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Post by shaolinrogue on Apr 9, 2017 19:28:47 GMT -5
omg..."Kiting" haha I love it I thought I left gaming terms like "gaining aggro" "LOS Pull" & "Kiting" behind when I stopped playing PVE WOW. Turns out some people have A.I. for brains just like Raid Bosses Actually, Ⅎ₹ѺC₭₩ELDEℲ₹ has his own term for "Kiting" but I try to keep my content kid friendly
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Post by shaolinrogue on Apr 10, 2017 21:42:44 GMT -5
Can't get enough Rogatka! I really hope the buff goes live with the spring event!
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Post by shaolinrogue on Apr 12, 2017 8:51:09 GMT -5
War Robots - Forum Member Request - [AurN]101rangers - L8 Boa - Test Server
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Post by SuperHero on Apr 15, 2017 5:59:17 GMT -5
I request a Zenit Tutorial. #troll #istillwannaseethat
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Post by shaolinrogue on Apr 15, 2017 6:10:48 GMT -5
I request a Zenit Tutorial. #troll #istillwannaseethat
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Post by shaolinrogue on Apr 15, 2017 19:36:17 GMT -5
My Test Server review video that I normally try to get out on Saturday's will be delayed this weekend. Partially because of the holiday but mostly because the new robots & balance changes are getting closer to being ready for live release & want to provide you guys with as in-depth a look at them There will be a video focusing on weapon changes & builds that will be affected with game footage as well as a separate video featuring in-depth analysis of the entire "Dash" lineup. Workin & Playin hard
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Post by SuperHero on Apr 16, 2017 5:10:49 GMT -5
Dash won't be out in the next release. So take ur time
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Post by shaolinrogue on Apr 16, 2017 7:24:02 GMT -5
Dash won't be out in the next release. So take ur time I can see why, unless it's just me they still have horribly "sticky" feet. They really need to stop letting the mechanics eat their lunch in the hanger.
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Post by VivaLaResistance on Apr 16, 2017 8:38:22 GMT -5
Dash won't be out in the next release. So take ur time I can see why, unless it's just me they still have horribly "sticky" feet. They really need to stop letting the mechanics eat their lunch in the hanger. Oh that they do! They are quite buggy yet. I will try to splice together a few short clips of moments where they hang up in ridiculous places and submit it in my feedback. Pixonic needs to see all of this in order to fix it.
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Post by shaolinrogue on Apr 16, 2017 13:57:21 GMT -5
War Robots - Test Server 2.9.0 - Part 1 - Gekko/Punisher Damage Increase
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Post by shaolinrogue on Apr 18, 2017 0:29:44 GMT -5
War Robots - Test Server 2.9.0 - Part 2 - Rocket Mechanics
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Post by shaolinrogue on Apr 18, 2017 8:19:38 GMT -5
War Robots - Buffed Rogatka Live Server L10/10 PLUS! Quad Treb Butch Sighting!
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Post by shaolinrogue on Apr 19, 2017 10:36:29 GMT -5
Testing out some new Memu settings & Gary went for a Hail Mary! Let me know if you think the visuals look better with the new settings
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Post by Why? on Apr 19, 2017 10:42:25 GMT -5
Testing out some new Memu settings & Gary went for a Hail Mary! Let me know if you think the visuals look better with the new settings Tell me the settings!! I want it too!
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Post by shaolinrogue on Apr 19, 2017 10:52:13 GMT -5
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Post by Why? on Apr 19, 2017 11:08:16 GMT -5
Mine should work too then. Mine is i5 with 4GB as well. Got any tips how to sync the app with server? Almost every match I have to wait for the full countdown while others can move, make me lose beacons. Trouble shooter from Pix said th client is probably not syncing with server.
