|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 8, 2021 13:06:07 GMT -5
Now is not a good time to be playing MA,the current testing phase with AI running around maxed out makes for a frustrating time.I understand MM is an important part of the game and it's good the developers are focussing on getting it right by collecting numbers to work on and tweak. As I said to someone on FB yesterday the game is still in beta and as such we are all testers,when I play I remind myself I am testing a pre release version and helping to make it a better product. The problem is big payers have discovered this game and now there is a fair amount of maxed players on the battlefield running one shot kill Railguns and maxed cloned CB's etc etc.Competative human nature demands you better all opponents but to do that you must invest a fair amount of cash (as we all know that is exactly what game owners want). So maybe it's best to take some time out now while the testing is on going,hopefully things will improve a lot with MM and the game as a whole,no point getting so frustrated with a game,but you will be back,you know it,we know it,for Mech smashing PvP this game is probably the best there is out there (unless you have won the lottery lately). As I understand it, the AI are part of an A/B test... "A" being the maxed out AI you are seeing. SO... I would agree with you, except I have the "B" testing AI, apparently, and am still getting 5 Star AI opponents, for the most part.
Now, as far as the Real Humans, I still get anywhere from 1200SP to 3400SP opponents in both Tourney and CPC... with the average SP being smack dab in the middle. It is still not a guaranteed win since there is a pretty convincing theory that they buff the Red AI and nerf the Blue AI if you come across a RH that has significantly lower SP than you. I believe it when I have games where their AI 4-cap us in minutes and the Blues run in circles and shoot walls while I desperately go from beacon to beacon, losing what I just took.
MM is still wonky, but I guess they are making up for it with the weird buff/nerf effects.
I like to run crazy hangars when soloing so it amounts to a lot of losses, even when top mech on the Blue. If I roll out in 2x KS and 2 X Panther, I can still take the win most times... but otherwise, it's up in the air. Trying to get used to the Lancer Jav 6 build is def hurting my stats. Good thing I don't really give a 「dookie」 about that though lol. Besides, I know I always felt accomplished when getting the "W" when facing higher opponents, so I am not really complaining. Just sharing my experiences since this testing has taken effect.
Either way, I don't grind like most folk, so even when the games are rough they don't really affect me too much.
PS, you have me on your friend list? If not, my ID is in my profile info and in the ID thread. If you have me added already and see me and want to run a couple, shoot me an invite.
|
|
|
Post by BigBear on Jun 9, 2021 0:54:24 GMT -5
Somebody on Discord "in the know" was saying Plarium was not expecting so many players to be maxed this early in development and a sudden rise of maxed hanger players have caused a tilt in the game,and as such has brought better MM testing forward which has resulted in AvB we now have.
Players progression levels will be reworked and they are seeing what level AI works best against real player levels,also real player levels are being reworked so the chances of mid ranger players meeting high level will be reduced,however total hanger SP will still be used to calculate your opponent to stop tanking by running low level hangers,if you have it your expected to run it.
As Plarium has poor communication and only just lately confirmed they are indeed running AI testing this cant be confirmed,however I can understand the comment about Plarium being surprised by the sudden rise of maxed players,obviously they have never heard of the War Robots whales that swim the mech game ocean feeding on plentiful krill.
