|
Post by Why? on May 2, 2017 10:41:02 GMT -5
I can't take credit for this video, found it randomly. Right now, it is open to only CIS iOS players (Coalition of Independent Countries) [Belarus, Russia such former USSR countries] You don't have to do it, but maybe you guys and gals could subscribe and like whatever this guy's channel? He/she certainly deserves some love for bringing up this content. P.S: Is that you, acethunder in the video?
|
|
|
Post by noobcake on May 2, 2017 11:22:33 GMT -5
This looks really cool. Am I going to need to upgrade to an ipad pro to play this though??! I suppose it doesn't matter yet since it isn't available in the us yet.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 2, 2017 11:27:58 GMT -5
The graphics are good, but the game looks confusing.
|
|
|
Post by Why? on May 2, 2017 11:32:00 GMT -5
The graphics are good, but the game looks confusing. Not sure how they are gonna have so many functions in mobile app. Especially when they factor in all the Android hardware and variants.
|
|
|
Post by bugdoc on May 2, 2017 11:33:27 GMT -5
I love the look of their explosions! Seeing dirt and snow flying is great. However, their robots lurch around like they're powered by vodka. Makes a Natasha seem graceful by comparison.
|
|
|
Post by Why? on May 2, 2017 11:33:45 GMT -5
This looks really cool. Am I going to need to upgrade to an ipad pro to play this though??! I suppose it doesn't matter yet since it isn't available in the us yet. I suppose there are a few ways to get the file, since I can see rather English IGNs in the Vid,but will you be able to use it in Russian?
|
|
acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
|
Post by acethunder on May 2, 2017 11:40:38 GMT -5
I can't take credit for this video, found it randomly. Right now, it is open to only CIS iOS players (Coalition of Independent Countries) [Belarus, Russia such former USSR countries] You don't have to do it, but maybe you guys and gals could subscribe and like whatever this guy's channel? He/she certainly deserves some love for bringing up this content. P.S: Is that you, acethunder in the video? It certainly is!
|
|
|
Post by noobcake on May 2, 2017 11:49:36 GMT -5
How was the game?!?!??
|
|
|
Post by shaolinrogue on May 2, 2017 11:57:44 GMT -5
I can't take credit for this video, found it randomly. Right now, it is open to only CIS iOS players (Coalition of Independent Countries) [Belarus, Russia such former USSR countries] You don't have to do it, but maybe you guys and gals could subscribe and like whatever this guy's channel? He/she certainly deserves some love for bringing up this content. P.S: Is that you, acethunder in the video? It certainly is! My initial impression is that this we be more involved and tactical than War Robots. A good analogy would be battle titans is to War Robots as Battlefield is to quake. Depends how what mix of action/realisim your into. That is just my take from the video and the complex mechanics they are showing. acethunder! , Since you have had a first hand look, would you say that's a fair assessment?
|
|
|
Post by Why? on May 2, 2017 12:01:25 GMT -5
I can't take credit for this video, found it randomly. Right now, it is open to only CIS iOS players (Coalition of Independent Countries) [Belarus, Russia such former USSR countries] You don't have to do it, but maybe you guys and gals could subscribe and like whatever this guy's channel? He/she certainly deserves some love for bringing up this content. P.S: Is that you, acethunder in the video? It certainly is! Can you tell our thirsty non-CIS brothers how to get the download file, or whatever the hell you apple-chuckers sling? xd
|
|
|
Post by amoebastudios on May 2, 2017 12:43:46 GMT -5
I hate the wobble.
|
|
|
Post by 0ppressor on May 2, 2017 13:08:23 GMT -5
Meh
|
|
|
Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on May 2, 2017 13:55:09 GMT -5
GLORY BE TO THE HAVENS!!! The Disgruntled and poisoned of soul have a place they can go, and something to do other than haunt these forums with venomous hatred. Thank you Battle Titans developers, you have done a service to humanity and War Robots...
These new "customers" from here will probably skunk up your place like they did here, but hey, at least they ain't here...
|
|
mr7q
Destrier
Posts: 71
Karma: 48
Pilot name: mr7q
Platform: Android
|
Post by mr7q on May 2, 2017 13:57:19 GMT -5
Acethunder has an excellent video on his channel as well with a run-through of much of the game's framework.
