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Post by BastionOW on May 22, 2017 23:16:38 GMT -5
Recently, I've been having lots of ideas for robots, but I'm not the best at drawing, neither do I have direct contact with the game devs. Lemme just get started on this.
(FFA) Goliath: Highest burst potential of any robot in game.
Type: Heavy
Hardpoints: 1 Heavy, 2 Medium, 1 Light.
Speed: 42 kph
Health: 124,000
Color: Light Blue (similar to the Golem's color)
Ability: None
Goliath has the highest burst potential of any robot in game. Similarly to its medium counterpart, it trades health for firepower.
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(FFA) David: Most heavily armed light bot in-game.
Type: Light
Hardpoints: 1 Heavy, 1 Light.
Speed: 55 kph
Health: 84,000
Color: Rusted scarlet red, silver, and brown.
Ability: None
Highest potential damage output of any light bot in game. This robot is a jack of all trades, master of none. It can perform well it practically all situations. It is perhaps the most versatile light bot.
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(FFA) Elias: The very first prototype healer. Named after mercy and compassion, this bot can repair critical damage on any bot.
Type: (H) Light
Hardpoints: 1 Light
Speed: 68 kph
Health: 86,000
Color: (Primarily) White
Ability: Life Support. Repairs 250 hp/sec (15,000 hp/min) on a selected ally. Doesn't work on ranges beyond 100 meters. Ability can not be used on allies with more than 2/3 of their maximum health limits.
Elias is a support bot. He relies on his teammates for performance in the field. When needed, he will shoot a tether up to 100 meters to damaged ally, repairing and undoing any critical damage. However, Elias cannot repair physical shields or allies' beyond 1/3 of their health capacity. Elias is not to be used at high level play.
**Note: Elias' repair rate at base and max level are the same. Only his speed and health increase as he levels up. -----------------
(JSDF) Suijin: A spider that relies on it's terrain for performance. Best used for ambush tactics.
Type: Light
Hardpoints : 3 Light
Speed: 61 kph
Health: 80,000
Color: Green (Similar to the original Bastion) with three red eyes.
Ability: Grapple. Functions similarly to a grappling hook, or even a spider's web. Allows Suijin to latch onto wall/ceilings and lift itself off the ground. 5s cool down time. Suijin also has infra-red vision, which allows it to see an orange outline of robots through walls.
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(JSDF) Ryujin: Named after it's Japanese kami god counterpart, it has the ability to lock down in exchange for additional firepower.
Type: Light
Hardpoints: 3 Light (Third light slot is only available in Turret Mode)
Speed: 60 kph
Health: 87,000
Color: Bright yellow with two light blue eyes
Ability: Turret Mode. Similar to it's medium and heavy counterparts, this robot can lock down. However, instead of extra protection, this ability grants a light slot and a 35% damage increase. 3s cooldown time. Can also climb.
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(Standalone) Vulture: As it's name suggests, this robot relies on scavenger techniques to survive on the field.
Type: Medium
Hardpoints: 3 of any kind and one slot for a physical/energy shield (continue reading to figure out)
Speed: 65 kph
Health: 95,000
Color: (You decide!)
Ability: Scavenger (I know, so cliche). Vulture will find dead robot's and scavenge weapons from them. He cannot pick up multiple weapons from one enemy. He can have a maximum of three weapons, with each weapon there's a percentage of picking up. Light weapon chance to pick up: 50%. Medium weapon chance: 33.4%. Heavy weapon chance: 16.6%. Time to pick up weapon: 20 secs. Cooldown time: None.
Vulture's performance relies on luck. It will most likely pick up three light weapons and be a slightly better version of a Gepard. But, if does happen to pick up three heavy weapons, which he only has a 1/216 chance, he will wreck havoc. Vulture is not equip-able with weapons, so only bring him out at mid battle, when there's enough dead bodies around, but also enough time to wreck havoc.
Tell me what you guys think! I'll be continuously editing the page as new ideas come by. Also, what faction should the next medic/healer be from?
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Post by Sebenza 21 on May 23, 2017 0:06:41 GMT -5
I'd like to see automatic hits with grapple.
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sethile
GI. Patton
Posts: 126
Karma: 54
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Post by sethile on May 23, 2017 7:35:42 GMT -5
The grapple could be good.
But rather than move you it could drag bots to you... assuming it fires bolts into the ground to stabilise itself.
Lights get pulled in 66% of range, medium 50% and heavy 33% (or 74/50/25).
Could be fun counter to wall shooters.
The idea of the mobile pillbox has merit. The damage output cooldown would have to be significant though otherwise it would get OP too quickly.
Not sure if your first bot is viable. With missile boost around the corner Griff DB burst will get 20%... plus ork fire as you reload meaning Grifs get very nasty if you don't have an ancile.
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Post by BastionOW on May 23, 2017 8:24:27 GMT -5
The grapple could be good. But rather than move you it could drag bots to you... assuming it fires bolts into the ground to stabilise itself. Lights get pulled in 66% of range, medium 50% and heavy 33% (or 74/50/25). Could be fun counter to wall shooters. The idea of the mobile pillbox has merit. The damage output cooldown would have to be significant though otherwise it would get OP too quickly. Not sure if your first bot is viable. With missile boost around the corner Griff DB burst will get 20%... plus ork fire as you reload meaning Grifs get very nasty if you don't have an ancile. If you look at it's health, you will see that this robot can be taken out by any DB build in the entire game, with 12,000 damage to spare. It'll only have 2k health left after being hit by two Fury Trident volleys. Maybe a reduction of the speed, from 32 kph to 27 kph, will do.
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Post by BastionOW on May 23, 2017 8:34:04 GMT -5
The grapple could be good. But rather than move you it could drag bots to you... assuming it fires bolts into the ground to stabilise itself. Lights get pulled in 66% of range, medium 50% and heavy 33% (or 74/50/25). Could be fun counter to wall shooters. The idea of the mobile pillbox has merit. The damage output cooldown would have to be significant though otherwise it would get OP too quickly. Not sure if your first bot is viable. With missile boost around the corner Griff DB burst will get 20%... plus ork fire as you reload meaning Grifs get very nasty if you don't have an ancile. Also, I changed the light bot's damage boost from 50% to 35%. If you have any other ideas, I'm all ears. EDIT: I think I just got what you meant. Did you think I meant that you could increase weapon damage by 50% every 3 secs? If that's the case, then no, I meant that the immobilizing Turret ability has a 3 second cooldown period, similarly to how the Bastion ability has a 4 sec cooldown time.