|
|
|
Post by Redfiend on Jun 9, 2021 5:47:28 GMT -5
Somebody on Discord "in the know" was saying Plarium was not expecting so many players to be maxed this early in development and a sudden rise of maxed hanger players have caused a tilt in the game,and as such has brought better MM testing forward which has resulted in AvB we now have. Players progression levels will be reworked and they are seeing what level AI works best against real player levels,also real player levels are being reworked so the chances of mid ranger players meeting high level will be reduced,however total hanger SP will still be used to calculate your opponent to stop tanking by running low level hangers,if you have it your expected to run it. As Plarium has poor communication and only just lately confirmed they are indeed running AI testing this cant be confirmed,however I can understand the comment about Plarium being surprised by the sudden rise of maxed players,obviously they have never heard of the War Robots whales that swim the mech game ocean feeding on plentiful krill. I don't think they were unaware. I think they underestimated just how much wallet the War Robots wallet warriors are willing to throw down the mobile game toilet in a single sitting for them to be "the best". Given the 5 digit analysis for the Dash/Spectre era, the subsequent MKII insanity, and the amount of p2w 「dookie」 Pixo has had to pile on to keep the whales spending (which they do, without fail), I'll definitely say they didn't really know the depths of moneyed depravity people will throw at games like this. The current coin costs for direct skips in MA are in line with the Dash MKI era. If they did indeed catch a few War Robots whales, War Robots whales have spent that money with every OP-Nerf-New OP cycle War Robots has had. Remember that Plarium is responsible for the plague that is RAID: Shadow Legends. A game that mostly plays itself outside of it's pay-to-advance skinner box. The part where a handful of War Robots whales will gladly 「dookie」 out a house worth's of money on a whim, as opposed to the typical whale behavior of the 20-80 split. The 20-80 split is what all freemium games are based on. 20% of the consumer base is 80% of the revenue. Pixo's whale grooming likely had it's revenue base closer to a 1-99 split. The War Robots players spending the equivalent of an MMO yearly subscription/expansion price a year in War Robots($150-300), are the vast majority of their playerbase. But the "super champion" 1% completely eclipses that revenue 100 fold every time they vomit out something new, shiny, and busted. So, capitalism do what capitalism do, and Pixo continues the game breaking to nerfbat timeline every month or so to try and maintain that revenue. Games like this are to be played until they're no longer fun. If plarium dives nads deep into chumming the playerbase for the sake of keeping up whale revenue, it'll just be another case of another one bites the dust. Whales only stick around as long as they have opponents that act like their feeders. If the AI remain trash, and players don't stick around long enough to populate late game matches, they leave and the revenue stream dies. They're either currently, or queued up to face the same catch 22 Pixo was facing before the Dash era. If they make it too easy to progress, there is nothing for the whales to keep spending on. If they keep progression as abysmal as it currently is, where $100 is a drop in the ocean for mid/late game progression, the AI will stay the only thing whales have to feed on, as the playerbase is already anemic, and the kind of people that can/will dump thousands of dollars into a mobile game won't stick around if they're still going to get roflstomped by people that wipe their 「bum-bum」 with that kind of money. Screw cheap and free players too hard, the whales starve and go back to where they can satisfy their internal void of needing to rofl stomp people with less money to burn, War Robots. Make it too easy(cheap) to progress, the ceiling for whale spending stays too low to remain financially viable to the corporate ghouls. War Robots and 「dookie」sonic took the first route of always having a little more for whales to spend a lot on, but they also made that decision while the game had hundreds of thousands of concurrent players and an established following. MA doesn't have that luxury. They're going to have to make a gamble one way or another, but at the end of the day, there can only be one War Robots. The level of the power trip is what drags the big money in. But if there are multiple games vying for the same carrot: -The players that got burned by the original aren't going to make the same mistake twice. That's a market of tens of millions of people worldwide that will immediately be turned off to it. And -The big money will go where it's most satisfying to buy an obviously unfair advantage, and where they can be assured they are roflstomping and frustrating real people, and MA is not that. I guess time will tell.