The fact that different bot types took up different number of slots is really appealing, and something I wish had been in War Robots from the start (likely too late now). Having the choice between six light robots or two heavy ones (notionally) is an excellent mechanic, and theoretically would prevent what happens with the War Robots late-game meta where it's all heavy bots. It also looks like the more you wager in terms of mechs you take to battle in that it appears the other team gets victory points for the robot's slot count cost rather than 1 point per kill.
Gameplay looks much more deliberate and tactical than War Robots, which is personal preference, but I like it at first glance. Firefights look more prolonged and seemingly emphasize maximizing your advantage over time rather than jumping in and hoping your burst DPS will win the engagement. Things like the EM jammer backpack is also a great idea, and with any luck that's only a single example of other non-weapon gear that encourages team play. The size disparity between the light and heavy bots is nice as well. I'm eager to see more info as the game develops.
Oddly, it actually looks like the game would be more at home on a PC, giving them a little bit more leeway to crank up the visuals. Hopefully the Android version doesn't get "dumbed down" to make it more accessible, but not to the point where my hardware can't run it! I guess that's what MeMu is for...
|
|
|
Post by Vectivus on May 2, 2017 13:58:19 GMT -5
Looks really neat. If I can play it on a relatively cheap Android one of these days, I'll probably dive right in.
|
|
|
Post by noobcake on May 2, 2017 14:49:33 GMT -5
Acethunder has an excellent video on his channel as well with a run-through of much of the game's framework. The fact that different bot types took up different number of slots is really appealing, and something I wish had been in War Robots from the start (likely too late now). Having the choice between six light robots or two heavy ones (notionally) is an excellent mechanic, and theoretically would prevent what happens with the War Robots late-game meta where it's all heavy bots. It also looks like the more you wager in terms of mechs you take to battle in that it appears the other team gets victory points for the robot's slot count cost rather than 1 point per kill. Gameplay looks much more deliberate and tactical than War Robots, which is personal preference, but I like it at first glance. Firefights look more prolonged and seemingly emphasize maximizing your advantage over time rather than jumping in and hoping your burst DPS will win the engagement. Things like the EM jammer backpack is also a great idea, and with any luck that's only a single example of other non-weapon gear that encourages team play. The size disparity between the light and heavy bots is nice as well. I'm eager to see more info as the game develops. Oddly, it actually looks like the game would be more at home on a PC, giving them a little bit more leeway to crank up the visuals. Hopefully the Android version doesn't get "dumbed down" to make it more accessible, but not to the point where my hardware can't run it! I guess that's what MeMu is for... Oh man, having different bots take up different space would change everything! I suppose it is too late now for War Robots on this front but it would make lancelot spam hangars impossible.
|
|
|
Post by infraviolet on May 2, 2017 16:43:54 GMT -5
Once the game gets polished and released on Android and the rest of the world, I'm gonna try and get that hexapod bot ASAP. That thing looks sweet.
I know some folks have expressed their displeasure for the "wobbly strides", but personally I think it adds realism. The robots move more fluid and lifelike than in War Robots I think. Interesting about the mention of the more "tactical" feel as well. Seems to be a trend among game developers from that region, at least from my experience with PC games like the S.T.A.L.K.E.R. series and Metro 2033.
|
|
|
Post by Dredd77 on May 2, 2017 16:52:12 GMT -5
Ugh, apparently even closed beta isn't safe from the tanking scourge.
|
|
|
Post by ewing411 on May 2, 2017 17:03:12 GMT -5
GLORY BE TO THE HAVENS!!! The Disgruntled and poisoned of soul have a place they can go, and something to do other than haunt these forums with venomous hatred. Thank you Battle Titans developers, you have done a service to humanity and War Robots... These new "customers" from here will probably skunk up your place like they did here, but hey, at least they ain't here... Someone's all jelly and cranky.
|
|
|
Post by ewing411 on May 2, 2017 17:05:05 GMT -5
Looks really neat. If I can play it on a relatively cheap Android one of these days, I'll probably dive right in. They should get it on Android ASAP. Why cut themselves out of more sales?