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Post by Russel on May 23, 2017 11:08:27 GMT -5
Firstly - great naming suggestions, I like that pretty much. Please add Jesus as the next FFA bot, with, say, healing ability =)
In general I think idea of proposing new bots is awesome, it helps understanding the balance of the game. Which bot could be added and why. But you need to think out of the box here, proposing bots that not replacing old ones, and not just shuffling the deck, but providing new experience. For example, Butch is not just "squishy 4-hardpoint Fury", it has it's quickdraw ability, which is fun. Same with Jesse, it is, virtually, a cross between a Patton and a Stalker; it is as nimble and small-framed as Stalker, but armed like a Patton. But again, quickdraw is making it fun; you can mount 2 pin\2 magnum and don't worry how you can fire only Pins or only Magnums. At the same time, it is impossible to fire all four Magnums, and impossible to fire single Aphid every 3 seconds, because you need to Quickdraw; Thus bot is not making Patton\Stalker obsolete.
And Doc with it's superior firepower is not able to achieve greater DPS than, say, DB. And while Doc is as fast as Galahad - Doc is very squishy. And can't cornershoot properly. Even Boa has it's merits in comparison to Doc; Have said that I think Goliath need something unique, that would make it not just "slower Golem with additional gun", but something people would like to make a test run for. For example, Carnage has in-built Ancile, BritBots pre-equipped with ECU; make this bot come with pre-equipped Zenit (or Nashorn) that cannot be removed, plus two medium and one light slots. It won't be OP and would be fun to try it out. Same goes for David
Now you actual suggestions and questions that I have: 1) General note - Not sure what HP\speed do you mean. Is it stock values or lvl12 values? If lvl12 then Goliath won't be very good due to small speed and almost no durability. I think it would be nicer to get more speed, or you might end up with slightly different Natasha. 2) David - With Heavy\Medium slots it would be highly OP bot, especially with high speed. I'd say "Second Carnage", again making them pretty similar. 3) Really cool idea of additional weapon for stationary bot, but if you think about it for a moment - it is mini-Rhino, again there is no "wow-factor" here. 4) Great idea about grappling hook! Now we talking. Real out-of-the-box thinking! However it might be undervalued like Raijin climbing ability. Too complex to use in a short, fast-paced game. 5) If I would think of new abilities - I would think of something like making new heavy bot, where you can put small bot inside. So you basically walk in your heavy to a Yama center, pouring death, then eject into a Stalker and go capping beacons. Not very usable, though )) Or make new bot who can do EMP wave, that fiddles with enemy control; say, "left" is now inverted to "right", and vice versa for some time. 6) Good idea about damage boost, not sure if it's doable on small mobile game. But worth a shot.
So in general - the direction is good! Have you participated in a "new robot design" contest recently?
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Post by Ron Gaul on May 23, 2017 11:20:34 GMT -5
The Goliath concept is very similar to an idea I had a while back. But, it's on the slow side for that HP, even with that payload; 124k hp is a stock Fury. Speed should be bumped to 49 - that's a fast heavy bot with insane damage, but no protection other than being able to dodge rockets. Sounds awesome. ?
Honestly I like all of your ideas. Thumbs up, mate.
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Post by gr3ygh05t on May 23, 2017 11:41:28 GMT -5
I like the Grapple idea. Strap myself to the back end of an Ancilot and hitch a ride, lol. The ryujin is an interesting concept. It's like a reverse rhino.
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Post by BastionOW on May 23, 2017 11:57:35 GMT -5
Firstly - great naming suggestions, I like that pretty much. Please add Jesus as the next FFA bot, with, say, healing ability =) In general I think idea of proposing new bots is awesome, it helps understanding the balance of the game. Which bot could be added and why. But you need to think out of the box here, proposing bots that not replacing old ones, and not just shuffling the deck, but providing new experience. For example, Butch is not just "squishy 4-hardpoint Fury", it has it's quickdraw ability, which is fun. Same with Jesse, it is, virtually, a cross between a Patton and a Stalker; it is as nimble and small-framed as Stalker, but armed like a Patton. But again, quickdraw is making it fun; you can mount 2 pin\2 magnum and don't worry how you can fire only Pins or only Magnums. At the same time, it is impossible to fire all four Magnums, and impossible to fire single Aphid every 3 seconds, because you need to Quickdraw; Thus bot is not making Patton\Stalker obsolete. And Doc with it's superior firepower is not able to achieve greater DPS than, say, DB. And while Doc is as fast as Galahad - Doc is very squishy. And can't cornershoot properly. Even Boa has it's merits in comparison to Doc; Have said that I think Goliath need something unique, that would make it not just "slower Golem with additional gun", but something people would like to make a test run for. For example, Carnage has in-built Ancile, BritBots pre-equipped with ECU; make this bot come with pre-equipped Zenit (or Nashorn) that cannot be removed, plus two medium and one light slots. It won't be OP and would be fun to try it out. Same goes for David Now you actual suggestions and questions that I have: 1) General note - Not sure what HP\speed do you mean. Is it stock values or lvl12 values? If lvl12 then Goliath won't be very good due to small speed and almost no durability. I think it would be nicer to get more speed, or you might end up with slightly different Natasha. 2) David - With Heavy\Medium slots it would be highly OP bot, especially with high speed. I'd say "Second Carnage", again making them pretty similar. 3) Really cool idea of additional weapon for stationary bot, but if you think about it for a moment - it is mini-Rhino, again there is no "wow-factor" here. 4) Great idea about grappling hook! Now we talking. Real out-of-the-box thinking! However it might be undervalued like Raijin climbing ability. Too complex to use in a short, fast-paced game. 5) If I would think of new abilities - I would think of something like making new heavy bot, where you can put small bot inside. So you basically walk in your heavy to a Yama center, pouring death, then eject into a Stalker and go capping beacons. Not very usable, though )) Or make new bot who can do EMP wave, that fiddles with enemy control; say, "left" is now inverted to "right", and vice versa for some time. 6) Good idea about damage boost, not sure if it's doable on small mobile game. But worth a shot. So in general - the direction is good! Have you participated in a "new robot design" contest recently? With the David bot, I didn't mean to write '1 Heavy, 1 Medium' in the Hardpoint category. I meant to write 1 Heavy, 1 Light. If it had a Heavy and Medium, it would practically be a Boa. I also am not sure why I gave it such low stats. And yes, the information above is when the robots are at maximum level. And for Goliath, the reason why I gave him such low status is because it has such high burst firepower (+70,000 if using Trident/Tulu/Pin setup). Perhaps he could use higher speed, at maybe 32 - 41 kph. And the Jesus thing . I was thinking about making the next FFA bot a healer bot, and perhaps naming it Jesus wouldn't necessarily fit. You see, the original FFA seems to be of Jewish tradition, as the original Golem design even had David's star on it. Jesus isn't a Jewish prophet, he is a Christian prophet, and that's why there's a problem with adding him along side the with the other Jewish names. However, I can add a healer named Elias, as the Hebrew word 'Eleos' means mercy and compassion (I decided to settle on 'Mercy' because there's a healer in Over Watch named Mercy) and all I have to do is change two letters and poof, you have a new robot name. I also understand how there you might say that the spider is a mini-Rhino, but instead of speeding up and sacrificing firepower, you stop altogether in exchange for additional firepower. I'd say the abilities couldn't have been further from polar opposites. Thanks again for taking time to reply to this, it really means a lot. Now, I want you to figure out where I got the JSDF color ideas from and why I chose Ryujin as the name of the Turret Bot. I'm also thinking about a robot that cat place up to six mini-turrets that are equipped with two Gekkos each. Doesn't do much damage, but can cause a hugs distraction. Perhaps I'll fantasize an entire Faction that can do that, but each one has different Turrets.