|
|
|
Post by Danny Linguini on Jun 9, 2021 8:59:32 GMT -5
Somebody on Discord "in the know" was saying Plarium was not expecting so many players to be maxed this early in development and a sudden rise of maxed hanger players have caused a tilt in the game,and as such has brought better MM testing forward which has resulted in AvB we now have. Players progression levels will be reworked and they are seeing what level AI works best against real player levels,also real player levels are being reworked so the chances of mid ranger players meeting high level will be reduced,however total hanger SP will still be used to calculate your opponent to stop tanking by running low level hangers,if you have it your expected to run it. As Plarium has poor communication and only just lately confirmed they are indeed running AI testing this cant be confirmed,however I can understand the comment about Plarium being surprised by the sudden rise of maxed players,obviously they have never heard of the War Robots whales that swim the mech game ocean feeding on plentiful krill. Everybody on discord thinks they’re in the know. Just part of the reason why I hate discord. Anyway … if there’s any substance to this, and they’re trying to correct things by slowing down player progression, between screwing with AI strength and aggression and whatever else they’re cooking up, all they’re doing is making the problem worse. It does nothing to address players who have already spent to max their hangars, and it does nothing to prevent more from doing the same. All it does is punish the minnows and F2P’s who are still stuck getting hammered by maxed hangars and OP AI bots. The solution is the same as what everybody wanted in W R - fix matchmaking. But again, I honestly don’t think they want to.
|
|
|
Post by punishingcossack on Jun 9, 2021 11:10:04 GMT -5
Somebody on Discord "in the know" was saying Plarium was not expecting so many players to be maxed this early in development and a sudden rise of maxed hanger players have caused a tilt in the game,and as such has brought better MM testing forward which has resulted in AvB we now have. Players progression levels will be reworked and they are seeing what level AI works best against real player levels,also real player levels are being reworked so the chances of mid ranger players meeting high level will be reduced,however total hanger SP will still be used to calculate your opponent to stop tanking by running low level hangers,if you have it your expected to run it. As Plarium has poor communication and only just lately confirmed they are indeed running AI testing this cant be confirmed,however I can understand the comment about Plarium being surprised by the sudden rise of maxed players,obviously they have never heard of the War Robots whales that swim the mech game ocean feeding on plentiful krill. I can 100% say that the player part of the MM still needs work...I still run into sub 2500 ppl, and I've got almost 3600... It's completely unfair to them
|
|
|
Post by BigBear on Jun 10, 2021 2:42:39 GMT -5
With no firm date given I believe this trial has until the end of this week to run,then possibly it will go back to how it was while they crunch numbers.Then the big question is will we see this improvement in AI.
No game developer will ever stop players paying to max their hanger,the fine line is pocket change players slowly progressing constantly meeting them on the field.Pixonics gamble was players would get frustrated and whip out the credit card as opposed to getting frustrated and leaving,then they added heaps of other stuff to buy which resulted in players drowning in add ons and pilots and drones etc etc.
Arena is a fun game under normal circumstances and I have found a great bunch of guys to run with which adds to the fun,I have spent some on the deals that show up to help the progression path but won't go silly buying expensive weapons in one payment.
I still have hope this game will progress into something great but I do admit I still have that nagging doubt this will go wrong,the unannounced tweaks and changes they bring in (this updates blitz change for example),any game I play that give you something from the outset then change to make more difficult down the line never sits well with me,rather than tweak just do away with it and bring something else in if you feel you are being too generous.
|
|
|
Post by Koalabear on Jun 10, 2021 7:36:16 GMT -5
I hate the task: kill 6 mechs in one game without incurring damage. In this week's Battlethon event, you have that task coupled with winning MVP in CPC games 20 times or win 12 TDM matches. Sheesh, I could do either of those but both? That's a lot of grinding for 200 A-coins. So, I'm going the TDM route...
But, the kill mechs without incurring damage?? You can't even do that easily with a Thanos build. The only way I could do it was with RM8/RM12 and hiding at the blue endzone yesterday for 3 rounds. The reds in TDM have been pretty tough and TBH, I lucked out. I killed one mech in the first match, killed 3 in the second (still lost that round thank goodness) and 2 in the last round.
