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Post by dinnerplain on Jan 5, 2023 19:46:02 GMT -5
It’s been a while since I ran Typhon. Do Venom have enough scatter to hit Loki from the lower two slots? Speaking from experience, I do think the lower mounts can hit Loki without Quantum Radar. But it’s really close, and you gotta aim for the center of the bot since the middle of it is the highest. It also doesn’t help that Lokis never sit still!
They can. When piloting Loki, I give Typhon a wide birth as its lower guns can easily do damage. I think Phantom is also a problem, along with the lower two on Ares and a whole host of other bots.
If you go back to older bots such as Spectre, if one of those is loaded up with say Storm, then that can pulverize a Loki pretty quickly.
Loki isn't invincible but it can take very specific action to stop one taking your bacon.
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Post by dinnerplain on Jan 5, 2023 20:01:18 GMT -5
Unfortunately playing the beacon holding game is a different level of, "What to do?" It really is a bird-in-the-hand issue. Do you sit on a blue beacon and hold it for quite a long time or do you take a chance on turning an additional beacon blue? BUT you can easily lose both to smart reds. On the "low side" of Shenzhen I have just sat there idly knowing that if I leave there will readily be a red to take it. It takes practice and good sense to "know when to hold 'em." Well if you sit still on that bacon then you're not going to get 10 in a game, are you? Never mind 15 or more. Still haven't cracked 20 but keep trying.
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Post by ѻﻭɼﻉ on Jan 5, 2023 20:41:35 GMT -5
Unfortunately playing the beacon holding game is a different level of, "What to do?" It really is a bird-in-the-hand issue. Do you sit on a blue beacon and hold it for quite a long time or do you take a chance on turning an additional beacon blue? BUT you can easily lose both to smart reds. On the "low side" of Shenzhen I have just sat there idly knowing that if I leave there will readily be a red to take it. It takes practice and good sense to "know when to hold 'em." Well if you sit still on that bacon then you're not going to get 10 in a game, are you? Never mind 15 or more. Still haven't cracked 20 but keep trying. If your aim is to challenge yourself on total number capped, sure, but winning comes down to the beacon bar itself, not how many total were capped. One of the biggest problems in this game is actually that people fail to guard what they captured, which is ironic, because total time capped is what controls the beacon bar. It can be quite frustrating capping tons of beacons only to see them turned right back. That is when you realize you need to focus more on guarding than capping, because it indicates either your team needs your fire power, or that your team doesnt care about beacons so you need to take matters into your own hands to guard what you have. Oddly, many matches where your team hangs back or doesnt focus on beacons, it reminds me of test server, like people are just testing out different medium range weapon set ups with no interest in beacons or aggressive tactics to win the match.
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Post by Oliver Kloesov on Jan 6, 2023 1:36:21 GMT -5
And then!!
...
There were two.

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Post by dinnerplain on Jan 6, 2023 3:03:06 GMT -5
Well if you sit still on that bacon then you're not going to get 10 in a game, are you? Never mind 15 or more. Still haven't cracked 20 but keep trying. If your aim is to challenge yourself on total number capped, sure, but winning comes down to the beacon bar itself, not how many total were capped. One of the biggest problems in this game is actually that people fail to guard what they captured, which is ironic, because total time capped is what controls the beacon bar. It can be quite frustrating capping tons of beacons only to see them turned right back. That is when you realize you need to focus more on guarding than capping, because it indicates either your team needs your fire power, or that your team doesnt care about beacons so you need to take matters into your own hands to guard what you have. Oddly, many matches where your team hangs back or doesnt focus on beacons, it reminds me of test server, like people are just testing out different medium range weapon set ups with no interest in beacons or aggressive tactics to win the match.
There many different challenges with beacon capping, one being that as a passive 'bot, it can be that the rest of the game is 5 vs 6 in terms of shooters. Guarding them can attract direct attention of reds, meaning that it isn't necessarily 6 red shooting at 5 blue.
But beacon capping in the current game delivers mothership points, so Loki can be offensive even when it is passive.
Winning tactics are not necessarily the same as just being greedy for more bacon.
