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Post by BlackGrouse on Oct 30, 2016 7:33:55 GMT -5
I want a bot that has an ability that makes it shout, "Get the beacons!". This. Is. A. Winner. Who would not spend a small amount of cash for this? Hmm... maybe new usage for ECU shield: (rough image edit by me, original image from War Robots 3D-view mode) Attachment Deleted
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 30, 2016 13:54:42 GMT -5
... Snip I want a medium with 2 medium hardpoints...Snip Isnt that the Rog?
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Post by SGT D00M! on Oct 30, 2016 17:24:29 GMT -5
Hm, more details on my above anicle bot. Heavy bot Name: Elephant Hp: 190k to compensate for low health of ancile and large amounts of plasma. Ability: Assault mode: Speed doubles, Ancile activates, Ancile starts off at health amount same as last time it was activated plus amount regenerated, anicle will regenerate even when assault mode is off, bot will have its torso locked, and light weapons cannot fire Ancile: 128750 hp Rhino shield is ecu health + 1/4 ecu health + 10k Speed: Base is 23kmph, Assault mode is 46kmph Hardpoints: 3 lights 1 heavy 4 medium hardpoints. That way it has lots-o dakka dakka dakka but has to get close to use it.
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Post by Ron Gaul on Oct 31, 2016 13:30:10 GMT -5
Had an idea for a new bot type. Don't think it would be OP, but it would add a new dimension to the game. At the moment only the Stalker can disappear from enemy radar - I'm guessing the reason there aren't more Stealth bots is that a medium or heavy bot would be OP with that ability.
But what if the bot completely disappears from both radar and becomes almost invisible? And what if the bot can maintain that mode indefinitely, but cannot fire any weapons while so hidden?
Shadow bot class - Cloak ability - bot deploys physical and ancile shielding, losing all ability to fire weapons while cloaked as well as gaining 15% increased speed. Ancile shield has light-bending capability, projecting image of the surrounding environment from one side of the bot onto the opposite side of the shield. This renders the bot almost completely invisible as well as making the bot undetectable on radar except when enemy bot is facing it. May still be locked onto, unlike Stalker "stealth mode"; however lock may only be maintained while target is within a 30* angle of the front of the targeting bot.
Shadow bots will be generally smaller, faster, and with less health than other bots. They are for surprise attacks, not necessarily protracted engagements as that is not where their true prowess lies. When ancile shield is depleted, bots become fully visible until shield begins recharging. Designed to favor cautious play styles and emphasize beacons.
Prizrak (Wraith) - light-class Shadow bot, equipped with one medium hard point. Cloak ability. HP base 29k, max 75k. Speed 40 base, 60 max (69 under cloak boost).
Lovec (Hunter) - medium-class Shadow bot, equipped with two medium hard points, Cloak ability. HP 42k base, 105k maxed. Speed 35 base, 50 max (58 under cloak boost). Designed to engage at moderate to close range, utilizing heavy concentrated firepower to surprise enemy bots in quick attacks, then disappearing to attack again.
Zmizet (Vanish) - heavy-class Shadow bot, equipped with three medium hard points. Cloak ability. HP 92k base, 150k max. Speed 32 base, 40 max (46 under Cloak boost).
Bots are designed to fit into the Russian faction, as the second generation of Russian bots. Natasha, Vityaz, Cossack, and even Rogatka are beginning to be a bit dated; all are overshadowed by the other bots in their weight classes. At this point in a real war it would only be natural for new bots to be under development to replace the aging first generation. Thus, Prizrak would be a tougher version of Cossack, designed to survive through speed and stealth rather than speed and agility. Lovec is a development of the Rogatka, again minus the jump ability thanks to heavier armor but with greater speed. Zmizet is a heavily developed version of the Vityaz, 30% larger and with vastly improved armor and speed, at the exchange of losing a heavy weapon slot. However the firepower exchange is even, as both light weapons are upgraded to medium weapons. Zmizet is the result of an urgent requirement for a bit capable of countering the armored threat posed by the Lancelot, as well as being able to hide from the long-range sniper fire of the Fury and Raijin.
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Post by Strayed on Oct 31, 2016 13:33:32 GMT -5
In my opinion, the Zmizet would be overpowered. Speed should be 40 at max with the cloak on and hardpoints should be two mediums and one light. Maybe a health decrease to 135k? Else it would be too easy to just sneak around and cheeki breeki people with triple orkans.
Also, I think there should be a 2 sec warning before stealth deactivates with a sound cue so that the target bot at least has a chance to fight back. In exchange for this, make the invisibility have a shimmer effect(like the cloaking device from halo) and completely untargetable until the 2 sec warning happens.
