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Post by boomsplat on Jan 18, 2017 18:32:03 GMT -5
Ha! I had the same reaction of 「whiskey tango foxtrot」! Five games with my silver line up matched against top tier pilots and I knew the MM change was in....quick check of the forum confirmed others were seeing it. swapped into my lo gold line and squad'ed up and proceeded to get back to winning matches but they were definitely different players than what I've experienced until it started to settle down this afternoon. Got tossed into some matches with previous clan mates who only play top tier....we've never run across each other in matches for months. Oh well - just wish Pix would just say the change is in (they did respond that they changed MM to another player after he complained). OK, so was that on iOS? The guy who got confirmation? Yes, the player who asked the question is on iOS. Here is the response from Pix from this morning. Nikita (Pixonic) Jan 18, 21:55 AST Hello! Thank you for contacting War Robots technical support. We have made some improvements to our matchmaking system & this is why you might have noticed some changes. As of now, we are collecting players' feedback, so your letter is really helpful! Thanks for taking your time! We will make sure to share more details about the new matchmaking system as soon as everything's settled in. Best regards, Nikita. War Robots support-team.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 18, 2017 18:32:46 GMT -5
This thread has gotten pretty long, I might be better off starting a new one , but I'll try. Does anybody know if there is still a WSP/gold bot penalty? I have run my Cossack hangar and my "silver" hangar. Not really seeing any difference. Still killing slow, bad heavies(6/5 to 6/10 reds for both hangars) Nobody knows for sure, but if the new MM works as advertised, you should be able to run ANY hangar you want and get a competitive match, whether it be balanced, have weapons above bots, upside-down, using Ag bots, using WSP/gold bots. None of that should matter anymore. You can buy what you want and upgrade what you want without worrying about whether you've made a mistake that screws you over. Theoretically, anyway.
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odin63
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Post by odin63 on Jan 18, 2017 18:39:16 GMT -5
I feel it is a fair MM now. If you want to complain, ?female dog? and moan without video proof of the issue i will not listen or believe your complaint. Perhaps you just Don't have the skill to be using the bots and weapons you fast tracked for the tier you are in. My clan mates and I have played 30 matches this morning. I am running 6/8 leos and 6/8 griffs. We are definatly seeing gold tier members. But guess what? The teams are evenly spread. You get one player with top notch bots and a few who definatly do not. It comes down to your skill. You had a great score because you were using Gepard/aphid and you found it easy to kill players. Those players usually never gave much resitance, they were the same caliber of player as you or less. Welcome to the big leagues. We can dip,duck,dodge and dive ya. Perhaps using the gep for its intended purposes. Cap the beacons and chip the health. Learn how to use your robots and weapons. I'll say it again. If you want to complain, post a video of your game play and what your opponants were using. just from watching your movements I could probably tell you what tier you should be in. Cheers and good luck relearning how to use a full hanger of diffrent bots. I'm interested to see how things shake out with the new MM, but after playing over 30 matches today I don't think the new system is fair as of now. I think I'm a fairly solid player. I tend to be top 3 win or lose most of the time, and I usually cap most of the team beacons or tie for the top cap slot. When I first started playing I had a very diverse hangar, but kept getting bumped up to low to high gold even thoughI had a low silver hangar. I quit playing for a while because it just wasn't fun getting wiped 50% of the time. I started back from scratch this summer and have primarily 4/12 geps with rog/cossack/leo and others as subs. I like to experiment with other bots, so I still have a fairly diverse hangar, but my mediums and heavies are still at fairly low levels (3-6,) with medium weps levels. I just recently joined a clan 3 days ago, but played solo the entire time beforehand, gradually building up my hangar with wins, not cash. I almost always face other geps, medium bots, and heavies in my matches. Leos, mag/taran Griffs, and any thunders will melt 4/12 geps toe to toe, so I consider the matches to be fair and have never considered myself a "clubber" even though most of you probably think differently because of my hangar. After I discovered the MM change today, I switched out 3 geps for 2 meds/1 leo and I was still matched with high gold players with some low silver mixed in. I'm still finishing at least 3rd most of the time with my new hangar, but I don't think it's fair for low silver players to have to face high gold. I understand that many have felt that geps have had an unfair advantage, but I think this was only really true for bronze tier play (the exception being the frustrating randoms versus clans.) Clan play should face higher level play to even things out in the match and make it more competitive and fair for everybody. The new MM automatically bumped me to high gold where I don't stand a chance with a primarily gep hangar. If you're wanting payback for previous unfair matches against gep clans (and I faced plenty of these as a random player,) then the current MM is great. I know it's satisfying to see gep players lose in frustration for a welcome change. However, if you're wanting fair matchups, low silver should be facing low silver, high gold vs. high gold and so on. The bump is just too drastic. A skillful player shouldn't be penalized for being better than others with equally strong hangars. How is that unfair? Now they're being bumped up to high gold with inferior hangars because they used to win more than unskilled players. Better players should benefit from their hard earned skills, just as in any sport. You wouldn't consider it fair for Federer to have to use a woodie racket in the early rounds at Wimbledon because he's more skilled. That would be ridiculous. As it now stands, the only ones with an unbalanced and unfair advantage are the skillful high gold players. Who are they going to be matched against?
