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Post by Muhlakai on Jan 31, 2017 11:47:58 GMT -5
I started this as a reply in another thread, but thought it might be useful in a more general sense, so here it is. _____________________________________________________________________ Before I used to have over 80% win rate and was allways in the top 3 players of each game. All I can say is that it's very hard to win and even when my team wins, it's cleary not because of me, I cannot even make it to the top 3 players... Before the switch I usually had over a 90% win rate without Geps/Rogs and rarely didn't take 1st for damage. Nowadays, I frequently find myself lower than 3rd on the damage totals. (MM puts me and my trash Gold hangar against HG hangars 80-90% of the time.) ...But it's rare that I don't have a significant impact. "What? How can you say that, Muh?" Glad you asked, young padawan. Let me share. The new MM has required me to learn new skills, the most important of which is better reading of my teammates even when soloing. It has also required that I learn better corner shooting and prediction of the enemy's shots. "Why the heck did it do that? Is the new MM broken?" Nope! It's complimenting top pilots like you and I. See, it recognizes that we're better than the average pilot, so it's giving our opponents a handicap just so they can survive our face-wrecking skills. It does this because they CAN'T get a fair match against us otherwise! You are so powerful that they need better weapons just to keep up! "So what do these skills do differently now?" Let's start with the lesser skills. Better corner shooting and timing/prediction of their shots and reloading time helps me stay out of their line of fire and get more plasma on their butts, typically from a much closer range. It lets me neutralize their weight/level advantage and become even MORE deadly on the field. Alas, it reduces damage opportunities slightly, but when we're outweighed it's important to protect our own hull. It comes with an incredible advantage, however, and that is that it gives us a chance to take pot shots at many opponents as they pass and attract a LOT of attention from the Reds! This is FANTASTIC. (You HAVE read the guide on brickfighting, right young padawan?) Knowing when you can move actually lets you draw a ton of Reds way off to the side and out of position. When you can draw just three Reds towards you it gives the rest of your team a 5:3 advantage on the rest of the field. Even a useless arty Natasha can be moderately effective in those circumstances! ....but those are the LESSER skills that you learn under the new MM. The best skill is learning to read your random teammates better. As you figure out whether they're consistently capping and under which conditions you can learn how to better carry a game EVEN IN GOLD. Understand that you have to read the field, predict where your teammates are heading, evaluate their expected resistance, and place yourself as though you are the most important pilot on the field. You are the Queen of the War Robots chessboard. This has taught me when to cap vs. when to draw more attention to reduce the resistance that my teammates face. Don't just look out for which bots are heading to the same place. Look at other Reds. Are any about to die? Are they likely to join in the fray against your teammates when they respawn or can you draw their attention elsewhere? This isn't a "next 30-60 seconds" read, but a "2 mins from now" reading or farther, especially on large maps like Canyon or Springfield. (You ARE playing every map, right?) See, I may be totally outclassed and might not be doing all the damage, but I'm learning how to WIN when the MM starts getting desperate to beat us because we're just that AWESOME. "This sounds crazy and stupid." Well, my win rate is now consistently over 60% again and rising. I'm facing bots that are 4 levels higher and weapons that are 2-3 levels higher. If you're having better results I'm all ears. Otherwise, maybe this lunatic has something useful to say...
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Post by Trogon on Jan 31, 2017 12:11:57 GMT -5
Sorry, what I find is that far to often my team stupidly get themselves killed early and its left with me and 2 or 3 others with me in my lvl 6 bots against a team of level 10-12 bots. No matter where I try to go or move, they're always faster than me and are able to outmaneuver and outflank me. And wherever I try to maneuver to face one, I end up facing 2 or 3 no matter what I try. Either that or even when I time my movement I can't cross the open space fast enough to avoid getting hammered by 3 level 11-12 tridents or trebs. What you say sounds great, but you must not have the teammates I do. Sorry I don't believe that I will ever be able to CARRY a match in level 6s when the opposition is level 10-12s.
On the rare occasion that I get 3 or 4 competent level 10-12s on my team, sure I'm often able to contribute a little using the kind of guerrilla tactics you describe. But my hangar is not optimized for those kinds of tactics and I'm certainly not going to be a top scorer or carrying the match.
