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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2016 12:19:57 GMT -5
Deadalready - Question about the Accelerator, would the Thunder not benefit from that too? I would imagine that more projectile speed would slightly shrink the cone of effect... making it more deadly further out. And Tridents, a longer ranged trident blast that shoots faster would be eeeeeviiiiil. (Queue Dr Evil laugh). While, with only 1 hardpoint it would not be deadly in single salvos, it would be very hard to dodge in a Griff, and would be an excellent Tri-Trident Fury counter, as you could stay out of its range and chip away at its health (or I guess, chip might be too small a descriptor, chunk away sounds better).. and cause it to be distracted from killing your team in order to find cover from you. Very interesting idea.
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Post by Deadalready on Nov 9, 2016 19:46:54 GMT -5
Well I guess it'd be fair that any weapon would benefit from acceleration boosts unless balance teaches us otherwise. The bot specifically has low hp to make it a risky choice.
Most of my bot designs are about adding a little more complexity and counter play to the game. Despite what others might argue I'm not convinced this game has enough depth yet.
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Post by RightOn on Nov 9, 2016 21:57:04 GMT -5
"Junkyard" theme bots, HIGH HP, SLOW, slower torso pivot speed
Light - 48 kph -110k HP - 1 heavy - 2 light Medium - 32 kph - 195k HP - 1 heavy - 1 medium - 2 lights
Heavy - 22 kph - 263k HP - 2 heavy - 1 medium - 1 light
Heavy Weapon - fires large piece of formed scrap metal dealing heavy damage, but slow moving and would take sheer luck near max range 500M (really not effective beyond 300M but to the most vigilant user)
Medium Weapon - short clip 'Gatling' gun firing re-used ammunition. Slower than a molot, but hits like a fluffy bunny at good ranges (600-800M). Basically like a medium version of the heavy prototype molot.
Light Weapon - fires a pneumatic harpoon, quick moving and penetrating, single fire but quick to reload. Short range (300M)
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Post by /ə'ґḯ†͟ʜəᴍ'ᴛᴇᴋ/∴ on Nov 10, 2016 16:22:52 GMT -5
Would be cool if they made a light spider bot that could jump or walk on walls
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Post by Loop_Stratos on Nov 11, 2016 8:43:22 GMT -5
Light bot with Hyper rush ability, which increases speed by 500% for 5 secs. 3 mins cooldown, and can only go forward, and turn speed is 30%. Aftereffects are losing 15000 HP/min, and lasts for a min. 1 Medium Hardpoint. 66000 Max HP, 57 Max Speed. Would be an awesome suicide beacon rusher.
Medium bot with Hyper rush ability for 7 secs. 3.5 mins cooldown. Aftereffects are losing 14000 HP/min, and lasts for a min. 3 Light Hardpoints. 158000 Max HP, 39 Max Speed. Heavy Gepard.
Heavy bot with Hyper rush ability for 15 secs. 5 mins cooldown. Aftereffects are inability to move or fire light weapons and lasts for 30 secs. 2 Light Hardpoints and 1 Heavy Hardpoint. 234000 Max HP, 31 Max Speed. Heavy bot that can do a suicide rush effectively. Can switch from offense to defense without ejecting.
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Post by Muhlakai on Nov 11, 2016 14:11:46 GMT -5
Would be an awesome suicide beacon rusher. This phrase makes me think your win ratio is under 50%. While there are times when you have to sacrifice a bot, beacon capping is never one of those times. There is always a superior option to keeping an entire frame in your hangar that is meant to be discarded by design.
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Post by WE034 on Nov 14, 2016 13:00:17 GMT -5
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 14, 2016 15:07:26 GMT -5
The Juggernaught. *I think I need to change my shorts...
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Post by Heishiro on Nov 20, 2016 21:34:53 GMT -5
Gareth V2 - 3 light weapons Galahad V2 - 2 medium weapons Lancelot V2 - 3 medium weapons
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Nov 20, 2016 22:07:12 GMT -5
An Aussie bot that can jump, with 2 lights and a medium.
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Nov 20, 2016 22:13:33 GMT -5
Also a bot that has 2 medium hard points, but it has a light hardpoint turret that automatically targets robots in range of whatever light wep you HAVE equiped.
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Post by Muhlakai on Nov 20, 2016 23:03:41 GMT -5
Also a bot that has 2 medium hard points, but it has a light hardpoint turret that automatically targets robots in range of whatever light wep you HAVE equiped. Hey, and we don't even have to wonder how people will load it out every time! It could be a WP bot that comes with a free magnum already on the turret. Add on the requisite pair of Orkans or Tarans and we're done!
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Nov 21, 2016 0:05:26 GMT -5
Also a bot that has 2 medium hard points, but it has a light hardpoint turret that automatically targets robots in range of whatever light wep you HAVE equiped. Hey, and we don't even have to wonder how people will load it out every time! It could be a WP bot that comes with a free magnum already on the turret. Add on the requisite pair of Orkans or Tarans and we're done! Not sure if you like this idea or sarcasm, but Thanks!
