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Post by BastionOW on May 25, 2017 10:18:35 GMT -5
Inspired by Teeri's Weapon Ideas thread and Tricky's repairbot post in the Wishlist thread, figured it would be fun to play around with some bot ideas. So get creative gang, share your bot ideas, the more descriptive the better. I'll lay the first pavers... "Nitro" Light class 2 light hardpoints Low hp (somewhere between Destrier and Stalker) High speed (also between Destrier and Stalker) Special Ability: Rush Small symmetrical frame built for speed, low centre of gravity to assist maneuverability, when in rush mode twin boosters appear on its rear (like Lancelot) and extendable stabilisers pop out (like Carnage)A. Primarily red in colour. Should appeal to beacon runners as initial launch bots, get in there, get a beacon lead, get the F out before the heavies get in. Could also do well as hit'n'run and distraction bots. Not designed to go pound for pound with heavies, but can cause chaos amongst reds like a good Cossack pilot can. "Medibot" (really I couldn't come up with anything more imaginative sorry) Light class 1 light hardpoint Low hp (Cossack or less) High speed (Gepard or faster) Special Ability: Repair Small quad legged frame (Fujin/Raijin/Bastion?) made for quickly traversing the battlefield in search of wounded comrade bots. About the size of a Cossack. Single bulbous visual scanner mounted on top of waist section, weapon mounted on top of that. When in Repair mode, weapon folds away. Cannot fire while repairing, must be within 50M (should be less but I'm allowing for in game model sizing) Can repair critical/disabling damage (crippled legs) cannot rebuild weapons. Delivered HP proportionate to time, recharge proportionate to delivered HP. I've always had a soft spot for Healer classes in MMO's, and the Medic from the original Team Fortress. Could bring an interesting change to gameplay but hopefully not a gamebreaker. Share your ideas! Can you check out a few of mine? war-robots-forum.freeforums.net/thread/7527/new-robot-ideas-complete-factions
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Post by thypoonhunter on Sept 17, 2017 23:30:34 GMT -5
[L] Sinobi
Health:90K ability:Covert( kakuremino)The robot becomes translucent and lock-on becomes impossible through the wall. Can be used for 15 seconds CD:18s Fanction:japan Weapon:medium1/light1 Speed:64km [L] Suijin (a spider god at the edge of a waterside is a model)
Health:80k Weapon:Light×3 Fanction:Japan Speed:45km Spesial ability:rally(Rainjin's climbing performance + Rush) ( CD:25s Duration:15s) [H] ??(Atlantis)Health:204K Special ability:Linear After charging for 5 seconds, proceed to the target while floating. It can accelerate (Speed ×2) by generating magnetic repulsion by gyroscope, the built-in energy shield is activated by magnetic force. (40 seconds) In addition, we can put two heavy weapons on the whole surface for 40 seconds and attack is possible. Normally, there are two light weapons and there is a physical shield for protection on the front. This physical shield becomes a wing like a variable wing when the ability is activated. This robot does not change the direction unless it releases the ability or is due to a change in the target. It looks like a bucket-wheel-exporter.
Weapon:light×2 (In linear mode:light×2/Heavy×2) Speed:28km(Max lv) reference:Deadalready's Laputa( war-robots-forum.freeforums.net/thread/4234/new-robot-design-competition ) ________________________________ What else ________________________________ weaponTurtle helmet
[L][M] A weapon that covers the upper part can prevent projectiles moving with an arc like Spiral or Zenit. Also, the endurance of this weapon is added to the body.Of course one can only be attached to one robot, but you can also use it as an HP booster.
Endurance:127k
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Post by anjian on Sept 18, 2017 2:47:10 GMT -5
Tiger
Type: Heavy
Faction: German
Has a physical shield in front with high HP.
Two Heavy Points but another Ancile is not permitted.
Slow speed, similar to Fury but with a fast moving torso twist.
Special Ability: Activates built in Ancille with 30% boost in weapon damage.
Notes: Inspired from German Tiger tank.
Ying Jing (Eagle Strike)
Faction: PRC
Type: Light
Four Light Points
Special Ability: Jump
Notes: Similarities to Patton.
Jian (Sword)
Type: Medium
Faction: PRC
Two Medium Hardpoints
Special Ability: Run + Stealth
Notes: Similar to a medium Stalker.
Dadao (Big Blade)
Type: Heavy
Faction: PRC
Two Heavy points at the side, one Medium Point at the top
Built in ancille.
Special Ability: Run
Notes: Similarities to Carnage
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Post by ezekielcrow on Sept 19, 2017 11:03:59 GMT -5
I'd like 1)a light quad bot that can walk on vertical surfaces and mask its signature when not in line of sight. 2 light hard points.