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Deleted
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Post by Deleted on Jan 18, 2017 18:59:09 GMT -5
Still not one player has posted this in a video. Please post a link or a youtube video of an entire match. showing all players hangars At the end.
We can yap and make valid points all day long. Show me proof, anyone, and I will hop on board and start offering some constructive criticism.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
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Platform: Android
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 18, 2017 19:02:50 GMT -5
Federer is a pro, which is the top tier of competitive tennis.
Skillful high gold players should (theoretically) be matched with other skillful high gold players. Just like pro tennis players play each other instead of college or high school kids.
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karljackson
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Post by karljackson on Jan 18, 2017 19:21:09 GMT -5
Seems like it got a little better for Android. Average damage getting slightly easier like before Halloween update.
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tagnal
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Post by tagnal on Jan 18, 2017 19:22:07 GMT -5
Give the new rating system time to sort itself out. Not everyone has even had a chance to play in it. Even tomorrow or later in the week there will be previously high gold players who are playing for the first time since the MM change and they will be put in matches with weaker opponents until they play a bit and their rating goes up and moves the away from the weaker players.
Why does everything think this new MM thing is an instant 'boom' this is fixed and how it will always be. Ratings systems take time to collect data and adjust. If you ever played any kind of game that ranks people you should know this. Whenever a new season or tournament or whatever starts, everyone/every team starts with the same base rating. It takes a while before the great players are ranked well above the noobies and for the matches to be more evened out.
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odin63
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Post by odin63 on Jan 18, 2017 19:23:39 GMT -5
Federer is a pro, which is the top tier of competitive tennis. Skillful high gold players should (theoretically) be matched with other skillful high gold players. Just like pro tennis players play each other instead of college or high school kids. I guess a better example would be a top notch high school football team. They would never play against even a low performing college team, let alone a professional one.
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tagnal
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Post by tagnal on Jan 18, 2017 19:27:40 GMT -5
Also, what is wrong with going into a game and having a 50/50 chance of winning?
To those who posted and hated playing when they ONLY had a 50% chance to win, I guess you just get enjoyment from greifing others huh? You don't like a competitive challenge do you? It's only fun when you steamroll the other team?
Those 50/50 matches where it goes down to the wire are the most fun ones. Having to use strategy, teamwork, and proper bot/weapon selection throughout the match to win just makes it more fun, intense, and exciting.
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Post by BLYTHE on Jan 18, 2017 19:39:02 GMT -5
Tried it out. Used 3-lvl 3 geps (mags, aphid, lvl 9/10) and a couple rocket golems.
-First game- Put me somewhere in low silver. End of game 12 kills, damage almost 700K; one AFK on our team (LOL)
-Second game- Better players, more heavies. Clubber on other team. Kills 7, damage 450K
-Third game- Lower level players; 2 mag geps on REDs. 5 Kills, damage 375K
-Fourth game- Lower lvl players again. 10 kills, damage 550K.
If that's the new MM then, no, it's not what many of you were expecting. Aphids about the same; if you shoot head on along their path they're still very effective.
I just tried it so maybe it'll take a while to kick in? But so far it's been pretty easy.