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Post by Muhlakai on Jan 31, 2017 12:36:41 GMT -5
Sorry, what I find is that far to often my team stupidly get themselves killed early and its left with me and 2 or 3 others with me in my lvl 6 bots against a team of level 10-12 bots. No matter where I try to go or move, they're always faster than me and are able to outmaneuver and outflank me. And wherever I try to maneuver to face one, I end up facing 2 or 3 no matter what I try. Either that or even when I time my movement I can't cross the open space fast enough to avoid getting hammered by 3 level 11-12 tridents or trebs. What you say sounds great, but you must not have the teammates I do. Sorry I don't believe that I will ever be able to CARRY a match in level 6s when the opposition is level 10-12s. On the rare occasion that I get 3 or 4 competent level 10-12s on my team, sure I'm often able to contribute a little using the kind of guerrilla tactics you describe. But my hangar is not optimized for those kinds of tactics and I usually end up dying early anyway. How interesting that we have the same level hangars, see similar opposition, but you doubt me. ? In all seriousness, it seems like my post is basically just enumerating the skills you might want to focus on. Note that in most cases I'm TRYING to catch at least two or three Reds' attention. Also, you MUST avoid open spaces. Take a slightly longer route if you have to, but those open spaces will get you shredded every time, as you point out. Typically it opens you up to firing lines for opponents you weren't anticipating. Getting better at jumping around under cover will dramatically improve your survivability. My hangar has a PDB Griffin, a Plasmahad, a Thunder Carnage (just bought my second Gal today and will be replacing the Carnage with it), and then both a DB and RDB Griffin. It's not terribly optimized at the moment either, and would perform much better if the bots were lv 8 like the weapons, but it's what I've got right now. After the second Plasmahad is in I'm planning to throw a TO Boa in instead of the DB Griff for more ambush potential, but it'll still be a far from perfect hangar. Again, the fundamental point here is that the new MM requires a whole new bag of tricks for pilots that have a high skill score. We're getting the same teammates and I'm not winning every game again (yet). Hopefully this list helps others adjust in the same way I have. I'd really like to be playing well enough even in the current hangar that the MM starts throwing me more TT opponents when soloing. The changes I listed should help, but that's not me getting better, just the hangar.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jan 31, 2017 12:44:30 GMT -5
Burn him! Tie him to the horse!. Hang him by his thumbs.. BOOO Hiss, he speaks the truth! Ain't nobody got time for that!
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Post by Trogon on Jan 31, 2017 12:54:13 GMT -5
How interesting that we have the same level hangars, see similar opposition, but you doubt me. ? In all seriousness, it seems like my post is basically just enumerating the skills you might want to focus on. Note that in most cases I'm TRYING to catch at least two or three Reds' attention. Also, you MUST avoid open spaces. Take a slightly longer route if you have to, but those open spaces will get you shredded every time, as you point out. Typically it opens you up to firing lines for opponents you weren't anticipating. Getting better at jumping around under cover will dramatically improve your survivability. My hangar has a PDB Griffin, a Plasmahad, a Thunder Carnage (just bought my second Gal today and will be replacing the Carnage with it), and then both a DB and RDB Griffin. It's not terribly optimized at the moment either, and would perform much better if the bots were lv 8 like the weapons, but it's what I've got right now. After the second Plasmahad is in I'm planning to throw a TO Boa in instead of the DB Griff for more ambush potential, but it'll still be a far from perfect hangar. Again, the fundamental point here is that the new MM requires a whole new bag of tricks for pilots that have a high skill score. We're getting the same teammates and I'm not winning every game again (yet). Hopefully this list helps others adjust in the same way I have. I'd really like to be playing well enough even in the current hangar that the MM starts throwing me more TT opponents when soloing. The changes I listed should help, but that's not me getting better, just the hangar. I never said I doubted what YOU were able to achieve. I said I doubt I will ever see those results. I tried to outline that I think I've already been trying to make the kinds of adjustments that you described, and have yet to come anywhere close to being a contributor in my matches against maxed opponents. Either we really aren't seeing the same matchups, or I'm just not as good as you and the MM doesn't know it yet. And I'd like to know how you make any contributions on maps like Canyon or Springfield without ever leaving cover, if the fight is occurring on the other side of the map. That's not a rhetorical question, it's a sincere inquiry.