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Post by Muhlakai on Oct 31, 2016 14:17:43 GMT -5
But what if the bot completely disappears from both radar and becomes almost invisible? And what if the bot can maintain that mode indefinitely, but cannot fire any weapons while so hidden? Yikes. You'd have bots running around purely to cap and never doing damage. It wouldn't even matter if you had to come out of Shadow to cap. Knife fighters would stop running around and have to camp even their home beacon just to prevent it from being capped. Arty and Shadow would rule the field.
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Post by Ron Gaul on Oct 31, 2016 14:40:39 GMT -5
But what if the bot completely disappears from both radar and becomes almost invisible? And what if the bot can maintain that mode indefinitely, but cannot fire any weapons while so hidden? Yikes. You'd have bots running around purely to cap and never doing damage. It wouldn't even matter if you had to come out of Shadow to cap. Knife fighters would stop running around and have to camp even their home beacon just to prevent it from being capped. Arty and Shadow would rule the field. No, because the shadow feature would only have effect so long as the shield was charged. It wouldn't take long to figure out where a shadow bot is hiding, and the ancile shield would be very low-durability, really only enough to block one shot from a Thunder on the small and medium versions and possibly two shots on the large version. After the shield is down, the bot becomes fully visible on radar and visually. The shield must power back up before the bot can disappear again, though physical shields would still be deployed. However the bots would also not be able to fire weapons in Shadow mode. For a good player, it wouldn't be difficult to figure out where a Shadow bot was hiding and flush it out. Plus you'd always be able to hit it if you know where it is, unlike the Stalker. I don't think it'd be unbalanced, especially given the comparative lack of firepower. What it would do is force better situational awareness and keep players swiveling to check their surroundings.
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Post by Ron Gaul on Oct 31, 2016 15:46:58 GMT -5
In my opinion, the Zmizet would be overpowered. Speed should be 40 at max with the cloak on and hardpoints should be two mediums and one light. Maybe a health decrease to 135k? Else it would be too easy to just sneak around and cheeki breeki people with triple orkans. Also, I think there should be a 2 sec warning before stealth deactivates with a sound cue so that the target bot at least has a chance to fight back. In exchange for this, make the invisibility have a shimmer effect(like the cloaking device from halo) and completely untargetable until the 2 sec warning happens. The shimmering effect is exactly what I had in mind for the cloaking effect - the bots wouldn't be totally invisible, they'd be very difficult to see. The two-second delay is a good point - for a sound effect, perhaps something similar to a combination Trident reloading/Fujin entering Sentry mode? If you read my reply to Muhlakai, the Shadow mode only conceals the bot as long as the shield is charged. This, even a sniper could expose a cloaked bot by blasting the shield from long range. After which the bot would be fully visible, albeit protected by physical shields.
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Post by mechmedoit on Oct 31, 2016 16:16:05 GMT -5
Light Robot - Chameleon ------------------------------------ Purpose: Fast and agile meant for beacon capture and ambush. Health: 54K Hp Speed: 50 Km/h Hardpoints: 2 light Ability: Camouflage (Blend in naturally into your environment while target lock imune, take 80% less damage for 15 seconds. 40 sec cooldown) Medium Robot - Honeybadger --------------------------------- Purpose: Damage dealer at all ranges, versatile combat robot. Health: 82K Health Speed: 26 Km/h Hardpoints: 2 Heavy Ability: Iron metal (boost armor by 60% for 30 second. 1 minute cool down) Heavy Robot - Mammoth ---------------------------- Purpose: Tank, big damage dealer with low mobility.
Health: 125K Hp
Speed: 22 Km/h
Hardpoints: 2 heavy and 2 light
Ability: Emp blast (Area damage and crowd control. Stun all nearby robots for 3 second. 20 second cool down)
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Deleted
Deleted Member
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Post by Deleted on Nov 3, 2016 14:09:40 GMT -5
... Snip I want a medium with 2 medium hardpoints...Snip Isnt that the Rog? Hum,........not sure what happened there. Okey-dokey, how about a heavy with 4 medium hardpoints?
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Post by SGT D00M! on Nov 3, 2016 14:15:48 GMT -5
Hum,........not sure what happened there. Okey-dokey, how about a heavy with 4 medium hardpoints? Yessssssss! Either with jump and low HP or with low speed and decent/high HP. Count me in.