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Post by Poopface on Jan 6, 2023 7:22:27 GMT -5
If your aim is to challenge yourself on total number capped, sure, but winning comes down to the beacon bar itself, not how many total were capped. One of the biggest problems in this game is actually that people fail to guard what they captured, which is ironic, because total time capped is what controls the beacon bar. It can be quite frustrating capping tons of beacons only to see them turned right back. That is when you realize you need to focus more on guarding than capping, because it indicates either your team needs your fire power, or that your team doesnt care about beacons so you need to take matters into your own hands to guard what you have. There many different challenges with beacon capping, one being that as a passive 'bot, it can be that the rest of the game is 5 vs 6 in terms of shooters. Guarding them can attract direct attention of reds, meaning that it isn't necessarily 6 red shooting at 5 blue. But beacon capping in the current game delivers mothership points, so Loki can be offensive even when it is passive. Winning tactics are not necessarily the same as just being greedy for more bacon.
Regarding ѻﻭɼﻉ 's comment about needing to focus more on guarding than capping, while I think there's truth there I think it can be a more nuanced situation than that. I'll give an example from this morning. In the match below, there were no less than 3 accounts in the match (at least 2 on Red) with a mix of high-level Spears on 2+ mechs per account. I can't stand up to that kind of weaponry for any meaningful length of time.
As has become my new custom, I dropped a Loki first to create imbalance on the red side and to keep them from being able to focus on defined locations. When that Loki got killed, I went to my Fenrir which quite quickly got annihilated by the #1 Red's Spear-laden Khepri. I followed with my Nodens to try to support my teammate, but it, too, quickly got dispatched by Spears. At that point, I had a choice: try dropping my Invader to try to succeed where the Fenrir failed or go to Loki #2 and push beacons. I chose the latter. This isn't always the case, of course. Sometimes games are more balanced and less loaded with OP garbage. Situational awareness of not just the beacon bar, but whether you're seeing a steady flood of Blue death is very important to avoid sitting in a beacon-grabber longer than is appropriate is a necessary skill to implement. Admittedly, I'm not perfect and sometimes just go for bacon.
I do find, though, that there are a lot of games where it's very beneficial to the Blue team to continually cause chaos on the Red side from a beacon standpoint. Ideally, not just a matter of grabbing bacon, but to draw consistent blue (sorry, brain fart) Red attention to try to shake you loose. Examples below (coincidentally from the game shown above): Enticing Red to go 2v1 to shake you loose from a beacon (in this case, #3 Red was drawn to me)
Distracting #1 Red in his Spear-laden Khepri to try to kill me
Preventing Red beacon capture
I agree about the sentiment involving the need to guard beacons as a general principle, however, things aren't always that cut and dry. Sometimes making a number of Reds have to change their plans is an acceptable alternative option.
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Post by Oliver Kloesov on Jan 6, 2023 10:58:38 GMT -5
Poopface Nice post, thanks. Keep 'em coming. Still, oh my, in beacon games Loki is a Finger-in-the-Face (thx ѻﻭɼﻉ ) to Angler. This morning, I was on the red's upper home beacon on Moon. It was blue and a few reds kinda came and left. The last of which was an Angler. He gave up and went off to fight another battle. I had help from blues but once they cleaned-up the reds that were harassing me they zoomed off in their Khepri/Spear way. I stayed put keeping the beacon blue. Last night I FINALLY got validation from my clan mates that the Loki really held its own in a tough match against quite solid, well-funded players. Factory: Sent Loki 1 of 2 to the CB, let it turn blue and then my clannies had the sense to worry about our other two beacons because I had this one locked down with a lowly Loki. They def did their job, and mine was to keep hitting the PC-spending button. I had good Mars support as now and then they would toss a turret my way to keep the pressure on. The reds kept on pushing all the beacons all the time but basically needing only one guy to hold CB was liberating for them. The reds eventually wore me down so I sent in Loki 2 of 2, retook CB, I may have even shot the guy to get it. and then basically held CB for the rest of the match. Remember these were strong, knowledgeable players that had NO shortage of Anglers/Spears. FTW! I'm 95% certain that the Whiteout drone is the way to go on Loki. You give up the purple shield but it's rare for someone to hit you so hard that you really need it. And the zappy part of the drone can help keep various bots vulnerable. Prediction: When Imugi is released there will be more Quantum Radar on the battlefield. Bummer. Until then I'm enjoying being That Damned Loki Guy. :-)
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Post by dinnerplain on Jan 6, 2023 20:31:25 GMT -5
Prediction: When Imugi is released there will be more Quantum Radar on the battlefield. Bummer. Until then I'm enjoying being That Damned Loki Guy. :-)
What is Imugi?