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Post by Muhlakai on Jan 31, 2017 12:59:05 GMT -5
I never said I doubted what YOU were able to achieve. I said I doubt I will ever see those results. Either we really aren't seeing the same matchups, or I'm just not as good as you. You're probably right. You're already defeated. I know it seems cliched, but mindset really is critical here. I assume that I CAN win and then find a way to make it true. Good news: you can change your direction starting in the next match you play. WHOOPS! You edited. Let me append.... And I'd like to know how you make any contributions on maps like Canyon or Springfield without ever leaving cover, if the fight is occurring on the other side of the map. That's not a rhetorical question, it's a sincere inquiry. Great question! Part of it depends on where you start, obviously. On Springfield: City-side the only obstacle is the channel gap. Start by staging yourself behind one of the nearby buildings and sprint across when a target is in-range and presents itself. If no one is shooting at you beforehand then you'll get some great hits in and probably die after, but you'll have taken heat off of your teammates in the center. If they're shooting at you before you cross, though, stay down! Do some corner peeking to get additional Reds shooting at you if you can, but your goal here is occupying them, not killing them. Farm-side you have two paths: get behind the hill and support teammates pushing for the center (mostly only useful if they're under siege or just died and the Red occupiers are weak) or cross. You don't even have to take the first city-side beacon to occupy a lot of attention. Reds are always happy to come up to the edge and take shots at you. Stay farm-side under cover of the nearest buildings for a short while and see if you can attract additional attention or tease one or more Reds into crossing first. On Canyon: Magical things can happen under that center beacon. Your biggest risk is only Tridents/Trebs shooting from the far beacon. Stay on the end of the divider while that happens or move out. Either is fine. Confrontations are otherwise great for corner shooting. When it comes to that under-beacon area he who is closest to the wall typically loses health more slowly. Outside of that, watch and evaluate. If the conflict is NOT heaviest under the beacon then cross directly to the near-bridge home beacon on the opposite side, but DON'T go all the way up unless there aren't Reds nearby. Use the height difference as cover and only move up to harass and take pot shots. Using a height differential as cover is something that LOTS of people fail to do. It can be done just as well from the top OR the bottom.
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Post by Trogon on Jan 31, 2017 13:07:50 GMT -5
I never said I doubted what YOU were able to achieve. I said I doubt I will ever see those results. Either we really aren't seeing the same matchups, or I'm just not as good as you. You're probably right. You're already defeated. I know it seems cliched, but mindset really is critical here. I assume that I CAN win and then find a way to make it true. You're right it is a cliche. Mindset is important and It's a great mantra to live by, but no matter how many times you tell the high school football team that they can beat the Dallas Cowboys if they just believe they can, it won't make it true.
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Post by Muhlakai on Jan 31, 2017 13:17:57 GMT -5
You're probably right. You're already defeated. I know it seems cliched, but mindset really is critical here. I assume that I CAN win and then find a way to make it true. You're right it is a cliche. Mindset is important and It's a great mantra to live by, but no matter how many times you tell the high school football team that they can beat the Dallas Cowboys if they just believe they can, it won't make it true. ...except that if I *AM* doing it then it's clearly possible, huh? So it's not just the HS team vs the Cowboys. It's very obviously possible and you just have to decide what you want to believe.
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Post by Dredd77 on Jan 31, 2017 13:20:47 GMT -5
***an 800-pound gorilla of wisdom***
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Post by Trogon on Jan 31, 2017 13:24:14 GMT -5
Put it another way. In order to win, you must have SOME advantage over your opponents that you can exploit. If their speed, health and weapons are all far superior, the only thing left is tactics. In other words, it is possible to use superior tactics to defeat a stronger opponent. But if your opponent also is equal to you in tactics, there's no way to win against them. Obviously you have found a way to exploit a tactical advantage against stronger opponents who are not tactically equipped to counter you. I guess I'm still not finding that tactical advantage in very many matches.
