|
Post by S1E1 on Mar 22, 2022 13:54:50 GMT -5
I am a bit surprised, but we don't seem to have a thread for when you finally max out a mech or weapon. Here is my latest (and third) maxed mech. I have been saving A-Coins for months to do this, and finally last night after reaching a little over 21,000 AC, I went for it. Didn't just max the Ares, I also got and doubled the DL12s for it, and got the Rosa pilot as well. Took me all the way down to 3500 AC which is pretty bittersweet.
But I am psyched to get his sucker into the rotation. Seems like a good 2nd or 3rd mech to drop in tournament as a backup brawler or sniper. And I can also now put the DL12s on my Killshot too and do CB12s on the Ares instead, depending on the map. Finally having Disc Launchers should help me learn better how to dodge them when facing other human players. I was a bit surprised to find out that I didn't have any DL damage implants (not even the blue/rare one) but I have the purple/epic radius one and a gold/legendary Ares shield implant which is pretty good. Not sure if ultimately the shield implant would be better than the gold DL reload one, but it might be. Anyway, it takes me back to basically square one as far as A-Coins go, but now I have 3 maxed mechs: Panther, Killshot, and Ares. And I have the dual AT10s for Zephyr which doesn't really seem to need maxing, tbh. Next project: Shadow! Slowly making the climb...
|
|
|
Post by Koalabear on Mar 22, 2022 15:22:09 GMT -5
Nice! I only have Guardian and Panther maxed and I'm hoping to do Killshot next. But, it'll take a while to get the bps. I only have enough to to go R6.6 right now. I really really want to try both RM12 and CB12 on the KS and see which one I like better.
|
|
|
Post by S1E1 on Mar 22, 2022 17:16:27 GMT -5
Nice! I only have Guardian and Panther maxed and I'm hoping to do Killshot next. But, it'll take a while to get the bps. I only have enough to to go R6.6 right now. I really really want to try both RM12 and CB12 on the KS and see which one I like better. Both CB12 and RM12 work well on Killy. You last longer and get a lot higher kill streaks with Rocket Mortars, but Carbs are solid for closed roof maps or maps like Hanging Gardens where it's better to stand still and hide while lobbing Mortars. I also prefer Carbs for CPC. From playing against others, I get the sense that DL12s might ultimately be better than Carbs, so I am excited to finally be able to try them and see.
|
|
|
Post by S1E1 on Mar 22, 2022 19:24:48 GMT -5
Hahaha, I JUST pulled a rare/blue Disc Launchers damage implant from today's Basic Implant Crate. All these many months and I hadn't gotten one and then 12 hours after I get the DL12, I get it. Definitely timely!
|
|
|
Post by reconnecting on Mar 23, 2022 14:14:26 GMT -5
Good job S1E1 on the maxed mechs. I checked and I have just the Panther at max 6 pink stars, with Railguns. RGs are not maxed iirc just plain 6 star. I do have Guardian, Zephyr and Killshot at 6 yellow stars. Maybe I should max them. Hmmm. 😝
|
|
|
Post by S1E1 on Mar 23, 2022 19:38:43 GMT -5
Good job S1E1 on the maxed mechs. I checked and I have just the Panther at max 6 pink stars, with Railguns. RGs are not maxed iirc just plain 6 star. I do have Guardian, Zephyr and Killshot at 6 yellow stars. Maybe I should max them. Hmmm. 😝 Well, if you're taking votes, I'd say max the Killshot. On the tournament maps where you ran run a RM12 KS it is by far a bigger points earner than an RG16 Panther. Panther is the most useful on all maps though so it's worth maxing first.
|
|
|
Post by S1E1 on May 23, 2022 15:53:56 GMT -5
It took 2 full months and about 16,000 A-Coins to march it up from 3.7 but my Shadow is now finally maxed!! Fourth maxed mech and my first maxed light mech! Poor thing has been shelved for so long because I couldn't put any resources into it. Trying to get the hang of it again. It is brutal how quickly AI snipers take it down, but otherwise it is a fun little speedster.