Makes me think that cloning my RM12 might be in my future just because of this task.
|
|
|
Post by Redfiend on Jun 10, 2021 11:40:36 GMT -5
I hate the task: kill 6 mechs in one game without incurring damage. In this week's Battlethon event, you have that task coupled with winning MVP in CPC games 20 times or win 12 TDM matches. Sheesh, I could do either of those but both? That's a lot of grinding for 200 A-coins. So, I'm going the TDM route... But, the kill mechs without incurring damage?? You can't even do that easily with a Thanos build. The only way I could do it was with RM8/RM12 and hiding at the blue endzone yesterday for 3 rounds. The reds in TDM have been pretty tough and TBH, I lucked out. I killed one mech in the first match, killed 3 in the second (still lost that round thank goodness) and 2 in the last round. Makes me think that cloning my RM12 might be in my future just because of this task. Fun fact to make that task easy as dirt: Ares and Juggernaut's shields don't count as taking damage. The health number at the bottom of the screen is the only health the task is actually counting. MR Juggernaut, first time every time.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 10, 2021 11:45:55 GMT -5
I hate the task: kill 6 mechs in one game without incurring damage. In this week's Battlethon event, you have that task coupled with winning MVP in CPC games 20 times or win 12 TDM matches. Sheesh, I could do either of those but both? That's a lot of grinding for 200 A-coins. So, I'm going the TDM route... But, the kill mechs without incurring damage?? You can't even do that easily with a Thanos build. The only way I could do it was with RM8/RM12 and hiding at the blue endzone yesterday for 3 rounds. The reds in TDM have been pretty tough and TBH, I lucked out. I killed one mech in the first match, killed 3 in the second (still lost that round thank goodness) and 2 in the last round. Makes me think that cloning my RM12 might be in my future just because of this task. Both times I remember clearing that task out, recently, was when I was running 2x RM 12 Guardian. I use it to chip away at that RM Guardian Feat, and to be semi-competent with it when it comes time to use it in Squads. Both times it took a single game to clear it and I wasn't even aware that task was in the "event" lol. Definitely works for that... although I am not sure it would be worth the resources just for that if you don't plan on using it lol... up to you... but it will fulfill that role.
|
|
|
Post by nocluevok on Jun 10, 2021 13:01:05 GMT -5
I hate the task: kill 6 mechs in one game without incurring damage. In this week's Battlethon event, you have that task coupled with winning MVP in CPC games 20 times or win 12 TDM matches. Sheesh, I could do either of those but both? That's a lot of grinding for 200 A-coins. So, I'm going the TDM route... But, the kill mechs without incurring damage?? You can't even do that easily with a Thanos build. The only way I could do it was with RM8/RM12 and hiding at the blue endzone yesterday for 3 rounds. The reds in TDM have been pretty tough and TBH, I lucked out. I killed one mech in the first match, killed 3 in the second (still lost that round thank goodness) and 2 in the last round. Makes me think that cloning my RM12 might be in my future just because of this task. Park a Shadow with JR6's here on Mesa Verde map. I've gotten Godlike from here. Heck, I even let the red bot flip the beacon white, kill em, and take it back.
|
|
|
Post by Koalabear on Jun 21, 2021 12:19:14 GMT -5
Anyone else having trouble in CPC games today? I lost 4 in a row today, thanks to dumb blues, smart reds and more than one human player on the red team vs me as the only human on blue team.
|
|
|
Post by reconnecting on Jun 21, 2021 13:32:10 GMT -5
Anyone else having trouble in CPC games today? I lost 4 in a row today, thanks to dumb blues, smart reds and more than one human player on the red team vs me as the only human on blue team. I've only played 2 cpc games today so far, but no problems here. AI just has your number in certain matches.
|
|
|
Post by Koalabear on Jun 21, 2021 13:33:00 GMT -5
yeah, it figures that they would crank up the difficulty when I'm trying to win 4 in a row! Grrrr....
|
|
|
Post by reconnecting on Jun 21, 2021 13:38:22 GMT -5
yeah, it figures that they would crank up the difficulty when I'm trying to win 4 in a row! Grrrr.... Find a few friends with high sp, maybe just two, you will have better odds of a win streak.
|
|
|
Post by A.c.r.u.x. on Jun 21, 2021 14:13:42 GMT -5
yeah, it figures that they would crank up the difficulty when I'm trying to win 4 in a row! Grrrr.... I found 2x2 is the fastest way to complete that task..
