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Post by Poopface on Jun 1, 2017 11:53:55 GMT -5
Hate it. Tulumbas, Pins, Orkans and Pinatas were already powerful weapons. If anything, they needed to be nerfed, not buffed. I've only played a few games since the patch, but buffing Pins and Tulus seems absurd. The pot-shotting in the Canyon map was already bad enough for knife-fighters, but now it's worse. As for the supposed Punisher buff, I haven't noticed any change with my Bullet-hose Griffin.
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Post by Russel on Jun 1, 2017 11:58:47 GMT -5
OH ?poo-poo?!! THEY CLOSED THE GATES ON SPRINGFIELD!!
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SlamCatalina
Destrier
Posts: 96
Karma: 40
Pilot name: ᴄ ᴜ ↄ ᴋ ᴏ ᴏ
Platform: iOS
Clan: [•Ω•] ΩMΣGΔ
League: Champion
Server Region: North America
Favorite robot: Thunder Carnage (RIP)
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Post by SlamCatalina on Jun 1, 2017 13:18:26 GMT -5
I believe it can summarized by lots of sniping with RDBs and the downgrade of Plasmahads.
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Post by SunTsu on Jun 1, 2017 13:41:51 GMT -5
Overall my experience has not changed much, the Griff, the bot of choice for RDB and DB setups, is still a thin skinned heavy. The firepower helps offset the fact that it goes down to plasma quickly, but it's still not preferable to a hanger full of Brits.
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Post by GuitarGuy on Jun 1, 2017 13:56:12 GMT -5
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SprintingGoat
Destrier
Posts: 78
Karma: 67
Platform: iOS
Clan: theU
League: Champion
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Post by SprintingGoat on Jun 1, 2017 16:37:59 GMT -5
Don't think it's complicated. Not gonna do the math now but I bet the orks now unload more damage in 3.2 secs than they did before. Too bad you only hear what you want to hear. I was not talking about _DEALING_ damage, I was talking about _RECEIVING_ it. What am i missing here?.. Orks do more damage in the same amount of time and it somehow amounts to the Ork carrier taking more damage themselves? I don't get it.
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Post by Russel on Jun 1, 2017 16:48:52 GMT -5
Too bad you only hear what you want to hear. I was not talking about _DEALING_ damage, I was talking about _RECEIVING_ it. What am i missing here?.. Orks do more damage in the same amount of time and it somehow amounts to the Ork carrier taking more damage themselves? I don't get it. Oh boy. OLD scenario: 10 rps * 737 damage per rocket = 7370 dps NEW scenario: 8.3 rps * 860 damage per rocket = 7138 dps Did i make myself clear?
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Post by elcheapo on Jun 1, 2017 17:31:50 GMT -5
I am a bit more motivated to play with Tulumbus ,Pins and Pinata,s now . I brought out my old dusty Punishers back onto Fujin . I cannot tell if there is more damage or not . Not tried any gekko,s yet.
69 USD for a Stalker and 2 aphids ? Wow...what a bargain ...seriously i am selling my kidney right now . Pixi is very extreme . You have the super generous anniversary specials and then this.
The paint jobs . Once again extreme au prices for extreme paint qualities . I dont get it . There is a mega difference between Camo Lance and Skull Tash quality but both cost 500 . I would sooner buy Croc Gepard than a Camo Lance.
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Deleted
Deleted Member
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Post by Deleted on Jun 1, 2017 17:45:58 GMT -5
The Tulu feels a bit like an Orkan now. By "dumbs down" do you mean you don't have to wait for a reload, or think more carefully before firing off a load? In the past I could get a lot of bad pilots to prematurely fire their rockets or time a jump so that none of them hits. Now they can lift off the trigger wait for you to land and fire off the remainder. I loved the Tumbalas in the past because I was accurate with them and usually got an accurate lead. Now it rewards skill less. Yea, this is a big one, prolly the biggest change for me. My Galahad lost badly to a DB Griffin that was hiding in the ditch of Springfield. I saw him coming and backed off, and avoided 1st salvo. Then I baited him for 2nd, and ok still alive. Then by third, he still had enough to destroy me without me doing anything as I rushed him.