I took out 2 Loki's in the one game today, with the same bot (Siren) on Springfield - that's a really dangerous map for Loki beceause on the farm side, there are very big open spaces. Didn't check to see if was the same pilot that didn't learn.
IMHO there are 3 primary active modules that are useful: shield breaker, phase shift, and quantum radar. Siren's pilot has shield breaker when in the air, so Quantum Radar is a good fit, I find 
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Post by Oliver Kloesov on Jan 6, 2023 23:09:50 GMT -5
dinnerplain Imugi is the flying portal dropping bot. To be released soonish.
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Post by dinnerplain on Jan 7, 2023 1:58:43 GMT -5
dinnerplain Imugi is the flying portal dropping bot. To be released soonish.
Ok, so why are players going to want to use Quantum Radar because of that? Do you get stealth when you go through?
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Post by Poopface on Jan 7, 2023 6:36:42 GMT -5
dinnerplain Imugi is the flying portal dropping bot. To be released soonish.
Ok, so why are players going to want to use Quantum Radar because of that? Do you get stealth when you go through?
its thought that Imugi is in stealth when it flies. In the adriannnnnn video I saw, he didn’t seem to be sure if it was invisible or not. Perhaps that’s been sorted out since that video was made (a few weeks ago?), but I haven’t seen it. Edit: couldn’t remember if it was 4 nnnns or 5 nnnnns when I tried tagging him. Then I thought, “3 nnns? That doesnt look right.” Turns out it’s 6 nnnnnns. 🤦♂️😂
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Post by dinnerplain on Jan 7, 2023 6:47:52 GMT -5
Ok, so why are players going to want to use Quantum Radar because of that? Do you get stealth when you go through?
its thought that Imugi is in stealth when it flies. In the adriannnnnn video I saw, he didn’t seem to be sure if it was invisible or not. Perhaps that’s been sorted out since that video was made (a few weeks ago?), but I haven’t seen it. Edit: couldn’t remember if it was 4 nnnns or 5 nnnnns when I tried tagging him. Then I thought, “3 nnns? That doesnt look right.” Turns out it’s 6 nnnnnns. 🤦♂️😂
Stealth flight would be so un-OP, it should phase shift while it flies, that'd be more current-OP 
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Post by Oliver Kloesov on Jan 7, 2023 9:48:10 GMT -5
I looked on at least one video and the stealth tag was being displayed on the left as Adrian was flying in the Imugi.
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Post by Oliver Kloesov on Jan 7, 2023 9:52:58 GMT -5
Well I did it. I created the most boring build, ever. I’m nearly god-mode at holding beacons but all I mostly do is hit AH.
This morning I tied up a khepri-Skyros duo forever at CB on Rome. They wanted my blue beacon pretty badly and it may have cost them the match. Hold a beacon blue AND tie up two reds? Major tactical victory.
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Post by gus169 on Jan 7, 2023 10:00:02 GMT -5
There were other Imugis in that video. I think I saw the stealth on one of those
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Post by ѻﻭɼﻉ on Jan 7, 2023 11:41:59 GMT -5
dinnerplain Imugi is the flying portal dropping bot. To be released soonish.
Ok, so why are players going to want to use Quantum Radar because of that? Do you get stealth when you go through?
Imugi has has stealth flight like Ao Jun
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Post by dinnerplain on Jan 7, 2023 14:19:01 GMT -5
Ok, so why are players going to want to use Quantum Radar because of that? Do you get stealth when you go through?