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Post by Trogon on Jan 31, 2017 13:34:17 GMT -5
I never said I doubted what YOU were able to achieve. I said I doubt I will ever see those results. Either we really aren't seeing the same matchups, or I'm just not as good as you. Great question! Part of it depends on where you start, obviously. On Springfield: City-side the only obstacle is the channel gap. Start by staging yourself behind one of the nearby buildings and sprint across when a target is in-range and presents itself. If no one is shooting at you beforehand then you'll get some great hits in and probably die after, but you'll have taken heat off of your teammates in the center. If they're shooting at you before you cross, though, stay down! Do some corner peeking to get additional Reds shooting at you if you can, but your goal here is occupying them, not killing them. Too often, it seems like when I'm hiding behind a building, I get killed by Tridents and Pins without ever having a chance to do anything.Farm-side you have two paths: get behind the hill and support teammates pushing for the center (mostly only useful if they're under siege or just died and the Red occupiers are weak) or cross. You don't even have to take the first city-side beacon to occupy a lot of attention. Reds are always happy to come up to the edge and take shots at you. Stay farm-side under cover of the nearest buildings for a short while and see if you can attract additional attention or tease one or more Reds into crossing first. On Canyon: Magical things can happen under that center beacon. Your biggest risk is only Tridents/Trebs shooting from the far beacon. Stay on the end of the divider while that happens or move out. Either is fine. Confrontations are otherwise great for corner shooting. When it comes to that under-beacon area he who is closest to the wall typically loses health more slowly. Canyon it always seems like the red team has one or more Furies or Nats with tridents or trebs that know exactly where to position themselves to completely shut down my ability to approach center or cross the channel. Either that or the red team is already rushing our spawn and I can't even get free to go anywhere.Outside of that, watch and evaluate. If the conflict is NOT heaviest under the beacon then cross directly to the near-bridge home beacon on the opposite side, but DON'T go all the way up unless there aren't Reds nearby. Use the height difference as cover and only move up to harass and take pot shots. Using a height differential as cover is something that LOTS of people fail to do. It can be done just as well from the top OR the bottom.
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Post by FRΞΞDØM☆F1GHTΞR on Jan 31, 2017 13:36:37 GMT -5
You're probably right. You're already defeated. I know it seems cliched, but mindset really is critical here. I assume that I CAN win and then find a way to make it true. You're right it is a cliche. Mindset is important and It's a great mantra to live by, but no matter how many times you tell the high school football team that they can beat the Dallas Cowboys if they just believe they can, it won't make it true. Upgrade your gear, refine your skills, get drafted by the Falcons, destroy the Cowboys. Muhlakai be dropping some truth up in here. I'm consistently going up against tougher hangers than my own. I'm holding my own in most matches. For every match that I get wrecked, there's another one where I do the wrecking. Anybody can up their game at any time. That's kind of the point of the OP.
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Post by Conflict's Student on Jan 31, 2017 14:13:40 GMT -5
Put it another way. In order to win, you must have SOME advantage over your opponents that you can exploit. If their speed, health and weapons are all far superior, the only thing left is tactics. In other words, it is possible to use superior tactics to defeat a stronger opponent. But if your opponent also is equal to you in tactics, there's no way to win against them. Obviously you have found a way to exploit a tactical advantage against stronger opponents who are not tactically equipped to counter you. I guess I'm still not finding that tactical advantage in very many matches. If your winning percentage were sub-40%, I'd have some sympathy for that position. Being 66% at the moment, I'd say the matchmaker is being fairly kind to you because you've consistently won 2 out of every 3 matches played, at least over your last 50 matches. If you have anything to complain about, it's that the matchmaker is patronizing you with competition that's too soft.