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SprintingGoat
Destrier
Posts: 78
Karma: 67
Platform: iOS
Clan: theU
League: Champion
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Post by SprintingGoat on Jun 1, 2017 17:57:20 GMT -5
What am i missing here?.. Orks do more damage in the same amount of time and it somehow amounts to the Ork carrier taking more damage themselves? I don't get it. Oh boy. OLD scenario: 10 rps * 737 damage per rocket = 7370 dps NEW scenario: 8.3 rps * 860 damage per rocket = 7138 dps Did i make myself clear? you did now... your original statement about 'not dealing, but receiving' was to a comment that the DPS was *higher* after the update.. i hadn't done the math, but surely you can see how your response was confusing... probably would have been clearer had you said "no, the DPS is actually lower". Anyway, carry on.
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Deleted
Deleted Member
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Post by Deleted on Jun 1, 2017 18:07:42 GMT -5
My other thoughts. Not a big deal, just some nice changes. Anyone using long range rockets like Tulumbas and Pins can now finish off they opponent. Nice touch, but not a big deal since one of your teammates usually kills him for you. Bigger deal is not wasting an entire clip of Tulumbas to kill off nearly dead foe. So you're pretty much ready by the time the next red comes trundling your way with a full salvo of rockets.
Gekkos, I don't have any leveled and haven't seen any used yet. So no difference. I think they were already pretty deadly after the last update, but I'm glad everyone shelved them so my poor Fujins and Carnages can roam freely.
What else? Orkans, kinda feel the same for the most part. DB Griffins are more deadly now, but due to the change of mechanics in Piñatas. Baiting doesn't work anymore, even if they fired a ton at you.
Punishers feel mostly the same when using them. I had one game where I took out a red, then went after that Fury hiding in Springfield. Was pretty much standing right in front of them, but then if I'm next to a red Fury, that means I'm prolly dead too since I'm too deep in enemy territory. Still too situational, and can't even crack a Galahad's shield.
One more, and it seems to give a boost to my Fury Treb. I predicted lots more Griffins due to RDB and DB load outs, and so my Fury had a feast on a few games. Also the buff to Rogatkas, so lots of targets even if I don't get a full charge off on them. I also just leveled all my 3x Trebs to level 9 last week, but sadly haven't run it too much with all the Britbots out there and lack of Furys to target.
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Post by Russel on Jun 1, 2017 18:45:04 GMT -5
Oh boy. OLD scenario: 10 rps * 737 damage per rocket = 7370 dps NEW scenario: 8.3 rps * 860 damage per rocket = 7138 dps Did i make myself clear? you did now... your original statement about 'not dealing, but receiving' was to a comment that the DPS was *higher* after the update.. i hadn't done the math, but surely you can see how your response was confusing... probably would have been clearer had you said "no, the DPS is actually lower". Anyway, carry on. Sorry if I sounds confusing, I do that a lot - not a natural speaker :( And actually it is even worse with a Pinata. With Orkan at least your full clip (or single shot) is dealing more damage than prior to 2.9; But with Pinata everything is worse. Fire rate, DPS, damage per rocket, full salvo damage. The only thing that is better - is the ability to fire while reloading. Pin\Tulu, on the other hand, were buffed.
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Post by Russel on Jun 1, 2017 18:59:38 GMT -5
Oh well, Punishers were nerfed, surprise-surprise.
Got from 11 rps (in slow state) to 8 rps; so it's minus ~25% of firerate and +10% of damage
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Post by amoebastudios on Jun 1, 2017 19:08:30 GMT -5
This is panning out exactly as I predicted. Bad.
Rockets rockets everywhere. Orks were already powerful before (I have 2 DB grifs) and now more absurdly so. I didn't expect tulus to be buffed as well, so the battlefield turned even more worse than I thought. Right now people circle around the 500 mark with rockets. RDB circling the perimeter and DB grif maneuvering to close the gap with jump and unload. Anything within 500m is dead, even solo ancilots. Knife fighting is dead.
Others players have moved to camping setups to counter the RDB. Flags are stale since anyone who goes for them gets nuked. Skill is taken out of the game since ppl can just keep firing. Jump away from a rocket volley? They're now waiting for you when you land. Bait a DB to dump his load around a corner? His Pinatas are not wasted and available. Rocket players don't really have to seek cover anymore. Just keep firing and force bots to retreat.
I'm melting way more bots with my DB Grif setups, but I don't think this is right. It's pretty broken. Just fireworks everywhere.