Imugi has has stealth flight like Ao Jun
It should be phase-shift and not stealth 
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Post by Oliver Kloesov on Jan 9, 2023 11:31:25 GMT -5
Update: Update: Quantum Radar/Quantum Sensor Vampire Titan weapons (pantagruel) Fully loaded sonics. Unloaded are pew-pew and they often miss due to my jinking. Serial Ao Juns. Single AO Juns are cake walks. Seraph ability, but not really. Usually an AH solves the problem easily Speedy bots that follow you around and prevent you from taking a beacon Spears but it takes a while. Anglers, but not really if there's only one. Any rockets especially Avalanche when you are near a wall and they can hit you with splash damage. Ouchie. Terrain - the difference in terrain height can be costly for a loki if not careful especially from someone with lockdown weapons Bot with a low frame/height - can hit loki all the time such as mender/skyros/scorp/orochi/demeter and more Indra Electrical Lasso -- can get hit even w/o Quantum Sensor Explody Mechs (Shell, etc) can hurt like a mofo.  Hacking clans  that run a pair of Khepri Spears that chase you around and pew-pew you pretty quickly
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Post by ѻﻭɼﻉ on Jan 9, 2023 13:29:32 GMT -5
There many different challenges with beacon capping, one being that as a passive 'bot, it can be that the rest of the game is 5 vs 6 in terms of shooters. Guarding them can attract direct attention of reds, meaning that it isn't necessarily 6 red shooting at 5 blue. But beacon capping in the current game delivers mothership points, so Loki can be offensive even when it is passive. Winning tactics are not necessarily the same as just being greedy for more bacon.
Regarding ѻﻭɼﻉ 's comment about needing to focus more on guarding than capping, while I think there's truth there I think it can be a more nuanced situation than that. I'll give an example from this morning. In the match below, there were no less than 3 accounts in the match (at least 2 on Red) with a mix of high-level Spears on 2+ mechs per account. I can't stand up to that kind of weaponry for any meaningful length of time.
As has become my new custom, I dropped a Loki first to create imbalance on the red side and to keep them from being able to focus on defined locations. When that Loki got killed, I went to my Fenrir which quite quickly got annihilated by the #1 Red's Spear-laden Khepri. I followed with my Nodens to try to support my teammate, but it, too, quickly got dispatched by Spears. At that point, I had a choice: try dropping my Invader to try to succeed where the Fenrir failed or go to Loki #2 and push beacons. I chose the latter. This isn't always the case, of course. Sometimes games are more balanced and less loaded with OP garbage. Situational awareness of not just the beacon bar, but whether you're seeing a steady flood of Blue death is very important to avoid sitting in a beacon-grabber longer than is appropriate is a necessary skill to implement. Admittedly, I'm not perfect and sometimes just go for bacon.
I do find, though, that there are a lot of games where it's very beneficial to the Blue team to continually cause chaos on the Red side from a beacon standpoint. Ideally, not just a matter of grabbing bacon, but to draw consistent blue (sorry, brain fart) Red attention to try to shake you loose. Examples below (coincidentally from the game shown above): Enticing Red to go 2v1 to shake you loose from a beacon (in this case, #3 Red was drawn to me)
Distracting #1 Red in his Spear-laden Khepri to try to kill me
Preventing Red beacon capture
I agree about the sentiment involving the need to guard beacons as a general principle, however, things aren't always that cut and dry. Sometimes making a number of Reds have to change their plans is an acceptable alternative option. Yeah good points. I do want to say as far as teamwork goes, that guarding beacons is more than a general principle. I see that it is one if the most fundamental reasons why teams lose, whether that is a squad or randoms. There are several things regarding this. Teams cluster too much in one area, or they dont push what needs to be pushed, or they oscillate too heavily from area to area, or they spread themselves too thin to guard what they have because they spread out too far on a map, or they dont pay attention to guarding what they have acquired. As a result, what could have controlled and stalled the beacon bar in their favor, becomes a loss of beacon bar control. Yes there is a need for tactical uncertainty to control red movements, but the heart of beacon control is keeping beacons blue for prolonged periods of time, and this cant happen when teams have all the faults mentioned above, just walking away from controlling what they have.
