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Post by linearblade on Sept 9, 2017 9:59:45 GMT -5
linearblade Can you share more on your Bulg Scourge experience, what level are they both? I'm on the fence about it at the moment, frustrations being losing the lock when I turn and having to set it up all over again. Damage seems decent but not OP. Here is a game I just played that was evenly matched, on valley. I played the follow order kumi , take center. Smash rhino Rambo. Spawn raijin. Smash a griffin and a carnage. Spawn bulga, use team as meat shields while spraying scourge. Finish with haechi. Spraying punisher. Did pretty well against evenly matched opponents. Not great. As I said, I can rack 600k just with gekko. It did its job tho, wasn't disappointed in its performance, and there is a lot of cover to be used by both sides
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Post by linearblade on Sept 9, 2017 10:02:30 GMT -5
Super helpful, thanks! Going through the iOS Legend leagues I'm also not seeing Scourge equipped often - Tarans and Orkans are more popular. May pause on upgrading them and see how the feedback cont Nudes coming in. My Bulg is 9 and Scourges 10. It's not a bad choice. Just not great. I suspect if anything they will buff it, just like they did tempest. It makes sense to start them weak, rather than strong and nerf later like the tulu fiasco.
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Post by MCYL on Sept 9, 2017 11:00:47 GMT -5
Well, on a borrowed acc, i managed to play 90% of the games on 2 Kumis and 40% on a single Kumi.
Luckily I found an easy fix:
1) Upgraded my gym membership,
2) Bought (long overdue purchase) Overwatch on PS, HDR in 4K its glorious and nothing you spend is affects gameplay.
I think I'll try the loot boxes to collect outfits & emotes for Widowmaker. Probably better value overall.
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Post by careyfan on Sept 9, 2017 20:35:39 GMT -5
Original post was detailed, but not quite correct.
Kumiho is OP. Its speed is game breaking. On maps like Yamantau, a Kumiho grabbing center can almost win you the match right there.
Haechi is OP. Its ancile shield is too useful.
Bulgasari is ok. It's not OP. I'd say, it's even a bit awkward. The mechanic to turn in order to evade damage is strange to use. Maybe I just need to get used to it.
To make all dash bots more balanced, i'd suggest 3 second interval in between the two strung-together dashes. Then keep the the regular CD's the same.
What makes the dashes OP is not their firepower, but the fact that you can string together 2 dashes in a row. It changes the game. Anyway, I don't expect Pix to change things any time soon. This has been a huge windfall to them, and I believe they will view it as an overall success. So they will keep it powerful, then slowly introduce ways other players can acquire them, and then hit them with the nerf bat.
And by the time the dust settles, we'll all be prepared for the stealthing griffin to arrive. Rinse, repeat.
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Post by MCYL on Sept 10, 2017 1:10:26 GMT -5
Original post was detailed, but not quite correct. Kumiho is OP. Its speed is game breaking. On maps like Yamantau, a Kumiho grabbing center can almost win you the match right there. Haechi is OP. Its ancile shield is too useful. Bulgasari is ok. It's not OP. I'd say, it's even a bit awkward. The mechanic to turn in order to evade damage is strange to use. Maybe I just need to get used to it. To make all dash bots more balanced, i'd suggest 3 second interval in between the two strung-together dashes. Then keep the the regular CD's the same. What makes the dashes OP is not their firepower, but the fact that you can string together 2 dashes in a row. It changes the game. Anyway, I don't expect Pix to change things any time soon. This has been a huge windfall to them, and I believe they will view it as an overall success. So they will keep it powerful, then slowly introduce ways other players can acquire them, and then hit them with the nerf bat. And by the time the dust settles, we'll all be prepared for the stealthing griffin to arrive. Rinse, repeat. For me, along with string dashes is the dash mechanics. Like a jump bot it's legs don't have to be orientated in direction of jump. So it skims the ground, fair enough. Then it shouldn't be able to turn in dash like how jump bots can't change their trajectory once started. Also if it is a low jump there should be a landing animation. With the string dash + turn in dash I was able to advance on a lance head on, then dash in a 1/2 moon around to his rear in a Kumi with a choice in pointing my weapons in any direction I want. Once there I closed in on his back and it was pretty much impossible for him to turn and face. Granted, I haven't seen it done but I'm sure in time others will also be able to do the same eventually. Literally breaks cqb mechanics.