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odin63
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Post by odin63 on Jan 18, 2017 19:45:37 GMT -5
Also, what is wrong with going into a game and having a 50/50 chance of winning? To those who posted and hated playing when they ONLY had a 50% chance to win, I guess you just get enjoyment from greifing others huh? You don't like a competitive challenge do you? It's only fun when you steamroll the other team? Even tier play (where the bots are equally strong in their own particular specialties,) is a 50/50 chance of winning when skill level is unknown. Superior skills should tip the balance in your favor (assuming all other aspects are relatively equal,) thus a better win/loss ratio. You're assuming that the 50/50 reference occurs only when the wins were all unfair smashes and the losses close. I was talking about hard fought wins and crushing defeats against superior equipment with likely equally skillful play. Hard fought matches are the best win or lose, so yes, I personally enjoy competitive matches. I don't like lopsided matches either way, but I like the playing field to at least be equal in equipment. Different choices in hangars and styles should be as equal as possible, skill levels aside. I don't think that anyone thinks it's enjoyable to consistently lose regardless of skill even half of the time.
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Post by SlowReflexes on Jan 18, 2017 19:49:07 GMT -5
Also, what is wrong with going into a game and having a 50/50 chance of winning? To those who posted and hated playing when they ONLY had a 50% chance to win, I guess you just get enjoyment from greifing others huh? You don't like a competitive challenge do you? It's only fun when you steamroll the other team? Those 50/50 matches where it goes down to the wire are the most fun ones. Having to use strategy, teamwork, and proper bot/weapon selection throughout the match to win just makes it more fun, intense, and exciting. Because the winning team gets more stuff, that stuff is valuable, and some of us have gone to great lengths to win at a higher rate than average. If someone who researches diligently to figure out how to optimize a hangar, and then practices for hundreds of hours to be fluent in mech operation and the tactics appropriate to different weapon combinations and terrain..... has the same mathematical chance of winning as some drunken fool who hasn't *quite* mastered steering his mech, then something is wrong. Put another way, if serious play and casual play yield similar rewards, the serious gamers have no incentive to be more than casual. If you take my meaning. How this will affect the monetization of the game remains to be seen.
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tagnal
Destrier
Posts: 103
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Post by tagnal on Jan 18, 2017 19:54:29 GMT -5
Except that you with your optimized hanger and excellent mech operation will be matched up against other similar opponents. The drunken fool will be matched up against other drunken fools. What is so hard to understand about that? Stop basing everything off a few hours of the new system. It is going to take time to sort itself out.
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odin63
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Post by odin63 on Jan 18, 2017 19:57:16 GMT -5
Also, what is wrong with going into a game and having a 50/50 chance of winning? To those who posted and hated playing when they ONLY had a 50% chance to win, I guess you just get enjoyment from greifing others huh? You don't like a competitive challenge do you? It's only fun when you steamroll the other team? Those 50/50 matches where it goes down to the wire are the most fun ones. Having to use strategy, teamwork, and proper bot/weapon selection throughout the match to win just makes it more fun, intense, and exciting. Because the winning team gets more stuff, that stuff is valuable, and some of us have gone to great lengths to win at a higher rate than average. If someone who researches diligently to figure out how to optimize a hangar, and then practices for hundreds of hours to be fluent in mech operation and the tactics appropriate to different weapon combinations and terrain..... has the same mathematical chance of winning as some drunken fool who hasn't *quite* mastered steering his mech, then something is wrong. Put another way, if serious play and casual play yield similar rewards, the serious gamers have no incentive to be more than casual. If you take my meaning. How this will affect the monetization of the game remains to be seen. Well said. Competition is the name of the game, and wins and rewards are the incentives that drive players to want to get better.
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Post by zman on Jan 18, 2017 20:05:53 GMT -5
People, relax. We don't know how much hanger strength factors into the equation yet. I'm at least 10 games in and have a win rate of 70%, about what it was before. My winrate is maybe down to 72% from 74%. My 9/9.5 Hanger is running against the best other good High Gold players and against the mediocre Top toer guys. My worst showing is third once and fourth once. There was a lot of ups along my first couple matches and by the diary it had pretty much settled me into this place and hasn't moved noticeable since then.
Now, if Hanger strength is still relevant, then I might be able to hold a better than 50% win rate due to my skill. This is not pure Elo where hangers don't matter and you'll keep getting tiered up and up until you are playing a 50/50 game all the time. Hanger strength still matters, we don't know how much it matters and how much skill offsets it until more people play and it settles down. I mean I was already being bumped up a tough due to winrate before, not much different now as far as I'm concerned.
That being said, damn it felt good in those first couple matches beating the crap out of the clubbers and farmers. Any of you the 4/12 Gep guy that I crushed this morning?