Next move is to buy and upgrade the AT6. For now I am using MR8s but ultimately Arcs would be a lot better and I already have both Arc pilots at 4 star rank. Also my Guardian is at 6.5 now. I have enough bps to take it up one level but I'll need more A-Coins to fully max it. Then I'll have 5 maxed mechs and two that carry 32EN weapons. I figure I max it, get the AT6s up and running, and then just focus on buying bps for my DL16 and Arc12s. That's the plan for now at least...
|
|
|
Post by hicycles on May 23, 2022 22:41:11 GMT -5
It took 2 full months and about 16,000 A-Coins to march it up from 3.7 but my Shadow is now finally maxed!! Fourth maxed mech and my first maxed light mech! Poor thing has been shelved for so long because I couldn't put any resources into it. Trying to get the hang of it again. It is brutal how quickly AI snipers take it down, but otherwise it is a fun little speedster.
Next move is to buy and upgrade the AT6. For now I am using MR8s but ultimately Arcs would be a lot better and I already have both Arc pilots at 4 star rank. Also my Guardian is at 6.5 now. I have enough bps to take it up one level but I'll need more A-Coins to fully max it. Then I'll have 5 maxed mechs and two that carry 32EN weapons. I figure I max it, get the AT6s up and running, and then just focus on buying bps for my DL16 and Arc12s. That's the plan for now at least...
You’re gonna love your maxed Shadow. With at10/6, the thing is a beast! The next build I wanna try is stasis beam 8s. I’m thinking once slowed, I can strafe to their backs to deal double damage.
|
|
|
Post by S1E1 on May 24, 2022 0:42:01 GMT -5
It took 2 full months and about 16,000 A-Coins to march it up from 3.7 but my Shadow is now finally maxed!! Fourth maxed mech and my first maxed light mech! Poor thing has been shelved for so long because I couldn't put any resources into it. Trying to get the hang of it again. It is brutal how quickly AI snipers take it down, but otherwise it is a fun little speedster.
Next move is to buy and upgrade the AT6. For now I am using MR8s but ultimately Arcs would be a lot better and I already have both Arc pilots at 4 star rank. Also my Guardian is at 6.5 now. I have enough bps to take it up one level but I'll need more A-Coins to fully max it. Then I'll have 5 maxed mechs and two that carry 32EN weapons. I figure I max it, get the AT6s up and running, and then just focus on buying bps for my DL16 and Arc12s. That's the plan for now at least...
You’re gonna love your maxed Shadow. With at10/6, the thing is a beast! The next build I wanna try is stasis beam 8s. I’m thinking once slowed, I can strafe to their backs to deal double damage. That does sound interesting to try. I'd be curious to hear how it works out. I have too many weapons on my upgrade list to really try that, but zipping around and getting in behind, that could be real fun!
|
|
|
Post by Koalabear on May 24, 2022 15:18:44 GMT -5
MR8 on my Shadow worked pretty well for me as an ambush mech. The only problem is that at this level, the MR8 doesn't really dish out enough damage anymore. Still, it was pretty fun and effective.
I would love to get the SG8 and try that!
|
|
|
Post by S1E1 on Jun 20, 2022 10:20:17 GMT -5
Just maxed my Guardian and that makes five! Finally! Man, it has been a long grind to here, but that box is officially checked!
My Zephyr is at 6.6 but I am not going to accelerate it. Still need to accumulate about 80 bps naturally but it works fine at 20EN with Arc10s, so no rush. Next is weapons, weapons, weapons. First I gotta get my DL16 and Arc6 up R6, then my Arc12 and MR12, and then I'll work on my Stalker and Tengu which are all the down at R3/R2.
|
|
|
Post by Koalabear on Jun 20, 2022 20:31:35 GMT -5
Welcome to the Super Snap club!
|
|
|
Post by lrob on Jun 22, 2022 16:40:43 GMT -5
Congrats on the maxed hangar!!! I really hope I will not playing against you soon. I'm curious, now that you have the full roster available, who is your regular opener in closed maps??
|
|
|
Post by S1E1 on Jun 22, 2022 18:27:42 GMT -5
Congrats on the maxed hangar!!! I really hope I will not playing against you soon. I'm curious, now that you have the full roster available, who is your regular opener in closed maps?? Thanks! What do you mean by closed maps? You mean like the indoor maps in tourney or something else?