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Post by Deleted on Sept 10, 2017 2:23:55 GMT -5
They removed the ability to dodge/backpedal rockets from bots, so they could introduce bots that could dodge/backpedal rockets. They haven't significantly buffed light or medium bots, so they could introduce bots that outclass light and medium bot's maneuverability and firepower to "satisfy" player desire of faster gameplay.
What do I think of the dash bots? They're every good thing taken away from every other bot class in the game, with more firepower, and relatively high HP. They're cheats and money is the code.
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Post by SuperHero on Sept 10, 2017 4:09:51 GMT -5
They removed the ability to dodge/backpedal rockets from bots, so they could introduce bots that could dodge/backpedal rockets. They haven't significantly buffed light or medium bots, so they could introduce bots that outclass light and medium bot's maneuverability and firepower to "satisfy" player desire of faster gameplay. What do I think of the dash bots? They're every good thing taken away from every other bot class in the game, with more firepower, and relatively high HP. They're cheats and money is the code. In spirit I agree with your gripe. But FYI, they can't backpedal rockets. I have one and I found out the hard way
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Post by linearblade on Sept 10, 2017 4:29:11 GMT -5
honestly, your worrying about this too much. lower league players wont have to worry about dash bots. they will league up too fast. higher skill players just compensate. I should say have already compensated.
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Post by The VVatcher on Sept 10, 2017 7:56:12 GMT -5
I'm gona take another angle and says this: the dash bots make the game look stupid. Like roll-your-eyes-stupid. It's like they are from another game that entered this one. The map are too small for them.
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Post by thypoonhunter on Sept 10, 2017 9:32:14 GMT -5
Original post was detailed, but not quite correct. Kumiho is OP. Its speed is game breaking. On maps like Yamantau, a Kumiho grabbing center can almost win you the match right there. Haechi is OP. Its ancile shield is too useful. Bulgasari is ok. It's not OP. I'd say, it's even a bit awkward. The mechanic to turn in order to evade damage is strange to use. Maybe I just need to get used to it. To make all dash bots more balanced, i'd suggest 3 second interval in between the two strung-together dashes. Then keep the the regular CD's the same. What makes the dashes OP is not their firepower, but the fact that you can string together 2 dashes in a row. It changes the game. Anyway, I don't expect Pix to change things any time soon. This has been a huge windfall to them, and I believe they will view it as an overall success. So they will keep it powerful, then slowly introduce ways other players can acquire them, and then hit them with the nerf bat. And by the time the dust settles, we'll all be prepared for the stealthing griffin to arrive. Rinse, repeat. I also wrote to this thread. Bulgasari is not OP. Bulgasari seemingly has a high durability shield, it has high attack power, mobility and high health, but it seems to be OP ... The shield is small, the dash distance is short and the speed is slow (Of course, although it is faster than other heavy aircraft, ...) I have told you many times, but if you have a clear weak point like Bulgasari, it does not matter even if it has high performance. Although it will be iterated, I think that the high durability of Kumiho and Heach is the biggest problem. Next, the fire power is too high Both of them should lightly change one of the weapons slots, respectively. Finally, it is recommended to increase the speed of Heachi, Kmiho to make it impossible to lock-on (partner) during the dash.
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Post by Deleted on Sept 10, 2017 10:12:16 GMT -5
Kumiho is a game changer in the right hands. YT center, DC center/red left, etc etc. Without a fast counter, red team starts of at a beacon disadvantage. Slightly OP, but only in the beginning stage of the game. Can't see anyone using more than one, maaayyybe two, of these successfully. Haechi is just grossly overpowered. Should have had two weapon slots or no ancile. Bulga is slightly better than a griffin and has somewhat different playstyle. Not too OP.
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Post by Poopface on Sept 10, 2017 10:27:31 GMT -5
honestly, your worrying about this too much. lower league players wont have to worry about dash bots. they will league up too fast. higher skill players just compensate. I should say have already compensated. It sure is a good thing people can't/don't tank to drop leagues to go seal clubbing! #ThenewMMfixedeverything
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Post by HEATHEN HERETIC on Sept 10, 2017 11:01:03 GMT -5
They removed the ability to dodge/backpedal rockets from bots, so they could introduce bots that could dodge/backpedal rockets. They haven't significantly buffed light or medium bots, so they could introduce bots that outclass light and medium bot's maneuverability and firepower to "satisfy" player desire of faster gameplay. What do I think of the dash bots? They're every good thing taken away from every other bot class in the game, with more firepower, and relatively high HP. They're cheats and money is the code. In spirit I agree with your gripe. But FYI, they can't backpedal rockets. I have one and I found out the hard way You're right. They may not be able to backpedal by walking but they can back-dash out of range as the rockets are coming. I hate those bots but I won four Buggysorrys of which I kept one. And I've done the back-dash out of range as the rockets were coming several times now.