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Post by Muhlakai on Jan 18, 2017 20:09:06 GMT -5
As someone at Lv 30 who had a win rate of over 90% and had a bunch of Boas (and not a single Gep/Rog) all I can say is HOLY CRAP THESE MATCHES HURT! #TheBeatingsWillContinueUntilMoraleImproves
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 18, 2017 20:13:10 GMT -5
With this new MM system, please bear in mind THERE ARE NO MORE TIERS! So whining that your 5x L4/12 TMGep hanger doesn't deserve to be put in some other tier is a moot point, because nobody is being put into a tier. You are being match to pilots with similar PERFORMANCE ratings, with some minor influence by whatever is left of the Hanger Score system, so what you have in your hanger doesn't mean nearly as much as it used to.
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Post by Muhlakai on Jan 18, 2017 20:41:50 GMT -5
I swapped my hangar from the brickfighting hangar I'd been running to a trash gold hangar that had no bots in common. I'm seeing matches with VERY similar hangars (no more 12/12 or HG!), but the system seems to be matching based ONLY on the hangar, so my opponents are easy cake walks for me and even often have poor win%. If you're dying in the hangar you've been rocking, try swapping every bot for something into another tier. It seems the MM wants to develop new data on you before it assumes that you really are that freaking awesome.
THIS IS HUGE IF TRUE. It means that it's been collecting data on what you've been playing for a while (which makes sense) and is specifically punishing anyone it thinks MIGHT be a clubber (like my win% makes it look). So get out of your old bots, slip into something new, and wait for the MM chaos to die down.
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Deleted
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Post by Deleted on Jan 18, 2017 21:20:56 GMT -5
I didn't see much of a change, still paired up with the usual Natasha Raijin team. The best lineup I saw was 7 / 7 - 8 3x Lance + 2x Galahad. I run 6 / 8s What is your win rate? 45-60%? The other pilots on your team and red about the same win rate as you? im maintaining a 78% win rate with my 6/9 heavy line up with a clan squad so I'm seeing tougher competition (higher level bots/weps, more experienced pilots) than what I saw Yesterday - which makes sense to me based on what I understand about the Elo system. My win rate is 78%. Saw a tons of gepards after 5 or so matches. Karma
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Post by SlowReflexes on Jan 18, 2017 21:44:41 GMT -5
Except that you with your optimized hanger and excellent mech operation will be matched up against other similar opponents. The drunken fool will be matched up against other drunken fools. What is so hard to understand about that? Stop basing everything off a few hours of the new system. It is going to take time to sort itself out. Nothing. We get it.Everyone, from the deadliest TT veteran to the most hopeless newbie, will be teamed up with and opposed by, players carefully calculated to be just like them, so the matches will be 'fair'. Ah, to recapture the lost paradise of kindergarten. Yes, we get that. It's a hopelessly simplistic and facile conception of fair, but that's to be expected. But, have you ever for once attempted to think of things in terms of incentives? If you could, I guarantee it would do you a world of good. Take a step back for a moment. Why do people *try*? Why does someone put in effort at something? To get better, of course. What is the point of being better? To be better. Which is relative. Which means you work in order to be *better than* what, or more to the point, who, you are measuring yourself against. People strive, they work, they study, they put in effort, in order to be better, and DO better, than their fellows. We have a shorthand for that - people compete. The incentive, the reward, the payoff for all the effort, is specifically to do better than the other guy. In a game, it's to win more. Especially when winning rewards you with resources that are useful in game. (People work harder when they get paid. Shocking, I know.) This juvenile 'fairness' you seem to think nobody understands, it removes all the reward, the incentive, for making any effort to be a better player of this game. Because no matter how much you strive, there is no reward for your work. (Where's your fairness now? Isn't it fair to be rewarded for hard work?) Because no matter what you do, how well you play or h ow poorly, you're always going to wind up teamed with and opposed by, people carefully calculated to be just like you. Everyone who shows up, no matter what, gets a trophy. No wait, that's not quite right. Everyone who shows up, no matter what, has an exactly 50% chance of getting a trophy.