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Post by Cyklown on Jan 31, 2017 14:56:57 GMT -5
I never said I doubted what YOU were able to achieve. I said I doubt I will ever see those results. Either we really aren't seeing the same matchups, or I'm just not as good as you. You're probably right. You're already defeated. I know it seems cliched, but mindset really is critical here. I assume that I CAN win and then find a way to make it true. Good news: you can change your direction starting in the next match you play. WHOOPS! You edited. Let me append.... And I'd like to know how you make any contributions on maps like Canyon or Springfield without ever leaving cover, if the fight is occurring on the other side of the map. That's not a rhetorical question, it's a sincere inquiry. Great question! Part of it depends on where you start, obviously. On Springfield: City-side the only obstacle is the channel gap. Start by staging yourself behind one of the nearby buildings and sprint across when a target is in-range and presents itself. If no one is shooting at you beforehand then you'll get some great hits in and probably die after, but you'll have taken heat off of your teammates in the center. If they're shooting at you before you cross, though, stay down! Do some corner peeking to get additional Reds shooting at you if you can, but your goal here is occupying them, not killing them. Farm-side you have two paths: get behind the hill and support teammates pushing for the center (mostly only useful if they're under siege or just died and the Red occupiers are weak) or cross. You don't even have to take the first city-side beacon to occupy a lot of attention. Reds are always happy to come up to the edge and take shots at you. Stay farm-side under cover of the nearest buildings for a short while and see if you can attract additional attention or tease one or more Reds into crossing first. On Canyon: Magical things can happen under that center beacon. Your biggest risk is only Tridents/Trebs shooting from the far beacon. Stay on the end of the divider while that happens or move out. Either is fine. Confrontations are otherwise great for corner shooting. When it comes to that under-beacon area he who is closest to the wall typically loses health more slowly. Outside of that, watch and evaluate. If the conflict is NOT heaviest under the beacon then cross directly to the near-bridge home beacon on the opposite side, but DON'T go all the way up unless there aren't Reds nearby. Use the height difference as cover and only move up to harass and take pot shots. Using a height differential as cover is something that LOTS of people fail to do. It can be done just as well from the top OR the bottom. Canyon actually has lots of los based cover and is pretty DB griff friendly. A Carnage can't take the side beacons safely, but *can* slip around and that center needs clearing. Plasmahads are in their prime their as well. I'd rank it over Dead City in terms of prime Plasmahad territory. RBDs love Springfield with a passion. Yam might be hard, but that's Yam for you. Honestly, Canyon and Springfield aren't merely shooting galleries if you're willing to take the long way around. Springfield needs someone to contain the enemy spawn and has a number of "long" routs available. Hugging the far wall saves you a lot of trouble there. I'm currently working up 7/10 meds and 7/8 heavies (well, a single rhino) with 1 midranger- a trident carnage. I can generally work a Plasmahad around the enemy fire base on either map, splitting the enemy fire base. The open areas are traps and I *know* that the soft cover routs take longer to get places, but they are there.
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Post by Deleted on Jan 31, 2017 15:33:15 GMT -5
Best idea right now for players who are hit hard by the new MM is to play 2-3 midranger bots
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Post by anindyameister on Jan 31, 2017 15:55:15 GMT -5
The thing is, I'm admittedly a casual player and I think there are others like me. I primarily used to play random public matches with my silver hanger for fun when I had time to kill. That fun factor absolutely went out the window with the new matchmaker. If I wanted too strategize my gameplay with better tactics and immersion, I'd rather play titanfall or Hawken. I'm not trying to be all condescending just because it's a mobile game, but this is how I personally feel, and I won't judge anyone for what games they choose to play. The purpose of this comment is to provide a different perspective.
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Post by FRΞΞDØM☆F1GHTΞR on Jan 31, 2017 16:28:44 GMT -5
The thing is, I'm admittedly a casual player and I think there are others like me. I primarily used to play random public matches with my silver hanger for fun when I had time to kill. That fun factor absolutely went out the window with the new matchmaker. If I wanted too strategize my gameplay with better tactics and immersion, I'd rather play titanfall or Hawken. I'm not trying to be all condescending just because it's a mobile game, but this is how I personally feel, and I won't judge anyone for what games they choose to play. The purpose of this comment is to provide a different perspective. I respect your perspective and I don't want to be offensive, but this seems like a contradiction. If you don't want to progress, you don't have to. But you also can't expect to play with inferior equipment and no strategy and still be able to win.