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Post by dinnerplain on Jan 9, 2023 14:45:08 GMT -5
Yeah good points. I do want to say as far as teamwork goes, that guarding beacons is more than a general principle. I see that it is one if the most fundamental reasons why teams lose, whether that is a squad or randoms. The most fundamental reason why teams lose is whether Pixonic has stuffed one team with more capable robots than the other, or how many seals there are waiting to be clubbed. Got nothing to do with players or playing style.
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Post by Deleted on Jan 9, 2023 15:12:29 GMT -5
Yeah good points. I do want to say as far as teamwork goes, that guarding beacons is more than a general principle. I see that it is one if the most fundamental reasons why teams lose, whether that is a squad or randoms. The most fundamental reason why teams lose is whether Pixonic has stuffed one team with more capable robots than the other, or how many seals there are waiting to be clubbed. Got nothing to do with players or playing style. you forgot to factor in tankers who suicide or bounce around in lvl 1 cossaks or other bots , granted half the time a person down is not much of a loss and manageable but if there's more than one your screwed. edit: what i have noticed is though if you're winning too much even through scamsonics messed up one sided matchmaking you will get some kind of invisible debuff account wide for that game and a few up coming games - i have noticed this when i'm up around 70% win rate AND in a match you'll be doing perfectly normal damage and such then in the next you see some familiar people same bots but you can't do the same damage ...infact your damage is so minimal to ANY and ALL bots yet they hit you like a truck , i fought a guy in a typhon(lvl8) in a match killed him relatively fast no real fuss , met the same guy a couple of matches later and boom his shield wouldn't go down and this was out the gate from a new match so no mothership shields yet , i run a mars with shield breaker so i hit it and same thing wit his hp a full load from 3x lvl 8 fainters (one special edition) and his hp barely moved and also lockdown didn't get him not once , i thought to myself maybe hacking so moved on but every bot i fought was the same barely any damage and lockdown didn't work on any of them at all and i've noticed when i win quite a few games this always hits me.
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Post by ѻﻭɼﻉ on Jan 9, 2023 15:24:19 GMT -5
Yeah good points. I do want to say as far as teamwork goes, that guarding beacons is more than a general principle. I see that it is one if the most fundamental reasons why teams lose, whether that is a squad or randoms. The most fundamental reason why teams lose is whether Pixonic has stuffed one team with more capable robots than the other, or how many seals there are waiting to be clubbed. Got nothing to do with players or playing style. I agree odds are sometimes stacked against us, but basically what you just said is beacons and our game skill dont matter, which is total rubbish. Not to mention randoms sometimes beat full squads by controlling beacons better or achieving just the right kills at the right time.
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Post by Deleted on Jan 9, 2023 15:37:23 GMT -5
The most fundamental reason why teams lose is whether Pixonic has stuffed one team with more capable robots than the other, or how many seals there are waiting to be clubbed. Got nothing to do with players or playing style. I agree odds are sometimes stacked against us, but basically what you just said is beacons and our game skill dont matter, which is total rubbish. Not to mention randoms sometimes beat full squads by controlling beacons better or achieving just the right kills at the right time. skills and game knowledge are primarily the main factor in a pay to win game - pay to winners simply think they are superior because they have better bots and in their heads (for some silly reason) paid for better bots = skill , not the case because skill is learnt over time not simply by paying for the best things and they can easily be beaten by someone with better knowledge and even the superior bots can be beaten by a lowly skilled player. pix are not stupid though because they will stack the odds against you more and more no matter how much skill or knowledge you have and eventually make it simply impossible to win because if they don't they can't feed their p2winners there free seals and thus they may go elsewhere.
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Post by dinnerplain on Jan 9, 2023 15:52:24 GMT -5
The most fundamental reason why teams lose is whether Pixonic has stuffed one team with more capable robots than the other, or how many seals there are waiting to be clubbed. Got nothing to do with players or playing style. I agree odds are sometimes stacked against us, but basically what you just said is beacons and our game skill dont matter, which is total rubbish. Not to mention randoms sometimes beat full squads by controlling beacons better or achieving just the right kills at the right time.
When it is 5 vs 6, skills are not going to matter because while you might be a Loki pilot, what it means is that it is 6 vs 4 in terms of combat.