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Post by linearblade on Sept 10, 2017 13:31:49 GMT -5
honestly, your worrying about this too much. lower league players wont have to worry about dash bots. they will league up too fast. higher skill players just compensate. I should say have already compensated. It sure is a good thing people can't/don't tank to drop leagues to go seal clubbing! #ThenewMMfixedeverything Dunno, but now that you mention it, there have been no droppers in my games for some time now... it's pleasant
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Post by SoCalGrndR on Sept 10, 2017 14:03:39 GMT -5
I had a battle last, squading with 2 other Champions, we were having great time. We were having fun winning most battles and teaming up to be effective. Unfortunately we were getting alot of big maps playing BR. Springfield & Yamatau were on repeat so that was a little frustrating.
We dropped in on Springfield for the 3-4 time. We started near the damn, my rdb along with one from squad went jumping up to structures up top. Caught some Treb fire from the valley. As we got to the structures, notices at least one dash making for center. We had several closing in on us crossing the bridge. Our hands were full, got taken out by cross-fire. I respawned there and turned to support center beacon, it fell & more were coming over the bridge. I go to set up corner shooting on building & WHAM!!!
The Damn Broke!! - I looking at 3-4 dash bots - the mid-size all sporting 3 well used Orkans (Haechi whatever). In amongst the buildings it was a slaughter! The ability to unload 3 Orkans, dash for cover, support, new angle - the cross fire was horrific.....
The [SYK] Clan if I remember right. Was an eye opener for sure!
SoCal
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Post by StoneTempIePilot on Sept 10, 2017 20:59:58 GMT -5
Can dashbots sidestep Trebs?
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Post by DBCooper on Sept 10, 2017 21:09:52 GMT -5
Simple answer - yes. I timed it just right and embarrassed a griffon that way with bulg earlier. Of course, I was lucky in that he was around a corner already inside 300m range. I dashed out in front of him, paused, dashed again as he unloaded, then 'targeted and firing'
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Post by HEATHEN HERETIC on Sept 11, 2017 3:08:56 GMT -5
DBCooperI want a Griffen that carries Trebuchets too.?
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Post by linearblade on Sept 11, 2017 3:24:59 GMT -5
Simple answer - yes. I timed it just right and embarrassed a griffon that way with bulg earlier. Of course, I was lucky in that he was around a corner already inside 300m range. I dashed out in front of him, paused, dashed again as he unloaded, then 'targeted and firing' Dash bots have alittle trouble dodging rdb, orkans are relatively easy and trebs very easy to dodge. The obvious kill shots however are gekkos and Zeus. Dash bots in general fare poorly with snipers, although bulga can more effectively deal with them should have have scourge, and they are allowed to get within 600 range. Realistically however gold snipers will kill you by then. Really the main problem is that they wreak havoc on lower leagued players. Not so much of a threat at higher tiers
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Post by MCYL on Sept 11, 2017 4:17:15 GMT -5
Good for some. Not enough for some others. Do we have a Crow Times 13 on here? Head 2 head Farm side SF. 2-4 and out pointed and the L. Maybe you have a reason for a refund now.
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Post by Deleted on Sept 11, 2017 4:37:51 GMT -5
Not impressed.
The Bulgogi is a big fat Leo. A walking bag of $$.
Had a Champion bluemate, and outclassed his 800K avg dmg K-bot hanger. Me, no K-bots in my hanger. I'm not maxed either, 9/11 compared to 12/12 hanger.
I don't remember the score, so I'm guessing it was 550K him, and 800K me. I remember his name, not gonna say it. But he is in Legends.
I usually target the K-bots first, just so my teammates don't die from them. Otherwise, I would leave them alone since they haven't troubled me too much.