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Post by Trogon on Jan 18, 2017 21:58:36 GMT -5
Also, what is wrong with going into a game and having a 50/50 chance of winning? To those who posted and hated playing when they ONLY had a 50% chance to win, I guess you just get enjoyment from greifing others huh? You don't like a competitive challenge do you? It's only fun when you steamroll the other team? Those 50/50 matches where it goes down to the wire are the most fun ones. Having to use strategy, teamwork, and proper bot/weapon selection throughout the match to win just makes it more fun, intense, and exciting. If the 50/50 matches were really all those fun ones, then that would be worth something and would be a great improvement over the old MM. So far though, about 50% of my matches on iOS today have been wins, however, they were more lopsided blowouts with teams that were all over the map, from 6/6 or 7/7 heavies loaded with Au and wsp weapons to me in my 2/5 lights. I have not scored above 5th place. The wins had nothing to do with me, and I felt completely out of place in every single one. My hangar is 2/5 thunder Schutze, 2/5 thunder Schutze, 2/5 pinata Destrier, and 2/5 taran Cossack. My win rate was about 70%. Most recent match was fairly representative - the red team had, for example, someone with a win rate of 50% running a 7/5 PDB Griff. Want to guess how long it takes to toast a level 2 light with level 5 mags and tarans? Didn't really matter that his win rate was only 50%. It's no fun when your only choices are - cower behind cover the whole game hoping no one comes for you, or make a mad dash to try to cap a beacon hoping no one sees you or try to sneak up on a red and get fried in under 5 seconds. I really think the hangar score should count for more than it seems to right now, so that everybody can at least feel like they have a hand in the fight. I will try to be patient and hope things are better in a week or two, but if this is the new normal - face continual beat-downs until your win rate is under 50%, count me out.
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Post by Deleted on Jan 18, 2017 21:59:21 GMT -5
I said it several times over the past few weeks, start evening out your bot and weapon levels.
A lot of the moaning is coming from people using level 4 bots and level 7+ weapons. As a general rule, this forum has always suggested having weapons two levels above bot level, this won't be the case anymore. No matter which way it's sliced, weapon level determines DPS, which directly affects performance. If you're rocking lv 10-12 weapons, and are seeing lv 10-12 bot/weapon combos, don't get salty that you can't deliberately gimp your bots for damage advantage.
Geps specifically: Level 1 gep has better HP than a lv 1 Patton (until 2.5) and the same foot speed as a level 9 cossack, with 3/4 the firepower of a Pat. Welcome to the rest of the game, where bot levels actually matter.
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Post by sweetpickle on Jan 18, 2017 22:10:07 GMT -5
I said it several times over the past few weeks, start evening out your bot and weapon levels. A lot of the moaning is coming from people using level 4 bots and level 7+ weapons. As a general rule, this forum has always suggested having weapons two levels above bot level, this won't be the case anymore. No matter which way it's sliced, weapon level determines DPS, which directly affects performance. If you're rocking lv 10-12 weapons, and are seeing lv 10-12 bot/weapon combos, don't get salty that you can't deliberately gimp your bots for damage advantage. Geps specifically: Level 1 gep has better HP than a lv 1 Patton (until 2.5) and the same foot speed as a level 9 cossack, with 3/4 the firepower of a Pat. Welcome to the rest of the game, where bot levels actually matter. Don't make poopoo up. Since when does bot level matter? Wins are based on caps (and occasionally massacring all red bots). Gold given out based on caps and damage. Details of the new mm are mostly conjecture at this point. I've done well today with my mostly 2/9 Cossack horde.
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Deleted
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Post by Deleted on Jan 18, 2017 22:17:24 GMT -5
I said it several times over the past few weeks, start evening out your bot and weapon levels. A lot of the moaning is coming from people using level 4 bots and level 7+ weapons. As a general rule, this forum has always suggested having weapons two levels above bot level, this won't be the case anymore. No matter which way it's sliced, weapon level determines DPS, which directly affects performance. If you're rocking lv 10-12 weapons, and are seeing lv 10-12 bot/weapon combos, don't get salty that you can't deliberately gimp your bots for damage advantage. Geps specifically: Level 1 gep has better HP than a lv 1 Patton (until 2.5) and the same foot speed as a level 9 cossack, with 3/4 the firepower of a Pat. Welcome to the rest of the game, where bot levels actually matter. Don't make poopoo up. Since when does bot level matter? Wins are based on caps (and occasionally massacring all red bots). Gold given out based on caps and damage. Details of the new mm are mostly conjecture at this point. I've done well today with my mostly 2/9 Cossack horde. Android or iOS? The changes only happened in iOS
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Post by BLYTHE on Jan 18, 2017 22:19:13 GMT -5
Tried it out. Used 3-lvl 3 geps (mags, aphid, lvl 9/10) and a couple rocket golems. -First game- Put me somewhere in low silver. End of game 12 kills, damage almost 700K; one AFK on our team (LOL) -Second game- Better players, more heavies. Clubber on other team. Kills 7, damage 450K -Third game- Lower level players; 2 mag geps on REDs. 5 Kills, damage 375K -Fourth game- Lower lvl players again. 10 kills, damage 550K. If that's the new MM then, no, it's not what many of you were expecting. Aphids about the same; if you shoot head on along their path they're still very effective. I just tried it so maybe it'll take a while to kick in? But so far it's been pretty easy. EDIT: -Fifth game- Kind of decent silver players; 8 kills, damage 750K I think I can stop clubbing now. We'll see if it really kicks in tomorrow.