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oddun
Destrier
Posts: 74
Karma: 56
Platform: iOS
League: Diamond
Server Region: Europe
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Post by oddun on Jun 1, 2017 20:06:51 GMT -5
My DB Rhino is useful again!
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Post by adrenachrome on Jun 1, 2017 20:14:30 GMT -5
Besides the weapons they changed league points. I just went up a league. You get positive points in a loss now. And more points for things. Sorry I don't know the details... I read it but didn't really get details in the difference.
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Post by Pulse Hadron on Jun 1, 2017 21:50:49 GMT -5
My thoughts...
Bad 1. New weapons look blows, just a grey squiggly mess. Harder to differentiate them on the field and in a quick inventory scroll. There's no visual 'pop'.
2. Looking at a hangar the bots flicker into place instead of just appearing. Annoying.
3. Promised activation of Dream Squad not activated
Good 1. Task screen is nicer
2. Rockets have always been my favorite so the buffs are crazy fun. Driving a Tulumba Fujin is so much better now. Used to always drive a Stuka Griffin but trying a DB it's devastating.
3. Punisher buff is nice, been leveling some.
Really good 1. Aphids don't explode on my Ancile Leo anymore! Finally get to really try this build. Aphids seem to fly more forward at first now though.
2. Zeus is super deadly now. Will be equipping this more often
Overall I think this is a great update.
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Post by LITu2 on Jun 1, 2017 22:04:43 GMT -5
I like it, it's working for me. It starting to look like the Britbots have just been nerfed! But I have to say that playing on Canyon just now either the snipers were all high levels or they're suddenly super strong. It was a nightmare!
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Post by snk on Jun 2, 2017 2:44:36 GMT -5
2nd days, there are a lot more RBD Griffin, mix with Tridents Fury, Zeus Carnage and Trebs bot. All my short range bots (Galahad, PDB and DB Griffin) very hard to get in range to fight. I see some Ancilelot just die in 10-15 seconds in front of 3-4 mid ranges. I am thinking 2 mid range hanger now.
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Post by Russel on Jun 2, 2017 3:40:01 GMT -5
Well, guess what? They NERFED THE MOLOTS! It's now 4.2 rps versus previous 5 rps
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Post by Pulse Hadron on Jun 2, 2017 5:18:28 GMT -5
OH ?poo-poo?!! THEY CLOSED THE GATES ON SPRINGFIELD!! Not only did they close the gates you can't jump over there either. That whole section is inaccessible Pity, I've launched sneak attacks from over there. And a fond memory of farming with a 2/4 cossack I spotted two blues and a red going out there. Hopping over I see a schutze and destriers walking single file out onto the meadow. Not shooting, just trotting along checking things out. I join their gaggle and jump fire spin to give em a show, run up and shoot lines on the invisible wall which they begin imitating, then I hopped away. RIP Springfield meadow.
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Post by Russel on Jun 2, 2017 5:35:17 GMT -5
OH ?poo-poo?!! THEY CLOSED THE GATES ON SPRINGFIELD!! Not only did they close the gates you can't jump over there either. That whole section is inaccessible :( Pity, I've launched sneak attacks from over there. And a fond memory of farming with a 2/4 cossack I spotted two blues and a red going out there. Hopping over I see a schutze and destriers walking single file out onto the meadow. Not shooting, just trotting along checking things out. I join their gaggle and jump fire spin to give em a show, run up and shoot lines on the invisible wall which they begin imitating, then I hopped away. RIP Springfield meadow. Yep, it was great fun sneaking up the enemy base at the Docks, and shooting Aphids from the Meadow :( I think gameplay is getting more and more pre-determined and simple.
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drjackal
Destrier
Posts: 102
Karma: 67
Pilot name: -:Dr. Jackal:-
Platform: iOS
Clan: [GmbH]
League: Expert
Server Region: Europe
Favorite robot: Galahad
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Post by drjackal on Jun 2, 2017 5:35:59 GMT -5
I love my RDB again, and I am not the only one
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Post by Russel on Jun 2, 2017 6:18:07 GMT -5
Tulu Doc is the Angel of Death now on Yama. Only real counter I met was Gekko/Treb Leo
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Post by acdcfan on Jun 2, 2017 6:25:18 GMT -5
I love my RDB again, and I am not the only one I was in the battle with 4 RDB Griffins and 2 campers... It was fun shredding Ancilots, Carnige, Gareth and Plasmahad to bits. We were hunting as a pack but was not a squad battle. We did loose but it was fun
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Post by Poopface on Jun 2, 2017 14:29:40 GMT -5
Oh well, Punishers were nerfed, surprise-surprise. Got from 11 rps (in slow state) to 8 rps; so it's minus ~25% of firerate and +10% of damage Stupid question: Why are they saying they buffed Punishers if they actually nerfed it?