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Post by shaolinrogue on Apr 19, 2017 14:16:15 GMT -5
Mine should work too then. Mine is i5 with 4GB as well. Got any tips how to sync the app with server? Almost every match I have to wait for the full countdown while others can move, make me lose beacons. Trouble shooter from Pix said th client is probably not syncing with server. no clue about that, sometimes I get the same thing, it just comes and goes. That same rep should have told you how to "get in sync"
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Post by shaolinrogue on Apr 21, 2017 8:55:51 GMT -5
Better late than never I guess This video contains a demonstration of the best weapons setup for the 3 Dash robots & has a full high scoring match on Canyon with a utilizing the full line-up. Sorry, there is no detailed comments on the bots, since they are not being released yet, I assume they may undergo further revisions & want to see if any changes are made next weekend. I feel the MKI & MKII are ready to go other than some stiff walking mechanics. I feel the MKIII needs to have a slightly larger shield with more HP & a faster turret rotation since it is mounted in an awkward location. Time stamps: Dash MKI Tarans 00:20-6:02 Dash MKI Orkan 6:02-8:09 Dash MKII Molots 8:10-13:35 Dash MKII Tulumbas 13:36-19:30 Dash MKII Hydra 19:31-24:34 Dash MKIII Midrange "Brimstone" (Rockets&Bullets) 24:35-31:07 Dash MKIII Punishers 31:07-32:26 Dash MKII Orkans 32:27-37:13 Dash MKII Tarans 37:14-43:09 Dash MKII Close Range "Brimstone" (Rocket&Bullets) 43:10-48:09 Dash MKIII Shield Demo 48:10-50:29 Dash MKIII Punishers 50:30-52:33 Dash MKIII Orkan 52:34-56:19 Dash MKIII Taran 56:20-1:00:11 Dash MKIII "Hellfire" (Rockets&Plasma) 1:00:12-1:05:07 Dash MKIII "Pyroclastic" (Bullets&Plasma)1:05:08-1:08:59 Dash MKIII "Brimstone" (Rockets&Bullets) 1:09:00-1:11:16 Match on Canyon with Dash Hanger 1:11:17-1:20:46
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Post by shaolinrogue on Apr 22, 2017 1:39:34 GMT -5
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Post by VivaLaResistance on Apr 23, 2017 9:58:07 GMT -5
Wow... shaolinrogue talk about a thorough investigation! Haha...an hour plus a third of footage covering every viable weapons option on every Dash bot is quite impressive. EDIT: I jumped straight to the Mk3 shield portion, as I never took the time to really try the Mk3 much. Seems that a sure bet is to expect reds from the left in the Mk3. Blues take it around to the right since the shield is backwards for the other direction.
Wonder why they don't put it on the right side to switch it up from Gareth and Galahad?
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Post by shaolinrogue on Apr 23, 2017 10:55:10 GMT -5
Wow... shaolinrogue talk about a thorough investigation! Haha...an hour plus a third of footage covering every viable weapons option on every Dash bot is quite impressive. EDIT: I jumped straight to the Mk3 shield portion, as I never took the time to really try the Mk3 much. Seems that a sure bet is to expect reds from the left in the Mk3. Blues take it around to the right since the shield is backwards for the other direction.
Wonder why they don't put it on the right side to switch it up from Gareth and Galahad?That would be nice, I did try it with an ECU on the other side but it wasn't worth the DPS loss.
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Post by shaolinrogue on Apr 23, 2017 17:09:11 GMT -5
War Robots Test Server-2.9.0.246-Double Dash blitz, Top Score With Punishers on Yamatu & New Skins!
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Post by shaolinrogue on Apr 24, 2017 20:19:28 GMT -5
The new Carnage Tiger skin gave me the perfect excuse/theme for a Thunder Carnage action vid. Like one needs an excuse to load up a hanger of those monsters
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Post by shaolinrogue on May 1, 2017 0:39:06 GMT -5
Hey, everyone! Sorry, there haven't been any new Videos for a few days. The Machine is experiencing technical difficulties & we hope to be back into full production mode soon. Some cool changes and weird bugs this weekend, thanks for tuning in & I hope you enjoy the video!
What’s new:
— Robot prototypes ability now has charges: you can use the ability 2 times in a row. Two dashes’ distance is now equal to the one that the previous dash had;
— Robots mobility has been increased to reduce rotation time;
— Prototype Dash_I (lvl 8): HP 118K, speed 58 km/h, ability cooldown 5s
Level 12: HP 150K, speed 60 km/h
— Prototype Dash_II (lvl 8): HP 118K, speed 44 km/h, ability cooldown 12s; energy shield HP 59K
Level 12: HP 150K, speed 45 km/h, energy shield HP 75K
— Prototype Dash_III (lvl 8): HP 149K, speed 37 km/h, ability cooldown 15s; physical shield HP 215K
Level 12: HP 190K, speed 38 km/h, physical shield HP 285K
— Various measures to improve Zeus and resolve damage issues
— New paintjobs for Lancelot, Natasha and Carnage
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Post by shaolinrogue on May 4, 2017 16:30:13 GMT -5
Hello everyone! For the past couple of weeks I haven't played, posted or uploaded much & here is why! Getting Remix OS setup just to play War Robots is not much of a problem. Being able to do so at a proper 16:9 resolution with full graphics & the ability to record/stream, that is a different story. For those interested there will be a proper write up and tutorial video to follow No sound & pretty boring but I would appreciate it if you could give me some feedback on the video quality/frame rate. Thank you
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Post by shaolinrogue on May 8, 2017 2:14:09 GMT -5
Hello, everyone! The Machine is almost back up to full production strength & for now here is a short demonstration of the actually decent buffed Noricum on this weekend's test server. Review of the Dash & new prototype medium weapon will follow in a separate video in a fun new format
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Post by shaolinrogue on May 8, 2017 23:56:53 GMT -5
Welcome to E1 of a fun new format I'm trying out. Big thanks to my new friend Walking War Robots - I.B.B for helping me out with the video on short notice
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Post by shaolinrogue on May 13, 2017 23:13:37 GMT -5
War Robots - Another New Map! - Test Server 2.9.0 (266)
I definitely like the weapon better this way but I think it should have a charge/shoot mechanic like the Zeus. The new map is fantastic with spots for snipers overlooking sporadic cover for approaching knifers. Much like the new Moon map, it promotes face to face action-packed gameplay & I can't wait for this one to go live! It's nice to see Pix responding to the communities request for more maps - Good job guys!