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Post by moody on Jan 18, 2017 22:19:13 GMT -5
Also, what is wrong with going into a game and having a 50/50 chance of winning? To those who posted and hated playing when they ONLY had a 50% chance to win, I guess you just get enjoyment from greifing others huh? You don't like a competitive challenge do you? It's only fun when you steamroll the other team? Those 50/50 matches where it goes down to the wire are the most fun ones. Having to use strategy, teamwork, and proper bot/weapon selection throughout the match to win just makes it more fun, intense, and exciting. If the 50/50 matches were really all those fun ones, then that would be worth something and would be a great improvement over the old MM. So far though, about 50% of my matches on iOS today have been wins, however, they were more lopsided blowouts with teams that were all over the map, from 6/6 or 7/7 heavies loaded with Au and wsp weapons to me in my 2/5 lights. I have not scored above 5th place. The wins had nothing to do with me, and I felt completely out of place in every single one. My hangar is 2/5 thunder Schutze, 2/5 thunder Schutze, 2/5 pinata Destrier, and 2/5 taran Cossack. My win rate was about 70%. Most recent match was fairly representative - the red team had, for example, someone with a win rate of 50% running a 7/5 PDB Griff. Want to guess how long it takes to toast a level 2 light with level 5 mags and tarans? Didn't really matter that his win rate was only 50%. It's no fun when your only choices are - cower behind cover the whole game hoping no one comes for you, or make a mad dash to try to cap a beacon hoping no one sees you or try to sneak up on a red and get fried in under 5 seconds. I really think the hangar score should count for more than it seems to right now, so that everybody can at least feel like they have a hand in the fight. I will try to be patient and hope things are better in a week or two, but if this is the new normal - face continual beat-downs until your win rate is under 50%, count me out. The shultz should have had at least some chance of taking out the griffin. Bit harder than average but I could usually take out two or three mediums with one. (yes mine was a 5/9 and the mediums were 4/7 but still).
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Post by Trogon on Jan 18, 2017 22:35:58 GMT -5
If the 50/50 matches were really all those fun ones, then that would be worth something and would be a great improvement over the old MM. So far though, about 50% of my matches on iOS today have been wins, however, they were more lopsided blowouts with teams that were all over the map, from 6/6 or 7/7 heavies loaded with Au and wsp weapons to me in my 2/5 lights. I have not scored above 5th place. The wins had nothing to do with me, and I felt completely out of place in every single one. My hangar is 2/5 thunder Schutze, 2/5 thunder Schutze, 2/5 pinata Destrier, and 2/5 taran Cossack. My win rate was about 70%. Most recent match was fairly representative - the red team had, for example, someone with a win rate of 50% running a 7/5 PDB Griff. Want to guess how long it takes to toast a level 2 light with level 5 mags and tarans? Didn't really matter that his win rate was only 50%. It's no fun when your only choices are - cower behind cover the whole game hoping no one comes for you, or make a mad dash to try to cap a beacon hoping no one sees you or try to sneak up on a red and get fried in under 5 seconds. I really think the hangar score should count for more than it seems to right now, so that everybody can at least feel like they have a hand in the fight. I will try to be patient and hope things are better in a week or two, but if this is the new normal - face continual beat-downs until your win rate is under 50%, count me out. The shultz should have had at least some chance of taking out the griffin. Bit harder than average but I could usually take out two or three mediums with one. (yes mine was a 5/9 and the mediums were 4/7 but still). With the old mm, I used to have no problem taking out mediums, but those were usually level 2-5 weapons, mostly guns and spirals. I can even take out a heavy that's only armed with low level guns. Against level 5 tarans and mags? No I lasted about 5 seconds, only got 3 or 4 hits before I was toast. Not even half the Griff.