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Post by BastionOW on May 23, 2017 11:59:21 GMT -5
I like the Grapple idea. Strap myself to the back end of an Ancilot and hitch a ride, lol. The ryujin is an interesting concept. It's like a reverse rhino. I was thinking the same thing! Now, can you guess why I specifically decided to give the Ryujin the Turret ability?
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Post by BastionOW on May 23, 2017 12:01:19 GMT -5
The Goliath concept is very similar to an idea I had a while back. But, it's on the slow side for that HP, even with that payload; 124k hp is a stock Fury. Speed should be bumped to 49 - that's a fast heavy bot with insane damage, but no protection other than being able to dodge rockets. Sounds awesome. ? Honestly I like all of your ideas. Thumbs up, mate. If the idea is submitted on the forum, can you share the link please? If not, can you just write it out here? Anyone is free to talk about the robot ideas they have here.
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Post by zer00eyz on May 23, 2017 12:01:23 GMT -5
(JSDF) Ryujin: Named after it's Japanese kami god counter part, it has the ability to lock down in exchange for additional firepower.
Type: Light Hardpoints: 2 Light (3rd on slides out when ability is used) Speed: 54 kph Health: 87,000 Color: Bright yellow with two light blue eyes Ability: Turret Mode. Similar to it's medium and heavy counterparts, this robot can lock down. However, instead of extra protection, this ability grants an extra light slot and 35% additional firepower to all weapons. 3s cooldown time. Can also climb. Tell me what you guys think! I'll be continuously editing the page as new ideas come by. I like this one... but 4 lights not 3... with 2 extra coming out when your in bastion mode... The reality is you could get away with giving it a shield too (it is parking give it some extra time/life but unlike its big brother put them on the sides, so flankers have a hard time... Actually it is an idea you can play with, shield in front 2 wepons, shield on side 4 weapons (the reverse of a rhino) and it can keep moving while activated....
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Post by BastionOW on May 23, 2017 12:16:43 GMT -5
(JSDF) Ryujin: Named after it's Japanese kami god counter part, it has the ability to lock down in exchange for additional firepower.
Type: Light Hardpoints: 2 Light (3rd on slides out when ability is used) Speed: 54 kph Health: 87,000 Color: Bright yellow with two light blue eyes Ability: Turret Mode. Similar to it's medium and heavy counterparts, this robot can lock down. However, instead of extra protection, this ability grants an extra light slot and 35% additional firepower to all weapons. 3s cooldown time. Can also climb. Tell me what you guys think! I'll be continuously editing the page as new ideas come by. I like this one... but 4 lights not 3... with 2 extra coming out when your in bastion mode... The reality is you could get away with giving it a shield too (it is parking give it some extra time/life but unlike its big brother put them on the sides, so flankers have a hard time... Actually it is an idea you can play with, shield in front 2 wepons, shield on side 4 weapons (the reverse of a rhino) and it can keep moving while activated.... Remember, there will be a 35% damage increase to all weapons. To put it simply, you'll be able to do double damage in Turret mode. Let me give an example: Let's say Ryujin wasn't in Turret mode, had all Pinatas equipped, and fired the two Pinatas. It'll do 45,664 damage. Now let's say Ryujin was in Turret mode when it fired it's Pinatas. Normally, on a bot like a Gepard, the 3 Pinatas would've done 68,496. But, since the Ryujin has a damage boost, the three Pinatas would do 92,470, more than double the original damage. If there's that much damage coming out of a light bot, the bot has no justifiable reason to move, regardless of having a shield. It has to rely on ambush tactics, and that's why it's fast and can climb. A pilot, for example sees you on an other side of a long wall, and thinks "I can turn may back on this for a little while, because he needs to come around the wall first" and the pilot doesn't expect you to climb over the wall. So you climb over while he's oblivious to your presence and looking the other way, activate Turret mode, and blast the [poo-poo] out of that mother [firetruck] er, deactivate Turret mode, rinse and repeat. Most bots only require two salvos to be killed that way.
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Post by Russel on May 23, 2017 12:20:41 GMT -5
And the Jesus thing :D . I was thinking about making the next FFA bot a healer bot, and perhaps naming it Jesus wouldn't necessarily fit. You see, the original FFA seems to be of Jewish tradition, as the original Golem design even had David's star on it. Jesus isn't a Jewish prophet, he is a Christian prophet, and that's why there's a problem with adding him along side the with the other Jewish names. However, I can add a healer named Elias, as the Hebrew word 'Eleos' means mercy and compassion (I decided to settle on 'Mercy' because there's a healer in Over Watch named Mercy) and all I have to do is change two letters and poof, you have a new robot name. I also understand how there you might say that the spider is a mini-Rhino, but instead of speeding up and sacrificing firepower, you stop altogether in exchange for additional firepower. I'd say the abilities couldn't have been further from polar opposites. Thanks again for taking time to reply to this, it really means a lot. Now, I want you to figure out where I got the JSDF color ideas from and why I chose Ryujin as the name of the Turret Bot. I'm also thinking about a robot that cat place up to six mini-turrets that are equipped with two Gekkos each. Doesn't do much damage, but can cause a hugs distraction. Perhaps I'll fantasize an entire Faction that can do that, but each one has different Turrets. Well, Jesus was actually a Jewish preacher; and David\Golath theme is not a Folklore (and Golem is), so we might be safe here. But possibly we might make Heavy bot named Moses, with special ability +20 damage and +10 speed for every bot following him through Canyon or Springfield's desert :-D On spider bot, you see: To move he disables third weapon. Rhino: To move FAST he disables two weapons. Basically both of them must be still (to some extent) to unleash it's firepower. I am trying to re-create original thinking of the devs; Light bot with just 2 hardpoints would be vastly outperformed by any of the light bots (even the dreaded Gepard). You might think of bots not in space, but in real map; and every real map has some kind of cover, more or less. So, all lights are fast-moving, well-equipped, and you got yourself relatively slow bot with just two weapons? You might think again, and at least provide him with kind of defense, while he's on the move. So he can move safely, then stop and fight.... And this gives us Rhino model.
