, etc. The only setups that would be able to get into the same tier as the gep and still be useful would be the 4/4 taran cossack and the 4/4 mag destrier. The taran cossack would be much slower, have less firepower, and have less health, same for the mag destrier. And this also shifts the margin of clubbing much lower. Right now, clubbing is mostly in low silver, which is much better than last year where you could club in rookie tier. You can't just look at fixing the current problems, you have to look at fixing the future problems as well.
|
|
|
Post by Strayed on Dec 16, 2016 0:42:16 GMT -5
Basically, same thing as the upcoming Christmas event except without new bots purchasable with the new currency. You collected 10 pumpkins to spin a prize wheel. The win rate for the prize wheel was depressingly low, to the point where 30 bucks spent on it would not guarantee you a single gold item, which is why Pixo guarantees gold items for certain amounts of snowflakes spent this time. However, only 5 out of the 11 gold items could be considered "worthwhile", so even then, I would still recommend against buying snowflakes.
|
|
|
Post by Strayed on Dec 16, 2016 0:03:02 GMT -5
Fossil Fuels
|
|
|
Post by Strayed on Dec 15, 2016 23:54:43 GMT -5
Actually, I'd say that doing it the other way(bots cannot be higher than weaps) and keeping level 30 players out of low silver and below in general would help noobies a lot more. An experienced player will almost always win against a noob. A level 4 gep with level 4 magnums is still going to win over a level 4 destrier with level 4 punishers. In addition, this would cause noobs to rush their bot upgrades which only encourages the bot over weaps playstyle and boost them to hgiher tiers.
|
|
|
Post by Strayed on Dec 15, 2016 23:43:51 GMT -5
Polyester is good at soaking up oil. Oil is highly flammable. This thread looks ready to burst into flames at any second.
|
|
|
Post by Strayed on Dec 15, 2016 22:44:34 GMT -5
although hydras and spirals theoretically kill aphid users the safest and easiest, they don't do enough damage to them to kill them in a reasonable amount of time. That and the aphid user will more than likely find safe cover to hide behind. At level 9 tri-Hydra does 30k spread over 18 missles. That's as good as twin Tridents with only a few seconds longer to cycle. Hydra is safe mode. QFT
|
|
|
Post by Strayed on Dec 15, 2016 22:38:47 GMT -5
Oh jeez, anyone here have some polyester to soak up the oil?
|
|
|
Post by Strayed on Dec 15, 2016 22:29:53 GMT -5
Actually: Dual lvl 9 Trident Dmg: 30882 with cycle time of around 13.7 seconds. This is adding the firing time(3.7 sec) and the reload time(10 sec) Triple lvl 9 Hydra Dmg: 29412 with cycle time of 22 seconds. This is adding the firing time(10 sec) and the reload time(12 sec) Misleading much?
|
|
|
Post by Strayed on Dec 15, 2016 21:55:13 GMT -5
|
|
|
Post by Strayed on Dec 15, 2016 20:39:18 GMT -5
Lol, the biggest rule of War Robots is that randoms do not get any better as you go up. Unless you make it to top tier. But even then, there are still those randoms.
|
|
|
Post by Strayed on Dec 15, 2016 19:30:17 GMT -5
Should be, you'll need to link it to the account that you use for the game I think.
|
|
|
Post by Strayed on Dec 15, 2016 19:28:29 GMT -5
Hm, I think you need a better midranger, maybe replace your golem with an rdb griff?
Anyways, I'm still pretty sure that you're in mid-high gold.
|
|
|
Post by Strayed on Dec 15, 2016 19:21:51 GMT -5
Guys, I'm issuing this warning only once.
Anybody who posts here and is not a part of this clan or isn't somebody wants to join this clan is not allowed to post from here on out.
Violators will be issued a minor level violation which usually translates to a ban of three days except in the case of repeat offenders.
|
|