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Post by unsaferturtle26 on Nov 3, 2016 15:38:15 GMT -5
I just saw this thread and decided to give it a shot:
Name: Legion Class: light
Hard points-
Heavy: 1 suggestions (especially for the Hardpoints, General stats, and the Miscellaneous sections.) Medium: N/A are Light: N/A welcome!
General stats-
Max health pool: 120k
Max speed: 55 km/h
Tower rotation speed: 360° turn in 1.5 seconds
Special ability-
Payload: fires a randomized spread of 15 rockets from the front of the bot.
Cool down of 30 seconds.
damage of 1000 per rocket at LEVEL 1, with an incremental increase in damage for each level. Should have about 1/2 the accuracy of a GAU Punisher, with a range of 400-500m.
Lock on/aiming should function either as vertical angle adjusting (relative to target of course.), or no angle adjustment at all- firing directly forward.
(uses the Same ammo as the CRV pin and S-25 tulumbas, meaning there will be splash damage)
Here is a good question though, should the missiles self detonate when they reach the distance to the target (you trigger the ability from 300m away from your target, and ALL rockets detonate at 300m), or should they continue until 500m, meaning any rockets that don't hit directly or at least hit buildings near the target, they may not deal damage.
Miscellaneous:
Perhaps a new addition? Let's say (for this bot only)... A 15% reduction of incoming damage from missile weapons (CRV pin, Sura F piñata, S-25 tulumbas, R40-m orkan, Trident. But excluding zenit since it's less likely to hit a light bot.)?
that's all I can think of right now. can I have some opinions on this?
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Nov 3, 2016 16:34:19 GMT -5
Infinity bot! HP: Infinity! No need for a shield on this one. Hardpoints: Infinity! As many weapons as you like. You'll never have to reload because there'll have one somewhere ready to go. Speed: Infinity! Can teleport to any area on the map instantaneously. Who needs to jump? Oh hmmm, that would be pretty imbalanced, wouldn't it? Well then, how about a tailgunner or mini-Voltron bot, where two bots could join together, and then one would pilot and shoot the front weapons, and the other one would aim the back weapons. Or a landscape-altering robot that could knock down mountains and buildings to change maps. Or a General Grievous bot from the Clone Wars (not the movie), with the ability to wield lightsabers from any of its four limbs independently and also spin its upper torso. Or how about WALL-E. He'd... uh... be pretty useless in a battle (except to pick up litter and debris), but isn't he so darn cute?
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Post by WE034 on Nov 3, 2016 18:24:48 GMT -5
I'd like to see one like the the Matsumoto-14 from Robot Jox that has a "tank" mode. More to the point, I'd like a fast movement mode, even of that means a lighter premium bot with ground jets on it like the Lancelot. The nerf could be the transition time back and forth, or limited duration, weapons only fire forward, something like that.
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Post by Curry Pot on Nov 3, 2016 21:40:20 GMT -5
Anti-Infidel High speed bot packing massive amounts of explosives; detonates itself near enemies and destroys anything within a 100m radius. Hmm, I actually like that idea. The ability should be called Martyrdom, and it deals extra damage to Golems and TMC bots. In all seriousness, a fast but fragile suicide bomber bot might not be such a bad idea gameplay-wise. It would be fast enough to close in on the near invulnerable midrange splash setups and deal enough damage to rival the knife fighters' monopoly on damage, and possibly give snipers a purpose again. Plus, it would be a lot of fun to run up in front of an opponent's face and scare the crap out of them before blowing yourself up Al-Qaeda style.
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Post by WE034 on Nov 3, 2016 21:58:09 GMT -5
Last minute blow out vengeance weapon would be mighty fine.
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Post by Heishiro on Nov 3, 2016 22:18:13 GMT -5
a bot with 6 light weapons, i want to put 6 aphids!!!!
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Post by moody on Nov 3, 2016 22:57:52 GMT -5
But what if the bot completely disappears from both radar and becomes almost invisible? And what if the bot can maintain that mode indefinitely, but cannot fire any weapons while so hidden? Yikes. You'd have bots running around purely to cap and never doing damage. It wouldn't even matter if you had to come out of Shadow to cap. Knife fighters would stop running around and have to camp even their home beacon just to prevent it from being capped. Arty and Shadow would rule the field. There is the possibility of not being able to cap beacons while cloaked - and not being able to hold them while cloaked if another bot comes around.