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Post by Muhlakai on Nov 21, 2016 7:06:39 GMT -5
Hey, and we don't even have to wonder how people will load it out every time! It could be a WP bot that comes with a free magnum already on the turret. Add on the requisite pair of Orkans or Tarans and we're done! Not sure if you like this idea or sarcasm, but Thanks! It's a fun idea, but totally broken. Unless the turret forced a different set of rules onto the weapon (including reducing fire rate/damage then it would be ridiculous. It'd require balancing of a whole new mechanic and double the work for any new light weapons that came out.
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Post by SGT D00M! on Nov 21, 2016 7:46:51 GMT -5
[quote author=" Muhlakai Hey, and we don't even have to wonder how people will load it out every time! It could be a WP bot that comes with a free magnum already on the turret. Add on the requisite pair of Orkans or Tarans and we're done! [/quote] That's pretty much true of any bot in War Robots....
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Nov 21, 2016 9:21:30 GMT -5
Well, true.
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CtrlZ
Destrier
Posts: 43
Karma: 23
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Post by CtrlZ on Nov 22, 2016 17:08:19 GMT -5
Figured I'd drop this here instead of opening up a new thread, even though it's not strictly an idea for 'a bot': optionally randomly select bots for one's hangar before entering battle. That way those who have multiple bots but not active in the hangar don't have to mess about trying to swap them around and don't get stuck in the rote of a specific hangar line-up that they happen to have gotten good at. Those who still want to play that way could, while others could have a more challenging experience and have more reason to buy additional bots with leveled up weapons.
( Similarly, but less practical: randomize weapon load-out. )
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Post by Muhlakai on Nov 22, 2016 17:22:12 GMT -5
Figured I'd drop this here instead of opening up a new thread, even though it's not strictly an idea for 'a bot': optionally randomly select bots for one's hangar before entering battle. That way those who have multiple bots but not active in the hangar don't have to mess about trying to swap them around and don't get stuck in the rote of a specific hangar line-up that they happen to have gotten good at. Those who still want to play that way could, while others could have a more challenging experience and have more reason to buy additional bots with leveled up weapons. ( Similarly, but less practical: randomize weapon load-out. ) Elsewhere I suggested a MM queue for "Loaned hangars." When you enter you're temporarily given the "hangar of the day" for that match. Everyone gets the same hangar and dukes it out.
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Post by moody on Nov 22, 2016 17:23:04 GMT -5
Figured I'd drop this here instead of opening up a new thread, even though it's not strictly an idea for 'a bot': optionally randomly select bots for one's hangar before entering battle. That way those who have multiple bots but not active in the hangar don't have to mess about trying to swap them around and don't get stuck in the rote of a specific hangar line-up that they happen to have gotten good at. Those who still want to play that way could, while others could have a more challenging experience and have more reason to buy additional bots with leveled up weapons. ( Similarly, but less practical: randomize weapon load-out. ) It would mean keeping every bot in you hanger armed up. It could also land you in a high gold game with your bronze hanger.....
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Post by Curry Pot on Nov 22, 2016 18:36:52 GMT -5
Figured I'd drop this here instead of opening up a new thread, even though it's not strictly an idea for 'a bot': optionally randomly select bots for one's hangar before entering battle. That way those who have multiple bots but not active in the hangar don't have to mess about trying to swap them around and don't get stuck in the rote of a specific hangar line-up that they happen to have gotten good at. Those who still want to play that way could, while others could have a more challenging experience and have more reason to buy additional bots with leveled up weapons. ( Similarly, but less practical: randomize weapon load-out. ) The workaround would be to sell bots that are not in use, and that would be prohibitively expensive and wasteful if you want to switch tiers. The alternative would mean ending up with underpowered and useless bots in your hangar and/or having to keep every single bot armed to the same level. None of those sound like any fun.
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Post by Deadalready on Nov 22, 2016 21:27:07 GMT -5
Dynamic Power Bots A specialised series of robots who are capable of redirecting their power to other systems in order to take advantage of the changing conditions on the battlefield.
Tortuga A lumbering monster who specialises in absorbing the attacks directed against it and holding its ground. When it activates its Dynamic systems, the Tortuga turns off it's walking and weapon systems to activate a powerful shield for the next few seconds. [3 seconds shield duration/absorbs all weapon fire] Class: Heavy Hard points: x1 heavy x2 medium Health: 70k health 30k shield Speed: 25km
Hornet Light and agile but not an enemy to ignore, the hornet has the ability to redirect power from its legs to its weapons, drastically reducing reload times. [3 seconds downtime to reduce weapon reload time by 50%] Class: Light Hard points: x1 medium Health: 35k Speed: 40km
Marathon Designed to respond to threats quickly on the field, the Marathon is about moving and engaging quickly. The Marathon diverts all power from its weapon systems (including freezing reload times) for a boost to its movement speed [on/off toggle 100% gain on speed]. Class: Medium Hard points: x2 medium Health: 50k Speed: 30km
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Post by Muhlakai on Nov 23, 2016 10:26:36 GMT -5
Dynamic Power Bots A specialised series of robots who are capable of redirecting their power to other systems in order to take advantage of the changing conditions on the battlefield. That's a really intriguing idea!