What’s new:
— New medium weapon prototype. This time autofire is disabled, but damage increased by 150%. Damage still will be increasing as you get closer to your target;
Level 8: 5205 DPS at 0m range, 2430 DPS at 400 range (interpolates DPS between min and max range);
— New map prototype (early stage of development);
— Noricum new model and rebalance: weapon redesign, further rebalance: range 300-1100, spread reduced since the last test;
— New paint jobs for Jesse, Doc, Butch, Stalker, Rhino
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Post by shaolinrogue on May 18, 2017 12:59:28 GMT -5
Sorry I haven't been around lately RL has gotten demanding & I am slowly working on an E5 & wrap up for the "Do Over" Series. I have received quite a few messages from pilots asking what to do next/when is the next episode, apologies but I want to make sure it really ties everything together For now I thought I would put together a quick fun vid of my perspective during the latest crazy dev test server I was lucky to be invited to, though I couldn't stay long. Since fellow Canadian Adrian Chong got me the invite I thought I would give it a patriotic backtrack! Keep your stick on the ice folks
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Post by shaolinrogue on Jun 5, 2017 9:38:46 GMT -5
Hello everyone! After some recent technical difficulties & schedule changes it feels great to be back at it again bringing you exciting sneak peaks at War Robots test server content! All Bots/Weapons are at level 8 What's New? — New map prototype (early stage of development) Cargo Ship; I like: Excellent setting & layout. The sniper perches & covered approaches are well balanced. No beacon advantage for either side. Multi-level terrain & shooting lanes available for all ranges & styles. Good size, room to spawn but the front lines aren't painfully far away I Dislike: The beacons are "too symmetrical". I would like to see the home beacons on the lower level in opposite corners. The "Tunnel of Death" under center should be more interesting like in the valley map it resembles the one in the moon map too much, maybe center columns & make it a bit wider for some homing missile proof knife fighting — New medium weapon prototype. This time auto fire is disabled. Also locking on the target isn’t required now. The weapon now has expandable ammo and requires reload. Range was increased. Damage still will be increasing as you get closer to your target; Level 8: DPS at 8340m range, 1670m DPS at 600 range (interpolates DPS between min and max range); - This feels more balanced now & give an interesting solution for midrange medium slot that has been lacking. I would like to try it out with a "charging when not firing" mechanic like the prototype heavy energy weapon. It will feel better when using it with either a Zeus or the new prototype heavy energy weapon. I would like see Pixonic make sure Tarans have a higher DPS than this weapon at ranges of 350m-250m, any closer would justify the new weapon having higher dps than the taran. — New heavy weapon prototype with new sound and visual effects: Damage = % from enemies full HP amount. Ignores energy shield. Range 350m. - Cool weapon, love everything about it so far. I feel the reload/recharge is a little slow for the dps & could be sped up a bit. — Noricum new model and rebalance: new design and rebalance (same as last test) - Dial the Damage back from 11 to 9 & it's good to go — Adjusted targeting system: During this test the speed of target switch would be increased - This felt great, can't wait to test it more next weekend. Other thoughts: - Dash MKI & MKIII seem pretty balanced & good to go. The MKII still feels a little overpowered & I would like to test it with the regen rate of the shield reduced, making it a little less unstoppable. Please do something for the cool down timer in regards to the double dash, maybe have a colored circle around the outside to represent the cool down for the second one. Maybe consider giving the Carnage/Lancelot/Rhino a cut in half double Rush mechanic to test. It will make for more strategic use of the ability & help them remain viable vs. the "double dash". - Did we get the heavy machine gun in the live game yet? if not, please do! - Can we get a small hard point anti homing missile defense system like some form of chaff?
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