2)a new mid range weapon that can slow down other bots while in contact with the beam.
3)a weapon that can fire flares to throw off missiles.
4)a limited use 400 meter weapon that blacks out bot signatures.
5)a medium ancille for energy weapons.
6)a version of noricum that can spit out flash bangs and snow opponents screens.
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Post by 7iquid on Sept 19, 2017 11:26:30 GMT -5
Drink Holders! Need a bot that has cup holders built into the dash!
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hurricanehell
Recruit
I'm a team contributor, that commonly forgets about Beacons.
Posts: 3
Karma: 2
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Post by hurricanehell on Mar 3, 2018 1:20:20 GMT -5
Remember: If Pixonic decides to add these Bots that I come up with, they have all Rights to change the Stats if they want/need to. As Opposed to what you currently see, I will keep Editing this, so more Bot ideas may appear in the Future.
Light Bot: Sizabur (Size-a-burr) Description: A Light Bot that can change its size. Ability: Minimize - The Ability shrinks the bot to about the size of a Cossack, and increasing speed by 5 Kph. Weapons deal 15% less damage during this time. This ability makes it harder for Bullet weapons to hit the Sizabur, and Disables Weapons from Auto-Aiming. (What I mean by Auto-Aiming is like what the Zeus does, you don't have to directly face your Enemy for it to lock on) Pros/Cons: Pros - Strong against Bullet Weapons & Auto-Aim Weapons. Cons - Weak Against Rocket, Missile & Plasma Weapons. Hardpoints: 2 Light. 1 Medium. Hitpoints: Level 1 - 80,000. Upon Upgrade - +2% of Starting HP (1,600). Level 12 - 99,200. Speed: Level 1 - 40 Kph. Upon Upgrade - +2 Kph (Only increases up to Level 7). Level 12 - 54 Kph
Light Bot: Bull Description: A Light Bot that can Ram into Enemies and Deal Damage. Ability: Charge - Upon Activation, a spiked shield that usually sits at the Side will turn to the front, and the Bull will Rush Forward how a dash bot would Dash, but Farther. Depending on the Bull's speed during the Charge, 10k - 55k damage can be dealt. If maximum damage is dealt, the Enemy bot will be stunned for 2 seconds, unable to move. If the Shield breaks, the Ability will no longer be able to deal damage. Pros/Cons: Pros - Can use ability to Escape. Strong Against slow Bots & Non-Dash or Non-Jump bots. Cons - Can be dodged by Jump and Dash bots. Weak Against Fast Bots & Bullet Weapons (Because of the Physical Shield) Hardpoints: 1 Light. 1 Heavy. Hitpoints: Level 1 - 60,000. Upon Upgrade - +3% of Starting HP (1800). Level 12 - 81,600. Shield Hitpoints: Level 1 - 75,000. Upon Upgrade - +2% of Starting HP (1500). Level 12 - 93,000. Speed: Level 1 - 42 Kph. Upon Upgrade - +1 Kph (Only increases up to Level 9). Level 12 - 51 Kph
Light Bot: Huntsman Description: A Light Bot that can hide from Enemy Lock-On. Ability: Stealth - Upon Activation, the Huntsman will go invisible to Enemy Lock-on for 20 Seconds. During this time however, the Huntsman's Weapons will be disabled. Pros/Cons: Pros - Can use Ability to Escape or Avoid enemy Fire. Strong against Single-Shot and Multi-Shot weapons. Cons - Can be Easily taken out by Splash damage if against a Wall. Cannot use Weapons during Stealth time. Hardpoints: 1 Heavy Hitpoints: Level 1 - 50,000. Upon Upgrade - +7% of Starting HP (3500). Level 12 - 92,000. Speed: Level 1 - 44 Kph. Upon Upgrade - +1 Kph (Only increases up to Level 10). Level 12 - 54
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Post by lordofdread on Nov 2, 2018 16:28:27 GMT -5
Here is my idea: Name: Wrath Type: Light bot Description:A light version of Carnage. Comes with a built in energy shield. Has a unique ability to turn built in ancile shield into an aegis for a short duration. What it lacks for in durability it makes up for it with it's speed and shield HP:51,000 at lvl 8 Energy shield: 78,000 at lvl 8 Speed:45 km at lvl 8 Hardpoints: 2x medium Ability: Assault mode:The robot turns it's ancile shield into an aegis shield and gets a 50% rush boost for 10 seconds. While in this mode shield cannot recharge. Ability Cooldown: 18 seconds
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Post by iFail on Nov 2, 2018 20:05:12 GMT -5
I would just like to see the Factions completed. JSDF needs a light, The Israeli faction needs a heavy (if you count the Stalker as it's light), the PRC needs to be assigned and fleshed out, the carnage and rhino need to be placed in a faction, etc etc. Kudos on the Brit bots coming out as a complete set however. Yes!!! Also it would make good lore for my book. I've just come to terms that I'll never be able to include every robot in either one of my stories... Maybe I'll get Mender in there in Book 2, I've dropped some hints in Book 1 about the existence of Suppression bots, but...too many robots.
