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Post by shaolinrogue on Jun 8, 2017 20:38:42 GMT -5
Episode 5 has finally arrived & I am looking forward to trying out this hanger with the new map & weapon mechanics recently released in episode 6!
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Post by shaolinrogue on Jun 9, 2017 21:41:50 GMT -5
Me & my favorite wingman VivaLaResistance playing a game of Rock Paper Scissors - Thanks Dredd77 for the great idea!
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Post by Dredd77 on Jun 9, 2017 22:05:39 GMT -5
Very cool. FOr the record, my suggestion was a 1v1 duel where each participant could choose 1 Light, 1 Medium, and 1 Heavy.
One would have to be kitted out in plasma only. Another would be kinetic. The third would be rockets.
Taran COssack was a real surprise, great nostalgia!
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Post by shaolinrogue on Jun 9, 2017 22:32:39 GMT -5
Very cool. FOr the record, my suggestion was a 1v1 duel where each participant could choose 1 Light, 1 Medium, and 1 Heavy. One would have to be kitted out in plasma only. Another would be kinetic. The third would be rockets. Taran COssack was a real surprise, great nostalgia! The vengefull Cossack was my favorite part by far, he was a slippery guy to get with my Gareth after as well. Gotta hand it to VivaLaResistance, in both Carnage Vs. Griffin & Gareth Vs. Cossack I should have had a clear advantage countered very effectively by skillful piloting
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Post by VivaLaResistance on Jun 12, 2017 22:28:22 GMT -5
Yeeeea!! That was a short but sweet match! Let's do another one soon.
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Post by shaolinrogue on Jun 13, 2017 19:02:26 GMT -5
The first song is an original by my Long time friend & employer I can't wait to take these bad boys out vs. dash bots... I'm sure the jump glitch will be gone by then
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Post by shaolinrogue on Jun 16, 2017 21:37:03 GMT -5
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Post by shaolinrogue on Jun 19, 2017 16:58:25 GMT -5
I love the new UI I would like to see the battle text in the new format back in the right hand corner & have suggested in the regular feedback form & directly to internal contact that it would be hot if they could make the controls re sizable and movable, if the game engine will allow.
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Post by shaolinrogue on Jun 26, 2017 18:39:25 GMT -5
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Post by shaolinrogue on Jun 30, 2017 23:31:04 GMT -5
Greetings Pilots, In this episode we will take a quick look back at what went into building our hanger to Level 7/7 ready to compete in Gold League. Then we will jump forward using my Main account and see how well our super cheap hanger performs at Level 10/10 in Diamond League.
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Post by shaolinrogue on Jul 3, 2017 20:39:39 GMT -5
The summer update will bring not only a fresh new UI but also new robots & weapons that will shake up the current battlefield. In order to keep up pilots will have to adapt to a faster more dangerous battlefield. Footage at 150% Speed.
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Post by shaolinrogue on Jul 11, 2017 15:48:54 GMT -5
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Post by shaolinrogue on Jul 14, 2017 15:47:26 GMT -5
Greetings Pilots!
I found Beacon Rush to be a load of fun & I feel it really favors aggressive dynamic play style as well as mixing in a few additional strategic elements to consider. Do I spawn at a forward beacon and suppress the enemy? Should I spawn at a rear beacon to protect it or a side beacon to flank the enemy front line? I also love the way it promotes a diverse hanger with a need for fast bots as well as "tank" bots & thank god you can now use a Rajin to set up a base without the walk!
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Post by shaolinrogue on Jul 20, 2017 23:11:24 GMT -5
Greetings pilots!
Let's have a close look at the exciting armor penetration and damage buffs Pixonic is working on for kinetic weaponry. I apologize for the lack of narration, no time this week & I hope you enjoy the music instead. Notice how the damage multiplier against armor only enables the Kang Dae & Nashorn to demolish a shield much faster than higher damage weapons. Once the armor is out of the way however, the low damage still makes for a long kill time & switching to different weapons or a fresh shield bot to crack would be a good move. Machine guns however look very exciting, the increased damage & armor penetration combined with the "spray" pattern of the bullets allows you to steadily destroy that physical shield while dealing damage around the sides of it as well. I can't wait to test this further & feel it is a positive change to the meta.