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Post by SoCalGrndR on Jan 31, 2017 16:34:36 GMT -5
My win rate has deteriorated sharply after the 29th. I was at high of 76% and have fallen steadily to a low of 42% In some aspects I believe my skill has improved but the OVERALL play experience has DECREASED substantially!! I can live with 50ish win rate with increased competition, I want that! When I review my numbers my efforts have not had a substantial impact on the result. I started to track (write down) specs on blues and reds after 2 full days of heavy play. I do not understand what calculation / formula / statistically analysis would continue to place me in TT battles. A VERY disappointing aspect come from the hollow wins. I am on the sidelines of these rare wins, net zero to little gold. My level 6 bots do NOT compete with level 10-12 bots. My level 8.5 weapons do NOT compete with level 10-12. My ave dam has also dropped substantially from 470-490 down to mid 350-360. The disparity of weps vs. bots also reflects. I cant do much dam with out being 2 shot killed; or if I play hide & seek, I last but do not do to much damage because I am not actively shooting. After taking the time to write it down it looks as dismal as it feels. I have 5 wins in 13 battles (have some more but in pics): 6th x2, 4th, 2nd, & 1st. (1st was anomaly on Yamatau - their bottom 2 resulted in 29k). The 8 losses ranking: 5th x2, 4th x2, 3rd x2, 2nd x2, 1st. I am predominantly the weakest hanger in the group, so those I perform better than have better equipment.. There is VERY LITTLE satisfaction resulting from this, as the rewards are few & far in between. How do I ever expect to compete with the top tier if it will take approximately forever to get there. At a mid 40ish win rate and only earning any Au 50% of the win = equals forever. I have been trying to play through & was around 1000 cups ave. There seems little point to play being reduced to be target practice for those with better hangers.
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Post by Deleted on Jan 31, 2017 16:46:52 GMT -5
Best idea right now for players who are hit hard by the new MM is to play 2-3 midranger bots Interesting. I had never considered this. I have been trying to just be more selective with my CQC tactics.
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Post by Deleted on Jan 31, 2017 16:51:14 GMT -5
My win rate has deteriorated sharply after the 29th. I was at high of 76% and have fallen steadily to a low of 42% In some aspects I believe my skill has improved but the OVERALL play experience has DECREASED substantially!! I can live with 50ish win rate with increased competition, I want that! When I review my numbers my efforts have not had a substantial impact on the result. I started to track (write down) specs on blues and reds after 2 full days of heavy play. I do not understand what calculation / formula / statistically analysis would continue to place me in TT battles. A VERY disappointing aspect come from the hollow wins. I am on the sidelines of these rare wins, net zero to little gold. My level 6 bots do NOT compete with level 10-12 bots. My level 8.5 weapons do NOT compete with level 10-12. After taking the time to write it down it looks more dismal. I have 5 wins in 13 battles: 6th x2, 4th, 2nd, & 1st. 8 losses ranking: 5th x2, 4th x2, 3rd x2, 2nd x2, 1st. I am predominantly the weakest hanger in the group, so those that I perform better than have better equipment.. There is VERY LITTLE satisfaction resulting from this, as the rewards are few & far in between. How do I ever expect to compete with the top tier if it will take approximately forever to get there. At a mid 40ish win rate and only earning any Au 50% of the win = equals forever. I have been trying to play through & was around 1000 cups ave. There seems little point to play being reduced to be target practice for those with better hangers. Not to derail the OP, but I run a similar strength hangar, had my 76% win rate get smashed down to 34% by facing level 10-12 hangars, but then the MM let up, and I am currently back at 68%. Now getting another round of max 12/12 hangars to face begining this morning, and am expecting to ride down to the 30% range again. Just my experience. You may be due for a run of easier play. Back to the OP, very good outlook. But it definitely takes some heavy patience to practice the "selective engagement" style of play against better equipped hangars, when so often, a single mistake means instant death, where the opponents can make several mistakes per match and get away with it.
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Post by anindyameister on Jan 31, 2017 16:51:24 GMT -5
The thing is, I'm admittedly a casual player and I think there are others like me. I primarily used to play random public matches with my silver hanger for fun when I had time to kill. That fun factor absolutely went out the window with the new matchmaker. If I wanted too strategize my gameplay with better tactics and immersion, I'd rather play titanfall or Hawken. I'm not trying to be all condescending just because it's a mobile game, but this is how I personally feel, and I won't judge anyone for what games they choose to play. The purpose of this comment is to provide a different perspective. I respect your perspective and I don't want to be offensive, but this seems like a contradiction. If you don't want to progress, you don't have to. But you also can't expect to play with inferior equipment and no strategy and still be able to win. How am I supposed to bring my whole hanger to level 10/11 like the guys I face on average overnight ? Except with the old matchmaker I got paired with players with similar level of gear as me. I'm all for gaming with skilled people WHEN everything else is equal, not when they have premium equipment that is also of higher level. And tactics can only go so far when youre with random teammates, in the face of charging ancilots while getting pounded by aphids and Tridents. Unless this is what pix wanted, to make people spend money on gold and silver for better gear and faster upgrades. My point is the level of dedication op is suggesting may not be acceptable to everyone.
