Velociraptor is a light robot.
Size:Very small. Like a Cossack with a long tail.
Speed:Very fast. Similar to Stalker or Gareth
Health:Very low. Similar to Cossack, maybe slightly lower. No physical or energy shield.
Weapons:Single light slot at tip of tail, held high, scorpion-style. About the same height as a Natasha's heavy weapons, giving it a similar ability to fire over most cover.
Special Ability: "Pounce"Velociraptor can jump, on a short cooldown (somewhere between Cossack and Rogatka). Jump covers similar distance to Cossack, but much less vertical height (something like the first "Dash" prototype's jump).
IF Velociraptor ends a pounce in contact with an enemy robot, it will attach where it contacted (using the magnetic clamps it has for "hands"), and then continually channel damage into the attached victim until either it or the 'raptor dies, or the 'raptor voluntarily detaches (by hitting special ability button again).
The method by which it channels damage is not important to the meta; maybe it kicks with its foot spurs, or electrocutes through its "hands", or does some short range wireless hacking or whatever, the point is it adds a new meta-dynamic (melee!) which I think could be fun to play. Channelled damage strength would need to be tweaked, but I'm thinking something around two Magnums' worth, proportional to the Velociraptor's level, would be a good place to start. This isn't super strong, but is balanced by the fact that it's hard to "return fire" against an attached 'raptor; Attached to your back you can't point weapons at it (meaning you need team mates to remove it), and attached to your side likely only some of your weapons will be able to hit it, meaning it is hard to remove. The meta is about sneaking up on or flanking an enemy well enough to get a more advantageous "Pounce".
Perhaps it is also possible to detach one by scraping it against a wall or other geometry, but that'd be a lot harder to code in (would be fun though, and would make being caught out in the open even more dangerous).
While attached, Velociraptor can continue to fire its light weapon, but only at the attached target. It can look around freely while attached for situational awareness, but the tail remains always pointing at its victim.
If the victim is a light or medium robot, it can still move freely, carrying its attacker with it. If a light robot, it can move also, but counts as having the " leg damaged" ailment the whole time the 'raptor is attached, to model the proportionately heavier load (and reward the 'raptor player for catching a smaller, faster, harder to hit target).
Velociraptor's melee damage ignores physical shields (and is inside energy shields, which it thus bypasses, but does not damage).
I imagine two or three of these stuck to you would really suck. Pack hunters!
Notes:Visual design is just preliminary. I actually envisaged it looking more spartan and mechanical (no head, boxier, open frame, etc) and just following enough of the basic biological layout to evoke its namesake. This is what came out when I did a quick sketch on my phone in S-Note, though (hard to plan much ahead when you can't use layers, and hard to make design changes after the fact when you can't partially erase lines, etc). Plenty of layout tweaking still required, but there's enough there to get the idea across.
I have ideas for medium and heavy "Jurassic" bots too, BTW, but no time to draw/write them up before the deadline. :c