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Post by 0ppressor on Jul 21, 2017 10:07:35 GMT -5
Greetings pilots! Let's have a close look at the exciting armor penetration and damage buffs Pixonic is working on for kinetic weaponry. I apologize for the lack of narration, no time this week & I hope you enjoy the music instead. Notice how the damage multiplier against armor only enables the Kang Dae & Nashorn to demolish a shield much faster than higher damage weapons. Once the armor is out of the way however, the low damage still makes for a long kill time & switching to different weapons or a fresh shield bot to crack would be a good move. Machine guns however look very exciting, the increased damage & armor penetration combined with the "spray" pattern of the bullets allows you to steadily destroy that physical shield while dealing damage around the sides of it as well. I can't wait to test this further & feel it is a positive change to the meta. Thank you for this!
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Post by shaolinrogue on Jul 24, 2017 9:22:27 GMT -5
Greetings Pilots! I was so impressed with the new map and flame thrower that I decided they each needed there own video. No video of the "chain lighting" gun, as I am not impressed
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Post by shaolinrogue on Jul 30, 2017 20:25:27 GMT -5
No cool prototypes to scare the players this week, just a bug hunt through the 3.0 update release candidate. No indication of Armor Penetration, bummer, still hoping it makes it in before release. Anyway, gotta have a video to link in the feedback form so here's a Beacon Rush game play preview for Rogatka fans - enjoy!
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Post by blackfoot689 on Jul 31, 2017 12:41:21 GMT -5
Feb 04 2017 Test Server Videos 4 Pack of matches from last weekend's test server totaling over 5.5 Million Damage and 39 kills featuring Prototype Plasma Cannon Death Buttons!
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Post by shaolinrogue on Aug 21, 2017 19:51:10 GMT -5
We asked for maps - we get maps (eventually?) This one makes 4 maybe 5 (2 different ships?) maps in development that Pixonic has shown us since the release of the Moon map. Soundtrack is the new remixed War Robots Main theme that Pixonic included in this weekends test build. Full tour of Rome & a quick IQSTR match - Never mind the Korean bots I want one of these bad boys ASAP!
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Post by shaolinrogue on Aug 24, 2017 11:37:25 GMT -5
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Post by shaolinrogue on Sept 4, 2017 11:53:29 GMT -5
Greetings Pilots!
I found the new special ability an interesting concept but feel it needs tweaking for it be effective and fun. I would love to see a small speed boost when burning fuel for more of a low gravity with thrusts feel. A larger fuel tank and the ability to maintain and control the hover/thrusts longer would really improve the usefulness of this new special ability. It will be interesting to see what changes Pixonic implements in the second revision after receiving everyones feedback.
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Post by shaolinrogue on Sept 25, 2017 21:25:14 GMT -5
First bit of video I have been able to put together with my new Kumiho, defiantly a treat for a veteran Rogatka pilot like me Looking forward to trying out Tarans and Punishers as well...but for now.... just like my Balance Druid from WOW... BOOM CHICKEN!
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Post by shaolinrogue on Sept 29, 2017 23:04:48 GMT -5
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Post by shaolinrogue on Oct 5, 2017 19:15:17 GMT -5
Matches without Dashes! I thought it would be a good time to stop and check out how I would make out with some budget friendly hangars. 10 Matches with a zero gold hangar, 10 matches with 2xZeus and 2xOrkans & 10 matches using the Hangar I have mostly run through Master & Champ pre Korean invasion...spoiler alert...ROGATKAS! The matches are consecutive and unedited so not only is it super long but you also get to so me do good, bad & terrible! Stats are at the beginning of the video and the matches are timed stamped if you want to check any of them out I wanted to show 30 consecutive games in Master/Champ league to record what I encountered in the current meta YMMV
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Post by shaolinrogue on Oct 13, 2017 22:06:42 GMT -5
Greetings pilots!
Montage of Inquisitor assassinations with a soundtrack provided by Kevin MacLeod. So far I have found the Inquisitor to be pretty well balanced for a "Premium" robot. Not quite as dominating as a Lancelot or the arguably overpowered Haechi, however, in certain situations it is extremely deadly. Isolated reds are defiantly your preferred targets but with the element of surprise and some near by cover or teammates multiple reds can be checked at once.
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