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Post by Deleted on Jan 31, 2017 17:18:05 GMT -5
Well, my win rate is now consistently over 60% again and rising. I'm facing bots that are 4 levels higher and weapons that are 2-3 levels higher. If you're having better results I'm all ears. Otherwise, maybe this lunatic has something useful to say... When the new MM hit I switched to my works in progress, which are currently all level 6 mediums and heavies with a mix of mostly level 5 weapons with a few level 6 (just started upgrading them to match my bot levels). I had averaged win rates in the low to mid 80's spiking into the 90's periodically. Now my win rates are averaging low to high 60's spiking into the low 70's. I'm rarely matched against even bot/weapons. Usually most of the other players, even on my own team, are more well equipped than myself. As my rate climbs towards 70 the other player's bot/weapon levels climb quickly into the 9 to 11 range. Once the match-ups get just too overpowering my teams begin to lose consistently. I'll experience that until I get below/around 62% then I'll start to win again. It's very predictable, which makes it repetitious in a way the game didn't used to be. At least before I couldn't predict when I would start losing and when I would start winning. Every match was far more of a ? than they are today. While one can wax poetic about all the learning that's occurring by being forced to play lesser skilled players with better gear the reality is still quite simple: There's no skill involved at all for either my opponents, or myself when I am facing gear 4-5 levels higher. Have I gotten better at dealing with higher powered bots? Probably. Is that what a person would have to face at the top? Not at all. One will face even, or lesser gear only. Skill takes on new meaning at that point, or would it be taking on the old meaning? At any rate it's all very meaningless until one's gear is at least 9/9, or higher, because it's the only way to avoid getting forced into skill-less loss assured match-ups. With this in mind, predictable loss points do not equate to a real challenge. I know when they're coming and that's boring. Being able to predict them, also removes any sense that real skill is involved. Essentially, for every player who is being brought down towards average there's a player being artificially propped up via clubbing. There's really no meaningful challenge to a game that has what is effectively a win/loss cap in place. I've won x matches, so now it's time to lose x matches. *yawn*
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Post by Muhlakai on Jan 31, 2017 17:21:00 GMT -5
Obviously you have found a way to exploit a tactical advantage against stronger opponents who are not tactically equipped to counter you. I guess I'm still not finding that tactical advantage in very many matches. Well, shoot. I'd love to help. If only someone could write a short guide that helps show exactly which tactical and strategic points could help you succeed. Then you could focus on developing those specific skills...
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Post by Muhlakai on Jan 31, 2017 17:26:28 GMT -5
If I wanted too strategize my gameplay with better tactics and immersion, I'd rather play titanfall or Hawken. I'm not trying to be all condescending just because it's a mobile game, but this is how I personally feel. It's entirely possible that this just isn't the right game for you. That said, once the league system is introduced I suspect everything will be right with the world for you again. In the mean time, you can just stick to the console and pretend that there aren't good choices for serious mobile gaming. ??
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Post by anindyameister on Jan 31, 2017 17:36:14 GMT -5
If I wanted too strategize my gameplay with better tactics and immersion, I'd rather play titanfall or Hawken. I'm not trying to be all condescending just because it's a mobile game, but this is how I personally feel. It's entirely possible that this just isn't the right game for you. That said, once the league system is introduced I suspect everything will be right with the world for you again. In the mean time, you can just stick to the console and pretend that there aren't good choices for serious mobile gaming. ?? Look who's being judgemental and smug for someone else's choice of gaming platform. Thing is what exactly makes something "good" is relative cause everyone has different priorities. Just because you have a lot of dedication to your priorities, you shouldnt feel all high and mighty when someone else doesn't have the same level of dedication or different priorities altogether.