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Post by linearblade on Sept 11, 2017 4:41:58 GMT -5
Not impressed. The Bulgogi is a big fat Leo. A walking bag of $$. Had a Champion bluemate, and outclassed his 800K avg dmg K-bot hanger. Me, no K-bots in my hanger. I'm not maxed either, 9/11 compared to 12/12 hanger. I don't remember the score, so I'm guessing it was 550K him, and 800K me. I remember his name, not gonna say it. But he is in Legends. I usually target the K-bots first, just so my teammates don't die from them. Otherwise, I would leave them alone since they haven't troubled me too much. In general, fatboy slim is the last one in my hanger to be deployed. When the lances are missing their shields, and he Griffins missiles are broke off and a haechi is limping around. Then I bust the bulgogi with crab meat out to pop them without too much fuss.
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Post by WilsonK on Sept 11, 2017 4:49:41 GMT -5
What an amazing write-up and informative post. Thanks frunobulax!
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Post by Deleted on Sept 11, 2017 4:52:15 GMT -5
Not impressed. The Bulgogi is a big fat Leo. A walking bag of $$. Had a Champion bluemate, and outclassed his 800K avg dmg K-bot hanger. Me, no K-bots in my hanger. I'm not maxed either, 9/11 compared to 12/12 hanger. I don't remember the score, so I'm guessing it was 550K him, and 800K me. I remember his name, not gonna say it. But he is in Legends. I usually target the K-bots first, just so my teammates don't die from them. Otherwise, I would leave them alone since they haven't troubled me too much. I'm pretty sure that the K-bots will prove their worth when people get used to running them. Personally I've just played my first few matches with a Bulga and a Kumiho today and there's definitely a learning curve to play them well.
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Post by frunobulax on Sept 11, 2017 5:15:46 GMT -5
Not impressed. The Bulgogi is a big fat Leo. A walking bag of $$. Had a Champion bluemate, and outclassed his 800K avg dmg K-bot hanger. Me, no K-bots in my hanger. I'm not maxed either, 9/11 compared to 12/12 hanger. I don't remember the score, so I'm guessing it was 550K him, and 800K me. I remember his name, not gonna say it. But he is in Legends. I usually target the K-bots first, just so my teammates don't die from them. Otherwise, I would leave them alone since they haven't troubled me too much. Yeah, I'm sure they are crap. That there was one pilot who failed to score more damage in one battle is all the proof we need, really.
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Post by MCYL on Sept 11, 2017 5:15:55 GMT -5
Not impressed. The Bulgogi is a big fat Leo. A walking bag of $$. Had a Champion bluemate, and outclassed his 800K avg dmg K-bot hanger. Me, no K-bots in my hanger. I'm not maxed either, 9/11 compared to 12/12 hanger. I don't remember the score, so I'm guessing it was 550K him, and 800K me. I remember his name, not gonna say it. But he is in Legends. I usually target the K-bots first, just so my teammates don't die from them. Otherwise, I would leave them alone since they haven't troubled me too much. I'm pretty sure that the K-bots will prove their worth when people get used to running them. Personally I've just played my first few matches with a Bulga and a Kumiho today and there's definitely a learning curve to play them well.
Oh they're good alright. Take the Haechi for instance, at max compared to say a Fujin it has 7K more Ancille, 36Kph more speed, with Orkans vs thunder 50% higher DPS @ 0m, a sh*t tin higher @300m, and a higher cycle DPS. Even without dash, they have an overmatched damage at an overmatched range. They can take more on the shield then take more to the hull. They'll walk in quicker too in fact nearly all the stats of a Lv 8 Haechi is better than a maxed Carnage.... Which is why I love taking them out with a Lv 9 carnarge...because it can only mean one thing... .
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Post by frunobulax on Sept 11, 2017 5:24:44 GMT -5
I'm pretty sure that the K-bots will prove their worth when people get used to running them. Personally I've just played my first few matches with a Bulga and a Kumiho today and there's definitely a learning curve to play them well.
I've been using Bulgasari and Kumiho for a couple of days now, and sometimes I still feel like I have no clue how to use them, and when to dash where. But I've already decided that the Bulgasari (level 6 now) is a definate "wow". Kumiho, I'll see how he performs at full speed. And I'm still working on the optimal weapon loadout - this being a new fb account I haven't the required amount of toys to play with. It's amazing how many medium weapons I suddenly need, with a hangar of Rog, Galahad, Kumiho and Bulgasari and possibly Lance down the road that's 10 medium weapons required. Ah, and I forgot that I won a Doc as well, that would probably replace the Rog (I already have a speedster with Kumiho). So make that 12 medium weapons.