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 21, 2021 16:11:24 GMT -5
Koalabear - Not here... I played 3 CPC games over lunch and got one of my highest scoring games for the first win,
(Yes I am turning your Rant into a Rave even though I know the competition wasn't enough to make it a real boast, it was still surprising that I didn't die once and I was like... "well, I guess I don't have to warm up after all ..." )
Then I got 2 'normal' wins.
Waiting till I get to squad up later for that fourth game lol.
If you see me on I'll run wing for ya! 2v2 or CPC or 5v5, whatever!
|
|
|
Post by BigBear on Jun 24, 2021 11:43:34 GMT -5
Not sure what is up with the game today but MM is constantly putting me against dual high level players in both tournament and CPC,one tournament game had me up against two 6000+ SP players while I run at 2600,I moved to CPC but continued to see doubling up,fed up I decided to do my dailies and play with a teammate was the last one,I got with two other guys around my SP and I looked forward to a few less one sided games.It soon became obvious the other side were again high SP and we soon lost all beacons and were pegged in to the spawn spot with Rail Guns popping us off as we spawned. I vented over at their Discord page and got a lame reply the developers might be testing something,they are right they tested my patience for sure. I'm done playing for the rest of the day,hopefully I will see some fairer matches tomorrow or I don't think I will even complete my dailies.
The top two players are one of the games 2v1 I was getting in tournament.
|
|
|
Post by reconnecting on Jun 25, 2021 11:53:15 GMT -5
What is up with the lag in MA?? The game just Stops for several seconds and all I can do is throw my hands up in the air and wait.
Another thing is the LAs killing my bots when the shots appear to pass by me, even behind cover at times. Frustrating!
|
|
|
Post by Koalabear on Jun 25, 2021 13:54:24 GMT -5
I turn off my wifi and use my phone data when that happens...
SB and TL sometimes look like they're going over my head too. Weird eh?
|
|
Whoopecushn
Destrier
Posts: 114
Karma: 99
Pilot name: DMF-Woop-X
Platform: iOS
League: Champion
Server Region: North America
Favorite robot: Kill Shot
MA Division: 1
MA Pilot ID: 4546208
|
Post by Whoopecushn on Jun 25, 2021 15:24:09 GMT -5
Same thing happens to me. Behind cover with LA shots flying overhead. I look down at my health and go 「whiskey tango foxtrot」. How the heck did I get hit.
|
|
|
Post by Redfiend on Jun 25, 2021 16:34:32 GMT -5
Same thing happens to me. Behind cover with LA shots flying overhead. I look down at my health and go 「whiskey tango foxtrot」. How the heck did I get hit. If there is a real player on the enemy team, the animations can de-sync. Yellow wifi signal at any point means there is the chance of projectile registration not matching what the server is seeing/what you're seeing.
|
|
|
Post by reconnecting on Jun 25, 2021 16:34:46 GMT -5
Same thing happens to me. Behind cover with LA shots flying overhead. I look down at my health and go 「whiskey tango foxtrot」. How the heck did I get hit. Exactly. Might ask support about this. :/
|
|
|
Post by reconnecting on Jun 25, 2021 16:40:40 GMT -5
Same thing happens to me. Behind cover with LA shots flying overhead. I look down at my health and go 「whiskey tango foxtrot」. How the heck did I get hit. If there is a real player on the enemy team, the animations can de-sync. Yellow wifi signal at any point means there is the chance of projectile registration not matching what the server is seeing/what you're seeing. Well then Plarium needs to fix this. Especially if this applies to all longer range to mid range weapons. Not good to lose hp when you think you're well out of the line of fire.