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Post by moody on Jan 18, 2017 22:47:45 GMT -5
The shultz should have had at least some chance of taking out the griffin. Bit harder than average but I could usually take out two or three mediums with one. (yes mine was a 5/9 and the mediums were 4/7 but still). With the old mm, I used to have no problem taking out mediums, but those were usually level 2-5 weapons, mostly guns and spirals. I can even take out a heavy that's only armed with low level guns. Against level 5 tarans and mags? No I lasted about 5 seconds, only got 3 or 4 hits before I was toast. Not even half the Griff. Shultze is a ninja. By the time he turns you have to be gone.
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Post by Muhlakai on Jan 18, 2017 22:52:52 GMT -5
Take a step back for a moment. Why do people *try*? Why does someone put in effort at something? To get better, of course. What is the point of being better? To be better. Which is relative. Which means you work in order to be *better than* what, or more to the point, who, you are measuring yourself against. John Maxwell is perhaps the leading expert on leadership in the entire world today, and he has a quote that seems relevant here: "When people expect to win, they will do anything to win. When they expect to lose they will do anything to escape before the end." See, the problem with your argument is that people set limits for themselves. You'll find lots of folks who are happy in this forum with a 70% win ratio (or who would be happy if at was their win%). To be fair, that's a respectable level. They'll fight hard to get to that 70% in a specific tier, but then become resistant to suggestions for improvement. "My frankengolem works great and I kill lots of bots, just look at my 70% win rate! Your suggestion to focus on a more standard bot is useless to me." I showed how I achieved a win% of 96% with Boas and have people with 70% win rates (almost 30% less!) arguing with me that Tarans would be better than Orkans for my strategy, even after I explained why Tarans can't actually fulfill the proper role in that situation. ...and that's ok, because people are allowed to do what they want. It's relevant to note, though, that "improvement" isn't exactly what they want. See, improvement requires very painful change, and people are averse to pain. They want to succeed, but only in the least painful way. So they try silly bots and they do silly things with beacons. They chase after Stalkers and they miss basic team strategies. It's ok! ...but they're not seeking improvement. See, pain is a loss on their eyes, and they'll avoid losing if possible. And since improving requires choosing to suffer for a while, well.... If improvement was the goal they would play every map, every time. If improvement was the goal they wouldn't use Geps. If improvement was the goal they would be more excited about an Elo score that shows their actual skill level. If improvement was the goal they would always search the wiki and find info on the MM before asking. If improvement was the goal there wouldn't be half as many threads in this forum because they would find their own information instead of asking the same thing that 35 other people already asked. ...but they don't, because those things are uncomfortable, and they'll do anything to avoid discomfort, including not improving, or not improving as fast. ...and that's totally ok.
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Post by WE034 on Jan 18, 2017 23:09:35 GMT -5
Soooo... On one hand, I observe and comprehend the animosity towards "clubbers", while I disagree with the practice for personal motivations/goals for play, I do not hold it against them. They have been deliberate and adaptive in their efforts to achieve that which they value, based on the previous game perimeters. From a behavioral standpoint, those same persons, will eventually adapt to the new system and causality will occur once again. Perhaps not as bad, but is the dynamic. With that being said, just remember Pix runs this game, not for your enjoyment or actualization or even to be "fair". In that last instance, exactly the opposite and the new MM is in effort towards their primary goal: revenue. One of the main driving dynamics of monetizing F2P games is advantaging the drive to win. With the old system, some players spent a little, got to a place where they won at a sufficient level to be comfortable, or attain actualization of effort. A player is able to sequester at a level of competition where they no longer need to spend money to tickle the hind brain. With the new system designed ESPECIALLY to never allow this level of satisfaction to ever be attained again, most players will be driven towards micro transactions as a supplement. We are moving towards the status of many free games of having to pay to play, and soon, win. In the end, pic knows that the greatest majority of their player base (~96%) are ultimately, fundamentally irrelevant to their (Pix's) goal of montization and revenue and do not much care, other than for the purposes of gisting and hooking, those ~4% of players who will result in 70-80% of their earnings, and ultimately prod these whales to spend, spend, SPEND!!!! en.m.wikipedia.org/wiki/Harrison_Bergeronwww.psychologyofgames.com/2015/08/when-the-pay-to-win-button-backfires/www.slideshare.net/mobile/emily_greer/dont-call-them-whales-freetoplay-spenders-virtual-value-gdc-2015
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