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Idras
Destrier
Posts: 26
Karma: 16
Pilot name: Idras
Platform: iOS
Server Region: Asia
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Post by Idras on Nov 3, 2016 23:11:49 GMT -5
Core Destabilization
Passive Ability that can only be equipped by heavy robots
Causes Massive explosion when killed
Will destroy every robot including friendlies on half the map's worth of ground
now for something serious
I Really want a chat system in the hanger and in battle
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Post by Deadalready on Nov 4, 2016 21:58:06 GMT -5
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Post by Ron Gaul on Nov 5, 2016 0:15:29 GMT -5
That Dragonfly concept is awesome. I want it.
How about upgrades to some of the current bots? Upgrades which are only purchaseable for Gold after the bot has been maxed? Something like this, perhaps:
Destrier - at L12 unlocks Assault configuration; bot deploys physical shield and gains 45% increased speed, while losing ability to fire weapons. Physical shield has HP equal to 65% of the Bot's max HP. Upgrade purchaseable for 1200 Au. Destrier is a beginner's bot - incentivize maxing it by making it faster and sturdier at max level, enough to compete with the likes of Stalker and Gareth but not enough to threaten either bot's place in the hierarchy.
Cossack - at L12 unlocks inbuilt Ancile shield, purchaseable for 1200 Au. Shield has HP equal to half of the Cossack's max health and has recharge rate slightly slower than Fujin shield. Cossack is fast and agile - a shield would help protect against its worst enemy, which is rockets. I believe this would make Cossack more viable as a maxing option.
Schutze - at L12 unlocks a second weapon slot, light-class, purchasable for 1200 Au. Would a second weapon be enough to save the Schutze at top level? Unlikely, but it'd at least be interesting and fun to mess around with. Ambush tactics with Thunder/Pinata, or midrange attacks with Trident/CRV...it could be viable.
Vityaz - at L12 unlocks frontal permanent shield, similar to shield on Lancelot but consisting of only two segments. Shield purchaseable for 2500 Au. Each shield has HP equal to 60% of Vityaz's max HP. Vitz is a tank. So, make it able to tank plasma at max level, and suddenly arming one with Thunder and Pinatas becomes an interesting concept.
GI Patton - at L12 unlocks Jump ability, with trajectory and recharge similar to Rogatka. Purchasable for 2500 Au. So it'd be simliar to Griffin. But with a third less firepower, and much less health.
Golem - at L12 unlocks Rush ability, purchaseable for 2500 Au. Golem is already fairly fast...give it a speed boost, and you've got an effective ambush bot. Similar to Carnage, but with less concentrated firepower and no shield.
Leo - at L12 unlocks additional light weapon slot, purchasable for 5000 Au. Another tank - adding shields is a bit obvious, so why not add another weapon? It'd be different, but it would make the Tortoise Tank far more viable for countering Lancelot - not to mention the midrange possibilities.
Natasha - at L12 unlocks additional weapon slot, purchasable for 5000 Au. See under the Leo above.
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Post by Heishiro on Nov 5, 2016 0:32:24 GMT -5
^ Rhino - at L12 unlocks Jump ability with stealth
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Post by BlackGrouse on Nov 5, 2016 1:03:28 GMT -5
Scorpion, medium class.
With one heavy hardpoint only, but weapon is placed to arm like scorpion tail.
Special ability would be that this arm can be moved like scorpion tail; vertically and horizontally with movement sliders in addition to basic upper torso turn. Bot itself is stationary when activated.
Great for corner shooting !
Player viewmode switch to over weapon to better view.
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Post by Ron Gaul on Nov 5, 2016 16:41:22 GMT -5
^ Rhino - at L12 unlocks Jump ability with stealth Would be no L12 special upgrades for WP or Au bots - they don't really need them; they're already stronger than other bots. Now, Griffin...that one I'm on the fence about. On the one hand it's an Ag bot, but on the other hand it already has the Jump ability. And no one thinks the Griffin is underpowered; it's possibly the most common bot above high silver tier. So...hmm. I guess an upgrade to halve the Jump recharge rate might work, purchasable for 5000Au.
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Post by Loop_Stratos on Nov 5, 2016 19:34:35 GMT -5
A light bot with built-in GAUs, two of them, much slower fire rate(closer to a molot), but no reload. Okay speed for a light bot, 2 light hardpoints. High HP for a light.
A medium bot with built in Kwk, but with reload closer to a kang dae. 2 Heavy hardpoints. Slow speed, decent HP.
A heavy bot with sudden rush ability. It's not a speed increaser, but instead moves you wherever your body is facing at 300 speed for half a second. 30s cooldown. 2 medium hardpoints and 1 light hardpoint, decent speed, high hp.