|
|
|
Post by lrob on Jun 23, 2022 6:01:00 GMT -5
Correct. Tournament indoor maps
|
|
|
Post by S1E1 on Jun 23, 2022 12:13:43 GMT -5
Correct. Tournament indoor maps Well today's Acropolis was the first closed map I've played since getting five maxed mechs. And yeesh was the AI brutal. Zephyrs with 40m freeze radius, Shadows with 60m ArcTorrents, and a gazillion shielded Ares and Juggs, ouch! Especially the 40m freeze - that map is way too small to be crawling with those. Overall on small maps I like to open with ArcTorrents when I'm just against AI. That gets the higher kill counts and points. Previously I was going with an AT10 Zephyr but that runs into trouble against human opponents running Disc Launchers or Ares with Arcs. So now I have put my AT10s on the Ares. Ultimately when I double my AT12s I am planning to put them on the Ares and then the AT10s back on my Zeph (or maybe Stalker once it is levelled). I figure since Ares can't freeze opponents it needs the higher firepower for the quicker kill, plus it will be more about taking on humans. Disc Launchers seem like the main weapon against humans in small maps now, particularly on Panther. So when I went against humans I'd drop that first with DL16+DL12. It did well but it has a lot higher ratio of assists to kills, so I prefer Arcs when it's just AI. Also I suspect that is why I was seeing more DL12 Stalkers by human opponents instead of Arcs, using the boost to up the splash damage. Before I maxed my Guardian, I had my DL12s on the Ares and kept my Railguns on the Panther. Railguns are still good in small maps but vulnerable to DLs and Panther is a better DL platform than Ares so it wasn't ideal, but overall it worked well enough. Ultimately I figure the configuration I am aiming for on Acropolis would be DL16 Panther, Arc12 Ares, DL12 Stalker, RG16 Guardian (which can also wipe out enemy fences) and Arc10 Zephyr. On other small maps it might be better to make some tweaks, I'm not sure. I don't own shotguns yet, but they might work better in that yellow map with the big column in the middle (I forget the name). Not sure but I feel like I've run into shotgun builds more there, where it's easier to get close and the retreat while you reload.
|
|
|
Post by lrob on Jun 23, 2022 12:39:53 GMT -5
Thank you. That was pretty clear and informative. Idk if the AI has exactly the necessary amount of HP to barely survive the DL (with the goal to force me/us to upgrade) or it's just a coincidence, but the same has been happening to me recently with the DL12/16 combination... the ratio of assist vs kills is almost 1:1 which is pretty annoying, specially considering the points awarded to each one.
|
|
|
Post by S1E1 on Jun 23, 2022 13:05:27 GMT -5
Thank you. That was pretty clear and informative. Idk if the AI has exactly the necessary amount of HP to barely survive the DL (with the goal to force me/us to upgrade) or it's just a coincidence, but the same has been happening to me recently with the DL12/16 combination... the ratio of assist vs kills is almost 1:1 which is pretty annoying, specially considering the points awarded to each one. The AI definitely upgrades its HP as your damage goes up. I recently won the epic damage implant for my railguns. For a glorious second I had enough firepower to drop certain AI mechs in one salvo and then a couple days later they went up to having a sliver of health left. I really don't like DLs that much as a weapon dynamic. The auto lock is annoying as heck against enemies. Especially facing a crowd you can just end up hammering the wrong guy at the wrong angle and wind up with nothing but assists. Other players still seems better with it than me. Some might be weapon levels and implants, but I think I still need to practice more. Still it is both a frustrating weapon to play and to go up against.
|
|
|
Post by Koalabear on Jun 23, 2022 14:00:06 GMT -5
I'm starting to get better with my DL16. Today, I even arced some shots around a corner and scored hits. It's still not my favourite weapon by far, but I do enjoy running it on my Panther where the Stasis Field gives me time to plan my shots. I agree with the target lock. I really wish they'd been able to pull of the rebounding mechanic that they started out doing. That would have been cool.
|
|
|
Post by Redfiend on Jun 24, 2022 1:14:38 GMT -5
It took 2 full months and about 16,000 A-Coins to march it up from 3.7 but my Shadow is now finally maxed!! Fourth maxed mech and my first maxed light mech! Poor thing has been shelved for so long because I couldn't put any resources into it. Trying to get the hang of it again. It is brutal how quickly AI snipers take it down, but otherwise it is a fun little speedster.