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Post by BastionOW on May 23, 2017 12:28:10 GMT -5
And the Jesus thing . I was thinking about making the next FFA bot a healer bot, and perhaps naming it Jesus wouldn't necessarily fit. You see, the original FFA seems to be of Jewish tradition, as the original Golem design even had David's star on it. Jesus isn't a Jewish prophet, he is a Christian prophet, and that's why there's a problem with adding him along side the with the other Jewish names. However, I can add a healer named Elias, as the Hebrew word 'Eleos' means mercy and compassion (I decided to settle on 'Mercy' because there's a healer in Over Watch named Mercy) and all I have to do is change two letters and poof, you have a new robot name. I also understand how there you might say that the spider is a mini-Rhino, but instead of speeding up and sacrificing firepower, you stop altogether in exchange for additional firepower. I'd say the abilities couldn't have been further from polar opposites. Thanks again for taking time to reply to this, it really means a lot. Now, I want you to figure out where I got the JSDF color ideas from and why I chose Ryujin as the name of the Turret Bot. I'm also thinking about a robot that cat place up to six mini-turrets that are equipped with two Gekkos each. Doesn't do much damage, but can cause a hugs distraction. Perhaps I'll fantasize an entire Faction that can do that, but each one has different Turrets. Well, Jesus was actually a Jewish preacher; and David\Golath theme is not a Folklore (and Golem is), so we might be safe here. But possibly we might make Heavy bot named Moses, with special ability +20 damage and +10 speed for every bot following him through Canyon or Springfield's desert :-D On spider bot, you see: To move he disables third weapon. Rhino: To move FAST he disables two weapons. Basically both of them must be still (to some extent) to unleash it's firepower. I am trying to re-create original thinking of the devs; Light bot with just 2 hardpoints would be vastly outperformed by any of the light bots (even the dreaded Gepard). You might think of bots not in space, but in real map; and every real map has some kind of cover, more or less. So, all lights are fast-moving, well-equipped, and you got yourself relatively slow bot with just two weapons? You might think again, and at least provide him with kind of defense, while he's on the move. So he can move safely, then stop and fight.... And this gives us Rhino model. The problem with making Moses is, he is map, and most importantly, scenario specific. And the Ryujin again. He is reliant on suprise tactics, similar to the Carnage. And the Ryujin is similar to the other existing spiderbots. They're not fast, but they trade speed for defense. This Ryujin, however, trades speed and defense for more damage. Perhaps I should have kept the damage increase at 50%.
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Post by zer00eyz on May 23, 2017 12:30:14 GMT -5
I like this one... but 4 lights not 3... with 2 extra coming out when your in bastion mode... The reality is you could get away with giving it a shield too (it is parking give it some extra time/life but unlike its big brother put them on the sides, so flankers have a hard time... Actually it is an idea you can play with, shield in front 2 wepons, shield on side 4 weapons (the reverse of a rhino) and it can keep moving while activated.... Remember, there will be a 35% damage increase to all weapons. To put it simply, you'll be able to do double damage in Turret mode. Let me give an example: Let's say Ryujin wasn't in Turret mode, had all Pinatas equipped, and fired the two Pinatas. It'll do 45,664 damage. Now let's say Ryujin was in Turret mode when it fired it's Pinatas. Normally, on a bot like a Gepard, the 3 Pinatas would've done 68,496. But, since the Ryujin has a damage boost, the three Pinatas would do 92,470, more than double the original damage. If there's that much damage coming out of a light bot, the bot has no justifiable reason to move, regardless of having a shield. It has to rely on ambush tactics, and that's why it's fast and can climb. A pilot, for example sees you on an other side of a long wall, and thinks "I can turn may back on this for a little while, because he needs to come around the wall first" and the pilot doesn't expect you to climb over the wall. So you climb over while he's oblivious to your presence and looking the other way, activate Turret mode, and blast the [poo-poo] out of that mother [firetruck] er, deactivate Turret mode, rinse and repeat. Most bots only require two salvos to be killed that way. Sorry I was confusing in my post because I started wandering. If you have 3 weapons out and only bring out the 4th in bastion it is a 33% increase in damage. By just dropping more slots that are only available when parked you get the same net effect without having to invent something! Then I got to thinking that if you went 2/4 it would be more interesting.... but at that point its a pretty dangerous bot damage wise so you a target, the shield would be nice. The interesting thing about the brit bots is that the shield on the side is still a damage sink.... what if you had the shields on the front and 2 weapons vs the shields on the side and 4... That becomes a bot that is interesting, because when double teamed he has an advantage. If his opponents split he can give full firepower to one and shield himself from the flanker, if they stay together, less firepower for more defense.
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Post by Russel on May 23, 2017 12:32:12 GMT -5
Well, Jesus was actually a Jewish preacher; and David\Golath theme is not a Folklore (and Golem is), so we might be safe here. But possibly we might make Heavy bot named Moses, with special ability +20 damage and +10 speed for every bot following him through Canyon or Springfield's desert :-D On spider bot, you see: To move he disables third weapon. Rhino: To move FAST he disables two weapons. Basically both of them must be still (to some extent) to unleash it's firepower. I am trying to re-create original thinking of the devs; Light bot with just 2 hardpoints would be vastly outperformed by any of the light bots (even the dreaded Gepard). You might think of bots not in space, but in real map; and every real map has some kind of cover, more or less. So, all lights are fast-moving, well-equipped, and you got yourself relatively slow bot with just two weapons? You might think again, and at least provide him with kind of defense, while he's on the move. So he can move safely, then stop and fight.... And this gives us Rhino model. The problem with making Moses is, he is map, and most importantly, scenario specific. And the Ryujin again. He is reliant on suprise tactics, similar to the Carnage. And the Ryujin is similar to the other existing spiderbots. They're not fast, but they trade speed for defense. This Ryujin, however, trades speed and defense for more damage. Perhaps I should have kept the damage increase at 50%. I think then better option is to get him a Heavy slot, maybe even two, and not +bonus damage. So that you are, in fact, mobile cannon that must be escorted to the position.