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Post by Curry Pot on Nov 5, 2016 19:43:28 GMT -5
L12 special upgrades really wouldn't change much- even with the upgrades there are better options, and getting any bot to L12 is really damn expensive, not to mention that you could buy a more capable bot for the same gold and not have to max it. I think the silver bots should unlock their special upgrades at L7, where top tier really begins, or otherwise they really won't be worth taking all the way up there. Halving the griffin jump recharge time would make it slightly overpowered. A passive buff like longer jump distance would keep the balance better and still be useful, although IMO the Griffin really does not need a buff. If it did, then it wouldn't be the most common high tier bot. Still, I really like the idea of being able to add special upgrades to silver bots for gold, as that would make them competitive again. As a side thought, the Leo and Golem models both have smoke grenade dischargers built into their hulls, and allowing the bots to pop smoke would make them much more fun to play.
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Post by 《₩hirl》 on Nov 5, 2016 21:14:07 GMT -5
Ron, the Natasha may also benefit from a Rush ability instead of an extra weapon. She packs a decent enough punch as it is.
Teeri, if the Scorpion was a spiderbot with two lightpoints down low at the front so it more resembled a scorpion, that would be 「deteriorated bum-bum」. Those two weapons would have to disengage when its ability activates however.
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Post by BlackGrouse on Nov 6, 2016 7:37:27 GMT -5
Teeri, if the Scorpion was a spiderbot with two lightpoints down low at the front so it more resembled a scorpion, that would be 「deteriorated bum-bum」. Those two weapons would have to disengage when its ability activates however. Yes, that is good idea. Scorpion could work even with fixed tail if it is high enough to shoot over lower building etc. while rest of the body remains in cover.
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nochill
Destrier
Slasher Fogelstein's a bed wetter. Pass it.
Posts: 16
Karma: 10
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Post by nochill on Nov 6, 2016 12:59:09 GMT -5
The Shinobi A bot that can project a holographic image of itself 300m away and all the lock-ons / health bar indicators etc follow the hologram. Lasts perhaps 8-10 seconds. Nothing like watching a rhino unload its death button on your hologram only to be pounded by your pinatas / orkans seconds later.
The Holy Man A bot that can literally make a hole right through the center of its torso and, assuming it is facing that double Treb Natasha, have those energy shots pass right through it. Again, perhaps it can only do this for 8-10 seconds.
The Mexican A bot with a huge top shield to protect it from aphids, zeniths, noricums and spirals. Can still get blasted by everything else.
The Moon Walker A bot that can immediately walk backwards without having to turn around. Ability to suddenly outflank. Imagine circling some bot behind cover. You turn left. They start walking right... you moonwalk right up to them and then, bam, cos you're a bad bad man.
The Infiltrator A bot that has the ability to temporarily disguise itself as a member of the other team for a brief period of time. It has to find the wreckage of a fallen enemy bot and it uses it as the disguise. The enemy team would be tipped off if you suddenly see an enemy call sign disappear without an eject. You'd also see one of your own bot configurations suddenly on the other team. There would be no expiry, but 2 things will remove the disguise: If another enemy bot shoots you, or if you fire a weapon, your disguise disappears.
The Hacker A bot that has the ability, briefly, to redirect enemy homing missiles back at the enemy who fires it. The missiles need to be fired at the Hacker and the Hacker bot needs to initiate the ability before the missiles hit.
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Post by Deadalready on Nov 9, 2016 10:01:19 GMT -5
Blackout/Scrambler Medium Bot designed to protect it's allies by jamming lock on systems during pivotal moments in battle. [range 300 radius 5 seconds duration (allies inside this radius cannot be locked on to), range increased +50 with bot level] Class: Medium Hard points: x1 Heavy x1 Light Health: 72k Speed: 28km
Porcupine When the porcupine switches to defensive mode, the laser salvos on its back activate to destroy incoming indirect fire projectiles (missiles, artillery) in a small radius around itself. Once in defensive mode the porcupine loses -40% move speed. Class: Medium Hard points: x2 Medium Health: 80k Speed: 32km
Accelerator A prototype design that uses special technology to increase the speed of it's fired projectiles. While range increases only slightly, the speed projectile increases dramatically, an excellent choice for a sniper. Class: Medium Hard points: x1 Heavy Health: 80k Speed: 26km
Tesla Designed to provide strategic defence but with planning can also be used offensively, when the Tesla activates it begins throwing out damaging bolts of electricity at all enemies in the immediate vicinity. [400 damage per bolt at one bolt per enemy a second with a 5 second duration, 30 second cooldown] Class: Heavy Hard points: x2 Heavy Health: 180k Speed: 24km
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