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Post by Russel on Jun 2, 2017 15:09:00 GMT -5
Oh well, Punishers were nerfed, surprise-surprise. Got from 11 rps (in slow state) to 8 rps; so it's minus ~25% of firerate and +10% of damage Stupid question: Why are they saying they buffed Punishers if they actually nerfed it? Well, technically, they did not lie. They said "We increased Punishers damage +10%". And they did. Increased _DAMAGE_ and decreased _FIRERATE_. But to really answer your question - I think I know why. They needed to make re-balance of a gameplay, and if you ever played card games (think Hearthstone, Magic the gathering, Age of Rivals) or even good strategy (Starcraft) you know that sometimes game balance needs to be rebalanced. Stuff that is used less needs to be buffed, and stuff that is used more often needs to be nerfed. Why is this good? Because you can try different weapons\bots and not get bored, and, at the same time, you need to upgrade\buy more, so you spent more. It's honestly a win-win solution. But then we have weird players who like to buy single set of bots\guns, and getting so comfortable with it, and do not like to leave comfort zone (https://en.wikipedia.org/wiki/Comfort_zone) sooooo much, that ANY information about new stuff is met with "Ha! It's 「dookie」! My old stuff is better!" and ANY information about nerfing their stuff is met with hysteria. So Pixx is trying to shout about buffing, and keep nerfing in a shadow. More than that, if you go to their official site, faq.Walking War Robots.mobi/hc/en-us/articles/203785381--robot-ag-robot-suspension-1-Punisher you will see that Punisher is not nerfed. But then you can login to your game and see quite the opposite. And with release notes and info on their press-release being silent about nerfs, I am more and more inclined to believe that they are doing that on purpose, and not just forgetting to update _some_ info. But WIKI remember all warrobots.wikia.com/ and that's why Pixx has removed link to wiki... but that's another story.
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Post by Jame-thon on Jun 2, 2017 16:33:36 GMT -5
Pix had been doing things like that for ages. They pass off needs as buffs this way. Punishers have been getting nerfed for every one of their "buffs",because "negative tradeoff" is apparently Russian for "Buff" Tried to use punisher so many times I am tired already. For now it's only use is to disable Ancile imo What level are your punishers? And which bot were you running it on? Just curious.
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Post by Russel on Jun 2, 2017 16:44:38 GMT -5
Tried to use punisher so many times I am tired already. For now it's only use is to disable Ancile imo What level are your punishers? And which bot were you running it on? Just curious. I am playing iOS, it is important. Gold2 First I tried running Thunder-Punisher Leo. It was lvl 7\7. Get pissed off with Punisher reload at the worst possible moment, every battle. Replaced with Pinata\Magnums. Gold1 I was running All-punisher Griffin and All-molot Griffin. The entire setup was around level 6-7. Diamond3 I replaced Molots with Tulu\Pin setup. Diamon2 Molots were upgraded 8\9, and Punishers remained at 6, never touched it since.
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Post by Jame-thon on Jun 2, 2017 16:48:59 GMT -5
What level are your punishers? And which bot were you running it on? Just curious. I am playing iOS, it is important. Gold2 First I tried running Thunder-Punisher Leo. It was lvl 7\7. Get pissed off with Punisher reload at the worst possible moment, every battle. Replaced with Pinata\Magnums. Gold1 I was running All-punisher Griffin and All-molot Griffin. The entire setup was around level 6-7. Diamond3 I replaced Molots with Tulu\Pin setup. Diamon2 Molots were upgraded 8\9, and Punishers remained at 6, never touched it since. Ahh I see I see. I actually think they are going to be more useful down the road. It's a bit of an investment, but I believe you'll start feeling the true worth of the punishers around level 8-10, that being said, there is nothing wrong with using other setups. If you ever are interested in re-visiting the weapon, it might be a decent investment down the road. I'm currently upgrading them to 8's. Can't wait to use them once I have them around levels 9/10.
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