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Post by Spoopy Scary Haunter on Jan 31, 2017 17:46:34 GMT -5
its because the new MM benefits players using with their best equipment the most. if your level 30 and still running 4/6 or whatever bots, you arent running what you should be, hence you are penalized because you are identified as a clubber by the elo. all you have to do is level up your gear a bit, and play smarter instead of charging out into center beacon with 4 reds locked onto you and whining about how its the MM's fault you died
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Post by Muhlakai on Jan 31, 2017 17:51:02 GMT -5
Since you guys said about the same thing.... My level 6 bots do NOT compete with level 10-12 bots. My level 8.5 weapons do NOT compete with level 10-12. My ave dam has also dropped substantially from 470-490 down to mid 350-360. I am predominantly the weakest hanger in the group, so those I perform better than have better equipment.. How do I ever expect to compete with the top tier if it will take approximately forever to get there. How am I supposed to bring my whole hanger to level 10/11 like the guys I face on average overnight? And skill can only go so far when with random teammates in the face of charging ancilots while I get pounded by aphids and Tridents. My point is the level of dedication op is suggesting may not be acceptable to everyone. Not to derail the OP, but I run a similar strength hangar, had my 76% win rate get smashed down to 34% by facing level 10-12 hangars, but then the MM let up, and I am currently back at 68%. Now getting another round of max 12/12 hangars to face begining this morning, and am expecting to ride down to the 30% range again. It definitely takes some heavy patience to practice the "selective engagement" style of play against better equipped hangars, when so often, a single mistake means instant death, where the opponents can make several mistakes per match and get away with it. I'm not sure how many times I can say it before it seems silly, but if you're running the same hangar as me and you're seeing the same opposition then how silly is it that you're complaining that the game can't be played if I'm showing you how? At LEAST until leagues are instituted (and maybe even after) the game has fundamentally changed. And it has changed in a way that says, "if you're good at this game the MM is going to make things tougher until it figures out where you're competitive. If you want to do better than that then you need to up your game." Your above-average skills allow you to swing upwards. The problem is that you just don't know how to deal with the additional challenge. All this time you've played with an advantage on the same scale as (though not as severe as) Geps in Bronze. The MM can't make other players play with more skill and it can't make more skilled players downscale their hangar, so it's picking players that it thinks can compete with you and also happen to be running just enough of a hangar that it's fairly certain you won't just wreck them with abandon like you used to. Stop thinking that the above-average skills of wrecking similar hangars is the same set as your undeveloped set of skills for overcoming a handicap that was given to you for the sake of fairness. Is this going to take work? YES! Can you level up your hangar instead? NO! (If you did your opposition would be getting raised, too.) This isn't a reason to whine. Some day you WILL have a TT hangar and when that day comes it will be those of us who started at this level that will be wrecking the faces off of guys like Adrian who never really had the same intensive study program. This MM is magnifying your skills if you let it teach you. ...and in the mean time you might see some swing in your win%. A 40% swing, though? You're letting that happen to yourself. Stop assuming that you will lose and start learning how to wreck High Gold faces.
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Post by Muhlakai on Jan 31, 2017 17:52:25 GMT -5
It's entirely possible that this just isn't the right game for you. That said, once the league system is introduced I suspect everything will be right with the world for you again. In the mean time, you can just stick to the console and pretend that there aren't good choices for serious mobile gaming. ?? Look who's being judgemental and smug for someone else's choice of gaming platform. Dude, chill. I'm not the one who brought up the platform issue. Forgive yourself that you have a bias and move on. We all have.
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Post by anindyameister on Jan 31, 2017 18:00:16 GMT -5
Look who's being judgemental and smug for someone else's choice of gaming platform. Dude, chill. I'm not the one who brought up the platform issue. Forgive yourself that you have a bias and move on. We all have. Right. It's never you. You always have the moral high ground. I am very biased indeed.
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Post by Muhlakai on Jan 31, 2017 18:06:20 GMT -5
Dude, chill. I'm not the one who brought up the platform issue. Forgive yourself that you have a bias and move on. We all have. Right. It's never you. You always have the moral high ground. I am very biased indeed. Couch it all however you like. No one's angry at you. Can we get back to the ACTUAL point of the thread now?
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