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Post by Loop_Stratos on Nov 25, 2016 10:05:57 GMT -5
The swap bots haven't been released yet, but currently they're pretty bland.
Light swap bot MkII 1 Heavy hardpoint or 1 Medium 1 Light hardpoint
Med swap bot MkII 1 Heavy 1 Light hardpoint or 1 Medium 2 Light hardpoint
Heavy swap bot MkII 1 Heavy 2 Medium hardpoint or 3 Medium 2 Light hardpoint
Edit: for the swap bots to be balanced, it'd have to spend a whole 10 secs in swap animation.
Medium bot, 2 Medium hardpoints. 147000 HP with 44 speed, has ability that makes it run on 4 legs. When activated, speed increases by 1/4, but only has 1 light hardpoint to fire with.
Light bot, 2 Light hardpoints. 78000 HP with 57 speed, has ability that releases climbing hooks, thus giving it Raijin level spoderman abilities. During ability, cannot fire weapon.
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Post by War Child on Nov 26, 2016 1:31:52 GMT -5
Bog Lagerya(russian for:God of Camp)
Class:heavy spider bot
Load out:4 heavy hardpoints
Ability:enables 3rd and 4th hardpoints to shoot but disables walking and when activated,it will not immidietly be able to walk again because of 30 second cooldown
Hp,speed,and price is yet to be decided
Beast
Class:medium ancile bot
Load out:2 medium & 2 light hard points
Ability:"Beast Mode"a rush like ability that lasts about 15sec and cooldown of 25 sec,it also activates ancile shield with 5% per second regen
HP,price,and speed is yet to be decided
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Post by [AurN]Zenotaph on Nov 29, 2016 14:38:40 GMT -5
I really found it! Stalker with two shields. They are real!!!
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CtrlZ
Destrier
Posts: 43
Karma: 23
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Post by CtrlZ on Dec 14, 2016 8:25:53 GMT -5
optionally randomly select bots for one's hangar before entering battle. It would mean keeping every bot in you hanger armed up. It could also land you in a high gold game with your bronze hanger..... 1. Well, that's why it'd be optional That said, I don't see why weapons couldn't be temporarily moved to one of the bots actually entering the game, thus the 'randomize weapons'. Sure, you might still end up with a crappy bot with crappy weapons for the given match.. but that'll force you to try and get better with that combination, which was kind of the point. 2. True, although if I were to code something like that, I'd make it slightly smart enough to prevent that sort of thing. If it selects the bots first (bronze tier), then the MM shouldn't be dropping you in a gold tier match.
I really found it! Stalker with two shields. They are real!!! They're great for beacon capping when maxed out. Half the time nobody can lock onto you because you're in stealth mode, the other half you've got your flank turned to them and all they're hitting is shields. If it wasn't for the fact that I enjoy jumping over heavy bots with my Cossack, shooting them in the back, then jump over them again by the time they're turned around to shoot at me (repeat until heavy bot is gone), I'd be using a stalker or two.
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PeashooterInBlack
Destrier
Just gatlin' around
Posts: 104
Karma: 41
Pilot name: 0pTiCd3Rp
Platform: Both
Clan: Not Yet...
Server Region: Europe
Favorite robot: Rhino, Boa and Galahad
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Post by PeashooterInBlack on Dec 14, 2016 9:27:38 GMT -5
Mr. Tricky -Low health (under cossack level) -Low speed(13 mph max) -light class Ability Tricky!!!!!! This ability does kill everybody when they are in a area of 500 m -1 light hardpoint >=)ghegheghe
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a203
Destrier
Posts: 30
Karma: 4
Platform: Android
Clan: GunnerXXX
League: Silver
Server Region: Asia
Favorite robot: Galahad
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Post by a203 on Dec 26, 2016 12:27:16 GMT -5
Heavy bot like fury with slower speed and physical shield that when activated renders the bot immobile and has a 20sec cooldown to change the state of the bot
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Post by Loop_Stratos on Dec 26, 2016 23:21:09 GMT -5
^that's just Raijin.
A light bot with 56 km/h(slower than the average lights), 1 light hardpoint but both physical and energy shield. The physical shield and energy shield is not all that strong, but good enough.
A heavy bot that has two shields, physical and energy. The physical shield is made of two shields. The ability allows it to swap between physical or energy shield. 27 km/h, 170k HP. 4 Light hardpoints. Hardpoint placement makes cornershooting impractical, ala Fury.
A bot that bakes potatoes and throws them for napalm area of effect.
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kjester
Destrier
Posts: 31
Karma: 16
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Post by kjester on Dec 27, 2016 1:15:37 GMT -5
New Group of bots called the Magicians Houdini - Heavy Bot Merlin - Medium Bot Dedi - Light Bot
Special Ability = Conjuring : Creates two other likenesses of itself. Pilot has the option to select whether the conjurings will appear on his left side, right side or on each side of him so the enemy never knows for sure which one to fire at first. Once there is a direct hit upon one of the conjurings, it disappears. Leaving the enemy with a 50-50 chance on his next shot to hit the real target.
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