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Post by Heartbreak One on Nov 2, 2018 22:45:23 GMT -5
Anyways, I'd like to see a bot for the anicle like the rhino was to the ecu. in a way the blitz is like that with its aegis shield rush. But I'm what you mean.
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Post by Diablo_Rojo24 on Nov 2, 2018 23:48:13 GMT -5
Maybe a fourth and final bot for all factions (American, Brit, dash,)Etc. I was thinking of a fourth Brit bot with built a built in passive shield, the one the bulwark posses. A physical shield that armors all around. Booster/Dash (we'll call it the joust) that features invulnerable ability for 7-8 seconds. Speed is 47k...joust feature pushes it to 60k.
3 meduim points and 1 large point on the right side and 1 large point on the left.
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Post by Bladeacer on Nov 27, 2018 22:36:26 GMT -5
Name: Fade, Ghost and Gone Ability: Teleport, Disappear and Guns-Gone
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Post by Bladeacer on Nov 27, 2018 22:43:31 GMT -5
Name: Fade, Ghost and Gone Ability: Teleport, Disappear and Guns-Fly Fade: Teleport:makes your robot teleport to the next beacon. Slots:5 light slots. Ability cool down:10 seconds. Ghost: Disappear:makes your robot disappear from enemy radars for ten seconds. Slots:5 medium slots. Ability cool down:12 seconds Gone: Guns-Fly: Guns appear at next blue beacon for ten seconds, but robot is still is far away. Slots:4 Heavy slots Ability cool down:15
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Post by iFail on Nov 28, 2018 5:41:56 GMT -5
A final Pantheon robot!
"Dionysus"
One top-mounted heavy slot, twin light slots on the robot's side.
Slow and ungainly, Dionysus is best used as a close-range fighter thanks to it's "Impair" ability, which can completely stun and blind an enemy pilot for five seconds using a prototype flashbang EMP. With its opponent struck dumb for the moment, Dionysus lurches in for the kill.
Recommended weaponry: 2x Gust + Storm or 2x Halo + Glory
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Post by Robrero on Nov 28, 2018 5:51:32 GMT -5
A new pair of robots:
"Dagobert": Will generate gold and silver but only to his personal stash. Close range ability: walking stick punch
"Donald": Won't be good for anything but to take Dagobert's gold/silver. He will spend it for random items like boosters and the occasional bot/weapon.
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Post by foxypotato on Sept 10, 2020 14:08:47 GMT -5
Good read. Some of these bot ideas where spot on. We were so innocent back then.
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Post by NexusBlade on Sept 10, 2020 14:24:24 GMT -5
Good read. Some of these bot ideas where spot on. We were so innocent back then. Looking at these ideas made me think: Why add a bunch of useless bots. Then I saw the post date.
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Post by davortrogon on Nov 28, 2022 13:42:42 GMT -5
Flying "HoverBot" that fly over the battlefield in predefined altitude. It contains only one weapon but it could be anything from light to heavy from current weapons in game. Controlling HoverBot: movement slider moves HoverBot forward-backward (up and down swipes) and left-right. Swiping screen left to right rotates (is it yaw in english?) bot to that direction. Engine start and shutdown is controlled by special action button (as Griffin jump). Engine on-off can be used for example tactical manoeuvre to drop altitude fast. When engine is switched on again it climes back to predefined altitude. That way there is no need to add more controls to screen. It can look like these days radio controlled drones with weapon mounting point beneath it and three legged landing gear which is lifted inside frame when engine starts. I had an Idea for how to make a better Hover, but for simplicity, I will only describe the flight aspect. Basically the same flight but with infinite fuel, but every time you let go of the thrust, there is a tap of thrusters from the top that push it down. If you spam the ability it can dive. It also has boosters like other flying robots, but it's not locked at an altitude. This will allow it to circle around and accelerate out of danger or hunt someone down. It also had a built in missile weapon, a system where it amplifies power, and a special shield that blocks more the higher damage it takes, but that's an essay I've written too many times....
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