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Post by BastionOW on May 23, 2017 12:33:43 GMT -5
Remember, there will be a 35% damage increase to all weapons. To put it simply, you'll be able to do double damage in Turret mode. Let me give an example: Let's say Ryujin wasn't in Turret mode, had all Pinatas equipped, and fired the two Pinatas. It'll do 45,664 damage. Now let's say Ryujin was in Turret mode when it fired it's Pinatas. Normally, on a bot like a Gepard, the 3 Pinatas would've done 68,496. But, since the Ryujin has a damage boost, the three Pinatas would do 92,470, more than double the original damage. If there's that much damage coming out of a light bot, the bot has no justifiable reason to move, regardless of having a shield. It has to rely on ambush tactics, and that's why it's fast and can climb. A pilot, for example sees you on an other side of a long wall, and thinks "I can turn may back on this for a little while, because he needs to come around the wall first" and the pilot doesn't expect you to climb over the wall. So you climb over while he's oblivious to your presence and looking the other way, activate Turret mode, and blast the [poo-poo] out of that mother [firetruck] er, deactivate Turret mode, rinse and repeat. Most bots only require two salvos to be killed that way. Sorry I was confusing in my post because I started wandering. If you have 3 weapons out and only bring out the 4th in bastion it is a 33% increase in damage. By just dropping more slots that are only available when parked you get the same net effect without having to invent something! Then I got to thinking that if you went 2/4 it would be more interesting.... but at that point its a pretty dangerous bot damage wise so you a target, the shield would be nice. The interesting thing about the brit bots is that the shield on the side is still a damage sink.... what if you had the shields on the front and 2 weapons vs the shields on the side and 4... That becomes a bot that is interesting, because when double teamed he has an advantage. If his opponents split he can give full firepower to one and shield himself from the flanker, if they stay together, less firepower for more defense. That is interesting, but it's (or atleast should be) beyond light bot capabilities. And there's nothing wrong with inventing something new.
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Post by BastionOW on May 23, 2017 12:36:12 GMT -5
The problem with making Moses is, he is map, and most importantly, scenario specific. And the Ryujin again. He is reliant on suprise tactics, similar to the Carnage. And the Ryujin is similar to the other existing spiderbots. They're not fast, but they trade speed for defense. This Ryujin, however, trades speed and defense for more damage. Perhaps I should have kept the damage increase at 50%. I think then better option is to get him a Heavy slot, maybe even two, and not +bonus damage. So that you are, in fact, mobile cannon that must be escorted to the position. But that way he'll be an immobile Vityaz/Natasha with way less health. Besides, don't you think a lightbot with a Natasha firepower capabilities is a bit wack?
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Post by Ron Gaul on May 23, 2017 12:47:02 GMT -5
The Goliath concept is very similar to an idea I had a while back. But, it's on the slow side for that HP, even with that payload; 124k hp is a stock Fury. Speed should be bumped to 49 - that's a fast heavy bot with insane damage, but no protection other than being able to dodge rockets. Sounds awesome. ? Honestly I like all of your ideas. Thumbs up, mate. If the idea is submitted on the forum, can you share the link please? If not, can you just write it out here? Anyone is free to talk about the robot ideas they have here. Well, here's a few ideas... Excalibur - heavy - Armor-piercing short-range Cannon. Fires four-shot rapid-fire clip, five-second reload, range 0-500m. Damage 2300 at base L1, reaching 7,218 per shell at max L12. High-density projectiles will penetrate physical shields and Ancile shielding, dealing 50% reduced damage after passing through either type of shield. Deals 100% damage to physical shields while piercing through; however depletes Ancile shields at only 25% power. High-accuracy, tracks targets rapidly similar to Zeus at ranges between 150-500m. Tracking less effective at ranges less than 150m. Cost: 10k WSP Why Excalibur isn't OP: limited ammo and range, damage greatly reduced by shields. Why Excalibur isn't redundant: nothing else like it. Ability to pierce shields and deal damage to targets. Thunder would still be king of close-range duels (ideal for Carnage), while Excalibur would be better suited for keeping enemies at a distance and punching holes in charging Rhino's and Lancelot's. Why Excalibur isn't ridiculous: In real life, Excalibar would be a weapon that fires shells consisting of depleted uranium surrounding a tungsten core. The depleted uranium casing would serve the purpose of punching through a physical shield, and would be burned up passing through an Ancile shield. In either case, the dense tungsten core would survive passing through a shield to pierce the hull of the robot. Hyperion - heavy - Tri-barrel energy beam bombardment cannon. Fires triple energy beams at long ranges. Fires a single one-second pulse, four-second reload. Deals comparatively low damage, starting at 1000 per beam per pulse (collectively 3000) at L1 and maxing at 2854 per beam per pulse (collectively 8560) at max L12. Unaffected by Ancile shielding; deals 50% less damage to physical shields. Hyperion gains 10% critical chance with every 10% decrease in target health, to a maximum of 60% increased critical chance against targets with 40% or less health remaining. Beams change in color as weapon is upgraded: red-orange at L1-3; yellow at L4-6; white at L7-9; cyan at L10-11; blue at max L12. Cost: 10k WSP Why Hyperion isn't OP: low DPS, extremely ineffective against physical shields. Why Hyperion isn't redundant: DPM-based energy weapon, whereas Trebuchet is DPS-based. Rather than dealing massive true damage, Hyperion achieves destruction by crippling systems or disabling weapons on targeted enemies thanks to heavily focused energy beams. Hyperion is designed to soften exposed targets, not destroy them. Why Hyperion isn't ridiculous: in real life, Hyperion would be used with highly accurate targeting to attack weapons and other weak points on enemy mechs. It's a high-efficiency weapon, using comparatively low energy output to disable rather than destroy enemy robots. As such, and as an energy-based weapon, it would be largely ineffective against high-density objects such as physical shields; such a target would simply have too much mass for Hyperion's energy beams to deal much damage. Blitz ability - bot deploys additional weapons and gains speed for a short time. After which weapons retract and bot returns to normal speed. Onslaught - Heavy class bot - 2+2 heavy hard points. Ability: Blitz. Robot mounts two weapons normally; when engaging Blitz mode, bot deploys two additional weapons and gains 100% speed increase. Lasts 9 seconds, after which auxiliary weapons retract and robot speed returns to normal level. Recharge 25 seconds after Blitz ends. Base/max HP 85k/167k. Base/max speed 19/23. Bot may not mount Ancile shields. Impact - Medium class bot - 2+2 medium hard points. Ability: Blitz. Robot mounts two weapons normally; when engaging Blitz mode, bot deploys two additional weapons and gains 50% speed increase. Lasts 9 seconds, after which auxiliary weapons retract and robot speed returns to normal level. Recharge 20 seconds after Blitz ends. Base/max HP 42k/110k. Base/max speed 31/39. Gauntlet - Light class bot - 1 medium + 2 light hard points. Ability: Blitz. Robot mounts 1 medium weapon normally; when engaging Blitz, bot deploys two light weapons and gains 25% additional speed. Blitz lasts 9 seconds, after which auxiliary weapons retract and speed returns to normal. Recharge 15 seconds after Blitz ends. Base/Max HP 35k/73k. Base/max speed 45/57. Why they're not redundant: Nothing like them, or even close. The Wild Bunch bots are designed for a completely different purpose. They alternate between weapons; the Blitz bots deploy varied numbers of weapons. Why they're not OP: Slower and more fragile than most comparable bots on the battlefield when not in Blitz mode. In spite of massive firepower, bots are only able to utilize the full measure of their weaponry for a very limited time. Most of the time they will have access to only half of their armament. Why they're not ridiculous: Their massive firepower is on a different level than anything else in the game. However, they are very weak when not in Blitz mode, having less speed and firepower than anything else in the game. They can't outrun or outfight anything comparable when not in Blitz mode. Archangel: heavy shield weapon. Capacitor that absorbs enemy plasma/laser energy. Base HP 50k, max HP 153k. Capacitor has no effect on physical projectiles and may be destroyed by them. May also be destroyed by energy weapons while in overload. Capacitor releases stored energy at 10% max load per second; once overloaded, capacitor must cool down for three seconds taking no fire from energy weapons, after which point shield will go back up to 30% and regenerate 10% capacity per second. Why it's not redundant: obviously, nothing like it. Why it's not OP: occupies heavy weapon slot, offers protection against only plasma. Why it's not ridiculous: based on actual capacitors, which absorb, store, and release energy.