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Post by MCYL on Sept 11, 2017 5:28:05 GMT -5
I'm pretty sure that the K-bots will prove their worth when people get used to running them. Personally I've just played my first few matches with a Bulga and a Kumiho today and there's definitely a learning curve to play them well.
I've been using Bulgasari and Kumiho for a couple of days now, and sometimes I still feel like I have no clue how to use them, and when to dash where. But I've already decided that the Bulgasari (level 6 now) is a definate "wow". Kumiho, I'll see how he performs at full speed. And I'm still working on the optimal weapon loadout - this being a new fb account I haven't the required amount of toys to play with. It's amazing how many medium weapons I suddenly need, with a hangar of Rog, Galahad, Kumiho and Bulgasari and possibly Lance down the road that's 10 medium weapons required. Ah, and I forgot that I won a Doc as well, that would probably replace the Rog (I already have a speedster with Kumiho). So make that 12 medium weapons. If in doubt, don't dash at all, you're faster stronger and pack a bigger punch to regular players anyway.
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Post by seanh on Sept 11, 2017 5:44:29 GMT -5
The wheel has now given me two Bulgasari. Not to seam ungrateful to the wheel I thought I should really run them both. So one with Orkans the other Tarans (Upgrading a third Tulu to give that a go/ might try pun’s after that). Some general observations for dashing about in iOS Expert:
- I don’t think these things are OP.
- Has been said a few times before but this is not an alternative to Lance, it’s a slightly different, slightly stronger griffin.
- Its shield is hard to get used to. It is very strong have not lost it yet at all. Have used it many times to deal with with loan snipers. Taken multiple max’ed treb blasts, let gikkos burn away on it for a good long while, max zues Fury etc. All while walking / dashing all the way up to the source . There are two issues with it. Firstly you have to face off at a 60 degree angle to use it, so can’t return fire when using it, but you also can’t see the red or what other reds are doing anywhere to the left of the one firing on you. Anyone coming to support the sniper etc. Second issue is using it effectively in a melee is hard, certainly above my current skill levels to use it constantly when stuff is coming off the rails.
- I have found far more success using the dash defensively as opposed to offensively. Could well be a skill deficit issue, but like a griffin best keep the special ability it for a quick exit. And you really need them both for a proper evacuation. In proper one on ones with a slow opponent you can dash in shoot and dash out. But the actual dash is quite short, even a moderately mobile red will quickly have you back in range from a single dash.
- Like a griffin, if you can pair with a blue ancilot you can do some damage.
- You can turn while dashing, but still finding that a bit erratic.
- When running the orkans I have no fear of tarancilots at all. If they are on their own you can take them down constantly, only taking moderate damage. (If you are packing taran’s the lance will win that one).
- Against other dashes, kumiho is too fast, really hard to catch. Anyone to date that has stood and fought I could handle. But they just vanish, then a minute later melt you while your engaged with something else. Haichi’s, if they are packing Taran’s easy. If you both have Orkans Haichi’s got a clear advantage. I have managed t a few times, but not easy and mostly dumb luck and circumstance.
- A good RDB pilot will end you fast.
- Weapons pop off kind of easy.
Final point, I could not imagine me leaving a lance out of the hanger in favour of this guy, they currently have the griffin slots. Not sure if I will keep running them both as knifers, but its definitely a griff v Bulgasari decision.
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Post by Deleted on Sept 11, 2017 5:48:30 GMT -5
I'm pretty sure that the K-bots will prove their worth when people get used to running them. Personally I've just played my first few matches with a Bulga and a Kumiho today and there's definitely a learning curve to play them well.
Oh they're good alright. Take the Haechi for instance, at max compared to say a Fujin it has 7K more Ancille, 36Kph more speed, with Orkans vs thunder 50% higher DPS @ 0m, a sh*t tin higher @300m, and a higher cycle DPS. Even without dash, they have an overmatched damage at an overmatched range. They can take more on the shield then take more to the hull. They'll walk in quicker too in fact nearly all the stats of a Lv 8 Haechi is better than a maxed Carnage.... Which is why I love taking them out with a Lv 9 carnarge...because it can only mean one thing... . yeah I'm pretty sure Haechi is OP (as I've argued in a number of threads) - the other two are really good but don't seem that overpowered. A bit maybe, but the Haechi definitely seems to be the best of the bunch.
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