Next move is to buy and upgrade the AT6. For now I am using MR8s but ultimately Arcs would be a lot better and I already have both Arc pilots at 4 star rank. Also my Guardian is at 6.5 now. I have enough bps to take it up one level but I'll need more A-Coins to fully max it. Then I'll have 5 maxed mechs and two that carry 32EN weapons. I figure I max it, get the AT6s up and running, and then just focus on buying bps for my DL16 and Arc12s. That's the plan for now at least...
You’re gonna love your maxed Shadow. With at10/6, the thing is a beast! The next build I wanna try is stasis beam 8s. I’m thinking once slowed, I can strafe to their backs to deal double damage. If you get the gold Pilot, run Stasis 12 and Thermal 4. Just need a reload mod for the TL. 12 has a damage profile better than 16 with OH applied, and having both status ailments is a mark of death.
|
|
|
Post by S1E1 on Aug 25, 2022 8:33:24 GMT -5
First maxed weapon and first naturally maxed item! Didn't use any A-Coins to accelerate it. At least I don't think so. It's possible I used some to bring it up to R6 and double it way long ago, but I don't think so.
Still plodding along on other upgrades. Pilots and implants have been consuming my AC, as well as trying double some choice weapons. DL16s are now doubled at R6 and AT12s are nearly there. Working on Stalker too - that'll be my next maxed mech, but it still has a ways to go.
|
|
|
Post by Koalabear on Aug 25, 2022 13:26:35 GMT -5
Nice! That reminds me, I probably should max mine too!
|
|
|
Post by S1E1 on Oct 17, 2022 3:14:30 GMT -5
Sixth maxed mech, yay! I cleared out all my saved crates for this week's Research Event (got 2nd and some much needed pilot marks) and the blueprints took my Zephyr over the top. Also got the last bps I needed to max my Carbine 12s too.
I'd actually figured I'd have maxed my Stalker before the Zeph but ugh, that has been a slog. I basically need to spend like 16K A-Coins to take it from 6.2 to max. Grinding away at it, hopefully make it happen soon.
|
|
|
Post by dukeofadvil on Oct 19, 2022 6:41:35 GMT -5
I am a bit surprised, but we don't seem to have a thread for when you finally max out a mech or weapon. Here is my latest (and third) maxed mech. I have been saving A-Coins for months to do this, and finally last night after reaching a little over 21,000 AC, I went for it. Didn't just max the Ares, I also got and doubled the DL12s for it, and got the Rosa pilot as well. Took me all the way down to 3500 AC which is pretty bittersweet.
But I am psyched to get his sucker into the rotation. Seems like a good 2nd or 3rd mech to drop in tournament as a backup brawler or sniper. And I can also now put the DL12s on my Killshot too and do CB12s on the Ares instead, depending on the map. Finally having Disc Launchers should help me learn better how to dodge them when facing other human players. I was a bit surprised to find out that I didn't have any DL damage implants (not even the blue/rare one) but I have the purple/epic radius one and a gold/legendary Ares shield implant which is pretty good. Not sure if ultimately the shield implant would be better than the gold DL reload one, but it might be. Anyway, it takes me back to basically square one as far as A-Coins go, but now I have 3 maxed mechs: Panther, Killshot, and Ares. And I have the dual AT10s for Zephyr which doesn't really seem to need maxing, tbh. Next project: Shadow! Slowly making the climb... A beautiful sight, congratulations! If i can not get distracted I'll max mine in about 2 weeks. DL12's look good on it. I have been considering it if i can commit to RM12's on Killy
|
|
|
Post by salvia on Oct 19, 2022 7:37:41 GMT -5
Sixth maxed mech, yay! I cleared out all my saved crates for this week's Research Event (got 2nd and some much needed pilot marks) and the blueprints took my Zephyr over the top.