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Post by SATmaster728 on May 23, 2017 12:47:20 GMT -5
Firstly - great naming suggestions, I like that pretty much. Please add Jesus as the next FFA bot, with, say, healing ability =) In general I think idea of proposing new bots is awesome, it helps understanding the balance of the game. Which bot could be added and why. But you need to think out of the box here, proposing bots that not replacing old ones, and not just shuffling the deck, but providing new experience. For example, Butch is not just "squishy 4-hardpoint Fury", it has it's quickdraw ability, which is fun. Same with Jesse, it is, virtually, a cross between a Patton and a Stalker; it is as nimble and small-framed as Stalker, but armed like a Patton. But again, quickdraw is making it fun; you can mount 2 pin\2 magnum and don't worry how you can fire only Pins or only Magnums. At the same time, it is impossible to fire all four Magnums, and impossible to fire single Aphid every 3 seconds, because you need to Quickdraw; Thus bot is not making Patton\Stalker obsolete. And Doc with it's superior firepower is not able to achieve greater DPS than, say, DB. And while Doc is as fast as Galahad - Doc is very squishy. And can't cornershoot properly. Even Boa has it's merits in comparison to Doc; Have said that I think Goliath need something unique, that would make it not just "slower Golem with additional gun", but something people would like to make a test run for. For example, Carnage has in-built Ancile, BritBots pre-equipped with ECU; make this bot come with pre-equipped Zenit (or Nashorn) that cannot be removed, plus two medium and one light slots. It won't be OP and would be fun to try it out. Same goes for David Now you actual suggestions and questions that I have: 1) General note - Not sure what HP\speed do you mean. Is it stock values or lvl12 values? If lvl12 then Goliath won't be very good due to small speed and almost no durability. I think it would be nicer to get more speed, or you might end up with slightly different Natasha. 2) David - With Heavy\Medium slots it would be highly OP bot, especially with high speed. I'd say "Second Carnage", again making them pretty similar. 3) Really cool idea of additional weapon for stationary bot, but if you think about it for a moment - it is mini-Rhino, again there is no "wow-factor" here. 4) Great idea about grappling hook! Now we talking. Real out-of-the-box thinking! However it might be undervalued like Raijin climbing ability. Too complex to use in a short, fast-paced game. 5) If I would think of new abilities - I would think of something like making new heavy bot, where you can put small bot inside. So you basically walk in your heavy to a Yama center, pouring death, then eject into a Stalker and go capping beacons. Not very usable, though )) Or make new bot who can do EMP wave, that fiddles with enemy control; say, "left" is now inverted to "right", and vice versa for some time. 6) Good idea about damage boost, not sure if it's doable on small mobile game. But worth a shot. So in general - the direction is good! Have you participated in a "new robot design" contest recently? Jesus with healing ability? i would love to have a bot healing my ancilot...lol
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Post by Russel on May 23, 2017 12:48:59 GMT -5
I think then better option is to get him a Heavy slot, maybe even two, and not +bonus damage. So that you are, in fact, mobile cannon that must be escorted to the position. But that way he'll be an immobile Vityaz/Natasha with way less health. Besides, don't you think a lightbot with a Natasha firepower capabilities is a bit wack? Well, I came to an idea that speed is what wins a game, for the most part. You can take a look at Carnage - he is deadly, because can bring firepower where needed, fast. Couldn't say the same about Natasha. So you can cap a beacon and be there, guarding it at once. And as a side note, I would like a bot who can change direction during a jump. Like dashing when you are airborne. And of course superlight bot, twice as low as a Jesse, flying, with only 1 light slot would be nice, especially if he would be ejected from a destroyed bot :-D Much like "elementals" in MechWarrior
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Post by SATmaster728 on May 23, 2017 12:55:16 GMT -5
If the idea is submitted on the forum, can you share the link please? If not, can you just write it out here? Anyone is free to talk about the robot ideas they have here. Well, here's a few ideas... Excalibur - heavy - Armor-piercing short-range Cannon. Fires four-shot rapid-fire clip, five-second reload, range 0-500m. Damage 2300 at base L1, reaching 7,218 per shell at max L12. High-density projectiles will penetrate physical shields and Ancile shielding, dealing 50% reduced damage after passing through either type of shield. Deals 100% damage to physical shields while piercing through; however depletes Ancile shields at only 25% power. High-accuracy, tracks targets rapidly similar to Zeus at ranges between 150-500m. Tracking less effective at ranges less than 150m. Cost: 10k WSP Why Excalibur isn't OP: limited ammo and range, damage greatly reduced by shields. Why Excalibur isn't redundant: nothing else like it. Ability to pierce shields and deal damage to targets. Thunder would still be king of close-range duels (ideal for Carnage), while Excalibur would be better suited for keeping enemies at a distance and punching holes in charging Rhino's and Lancelot's. Why Excalibur isn't ridiculous: In real life, Excalibar would be a weapon that fires shells consisting of depleted uranium surrounding a tungsten core. The depleted uranium casing would serve the purpose of punching through a physical shield, and would be burned up passing through an Ancile shield. In either case, the dense tungsten core would survive passing through a shield to pierce the hull of the robot. Hyperion - heavy - Tri-barrel energy beam bombardment cannon. Fires triple energy beams at long ranges. Fires a single one-second pulse, four-second reload. Deals comparatively low damage, starting at 1000 per beam per pulse (collectively 3000) at L1 and maxing at 2854 per beam per pulse (collectively 8560) at max L12. Unaffected by Ancile shielding; deals 50% less damage to physical shields. Hyperion gains 10% critical chance with every 10% decrease in target health, to a maximum of 60% increased critical chance against targets with 40% or less health remaining. Beams change in color as weapon is upgraded: red-orange at L1-3; yellow at L4-6; white at L7-9; cyan at L10-11; blue at max L12. Cost: 10k WSP Why Hyperion isn't OP: low DPS, extremely ineffective against physical shields. Why Hyperion isn't redundant: DPM-based energy weapon, whereas Trebuchet is DPS-based. Rather than dealing massive true damage, Hyperion achieves destruction by crippling systems or disabling weapons on targeted enemies thanks to heavily focused energy beams. Hyperion is designed to soften exposed targets, not destroy them. Why Hyperion isn't ridiculous: in real life, Hyperion would be used with highly accurate targeting to attack weapons and other weak points on enemy mechs. It's a high-efficiency weapon, using comparatively low energy output to disable rather than destroy enemy robots. As such, and as an energy-based weapon, it