If Pixonic has selected you as a "seal clubber" in a game and you're pilot'ing loki, then there's 1 seal clubber left to hit out and 4 seals, vs the other side being 2 clubbers and 4 seals.
in a scant few games skills matter but for most of the games, they do not. The result is determined by how Pixonic stack the deck.
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Post by ѻﻭɼﻉ on Jan 9, 2023 19:22:36 GMT -5
I agree odds are sometimes stacked against us, but basically what you just said is beacons and our game skill dont matter, which is total rubbish. Not to mention randoms sometimes beat full squads by controlling beacons better or achieving just the right kills at the right time.
When it is 5 vs 6, skills are not going to matter because while you might be a Loki pilot, what it means is that it is 6 vs 4 in terms of combat.
If Pixonic has selected you as a "seal clubber" in a game and you're pilot'ing loki, then there's 1 seal clubber left to hit out and 4 seals, vs the other side being 2 clubbers and 4 seals.
in a scant few games skills matter but for most of the games, they do not. The result is determined by how Pixonic stack the deck.
I do not deny or forget there are many variables including the mm but your presentation is too narrow. To essentially deny the need for any effort on the part of ones team to accomplish a win is ridiculous, as are your statistics. It is a well known fact that wins are achieved by teams with less. I have won battles all alone near match end, or 2v6 etc, and I have done so plenty of times using Loki. Without an effort to push to acquire and guard beacons, withbthe exception of the enemy team being overwhelmingly overpowered, your team will have no chance to win in beacon mode. Good tactical decisions play a big role in outcomes. If you still disagree, why even make any effort to play the game lmao. As for Loki causing a team to be 1-2 players down, I only agree with you in the instances where your team clearly needs more firepower and the Loki is making no effort in its role as assassin. I get plenty of kills with Loki, and key priority targets at that, so this idea Loki causes teams to be underpowered is not a fully accurate assessment. In this sense, I would say some of the same piloting skills as good long range players apply to the player running Loki. If you are not helping control beacons and doing enough damage, you need to push forward and take action, or ditch for a more powerful counter to certain enemies causing problems.
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Post by Oliver Kloesov on Jan 9, 2023 22:54:43 GMT -5
dinnerplain You make a good point about if you’re one of the appointed clubbers, but sometimes I just do what I want. Obviously the hackers do what they want, right? The more Loki experience I get with the current meta the more I like Loki against Angler and dread 8 Spears whacking at me, 4 I can live with, 8 is pretty hurtful. 20 mins ago I held a beacon til the end of the game against 3 titans. How? They had no cinders and no QS. The Mighty Mouse wins again. In the same game I had khepi/spear shooting at me for around 1 minute on one of the red’s home beacons that was blue. He got bored/frustrated and left. He woulda had me in around 30 seconds but he had no way of knowing that. Another tactical victory for Loki.
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Post by dinnerplain on Jan 10, 2023 6:46:01 GMT -5
dinnerplain You make a good point about if you’re one of the appointed clubbers, but sometimes I just do what I want. Obviously the hackers do what they want, right? The more Loki experience I get with the current meta the more I like Loki against Angler and dread 8 Spears whacking at me, 4 I can live with, 8 is pretty hurtful. 20 mins ago I held a beacon til the end of the game against 3 titans. How? They had no cinders and no QS. The Mighty Mouse wins again. Inexperienced titan pilots. But you may also have just been lucky: Kid - Stove will cook loki Arthur - Blast wave will blast loki (& can send loki flying into oblivion!) Minos - it has its thing (& can send loki flying into oblivion!) Luchador - the frog jump can squash loki Heimdal/Aether/Sharanga/Murometz - impotent?
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Post by dinnerplain on Jan 10, 2023 7:08:46 GMT -5
When it is 5 vs 6, skills are not going to matter because while you might be a Loki pilot, what it means is that it is 6 vs 4 in terms of combat. If Pixonic has selected you as a "seal clubber" in a game and you're pilot'ing loki, then there's 1 seal clubber left to hit out and 4 seals, vs the other side being 2 clubbers and 4 seals. in a scant few games skills matter but for most of the games, they do not. The result is determined by how Pixonic stack the deck.