|
|
|
Post by ShutUpAndSmokeMyWeed on May 2, 2017 23:50:36 GMT -5
Looks really neat. If I can play it on a relatively cheap Android one of these days, I'll probably dive right in. They should get it on Android ASAP. Why cut themselves out of more sales? It's much, much harder to develop and optimize for the thousands of Android devices than the several iOS ones. It's sort of like using iOS as a low-risk test market first.
|
|
|
Post by carnage on May 3, 2017 2:58:31 GMT -5
It definitely looks more realist, but I'm a bit depressed at the idea of changing game now that I finally approach a decent hangar in War Robots, after months and months of gaming...
|
|
|
Post by K A Z on May 3, 2017 5:13:43 GMT -5
Game looks overall promising, and I'm more than keen to check it out. Just to be a bit picky about visuals though, the whole wobble thing gives me a headache; real pilot would die from shock in this thing after 2 steps lol. Vodka powered bots cannot aim well and legs look like they were about to fall off or have broken actuators from start. Someone tried to make it look more realistic, but made it waay overcooked imo. As a rule of thumb, the bigger the creature, the smoother it moves; in case of a bot (that is taller than building) jerky wobble feels/looks wrong. Maybe it's the dormant robotics engineer in me, but I believe those bots could retain some dignity while having more real "look".
|
|
acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
|
Post by acethunder on May 3, 2017 11:24:58 GMT -5
Yes it's a fair assessment I'd say. There are a lot of little gameplay niggles that need to be ironed out still. Aiming is weird with some weapons, bugs aplenty, and the graphical effects could use a little bit more of a cleaner presentation in my opinion. Once the 'niggles' are dealt with for the most part, it should play much smoother.
|
|
acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
|
Post by acethunder on May 3, 2017 11:35:02 GMT -5
Can you tell our thirsty non-CIS brothers how to get the download file, or whatever the hell you apple-chuckers sling? A contact arranged invitation for me so I'm unaware of the procedure personally. There is a Facebook group page that 'should' mention a means of finding out how to do so. I can't promise I'm 100% correct as I can't access Facebook to check. But I'm fairly confident. www.facebook.com/groups/403991009978639/
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 3, 2017 13:44:24 GMT -5
Honestly, it looks pretty poor.
|
|
|
Post by anjian on May 4, 2017 4:56:28 GMT -5
They need to fix that drunk with vodka gait of the mech before they can sell this idea to the general public.
|
|
|
Post by Vectivus on May 4, 2017 15:14:28 GMT -5
They need to fix that drunk with vodka gait of the mech before they can sell this idea to the general public. Respectfully disagree. Love that trundling, realistic step.
|
|
|
Post by Vectivus on May 4, 2017 15:15:51 GMT -5
It definitely looks more realist, but I'm a bit depressed at the idea of changing game now that I finally approach a decent hangar in War Robots, after months and months of gaming... Nobody said you had to, bud. Why limit yourself to one dish at the buffet table?
|
|
|
Post by oakwhelie on May 5, 2017 3:43:03 GMT -5
Acethunder has an excellent video on his channel as well with a run-through of much of the game's framework. The fact that different bot types took up different number of slots is really appealing, and something I wish had been in War Robots from the start (likely too late now). Having the choice between six light robots or two heavy ones (notionally) is an excellent mechanic, and theoretically would prevent what happens with the War Robots late-game meta where it's all heavy bots. It also looks like the more you wager in terms of mechs you take to battle in that it appears the other team gets victory points for the robot's slot count cost rather than 1 point per kill. Gameplay looks much more deliberate and tactical than War Robots, which is personal preference, but I like it at first glance. Firefights look more prolonged and seemingly emphasize maximizing your advantage over time rather than jumping in and hoping your burst DPS will win the engagement. Things like the EM jammer backpack is also a great idea, and with any luck that's only a single example of other non-weapon gear that encourages team play. The size disparity between the light and heavy bots is nice as well. I'm eager to see more info as the game develops. Oddly, it actually looks like the game would be more at home on a PC, giving them a little bit more leeway to crank up the visuals. Hopefully the Android version doesn't get "dumbed down" to make it more accessible, but not to the point where my hardware can't run it! I guess that's what MeMu is for... They could make the graphics adjustable like in war robot, allowing crappy android like mine to run this game
|
|