would be largely ineffective against high-density objects such as physical shields; such a target would simply have too much mass for Hyperion's energy beams to deal much damage. Blitz ability - bot deploys additional weapons and gains speed for a short time. After which weapons retract and bot returns to normal speed. Onslaught - Heavy class bot - 2+2 heavy hard points. Ability: Blitz. Robot mounts two weapons normally; when engaging Blitz mode, bot deploys two additional weapons and gains 100% speed increase. Lasts 9 seconds, after which auxiliary weapons retract and robot speed returns to normal level. Recharge 25 seconds after Blitz ends. Base/max HP 85k/167k. Base/max speed 19/23. Bot may not mount Ancile shields. Impact - Medium class bot - 2+2 medium hard points. Ability: Blitz. Robot mounts two weapons normally; when engaging Blitz mode, bot deploys two additional weapons and gains 50% speed increase. Lasts 9 seconds, after which auxiliary weapons retract and robot speed returns to normal level. Recharge 20 seconds after Blitz ends. Base/max HP 42k/110k. Base/max speed 31/39. Gauntlet - Light class bot - 1 medium + 2 light hard points. Ability: Blitz. Robot mounts 1 medium weapon normally; when engaging Blitz, bot deploys two light weapons and gains 25% additional speed. Blitz lasts 9 seconds, after which auxiliary weapons retract and speed returns to normal. Recharge 15 seconds after Blitz ends. Base/Max HP 35k/73k. Base/max speed 45/57. Why they're not redundant: Nothing like them, or even close. The Wild Bunch bots are designed for a completely different purpose. They alternate between weapons; the Blitz bots deploy varied numbers of weapons. Why they're not OP: Slower and more fragile than most comparable bots on the battlefield when not in Blitz mode. In spite of massive firepower, bots are only able to utilize the full measure of their weaponry for a very limited time. Most of the time they will have access to only half of their armament. Why they're not ridiculous: Their massive firepower is on a different level than anything else in the game. However, they are very weak when not in Blitz mode, having less speed and firepower than anything else in the game. They can't outrun or outfight anything comparable when not in Blitz mode. Archangel: heavy shield weapon. Capacitor that absorbs enemy plasma/laser energy. Base HP 50k, max HP 153k. Capacitor has no effect on physical projectiles and may be destroyed by them. May also be destroyed by energy weapons while in overload. Capacitor releases stored energy at 10% max load per second; once overloaded, capacitor must cool down for three seconds taking no fire from energy weapons, after which point shield will go back up to 30% and regenerate 10% capacity per second. Why it's not redundant: obviously, nothing like it. Why it's not OP: occupies heavy weapon slot, offers protection against only plasma. Why it's not ridiculous: based on actual capacitors, which absorb, store, and release energy. love all those ideas. similar in idea to the wind west bots, yet the hard points executed entirely differently.
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Post by Russel on May 23, 2017 12:57:22 GMT -5
But once again, weapon weight, weapon energy consumption and "slots" taken by weapons are all:
1) Concepts from Mechwarrior 2) Had been introduced to War Robots only to be removed
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Post by BastionOW on May 23, 2017 13:18:50 GMT -5
If the idea is submitted on the forum, can you share the link please? If not, can you just write it out here? Anyone is free to talk about the robot ideas they have here. Well, here's a few ideas... Excalibur - heavy - Armor-piercing short-range Cannon. Fires four-shot rapid-fire clip, five-second reload, range 0-500m. Damage 2300 at base L1, reaching 7,218 per shell at max L12. High-density projectiles will penetrate physical shields and Ancile shielding, dealing 50% reduced damage after passing through either type of shield. Deals 100% damage to physical shields while piercing through; however depletes Ancile shields at only 25% power. High-accuracy, tracks targets rapidly similar to Zeus at ranges between 150-500m. Tracking less effective at ranges less than 150m. Cost: 10k WSP Why Excalibur isn't OP: limited ammo and range, damage greatly reduced by shields. Why Excalibur isn't redundant: nothing else like it. Ability to pierce shields and deal damage to targets. Thunder would still be king of close-range duels (ideal for Carnage), while Excalibur would be better suited for keeping enemies at a distance and punching holes in charging Rhino's and Lancelot's. Why Excalibur isn't ridiculous: In real life, Excalibar would be a weapon that fires shells consisting of depleted uranium surrounding a tungsten core. The depleted uranium casing would serve the purpose of punching through a physical shield, and would be burned up passing through an Ancile shield. In either case, the dense tungsten core would survive passing through a shield to pierce the hull of the robot. Hyperion - heavy - Tri-barrel energy beam bombardment cannon. Fires triple energy beams at long ranges. Fires a single one-second pulse, four-second reload. Deals comparatively low damage, starting at 1000 per beam per pulse (collectively 3000) at L1 and maxing at 2854 per beam per pulse (collectively 8560) at max L12. Unaffected by Ancile shielding; deals 50% less damage to physical shields. Hyperion gains 10% critical chance with every 10% decrease in target health, to a maximum of 60% increased critical chance against targets with 40% or less health remaining. Beams change in color as weapon is upgraded: red-orange at L1-3; yellow at L4-6; white at L7-9; cyan at L10-11; blue at max L12. Cost: 10k WSP Why Hyperion isn't OP: low DPS, extremely ineffective against physical shields. Why Hyperion isn't redundant: DPM-based energy weapon, whereas Trebuchet is DPS-based. Rather than dealing massive true damage, Hyperion achieves destruction by crippling systems or disabling weapons on targeted enemies thanks to heavily focused energy beams. Hyperion is designed to soften exposed targets, not destroy them. Why Hyperion isn't ridiculous: in real life, Hyperion would be used with highly accurate targeting to attack weapons and other weak points on enemy mechs. It's a high-efficiency weapon, using comparatively low energy output to disable rather than destroy enemy robots. As such, and as an energy-based weapon, it would be largely ineffective against high-density objects such as physical shields; such a target would simply have too much mass for Hyperion's energy beams to deal much damage. Blitz ability - bot deploys additional weapons and gains speed for a short time. After which weapons retract and bot returns to normal speed. Onslaught - Heavy class bot - 2+2 heavy hard points. Ability: Blitz. Robot mounts two weapons normally; when engaging Blitz mode, bot deploys two additional weapons and gains 100% speed increase. Lasts 9 seconds, after which auxiliary weapons retract and robot speed returns to normal level. Recharge 25 seconds after Blitz ends. Base/max HP 85k/167k. Base/max speed 19/23. Bot may not mount Ancile shields. Impact - Medium class bot - 2+2 medium hard points. Ability: Blitz. Robot mounts two weapons normally; when engaging Blitz mode, bot deploys two additional weapons