I do not deny or forget there are many variables including the mm but your presentation is too narrow. To essentially deny the need for any effort on the part of ones team to accomplish a win is ridiculous, as are your statistics. It is a well known fact that wins are achieved by teams with less. I have won battles all alone near match end, or 2v6 etc, and I have done so plenty of times using Loki. Without an effort to push to acquire and guard beacons, withbthe exception of the enemy team being overwhelmingly overpowered, your team will have no chance to win in beacon mode. Good tactical decisions play a big role in outcomes. If you still disagree, why even make any effort to play the game lmao. I definitely have a penchant to quit a game early if my prognostication does not indicate a favorable outcome (or reasonable chance thereof.) I might have cared about that in the past but no more, I'm not going to waste my time with a matchup where I'm being seal clubbed. Not enjoyable, not a good use of the limited time available to play the game. This makes me a bit curious about what weapon builds people are using on Loki. The screen shots show a lot of pin (good for close up) but that's not very imaginative  For a long while I ran rime*+pin: didn't need full freeze, just enough to "soften" the target up so that the pin does more damage ... now I'm using 2*rime+1*scald.
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Post by ѻﻭɼﻉ on Jan 10, 2023 10:42:11 GMT -5
I do not deny or forget there are many variables including the mm but your presentation is too narrow. To essentially deny the need for any effort on the part of ones team to accomplish a win is ridiculous, as are your statistics. It is a well known fact that wins are achieved by teams with less. I have won battles all alone near match end, or 2v6 etc, and I have done so plenty of times using Loki. Without an effort to push to acquire and guard beacons, withbthe exception of the enemy team being overwhelmingly overpowered, your team will have no chance to win in beacon mode. Good tactical decisions play a big role in outcomes. If you still disagree, why even make any effort to play the game lmao. I definitely have a penchant to quit a game early if my prognostication does not indicate a favorable outcome (or reasonable chance thereof.) I might have cared about that in the past but no more, I'm not going to waste my time with a matchup where I'm being seal clubbed. Not enjoyable, not a good use of the limited time available to play the game. This makes me a bit curious about what weapon builds people are using on Loki. The screen shots show a lot of pin (good for close up) but that's not very imaginative  For a long while I ran rime*+pin: didn't need full freeze, just enough to "soften" the target up so that the pin does more damage ... now I'm using 2*rime+1*scald. Thats fine, you do you, I mean, when I enter a match where the other team is mainly Spear Khepri and Anglers, I just leave too for same reason. As far as Loki weapons, lmao Pin? What league/s are you in? Pin is low league weapon, like no further than maybe Silver league! Rime can be good if you time it right, but at the moment optimal Loki weapons are things like Sonics, Bsgs, or Rust. The optimal times to come out of stealth and attack are: - when you can use Advanced Repair Unit - when you have a Northlight blast available - when the enemy is distracted Btw, Loki is awesome in tdm.
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Post by Oliver Kloesov on Jan 10, 2023 11:14:14 GMT -5
Quantum Radar/Quantum Sensor Vampire Titan weapons (pantagruel) Fully loaded sonics. Unloaded are pew-pew and they often miss due to my jinking. Serial Ao Juns. Single AO Juns are cake walks. Seraph ability, but not really. Usually an AH solves the problem easily Speedy bots that follow you around and prevent you from taking a beacon Spears but it takes a while. Anglers, but not really if there's only one. Any rockets especially Avalanche when you are near a wall and they can hit you with splash damage. Ouchie. Terrain - the difference in terrain height can be costly for a loki if not careful especially from someone with lockdown weapons Bot with a low frame/height - can hit loki all the time such as mender/skyros/scorp/orochi/demeter and more Indra Electrical Lasso -- can get hit even w/o Quantum Sensor Explody Mechs (Shell, etc) can hurt like a mofo.  Hacking clans  that run a pair of Khepri Spears that chase you around and pew-pew you pretty quickly Kid - Stove ability Arthur - Blast wave will blast loki (& can send loki flying into oblivion!) Minos - it has the "Charge!" thing (& can send loki flying into oblivion!) Luchador - the frog jump can squash loki
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