|
|
|
Post by Redfiend on Jun 25, 2021 16:53:20 GMT -5
If there is a real player on the enemy team, the animations can de-sync. Yellow wifi signal at any point means there is the chance of projectile registration not matching what the server is seeing/what you're seeing. Well then Plarium needs to fix this. Especially if this applies to all longer range to mid range weapons. Not good to lose hp when you think you're well out of the line of fire. The terrible nature of the majority of the playerbase being Rusky or indian -shrug- Desync can be annoying, but we've seen the worst desync can cause (invisible mechs). As a programmer, netcode is a nightmare. They're at least making attempts.
|
|
|
Post by Danny Linguini on Jul 3, 2021 8:38:32 GMT -5
I. Hate. Tournament.
There is nothing else in this world I have ever cursed at as much as playing 「fluffernutter」ing tournament mode in this godforsaken game.
|
|
|
Post by BigBear on Jul 3, 2021 12:08:45 GMT -5
For tournament I play just one game on Tuesday,rewards are miniscule for top spot and I stay on the same level for the next day,on Friday I again play one game so I drop down one level ready for the weekend.That way I usually avoid the big SP players and clan groups.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 26, 2021 9:56:31 GMT -5
I just want to vent, one more time, about Blue AI. [rant]
*GET THE HELL OUT OF MY WAY. STOP RUNNING IN FRONT OF ME JUST AS A FIRE THE RG SHOT, MR SALVO, etc., THAT JUST COOLED DOWN AFTER 8 SECONDS OF RELOAD. *Don't walk onto the beacon and then leave... STAY THERE AND TURN IT. DAMNIT. *If you have Mortars... don't shoot them inside or under a roof/overhang. Step a few feet in whatever direction that gives you a clear shot... THEN shoot... you dumb skynet wannabe loser. *If you are running a Shadow RPG, maybe it's a safe bet that you can't take on 3 Reds, all with direct fire weapons, at the same time, while uncloaked. Who does this? Blue AI does this. [/rant]
|
|
|
Post by Old-Cat on Jul 26, 2021 19:46:47 GMT -5
I just want to vent, one more time, about Blue AI. [rant]
*GET THE HELL OUT OF MY WAY. STOP RUNNING IN FRONT OF ME JUST AS A FIRE THE RG SHOT, MR SALVO, etc., THAT JUST COOLED DOWN AFTER 8 SECONDS OF RELOAD. *Don't walk onto the beacon and then leave... STAY THERE AND TURN IT. DAMNIT. *If you have Mortars... don't shoot them inside or under a roof/overhang. Step a few feet in whatever direction that gives you a clear shot... THEN shoot... you dumb skynet wannabe loser. *If you are running a Shadow RPG, maybe it's a safe bet that you can't take on 3 Reds, all with direct fire weapons, at the same time, while uncloaked. Who does this? Blue AI does this. [/rant] Lol. Laughing w ya, not at ya. Well maybe at you a little. Winks
|
|
|
Post by Danny Linguini on Jul 26, 2021 23:55:10 GMT -5
Here’s a new one on me. All AI bots. Reds got a total of 2 kills, but grabbed and held every beacon. My Killshot got killed just as their beacon meter hit 100. I was trying to defend one beacon, not another blue mech in sight. Talk about useless teammates. It was over in about a minute. So what exactly were the rest of the blues doing? Definitely one of the more bizarre matches I’ve seen.
|
|
|
Post by reconnecting on Jul 27, 2021 11:44:10 GMT -5
Here’s a new one on me. All AI bots. Reds got a total of 2 kills, but grabbed and held every beacon. My Killshot got killed just as their beacon meter hit 100. I was trying to defend one beacon, not another blue mech in sight. Talk about useless teammates. It was over in about a minute. So what exactly were the rest of the blues doing? Definitely one of the more bizarre matches I’ve seen. Defending the spawn point, while shooting at walls.
|
|