and gains 50% speed increase. Lasts 9 seconds, after which auxiliary weapons retract and robot speed returns to normal level. Recharge 20 seconds after Blitz ends. Base/max HP 42k/110k. Base/max speed 31/39. Gauntlet - Light class bot - 1 medium + 2 light hard points. Ability: Blitz. Robot mounts 1 medium weapon normally; when engaging Blitz, bot deploys two light weapons and gains 25% additional speed. Blitz lasts 9 seconds, after which auxiliary weapons retract and speed returns to normal. Recharge 15 seconds after Blitz ends. Base/Max HP 35k/73k. Base/max speed 45/57. Why they're not redundant: Nothing like them, or even close. The Wild Bunch bots are designed for a completely different purpose. They alternate between weapons; the Blitz bots deploy varied numbers of weapons. Why they're not OP: Slower and more fragile than most comparable bots on the battlefield when not in Blitz mode. In spite of massive firepower, bots are only able to utilize the full measure of their weaponry for a very limited time. Most of the time they will have access to only half of their armament. Why they're not ridiculous: Their massive firepower is on a different level than anything else in the game. However, they are very weak when not in Blitz mode, having less speed and firepower than anything else in the game. They can't outrun or outfight anything comparable when not in Blitz mode. Archangel: heavy shield weapon. Capacitor that absorbs enemy plasma/laser energy. Base HP 50k, max HP 153k. Capacitor has no effect on physical projectiles and may be destroyed by them. May also be destroyed by energy weapons while in overload. Capacitor releases stored energy at 10% max load per second; once overloaded, capacitor must cool down for three seconds taking no fire from energy weapons, after which point shield will go back up to 30% and regenerate 10% capacity per second. Why it's not redundant: obviously, nothing like it. Why it's not OP: occupies heavy weapon slot, offers protection against only plasma. Why it's not ridiculous: based on actual capacitors, which absorb, store, and release energy. Those are all excellent ideas. I especially love Hyperion. It'll be another weapon that's reliant on DPM to be good. Will do very good in my opinion with the Gekko. I really love your explanation process, and also the bot names. Maybe you could teach me a thing or two. Also, why don't you decrease the prices from 10,000 WP to 8515 WP? My reasoning behind that is, the ratio of WP for the Magnum to the Taran is ~ 1.507. So if you multiply 5650 by 1.507, the answer is ~ 8515.
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Post by Nitro on May 23, 2017 13:44:10 GMT -5
We need a light spiderbot with like, 3-4 light slots (same firepower as either Gepard or Patton) that can climb literally any surface, better than a Rajin, and can cling to both friend and foe. (Provided that the target bot is a medium or heavy) Piggyback on an ally or grapple a foe like a Jockey from left 4 Dead. Imagine clinging to a Rogatka or Griffin XD. Maybe a tiny jump ability too, not for escaping or getting around, but just enough to jump onto a wall a little ways up or onto abother bot. Think it would be hilarious.
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Post by BastionOW on May 23, 2017 14:00:19 GMT -5
We need a light spiderbot with like, 3-4 light slots (same firepower as either Gepard or Patton) that can climb literally any surface, better than a Rajin, and can cling to both friend and foe. (Provided that the target bot is a medium or heavy) Piggyback on an ally or grapple a foe like a Jockey from left 4 Dead. Imagine clinging to a Rogatka or Griffin XD. Maybe a tiny jump ability too, not for escaping or getting around, but just enough to jump onto a wall a little ways up or onto abother bot. Think it would be hilarious. That's exactly what the Suijin is. I did mention that it could climb, but I forgot to mention how good it can climb. Any obstacle that's vertical, and it can even climb upside down. Then it can use it's grapple as a quick means of escape. I'll reply to more comments tommorow. I'm going to bed now. GN ppl.
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Post by Russel on May 23, 2017 14:09:03 GMT -5
We need a light spiderbot with like, 3-4 light slots (same firepower as either Gepard or Patton) that can climb literally any surface, better than a Rajin, and can cling to both friend and foe. (Provided that the target bot is a medium or heavy) Piggyback on an ally or grapple a foe like a Jockey from left 4 Dead. Imagine clinging to a Rogatka or Griffin XD. Maybe a tiny jump ability too, not for escaping or getting around, but just enough to jump onto a wall a little ways up or onto abother bot. Think it would be hilarious. That's exactly what the Suijin is. I did mention that it could climb, but I forgot to mention how good it can climb. Any obstacle that's vertical, and it can even climb upside down. Then it can use it's grapple as a quick means of escape. I'll reply to more comments tommorow. I'm going to bed now. GN ppl. Sleep well ;) There are daily tasks to do tomorrow! And about climbing spiderbot - that is SOOO BattleTitans, guys, c'mon. Let's not make two game similar. I'll suggest making a guided missile, like in Unreal, that you shoot from your bot and can control, while your bot is standing still, prone to attack. Or better yet teleporters of some kind, that can teleport bot or shot. Maybe put it only in Heavy slot. So you can either teleport or have superior firepower.
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Post by Nitro on May 23, 2017 14:18:47 GMT -5
That's exactly what the Suijin is. I did mention that it could climb, but I forgot to mention how good it can climb. Any obstacle that's vertical, and it can even climb upside down. Then it can use it's grapple as a quick means of escape. I'll reply to more comments tommorow. I'm going to bed now. GN ppl. Sleep well There are daily tasks to do tomorrow! And about climbing spiderbot - that is SOOO BattleTitans, guys, c'mon. Let's not make two game similar. I'll suggest making a guided missile, like in Unreal, that you shoot from your bot and can control, while your bot is standing still, prone to attack. Or better yet teleporters of some kind, that can teleport bot or shot. Maybe put it only in Heavy slot. So you can either teleport or have superior firepower. Or maybe a satellite as a heavy hardpoint? Can call in a large missile or MOAB XD
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Post by Russel on May 23, 2017 14:51:23 GMT -5
Sleep well ;) There are daily tasks to do tomorrow! And about climbing spiderbot - that is SOOO BattleTitans, guys, c'mon. Let's not make two game similar. I'll suggest making a guided missile, like in Unreal, that you shoot from your bot and can control, while your bot is standing still, prone to attack. Or better yet teleporters of some kind, that can teleport bot or shot. Maybe put it only in Heavy slot. So you can either teleport or have superior firepower. Or maybe a satellite as a heavy hardpoint? Can call in a large missile or MOAB XD Yep, that could be nice, too. However this should be done in-game with some fun twist. Like - you need to paint target with laser pointer for a 10 seconds, so enemy would stand a chance to kill you.
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