Which weapon(s) do you use Zephyr with ? I paired him with MR, but I also frequently see him fitted with AT. And pretty rarely, with SG.
|
|
|
Post by S1E1 on Oct 19, 2022 10:53:40 GMT -5
Sixth maxed mech, yay! I cleared out all my saved crates for this week's Research Event (got 2nd and some much needed pilot marks) and the blueprints took my Zephyr over the top.
Which weapon(s) do you use Zephyr with ? I paired him with MR, but I also frequently see him fitted with AT. And pretty rarely, with SG. I go with ArcTorrents. I used to do Missile Racks and they work well but ATs are still way better. Today's tournament map (Freight Depot) is actually the only one where I use Zeph anymore, but it is always the first mech I drop. Still outperforms all the others. Interestingly, I actually find Carbines to be a solid choice for CPC. But I play it as a mid-range sniper. If I use the freeze ability, I'll usually use it to retreat instead of go close-in. Totally different playstyle than ATs/MRs but even though Zeph's HP isn't that high, I find it works pretty well.
|
|
|
Post by salvia on Oct 19, 2022 15:46:51 GMT -5
I go with ArcTorrents. I used to do Missile Racks and they work well but ATs are still way better. Today's tournament map (Freight Depot) is actually the only one where I use Zeph anymore, but it is always the first mech I drop. Still outperforms all the others. My reasoning is that the weapon which benefits the most from Zephyr's freezing ability, is the MR. The downside being that, if two enemy mechs are frozen nearby, only one of them can be killed during a freezing sequence (unless MR12 are employed). That's where I've witnessed AT work noticeably better. Interestingly, I actually find Carbines to be a solid choice for CPC. But I play it as a mid-range sniper. If I use the freeze ability, I'll usually use it to retreat instead of go close-in. Totally different playstyle than ATs/MRs but even though Zeph's HP isn't that high, I find it works pretty well. IIRC the Carbines' optimal range is 30m, so a mid-range use doesn't sound optimal. But there certainly a refreshing aspect in using Zephyr outside of close quarters, and outside of ambush-type attacks.
|
|
|
Post by S1E1 on Oct 19, 2022 19:31:54 GMT -5
My reasoning is that the weapon which benefits the most from Zephyr's freezing ability, is the MR. The downside being that, if two enemy mechs are frozen nearby, only one of them can be killed during a freezing sequence (unless MR12 are employed). That's where I've witnessed AT work noticeably better. ATs are good for multiple frozen mechs, but I find they are even better for mowing down targets past the 30m freeze radius range. Especially for picking up quick kills on highly damaged targets. The problem with MRs is you have to unload everything at once and they are trickier at distance. But now with all the Surges, Cheetahs and 41+m AI Zephyrs getting close enough to freeze is harder and harder. Being able to sweep the field with ATs at 60m helps a lot with that. IIRC the Carbines' optimal range is 30m, so a mid-range use doesn't sound optimal. But there certainly a refreshing aspect in using Zephyr outside of close quarters, and outside of ambush-type attacks. Yeah that is why Carbines work so nicely with Zeph because the optimal range is the same as the freeze radius. But it's best to stay near the 30m mark so you can retreat if you can't finish off the target in time. Retreating right away works nicely too for tougher targets because you'll probably have enough ammo to finish them off anyway once they unfreeze as they'll be so damaged. And even if not, the reload is quick enough that then you can corner shoot from behind cover to quickly finish them off. I go for around 30-85m when using Carbines but I make sure to first alternate fire between the guns, so that I can just hold down the fire button and pour out a continuous stream at the target. Shooting both at the same time often misses at a distance but the continuous fire technique constantly lands hits even at 100+m.
|
|
|
Post by S1E1 on Oct 20, 2022 2:32:34 GMT -5
Whoa, post-Zephyr upgrade I just broke 6000sp for the first time ever. Barely (it's 6004) but daaanngg. I've been playing 2+ years now. Long road to here.
|
|
|
Post by dukeofadvil on Oct 20, 2022 22:02:13 GMT -5
I just maxed mine today. Still need to move around some implants, but this has been a long time coming.
|
|